Magick and Healing


Magick Abilities
Due to my parentage I was born with the ability to shape-shift, travel with the shadows, travel to and exist comfortably in others planes, speak with plants and detect magick. During my time with the imps I learned to chant, scry and perform many cantrips, including the ability to sprout or ripen plants, create small amounts of hot or cold liquids, cast light and polish small objects. I can also pass without a trace, predict the weather and summon and control small elementals. I learned to chant and read runes in High Archaic so I can read most magick and I can endow magick on any gem and bind it permanently if need be. I have decieded to expand my healing abilities and magick skills. So I have began my studies as a Shamanistic Magick Healer. Shamanism is one of the most ancient of such art forms. Being keepers of the spirits Out of Body Experiences (OBE) are common. There are 7 senses recognized: touch, taste, smell, hear, see, feelings and instinct and the practice is it to 'entreat the powers that be' and channel them towards healing. There are 3 worlds that center around the WorldTree, the center of the universe and the travel axis between the three worlds: Spirit (other) Middle (here) Lower (under)

Healing in Tyran

Light Wounds
Touch the patient and chant, you will see a faint glow and feel the power channel from you to the patient. The patient is now healed.

Serious Wounds
Place your hand on the wound and begin to chant, you will see your hand glow (color) and it will flow over onto the wound as well. Shut your eyes and concentrate while continuing to chant. The patient may jerk or spasm as the mending takes place. You will feel the wound mend. Open your eyes and see the glow dissapate. The patient is now healed. You will be tired from this, sit down.

Critical Wounds
Pass your hand over the patients face and chant. (Or blow powder in their face) The patient will fall into a deep sleep while you chant, glow and concentrate as before. When the fever has lifted or the wounds have mended, the paient will relax into a normal sleep. Bind the healing and know it is so as the body is still weak. This will drain you and your may feel weak and dizzy yourself. Do not try to stand at this time.

Possessions
Blow sleeping powder in patients face and see him fall into a deep sleep....place Hearts Crystal on forehead of sleeping patient and perform proceedures described above.....the crystal will glow red and mingle with your color (pretty). Chant and try to guide the spirit out. When the spirit leaves you will see black 'smoke' rise from the mouth. The patient may awaken disoriented, bind the spirit from him/her. Immediately catch the spirit in a special jar and bind it in there.

Curses
Try to find out if an item was used when the curse was cast and what will counter it. Use the same proceedure as above except using counter item. Water vs. Fire Earth vs. Air

Demon
Can usually heal self unlesspower is low in which case they mus return to the Fire's of Hell. The healer must be immune to fire and be able to ward off evil. The healer is protected if: Is 100% demon Carries a talisman blessed by an archdemon or a Commander of Hell Learns or granted special power over HellsFire Must be able to open a rift in the Plane of Hell and leave it open only enough for you to t through. (concentrate orcast hold spell) To open the rift kneel on the floor, place palms on the floor, concentate and open your mind to allow The Orb of Hell to help. The Orb will plant the Old Archaic language of Demons in your mind so y can chant the commands needed to open the rift. Once open, step into the flames and follow the stairs down accompanied by the demon needing the healing. Note: Never mind meld with a demon!

Elf
The healer must have an understanding of elemtal magick due to the fact that Elves themselves are magick. He or her must also have the ability to learn elemental magick, this takes much dedication. The healer can only be taught by a pure Elf. Elven Earth Elemental Magick Master Element: water.....Dominate element ....usually is discovered shortly after beginning lessons. This will be your primary element and will be the focus of your training. Sister Element: fire....usually joined with primary element and comes naturally with your primary element.

Vampire
Are able to regenerate faster than even demons from all normal and most magickal attacks. A vampire can be killed only by having a wooden stake driven through its heart or having its head removed completely from its body. Unfortunately these deaths can be reversd by removing the stake or re-attaching the head. The only way to permanently kill a vampire is to completely sub-merse it in water or by exposing it to completely to the full sun. Injury requiring healing can be inflected by Holy Water or placing a cross weilded by a person with strong faith and a pure heart on the creature. To heal a vampire simply drink of the blood offered willing by another vampire who will slit their own wrist and let the injured one feed. Bound healing....keeps vampire alive long enough to find another vampire willing to offer blood. The healing must be recast and rebound at dusk each day before the injured vampre awakens. Each day the healing becomes less effective and harder to perform. After 7-10 days the power drain you experience from healing is overwhelming and you loose consciousness. Upon awakening you see the vampire lives but has not awakened. Knowing you will probably not survive another treatment you leave the comatose vampire to rest until a willing donar is found.

Candle Magick
This is performed by using magickal made candles as the point of focus and using your own concentration, visualization and will power to cast spells. Use only virgin candles to cast spells. Establish a psychic link with the candle by dressing it with oil. Imagine the candle is like a magnent with a North and South pole. Start at the North pole (top) and rub the oil down to the middle of the candle all the way around. Repeat this process coming up from the South pole to the middle. Use a match to light the candle and let it burn itself out for that is when it emits its final, most powerful burst of energy.

Scrying
(med bowl, 2 candles, water, food coloring (blue or green) Fill the bowl with water and place on table. Light the candles and place them so there is no reflection on the water, this will be your only source of light. Add enough drops of food coloring to obscure the bottom. Pass first the right hand then the left hand over the water in a clockwise direction. The right hand will draw the image and the left will strengthen it. Do not rush or force the image, relax and observe until the image fades away. These images are difficult to see and even more difficult to interprit at first...do not get discouraged. Magick Spells

Level II (3) levitate- anything not embeded in ground flamewalk abjure
Level III (2) wall of fire-(size) teleport self-to another place I am familiar with
Level IV (3) Understanding Elvin Magick-to heal elves Elven Earth Elemental Magick-water Sistering Elements-fire

Personal Magickal Items
1) Opal-Drop necklace: (moonstone) stone: soothe emotions, eliminate fear, allow inner growth, aid in peace and psychic abilities. Stones grow like flowers in the plane of imps. (if unripe they loose abilities) Setting mithiril: forged by elvin magick, glows softly like cold blue steel. Bound to my person by imps many years ago (anyone trying to remve it will be shocked until they stop or die) Necklace acts as sa'angreal (intensifies channeling of one power, does not contain own magick other than that of the individual materials) Create Moonbeam.
2) Staff of Storms Forged by Illydrss the Lord of the Water Elementals. lt can control direction and intensity of storms, harness energy of storms to strengthen or enhance spells (air, water) Predictions: Esbot Ritual of Witches: watch how clouds pass over and around the moon. divination....from clouds and color of sky visiualization....see and interprit signs of the sky call upon desired aspect of wind:
North--cruelist, most biting
West--freshest, most beneficial
South--warmth, provides moisture
East--dryness, fast movement
Staff is made from 'sung' oak made by giants and carved with Ancient High Archaic Runes
3) Belt of Images: mimic illusion, displace, disguise, blind invisibility, second sight
4) Hearts Crystal: draw out spirits from ppl
5) Chips from Orb (from Mordred) Protection from the Holy Fire of the Trinity, increases abilities 3x, aids in healing poison, taken internally (swallowed), enough for DD members with about 10 pieces left over for healing.

I can not wield certain items including: Iron: it angers the fairies and may counter some magick powers Silver: not a thing to carry around vampires!