Classes
This section I will list all the classes this RPG offers as
well as the class
features you gain as you progress with your level.
Barbarian / Fighter / Monk / Paladin
/ Ranger / Cleric / Sorceror
Barbarian
Lv. |
Class Features |
1 |
Rage: 1 / day |
2 |
|
3 |
|
4 |
Rage: 2 / day |
5 |
|
6 |
|
7 |
DR: 5 |
8 |
Rage: 3 / day |
9 |
|
10 |
DR: 10 |
11 |
Greater Rage |
12 |
Rage: 4 / day |
13 |
DR: 15 |
14 |
|
15 |
|
16 |
Rage: 5 / day, DR:
20 |
17 |
Tireless Rage |
18 |
|
19 |
DR: 25 |
20 |
Rage: 6 / day, Mighty
Rage |
Rage: With this ability, you can throw yourself into
a frenzy, giving you a +10 Str,
+15 Spd, and a +5 to Def. (Stat Lv's can temporarily raise) You also gain 5 Hp per Lv. you currently have.
Example: A Lv. 5 Barbarian half-orc uses rage, gaining 25 temporary
Hp. (character Lv. x 5 Hp per Lv.) This
extrodinary ability lasts for 4 turns + your Def. Lv., and then the character is fatigued,
suffering -10 Str,
-15 Spd and -5 to Def for 3 turns. The temprorary Hp are lost as well.
Damage Reduction: Once your character advances enough
Lv.'s in the Barbarian
class, you gain a DR: 5.
Greater Rage: This is the same as Rage, except for
the following... Abilities raise
as follows: Str +20, Spd +30, +10 Def. This still lasts 4 + Def. Lv. of rounds and
you suffer the same
affects for 3 turns.
Tireless Raise: You no longer get fatigued after raging.
Mighty Rage: This is the same as Rage, except for
the following... Abilities raise
as follows: Str +30, Spd +45, Def +15. This still last 4 + Def. Lv. of rounds and you
no longer suffer
the same affects of fatigue due to having Tireless Rage.

Fighter / Knight
Lv. |
Class Features |
1 |
+10 Sp |
2 |
+10 Sp |
3 |
+10 Sp |
4 |
|
5 |
Deadly Strike: 1 / Fight |
6 |
+10 Sp |
7 |
|
8 |
|
9 |
+10 Sp |
10 |
Deadly Strike: 2 / Fight |
11 |
|
12 |
+10 Sp |
13 |
|
14 |
|
15 |
+10 Sp, Deadly Strike: 3 / Fight |
16 |
|
17 |
|
18 |
+10 Sp |
19 |
|
20 |
Deadly Strike: 4 / Fight |
Sp Bonus: You gain extra Sp.
Deadly Strike: Once during your turn, you can declare you're making a deadly strike. This extrodinary ability increases the damage dealt to your enemy. When the Deadly Strike is executed, multiply your character level to your strength when determining damage.
Monk
Lv. |
Class Features |
1 |
Martial Artist |
2 |
|
3 |
Fast Movement |
4 |
|
5 |
Purity of Body |
6 |
Fast Movement |
7 |
Wholeness of Body |
8 |
|
9 |
Fast Movement |
10 |
|
11 |
Diamond Body |
12 |
Fast Movement |
13 |
|
14 |
|
15 |
Fast Movement |
16 |
|
17 |
Timeless Body |
18 |
Fast Movement |
19 |
|
20 |
Perfect Self |
Martial Artist: When a monk fights unarmed, the damage dealt is his Str x 1.2.
Evasion: You gain +15 to your agility for 2 turns.
Fast Movement: At 3rd level and every 3rd after (6th, 9th, etc...) you get a +5 to both speed and agility permenantly.
Purity of Body: You gain immunity to all diseases except for supernatural and magical diseases. (such as the curse of lycanthropy)
class, you gain a DR: 5.
Wholeness of Body: The monk is now able to heal himself, or those around her once a day. She can heal a number of Hp with 3 x her current Monk level. Example, you're a level 10 Monk. You use Wholeness of Body and you heal 30 Points of Hp.
Improved Evasion: Same as Evasion, accept you get a +25 to agility.
Diamond Body: Gain immunity to all poisons.
Timeless Body: You no longer take negative affects of old age, but you still get the benefits.
Perfect Self: .
Paladin
Lv. |
Class Features |
1 |
Smite Evil: 1 / day |
2 |
Lay on Hands |
3 |
Divine Health |
4 |
|
5 |
Smite Evil: 2 / day |
6 |
Remove Disease: 2/ week |
7 |
|
8 |
|
9 |
Remove Disease: 2 / week |
10 |
Smite Evil: 3 / day |
11 |
|
12 |
Remove Disease: 3 / week |
13 |
|
14 |
|
15 |
Smite Evil: 4 / day,
Remove Disease: 4 / day |
16 |
|
17 |
|
18 |
Remove Disease:
5 / day |
19 |
|
20 |
Smite Evil: 5 / day |
Smite Evil: You have the divine power to strike down
evil creatures. You can
add your Int Score to damage as well as your Lv. Exmple, a Lv. 4 Paladin
wishes
to smite an evil goblin. He then deals a damage of 34 (15 Str Score
+ 5 Weapons,
+4 Lv, + 10 Int Score).
Lay on Hands: The Paladin has the extrodinary ability
to restore lost Hp by
placing his hands on that creature, or himself. He can heal 5 x his
current Lv. once
per day. He can also split this out through the day, meaning he doesn't
have to
heal his maximum healing all at once.
Divine Health:
Remove Disease: The Paladin acquires the ability to
remove some natural or
supernatural disease from a character by simply placing his hands on
that creature

Ranger
Lv. |
Class Features |
1 |
1st Favored Enemy |
2 |
Combat Style |
3 |
|
4 |
|
5 |
2nd Favored Enemy |
6 |
Improved Combat Style |
7 |
|
8 |
|
9 |
Evasion |
10 |
3rd Favored Enemy |
11 |
Combat Style Mastery |
12 |
|
13 |
|
14 |
|
15 |
4th Favored Enemy |
16 |
|
17 |
|
18 |
|
19 |
|
20 |
5th Favored Enemy |
Favored Enemy: Choose a race or creature of which
you find an enemy of yours.
You gain 1 additional block and dodge as well as your Str damage raising
1
point per level (max you can gain is +20).
Combat Style: You must choose a combat style: archery
or two-weapon combat.
You either gain the Two-Weapon Fighting special ability or the Precise
Shot
special ability. You do not need the requirements to gain these
Improved Combat Style: Same as Combat Style, except
you choose Improved
Two-Weapon Fighting or Manyshot.
Combat Style Mastery: Same as Combat Style, except
you choose Greater
Two-Weapon Fighting or Improved Precise Shot
Evasion: You gain 1 free dodge during a fight.

Cleric
Lv. |
Class Features |
1 |
Cleric Spells Lv. 1 |
2 |
|
3 |
Cleric Spells Lv. 2 |
4 |
|
5 |
Cleric Spells Lv. 3 |
6 |
|
7 |
Cleric Spells Lv. 4 |
8 |
|
9 |
Cleric Spells Lv. 5 |
10 |
|
11 |
Cleric Spells Lv. 6 |
12 |
|
13 |
Cleric Spells Lv. 7 |
14 |
|
15 |
Cleric Spells Lv. 8 |
16 |
|
17 |
Cleric Spells Lv. 9 |
18 |
|
19 |
|
20 |
|
Cleric Spells: You may choose cleric spells of this
level.

Sorceror
Lv. |
Class Features |
1 |
Sorceror Spells Lv. 1 |
2 |
|
3 |
Sorceror Spells Lv. 2 |
4 |
|
5 |
|
6 |
Sorceror Spells Lv. 3 |
7 |
|
8 |
|
9 |
Sorceror Spells Lv. 4 |
10 |
|
11 |
|
12 |
Sorceror Spells Lv. 5 |
13 |
|
14 |
|
15 |
Sorceror Spells Lv. 6 |
16 |
|
17 |
|
18 |
Sorceror Spells
Lv. 7 |
19 |
|
20 |
|
Sorceror Spells: You may choose sorceror spells of
this level.