Spells

In this section, I will list the spells your character may acquire through leveling up as he/she progresses.

Sorcerer
(For all attacks, use your Int number to deal damage to you opponant)

Lv.
Spell Name
Effects
Mana Cost
1
Magic Missile
Attacks one enemy. +5 Dam / 3 levels
(max +15)
10
2
Bull's Strength
+10 Str for 5 turns
20
2
Cat's Grace
+10 Spd, Agl for 5 turns
25
2
False Life
+5 Hp / level (temporary)
20
2
Flaming Sphere
Attacks one enemy for 2 turns. +5 Dam / 3 levels (max +15)
25
2
Fox's Cunning
+10 Int for 5 turns
20
3
Acid Vapor
Attacks one enemy. +10 Dam / 3 levels
(max +30)
25
3
Fireball
Attacks one enemy. +10 Dam / 3 levels
(max +30)
25
3
Halt Undead
Immobolizes Undead creatures for 2 turns
20
3
Haste
+20 Spd and +15 Agl to one ally for 3 turns
25
3
Ice Blast
Attacks one enemy. +10 Dam / 3 levels
(max +30)
25
3
Slow
-20 Spd and -15 Agl for 3 turns to one enemy
25
3
Vampiric Touch
Attacks one enemy. +5 / 3 levels
(damage dealt goes to Hp)
30
4
Crage Press
Attacks all enemies. +10 Dam / 3 levels
(max +30)
50
4
Fire Shield
Creates a flaming barrier around one ally or yourself. Character cannot attack
(take damage equal to your Int if they attempt to)
50
4
Fire Storm
Attacks all enemies. +10 Dam / 3 levels
(max +30)
50
4
Ice Storm
Attacks all enemies. +10 Dam / 3 levels
(max +30)
50
4
Thunder Storm
Attacks all enemies. +10 Dam / 3 levels
(max +30)
50
5
Cone of Cold
Attacks all enemies. +20 Dam / 3 levels
(max +60)
50
5
Cone of Fire
Attacks all enemies. +20 Dam / 3 levels
(max +60)
80
5
Cone of Thunder
Attacks all enemies. +20 Dam / 3 levels
(max +60)
80
5
Dream
Send a message to one person while they are sleeping
70
5
Teleport
Transport yourself to another City or Land instantly once per day (escapes a fight instantly)
70
6
Bear's Endurance, Mass
+10 Def for 5 turns to all allies
100 + 30 per target
6
Bull's Strength, Mass
+10 Str for 5 turns to all allies
100 + 30 per target
6
Cat's Grace, Mass
+10 Spd and Agl for 5 turns to all allies
120 + 35 per target
6
Fox Cunning, Mass
+10 Int for 5 turns to all allies
100 + 30 per target
6
Stone of Flesh
Cure petrification
100

Cleric

Lv.
Spell Name
Effects
Mana Cost
1
Cure Light Wounds
Restore lost Hp. (Max Int equals how much you can restore)
10
1
Inflict Light Wounds
Cause damage to a creature. (Max Int Equals how much damage you inflict)
15
1
Remove Fear
Removes a creature who is under 'Fear'
10
2
Bears Endurance
Gain +10 to defense for 3 turns
25
2
Bulls Strength
Gain + 10 to strength for 3 turns
25
2
Cure Moderate Wounds
Restore lost Hp. (Max Int + 5/Lv.)
25
2
Delay Poison
Delay the effects of poison for 1 day per level.
30
2
Inflict Moderate Wounds
Cause damage to a creature. (Max Int + 5/Lv.)
30
2
Sound Burst
Cause sonic damage to a creature. (Max Int + 5/Lv.)
25
3
Cure Serious Wounds
Restore lost Hp. (Max Int + 10/Lv.)
40
3
Inflict Serious Wounds
Cause damage to a creature. (Max Int + 10/Lv.)
50
3
Dispel Magic
Stop a magical attack from harming you.
60
3
Prayer
Add +10 strength to all allies while all your enemies take a -10 to strength
50 + 5 per target
3
Remove Curse
Remove a curse from a character, you must have a higher level than your target
60
3
Remove Disease
Remove a disease from a character.
50
3
Speak with Dead
A dead creature answers one question per 2 level.
40
3
Water Breathing
Breath under water for 1 minute per level.
40