Actions when the Units meet to Battle:
After the declaration of the battle in the logs, the two units must decide on the time for the battle.
To settle a battle, you run the appropriate battle set (as stated below), as long as no 'mech is used in two missions at once or used after it is destroyed. Records must be kept of how many 'mechs are destroyed as well as who wins the battle and the mission goals completed (where applicable).
In case it is not intuitively obvious,
the winner of a "drop" is the one with the last 'mech standing. The points mean nothing. Secondly, if there is any dispute as to which was the last 'mech to die, whichever 'mech is listed in the final score screen as having no deaths is considered the last 'mech standing.A unit must fight with only its members
. Mercenaries may be counted as unit members of the their employers provided their current contract status allows it.In order to be eligible for participation in a unit battle, the player must be on the roster for at least 24 hours before the battle is launched. The roster is maintained using the Roster System built into the UTS.
There should not be a delay of longer than fifteen minutes between the agreed upon battle time and the time the first mission starts. There should not be a delay of more than ten minutes between phases of a battle.
In order to allow for the varying rates of connect to the game, all mechs will remain at their spawn point until all players have made it into battle. Once both sides has determined that all forces have arrived for the battle, both sides will type "go" in open chat and the battle can begin.
Drops will wait up to 2 minutes for someone to connect. After two minutes, both sides MUST type go. Any player who is recorded as "joined" after both sides type "go" MUST leave the battle. Their mech IS NOT considered destroyed under the drop rule, as it never made it to battle. We will just say the warrior got lost on the way to the assembly area.Unless agreed upon by both parties, no individual battle, i.e. one assault or raid, should last longer then four hours per day. When planning to fight battles, units should prepare to fight the entire four hours on battle night if it is a weekend and three hours for weekdays. After a battle has lasted this long it tends to become stressful for all involved parties. At such a time the battle should be rescheduled to continue at another time.