Usage of CFLARE.EXE
~~~~~~~~~~~~~~~~~~~
Select a bitmap and an LFM file and drag them onto the CFLARE.EXE
file. Bitmap should be less than the dimensions of the screen.
Flare will be drawn directly on to bitmap. No save function is
currently included, so to save, press PrintScrn and paste the image
into an image editor.

To change the location of the light source, check the documentation
and the lens flare file. To match the coordinates of the light source 
with the light source in the bitmap, find the pixel coordinates in
an image editor and divide those by the image dimensions (divide the
light source's X location by the width of the image, Y location by
the height of the image). For example, if the image is 640x480
and the light source is located at 100x100, the dimensions would
be:

 SetLightLocation 0.15625 0.2083

Since objects work on the same coordinate system as the light,
you could move an object onto the light source with the command:

 Location Absolute 0.15625 0.2083

Or, if the light is already located at those coordinates:
 
 Location Axis 0

The difference between "Location Absolute" and "Location Axis"
is discussed in the language documentation.

