Updated Marvel vs. Capcom FAQ from K. Megura v0.7
MARVEL vs. CAPCOM: CLASH OF SUPER HEROES FAQ v0.7
by K. Megura
Unpublished work Copyright 1998 Kao Megura
This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may
be altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way. This
FAQ was created and is owned by me, Kao Megura . All
copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.
The Street Fighter series is (c) Capcom Co., Ltd. The Marvel characters
are (c) Marvel Inc. Strider is (c) Moko Hikaku. All rights reserved.
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This FAQ, and future revisions of it, can be found at:
-------------------------------------------------------------------------
Kao Megura's Home Page www.kao.home.ml.org
GameFAQs www.gamefaqs.com
Marvel vs. Capcom: The Site! www.geocities.com/Area51/Vault/5027/
-------------------------------------------------------------------------
These pages have good info. and are just plain cool:
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The MadMan's Cafe mmcafe.telnet.or.jp
Marvel vs. Capcom: The Site! www.geocities.com/Area51/Vault/5027/
Capcom Gals: Sakura and Lilith www.geocities.com/Tokyo/Ginza/7141/
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CONTENTS
-------------------------------------------------------------------------
I REVISION HISTORY / KEY
II CAPCOM CHARACTERS MOVES LIST
- Captain Commando
- Chun-Li
- Jin Saotome
- Megaman
- Morrigan
- Ryu
- Ryu (in Ken Mode)
- Ryu (in Akuma Mode)
- Strider Hiryu
- Zangief
- Zangief (in Mega Zangi Mode)
III MARVEL CHARACTERS MOVES LIST
- Captain America
- Gambit
- Hulk
- Spider-Man
- Venom
- War Machine
- Wolverine
IV HIDDEN CHARACTERS MOVES LIST
V SUPPORT CHARACTERS
VI PLAYING THE GAME
VII TRICKS, CODES, MISCELLANEOUS
VIII SPECIAL THANKS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I. REVISION HISTORY / KEY
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
REVISION HISTORY _______________________________________________________
Version 0.7 (March 5, 1998)
- More name and move corrections. A big rehaul for Megaman and
Strider's sections, too. Hidden character info. has also been
added.
Version 0.6 (March 1, 1998)
- Helper section updates and other updates throughout. Helper codes
taken from the the Li's page (Capcom Gals) and Migs' page.
Version 0.5 (February 25, 1998)
- More move corrections and general info., including ending descriptions
from Matt Hall. I've gotten a few requests about adding helper
information and intend to do so in a bit. No info. on Onslaught yet
because there's too many people playing (I rarely get a shot at the
CPU). Those of you wanting immediate helper info. (or at least pics
of all the normally available helpers) can check out the Marvel vs.
Capcom section at Capcom's Japanese site (look in the Special Thanks
section).
Also, someone sent me a letter with various corrections, among them
the Saotome Typhoon mistake and Shoulder Cannon correction (it was
also CC'd to Migs' page.) Could this individual resend it to me?
For some reason, it's vanished from my mail folder.
Version 0.4 (February 16, 1998)
- Yes! I've played the game! I can't believe a new game has shown up
in my arcade-forsaken area. For those of you living in the Bay Area,
you can find M vs. C at Newpark Mall, in Newark, in the Tilt (the
mall's only arcade). Take Mowry from the freeway and you'll see the
mall near the Mowry Plaza. It's 50 cents a play! (Grrrr...) But
all games are like that now, anyway. Anyway, more info. from James
Kuroki as well as my own personal observations have been added in this
revision.
Version 0.3 (February 10, 1998)
- More corrections and additions, thanks again to Migs Rustia.
Version 0.2 (February 5, 1998)
- Minor corrections/additions.
Version 0.1 (January 30, 1998)
- Initial release.
Version 0.0 created on 1/1/98
KEY ____________________________________________________________________
Familiarize yourself with these basic commands if you are unsure of how
to read each warrior's moves.
UB U UF Jump Backward Jump Up Jump Forward
\ | /
B -- N -- F Walk Backward Neutral Walk Forward
/ | \
DB D DF Defensive Crouch Crouch Offensive Crouch
This diagram shows the joystick functions for a player facing right.
If you are facing left, reverse the left/right controls.
Normal Mode Controls:
LP MP HP Light Punch Medium Punch Hard Punch
LK MK HK Light Kick Medium Kick Hard Kick
Easy Mode Controls:*
1 A B 1+2 for Launcher Tap for Move A Tap for Move B
2 C D 1+2 for Launcher Tap for Move C Tap for Move D
* Not all characters have moves assigned to buttons C or D.
Advanced Moves Listing:
-------------------------------------------------------------------------
Guard Reduces/nullifies damage from attacks.
Hold B/DB (in air) You can be thrown while blocking.
-------------------------------------------------------------------------
Dash Your character will dash/roll/hop
Tap F,F or press 3P forward. You also gain more momentum,
allowing you to get in more hits in a
ground combo.
-------------------------------------------------------------------------
Backstep Your character will dash/roll/hop
Tap B,B or press B + 3P backward.
-------------------------------------------------------------------------
Super Jump This can also be performed by simply
Tap D,U or press 3K pressing Up after a launcher. When used,
your character leaps high into the sky.
-------------------------------------------------------------------------
Advancing Guard Your character "shoves" forward while
Tap 3P while blocking blocking. This can be used to reduce
block damage and to move closer to your
opponent, but it's possible to get
knocked out of an Advancing Guard.
Advancing Guard is weird now--it's not
as reliable before and tends to 'push'
you around depending on where you are
when you block a super. (For instance,
I AG'd against a close Royal Flush and
got pushed back _very_ far, but held
my ground against another one from
almost across the screen).
-------------------------------------------------------------------------
Tech. Hit Your character will immediately escape
Press F + Punch when thrown any _normal_ throw and take minor or no
damage. Doesn't work vs. air throws.
-------------------------------------------------------------------------
Down Kaihi Your character will roll forward upon
(Down Evade) landing, and not take any damage from
B,DB,D + P (when falling) crashing into the floor.
-------------------------------------------------------------------------
Taunt While taunting, you are open to attack.
Press Start Taunting has no benefit aside from making
you opponent mad.
-------------------------------------------------------------------------
Variable Assist One of your 'helper' characters will
Press MP + MK appear and perform an attack. Costs
one 'helper' stock (you have seven
normally, five for hidden helpers).
-------------------------------------------------------------------------
Variable Change You will taunt, then leap away as your
Press HP + HK teammate comes in with an attack, and
taunts before becoming controllable.
-------------------------------------------------------------------------
Variable Combo Your character will begin a predetermined
QCF + HP + HK Hyper Combo. A moment later, your
teammate jumps in and performs their
predetermined Hyper Combo, and you are
left controlling your teammate. Costs
two Hyper Gauge stocks.
-------------------------------------------------------------------------
Variable Cross Your teammate will jump in and both of
QCB + HP + HK you will taunt. Afterwards, you can
control both characters with the
controller for a limited period of time.
In addition, you'll have a maxed out
Hyper Gauge during the V. Cross. Costs
two Hyper Gauge stocks. Note that if you
do this move with 3 stocks, they are all
used up. The tradeoff is that the
Variable Cross lasts for about 15 seconds
as compared to 10 seconds.
Note that during the Variable Cross,
what you do applies to both characters.
For example, if using Morrigan and Ryu,
pressing QCB + K would make Ryu do his
Tornado Whirlwind Kick, but Morrigan
wouldn't do anything. Similarily, if
Morrigan was still in the air when this
move was performed, she'd do the air
version of the Soul Fist while Ryu did
his ground Hado Ken. It is possible to
get your other character on the other
side of your opponent, which is not too
advisable because while it'd be easy
to do some mad combos, blocking makes
your temmate walk forward, doing qcf + P
would _not_ make Morrigan use a special
move (in the above example) and so on.
Finally, when doing combos, be careful.
It's possible that your combo will be
flubbed because a person hit by one
character's launcher is knocked down or
out of range by your teammates' attack.
-------------------------------------------------------------------------
Variable Counter Your teammate will jump in and counter
B,DB,D + P (while blocking) with an attack. It's possible to do this
and have both characters eat an attack.
Costs one Hyper Gauge stock.
-------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
II. CAPCOM CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
CAPTAIN COMMANDO
=========================================================================
-------------------------------------------------------------------------
Captain Fire CapCom pulls out a flamethrower and fires
Normal: QCF + P (air) a swath of flame from it.
Easy: Tap A rapidly
-------------------------------------------------------------------------
Captain Coleda CapCom slams his fist into the ground and
Normal: QCB + P a blast of energy shoots up from the
Easy: Tap B rapidly point of impact. Very effective as an
anti-air attack.
-------------------------------------------------------------------------
Captain Kick CapCom leaps forward, striking out
Normal: QCB + K rapidly with his legs, which are on fire.
Easy: Tap C / D rapidly
-------------------------------------------------------------------------
Commando Strike CapCom summons one of his pals to assist
Normal: QCF + K him. Using WK calls Kakeru, MK summons
Genity, and HK makes Hoober appear.
-------------------------------------------------------------------------
Captain Sword CapCom whips out a huge gun that fires a
Normal: QCF + 2P laser beam which slices up a hit enemy.
Easy: Press A + B The beam starts at a 45-degree angle and
Hits: 8 slowly moves downwards.
-------------------------------------------------------------------------
Captain Storm CapCom runs forward. If his opponent
Normal: QCF + 2K isn't blocking, then a bunch of the
Easy: Press C + D Captain's allies run out and help him
Hits: 12 beat up his foe, knocking him/her up into
the air. At the end, all of CapCom's
friends and himself stand together for
a group pose.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Medium Punch
Team Counter: Captain Kick
Variable Combo: Captain Sword
-------------------------------------------------------------------------
=========================================================================
CHUN-LI
=========================================================================
-------------------------------------------------------------------------
Kiko Ken Chun-Li leans back and then pushes her
(Chi Fist) palms forward, firing an oval-shaped ball
Normal: HCF + P of blue light from her hands.
Easy: Tap A rapidly
Hits: 1,1,1
-------------------------------------------------------------------------
Ten Sho Kyaku Chun-Li rises into the air while turning
(Rising Heaven Leg) and kicking out with both legs.
Normal: F,D,DF + K
Easy: Tap B rapidly
-------------------------------------------------------------------------
Hyaku Retsu Kyaku Chun-Li kicks so fast that her leg
(Hundred Tearing Legs) becomes a blur.
Normal: Tap K rapidly (air)
Easy: Tap C rapidly
-------------------------------------------------------------------------
Sen'en Shu Chun-Li jumps forward in a wide arc,
(Spinning Circle Kick) turning upside down and coming down with
Normal: HCB + K her leg.
Easy: Tap D rapidly
Hits: 1,1,1
-------------------------------------------------------------------------
Rei Shiki Kiko Ken Chun-Li holds her hands out and a blast
(Zero Style Chi Fist) of whirling light forms before her for a
Normal: Hold F + Punch brief moment. This move works well in
Hits: 2,2,2 chain combos. It has surprisingly high
priority and works well both as a quick
anti-air attack and as a way to snuff
other incoming attacks. It also causes
block damage.
-------------------------------------------------------------------------
Yo So Kyaku She stomps on her opponent. You can
(Eagle Talon Leg) repeat the motion or press Punch or Kick
Normal: Jump, D + MK for an air attack. Will hit a large
opponent more times.
-------------------------------------------------------------------------
Kaku Kyaku Raku She flips in the air and comes down with
(Crane Leg Drop) a knee attack, reversing the direction
Normal: DF + HK that her opponent is facing.
Hits: 1
-------------------------------------------------------------------------
Triangular Jump Your standard triangle jump.
Normal: Jump back against a
wall, then press F
-------------------------------------------------------------------------
Triple Jump She's the only character who can leap up
Normal: UB/U/UF (x3) to three times in a row.
-------------------------------------------------------------------------
Air Dash Chun-Li quickly moves back or forward.
Normal: Jump, then B,B / F,F
or b + 3P / f + 3P
-------------------------------------------------------------------------
Ki Ko Sho Looks like a normal Kikosho at first,
(Chi Palm) but the actual projectile is a huge
Normal: QCF + 2P stationary 'bubble' of energy that
Easy: Press A + B surrounds Chun-Li.
-------------------------------------------------------------------------
Sen Retsu Kyaku Chun-Li slides across the screen, while
(Thousand Rending Legs) attacking with the Hyaku Retsu Kyaku.
Normal: QCF + 2K She draws her leg back and pauses for a
Easy: Press C + D moment afterward, which leaves her open
to attack.
-------------------------------------------------------------------------
Ha Zan Ten Sho Kyaku Chun-Li leaps into the air while
(Supreme Mountain Rising perfomring multiple Ten Sho Kyakus.
Heaven Leg)
Normal: F,D,DF + 2K
-------------------------------------------------------------------------
Nana Sei Sen Ku Kyaku Chun-Li moves forward in air and kicks.
(Seven Star Air Flash Leg) If her kick hits, she jump-kicks through
Normal: Jump, QCF + 2K them, while the screen turns black. As
she kicks, each kanji appears for the
name, as well as stars, and then the
screen flashes. Their are seven stars
total that form the Big Dipper in the
background.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing HK
Team Counter: Sen'en Shu
Variable Combo: Ki Ko Sho
-------------------------------------------------------------------------
=========================================================================
JIN SAOTOME (The Saotome Typhoon)
=========================================================================
When Jin's life is less than 1/4th and he has no unrecoverable life, his
clothes will glow. When this happens, he gains one-hit Super Armor,
and his body will negate most projectiles. Jin's Medium and Hard attacks
inflict block damage.
-------------------------------------------------------------------------
Saotome Typhoon Jin spins, becoming a moving typhoon. He
Normal: Charge B,F + P then moves towards his opponent. Since
Easy: Tap A / B rapidly the typhoon is as tall as the screen, the
only way to not get hit is to block it or
Super Jump over it.
-------------------------------------------------------------------------
Saotome Dynamite Jin rips off his clothes and explodes,
Normal: Charge D,U + P bursting into a mass of fire. Works well
Easy: Tap C / D rapidly as an anti-air attack.
-------------------------------------------------------------------------
Saotome Crush Jin hurls himself forward and tackles his
Normal: HCB + K opponent. He then grabs their face and
drags them across the floor, up the wall,
on the ceiling (!) and down the other
wall, setting them on fire. If only the
Daikyo Burning had been as cool as this
move....!
-------------------------------------------------------------------------
Saotome Fire Jin taunts, then makes a fire attack (?)
Normal: Press Start, then
tap P rapidly
-------------------------------------------------------------------------
(unknown 1) On the ground, this is a slide. In the
Normal: d + HK (air) air, Jin descends at an angle feet first.
-------------------------------------------------------------------------
Bloodia Punch Jin's huge mecha appears and throws a
Normal: QCF + 2P punch across the screen with one huge
Easy: Press A + B mechanical fist.
-------------------------------------------------------------------------
Bloodia Vulcan If the Bloodia hits, you see a 1st person
Normal: QCB + 2P view of the Bloodia's vulcan guns firing.
Easy: Press C + D Jin himself appears in the "cockpit" of
the mecha and spazzes on the buttons,
just like a scrub!
-------------------------------------------------------------------------
Saotome Cyclone Jin is surrounded by a towering, column-
Normal: QCF + 2K like cyclone. You can still control Jin,
and if he touches his opponent, they are
sucked in get hit many times as they spin
around in the air.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Medium Punch
Team Counter: Saotome Dynamite
Variable Combo: Bloodia Punch
-------------------------------------------------------------------------
=========================================================================
MEGAMAN
=========================================================================
Note: Due to his true-to-life size, Megaman can't crouch. Don't worry,
his standing block works against both normal and low attacks. One really
annoying thing about him is that if you want to run the other way, he
actually turns and runs. Megaman will explode into energy balls when he
is killed :)
-------------------------------------------------------------------------
Mega Upper Megaman performs an imitation of Ken's
Normal: F,D,DF + P Sho Ryu Ken, complete with a flaming
Easy: Tap A rapidly fist. Goes up very high into the air.
-------------------------------------------------------------------------
Mega Buster Megaman will shoot a blast of energy
Normal: Press HP (air) from his Mega Buster.
Easy: Tap B rapidly
Hits: 1
-------------------------------------------------------------------------
Charge Shot The longer you charge, the bigger the
Normal: Charge HP (air) Charge Shot attack becomes. You can move
Hits: 12+ while charging, and can fire the Charge
Shot while jumping, falling, etc.
-------------------------------------------------------------------------
Eddie Yobi - Item Shutsugen This move summons lil' ol Eddie, who
(Eddie Call - Item Appear) drops an item on the ground which Megaman
Normal: QCB + K must collect via walking over it. The
button used determines what is dropped.
QCB + LK - Megaball
QCB + MK - Tornado Hold
QCB + HK - Leaf Shield
-------------------------------------------------------------------------
Eddie Yobi - Item Change If you change your mind and want a new
(Eddie Call - Item Change) item instead of the one Eddie gave you,
Normal: QCB + K then use this move. The button layout is
the same as before, so for example, if
(Use after Item Appear) you want the Leaf Shield, press QCB + HK.
-------------------------------------------------------------------------
Item Kougeki Megaball - Hitting this ball with a kick
(Item Attack) attack after dropping it with this move
Normal: QCF + P makes it bounce around. It disappears
Easy: Tap C / D rapidly after rebounding four times or hitting
Megaman's opponent.
(Use after collecting an
item via Item Appear or Whirlwind Hold - Megaman fires a
Item Change.) little pod that shoots a column of wind
into the air (it's as tall as the
screen). Can hit OTG--it's a bit like
Blackheart's Inferno attacks from MSH.
Leaf Shield - Megaman is surrounded by
whirling leaves. The shield lasts for
seven seconds, and Megaman gains one-hit
Super Armor (sorta) with the shield
activated. You can also press the Punch
button to fire the shield on the ground
or in the air, and it hits seven times.
-------------------------------------------------------------------------
(unknown 1) Megaman will slide down the wall. You
Normal: Jump against a wall, can also charge/fire the Mega Buster
then hold F while sliding. It may be possible to
jump and cling to walls repeatedly (?)
-------------------------------------------------------------------------
(unknown 2) Megaman will slide along the ground.
Normal: Down + Hard Kick
-------------------------------------------------------------------------
Hyper Megaman Megaman dons his Limited Edition armor
Normal: QCF + 2P (air) from MMX4 and increases in size. He then
Easy: Press A + B fires a laser beam from his X Buster
Hits: 38 along with a swarm of missiles. The
'size increase' part of this move will
actually hit your opponent.
-------------------------------------------------------------------------
Rush Drill Ever-faithful Rush turns into a drill.
Normal: QCF + 2K Megaman hops atop him, and then Rush
Easy: Press C + D darts forward, hitting his opponent many
times.
-------------------------------------------------------------------------
Beat Plane Beat flies onscreen and Megaman hops up,
Normal: QCB + 2K "riding" him. You can then control Beat
Hits: 42 (w/ fwd. bombs) with the controller and make him drop
bombs by pressing Kick repeatedly, or
fire bombs forward by pressing Punch
repeatedly.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Hard Kick
Team Counter: Mega Upper
Variable Combo: Hyper Megaman
-------------------------------------------------------------------------
=========================================================================
MORRIGAN
=========================================================================
Well, her attacks are all the ES version of her moves from NightWarriors,
but all in all, I found her to be a bit disappointing. Same animation,
same tactics, etc. At least her Hyper Combos are nice.
-------------------------------------------------------------------------
Soul Fist Morrigan holds out an arm and puts her
Normal: QCF + P (air) hand on her outstretched wrist. A
Easy: Tap A rapidly glowing, skull like face surrounded by
fire appears and flies forward. In the
air, it moves at a downwards angle, and
can be thrown multiple times. Note that
the air version cannot be blocked low!
-------------------------------------------------------------------------
Shadow Blade Morrigan's strikes out with one of her
Normal: F,D,DF + P bat wings, which has a blade-like
Easy: Tap B rapidly appearance. This move hits multiple
times. Your standard Sho Ryu Ken parody
attack.
-------------------------------------------------------------------------
Shell Kick (unknown)
Normal: Jump, D + MK
-------------------------------------------------------------------------
Shell Pierce Morrigan faces the other way and the
Normal: Jump, D + HK lower half of her torso and legs becomes
a drill surrounded by spiked tails. This
move will change the arch and speed of
Morrigan's jump. It works very well if
done quickly, resulting in a low to the
ground attack.
-------------------------------------------------------------------------
Vector Drain Morrigan grabs her opponent, then
Normal: HCB + P (close) propels herself into the air using jets.
She spins around and then slams them into
the ground head first. This move is
blockable, however.
-------------------------------------------------------------------------
(unknown 1) Morrigan flies up into the air at a very
Normal: Hold LK, B,B or F,F steep angle.
-------------------------------------------------------------------------
Vania Dash Morrigan will dash forward (down), or
Normal: Jump, then press backward (up).
U,U / D,D or
U + 3P / D + 3P
-------------------------------------------------------------------------
Soul Eraser Morrigan summons together a swarm of
Normal: QCF + 2P bats, which form into a large rotating
Easy: Press A + B cannon. Morrigan uses it to fire beams
of revolving light at her enemy.
-------------------------------------------------------------------------
Silhouette Blade Morrigan summons Lilith, who performs
Normal: F,D,DF + 2P multiple Shining Blade attacks.
Easy: Press C + D
-------------------------------------------------------------------------
Darkness Illusion Morrigan flies forward using her jets,
Normal: QCF + 2K (air) glowing in different colors. If she hits
her opponent, a double appears opposite
her and they perform an auto-combo
together.
-------------------------------------------------------------------------
Eternal Slumber Morrigan will throw a small heart across
Normal: LP, MK, B, MP, HK the screen, which moves slowly but is
(Use at Level 3) unblockable. If it hits, a pink curtain
falls over her opponent and through it
you can see Morrigan (and perhaps Lilith)
frolicking on a bed with him/her. It
would seem that there are 2 versions of
this move, one in which Morrigan tosses
a heart, and another in which she
actually grabs you and performs the rest
of the move.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Shadow Blade
Variable Combo: Soul Eraser
-------------------------------------------------------------------------
=========================================================================
RYU
=========================================================================
Normal ol' Ryu. Using the Mode Change with LP won't do anything to him,
as far as I know. His 1P outfit color is weird....what'd Capcom do to
it?
-------------------------------------------------------------------------
Hado Ken You know it, I know it. A large blue
(Surge Fist) fireball that moves horizontally even
Normal: QCF + P (air) when thrown in air.
Easy: Tap A rapidly
Hits: 1,1,1
-------------------------------------------------------------------------
Sho Ryu Ken A rising uppercut attack. Doesn't have
(Rising Dragon Fist) much horizontal range.
Normal: F,D,DF + P
Easy: Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Senpu Kyaku Ryu flies across the screen, spinning and
(Tornado Whirlwind Leg) kicking out with one leg. A hit foe is
Normal: QCB + K knocked down to the ground.
Easy: Tap C / D rapidly
-------------------------------------------------------------------------
Kuchu Tatsumaki Senpu Kyaku Ryu moves in an arc, spinning and kicking
(Air Tornado Whirlwind Leg) out with one leg. He moves downward if
Normal: Jump, QCB + K this move is performed after a jump, but
or QCB,UB + K moves upward if done from the ground as
Easy: Tap C / D rapidly listed.
-------------------------------------------------------------------------
Sa Kotsu Wari Ryu moves forward while punching downward
(Collar Bone Split) with his fist. Acts as an overhead
Normal: F + MP attack.
Hits: 2
-------------------------------------------------------------------------
Senpu Kyaku Ryu turns and strikes out with his leg
(Whirlwind Leg) while making a short hop. Works okay as
Normal: F + MK a surprise attack, but not good for much
Hits: 1 else.
-------------------------------------------------------------------------
Shinku Hado Ken Ryu fires a large beam of energy at his
(Vacuum Surge Fist) opponent. Doesn't do much block damage,
Normal: QCF + 2P (air) but does lots of damage if it hits.
Easy: Press A + B
-------------------------------------------------------------------------
Shinku Tatsumaki Senpu Kyaku Ryu remains in place while spinning and
(Vacuum Tornado Whirlwind Leg) kicking. This move has a 'suck-in'
Normal: QCB + 2K effect and will draw in and hit an enemy
Easy: Press C + D who tries to attack from nearby, even if
they weren't hit initially.
-------------------------------------------------------------------------
Shin Sho Ryu Ken If this move connects, Ryu hits his
(True Rising Dragon Fist) opponent with a powerful jumping uppercut
Normal: F,D,DF + 2P accompanied by flashing blue bursts. If
it doesn't hit, he just does a very high
Sho Ryu Ken that does poor block damage.
-------------------------------------------------------------------------
Mode Change Ryu turns his back to the screen a la
Normal: HCB + LP (Ryu) Akuma as his outfit changes color. He
HCB + MP (Ken) then gains the moves and Hyper Combos of
HCB + HP (Akuma) the character he has become/imitated.
Ryu can Mode Change no matter what style
(Use the HCB + LP version of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma is using. He'll stay in a new mode even
mode and want to change back if you switch him out to play with your
into Ryu.) other character.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Hado Ken
Variable Combo: Shinku Hado Ken
-------------------------------------------------------------------------
=========================================================================
RYU (in Ken Mode)
=========================================================================
Ryu's outfit turns red, and he gains the powers of Ken. Woohoo! This
includes Ken's normal moves, so Ryu loses attacks like his jumping
MP double-hit, but has Ken's long-range Hard Kick, his double-hit close
Medium Kick, and so on.
-------------------------------------------------------------------------
Hado Ken A large fireball. In the air, it moves
(Surge Fist) at a downwards angle. Either way, it
Normal: QCF + P (air) has a limited range as it dissapates
Easy: Tap A rapidly shortly after being thrown.
Hits: 1,1,1
-------------------------------------------------------------------------
Sho Ryu Ken Unlike Ryu's Sho Ryu Ken, it has more
(Rising Dragon Fist) horizontal range, plus sets the opponent
Normal: F,D,DF + P (air) on fire.
Easy: Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Senpu Kyaku This move hits multiple times. It also
(Tornado Whirlwind Leg) has an upwards arc to it. This can
Normal: QCB + K result in Ryu being left open to attack
Easy: Tap C rapidly if his enemy isn't close enough to be hit
by the first few kicks.
-------------------------------------------------------------------------
Kuchu Tatsumaki Senpu Kyaku Ryu moves in an arc, spinning and kicking
(Air Tornado Whirlwind Leg) out with one leg. He moves downward if
Normal: Jump, QCB + K this move is performed after a jump, but
or QCB,UB + K moves upward if done from the ground as
Easy: Tap C rapidly listed.
-------------------------------------------------------------------------
Inazuma Kakato Wari Ryu lifts his leg up high, then brings it
(Lightning Heel Split) down, hitting his opponent with his heel,
Normal: F + MK then his leg.
Hits: 2
-------------------------------------------------------------------------
Sho Ryu Reppa Ryu performs multiple Sho Ryu Kens while
(Rising Dragon Render) moving forward, his fist surrounded by
Normal: QCF + 2P flame for the final rising uppercut.
Easy: Press A + B
-------------------------------------------------------------------------
Shin Ryu Ken Ryu leaps straight up into the air,
(God Dragon Fist) performing a spinning uppercut while
Normal: QCF + 2K surrounded by a helix of flame. Connects
Easy: Press C + D easily after a launcher.
-------------------------------------------------------------------------
Shippu Jin Rai Kyaku Ryu pulls back his leg, then runs across
(Gale Swift Thunder Leg) the screen while kicking, his feet
Normal: QCB + 2K surrounded by fire. He then performs a
Tatsumaki Senpu Kyaku and kicks his
opponent back to the ground for the last
hit.
-------------------------------------------------------------------------
Mode Change Ryu turns his back to the screen a la
Normal: HCB + LP (Ryu) Akuma as his outfit changes color. He
HCB + MP (Ken) then gains the moves and Hyper Combos of
HCB + HP (Akuma) the character he has become/imitated.
Ryu can Mode Change no matter what style
(Use the HCB + LP version of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma is using. He'll stay in a new mode even
mode and want to change back if you switch him out to play with your
into Ryu.) other character.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Hado Ken
Variable Combo: Sho Ryu Reppa
-------------------------------------------------------------------------
=========================================================================
RYU (in Akuma Mode)
=========================================================================
Ryu's outfit turns black, and he gains the power of Akuma! Hey, this
beats 'Satsui no Hado Mezame ta Ryu' (Evil Ryu) anyday! In this mode,
Ryu gains Akuma's normal attacks (i.e. he loses his double-hit jumping
Medium Punch).
-------------------------------------------------------------------------
Go Hado Ken Ryu hurls a medium-sized projectile made
(Great Surge Fist) of purple energy across the screen.
Normal: QCF + P
Easy: Tap A rapidly
Hits: 1,1,1
-------------------------------------------------------------------------
Zan Ku Hado Ken Ryu throws a purple fireball at a
(Killing Sky Surge Fist) diagonally-down angle through the air.
Normal: Jump, QCF + P You can throw multiple fireballs while
Easy: Tap A rapidly jumping.
Hits: 1,1,1
-------------------------------------------------------------------------
Go Sho Ryu Ken Ryu performs a Sho Ryu Ken, his fist
(Great Rising Dragon Fist) lit with purple flame.
Normal: F,D,DF + P
Easy: Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Zan Ku Kyaku Ryu delivers a powerful spinning kick
(Tornado Killing Sky Leg) attack, his leg awash with electricity.
Normal: QCB + K
Easy: Tap C rapidly
-------------------------------------------------------------------------
Kuchu Tatsumaki Zan Ku Kyaku Ryu moves in an arc, spinning and kicking
(Air Tornado Killing Sky Leg) out with one leg. He moves downward if
Normal: Jump, QCB + K this move is performed after a jump, but
or QCB,UB + K moves upward if done from the ground as
Easy: Tap C rapidly listed.
-------------------------------------------------------------------------
Ashura Sen Ku Ryu pauses for a moment, then glides
(Ashura's Air Flash) forward or backward for a short or long
Normal: F,D,DF/B,D,DB + 3P/3K distance, depending on the buttons and
Easy: Tap D rapidly direction used. While moving, he is
trailed by shadows, and is invincible.
-------------------------------------------------------------------------
Tenma Ku Jin Kyaku Ryu dives downward at a steep angle,
(Demon Air Blade Leg) spinning as he drills into his enemy
Normal: Jump, QCF + K with an outstretched leg.
-------------------------------------------------------------------------
Zugai Hassatsu Ryu moves forward while punching downward
(Head Bone Destroyer) with an open-handed chop. Acts as an
Normal: F + MP overhead attack.
Hits: 2
-------------------------------------------------------------------------
Senpu Kyaku Ryu turns and strikes out with his leg
(Whirlwind Leg) while making a short hop. Works okay as
Normal: F + MK a surprise attack, but not good for much
Hits: 1 else.
-------------------------------------------------------------------------
Messatsu Go-Hado Ryu gathers together his ki in both hands
(Deadly Roaring Surge) and unleashes a large blast of purple
Normal: QCB + 2P energy. Doesn't seem to last as long as
Easy: Press A + B the Shinku Hado Ken.
-------------------------------------------------------------------------
Messatsu Go-Sho Ryu Ryu performs multiple Sho Ryu Kens while
(Deadly Great Rising Dragon) moving forward, his fist surrounded by
Normal: QCF + 2P purple fire during the attack.
Easy: Press C + D
-------------------------------------------------------------------------
Tenma Go-Zan Ku Ryu moves his hands as if he was throwing
Demon Great Killing Sky many air fireballs, then a blitz of
Normal: Jump, QCF + 2P Zan Ku Hado Kens rain down from his hands
Easy: C + D at an angle.
-------------------------------------------------------------------------
Shun-goku-satsu Ryu glides forward, followed by shadows.
Instant Hell Murder He grabs his opponent and the screen
Normal: LP,LP,F,LK,HP flashes. When it's all over, Ryu is
(A Level 1 Super!) standing with his back to the screen and
his opponent is lying on the floor.
Damage inflicted by this attack is
permanent and non-recoverable.
-------------------------------------------------------------------------
Mode Change Ryu turns his back to the screen a la
Normal: HCB + LP (Ryu) Akuma as his outfit changes color. He
HCB + MP (Ken) then gains the moves and Hyper Combos of
HCB + HP (Akuma) the character he has become/imitated.
Ryu can Mode Change no matter what style
(Use the HCB + LP version of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma is using. He'll stay in a new mode even
mode and want to change back if you switch him out to play with your
into Ryu.) other character.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Go Hado Ken
Variable Combo: Messatsu Go-Hado
-------------------------------------------------------------------------
=========================================================================
STRIDER HIRYU (Flying Dragon)
=========================================================================
Strider really rocks. His sword has the same sound effect from the
original Strider, and he has tons of moves. From my (so far) brief
experience, he is very overpowered. A guy using him was really wailing
away on everyone else. Think of him like Guy and Gen combined (a bad
comparison, but good enough for purposes of the FAQ). Strider teleports
away when he loses instead of just dying.
-------------------------------------------------------------------------
Ame no Murakumo Strider dashes forward and slashes out
(Rain Cloud Mass) with the Cypher. Incidentally, the name
Normal: QCF + P of this move is the title for one of
Easy: Tap A rapidly the soundtracks in the original Strider.
-------------------------------------------------------------------------
Cypher Strider moves very quickly and attacks
Normal: Jump, QCF + P / K with the Cypher. Use Punch to make him
Easy: Jump, tap A rapidly move upward, or Kick to make him move
downward.
-------------------------------------------------------------------------
Gram Strider attacks with the Cypher; the
Normal: F,D,DF + P / K (air) blade is substantially longer (think
Easy: Tap B rapidly "sword power-up" from Strider). Use
Punch for a high sword attack, or Kick
for a low sword attack.
-------------------------------------------------------------------------
Vagula Strider splits into five images which
Normal: QCB + K reform into his normal self in mid-air.
Easy: Tap C rapidly He then performs a diving kick.
-------------------------------------------------------------------------
Formation A Strider's Terapodal Panther runs up and
Normal: QCF + K attacks his opponent.
Easy: Tap D rapidly
-------------------------------------------------------------------------
Formation B Strider calls forth a Dipodal Saucer
Normal: Charge B,F + P robot which rotates around him. Strider
can move and attack freely while the
robot is orbiting him.
-------------------------------------------------------------------------
(unknown) This move makes the robot become an
Normal: Charge B,F + P (air) extremely large projectile that flies
(during Formation B) forward and rams into Strider's foe.
-------------------------------------------------------------------------
Formation C Strider makes a black bomb attached to a
Normal: Charge B,F + K parachute fall to the ground (you're
probably tired of Strider references by
now, nevermind). The Kick button used
determines the location at which the bomb
is dropped.
-------------------------------------------------------------------------
Warp Strider teleports to one of six points on
Normal: B,D,DB + P / K the screen. This ranges from using LP to
appear in the upper-left, to using HK to
appear in the lower-right corner.
-------------------------------------------------------------------------
Heki Hari Tsuki Strider leaps away and clings to the wall
(Attached Hold to Wall) behind him using a hand sickle.
Normal: qcb + P
-------------------------------------------------------------------------
Chaku Ji Strider makes a hop kick back to the
(Ground Arrival) ground.
Normal: Press F
-------------------------------------------------------------------------
Uwa Idou Strider scales up the wall.
(Moving Up)
Normal: Press U
-------------------------------------------------------------------------
Shimo Idou Strider climbs down the wall.
(Moving Down)
Normal: Press D
-------------------------------------------------------------------------
Han ?? no Heki he Idou Strider flips to the opposite wall (?)
(Anti ?? Wall Movement)
Normal: Tap b, then f
-------------------------------------------------------------------------
Cypher Kougeki Strider strikes out behind him with the
(Cypher Attack) Cypher.
Normal: Press P
-------------------------------------------------------------------------
Jimen ni Habatobi-geri Strider makes a long-ranged jumping kick
(Long Jump Kick to Ground) back to the ground.
Normal: Press K
-------------------------------------------------------------------------
Sliding Kick Strider slides forward with one leg out.
Normal: D + HK
-------------------------------------------------------------------------
Double Jump A double jump. 'Nuff said.
Normal: UB/U/UF (x2)
-------------------------------------------------------------------------
Ragnarok Strider dashes forward. If he hits his
Normal: F,D,DF + 2P opponent, they're knocked up into the
Easy: Press A + B air, where Strider attacks them with
Hits: 17 multiple images.
-------------------------------------------------------------------------
Legion Strider summons a host of Terapodal
Normal: QCF + 2K Panthers and Hawk Robots which bum rush
Easy: Press C + D his opponent.
Hits: 18
-------------------------------------------------------------------------
Urobolos Strider calls forth several Dipodal
Normal: QCF + 2P Saucers which follow him and move around
Hits: (n) x2-3 the screen, shooting rings of firepower
each time he attacks. The name of this
move is a little odd, considering that
the original Urobolos was the snake-like
boss in the arcade version of Strider.
This Hyper Combo will automatically end
if you use Ragnarok or Legion.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Ame no Murakumo
Variable Combo: Legion
-------------------------------------------------------------------------
=========================================================================
ZANGIEF
=========================================================================
Zangief has one-hit Super Armor during his Flying Powerbomb, and two-hit
Armor during his Double Final Atomic Buster.
-------------------------------------------------------------------------
Screw Piledriver Zangief reaches out. If he grabs his
Normal: 360 + P (air) opponent, he jumps into the air while
Easy: Tap A rapidly spinning, and slams them down head first
Hits: 1,1,1 onto the floor.
-------------------------------------------------------------------------
Double Lariat Zangief spins while holding his arms out.
Normal: Press 3P / 3K, The Punch version lasts longer than the
move B/F (air) Kick version, although the latter Lariat
Easy: Tap B rapidly is invincible vs. low-aimed attacks.
Hits: 1,1,1
-------------------------------------------------------------------------
Atomic Suplex Zangief grabs his opponent, suplexes
Normal: HCF + K (close) them, then jumps into the air and
Easy: Tap C rapidly suplexes them again.
Hits: 1,1,1
-------------------------------------------------------------------------
Flying Powerbomb Zangief walks forward with his arms out,
Normal: HCF + K nabs his challenger, and jumps up. He
Easy: Tap C rapidly inverts them and slams them head first
Hits: 1,1,1 into the ground.
-------------------------------------------------------------------------
Banishing Flat Zangief steps outward and brings his
Normal: F,D,DF + P palm before him, his hand surrounded by
Easy: Tap D rapidly a green glow. Will negate projectiles.
Hits: 1,1,1
-------------------------------------------------------------------------
Aerial Russian Slam Zangief leaps into the air, grabs his
Normal: F,D,DF + K opponent, inverts them, and slams them
Hits: 1,1,1 head first into the ground.
-------------------------------------------------------------------------
Body Press Zangief hold out his arms and drops on
Normal: Jump, D + HP his opponent using his torso.
Hits: 1
-------------------------------------------------------------------------
Headbutt While jumping, Zangief butts his head
Normal: Jump, U + MP / HP forward. Dizzies after 2-3 hits.
Hits: 1
-------------------------------------------------------------------------
Double Knee Drop Zangief utilizes a falling knee smash
Normal: Jump, D + LK / MK while in mid-air.
Hits: 1,1
-------------------------------------------------------------------------
(unknown 1) Zangief crouches and grabs his opponent
Normal: DF + MP (close) with one hand, squeezing their abdomen
repeatedly.
-------------------------------------------------------------------------
(unknown 2) Putting his hands together, Zangief
Normal: F + MP falls down while driving his elbow into
Hits: 1 the ground.
-------------------------------------------------------------------------
(unknown 3) Zangief performs a short range trip kick.
Normal: DB + MK / HK
Hits: 1,1
-------------------------------------------------------------------------
(unknown 4) A normal dash, but if Zangief's opponent
Normal: F,F or 3P is close, he suplexes them.
Hits: 1
-------------------------------------------------------------------------
Final Atomic Buster Zangief performs multiple suplexes and
Normal: 360 + 2P then two Screw Piledrivers.
Easy: Press A + B
Hits: 1
-------------------------------------------------------------------------
Ultra Final Atomic Buster A souped-up version of the FAB. However,
Normal: 360 + 3K this move doesn't do that much more
Hits: 1 damage, and has a near-nil range (you
(Use at Level 3) have to be very close for it to work).
-------------------------------------------------------------------------
Iron Body Zangief's skin changes color and he
Normal: B,D,DB + LK becomes Mega Zangi (it's his name,
really! Go to CoJ's home page if you
don't believe me!
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Medium Punch
Team Counter: Flying Powerbomb
Variable Combo: Super Double Lariat (if not in use)
- Zangief moves horizontally and performs
a continuous Double Lariat across the screen.
Double Final Atomic Buster (if currently in use)
- Zangief and his partner rush forward and grab
their opponent, then piledrive him/her.
-------------------------------------------------------------------------
=========================================================================
ZANGIEF (in Mega Zangi Mode)
=========================================================================
Mega Zangi has poor jumping range, and can't block. However, he does
have plenty of Super Armor (3-hit). When he's killed, he explodes!
-------------------------------------------------------------------------
Screw Piledriver Zangief reaches out. If he grabs his
Normal: 360 + P (air) opponent, he jumps into the air while
Easy: Tap A rapidly spinning, and slams them down head first
Hits: 1 onto the floor.
-------------------------------------------------------------------------
Double Lariat Zangief spins while holding his arms out.
Normal: Press 3P / 3K, The Punch version lasts longer than the
move B/F (air) Kick version, although the latter Lariat
Easy: Tap B rapidly is invincible vs. low-aimed attacks.
Hits: 1
-------------------------------------------------------------------------
Atomic Suplex Zangief grabs his opponent, suplexes
Normal: HCF + K (close) them, then jumps into the air and
Easy: Tap C rapidly suplexes them again.
Hits: 1
-------------------------------------------------------------------------
Flying Powerbomb Zangief walks forward with his arms out,
Normal: HCF + K nabs his challenger, and jumps up. He
Easy: Tap C rapidly inverts them and slams them head first
Hits: 1 into the ground.
-------------------------------------------------------------------------
Wocca Flame Zangief taunts while breathing a blast
Normal: QCF + P of blue fire from his mouth.
Easy: Tap D rapidly
Hits: 1
-------------------------------------------------------------------------
Aerial Rave Zangief leaps into the air, grabs his
Normal: F,D,DF + K opponent, inverts them, and slams them
Hits: 1 head first into the ground.
-------------------------------------------------------------------------
Body Press Zangief hold out his arms and drops on
Normal: Jump, D + HP his opponent using his torso.
Hits: 1
-------------------------------------------------------------------------
Headbutt While jumping, Zangief butts his head
Normal: Jump, U + MP / HP forward. Dizzies after 2-3 hits.
Hits: 1,1
-------------------------------------------------------------------------
Double Knee Drop Zangief utilizes a falling knee smash
Normal: Jump, D + LK / MK while in mid-air.
Hits: 1,1
-------------------------------------------------------------------------
(unknown 1) Zangief crouches and grabs his opponent
Normal: DF + MP (close) with one hand, squeezing their abdomen
repeatedly.
-------------------------------------------------------------------------
(unknown 2) Putting his hands together, Zangief
Normal: F + MP falls down while driving his elbow into
Hits: 1 the ground.
-------------------------------------------------------------------------
(unknown 3) Zangief performs a short range trip kick.
Normal: DB + MK / HK
Hits: 1
-------------------------------------------------------------------------
(unknown 4) A normal dash, but if Zangief's opponent
Normal: F,F or 3P is close, he suplexes them.
Hits: 1
-------------------------------------------------------------------------
Final Atomic Buster Zangief performs multiple suplexes and
Normal: 360 + 2P then two Screw Piledrivers.
Easy: Press A + B
Hits: 1
-------------------------------------------------------------------------
Siberian Blizzard Zangief flies into the air while using
Normal: 360 + 2K the Double Lariat.
Easy: Press C + D
Hits: 12
-------------------------------------------------------------------------
Iron Body When you're Mega Zangi, using this turns
Normal: B,D,DB + LK you back into normal Zangief (but it may
be that Zangief only stays in his 'Iron
Body' mode for a period of time, I
dunno.)
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Medium Punch
Team Counter: Flying Powerbomb
Variable Combo: Super Double Lariat (if not in use)
- Zangief moves horizontally and performs
a continuous Double Lariat across the screen.
Double Final Atomic Buster (if currently in use)
- Zangief and his partner rush forward and grab
their opponent, then piledrive him/her.
-------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
III. MARVEL CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
CAPTAIN AMERICA
=========================================================================
The Captain seems faster in this version (his chain combos come out
at lightning speed). I suppose that's good, but I had just gotten used
to him in MSH vs. SF when they changed him.
-------------------------------------------------------------------------
Shield Slash The Captain throws his shield at his
Normal: QCF + P (air) opponent, either low (LP), at a standard
Easy: Press A rapidly height (MP), or upward at an angle (HP).
Hits: 1,1,1 In air, he throws it downward (LP),
staright forward (MP) or slightly upward
(HP). He has to retrieve his shield if
he wants to use this attack again.
-------------------------------------------------------------------------
Stars & Stripes Captain America uses his shield for your
Normal: F,D,DF + P standard rising uppercut attack. He can
Easy: Press B rapidly do this move w/o the shield, but it does
less damage.
-------------------------------------------------------------------------
Charging Star Captain America charges forward, ramming
Normal: QCF + K with his shield/body. If he has his
Easy: Press C/D rapidly shield, this move has higher priority and
negates projectiless, too. If he doesn't
have it, then he doesn't get any of those
bonuses.
-------------------------------------------------------------------------
Zenten The Captain cartwheels forward. He is
(Forward Revolve) momentarily invincible, but not against
Normal: HCB + P throws.
-------------------------------------------------------------------------
Double Jump A double jump. 'Nuff said.
Normal: UB/U/UF (x2)
-------------------------------------------------------------------------
Final Justice Captain America dashes forward. If he
Normal: QCF + 2P hits, he performs an auto-combo.
Easy: Press A + B
-------------------------------------------------------------------------
Hyper Charging Star A souped-up Charging Star in which Cap'n
Normal: QCF + 2K is surrounded by a blue aura.
Easy: Press C + D
-------------------------------------------------------------------------
Hyper Stars & Stripes A souped-up multiple Stars n' Stripes
Normal: F,D,DF + 2P attack in which the Captain is trailed
by shadows.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Medium Punch, Crouching Hard Punch
Team Counter: Stars and Stripes
Variable Combo: Hyper Stars and Stripes (if not in use)
Hyper Charging Star (if currently in use)
-------------------------------------------------------------------------
=========================================================================
GAMBIT
=========================================================================
-------------------------------------------------------------------------
Kinetic Card Gambit charges up several playing cards
Normal: QCF + P and tosses them forward. They can stun
Easy: Tap A rapidly or knockdown a hit opponent. In air,
the cards fly downwards.
-------------------------------------------------------------------------
Trick Card Works like the Kinetic Card, but Gambit
Normal: QCB + P tosses several cards at an upward angle
Easy: Tap B rapidly instead.
-------------------------------------------------------------------------
Cajun Slash Gambit strikes out with a single bo swing
Normal: F,D,DF + P (LP), three bo attacks (MP), or a sliding
Easy: Tap C rapidly three-swing bo combo (HP) Can hit an
enemy off-the-ground.
-------------------------------------------------------------------------
Cajun Strike Gambit leaps against the left or right
Normal: Charge D,UB/U/UF + wall (the one nearest him if you use Up)
P, P / K then comes down with a bo or kick attack
Easy: Tap D rapidly depending if Punch or Kick was used.
-------------------------------------------------------------------------
Cajun Escape Gambit leaps against the left or right
Normal: Charge D,UB/U/UF + K wall (the one nearest him if you use Up).
You can then press in the direction of
the opposite wall to make him jump over
to it and then fall to the ground.
-------------------------------------------------------------------------
Royal Flush Gambit tosses his bo into the air, then
Normal: QCF + 2P lets loose with a flurry of charged cards.
Easy: Press A + B Like the other card attacks, the actual
cards themselves can't be seen as they
move across the screen; only the impact
is seen.
-------------------------------------------------------------------------
Cajun Explosion (Right) Gambit leaps to the right wall
Normal: QCF + 2K and throws a charged card down towards
Easy: Press C + D the ground, which explodes upon impact.
Hits: 3-12 An open opponent is hit repeatedly until
they collide with the wall.
-------------------------------------------------------------------------
Cajun Explosion (Left) Gambit leaps to the left wall and
Normal: QCB + 2K throws a charged card down towards the
Hits: 3-12 ground, which explodes upon impact. An
open opponent is hit repeatedly until
they collide with the wall.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Kinetic Card
Variable Combo: Royal Flush
-------------------------------------------------------------------------
=========================================================================
HULK
=========================================================================
The Incredible Hulk has one-hit Super Armor. In addition, his normal
moves cause block damage.
-------------------------------------------------------------------------
Gamma Tornado The Hulk reaches out with an arm. If
Normal: HCB + P his opponent isn't blocking, he grabs
Easy: Tap A rapidly them by the head and whirls them around
Hits: 1,1,1 in the air.
-------------------------------------------------------------------------
Gamma Slam The Hulkster digs his hands into the
Normal: QCF + P ground and then lifts them up, causing
Easy: Tap B rapidly a deluge of broken earth to surge forth.
-------------------------------------------------------------------------
Gamma Charge (Horizontal) The Hulk rushes forward with one fist
Normal: Charge B,F + K out, surrounded by yellow streaks of
Easy: Tap C rapidly light. While he's moving, you can press
Hits: 1,1,1 (x2) in any direction and tap Kick again to
make him do a second Gamma Charge in that
direction.
-------------------------------------------------------------------------
Gamma Charge (Vertical) Hulk hurls himself into the air, hitting
Normal: Charge D,U + K his opponent with his head while his body
Easy: Tap D rapidly is surrounded by yellow light. While
Hits: 1,1,1 (x2) he's moving, you can press in any
direction and tap Kick again to make him
do a second Gamma Charge in the specified
direction (yes, really).
-------------------------------------------------------------------------
Gamma Wave Hulk performs a Gamma Wave, but instead
Normal: QCF + 2P a 'tidal wave' of earth moves along the
Easy: Press A + B ground, pushing it up.
-------------------------------------------------------------------------
Gamma Crush The Hulk braces himself, then jumps into
Normal: QCB + 2P the air, coming down a second later with
Easy: Press C + D a large meteorite which he slams against
Hits: 2 the ground. This move homes in on the
Hulk's foe normally, but you can control
his descent with the joystick if you'd
like. Holding down makes the Hulk drop
back to the location you started the
move at, but he comes down faster than
normal.
-------------------------------------------------------------------------
Gamma Quake The Hulk slams his fists into the ground,
Normal: QCF + 2K causing large pointed rocks to fall from
the ceiling.
-------------------------------------------------------------------------
Aerial Rave Launcher: Crouching Hard Punch
Team Counter: Gamma Charge (Horizontal)
Variable Combo: Gamma Wave
-------------------------------------------------------------------------
=========================================================================
SPIDER-MAN
=========================================================================
-------------------------------------------------------------------------
Web Ball Spidey press his fingers against his palm
Normal: QCF + P (air) and fires a gob of web fluid. When done
Easy: Tap A rapidly while jumping, the gob flies downward at
Hits: 1,1,1 an angle, and Spidey hops back a bit.
A hit enemy is ensnared in webs for a
brief moment--the stronger the button
used, the longer the webs remain.
-------------------------------------------------------------------------
Spider Sting A rising uppercut attack. You can press
Normal: F,D,DF + P Punch again after the first hit to add
Easy: Tap B rapidly a downward punch at the end.
Hits: 1,1,1 (x2)
-------------------------------------------------------------------------
Web Swing Spidey quickly creates a web rope that's
Normal: QCB + K (air) affixed to the top of the screen and then
Easy: Tap C rapidly propels himself forward, kicking out with
Hits: 1,1,1 his legs. When the move ends, he flips
and lands on the ground.
-------------------------------------------------------------------------
Web Throw Spidey fires a sticky length of web fluid
Normal: HCB + P either horizontally (LP), at an angle
Easy: Tap D rapidly (MP), or straight up (HP). If it hits,
Hits: 1,1,1 he spins the length of webbing over his
head, spinning his opponent around in the
air before letting go, sending them
flying. You can rotate the joystick
around after this move hits to make
Spidey spin his opponent around more.
-------------------------------------------------------------------------
Triangular Jump Your standard triangle jump.
Normal: Jump back against a
wall, then press F
-------------------------------------------------------------------------
Delayed Jump Spidey will remain crouched against the
Normal: Jump back against a wall until you release the controller.
wall, then hold F
-------------------------------------------------------------------------
Air Dash Spidey quickly moves back or forward.
Normal: Jump, then B,B / F,F
or b + 3P / f + 3P
-------------------------------------------------------------------------
Maximum Spider Spiderman leaps against the wall behind
Normal: QCF + 2P (air) him and then dives towards his opponent;
Easy: Press A + B you can help control his dive using the
joystick. If he hits, he knocks his
enemy up into the air and bounces from
wall to wall as he punches them.
-------------------------------------------------------------------------
Crawler Assault Spiderman races along the ground,
Normal: QCF + 2K punching and kicking. This move can hit
Easy: Press C + D off-the-ground, and the final hit can hit
an opponent who is _behind_ Spidey.
-------------------------------------------------------------------------
Ultimate Web Throw Spidey leaps against the wall directly
Normal: QCB + 2P behind him and fires a large blast of
web fluid that creates a huge spider web
in the middle of the screen. If his
opponent is hit, they become stuck in
the web. Spidey then hits them with a
long gob of web fluid (like the Web
Throw), and spins them around, moving
faster and faster before slamming them
into the ground.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Medium Punch
Team Counter: Spider Sting
Variable Combo: Crawler Assault
-------------------------------------------------------------------------
=========================================================================
VENOM
=========================================================================
-------------------------------------------------------------------------
Venom Fang Venom turns into a black, spherical blob
Normal: QCF + P and flies across the screen in an arc.
Easy: Tap A rapidly Hits multiple times.
-------------------------------------------------------------------------
Web Throw Venom strikes out with a black tendril
Normal: HCB + P that moves forward (LP), upward at an
Easy: Tap B rapidly angle (MP) or straight up (HP). If his
opponent is hit, he slams them into the
ground on either side of him repeatedly.
-------------------------------------------------------------------------
Venom Rush Venom's outfit sinks into the ground,
Normal: QCF + K and black tendrils rise out of the ground
Easy: Tap C / D rapidly a certain distance away.
-------------------------------------------------------------------------
(unknown 1) (unknown)
Normal: QCB + K
-------------------------------------------------------------------------
Air Dash Venom quickly moves back or forward.
Normal: Jump, then B,B / F,F
or b + 3P / f + 3P
-------------------------------------------------------------------------
Venom Web Venom leaps into the midst of the screen
Normal: QCF + 2P and creates a large web. If his opponent
Easy: Press A + B is hit, he runs up and nails them with an
Hits: 12 auto-combo.
-------------------------------------------------------------------------
Death Bite Venom's outfit oozes into the ground.
Normal: QCF + 2K Hundreds of outfits then surge out of
Easy: Press C + D the ground and knock around Venom's foe,
similar in effect to Magneto's Magnetic
Shockwave.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Medium Punch
Team Counter: Venom Fang
Variable Combo: Death Bite
-------------------------------------------------------------------------
=========================================================================
WAR MACHINE
=========================================================================
-------------------------------------------------------------------------
Shoulder Cannon War Machine fires a large blast of light
Normal: QCF + P (air) from a shoulder-mounted cannon. Similar
Easy: Tap A / B rapidly both in appearance and effect to Iron
Man's Uni Beam. Hits multiple times.
-------------------------------------------------------------------------
Low Shoulder Cannon War Machine fires a large blast of light
Normal: QCF + K from a shoulder-mounted cannon while
Easy: Tap A / B rapidly kneeling. Works just like the Shoulder
Cannon, but hits low.
-------------------------------------------------------------------------
Repulsor Blast War Machine holds both his hands over his
Normal: HCB + P heads and fires a creeping blast of light
Easy: Tap C rapidly in various directions: lower left, upper
right, lower right, then upper left.
This move can hit off-the-ground.
-------------------------------------------------------------------------
Smart Bomb War Machine fires two bombs from his
Normal: Press MP + LK (air) shoulder caches that fall to the floor.
Easy: Tap D rapidly
-------------------------------------------------------------------------
Flight War Machine's boots emit a burst of fire.
Normal: QCB + 3K (air) You can then move around in the air using
the joystick and use air special moves.
You can also air dash by tapping twice in
any of the eight directions, or by
pressing in any direction + 3P.
-------------------------------------------------------------------------
Palm Repulsor While flying, War Machine can fire a
Normal: Any direction + HP short ranged burst of energy in eight
(during Flight) directions from his palm. It's possible
Hits: 1 to do this move when not using Flight,
but it only works when jumping and you
can only use the forward-directed angles.
-------------------------------------------------------------------------
Hard Knee War Machine performs a knee press with
Normal: Jump, D + MK both legs, diving down at an angle.
Hits: 1
-------------------------------------------------------------------------
(unknown 1) War Machine will fire a missile from his
Normal: D + HP (from afar) shoulder. The missile goes full screen,
Hits: 1 and travels low to the ground.
-------------------------------------------------------------------------
Proton Cannon A large mechanical cannon forms in the
Normal: QCF + 2P air and floats down. War Machine sets
Easy: Press A + B the cannon on his shoulder, then a wide
Hits: 30 burst of energy shoots forth from the
weapon. This move will hit an opponent
during the initial animation (when the
cannon appears on screen and moves
downwards).
-------------------------------------------------------------------------
War Destroyer War Machine exposes a pack on the back of
Normal: F,D,DF + 2P his body. A pillar of rockets then fire
Easy: Press C + D up and out of the pack, then fall down to
Hits: 6 (on way down) the ground.
14 (up, and down)
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Hard Kick
Team Counter: Repulsor Blast
Variable Combo: Proton Cannon
-------------------------------------------------------------------------
=========================================================================
WOLVERINE
=========================================================================
-------------------------------------------------------------------------
Berserker Barrage Wolverine runs forward while slashing
Normal: QCF + P madly with his claws. Tap the Punch
Easy: Tap A rapidly buttons for more hits; get them all in
on the HP version, and Wolverine's enemy
will fly across the screen.
-------------------------------------------------------------------------
Tornado Claw Wolverine leaps into the air while
Normal: F,D,DF + P spinning and slicing with his claws.
Easy: Tap B rapidly Again, tapping Punch increases the number
of his possible.
-------------------------------------------------------------------------
Berserker Slash Wolverine runs forward and delivers a
Normal: QCB + P single powerful slash. This move will
Easy: Tap C / D rapidly go under some attacks, like projectiles.
Hits: 1,1,1 It's easier to connect with the LP ver.,
but the HP version has a better chance
of going through attacks.
-------------------------------------------------------------------------
Drill Claw Wolverine flies in the desired direction,
Normal: Any direction spinning his whole body like a drill.
+ MP + LK (air)
Hits: 1,1,1
-------------------------------------------------------------------------
Sliding Claw Wolverine slides along the ground stomach
Normal: DF + HP first, holding his claws before him.
Hits: 1
-------------------------------------------------------------------------
Head Stomp Wolverine drops down out of the air,
Normal: Jump, D + HK using a knee smash attack.
Hits: 1
-------------------------------------------------------------------------
Weapon X Wolverine unsheaths his claws, then
Normal: F,D,DF + P races forward. If he hits, he performs
Easy: Press A + B an auto-combo.
-------------------------------------------------------------------------
Fatal Claw Wolverine spins in place while jumping,
Normal: Jump, F,D,DF + K then pauses, an X-shaped blast of energy
Easy: Press C + D emitting from his body.
-------------------------------------------------------------------------
Berserker Barrage X Wolverine unsheathes his claws and uses
Normal: QCF + 2P an enhanced Berserker Barrage attack.
Tap the Punch buttons for more hits.
-------------------------------------------------------------------------
Berserker Charge Wolverine is trailed by multiple images.
Normal: QCB + 2P For a short period, all of his attacks
hit more times than usual. In addition,
he also moves and jumps faster.
-------------------------------------------------------------------------
Aerial Rave Launcher: Standing Hard Kick
Team Counter: Berserker Barrage
Variable Combo: Berserker Barrage X
-------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IV. HIDDEN CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
CARNAGE
=========================================================================
-------------------------------------------------------------------------
(unknown 1)
Normal: QCF + P
-------------------------------------------------------------------------
(unknown 2)
Normal: HCB + P
-------------------------------------------------------------------------
(unknown 3)
Normal: QCF + K, tap K
-------------------------------------------------------------------------
(unknown 4)
Normal: QCF + 2P
-------------------------------------------------------------------------
(unknown 5)
Normal: QCF + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------
=========================================================================
MORRIGAN + LILITH
=========================================================================
-------------------------------------------------------------------------
(unknown 1)
Normal: QCF + P (air)
-------------------------------------------------------------------------
(unknown 2)
Normal: F,D,DF + P
-------------------------------------------------------------------------
(unknown 3)
Normal: Jump, D + MK
-------------------------------------------------------------------------
(unknown 4)
Normal: Jump, D + HK
-------------------------------------------------------------------------
(unknown 5)
Normal: HCB + P (close)
-------------------------------------------------------------------------
(unknown 6)
Normal: Jump, then press U,U / D,D or U + 3P / D + 3P
-------------------------------------------------------------------------
(unknown 7)
Normal: QCF + 2P
-------------------------------------------------------------------------
(unknown 8)
Normal: F,D,DF + 2P
-------------------------------------------------------------------------
(unknown 9)
Normal: QCF + 2K
-------------------------------------------------------------------------
(unknown 10)
Normal: LP,LP,f,LK,HP (Level 1)
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------
=========================================================================
ROLL
=========================================================================
-------------------------------------------------------------------------
(unknown 1)
Normal: F,D,DF + P
-------------------------------------------------------------------------
(unknown 2)
Normal: Press HP (air)
-------------------------------------------------------------------------
(unknown 3)
Normal: Charge HP (air)
-------------------------------------------------------------------------
(unknown 4)
Normal: QCB + K
-------------------------------------------------------------------------
(unknown 5)
Normal: QCB + K after unknown 4
-------------------------------------------------------------------------
(unknown 6)
Normal: QCF + P after unknown 4 / 5
-------------------------------------------------------------------------
(unknown 7)
Normal: Jump against a wall, then hold f
-------------------------------------------------------------------------
(unknown 8)
Normal: D + HK
-------------------------------------------------------------------------
(unknown 9)
Normal: QCF + 2P
-------------------------------------------------------------------------
(unknown 10)
Normal: QCF + 2K
-------------------------------------------------------------------------
(unknown 11)
Normal: QCB + 2P
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------
=========================================================================
SHADOW LADY
=========================================================================
-------------------------------------------------------------------------
(unknown 1)
Normal: QCF + P
-------------------------------------------------------------------------
(unknown 2)
Normal: F,D,DF + P, tap P
-------------------------------------------------------------------------
(unknown 3)
Normal: QCF + K
-------------------------------------------------------------------------
(unknown 4)
Normal: HCB + K
-------------------------------------------------------------------------
(unknown 5)
Normal: QCF + 2P
-------------------------------------------------------------------------
(unknown 6)
Normal: QCF + 2K
-------------------------------------------------------------------------
(unknown 7)
Normal: Charge B,F,B,F + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------
=========================================================================
ORANGE HULK
=========================================================================
-------------------------------------------------------------------------
(unknown 1)
Normal: HCB + P
-------------------------------------------------------------------------
(unknown 2)
Normal: QCF + P
-------------------------------------------------------------------------
(unknown 3)
Normal: Charge B,F + K, direction + K
-------------------------------------------------------------------------
(unknown 4)
Normal: Charge D,U + K, direction + K
-------------------------------------------------------------------------
(unknown 5)
Normal: QCF + 2P
-------------------------------------------------------------------------
(unknown 6)
Normal: QCB + 2P
-------------------------------------------------------------------------
(unknown 7)
Normal: QCF + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
V. THE HELPERS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After picking your second character, quickly press and hold the following
buttons to get a certain helper:
-------------------------------------------------------------------------
Unknown Soldier Fires a beam from his gun and
Code: Start + LP from his satellite.
Uses: 4 times per battle
-------------------------------------------------------------------------
Lou Shoots arrows from his bow. Lou
Code: Start + MP is so short that his attacks must
Uses: 8 times per battle be blocked low.
-------------------------------------------------------------------------
Saki Saki fires a laser from her
Code: Start + HP large cannon.
Uses: 7 times per battle
-------------------------------------------------------------------------
Pure and Fur Causes a bunch of dice to rain
Code: Start + LK down from the sky.
Uses: 5 times per battle
-------------------------------------------------------------------------
Psylocke Psylocke does her original Hyper
Code: Start + MK X (a Psi-Thrust) across the
Uses: 5 times per battle screen. Cannot be re-directed.
-------------------------------------------------------------------------
Michelle Heart She'll fire three beams digonally
Code: Start + LP + LK downward from the air.
Uses: 6 times per battle
-------------------------------------------------------------------------
Iceman He causes many icicles to appear
Code: Start + MP + MK in the air and fall downwards.
Uses: 4 times per battle
-------------------------------------------------------------------------
King Arthur Arthur chucks three lances at
Code: Start + LP + MP his opponent.
Uses: 8 times per battle
-------------------------------------------------------------------------
Ton-Pu (East Wind) Ton-Pu leaps into the screen
Code: Start + LP + HP while kicking, a blade-like arc
Uses: 9 times per battle following her foot.
-------------------------------------------------------------------------
Juggernaut Performs a Juggernaut Headcrush.
Code: Start + LP + MK This move can cancel projectiles.
Uses: 3 times per battle
-------------------------------------------------------------------------
Devilot Devilot appears in her Cyberbots
Code: Start + MP + HP mech, which explodes and causes
Uses: 5 times per battle damage to anyone nearby.
-------------------------------------------------------------------------
Thor Thor lifts Mjollnir and a beam
Code: Start + LK + MP of thick lightning streams from
Uses: 8 times per battle it across the screen.
-------------------------------------------------------------------------
Magneto Throws an EM Disruptor. Slow
Code: Start + LK + HP to start, but a useful attack.
Uses: 7 times per battle
-------------------------------------------------------------------------
US Agent Performs a Charging Star. He
Code: Start + MK + HP can negate projectiles during
Uses: 5 times per battle this move.
-------------------------------------------------------------------------
Cyclops Cyclops fires a crouching Optic
Code: Start + LP + LK + MP Blast.
Uses: 7 times per battle
-------------------------------------------------------------------------
Storm Storm waves her hands and a
Code: Start + LP + LK + HP swirling column of wind rises up
Uses: 6 times per battle from the ground.
-------------------------------------------------------------------------
Colossus Appears in the air and moves
Code: Start + LP + MP + MK forward as well as down while
Uses: 5 times per battle ramming with his shoulder.
-------------------------------------------------------------------------
Anita She appears with various objects
Code: Start + LP + MP + HP rotating around her. After a
Uses: 5 times per battle moment, she fires them forward.
-------------------------------------------------------------------------
Shadow Performs his Shadow Justice
Code: Start + LP + MK + HP Hyper Combo. Cannot be chosen
Uses: 4 times per battle randomly.
-------------------------------------------------------------------------
Sentinel Sentinel flies forward while
Code: Start + MP + MK + HP making multiple attacks. Cannot
Uses: 3 times per battle be chosen randomly.
-------------------------------------------------------------------------
Jubilee Sparks appear in the air and
Code: Start + LK + MP + HP home in on your opponent.
Uses: 8 times per battle
-------------------------------------------------------------------------
Rogue Rogue does her multi-punch attack
Code: Start + LP + MP + HP + LK from X-Men vs. SF (the anti-air
Uses: 7 times per battle version).
-------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VI. PLAYING THE GAME
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Aspects of gaming include:
Helper Stocks: After picking your characters, you get to pick from
twenty 'helper' characters, using a roulette style
select similar to MSH's random select. During each
battle, you have a predetermined number of helper
stocks, and you can expend one to have your helper
appear and deliver an attack.
Early Hyper Level: You now begin each battle with one level of Hyper
Gauge power already stored.
Regaining Life: While fighting, you may get damaged and lose life.
You'll notice that of the damage inflicted, some of
it completely reduces the life bar, and the rest of
it is represented by a red bar. If you switch
characters, so that the person who was injured was
inactive, their life bar will begin to refill and
they'll slowly regain life, up to the amount shown
in the red bar. Wolverine has a 'healing' power
that is always active and so regains more life while
inactive than other characters.
Easy Mode: (I only use Easy Mode if I pick it by accident, so
this may not be correct. Also, it's based on MSH
vs. SF, not M vs. C, so there may be some minor
differences).
Easy Mode uses this layout for the buttons:
Light Punch Medium Punch (A) Hard Punch (B)
Light Kick Medium Kick (C) Hard Kick (D)
When you tap one of the "letter buttons" three
times in about half a second, your character will
automatically perform the Hard version of the
assigned special move. In some cases, more than
one move can be done with the same button (such
as a Tatsumakisenpukyaku (ground) or Kuchu
Tatsumakisenpukyaku (air), depending on the location
of your character. For some characters, a lettered
button will have no effect, or more than one button
will produce the same move when tapped.
Furthermore, when you have one level of Hyper Power
and you press together two buttons (it's always
A+B and/or C+D), you'll automatically perform a
Hyper Combo. Again, you may be able to do more than
one Hyper Combo depending on the location of your
character.
You can also take advantage of Automatic Chain
Combos. Simply hit your opponent with a Light or
Medium Attack (?) and you'll tack on an extra
attack (for Medium) or an extra two attacks (for
Light). This works on the ground as well in the
air, and you can interrupt it with a special move
by performing that move or tapping the appropriate
button during the combo (see above).
Finally, you can perform automatic Aerial Rave
Combos. Even if you don't know your character's
launcher, pressing together Light Punch + Light
Kick, will make your current player perform his
launcher (you still have to be standing/crouching
according to your character). If it connects, you
need only press up and then press either Light
Punch or Light Kick (?) to perform an automatic
Aerial Rave.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VII. TRICKS, CODES, MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CHANGE CHARACTER LINEUP
-------------------------------------------------------------------------
Press and hold all three Punches during the 'vs.' screen in order to
change the lineup (2nd chosen character is now first up). You can repeat
this code again to reset the lineup.
BEAT UP A BEATEN OPPONENT
-------------------------------------------------------------------------
After killing your last opponent with any move except for a Variable
Combo or Variable Cross, you can press START to move around and attack
your opponent using normal attacks, special moves, even Hyper Combos!
However, some characters have win poses that prevent them from using
this trick.
???
-------------------------------------------------------------------------
After killing your last opponent, press START, then hold all three kick
buttons to make something happen (?).
FIGHT HIDDEN CHARACTERS
-------------------------------------------------------------------------
I have yet to see any of these guys/gals myself, but I guess it's a two-
on-one battle between your team and the hidden character. 'Finishes'
mean you do that move/requirement against the last surviving opponent to
kill him/her and win the battle.
CARNAGE
- Never let you or your partner die.
- Get the First Attack bonus every battle. Also, switch your
character lineup for each battle.
- Get 2 Variable Cross Finishes and 1 Support Character Finish
before moving on to stage 6.
MORRIGAN + LILITH (Morrigan with Lilith's color scheme)
- Never let you or your partner die.
- Use your Support Character at least once per battle.
- Get 2 Variable Cross Finishes and 1 Support Character Finish
before moving on to stage 6.
ROLL (Looks different, but plays just like Megaman)
- Never let you or your partner die.
- Use your Support Character at least twice per battle.
- Get 2 Variable Cross Finishes and 2 Support Character Finishes
before moving on to stage 6.
This must be quite a funny fight! BTW, Roll is Megaman's girlfriend,
not his sister, if I recall correctly (perhaps I don't!)
SHADOW LADY
- Never let you or your partner die.
- Get 5 Variable Cross Finishes.
- Get 1 Support Character Finish.
- Use your Support Character at least once per battle.
- Switch your character lineup during the first battle.
SPECIAL WAR MACHINE
- Never let you or your partner die.
- Get 2 Variable Cross Finishes before moving on to stage 6.
ORANGE HULK
- Never let you or your partner die.
- Get 2 Variable Cross Finishes and 2 Hyper Combo Finishes before
moving on to stage 6.
PLAY WITH THE HIDDEN CHARACTERS
-------------------------------------------------------------------------
All these codes are unconfirmed:
CARNAGE
Move your cursor to Chun-Li and enter the following code:
R, D^4, L, U^4, R^2, D^2, L^2 D^2, R^2, U^4, L^2, U
MORRIGAN + LILITH
Move your cursor to Chun-Li and enter the following code:
L^2, D^2, R^2, U^2, D^4, L^2, U^4, R, L, D^4, R^2, U^4,
L^2, D^4, R, D
ROLL
Move your cursor to Zangief and enter the following code:
L^2, D^2, R^2, D^2, L^2, U, R, U^2, R^2
SHADOW LADY
Move your cursor to Morrigan and enter the following code:
U, R^2, D^4, L^2, U^4, R^2, L^2, D^2, R^2, D^2, L^2, U^2,
R^2, U^2, L^2, D^5
ORANGE HULK
Move your cursor to Chun-Li and enter the following code:
R^2, D^2, L^2, R^2, D^2, L^2, U^4, D^2, R^2, U^2, D^4,
U^4, L, U
FIGHTING ONSLAUGHT
-------------------------------------------------------------------------
Onslaught comes in two flavors, vanilla and strawberry. Er...I mean, he
has two forms.
The first form is a Magneto rip-off with the following moves:
- Magnetic Shockwave (like Magneto's move)
- Mega Optic Blast (like Cyclops's move)
- Shoulder Charge (like Thanos' move)
- Hyper Grav (like Magneto's move; it's also unblockable)
- Magnetic Tempest (like Magneto's move)
These aren't the actual names of the moves, nor are they exactly like
these moves, but they're similar in use and appearance :) Onslaught
also has two original abilities as well: the first one is to teleport,
which he usually does while you're attacking, especially during combos.
The second one is his ability to take a breather from battle and let
one of the hidden characters fight for him. Luckily for you, they
always start with 1/3rd energy or less.
The second form is an Apocalypse-off with the following moves:
- Eye Laser (like Apocalypse's Eye Laser)
- Claw Smash (Apocalypse's spiked mace attack)
- Claw Attack (Apocalypse's drill attack; hits less times)
- Hyper Grav (a la Magneto; it's also unblockable)
- Magnetic Tempest (Magneto's Magnetic Tempest)
After beating both forms, the game is over. It's not known at this time
if you can still beat up your partner as in MSH vs. SF, or if there are
any secret bosses like Akuma or Cyber-Akuma.
To beat Onslaught with:
Strider Hiryu - Against his first form, keep sliding at him when he
attempts the Mega Optic Blast from close range.
CHARACTER ENDINGS
-------------------------------------------------------------------------
RYU:
Ken is telling Sean how Ryu created all the special moves involved in
Shotokan karate and that he should ask Ryu for training. Once he does,
Ken jumps away saying "Now I can go shopping with Eliza!" and Ryu says
something like "Okay Sean... give me your best shot!"
CHUN-LI:
The Chunster confronts Bison, saying that he is trapped, but then Bison
says that SHE is the one who is trapped, and she gets zapped by
something. Bison plans to bring her to Shadoloo, but then Shadow jumps
in and gives Bison a Somersault Justice. Chun comes to and wonders who
it was that saved her.
ZANGIEF:
Boasts about his invincible iron body and then picks a fight with a
Cyberbots robot. A view is shown of the Earth with an explosion,
presumably Zangief FAB'ed it.
STRIDER:
"Target terminated. Mission completed." He jumps onto his hang glider,
then jumps on to the back of a whale. The End. (if you didn't beat the
arcade Strider, you might not get the reference).
CAPTAIN COMMANDO:
Back at Avengers HQ, a guy mentions that Onsalught has been defeated.
Then, Captain appears on the big-ass monitor of theirs and says "We
have defeated Onslaught. Now some peace will be restored to the world."
"Who are you?" "I am Captain Commando." (Note: if you've seen the end
of the Captain Commando arcade game, this should look familiar)
MEGAMAN:
The blue bomber picks up the item left behind by Onslaught then teleports
away. A screen is then showing saying "You got Magnetic Shockwave!" with
Mega Man doing a Magnetic Shockwave. Cute. (I see the rumors have already
started so let me say right now... NO YOU CAN'T USE IT!!)
MORRIGAN:
She states that there isn't anyone strong enough, then Ryu jumps on the
screen to challenge her. The game does a "READY... FIGHT!" message, but
then they end up playing Puzzle Fighter! Best ending by far!
JIN:
Onslaught (as a bunch of molecules) says that he is not defeated, and
then Jin does his Jin Tornado move. The screen whites out, and Ryu is
looking up at the sky, wondering if Jin will return.
SPIDER-MAN:
Gets the idea for a great headline "Spider-Man and team up to defeat Onslaught!" and so he takes a
picture of themselves. He says that "J.J. will probably make me look
like the bad guy, but I need the money to make a living!"
CAPTAIN AMERICA:
All the "good guys" are back at Avengers HQ, where he tells them that
they were summoned here to help fight Onslaught, and that now that he's
been defeated they can return to where they came from.
HULK:
Captain America sacrifices himself to defeat Onslaught's final form (as
thosem molecules or whatever). Hulk tries to stop him, but to no avail.
Professor X tells Hulk and the other Marvel characters that what he did
was unselfish and brave, or something. Cool ending.
GAMBIT:
Hits on Morrigan, but Rogue shows up saying "Havin fun without me sugah?"
and carries him away.
WOLVERINE:
Logan and Professor X talk about how Onslaught was created from the bad
side of the Prof and Magneto, or something. They talk about rebuilding
the earth or some crap. I don't remember this one that well.
WAR MACHINE:
"Mission completed", and Iron Man... er, War Machine flies away, "The war
for peace still continues", blah blah blah.
VENOM:
Decides to team up with whoever his partner is to fight evil. I don't
really remember this one either, it was pretty cheesy.
COMMENTS
-------------------------------------------------------------------------
This section is primarily because the game isn't in a lot of places yet
and I want to let people know what it's like, and what it's pros and
cons are.
First of all, TURBO speed is really really fast. Much more so than
MSH vs. SF. It's a little disorienting and is actually annoying. I'll
have to start playing Normal again until I get used to it (which I
haven't done since SSF2T)!
The backgrounds are full of stuff but are ultimately not interesting.
It's very annoying though, as the X-Men vs. SF and MSH vs. SF
backgrounds were very clean, and now the cluttered backgrounds only
make things hard to see.
There's a new background for Hyper Combos as well, which sort of looks
like flowing blue-green glaciers. It's really uninspired (a lot like
the SF3 background for SAs), but enough of that. There's also some
sort of weird color change during a Variable Cross, but the guy who
did it to me killed me so fast that I couldn't tell what it was.
About the characters: Well, the characters all have funky colors, and
none of them are too interesting aside from the new characters. Venom,
in particular, is very slick looking and so is Strider. Others, like
Wolverine and Ryu, have the same old graphics as last time, which makes
moves like the Weapon X look pretty lame when compared to a flashy move
like Strider's Ragnarok. To be quite frank, all of the new characters
outshine the old ones, except recently new characters like Gambit.
More importantly, the damage in this game is NUTS. Remember back in
MSH vs. SF, when some characters were way overpowered and/or certain
moves did ridculously high or low damage? Well, it's like that again
in M vs. C. For instance, the Berseker Barrage X doesn't do much
damage (thankfully), but the Hyper Megaman move does _insane_ damage
(it killed my opponent who had just under half life). I don't know
about you, but I like the balance in the last VS. game, and why Capcom
would go back to X-Men vs. SF's damage levels is just plain
incomprehensible. Of the six games I played, I lost/won against both
characters in a very short period of time. It may be that the healing
rate has been lessened for non-active characters, I don't know, but
the damage ratings really suck.
Air combos are seemingly not as abuseable in this game. One person who
I fought against only manged to launch me up two or three times, and
his 6-hit air combo didn't do much damage. This is really nice,
especially because "floaters" (people who do air combos exclusively)
were far too prevalent in former VS games. The downside is that special
move damage is so pumped up that there's no point in doing air combos
when a normal move will take off lots of life. Still though, it's a
welcome change. I, for one, got tired of being endlessly comboed
against by some "skilled" Wolvie player.
Finally, the team helpers are cool. Some of them are very useful, like
the Unknown Soldier, who's gun attack is very fast, but others are
predictable, like Colossus or the little elf who drops dice. Most of
them don't seem to do much damage, but in most cases you can move during
the end of the move. Even though your character poses or taunts when you
summon them, it's entirely possible, for example, to have the Unknown
Soldier fire his beam, then dash forward and attack your opponent, who is
still reeling from the gun beam attack.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VIII. SPECIAL THANKS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------
Shinichi Nakada
-------------------------------------------------------------------------
- Information on the hidden character's moves taken from his post to
alt.games.sf2.
-------------------------------------------------------------------------
Dark Blaze
-------------------------------------------------------------------------
- LOTS of various tips and hella info. on the number of hits for the
Hyper Combos. Provided all the new Onslaught information, too!
-------------------------------------------------------------------------
Ezekiel Li <8986@ipoline.com>
(www.geocities.com/Tokyo/Ginza/7141/)
-------------------------------------------------------------------------
- Information on selecting your helpers.
-------------------------------------------------------------------------
Matt Hall
-------------------------------------------------------------------------
- Info on the Eternal Slumber, UFAB, Variable Cross timing, and other
misc. corrections. Also provided _all_ of the ending info.
-------------------------------------------------------------------------
Ken "Hoju" Gaskell
-------------------------------------------------------------------------
- Also provided info. on the Eternal Slumber.
-------------------------------------------------------------------------
Edward T. Ma
-------------------------------------------------------------------------
- Notes on several characters and gameplay notes taken from his guide.
-------------------------------------------------------------------------
Silver Sage
-------------------------------------------------------------------------
- Several gameplay and character notes and corrections taken from his
guide.
-------------------------------------------------------------------------
Lancer
(home1.pacific.net.sg/~lancer/yr98.htm)
-------------------------------------------------------------------------
- For the Shadow and Sentinel codes.
- (v0.6) For the 'Fight Secret Character' codes.
-------------------------------------------------------------------------
Migs Rustia
(www.geocities.com/Area51/Vault/5027/)
-------------------------------------------------------------------------
- Most of the move descriptions for the new guys are from his excellent
page.
- (v0.3) Some information on the new characcters taken from his page.
- (v0.5) More good stuff borrowed from Migs' page.
- (v0.6) Specific helper info. taken from his page, as well as the
codes letting you play as M+L, Mecha Chun-Li, and Roll.
- (v0.7) More codes borrowed from his page.
-------------------------------------------------------------------------
Capcom of Japan (www.capcom.co.jp)
-------------------------------------------------------------------------
- Lots of good info. gleaned from their page. All ya gotta know is a
little Japanese!
- (v0.7) More info. from CoJ's page.
-------------------------------------------------------------------------
Anthony Cannon
-------------------------------------------------------------------------
- Strider info. taken from his mini-moves list.
-------------------------------------------------------------------------
James Kuroki
-------------------------------------------------------------------------
- Lots of various Marvel vs. Capcom information. Some of the
descriptions are from him, too. Nice job!
-------------------------------------------------------------------------
Henry Moriarty
(mmcafe.telnet.or.jp)
-------------------------------------------------------------------------
- All of the game system info. and some new character/new move info.
taken from his M vs. C Perfect Player's Guide.
-------------------------------------------------------------------------
John Culbert
(www.geocities.com/SiliconValley/Heights/1910/)
-------------------------------------------------------------------------
- Some combo info. and move notes borrowed from his MSH FAQ.
-------------------------------------------------------------------------
Yow Hong Chieh
(www.geocities.com/TimesSquare/Castle/3009/)
-------------------------------------------------------------------------
- Some info. taken from his MSH vs. SF moves list.
-------------------------------------------------------------------------
Nammy
-------------------------------------------------------------------------
- Some various info. in here was from Nammy's X-Men vs. SF guide.
-------------------------------------------------------------------------
Charles Washington
-------------------------------------------------------------------------
- Some info. in here was from his MSH vs. SF FAQ.
Remember folks, copying sucks! So please don't use info. without
giving credit!
My question is: Where's DAN!? Maybe Ryu can Mode Change into him!?
Let's face it, a Capcom game without Dan just isn't a good game :)
That's it!
Unpublished work Copyright 1998 Kao Megura
               (
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