.THE MAGIC AND THOSE BLESSED.

Magic – magic is a power you possess when you’re born. This cannot be given out ,unless the magic is dark magic, but if a pup is born with it, that pup can grow in it’s magic’s power. Zinc or Lady Luck will have contacted you if your pups have a magic ability. Below is listed the magic’s and their spells and some abilities, plus what forms of magic are weak against what forms.

Wild (hex code: 660000)

Special Effects

  • Wild magic is a more feral and crude form of Dark Magic, though it was forged from the remains of the powers that were gifted to the Elementals and Titans in The Beginning. This magic is allied with the Darks and serves the same purpose as they do: to take over Aiela. It is given to Reapers only and the Reapers control it.
  • Weakness - Celestial

    Spells

  • Wild Speech - to touch any animal, rock, tree or patch of dirt and know its mood. Your minds merge so that you can know it's anxieties and joys.
  • Stealth - A lower form of invisibility. You merely fade out instead of disappearing entirely, but you can ONLY be seen in bright light as the outline of yourself, still transparent but with definate edges.
  • Miasma - A cloud of noxious gas that poisons all who breath it. It poisons all nearby water sources and causes vegitation to wilt on contact.
  • Tainted Call - The ability to call a spirit from the wild woods and swamps to aid you in battle, heal you and center your mind.(Wolf shape)

    Celestial (hex code: CCCCFF)

    Special Effects

  • Celestial is the most beautiful, philosophical and rare of the elements. It is a lower and cruder form of White magic. Celestial magic is strong at night, stronger on a full moon and amazingly powerful during eclipses, equinoxes, solstices, the lining up of planets or other celestial events. It’s mood is also affected by the moon cycles. During great periods of war and death, it will become restless and uneasy. During periods of peace, it will flourish. Thus, the keepers of this power are bound to Aiela.
  • Weakness - Wild

    Spells

  • Lightning - To assial your opponents with bolts of lightning.
  • Meteors - To call down boulder from the heavens. Can be anywhere from a quarter of a mile wide to five feet in diameter. Very destructive. The other version of this are a small, frozen, burning stones from space. Shoot them at your opponent. (Very pretty if you just want to watch.)
  • Black Hole - A Vortex that swallows up almost anything in its path, obliterating it. The black hole is very hard to control and should not be used by amateurs. It can get out of hand and even harm the possessor.
  • Star Call - The ability to call a spirit made entirely of stars, galaxies and light. This spirit is beautiful and is hard to look upon because of the light emanating from it. It helps you fight in battles, heal you and center your mind. (Wolf shape)

    Fire (red font color)

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  • Natural Fire shall not burn you, but another with fire magic can. Fire does listen at times to your call, although fire does have a mind of its own. For fire is the wildest of the magic's and hard to tame. But if you do it's a great ally
  • Weakness - Water

    Spells

  • Sparks - A small burst of flames like sparks from a fire in which you can shoot at others
  • Ball Fire - A white flame ball that is thrown at others. It's hotter then normal fire and if it hits another it will leave a nasty burn, even permanently.
  • Blaze - The ability to start fires of large scale at will. Although this is hard to tame, it's a great ability to harness
  • Fire Spirit - Where the fire totally takes over your body and soul and you’re engulfed by the red blaze. At this time you are fire and nothing more.

    Water (blue font color)

    Special Abilities

  • Water is the most unpredictable element. Its mood, although usually calm, can go from placid to choppy, to radical, to ice in mere moments. But if you are respectful to water the water is a wonderful friend to have on your side.
  • Weakness - Air

    Spells

  • Morning Dew - A light mist that dampens everything, fire stands no match to this unless its a strong fire of a strong magic. Other then to help others or to put out a small flame this power isn't very useful.
  • Midnight Rain - Anywhere from a lit mist to a strong storm, this power can make floods or put out flames. A very useful power indeed.
  • Spiral - A large column of water swirling in any direction at anything. Able to throw ice and keep the most delicate plants alive. It's the strongest of the spells
  • Water Spirit - Your body is engulfed in water. You aren't just you anymore, you are the water and its mood swings

    Earth (green font color)

    Special Abilities

  • Earth is the gentlest of the elements, until pissed off that is. You can make plants grow, and restore life to sleeping trees. Your mood is usually calm and caring you’re a mother to all who you lay eyes upon. Sweet, caring, yet deadly when pissed off (sounds like any woman I know ^_~).
  • Weakness - Fire

    Spells

  • Vines - You control vines to spring from the earth and wrap round your foe.
  • Upheavel - You can make rocks and dirt rise into the air and fling them at others.
  • Rictor - Making small or large earthquakes happen at your pleasure.
  • Earth spirit - Your body is encased in an earthen form. You are not you, you are mother earth.

    Air (silver font color)

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  • Air is the most trusting and loyal of the elements. It’s a naive spirit, which many identify with. Even though it does have its bad days, it is very loving and gentle and would never kill unless total sure it was necessary and even then it feels guilty. You are able to harbor the wind at your call and you’re able to speak through the wind to others for she is kind enough to carry it to your receiver.
  • Weakness - Earth

    Spells

  • Wind Speak - The ability to talk through the wind. It will carry your message and the receiver is most likely to receive it.
  • Gust - From a soft summer breeze, to a harsh whip of wind this can uproot tree's or cool others on hot summer days.
  • Tornado - The swirling vortex of terror that the wind makes only when she's fed up with those disrespecting her. Very powerful amd uncontrollable
  • Air Spirit - Your body is taken over by the air, you are not yourself anymore but the air and you fly with it.

    White (white font color)

    Special Effects

  • You’re the purest of magic, bent on keeping the darks from raising up. You have good morals and are well kept. Your heart is good and pure, but your still able to go and sink your teeth into someone else as long as its for the right reasons.
  • Weakness - Dark

    Spells

  • Illuminate - To cast light were shadow is
  • Angel Call - To call the light from above to aid you in battle, to heal you and to make you whole so you can keep fighting your battles.
  • Is To Be - Small glimpses of the future, uncontrollable yet very helpful.

    Dark (gray font color)

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  • The darkest of the magic’s. Bent on setting your kind into the hierarchy of Aiela again. You kill without reason and have no shame. Not many people are wanting you to win this war.
  • Weakness - White

    Spells

  • Shadow - To cast shadow were light is
  • Demon Call - To call the dark from below to aid you in your battles, to heal and revive you so you can go on killing in the name of the dark.
  • Is To Be - Small glimpses of the future; uncontrollable yet very helpful



    The Sorcerer's-

  • Shawman - White
  • Gaia - Earth
  • Rawfyel - Fire
  • Zinc - Air
  • Nova - Celestial
  • Skadi - Air
  • Hudson - Water
  • Critic - Dark
  • Plauge - Dark
  • Virus - Dark
  • Fairy - Dark
  • Monster - Dark
  • Lady Luck - Dark
  • Piper - Dark
  • Shadowfoot - Dark
  • Siren - Dark