Short note: The problem with the Hunter F.6 we can download at Armourdaves homepage is, that only british and indian planes are available. Even if you choose Jordan or Iraq as country the british or indian roundels are shown on the bird. To overcome this problem you can create a new folder into your Hunter_F6 folder with the name Jordan. Copy the files canopy.tga, decals.ini and hunter_1.bmp from RAF14 folder into Jordan folder. Then open Decals.ini delete all lines and copy following lines into: [Decal001] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=-3.70,-0.17 Rotation=0.0 Scale=1.4 DecalMaxLOD=4 Reverse= [Decal002] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=-3.70,-0.17 Rotation=0.0 Scale=1.4 DecalMaxLOD=4 [Decal003] MeshName=left_wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.0,-1.50 Rotation=0.0 Scale=1.40 DecalMaxLOD=3 [Decal004] MeshName=right_wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=3.50,-1.25 Rotation=0.0 Scale=1.40 DecalMaxLOD=3 [Decal005] MeshName=vert_tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlash Position=-5.75,1.25 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 Reverse=True [Decal006] MeshName=vert_tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlash Position=-5.75,1.25 Rotation=0.0 Scale=1.50 DecalMaxLOD=3 [Decal007] MeshName=tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=GermanNum Position=-5.550,-0.150 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal008] MeshName=tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=GermanNum Position=-5.550,-0.150 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 [Decal009] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=Hunter_F6\14/Tn Position=4.600,0.000 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 [Decal010] MeshName=nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Hunter_F6\14/Tn Position=4.600,0.000 Rotation=0.0 Scale=0.95 DecalMaxLOD=3 Reverse=T [Decal011] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Hunter_F6\ Position=-7.0,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal012] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=Hunter_F6\ Position=-7.0,1.2 Rotation=0.0 Scale=0.55 DecalMaxLOD=3 [Decal013] MeshName=left_wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-3.50,-1.25 Rotation=0.0 Scale=1.40 DecalMaxLOD=3 [Decal014] MeshName=right_wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.0,-1.50 Rotation=0.0 Scale=1.40 DecalMaxLOD=3 [Decal015] MeshName=vert_tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Hunter_F6/D/tlet Position=-6.15,1.9 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 Reverse= [Decal016] MeshName=vert_tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=Hunter_F6/D/tlet Position=-6.15,1.9 Rotation=0.0 Scale=0.50 DecalMaxLOD=3 Save decals.ini. Then open the file hunter_F6.ini and copy following lines at the end of the file. [TextureSet008] Directory=Jordan Name=Jordan Nation=Jordan Squadron= Specular=0.30 Glossiness=0.15 Reflection=0.00