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Website last updated 23 May, 2002


Battle Reports

Warhammer Campaign First Battle

1,000 points Lizardman vs 750 points Chaos Warriors

Chaos Warriors units:
Characters:
  • Chaos Sorceror Level 2, chaos amulet
  • Chaos Sorceror Level 2, dispel scroll
  • Chaos Sorceror Level2
Core:
  • 5 Chaos Hounds
  • 10 Chaos Warriors chaos armour, shield, hand weapon (full command)
Special:
  • 2 Chaos Spawns
Rare:  

 

Lizardmen units:
Characters:
  • Skink Shaman Level 2, dispel scroll, mark of Tepoc
  • Skink Shaman Level 1, dispel scroll
Core:
  • 15 Skink Skirmishers short bows
  • 16 Skink Skirmishers short bows
Special:
  • 4 Kroxigors great weapon (champion)
  • 2 Salamanders
  • 10 Chameleon Skinks blowpipes (champion)
Rare:  

Terrain:

This battle was fought in the forest so the following terrain were rolled:

  • Woods
  • Marsh
  • Sparse Woods

Unfortunately for the Lizardmen, the weather rolled was a thunderstorm.

Deployment:


Turn 1:

            The chaos started cautiously holding their ground as they are the ones defending, but got off to a bad start as the raging storm sent bolt after bolt of lightning down onto the battlefield causing 2 wounds on the chaos spawn. The spawn turned around in an attempt to drive the Chameleon Skinks away while the Hounds moved forward. The sorceror casted 2nd sign but the thunder bolt was dispelled by the Shaman general with his scroll.

            The storm got worse and struck down 4 Skink Skirmishers in the marsh. Despite the Shaman’s shouts that it was only lightning that struck by accident, the already cowardly Skinks made even more jittery then usual by the roaring thunder, lost their nerves and ran towards the table edge, dragging the Shaman along with them! The Chameleons, afraid of the unpredictable Spawns, moved to safety beside the Chaos Hounds while the rest of the army advanced full speed forwards. The general, who recently just mastered the art of bringing down the stars, attempted to bring one down to crush his enemies, but out came a scroll to thwart his plans.

 

Turn 2:

            The storm was about to reach its climax and down came more bolts of lightning, striking the Chaos Warriors who were saved by their tough and durable armour of chaos. The Skink Shaman was made to eat his words when his unit of fleeing Skinks were struck once again by lightning! The Spawns suddenly seemed to have lost energy as they now started to crawl slowly, inching their way forward. The Warriors moved further back into the sparse woods and out of sight of 1 Salamander. Even with the combined might of 3 Sorcerers, they only managed a miserable Thunder Bolt that did 1 wound on the Kroxigors.

            The storm was reaching its climax and zapped the other unit of Skinks, frying 5 of them. After shouting himself hoarse, the Skinks finally realised that the lightning was not caused by the opponents and decided to listen to the Shaman for now. The Chameleons stayed put while the rest advanced steadily forward. The Shamans tried their best but were no match for the 3 sorcerers. The Skinks however, were very accurate in shooting their projectiles and felled 3 Hounds and 2 Warriors, with the hounds running away with tails between their legs.

 

Turn 3:

            Whoever says it’s 3rd  time lucky obviously doesn’t knows what he’s talking about. The Skinks that rallied the previous turn got struck by lightning once again. Seeing how luck was against them, the fed up Shaman led his 6 remaining Skinks off the battlefield in disgust to prevent them from being totally wiped out. The cowardly Hounds took 1 look at the Lizardmen forces in front of them and turned tail in the opposite direction. The Spawn seeing no one near them, crawled slowly. The sorcerers tried casting spells but the storm drained energy away from them instead.

The lightning seemed to be attracted to Lizards and blasted 1 Skink herder to dust. Everyone moved into position to shoot while the non-too-bright Kroxigors finally decided on where they wanted to go after much contemplation. The Chameleons finished off the cowardly Hounds with their blowpipes.


Turn 4:

            More disaster awaited the Lizardmen as lightning struck once more on the remaining unit of Skinks. After seeing their compatriots being struck down by the fiercest lightning ever, they lost their senses (even the General), and started fleeing, thinking that all was lost as even the heavens were against them. The Spawns crawled ever so slowly that they were hardly moving at all! The sorcerer finally mustered enough courage to peek through the woods, and seeing the Chameleons, blasted them with the Storm of Chronos, killing more than 1/3 of them. Seeing nearly all their numbers gone, the Chameleons decided it’s better to live to fight another day and promptly ran off the table.

            More lightning struck as 2 Skink herders felled and a Kroxigor suffered another wound. The Shaman, unable to stop his Skinks from going berserk, followed them off the table. Seeing that half the army was gone, the Kroxigors and Salamanders prepared themselves for charge.

Turn 5:

            The storm was finally starting to subside and no lightning struck. The Chaos just stood there, awaiting the charge of the Kroxigors, hoping to weaken them significantly with magic. But due to mix up of the magical energies, the Sorcerers were confused and thus could not cast.

            The Kroxigors cackled with glee as they, together with both units of Salamanders charged the Chaos Warriors. Not wanting to face the death-dealing Kroxigors, they decided to flee and off the board they went. Better to live and fight another day.

Turn 6:

            The Spawns who were the only troops left, tried to move out of the Kroxigors charge arc but were too slow.

            But luckily for them, lightning struck on the last turn of the game and killed one of them and a Salamander, thus making the last model out of the Kroxigors charge arc and forcing a draw.

 
 



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