Short note: The problem with the Hunter F.6 we can download at Armourdaves homepage is, that only british and indian planes are available. Even if you choose Jordan or Iraq as country the british or indian roundels are shown on the bird.
To overcome this problem you can create a new folder into your Hunter_F6 folder with the name Jordan. Copy the files canopy.tga, decals.ini and hunter_1.bmp from RAF14 folder into Jordan folder.
Then open Decals.ini delete all lines and copy following lines into:

[Decal001]
MeshName=tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Insignia
Position=-3.70,-0.17
Rotation=0.0
Scale=1.4
DecalMaxLOD=4
Reverse=

[Decal002]
MeshName=tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Insignia
Position=-3.70,-0.17
Rotation=0.0
Scale=1.4
DecalMaxLOD=4

[Decal003]
MeshName=left_wing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=-4.0,-1.50
Rotation=0.0
Scale=1.40
DecalMaxLOD=3

[Decal004]
MeshName=right_wing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=3.50,-1.25
Rotation=0.0
Scale=1.40
DecalMaxLOD=3

[Decal005]
MeshName=vert_tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlash
Position=-5.75,1.25
Rotation=0.0
Scale=1.50
DecalMaxLOD=3
Reverse=True

[Decal006]
MeshName=vert_tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlash
Position=-5.75,1.25
Rotation=0.0
Scale=1.50
DecalMaxLOD=3

[Decal007]
MeshName=tail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=GermanNum
Position=-5.550,-0.150
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

[Decal008]
MeshName=tail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=GermanNum
Position=-5.550,-0.150
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

[Decal009]
MeshName=nose
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=Hunter_F6\14/Tn
Position=4.600,0.000
Rotation=0.0
Scale=0.95
DecalMaxLOD=3

[Decal010]
MeshName=nose
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=Hunter_F6\14/Tn
Position=4.600,0.000
Rotation=0.0
Scale=0.95
DecalMaxLOD=3
Reverse=T

[Decal011]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Hunter_F6\
Position=-7.0,1.2
Rotation=0.0
Scale=0.55
DecalMaxLOD=3

[Decal012]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Hunter_F6\
Position=-7.0,1.2
Rotation=0.0
Scale=0.55
DecalMaxLOD=3

[Decal013]
MeshName=left_wing
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=Insignia
Position=-3.50,-1.25
Rotation=0.0
Scale=1.40
DecalMaxLOD=3

[Decal014]
MeshName=right_wing
DecalLevel=0
DecalFacing=TOP
FilenameFormat=Insignia
Position=4.0,-1.50
Rotation=0.0
Scale=1.40
DecalMaxLOD=3

[Decal015]
MeshName=vert_tail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=Hunter_F6/D/tlet
Position=-6.15,1.9
Rotation=0.0
Scale=0.50
DecalMaxLOD=3
Reverse=

[Decal016]
MeshName=vert_tail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=Hunter_F6/D/tlet
Position=-6.15,1.9
Rotation=0.0
Scale=0.50
DecalMaxLOD=3


Save decals.ini.

Then open the file hunter_F6.ini and copy following lines at the end of the file.

[TextureSet008]
Directory=Jordan
Name=Jordan
Nation=Jordan
Squadron=
Specular=0.30
Glossiness=0.15
Reflection=0.00

    Source: geocities.com/sfp1_missions