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Features
High Elves Preview, Part 1
Dear fellow generals,
The great bearded stuntie wishes to reveal the deep and profound
disservice that GW has done again to my mighty race. Not only
they took our beloved organ guns and turned them into pathetic
constructs that even the gobbos would laugh at, they gave
the treacherous pointy ears so many cheesy things!!!! Let
this be the day to remember that GW doesn't know game balance
and they have destroyed another army book!!
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Let me tell what my stealthy rangers have
discovered about this most untrustworthy race of scrawny
pointy ears...... |
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Intrigue at court- The generals are decided
at random at the start of the game. So a hero can be the
general even though there is a lord present. Typical pointy
ear stupidity....... |
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Stoic- Against DE, all HE are immune to
panic. |
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Prince (lord) 125pts, Archmage (lv 3 mage)
220pts + 35pts for another level. Commander (hero) 70pts,
Mage (lv1) 95pts. Dragon (1hero slot) 320pts, Griffon
(200pts), Great eagle (50pts). You don't want to know
the stats of the dragon........ think the number 6...... |
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Core Units: Archers(12pts), Spearman(11pts),
0-1 Lothern Sea Guard(15pts), Silver Helms(19pts). 1 unit
of spearman or silver helms can have magic standard worth
25pts. Spearman & Sea guard fight in 3 ranks. |
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Special: Ellyrian Reavers(18), 0-1 Dragon
Princes(26), 0-1 Swordmasters(13pts), Shadow Warriors(15pts),
Tiranoc Chariot(85pts). Reavers are fast cav, dragon princes
have dragon armour (5+ save, immune to all fire-based
attacks and magic), SM strike in I order, SW are scouts,
skirmish, hate DE, Chariots are 2-for-1 slot. |
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Rare: 0-1 Phoenix Guard(15pts), RBT(100pts),
0-1 White Lions(13pts), Great Eagle(50pts). PG causes
fear, RBT & GE are 2-for-1slot, WL are woodsmen, lion
cloak(+2 save vs. missile), bodyguard. |
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Champions of DP, SM, PG, WL can have magic
items worth 20pts. |
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Dragon armour (5+ save, immune to all breath
attacks, and any fire-based attack(including spells from
Lore of Fire)), Lion Cloak (+2 armour save vs. missile
fire), Ithilmar Barding (like normal barding except it
doesn't slow down my lunch) |
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HE Honours: Pure of Heart (free, must be
given to a character, he and unit he joins is immune to
Panic, if killed loses 100 vp), Lion Guard (45pts, comes
with lion cloak, he and unit becomes stubborn, white lions
becomes special unit), Loremaster (40pts, character becomes
level1 mage, cannot cast spell with wearing armour), Swordmaster
(40pts, comes with great weapon, cannot take magic weapon,
killing blow, strike in I order), Seer (30pts, mage only,
can choose spells instead of rolling), Channeller (10pts,
mage only, may cast spell with max +1 more Power dice
than normal). Each character can only have 1 honour and
more than 1 character can take the same honour. |
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Magic. +1 to dispel. Not cumulative if have
more than 1 mage. Can use High magic or any of the 8 lores
of magic. In addition to 1 spell per level, ang mage that
practices High magic knows Drain magic spell. |
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Drain Magic Spell. Level 1/2/3, Casting
number 5+/7+/9+, Dice Rolls Discarded 6s/5s & 6s/4s,
5s & 6s. Any single enemy wizard within 24" of
caster. Spell lasts until start of caster's next magic
phase. |
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Rest of spells see my posting in the forum. |
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See the Portent.net rumours on Skaven!!!!
How did the rats get in here?! It's the number 13!!!!!
Thunderers, aim and fire at will!!!!! Bang! Bang!!! Flame
those mutants!!! Burn them all!!! Drop the stone in the
hole!!!! Arr.... I guess 16"........ oh, no scatter.....
RE-ROLL!!!....... HIT HIT!!! Killed that damned rat. Now....
where were we? |
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Magic items: Buy the book, you cheapos!!!
All the magic items are at least 20& cheaper than
ours. The items are gross........ |
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Comments: Core knights. We thought we are
done with the mistake that GW must have made about empire
core knights.... well think again.... we can now face
a fully mounted cavalry army that charges you from 18"
away. Light chariots that are 2-for-1 slot. This army
is now the fastest army in the warhammer world. You can
have the flying circus, and so many knights which move
9" and charge 18". Magic? These guys rule!!!
With Drain magic spell, an easy roll of 7+, all 5s and
6s are discarded and so nobody can ever get his spells
through, not to mention, it is impossible to get it irresistible.
Vaul's Unmaking is insane for armies with lots of magic
items. Flames of the Phoenix is not as gross as Curse
of Years but it works better against troops that are T3
and not much armour. Fortune is Fickle will mess up any
wizards so badly because any doubles rolled is a miscast
as well as a failed dispel attempt. I hate to say this
but HE are superior to DE in almost any and every way. |
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Stupid GW logic: HE have T3 so they need
help to survive. Result, cheapest magic items in the world
(some even better than my combo runic items), core cavalry,
fight in 3 ranks, super magic spells, impenetrable magical
defenses, and more than decent troops. Implications, everybody
needs to load up wizards just to stop his magic and essentially
"waste" the pts since their spells won't get
through. In a 2k battle, you could be using up to 300+
pts just for that purpose. Then you'll have to deal with
cavalry that moves like lightning and charges you when
you step out of your home. What did DE get for being T3?
Nothing!!!! Therefore, what is logic for HE being so unbalanced? |
On the whole, my rangers have done a fantastic job in delivering
this information!! Trust the pointy ears themselves to know
their own army details!! I speak the truth as my beard is
long and my hair is not orange yet. My stunties are short
and slow, but once I am within 8", you can run but you
cannot hide!!!!! Hahahahahaha!!!!!!
~ IronJem
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