ANIMATION |
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12 Principle of traditional animation
The animator must not only have the technical ability to draw or pose characters, but also have a keen sense of timing, of observation, mannerisms, and movement. In addition one must also be an actor, have a sense of what makes something alive and natural. Bringing these somewhat diverse fields of study together, the animator can chieve something magical...the sense of bringing an inanimate character to life (Michael B Comet, 1999)
Kedua belas prinsip tersebut adalah : 1. Pose-To-Pose Action and Inbetween 2. Timing 3. Secondary Action 4. Ease In and Out 5. Anticipation 6. Follow Through and Overlapping Action 7. Arcs |
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8. Exaggeration 9. Squash and Stretch 10. Staging 11. Appeal 12. Personality
"The twelve principles of animation were created in the early 1930s by animators at the Walt Disney Studios. These principles were used to guide production and creative discussions as well to train young animators better and faster. These twelve principles became one of the foundations of hand-drawn cartoon character animation. The twelve principles, as they are commonly referred to, also helped to transform animation from a novelty into an art form. By applying these principles to their work these pioneering animators produced many of the earliest animated feature films that became classics: Snow White (1937), Pinocchio and Fantasia (1940), Dumbo (1941), and Bambi (1942).
The twelve principles are mostly about five things: acting the performance, directing the performance, representing reality (through drawing, modeling, and rendering), interpreting real world physics, and editing a sequence of actions. The original principles are still relevant today because they help us to create more believable characters and situations. They can be applied to almost any type of animation, even though they work best for comedy. But, some of these principles require updates, and a few new additional principles are also needed to address the new techniques and styles of three-dimensional computer animation."(from:cgsociety.or)
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UTILITY OF TECHNOLOGY ANIMATION
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