Updated Marvel vs. Capcom FAQ from K. Megura v0.7
MARVEL vs. CAPCOM: CLASH OF SUPER HEROES FAQ v0.7
by K. Megura  

 Unpublished work Copyright 1998 Kao Megura

 This FAQ is for private and personal use only.  It can only be
 reproduced electronically, and if placed on a web page or site, may
 be altered as long as this disclaimer and the above copyright notice
 appears in full.  This FAQ is not to be used for profitable/promotional
 purposes; this includes being used by publishers of magazines, guides,
 books, etc. or being incorporated into magazines, etc. in ANY way.  This
 FAQ was created and is owned by me, Kao Megura .  All
 copyrights and trademarks are acknowledged that are not specifically
 mentioned in this FAQ.  Please give credit where it is due.

 The Street Fighter series is (c) Capcom Co., Ltd.  The Marvel characters
 are (c) Marvel Inc.  Strider is (c) Moko Hikaku.  All rights reserved.

-------------------------------------------------------------------------
This FAQ, and future revisions of it, can be found at:
-------------------------------------------------------------------------
Kao Megura's Home Page                                www.kao.home.ml.org
GameFAQs                                                 www.gamefaqs.com
Marvel vs. Capcom: The Site!         www.geocities.com/Area51/Vault/5027/


-------------------------------------------------------------------------
These pages have good info. and are just plain cool:
-------------------------------------------------------------------------
The MadMan's Cafe                                     mmcafe.telnet.or.jp
Marvel vs. Capcom: The Site!         www.geocities.com/Area51/Vault/5027/
Capcom Gals: Sakura and Lilith        www.geocities.com/Tokyo/Ginza/7141/


-------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------

 I     REVISION HISTORY / KEY
 II    CAPCOM CHARACTERS MOVES LIST
         - Captain Commando
         - Chun-Li
         - Jin Saotome
         - Megaman
         - Morrigan
         - Ryu
         - Ryu (in Ken Mode)
         - Ryu (in Akuma Mode)
         - Strider Hiryu
         - Zangief
         - Zangief (in Mega Zangi Mode)
 III   MARVEL CHARACTERS MOVES LIST
         - Captain America
         - Gambit
         - Hulk
         - Spider-Man
         - Venom
         - War Machine
         - Wolverine
 IV    HIDDEN CHARACTERS MOVES LIST
 V     SUPPORT CHARACTERS
 VI    PLAYING THE GAME
 VII   TRICKS, CODES, MISCELLANEOUS
 VIII  SPECIAL THANKS


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I.  REVISION HISTORY / KEY
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

REVISION HISTORY  _______________________________________________________

Version 0.7  (March 5, 1998)
 - More name and move corrections.  A big rehaul for Megaman and
   Strider's sections, too.  Hidden character info. has also been
   added.

Version 0.6  (March 1, 1998)
 - Helper section updates and other updates throughout.  Helper codes
   taken from the the Li's page (Capcom Gals) and Migs' page.

Version 0.5  (February 25, 1998)
 - More move corrections and general info., including ending descriptions
   from Matt Hall.  I've gotten a few requests about adding helper
   information and intend to do so in a bit.  No info. on Onslaught yet
   because there's too many people playing (I rarely get a shot at the
   CPU).  Those of you wanting immediate helper info. (or at least pics
   of all the normally available helpers) can check out the Marvel vs.
   Capcom section at Capcom's Japanese site (look in the Special Thanks
   section).

   Also, someone sent me a letter with various corrections, among them
   the Saotome Typhoon mistake and Shoulder Cannon correction (it was
   also CC'd to Migs' page.)  Could this individual resend it to me?
   For some reason, it's vanished from my mail folder.

Version 0.4  (February 16, 1998)
 - Yes!  I've played the game!  I can't believe a new game has shown up
   in my arcade-forsaken area.  For those of you living in the Bay Area,
   you can find M vs. C at Newpark Mall, in Newark, in the Tilt (the
   mall's only arcade).  Take Mowry from the freeway and you'll see the
   mall near the Mowry Plaza.  It's 50 cents a play!  (Grrrr...)  But
   all games are like that now, anyway.  Anyway, more info. from James
   Kuroki as well as my own personal observations have been added in this
   revision.

Version 0.3  (February 10, 1998)
 - More corrections and additions, thanks again to Migs Rustia.

Version 0.2  (February 5, 1998)
 - Minor corrections/additions.

Version 0.1  (January 30, 1998)
 - Initial release.

Version 0.0 created on 1/1/98


KEY  ____________________________________________________________________

Familiarize yourself with these basic commands if you are unsure of how
to read each warrior's moves.

 UB   U   UF     Jump Backward         Jump Up      Jump Forward
   \  |  /
 B -- N -- F     Walk Backward         Neutral      Walk Forward
   /  |  \
 DB   D   DF     Defensive Crouch      Crouch       Offensive Crouch

This diagram shows the joystick functions for a player facing right.
If you are facing left, reverse the left/right controls.

Normal Mode Controls:

  LP  MP  HP     Light Punch        Medium Punch        Hard Punch

  LK  MK  HK     Light Kick         Medium Kick         Hard Kick

Easy Mode Controls:*

  1   A   B      1+2 for Launcher     Tap for Move A     Tap for Move B

  2   C   D      1+2 for Launcher     Tap for Move C     Tap for Move D

* Not all characters have moves assigned to buttons C or D.

Advanced Moves Listing:

-------------------------------------------------------------------------
Guard                           Reduces/nullifies damage from attacks.
Hold B/DB  (in air)             You can be thrown while blocking.
-------------------------------------------------------------------------
Dash                            Your character will dash/roll/hop
Tap F,F or press 3P             forward.  You also gain more momentum,
                                allowing you to get in more hits in a
                                ground combo.
-------------------------------------------------------------------------
Backstep                        Your character will dash/roll/hop
Tap B,B or press B + 3P         backward.
-------------------------------------------------------------------------
Super Jump                      This can also be performed by simply
Tap D,U or press 3K             pressing Up after a launcher.  When used,
                                your character leaps high into the sky.
-------------------------------------------------------------------------
Advancing Guard                 Your character "shoves" forward while
Tap 3P while blocking           blocking.  This can be used to reduce
                                block damage and to move closer to your
                                opponent, but it's possible to get
                                knocked out of an Advancing Guard.

                                Advancing Guard is weird now--it's not
                                as reliable before and tends to 'push'
                                you around depending on where you are
                                when you block a super.  (For instance,
                                I AG'd against a close Royal Flush and
                                got pushed back _very_ far, but held
                                my ground against another one from
                                almost across the screen).
-------------------------------------------------------------------------
Tech. Hit                       Your character will immediately escape
Press F + Punch when thrown     any _normal_ throw and take minor or no
                                damage.  Doesn't work vs. air throws.
-------------------------------------------------------------------------
Down Kaihi                      Your character will roll forward upon
(Down Evade)                    landing, and not take any damage from
B,DB,D + P  (when falling)      crashing into the floor.
-------------------------------------------------------------------------
Taunt                           While taunting, you are open to attack.
Press Start                     Taunting has no benefit aside from making
                                you opponent mad.
-------------------------------------------------------------------------
Variable Assist                 One of your 'helper' characters will
Press MP + MK                   appear and perform an attack.  Costs
                                one 'helper' stock (you have seven
                                normally, five for hidden helpers).
-------------------------------------------------------------------------
Variable Change                 You will taunt, then leap away as your
Press HP + HK                   teammate comes in with an attack, and
                                taunts before becoming controllable.
-------------------------------------------------------------------------
Variable Combo                  Your character will begin a predetermined
QCF + HP + HK                   Hyper Combo.  A moment later, your
                                teammate jumps in and performs their
                                predetermined Hyper Combo, and you are
                                left controlling your teammate.  Costs
                                two Hyper Gauge stocks.
-------------------------------------------------------------------------
Variable Cross                  Your teammate will jump in and both of
QCB + HP + HK                   you will taunt.  Afterwards, you can
                                control both characters with the
                                controller for a limited period of time.
                                In addition, you'll have a maxed out
                                Hyper Gauge during the V. Cross.  Costs
                                two Hyper Gauge stocks.  Note that if you
                                do this move with 3 stocks, they are all
                                used up.  The tradeoff is that the
                                Variable Cross lasts for about 15 seconds
                                as compared to 10 seconds.

                                Note that during the Variable Cross,
                                what you do applies to both characters.
                                For example, if using Morrigan and Ryu,
                                pressing QCB + K would make Ryu do his
                                Tornado Whirlwind Kick, but Morrigan
                                wouldn't do anything.  Similarily, if
                                Morrigan was still in the air when this
                                move was performed, she'd do the air
                                version of the Soul Fist while Ryu did
                                his ground Hado Ken.  It is possible to
                                get your other character on the other
                                side of your opponent, which is not too
                                advisable because while it'd be easy
                                to do some mad combos, blocking makes
                                your temmate walk forward, doing qcf + P
                                would _not_ make Morrigan use a special
                                move (in the above example) and so on.

                                Finally, when doing combos, be careful.
                                It's possible that your combo will be
                                flubbed because a person hit by one
                                character's launcher is knocked down or
                                out of range by your teammates' attack.
-------------------------------------------------------------------------
Variable Counter                Your teammate will jump in and counter
B,DB,D + P  (while blocking)    with an attack.  It's possible to do this
                                and have both characters eat an attack.
                                Costs one Hyper Gauge stock.
-------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
II.  CAPCOM CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=========================================================================
CAPTAIN COMMANDO
=========================================================================

-------------------------------------------------------------------------
Captain Fire                    CapCom pulls out a flamethrower and fires
Normal:  QCF + P  (air)         a swath of flame from it.
Easy:    Tap A rapidly
-------------------------------------------------------------------------
Captain Coleda                  CapCom slams his fist into the ground and
Normal:  QCB + P                a blast of energy shoots up from the
Easy:    Tap B rapidly          point of impact.  Very effective as an
                                anti-air attack.
-------------------------------------------------------------------------
Captain Kick                    CapCom leaps forward, striking out
Normal:  QCB + K                rapidly with his legs, which are on fire.
Easy:    Tap C / D rapidly
-------------------------------------------------------------------------
Commando Strike                 CapCom summons one of his pals to assist
Normal:  QCF + K                him.  Using WK calls Kakeru, MK summons
                                Genity, and HK makes Hoober appear.
-------------------------------------------------------------------------
Captain Sword                   CapCom whips out a huge gun that fires a
Normal:  QCF + 2P               laser beam which slices up a hit enemy.
Easy:    Press A + B            The beam starts at a 45-degree angle and
Hits:    8                      slowly moves downwards.
-------------------------------------------------------------------------
Captain Storm                   CapCom runs forward.  If his opponent
Normal:  QCF + 2K               isn't blocking, then a bunch of the
Easy:    Press C + D            Captain's allies run out and help him
Hits:    12                     beat up his foe, knocking him/her up into
                                the air.  At the end, all of CapCom's
                                friends and himself stand together for
                                a group pose.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Medium Punch
Team Counter:          Captain Kick
Variable Combo:        Captain Sword
-------------------------------------------------------------------------


=========================================================================
CHUN-LI
=========================================================================

-------------------------------------------------------------------------
Kiko Ken                        Chun-Li leans back and then pushes her
(Chi Fist)                      palms forward, firing an oval-shaped ball
Normal:  HCF + P                of blue light from her hands.
Easy:    Tap A rapidly
Hits:    1,1,1
-------------------------------------------------------------------------
Ten Sho Kyaku                   Chun-Li rises into the air while turning
(Rising Heaven Leg)             and kicking out with both legs.
Normal:  F,D,DF + K
Easy:    Tap B rapidly
-------------------------------------------------------------------------
Hyaku Retsu Kyaku               Chun-Li kicks so fast that her leg
(Hundred Tearing Legs)          becomes a blur.
Normal:  Tap K rapidly  (air)
Easy:    Tap C rapidly
-------------------------------------------------------------------------
Sen'en Shu                      Chun-Li jumps forward in a wide arc,
(Spinning Circle Kick)          turning upside down and coming down with
Normal:  HCB + K                her leg.
Easy:    Tap D rapidly
Hits:    1,1,1
-------------------------------------------------------------------------
Rei Shiki Kiko Ken              Chun-Li holds her hands out and a blast
(Zero Style Chi Fist)           of whirling light forms before her for a
Normal:  Hold F + Punch         brief moment.  This move works well in
Hits:    2,2,2                  chain combos.  It has surprisingly high
                                priority and works well both as a quick
                                anti-air attack and as a way to snuff
                                other incoming attacks.  It also causes
                                block damage.
-------------------------------------------------------------------------
Yo So Kyaku                     She stomps on her opponent.  You can
(Eagle Talon Leg)               repeat the motion or press Punch or Kick
Normal:  Jump, D + MK           for an air attack.  Will hit a large
                                opponent more times.
-------------------------------------------------------------------------
Kaku Kyaku Raku                 She flips in the air and comes down with
(Crane Leg Drop)                a knee attack, reversing the direction
Normal:  DF + HK                that her opponent is facing.
Hits:    1
-------------------------------------------------------------------------
Triangular Jump                 Your standard triangle jump.
Normal:  Jump back against a
         wall, then press F
-------------------------------------------------------------------------
Triple Jump                     She's the only character who can leap up
Normal:  UB/U/UF (x3)           to three times in a row.
-------------------------------------------------------------------------
Air Dash                        Chun-Li quickly moves back or forward.
Normal:  Jump, then B,B / F,F
         or b + 3P / f + 3P
-------------------------------------------------------------------------
Ki Ko Sho                       Looks like a normal Kikosho at first,
(Chi Palm)                      but the actual projectile is a huge
Normal:  QCF + 2P               stationary 'bubble' of energy that
Easy:    Press A + B            surrounds Chun-Li.
-------------------------------------------------------------------------
Sen Retsu Kyaku                 Chun-Li slides across the screen, while
(Thousand Rending Legs)         attacking with the Hyaku Retsu Kyaku.
Normal:  QCF + 2K               She draws her leg back and pauses for a
Easy:    Press C + D            moment afterward, which leaves her open
                                to attack.
-------------------------------------------------------------------------
Ha Zan Ten Sho Kyaku            Chun-Li leaps into the air while
(Supreme Mountain Rising        perfomring multiple Ten Sho Kyakus.
Heaven Leg)
Normal:  F,D,DF + 2K
-------------------------------------------------------------------------
Nana Sei Sen Ku Kyaku           Chun-Li moves forward in air and kicks.
(Seven Star Air Flash Leg)      If her kick hits, she jump-kicks through
Normal:  Jump, QCF + 2K         them, while the screen turns black.  As
                                she kicks, each kanji appears for the
                                name, as well as stars, and then the
                                screen flashes.  Their are seven stars
                                total that form the Big Dipper in the
                                background.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing HK
Team Counter:          Sen'en Shu
Variable Combo:        Ki Ko Sho
-------------------------------------------------------------------------


=========================================================================
JIN SAOTOME  (The Saotome Typhoon)
=========================================================================

When Jin's life is less than 1/4th and he has no unrecoverable life, his
clothes will glow.  When this happens, he gains one-hit Super Armor,
and his body will negate most projectiles.  Jin's Medium and Hard attacks
inflict block damage.

-------------------------------------------------------------------------
Saotome Typhoon                 Jin spins, becoming a moving typhoon.  He
Normal:  Charge B,F + P         then moves towards his opponent.  Since
Easy:    Tap A / B rapidly      the typhoon is as tall as the screen, the
                                only way to not get hit is to block it or
                                Super Jump over it.
-------------------------------------------------------------------------
Saotome Dynamite                Jin rips off his clothes and explodes,
Normal:  Charge D,U + P         bursting into a mass of fire.  Works well
Easy:    Tap C / D rapidly      as an anti-air attack.
-------------------------------------------------------------------------
Saotome Crush                   Jin hurls himself forward and tackles his
Normal:  HCB + K                opponent.  He then grabs their face and
                                drags them across the floor, up the wall,
                                on the ceiling (!) and down the other
                                wall, setting them on fire.  If only the
                                Daikyo Burning had been as cool as this
                                move....!
-------------------------------------------------------------------------
Saotome Fire                    Jin taunts, then makes a fire attack (?)
Normal:  Press Start, then
         tap P rapidly
-------------------------------------------------------------------------
(unknown 1)                     On the ground, this is a slide.  In the
Normal:  d + HK  (air)          air, Jin descends at an angle feet first.
-------------------------------------------------------------------------
Bloodia Punch                   Jin's huge mecha appears and throws a
Normal:  QCF + 2P               punch across the screen with one huge
Easy:    Press A + B            mechanical fist.
-------------------------------------------------------------------------
Bloodia Vulcan                  If the Bloodia hits, you see a 1st person
Normal:  QCB + 2P               view of the Bloodia's vulcan guns firing.
Easy:    Press C + D            Jin himself appears in the "cockpit" of
                                the mecha and spazzes on the buttons,
                                just like a scrub!
-------------------------------------------------------------------------
Saotome Cyclone                 Jin is surrounded by a towering, column-
Normal:  QCF + 2K               like cyclone.  You can still control Jin,
                                and if he touches his opponent, they are
                                sucked in get hit many times as they spin
                                around in the air.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Medium Punch
Team Counter:          Saotome Dynamite
Variable Combo:        Bloodia Punch
-------------------------------------------------------------------------


=========================================================================
MEGAMAN
=========================================================================

Note:  Due to his true-to-life size, Megaman can't crouch.  Don't worry,
his standing block works against both normal and low attacks.  One really
annoying thing about him is that if you want to run the other way, he
actually turns and runs.  Megaman will explode into energy balls when he
is killed :)

-------------------------------------------------------------------------
Mega Upper                      Megaman performs an imitation of Ken's
Normal:  F,D,DF + P             Sho Ryu Ken, complete with a flaming
Easy:    Tap A rapidly          fist.  Goes up very high into the air.
-------------------------------------------------------------------------
Mega Buster                     Megaman will shoot a blast of energy
Normal:  Press HP  (air)        from his Mega Buster.
Easy:    Tap B rapidly
Hits:    1
-------------------------------------------------------------------------
Charge Shot                     The longer you charge, the bigger the
Normal:  Charge HP  (air)       Charge Shot attack becomes.  You can move
Hits:    12+                    while charging, and can fire the Charge
                                Shot while jumping, falling, etc.
-------------------------------------------------------------------------
Eddie Yobi - Item Shutsugen     This move summons lil' ol Eddie, who
(Eddie Call - Item Appear)      drops an item on the ground which Megaman
Normal:  QCB + K                must collect via walking over it.  The
                                button used determines what is dropped.

                                       QCB + LK - Megaball
                                       QCB + MK - Tornado Hold
                                       QCB + HK - Leaf Shield
-------------------------------------------------------------------------
Eddie Yobi - Item Change        If you change your mind and want a new
(Eddie Call - Item Change)      item instead of the one Eddie gave you,
Normal:  QCB + K                then use this move.  The button layout is
                                the same as before, so for example, if
(Use after Item Appear)         you want the Leaf Shield, press QCB + HK.
-------------------------------------------------------------------------
Item Kougeki                    Megaball - Hitting this ball with a kick
(Item Attack)                   attack after dropping it with this move
Normal:  QCF + P                makes it bounce around.  It disappears
Easy:    Tap C / D rapidly      after rebounding four times or hitting
                                Megaman's opponent.
(Use after collecting an
item via Item Appear or         Whirlwind Hold -  Megaman fires a
Item Change.)                   little pod that shoots a column of wind
                                into the air (it's as tall as the
                                screen).  Can hit OTG--it's a bit like
                                Blackheart's Inferno attacks from MSH.

                                Leaf Shield - Megaman is surrounded by
                                whirling leaves.  The shield lasts for
                                seven seconds, and Megaman gains one-hit
                                Super Armor (sorta) with the shield
                                activated.  You can also press the Punch
                                button to fire the shield on the ground
                                or in the air, and it hits seven times.
-------------------------------------------------------------------------
(unknown 1)                     Megaman will slide down the wall.  You
Normal:  Jump against a wall,   can also charge/fire the Mega Buster
         then hold F            while sliding.  It may be possible to
                                jump and cling to walls repeatedly (?)
-------------------------------------------------------------------------
(unknown 2)                     Megaman will slide along the ground.
Normal:  Down + Hard Kick
-------------------------------------------------------------------------
Hyper Megaman                   Megaman dons his Limited Edition armor
Normal:  QCF + 2P  (air)        from MMX4 and increases in size.  He then
Easy:    Press A + B            fires a laser beam from his X Buster
Hits:    38                     along with a swarm of missiles.  The
                                'size increase' part of this move will
                                actually hit your opponent.
-------------------------------------------------------------------------
Rush Drill                      Ever-faithful Rush turns into a drill.
Normal:  QCF + 2K               Megaman hops atop him, and then Rush
Easy:    Press C + D            darts forward, hitting his opponent many
                                times.
-------------------------------------------------------------------------
Beat Plane                      Beat flies onscreen and Megaman hops up,
Normal:  QCB + 2K               "riding" him.  You can then control Beat
Hits:    42  (w/ fwd. bombs)    with the controller and make him drop
                                bombs by pressing Kick repeatedly, or
                                fire bombs forward by pressing Punch
                                repeatedly.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Hard Kick
Team Counter:          Mega Upper
Variable Combo:        Hyper Megaman
-------------------------------------------------------------------------


=========================================================================
MORRIGAN
=========================================================================

Well, her attacks are all the ES version of her moves from NightWarriors,
but all in all, I found her to be a bit disappointing.  Same animation,
same tactics, etc.  At least her Hyper Combos are nice.

-------------------------------------------------------------------------
Soul Fist                       Morrigan holds out an arm and puts her
Normal:  QCF + P  (air)         hand on her outstretched wrist.  A
Easy:    Tap A rapidly          glowing, skull like face surrounded by
                                fire appears and flies forward.  In the
                                air, it moves at a downwards angle, and
                                can be thrown multiple times.  Note that
                                the air version cannot be blocked low!
-------------------------------------------------------------------------
Shadow Blade                    Morrigan's strikes out with one of her
Normal:  F,D,DF + P             bat wings, which has a blade-like
Easy:    Tap B rapidly          appearance.  This move hits multiple
                                times.  Your standard Sho Ryu Ken parody
                                attack.
-------------------------------------------------------------------------
Shell Kick                      (unknown)
Normal:  Jump, D + MK
-------------------------------------------------------------------------
Shell Pierce                    Morrigan faces the other way and the
Normal:  Jump, D + HK           lower half of her torso and legs becomes
                                a drill surrounded by spiked tails.  This
                                move will change the arch and speed of
                                Morrigan's jump.  It works very well if
                                done quickly, resulting in a low to the
                                ground attack.
-------------------------------------------------------------------------
Vector Drain                    Morrigan grabs her opponent, then
Normal:  HCB + P  (close)       propels herself into the air using jets.
                                She spins around and then slams them into
                                the ground head first.  This move is
                                blockable, however.
-------------------------------------------------------------------------
(unknown 1)                     Morrigan flies up into the air at a very
Normal:  Hold LK, B,B or F,F    steep angle.
-------------------------------------------------------------------------
Vania Dash                      Morrigan will dash forward (down), or
Normal:  Jump, then press       backward (up).
         U,U / D,D or
         U + 3P / D + 3P
-------------------------------------------------------------------------
Soul Eraser                     Morrigan summons together a swarm of
Normal:  QCF + 2P               bats, which form into a large rotating
Easy:    Press A + B            cannon.  Morrigan uses it to fire beams
                                of revolving light at her enemy.
-------------------------------------------------------------------------
Silhouette Blade                Morrigan summons Lilith, who performs
Normal:  F,D,DF + 2P            multiple Shining Blade attacks.
Easy:    Press C + D
-------------------------------------------------------------------------
Darkness Illusion               Morrigan flies forward using her jets,
Normal:  QCF + 2K  (air)        glowing in different colors.  If she hits
                                her opponent, a double appears opposite
                                her and they perform an auto-combo
                                together.
-------------------------------------------------------------------------
Eternal Slumber                 Morrigan will throw a small heart across
Normal:  LP, MK, B, MP, HK      the screen, which moves slowly but is
(Use at Level 3)                unblockable.  If it hits, a pink curtain
                                falls over her opponent and through it
                                you can see Morrigan (and perhaps Lilith)
                                frolicking on a bed with him/her.  It
                                would seem that there are 2 versions of
                                this move, one in which Morrigan tosses
                                a heart, and another in which she
                                actually grabs you and performs the rest
                                of the move.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Shadow Blade
Variable Combo:        Soul Eraser
-------------------------------------------------------------------------


=========================================================================
RYU
=========================================================================

Normal ol' Ryu.  Using the Mode Change with LP won't do anything to him,
as far as I know.  His 1P outfit color is weird....what'd Capcom do to
it?

-------------------------------------------------------------------------
Hado Ken                        You know it, I know it.  A large blue
(Surge Fist)                    fireball that moves horizontally even
Normal:  QCF + P  (air)         when thrown in air.
Easy:    Tap A rapidly
Hits:    1,1,1
-------------------------------------------------------------------------
Sho Ryu Ken                     A rising uppercut attack.  Doesn't have
(Rising Dragon Fist)            much horizontal range.
Normal:  F,D,DF + P
Easy:    Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Senpu Kyaku           Ryu flies across the screen, spinning and
(Tornado Whirlwind Leg)         kicking out with one leg.  A hit foe is
Normal:  QCB + K                knocked down to the ground.
Easy:    Tap C / D rapidly
-------------------------------------------------------------------------
Kuchu Tatsumaki Senpu Kyaku     Ryu moves in an arc, spinning and kicking
(Air Tornado Whirlwind Leg)     out with one leg.  He moves downward if
Normal:  Jump, QCB + K          this move is performed after a jump, but
         or QCB,UB + K          moves upward if done from the ground as
Easy:    Tap C / D rapidly      listed.
-------------------------------------------------------------------------
Sa Kotsu Wari                   Ryu moves forward while punching downward
(Collar Bone Split)             with his fist.  Acts as an overhead
Normal:  F + MP                 attack.
Hits:    2
-------------------------------------------------------------------------
Senpu Kyaku                     Ryu turns and strikes out with his leg
(Whirlwind Leg)                 while making a short hop.  Works okay as
Normal:  F + MK                 a surprise attack, but not good for much
Hits:    1                      else.
-------------------------------------------------------------------------
Shinku Hado Ken                 Ryu fires a large beam of energy at his
(Vacuum Surge Fist)             opponent.  Doesn't do much block damage,
Normal:  QCF + 2P  (air)        but does lots of damage if it hits.
Easy:    Press A + B
-------------------------------------------------------------------------
Shinku Tatsumaki Senpu Kyaku    Ryu remains in place while spinning and
(Vacuum Tornado Whirlwind Leg)  kicking.  This move has a 'suck-in'
Normal:  QCB + 2K               effect and will draw in and hit an enemy
Easy:    Press C + D            who tries to attack from nearby, even if
                                they weren't hit initially.
-------------------------------------------------------------------------
Shin Sho Ryu Ken                If this move connects, Ryu hits his
(True Rising Dragon Fist)       opponent with a powerful jumping uppercut
Normal:  F,D,DF + 2P            accompanied by flashing blue bursts.  If
                                it doesn't hit, he just does a very high
                                Sho Ryu Ken that does poor block damage.
-------------------------------------------------------------------------
Mode Change                     Ryu turns his back to the screen a la
Normal:  HCB + LP  (Ryu)        Akuma as his outfit changes color.  He
         HCB + MP  (Ken)        then gains the moves and Hyper Combos of
         HCB + HP  (Akuma)      the character he has become/imitated.
                                Ryu can Mode Change no matter what style
(Use the HCB + LP version       of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma     is using.  He'll stay in a new mode even
mode and want to change back    if you switch him out to play with your
into Ryu.)                      other character.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Hado Ken
Variable Combo:        Shinku Hado Ken
-------------------------------------------------------------------------


=========================================================================
RYU  (in Ken Mode)
=========================================================================

Ryu's outfit turns red, and he gains the powers of Ken.  Woohoo!  This
includes Ken's normal moves, so Ryu loses attacks like his jumping
MP double-hit, but has Ken's long-range Hard Kick, his double-hit close
Medium Kick, and so on.

-------------------------------------------------------------------------
Hado Ken                        A large fireball.  In the air, it moves
(Surge Fist)                    at a downwards angle.  Either way, it
Normal:  QCF + P  (air)         has a limited range as it dissapates
Easy:    Tap A rapidly          shortly after being thrown.
Hits:    1,1,1
-------------------------------------------------------------------------
Sho Ryu Ken                     Unlike Ryu's Sho Ryu Ken, it has more
(Rising Dragon Fist)            horizontal range, plus sets the opponent
Normal:  F,D,DF + P  (air)      on fire.
Easy:    Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Senpu Kyaku           This move hits multiple times.  It also
(Tornado Whirlwind Leg)         has an upwards arc to it.  This can
Normal:  QCB + K                result in Ryu being left open to attack
Easy:    Tap C rapidly          if his enemy isn't close enough to be hit
                                by the first few kicks.
-------------------------------------------------------------------------
Kuchu Tatsumaki Senpu Kyaku     Ryu moves in an arc, spinning and kicking
(Air Tornado Whirlwind Leg)     out with one leg.  He moves downward if
Normal:  Jump, QCB + K          this move is performed after a jump, but
         or QCB,UB + K          moves upward if done from the ground as
Easy:    Tap C rapidly          listed.
-------------------------------------------------------------------------
Inazuma Kakato Wari             Ryu lifts his leg up high, then brings it
(Lightning Heel Split)          down, hitting his opponent with his heel,
Normal:  F + MK                 then his leg.
Hits:    2
-------------------------------------------------------------------------
Sho Ryu Reppa                   Ryu performs multiple Sho Ryu Kens while
(Rising Dragon Render)          moving forward, his fist surrounded by
Normal:  QCF + 2P               flame for the final rising uppercut.
Easy:    Press A + B
-------------------------------------------------------------------------
Shin Ryu Ken                    Ryu leaps straight up into the air,
(God Dragon Fist)               performing a spinning uppercut while
Normal:  QCF + 2K               surrounded by a helix of flame.  Connects
Easy:    Press C + D            easily after a launcher.
-------------------------------------------------------------------------
Shippu Jin Rai Kyaku            Ryu pulls back his leg, then runs across
(Gale Swift Thunder Leg)        the screen while kicking, his feet
Normal:  QCB + 2K               surrounded by fire.  He then performs a
                                Tatsumaki Senpu Kyaku and kicks his
                                opponent back to the ground for the last
                                hit.
-------------------------------------------------------------------------
Mode Change                     Ryu turns his back to the screen a la
Normal:  HCB + LP  (Ryu)        Akuma as his outfit changes color.  He
         HCB + MP  (Ken)        then gains the moves and Hyper Combos of
         HCB + HP  (Akuma)      the character he has become/imitated.
                                Ryu can Mode Change no matter what style
(Use the HCB + LP version       of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma     is using.  He'll stay in a new mode even
mode and want to change back    if you switch him out to play with your
into Ryu.)                      other character.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Hado Ken
Variable Combo:        Sho Ryu Reppa
-------------------------------------------------------------------------


=========================================================================
RYU  (in Akuma Mode)
=========================================================================

Ryu's outfit turns black, and he gains the power of Akuma!  Hey, this
beats 'Satsui no Hado Mezame ta Ryu' (Evil Ryu) anyday!  In this mode,
Ryu gains Akuma's normal attacks (i.e. he loses his double-hit jumping
Medium Punch).

-------------------------------------------------------------------------
Go Hado Ken                     Ryu hurls a medium-sized projectile made
(Great Surge Fist)              of purple energy across the screen.
Normal:  QCF + P
Easy:    Tap A rapidly
Hits:    1,1,1
-------------------------------------------------------------------------
Zan Ku Hado Ken                 Ryu throws a purple fireball at a
(Killing Sky Surge Fist)        diagonally-down angle through the air.
Normal:  Jump, QCF + P          You can throw multiple fireballs while
Easy:    Tap A rapidly          jumping.
Hits:    1,1,1
-------------------------------------------------------------------------
Go Sho Ryu Ken                  Ryu performs a Sho Ryu Ken, his fist
(Great Rising Dragon Fist)      lit with purple flame.
Normal:  F,D,DF + P
Easy:    Tap B rapidly
-------------------------------------------------------------------------
Tatsumaki Zan Ku Kyaku          Ryu delivers a powerful spinning kick
(Tornado Killing Sky Leg)       attack, his leg awash with electricity.
Normal:  QCB + K
Easy:    Tap C rapidly
-------------------------------------------------------------------------
Kuchu Tatsumaki Zan Ku Kyaku    Ryu moves in an arc, spinning and kicking
(Air Tornado Killing Sky Leg)   out with one leg.  He moves downward if
Normal:  Jump, QCB + K          this move is performed after a jump, but
         or QCB,UB + K          moves upward if done from the ground as
Easy:    Tap C rapidly          listed.
-------------------------------------------------------------------------
Ashura Sen Ku                   Ryu pauses for a moment, then glides
(Ashura's Air Flash)            forward or backward for a short or long
Normal:  F,D,DF/B,D,DB + 3P/3K  distance, depending on the buttons and
Easy:    Tap D rapidly          direction used.  While moving, he is
                                trailed by shadows, and is invincible.
-------------------------------------------------------------------------
Tenma Ku Jin Kyaku              Ryu dives downward at a steep angle,
(Demon Air Blade Leg)           spinning as he drills into his enemy
Normal:  Jump, QCF + K          with an outstretched leg.
-------------------------------------------------------------------------
Zugai Hassatsu                  Ryu moves forward while punching downward
(Head Bone Destroyer)           with an open-handed chop.  Acts as an
Normal:  F + MP                 overhead attack.
Hits:    2
-------------------------------------------------------------------------
Senpu Kyaku                     Ryu turns and strikes out with his leg
(Whirlwind Leg)                 while making a short hop.  Works okay as
Normal:  F + MK                 a surprise attack, but not good for much
Hits:    1                      else.
-------------------------------------------------------------------------
Messatsu Go-Hado                Ryu gathers together his ki in both hands
(Deadly Roaring Surge)          and unleashes a large blast of purple
Normal:  QCB + 2P               energy.  Doesn't seem to last as long as
Easy:    Press A + B            the Shinku Hado Ken.
-------------------------------------------------------------------------
Messatsu Go-Sho Ryu             Ryu performs multiple Sho Ryu Kens while
(Deadly Great Rising Dragon)    moving forward, his fist surrounded by
Normal:  QCF + 2P               purple fire during the attack.
Easy:    Press C + D
-------------------------------------------------------------------------
Tenma Go-Zan Ku                 Ryu moves his hands as if he was throwing
Demon Great Killing Sky         many air fireballs, then a blitz of
Normal:  Jump, QCF + 2P         Zan Ku Hado Kens rain down from his hands
Easy:    C + D                  at an angle.
-------------------------------------------------------------------------
Shun-goku-satsu                 Ryu glides forward, followed by shadows.
Instant Hell Murder             He grabs his opponent and the screen
Normal:  LP,LP,F,LK,HP          flashes.  When it's all over, Ryu is
(A Level 1 Super!)              standing with his back to the screen and
                                his opponent is lying on the floor.
                                Damage inflicted by this attack is
                                permanent and non-recoverable.
-------------------------------------------------------------------------
Mode Change                     Ryu turns his back to the screen a la
Normal:  HCB + LP  (Ryu)        Akuma as his outfit changes color.  He
         HCB + MP  (Ken)        then gains the moves and Hyper Combos of
         HCB + HP  (Akuma)      the character he has become/imitated.
                                Ryu can Mode Change no matter what style
(Use the HCB + LP version       of attack (Ryu, Akuma, or Ken) that he
when you're in Ken or Akuma     is using.  He'll stay in a new mode even
mode and want to change back    if you switch him out to play with your
into Ryu.)                      other character.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Go Hado Ken
Variable Combo:        Messatsu Go-Hado
-------------------------------------------------------------------------


=========================================================================
STRIDER HIRYU  (Flying Dragon)
=========================================================================

Strider really rocks.  His sword has the same sound effect from the
original Strider, and he has tons of moves.  From my (so far) brief
experience, he is very overpowered.  A guy using him was really wailing
away on everyone else.  Think of him like Guy and Gen combined (a bad
comparison, but good enough for purposes of the FAQ).  Strider teleports
away when he loses instead of just dying.

-------------------------------------------------------------------------
Ame no Murakumo                 Strider dashes forward and slashes out
(Rain Cloud Mass)               with the Cypher.  Incidentally, the name
Normal:  QCF + P                of this move is the title for one of
Easy:    Tap A rapidly          the soundtracks in the original Strider.
-------------------------------------------------------------------------
Cypher                          Strider moves very quickly and attacks
Normal:  Jump, QCF + P / K      with the Cypher.  Use Punch to make him
Easy:    Jump, tap A rapidly    move upward, or Kick to make him move
                                downward.
-------------------------------------------------------------------------
Gram                            Strider attacks with the Cypher; the
Normal:  F,D,DF + P / K  (air)  blade is substantially longer (think
Easy:    Tap B rapidly          "sword power-up" from Strider).  Use
                                Punch for a high sword attack, or Kick
                                for a low sword attack.
-------------------------------------------------------------------------
Vagula                          Strider splits into five images which
Normal:  QCB + K                reform into his normal self in mid-air.
Easy:    Tap C rapidly          He then performs a diving kick.
-------------------------------------------------------------------------
Formation A                     Strider's Terapodal Panther runs up and
Normal:  QCF + K                attacks his opponent.
Easy:    Tap D rapidly
-------------------------------------------------------------------------
Formation B                     Strider calls forth a Dipodal Saucer
Normal:  Charge B,F + P         robot which rotates around him.  Strider
                                can move and attack freely while the
                                robot is orbiting him.
-------------------------------------------------------------------------
(unknown)                       This move makes the robot become an
Normal:  Charge B,F + P  (air)  extremely large projectile that flies
         (during Formation B)   forward and rams into Strider's foe.
-------------------------------------------------------------------------
Formation C                     Strider makes a black bomb attached to a
Normal:   Charge B,F + K        parachute fall to the ground (you're
                                probably tired of Strider references by
                                now, nevermind).  The Kick button used
                                determines the location at which the bomb
                                is dropped.
-------------------------------------------------------------------------
Warp                            Strider teleports to one of six points on
Normal:  B,D,DB + P / K         the screen.  This ranges from using LP to
                                appear in the upper-left, to using HK to
                                appear in the lower-right corner.
-------------------------------------------------------------------------
Heki Hari Tsuki                 Strider leaps away and clings to the wall
(Attached Hold to Wall)         behind him using a hand sickle.
Normal:  qcb + P
-------------------------------------------------------------------------
Chaku Ji                        Strider makes a hop kick back to the
(Ground Arrival)                ground.
Normal:  Press F
-------------------------------------------------------------------------
Uwa Idou                        Strider scales up the wall.
(Moving Up)
Normal:  Press U
-------------------------------------------------------------------------
Shimo Idou                      Strider climbs down the wall.
(Moving Down)
Normal:  Press D
-------------------------------------------------------------------------
Han ?? no Heki he Idou          Strider flips to the opposite wall (?)
(Anti ?? Wall Movement)
Normal:  Tap b, then f
-------------------------------------------------------------------------
Cypher Kougeki                  Strider strikes out behind him with the
(Cypher Attack)                 Cypher.
Normal:  Press P
-------------------------------------------------------------------------
Jimen ni Habatobi-geri          Strider makes a long-ranged jumping kick
(Long Jump Kick to Ground)      back to the ground.
Normal:  Press K
-------------------------------------------------------------------------
Sliding Kick                    Strider slides forward with one leg out.
Normal:  D + HK
-------------------------------------------------------------------------
Double Jump                     A double jump.  'Nuff said.
Normal:  UB/U/UF (x2)
-------------------------------------------------------------------------
Ragnarok                        Strider dashes forward.  If he hits his
Normal:  F,D,DF + 2P            opponent, they're knocked up into the
Easy:    Press A + B            air, where Strider attacks them with
Hits:    17                     multiple images.
-------------------------------------------------------------------------
Legion                          Strider summons a host of Terapodal
Normal:  QCF + 2K               Panthers and Hawk Robots which bum rush
Easy:    Press C + D            his opponent.
Hits:    18
-------------------------------------------------------------------------
Urobolos                        Strider calls forth several Dipodal
Normal:  QCF + 2P               Saucers which follow him and move around
Hits:    (n) x2-3               the screen, shooting rings of firepower
                                each time he attacks.  The name of this
                                move is a little odd, considering that
                                the original Urobolos was the snake-like
                                boss in the arcade version of Strider.
                                This Hyper Combo will automatically end
                                if you use Ragnarok or Legion.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Ame no Murakumo
Variable Combo:        Legion
-------------------------------------------------------------------------


=========================================================================
ZANGIEF
=========================================================================

Zangief has one-hit Super Armor during his Flying Powerbomb, and two-hit
Armor during his Double Final Atomic Buster.

-------------------------------------------------------------------------
Screw Piledriver                Zangief reaches out.  If he grabs his
Normal:  360 + P  (air)         opponent, he jumps into the air while
Easy:    Tap A rapidly          spinning, and slams them down head first
Hits:    1,1,1                  onto the floor.
-------------------------------------------------------------------------
Double Lariat                   Zangief spins while holding his arms out.
Normal:  Press 3P / 3K,         The Punch version lasts longer than the
         move B/F  (air)        Kick version, although the latter Lariat
Easy:    Tap B rapidly          is invincible vs. low-aimed attacks.
Hits:    1,1,1
-------------------------------------------------------------------------
Atomic Suplex                   Zangief grabs his opponent, suplexes
Normal:  HCF + K  (close)       them, then jumps into the air and
Easy:    Tap C rapidly          suplexes them again.
Hits:    1,1,1
-------------------------------------------------------------------------
Flying Powerbomb                Zangief walks forward with his arms out,
Normal:  HCF + K                nabs his challenger, and jumps up.  He
Easy:    Tap C rapidly          inverts them and slams them head first
Hits:    1,1,1                  into the ground.
-------------------------------------------------------------------------
Banishing Flat                  Zangief steps outward and brings his
Normal:  F,D,DF + P             palm before him, his hand surrounded by
Easy:    Tap D rapidly          a green glow.  Will negate projectiles.
Hits:    1,1,1
-------------------------------------------------------------------------
Aerial Russian Slam             Zangief leaps into the air, grabs his
Normal:  F,D,DF + K             opponent, inverts them, and slams them
Hits:    1,1,1                  head first into the ground.
-------------------------------------------------------------------------
Body Press                      Zangief hold out his arms and drops on
Normal:  Jump, D + HP           his opponent using his torso.
Hits:    1
-------------------------------------------------------------------------
Headbutt                        While jumping, Zangief butts his head
Normal:  Jump, U + MP / HP      forward.  Dizzies after 2-3 hits.
Hits:    1
-------------------------------------------------------------------------
Double Knee Drop                Zangief utilizes a falling knee smash
Normal:  Jump, D + LK / MK      while in mid-air.
Hits:    1,1
-------------------------------------------------------------------------
(unknown 1)                     Zangief crouches and grabs his opponent
Normal:  DF + MP  (close)       with one hand, squeezing their abdomen
                                repeatedly.
-------------------------------------------------------------------------
(unknown 2)                     Putting his hands together, Zangief
Normal:  F + MP                 falls down while driving his elbow into
Hits:    1                      the ground.
-------------------------------------------------------------------------
(unknown 3)                     Zangief performs a short range trip kick.
Normal:  DB + MK / HK
Hits:    1,1
-------------------------------------------------------------------------
(unknown 4)                     A normal dash, but if Zangief's opponent
Normal:  F,F or 3P              is close, he suplexes them.
Hits:    1
-------------------------------------------------------------------------
Final Atomic Buster             Zangief performs multiple suplexes and
Normal:  360 + 2P               then two Screw Piledrivers.
Easy:    Press A + B
Hits:    1
-------------------------------------------------------------------------
Ultra Final Atomic Buster       A souped-up version of the FAB.  However,
Normal:  360 + 3K               this move doesn't do that much more
Hits:    1                      damage, and has a near-nil range (you
(Use at Level 3)                have to be very close for it to work).
-------------------------------------------------------------------------
Iron Body                       Zangief's skin changes color and he
Normal:  B,D,DB + LK            becomes Mega Zangi (it's his name,
                                really!  Go to CoJ's home page if you
                                don't believe me!
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Medium Punch
Team Counter:          Flying Powerbomb
Variable Combo:        Super Double Lariat  (if not in use)
                        - Zangief moves horizontally and performs
                          a continuous Double Lariat across the screen.
                       Double Final Atomic Buster  (if currently in use)
                        - Zangief and his partner rush forward and grab
                          their opponent, then piledrive him/her.
-------------------------------------------------------------------------


=========================================================================
ZANGIEF  (in Mega Zangi Mode)
=========================================================================

Mega Zangi has poor jumping range, and can't block.  However, he does
have plenty of Super Armor (3-hit).  When he's killed, he explodes!

-------------------------------------------------------------------------
Screw Piledriver                Zangief reaches out.  If he grabs his
Normal:  360 + P  (air)         opponent, he jumps into the air while
Easy:    Tap A rapidly          spinning, and slams them down head first
Hits:    1                      onto the floor.
-------------------------------------------------------------------------
Double Lariat                   Zangief spins while holding his arms out.
Normal:  Press 3P / 3K,         The Punch version lasts longer than the
         move B/F  (air)        Kick version, although the latter Lariat
Easy:    Tap B rapidly          is invincible vs. low-aimed attacks.
Hits:    1
-------------------------------------------------------------------------
Atomic Suplex                   Zangief grabs his opponent, suplexes
Normal:  HCF + K  (close)       them, then jumps into the air and
Easy:    Tap C rapidly          suplexes them again.
Hits:    1
-------------------------------------------------------------------------
Flying Powerbomb                Zangief walks forward with his arms out,
Normal:  HCF + K                nabs his challenger, and jumps up.  He
Easy:    Tap C rapidly          inverts them and slams them head first
Hits:    1                      into the ground.
-------------------------------------------------------------------------
Wocca Flame                     Zangief taunts while breathing a blast
Normal:  QCF + P                of blue fire from his mouth.
Easy:    Tap D rapidly
Hits:    1
-------------------------------------------------------------------------
Aerial Rave                     Zangief leaps into the air, grabs his
Normal:  F,D,DF + K             opponent, inverts them, and slams them
Hits:    1                      head first into the ground.
-------------------------------------------------------------------------
Body Press                      Zangief hold out his arms and drops on
Normal:  Jump, D + HP           his opponent using his torso.
Hits:    1
-------------------------------------------------------------------------
Headbutt                        While jumping, Zangief butts his head
Normal:  Jump, U + MP / HP      forward.  Dizzies after 2-3 hits.
Hits:    1,1
-------------------------------------------------------------------------
Double Knee Drop                Zangief utilizes a falling knee smash
Normal:  Jump, D + LK / MK      while in mid-air.
Hits:    1,1
-------------------------------------------------------------------------
(unknown 1)                     Zangief crouches and grabs his opponent
Normal:  DF + MP  (close)       with one hand, squeezing their abdomen
                                repeatedly.
-------------------------------------------------------------------------
(unknown 2)                     Putting his hands together, Zangief
Normal:  F + MP                 falls down while driving his elbow into
Hits:    1                      the ground.
-------------------------------------------------------------------------
(unknown 3)                     Zangief performs a short range trip kick.
Normal:  DB + MK / HK
Hits:    1
-------------------------------------------------------------------------
(unknown 4)                     A normal dash, but if Zangief's opponent
Normal:  F,F or 3P              is close, he suplexes them.
Hits:    1
-------------------------------------------------------------------------
Final Atomic Buster             Zangief performs multiple suplexes and
Normal:  360 + 2P               then two Screw Piledrivers.
Easy:    Press A + B
Hits:    1
-------------------------------------------------------------------------
Siberian Blizzard               Zangief flies into the air while using
Normal:  360 + 2K               the Double Lariat.
Easy:    Press C + D
Hits:    12
-------------------------------------------------------------------------
Iron Body                       When you're Mega Zangi, using this turns
Normal:  B,D,DB + LK            you back into normal Zangief (but it may
                                be that Zangief only stays in his 'Iron
                                Body' mode for a period of time, I
                                dunno.)
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Medium Punch
Team Counter:          Flying Powerbomb
Variable Combo:        Super Double Lariat  (if not in use)
                        - Zangief moves horizontally and performs
                          a continuous Double Lariat across the screen.
                       Double Final Atomic Buster  (if currently in use)
                        - Zangief and his partner rush forward and grab
                          their opponent, then piledrive him/her.
-------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
III.  MARVEL CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=========================================================================
CAPTAIN AMERICA
=========================================================================

The Captain seems faster in this version (his chain combos come out
at lightning speed).  I suppose that's good, but I had just gotten used
to him in MSH vs. SF when they changed him.

-------------------------------------------------------------------------
Shield Slash                    The Captain throws his shield at his
Normal:  QCF + P  (air)         opponent, either low (LP), at a standard
Easy:    Press A rapidly        height (MP), or upward at an angle (HP).
Hits:    1,1,1                  In air, he throws it downward (LP),
                                staright forward (MP) or slightly upward
                                (HP).  He has to retrieve his shield if
                                he wants to use this attack again.
-------------------------------------------------------------------------
Stars & Stripes                 Captain America uses his shield for your
Normal:  F,D,DF + P             standard rising uppercut attack.  He can
Easy:    Press B rapidly        do this move w/o the shield, but it does
                                less damage.
-------------------------------------------------------------------------
Charging Star                   Captain America charges forward, ramming
Normal:  QCF + K                with his shield/body.  If he has his
Easy:    Press C/D rapidly      shield, this move has higher priority and
                                negates projectiless, too.  If he doesn't
                                have it, then he doesn't get any of those
                                bonuses.
-------------------------------------------------------------------------
Zenten                          The Captain cartwheels forward.  He is
(Forward Revolve)               momentarily invincible, but not against
Normal:  HCB + P                throws.
-------------------------------------------------------------------------
Double Jump                     A double jump.  'Nuff said.
Normal:  UB/U/UF (x2)
-------------------------------------------------------------------------
Final Justice                   Captain America dashes forward.  If he
Normal:  QCF + 2P               hits, he performs an auto-combo.
Easy:    Press A + B
-------------------------------------------------------------------------
Hyper Charging Star             A souped-up Charging Star in which Cap'n
Normal:  QCF + 2K               is surrounded by a blue aura.
Easy:    Press C + D
-------------------------------------------------------------------------
Hyper Stars & Stripes           A souped-up multiple Stars n' Stripes
Normal:  F,D,DF + 2P            attack in which the Captain is trailed
                                by shadows.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Medium Punch, Crouching Hard Punch
Team Counter:          Stars and Stripes
Variable Combo:        Hyper Stars and Stripes  (if not in use)
                       Hyper Charging Star  (if currently in use)
-------------------------------------------------------------------------


=========================================================================
GAMBIT
=========================================================================

-------------------------------------------------------------------------
Kinetic Card                    Gambit charges up several playing cards
Normal:  QCF + P                and tosses them forward.  They can stun
Easy:    Tap A rapidly          or knockdown a hit opponent.  In air,
                                the cards fly downwards.
-------------------------------------------------------------------------
Trick Card                      Works like the Kinetic Card, but Gambit
Normal:  QCB + P                tosses several cards at an upward angle
Easy:    Tap B rapidly          instead.
-------------------------------------------------------------------------
Cajun Slash                     Gambit strikes out with a single bo swing
Normal:  F,D,DF + P             (LP), three bo attacks (MP), or a sliding
Easy:    Tap C rapidly          three-swing bo combo (HP)  Can hit an
                                enemy off-the-ground.
-------------------------------------------------------------------------
Cajun Strike                    Gambit leaps against the left or right
Normal:  Charge D,UB/U/UF +     wall (the one nearest him if you use Up)
         P, P / K               then comes down with a bo or kick attack
Easy:    Tap D rapidly          depending if Punch or Kick was used.
-------------------------------------------------------------------------
Cajun Escape                    Gambit leaps against the left or right
Normal:  Charge D,UB/U/UF + K   wall (the one nearest him if you use Up).
                                You can then press in the direction of
                                the opposite wall to make him jump over
                                to it and then fall to the ground.
-------------------------------------------------------------------------
Royal Flush                     Gambit tosses his bo into the air, then
Normal:  QCF + 2P               lets loose with a flurry of charged cards.
Easy:    Press A + B            Like the other card attacks, the actual
                                cards themselves can't be seen as they
                                move across the screen; only the impact
                                is seen.
-------------------------------------------------------------------------
Cajun Explosion                 (Right)  Gambit leaps to the right wall
Normal:  QCF + 2K               and throws a charged card down towards
Easy:    Press C + D            the ground, which explodes upon impact.
Hits:    3-12                   An open opponent is hit repeatedly until
                                they collide with the wall.
-------------------------------------------------------------------------
Cajun Explosion                 (Left)  Gambit leaps to the left wall and
Normal:  QCB + 2K               throws a charged card down towards the
Hits:    3-12                   ground, which explodes upon impact.  An
                                open opponent is hit repeatedly until
                                they collide with the wall.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Kinetic Card
Variable Combo:        Royal Flush
-------------------------------------------------------------------------


=========================================================================
HULK
=========================================================================

The Incredible Hulk has one-hit Super Armor.  In addition, his normal
moves cause block damage.

-------------------------------------------------------------------------
Gamma Tornado                   The Hulk reaches out with an arm.  If
Normal:  HCB + P                his opponent isn't blocking, he grabs
Easy:    Tap A rapidly          them by the head and whirls them around
Hits:    1,1,1                  in the air.
-------------------------------------------------------------------------
Gamma Slam                      The Hulkster digs his hands into the
Normal:  QCF + P                ground and then lifts them up, causing
Easy:    Tap B rapidly          a deluge of broken earth to surge forth.
-------------------------------------------------------------------------
Gamma Charge (Horizontal)       The Hulk rushes forward with one fist
Normal:  Charge B,F + K         out, surrounded by yellow streaks of
Easy:    Tap C rapidly          light.  While he's moving, you can press
Hits:    1,1,1  (x2)            in any direction and tap Kick again to
                                make him do a second Gamma Charge in that
                                direction.
-------------------------------------------------------------------------
Gamma Charge (Vertical)         Hulk hurls himself into the air, hitting
Normal:  Charge D,U + K         his opponent with his head while his body
Easy:    Tap D rapidly          is surrounded by yellow light.  While
Hits:    1,1,1  (x2)            he's moving, you can press in any
                                direction and tap Kick again to make him
                                do a second Gamma Charge in the specified
                                direction (yes, really).
-------------------------------------------------------------------------
Gamma Wave                      Hulk performs a Gamma Wave, but instead
Normal:  QCF + 2P               a 'tidal wave' of earth moves along the
Easy:    Press A + B            ground, pushing it up.
-------------------------------------------------------------------------
Gamma Crush                     The Hulk braces himself, then jumps into
Normal:  QCB + 2P               the air, coming down a second later with
Easy:    Press C + D            a large meteorite which he slams against
Hits:    2                      the ground.  This move homes in on the
                                Hulk's foe normally, but you can control
                                his descent with the joystick if you'd
                                like.  Holding down makes the Hulk drop
                                back to the location you started the
                                move at, but he comes down faster than
                                normal.
-------------------------------------------------------------------------
Gamma Quake                     The Hulk slams his fists into the ground,
Normal:  QCF + 2K               causing large pointed rocks to fall from
                                the ceiling.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Crouching Hard Punch
Team Counter:          Gamma Charge (Horizontal)
Variable Combo:        Gamma Wave
-------------------------------------------------------------------------


=========================================================================
SPIDER-MAN
=========================================================================

-------------------------------------------------------------------------
Web Ball                        Spidey press his fingers against his palm
Normal:  QCF + P  (air)         and fires a gob of web fluid.  When done
Easy:    Tap A rapidly          while jumping, the gob flies downward at
Hits:    1,1,1                  an angle, and Spidey hops back a bit.
                                A hit enemy is ensnared in webs for a
                                brief moment--the stronger the button
                                used, the longer the webs remain.
-------------------------------------------------------------------------
Spider Sting                    A rising uppercut attack.  You can press
Normal:  F,D,DF + P             Punch again after the first hit to add
Easy:    Tap B rapidly          a downward punch at the end.
Hits:    1,1,1 (x2)
-------------------------------------------------------------------------
Web Swing                       Spidey quickly creates a web rope that's
Normal:  QCB + K  (air)         affixed to the top of the screen and then
Easy:    Tap C rapidly          propels himself forward, kicking out with
Hits:    1,1,1                  his legs.  When the move ends, he flips
                                and lands on the ground.
-------------------------------------------------------------------------
Web Throw                       Spidey fires a sticky length of web fluid
Normal:  HCB + P                either horizontally (LP), at an angle
Easy:    Tap D rapidly          (MP), or straight up (HP).  If it hits,
Hits:    1,1,1                  he spins the length of webbing over his
                                head, spinning his opponent around in the
                                air before letting go, sending them
                                flying.  You can rotate the joystick
                                around after this move hits to make
                                Spidey spin his opponent around more.
-------------------------------------------------------------------------
Triangular Jump                 Your standard triangle jump.
Normal:  Jump back against a
         wall, then press F
-------------------------------------------------------------------------
Delayed Jump                    Spidey will remain crouched against the
Normal:  Jump back against a    wall until you release the controller.
         wall, then hold F
-------------------------------------------------------------------------
Air Dash                        Spidey quickly moves back or forward.
Normal:  Jump, then B,B / F,F
         or b + 3P / f + 3P
-------------------------------------------------------------------------
Maximum Spider                  Spiderman leaps against the wall behind
Normal:  QCF + 2P  (air)        him and then dives towards his opponent;
Easy:    Press A + B            you can help control his dive using the
                                joystick.  If he hits, he knocks his
                                enemy up into the air and bounces from
                                wall to wall as he punches them.
-------------------------------------------------------------------------
Crawler Assault                 Spiderman races along the ground,
Normal:  QCF + 2K               punching and kicking.  This move can hit
Easy:    Press C + D            off-the-ground, and the final hit can hit
                                an opponent who is _behind_ Spidey.
-------------------------------------------------------------------------
Ultimate Web Throw              Spidey leaps against the wall directly
Normal:  QCB + 2P               behind him and fires a large blast of
                                web fluid that creates a huge spider web
                                in the middle of the screen.  If his
                                opponent is hit, they become stuck in
                                the web.  Spidey then hits them with a
                                long gob of web fluid (like the Web
                                Throw), and spins them around, moving
                                faster and faster before slamming them
                                into the ground.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Medium Punch
Team Counter:          Spider Sting
Variable Combo:        Crawler Assault
-------------------------------------------------------------------------


=========================================================================
VENOM
=========================================================================

-------------------------------------------------------------------------
Venom Fang                      Venom turns into a black, spherical blob
Normal:  QCF + P                and flies across the screen in an arc.
Easy:    Tap A rapidly          Hits multiple times.
-------------------------------------------------------------------------
Web Throw                       Venom strikes out with a black tendril
Normal:  HCB + P                that moves forward (LP), upward at an
Easy:    Tap B rapidly          angle (MP) or straight up (HP).  If his
                                opponent is hit, he slams them into the
                                ground on either side of him repeatedly.
-------------------------------------------------------------------------
Venom Rush                      Venom's outfit sinks into the ground,
Normal:  QCF + K                and black tendrils rise out of the ground
Easy:    Tap C / D rapidly      a certain distance away.
-------------------------------------------------------------------------
(unknown 1)                     (unknown)
Normal:  QCB + K
-------------------------------------------------------------------------
Air Dash                        Venom quickly moves back or forward.
Normal:  Jump, then B,B / F,F
         or b + 3P / f + 3P
-------------------------------------------------------------------------
Venom Web                       Venom leaps into the midst of the screen
Normal:  QCF + 2P               and creates a large web.  If his opponent
Easy:    Press A + B            is hit, he runs up and nails them with an
Hits:    12                     auto-combo.
-------------------------------------------------------------------------
Death Bite                      Venom's outfit oozes into the ground.
Normal:  QCF + 2K               Hundreds of outfits then surge out of
Easy:    Press C + D            the ground and knock around Venom's foe,
                                similar in effect to Magneto's Magnetic
                                Shockwave.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Medium Punch
Team Counter:          Venom Fang
Variable Combo:        Death Bite
-------------------------------------------------------------------------


=========================================================================
WAR MACHINE
=========================================================================

-------------------------------------------------------------------------
Shoulder Cannon                 War Machine fires a large blast of light
Normal:  QCF + P  (air)         from a shoulder-mounted cannon.  Similar
Easy:    Tap A / B rapidly      both in appearance and effect to Iron
                                Man's Uni Beam.  Hits multiple times.
-------------------------------------------------------------------------
Low Shoulder Cannon             War Machine fires a large blast of light
Normal:  QCF + K                from a shoulder-mounted cannon while
Easy:    Tap A / B rapidly      kneeling.  Works just like the Shoulder
                                Cannon, but hits low.
-------------------------------------------------------------------------
Repulsor Blast                  War Machine holds both his hands over his
Normal:  HCB + P                heads and fires a creeping blast of light
Easy:    Tap C rapidly          in various directions: lower left, upper
                                right, lower right, then upper left.
                                This move can hit off-the-ground.
-------------------------------------------------------------------------
Smart Bomb                      War Machine fires two bombs from his
Normal:  Press MP + LK  (air)   shoulder caches that fall to the floor.
Easy:    Tap D rapidly
-------------------------------------------------------------------------
Flight                          War Machine's boots emit a burst of fire.
Normal:  QCB + 3K  (air)        You can then move around in the air using
                                the joystick and use air special moves.
                                You can also air dash by tapping twice in
                                any of the eight directions, or by
                                pressing in any direction + 3P.
-------------------------------------------------------------------------
Palm Repulsor                   While flying, War Machine can fire a
Normal:  Any direction + HP     short ranged burst of energy in eight
         (during Flight)        directions from his palm.  It's possible
Hits:    1                      to do this move when not using Flight,
                                but it only works when jumping and you
                                can only use the forward-directed angles.
-------------------------------------------------------------------------
Hard Knee                       War Machine performs a knee press with
Normal:  Jump, D + MK           both legs, diving down at an angle.
Hits:    1
-------------------------------------------------------------------------
(unknown 1)                     War Machine will fire a missile from his
Normal:  D + HP  (from afar)    shoulder.  The missile goes full screen,
Hits:    1                      and travels low to the ground.
-------------------------------------------------------------------------
Proton Cannon                   A large mechanical cannon forms in the
Normal:  QCF + 2P               air and floats down.  War Machine sets
Easy:    Press A + B            the cannon on his shoulder, then a wide
Hits:    30                     burst of energy shoots forth from the
                                weapon.  This move will hit an opponent
                                during the initial animation (when the
                                cannon appears on screen and moves
                                downwards).
-------------------------------------------------------------------------
War Destroyer                   War Machine exposes a pack on the back of
Normal:  F,D,DF + 2P            his body.  A pillar of rockets then fire
Easy:    Press C + D            up and out of the pack, then fall down to
Hits:    6   (on way down)      the ground.
         14  (up, and down)
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Hard Kick
Team Counter:          Repulsor Blast
Variable Combo:        Proton Cannon
-------------------------------------------------------------------------


=========================================================================
WOLVERINE
=========================================================================

-------------------------------------------------------------------------
Berserker Barrage               Wolverine runs forward while slashing
Normal:  QCF + P                madly with his claws.  Tap the Punch
Easy:    Tap A rapidly          buttons for more hits; get them all in
                                on the HP version, and Wolverine's enemy
                                will fly across the screen.
-------------------------------------------------------------------------
Tornado Claw                    Wolverine leaps into the air while
Normal:  F,D,DF + P             spinning and slicing with his claws.
Easy:    Tap B rapidly          Again, tapping Punch increases the number
                                of his possible.
-------------------------------------------------------------------------
Berserker Slash                 Wolverine runs forward and delivers a
Normal:  QCB + P                single powerful slash.  This move will
Easy:    Tap C / D rapidly      go under some attacks, like projectiles.
Hits:    1,1,1                  It's easier to connect with the LP ver.,
                                but the HP version has a better chance
                                of going through attacks.
-------------------------------------------------------------------------
Drill Claw                      Wolverine flies in the desired direction,
Normal:  Any direction          spinning his whole body like a drill.
         + MP + LK  (air)
Hits:    1,1,1
-------------------------------------------------------------------------
Sliding Claw                    Wolverine slides along the ground stomach
Normal:  DF + HP                first, holding his claws before him.
Hits:    1
-------------------------------------------------------------------------
Head Stomp                      Wolverine drops down out of the air,
Normal:  Jump, D + HK           using a knee smash attack.
Hits:    1
-------------------------------------------------------------------------
Weapon X                        Wolverine unsheaths his claws, then
Normal:  F,D,DF + P             races forward.  If he hits, he performs
Easy:    Press A + B            an auto-combo.
-------------------------------------------------------------------------
Fatal Claw                      Wolverine spins in place while jumping,
Normal:  Jump, F,D,DF + K       then pauses, an X-shaped blast of energy
Easy:    Press C + D            emitting from his body.
-------------------------------------------------------------------------
Berserker Barrage X             Wolverine unsheathes his claws and uses
Normal:  QCF + 2P               an enhanced Berserker Barrage attack.
                                Tap the Punch buttons for more hits.
-------------------------------------------------------------------------
Berserker Charge                Wolverine is trailed by multiple images.
Normal:  QCB + 2P               For a short period, all of his attacks
                                hit more times than usual.  In addition,
                                he also moves and jumps faster.
-------------------------------------------------------------------------
Aerial Rave Launcher:  Standing Hard Kick
Team Counter:          Berserker Barrage
Variable Combo:        Berserker Barrage X
-------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IV.  HIDDEN CHARACTERS MOVES LIST
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=========================================================================
CARNAGE
=========================================================================

-------------------------------------------------------------------------
(unknown 1)
Normal:  QCF + P
-------------------------------------------------------------------------
(unknown 2)
Normal:  HCB + P
-------------------------------------------------------------------------
(unknown 3)
Normal:  QCF + K, tap K
-------------------------------------------------------------------------
(unknown 4)
Normal:  QCF + 2P
-------------------------------------------------------------------------
(unknown 5)
Normal:  QCF + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------


=========================================================================
MORRIGAN + LILITH
=========================================================================

-------------------------------------------------------------------------
(unknown 1)
Normal:  QCF + P  (air)
-------------------------------------------------------------------------
(unknown 2)
Normal:  F,D,DF + P
-------------------------------------------------------------------------
(unknown 3)
Normal:  Jump, D + MK
-------------------------------------------------------------------------
(unknown 4)
Normal:  Jump, D + HK
-------------------------------------------------------------------------
(unknown 5)
Normal:  HCB + P  (close)
-------------------------------------------------------------------------
(unknown 6)
Normal:  Jump, then press U,U / D,D or U + 3P / D + 3P
-------------------------------------------------------------------------
(unknown 7)
Normal:  QCF + 2P
-------------------------------------------------------------------------
(unknown 8)
Normal:  F,D,DF + 2P
-------------------------------------------------------------------------
(unknown 9)
Normal:  QCF + 2K
-------------------------------------------------------------------------
(unknown 10)
Normal:  LP,LP,f,LK,HP  (Level 1)
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------


=========================================================================
ROLL
=========================================================================

-------------------------------------------------------------------------
(unknown 1)
Normal:  F,D,DF + P
-------------------------------------------------------------------------
(unknown 2)
Normal:  Press HP  (air)
-------------------------------------------------------------------------
(unknown 3)
Normal:  Charge HP  (air)
-------------------------------------------------------------------------
(unknown 4)
Normal:  QCB + K
-------------------------------------------------------------------------
(unknown 5)
Normal:  QCB + K after unknown 4
-------------------------------------------------------------------------
(unknown 6)
Normal:  QCF + P after unknown 4 / 5
-------------------------------------------------------------------------
(unknown 7)
Normal:  Jump against a wall, then hold f
-------------------------------------------------------------------------
(unknown 8)
Normal:  D + HK
-------------------------------------------------------------------------
(unknown 9)
Normal:  QCF + 2P
-------------------------------------------------------------------------
(unknown 10)
Normal:  QCF + 2K
-------------------------------------------------------------------------
(unknown 11)
Normal:  QCB + 2P
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------


=========================================================================
SHADOW LADY
=========================================================================

-------------------------------------------------------------------------
(unknown 1)
Normal:  QCF + P
-------------------------------------------------------------------------
(unknown 2)
Normal:  F,D,DF + P, tap P
-------------------------------------------------------------------------
(unknown 3)
Normal:  QCF + K
-------------------------------------------------------------------------
(unknown 4)
Normal:  HCB + K
-------------------------------------------------------------------------
(unknown 5)
Normal:  QCF + 2P
-------------------------------------------------------------------------
(unknown 6)
Normal:  QCF + 2K
-------------------------------------------------------------------------
(unknown 7)
Normal:  Charge B,F,B,F + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------


=========================================================================
ORANGE HULK
=========================================================================

-------------------------------------------------------------------------
(unknown 1)
Normal:  HCB + P
-------------------------------------------------------------------------
(unknown 2)
Normal:  QCF + P
-------------------------------------------------------------------------
(unknown 3)
Normal:  Charge B,F + K, direction + K
-------------------------------------------------------------------------
(unknown 4)
Normal:  Charge D,U + K, direction + K
-------------------------------------------------------------------------
(unknown 5)
Normal:  QCF + 2P
-------------------------------------------------------------------------
(unknown 6)
Normal:  QCB + 2P
-------------------------------------------------------------------------
(unknown 7)
Normal:  QCF + 2K
-------------------------------------------------------------------------
Aerial Rave Launcher:
Team Counter:
Variable Combo:
-------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
V.  THE HELPERS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After picking your second character, quickly press and hold the following
buttons to get a certain helper:

-------------------------------------------------------------------------
Unknown Soldier                         Fires a beam from his gun and
Code:  Start + LP                       from his satellite.
Uses:  4 times per battle
-------------------------------------------------------------------------
Lou                                     Shoots arrows from his bow.  Lou
Code:  Start + MP                       is so short that his attacks must
Uses:  8 times per battle               be blocked low.
-------------------------------------------------------------------------
Saki                                    Saki fires a laser from her
Code:  Start + HP                       large cannon.
Uses:  7 times per battle
-------------------------------------------------------------------------
Pure and Fur                            Causes a bunch of dice to rain
Code:  Start + LK                       down from the sky.
Uses:  5 times per battle
-------------------------------------------------------------------------
Psylocke                                Psylocke does her original Hyper
Code:  Start + MK                       X (a Psi-Thrust) across the
Uses:  5 times per battle               screen.  Cannot be re-directed.
-------------------------------------------------------------------------
Michelle Heart                          She'll fire three beams digonally
Code:  Start + LP + LK                  downward from the air.
Uses:  6 times per battle
-------------------------------------------------------------------------
Iceman                                  He causes many icicles to appear
Code:  Start + MP + MK                  in the air and fall downwards.
Uses:  4 times per battle
-------------------------------------------------------------------------
King Arthur                             Arthur chucks three lances at
Code:  Start + LP + MP                  his opponent.
Uses:  8 times per battle
-------------------------------------------------------------------------
Ton-Pu  (East Wind)                     Ton-Pu leaps into the screen
Code:  Start + LP + HP                  while kicking, a blade-like arc
Uses:  9 times per battle               following her foot.
-------------------------------------------------------------------------
Juggernaut                              Performs a Juggernaut Headcrush.
Code:  Start + LP + MK                  This move can cancel projectiles.
Uses:  3 times per battle
-------------------------------------------------------------------------
Devilot                                 Devilot appears in her Cyberbots
Code:  Start + MP + HP                  mech, which explodes and causes
Uses:  5 times per battle               damage to anyone nearby.
-------------------------------------------------------------------------
Thor                                    Thor lifts Mjollnir and a beam
Code:  Start + LK + MP                  of thick lightning streams from
Uses:  8 times per battle               it across the screen.
-------------------------------------------------------------------------
Magneto                                 Throws an EM Disruptor.  Slow
Code:  Start + LK + HP                  to start, but a useful attack.
Uses:  7 times per battle
-------------------------------------------------------------------------
US Agent                                Performs a Charging Star.  He
Code:  Start + MK + HP                  can negate projectiles during
Uses:  5 times per battle               this move.
-------------------------------------------------------------------------
Cyclops                                 Cyclops fires a crouching Optic
Code:  Start + LP + LK + MP             Blast.
Uses:  7 times per battle
-------------------------------------------------------------------------
Storm                                   Storm waves her hands and a
Code:  Start + LP + LK + HP             swirling column of wind rises up
Uses:  6 times per battle               from the ground.
-------------------------------------------------------------------------
Colossus                                Appears in the air and moves
Code:  Start + LP + MP + MK             forward as well as down while
Uses:  5 times per battle               ramming with his shoulder.
-------------------------------------------------------------------------
Anita                                   She appears with various objects
Code:  Start + LP + MP + HP             rotating around her.  After a
Uses:  5 times per battle               moment, she fires them forward.
-------------------------------------------------------------------------
Shadow                                  Performs his Shadow Justice
Code:  Start + LP + MK + HP             Hyper Combo.  Cannot be chosen
Uses:  4 times per battle               randomly.
-------------------------------------------------------------------------
Sentinel                                Sentinel flies forward while
Code:  Start + MP + MK + HP             making multiple attacks.  Cannot
Uses:  3 times per battle               be chosen randomly.
-------------------------------------------------------------------------
Jubilee                                 Sparks appear in the air and
Code:  Start + LK + MP + HP             home in on your opponent.
Uses:  8 times per battle
-------------------------------------------------------------------------
Rogue                                   Rogue does her multi-punch attack
Code:  Start + LP + MP + HP + LK        from X-Men vs. SF (the anti-air
Uses:  7 times per battle               version).
-------------------------------------------------------------------------


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VI.  PLAYING THE GAME
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Aspects of gaming include:

Helper Stocks:     After picking your characters, you get to pick from
                   twenty 'helper' characters, using a roulette style
                   select similar to MSH's random select.  During each
                   battle, you have a predetermined number of helper
                   stocks, and you can expend one to have your helper
                   appear and deliver an attack.

Early Hyper Level: You now begin each battle with one level of Hyper
                   Gauge power already stored.

Regaining Life:    While fighting, you may get damaged and lose life.
                   You'll notice that of the damage inflicted, some of
                   it completely reduces the life bar, and the rest of
                   it is represented by a red bar.  If you switch
                   characters, so that the person who was injured was
                   inactive, their life bar will begin to refill and
                   they'll slowly regain life, up to the amount shown
                   in the red bar.  Wolverine has a 'healing' power
                   that is always active and so regains more life while
                   inactive than other characters.

Easy Mode:         (I only use Easy Mode if I pick it by accident, so
                   this may not be correct.  Also, it's based on MSH
                   vs. SF, not M vs. C, so there may be some minor
                   differences).

                   Easy Mode uses this layout for the buttons:

                   Light Punch    Medium Punch (A)    Hard Punch (B)

                   Light Kick     Medium Kick (C)     Hard Kick (D)

                   When you tap one of the "letter buttons" three
                   times in about half a second, your character will
                   automatically perform the Hard version of the
                   assigned special move.  In some cases, more than
                   one move can be done with the same button (such
                   as a Tatsumakisenpukyaku (ground) or Kuchu
                   Tatsumakisenpukyaku (air), depending on the location
                   of your character.  For some characters, a lettered
                   button will have no effect, or more than one button
                   will produce the same move when tapped.

                   Furthermore, when you have one level of Hyper Power
                   and you press together two buttons (it's always
                   A+B and/or C+D), you'll automatically perform a
                   Hyper Combo.  Again, you may be able to do more than
                   one Hyper Combo depending on the location of your
                   character.

                   You can also take advantage of Automatic Chain
                   Combos.  Simply hit your opponent with a Light or
                   Medium Attack (?) and you'll tack on an extra
                   attack (for Medium) or an extra two attacks (for
                   Light).  This works on the ground as well in the
                   air, and you can interrupt it with a special move
                   by performing that move or tapping the appropriate
                   button during the combo (see above).

                   Finally, you can perform automatic Aerial Rave
                   Combos.  Even if you don't know your character's
                   launcher, pressing together Light Punch + Light
                   Kick, will make your current player perform his
                   launcher (you still have to be standing/crouching
                   according to your character).  If it connects, you
                   need only press up and then press either Light
                   Punch or Light Kick (?) to perform an automatic
                   Aerial Rave.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VII.  TRICKS, CODES, MISCELLANEOUS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

CHANGE CHARACTER LINEUP
-------------------------------------------------------------------------
Press and hold all three Punches during the 'vs.' screen in order to
change the lineup (2nd chosen character is now first up).  You can repeat
this code again to reset the lineup.


BEAT UP A BEATEN OPPONENT
-------------------------------------------------------------------------
After killing your last opponent with any move except for a Variable
Combo or Variable Cross, you can press START to move around and attack
your opponent using normal attacks, special moves, even Hyper Combos!
However, some characters have win poses that prevent them from using
this trick.


???
-------------------------------------------------------------------------
After killing your last opponent, press START, then hold all three kick
buttons to make something happen (?).


FIGHT HIDDEN CHARACTERS
-------------------------------------------------------------------------
I have yet to see any of these guys/gals myself, but I guess it's a two-
on-one battle between your team and the hidden character.  'Finishes'
mean you do that move/requirement against the last surviving opponent to
kill him/her and win the battle.

CARNAGE
 - Never let you or your partner die.
 - Get the First Attack bonus every battle.  Also, switch your
   character lineup for each battle.
 - Get 2 Variable Cross Finishes and 1 Support Character Finish
   before moving on to stage 6.

MORRIGAN + LILITH  (Morrigan with Lilith's color scheme)
 - Never let you or your partner die.
 - Use your Support Character at least once per battle.
 - Get 2 Variable Cross Finishes and 1 Support Character Finish
   before moving on to stage 6.

ROLL  (Looks different, but plays just like Megaman)
 - Never let you or your partner die.
 - Use your Support Character at least twice per battle.
 - Get 2 Variable Cross Finishes and 2 Support Character Finishes
   before moving on to stage 6.

This must be quite a funny fight!  BTW, Roll is Megaman's girlfriend,
not his sister, if I recall correctly (perhaps I don't!)

SHADOW LADY
 - Never let you or your partner die.
 - Get 5 Variable Cross Finishes.
 - Get 1 Support Character Finish.
 - Use your Support Character at least once per battle.
 - Switch your character lineup during the first battle.

SPECIAL WAR MACHINE
 - Never let you or your partner die.
 - Get 2 Variable Cross Finishes before moving on to stage 6.

ORANGE HULK
 - Never let you or your partner die.
 - Get 2 Variable Cross Finishes and 2 Hyper Combo Finishes before
   moving on to stage 6.


PLAY WITH THE HIDDEN CHARACTERS
-------------------------------------------------------------------------
All these codes are unconfirmed:

CARNAGE
Move your cursor to Chun-Li and enter the following code:

 R, D^4, L, U^4, R^2, D^2, L^2 D^2, R^2, U^4, L^2, U


MORRIGAN + LILITH
Move your cursor to Chun-Li and enter the following code:

 L^2, D^2, R^2, U^2, D^4, L^2, U^4, R, L, D^4, R^2, U^4,
 L^2, D^4, R, D


ROLL
Move your cursor to Zangief and enter the following code:

 L^2, D^2, R^2, D^2, L^2, U, R, U^2, R^2


SHADOW LADY
Move your cursor to Morrigan and enter the following code:

 U, R^2, D^4, L^2, U^4, R^2, L^2, D^2, R^2, D^2, L^2, U^2,
 R^2, U^2, L^2, D^5


ORANGE HULK
Move your cursor to Chun-Li and enter the following code:

 R^2, D^2, L^2, R^2, D^2, L^2, U^4, D^2, R^2, U^2, D^4,
 U^4, L, U


FIGHTING ONSLAUGHT
-------------------------------------------------------------------------
Onslaught comes in two flavors, vanilla and strawberry.  Er...I mean, he
has two forms.

The first form is a Magneto rip-off with the following moves:

 - Magnetic Shockwave  (like Magneto's move)
 - Mega Optic Blast    (like Cyclops's move)
 - Shoulder Charge     (like Thanos' move)
 - Hyper Grav          (like Magneto's move; it's also unblockable)
 - Magnetic Tempest    (like Magneto's move)

These aren't the actual names of the moves, nor are they exactly like
these moves, but they're similar in use and appearance :)  Onslaught
also has two original abilities as well: the first one is to teleport,
which he usually does while you're attacking, especially during combos.
The second one is his ability to take a breather from battle and let
one of the hidden characters fight for him.  Luckily for you, they
always start with 1/3rd energy or less.

The second form is an Apocalypse-off with the following moves:

 - Eye Laser          (like Apocalypse's Eye Laser)
 - Claw Smash         (Apocalypse's spiked mace attack)
 - Claw Attack        (Apocalypse's drill attack; hits less times)
 - Hyper Grav         (a la Magneto; it's also unblockable)
 - Magnetic Tempest   (Magneto's Magnetic Tempest)

After beating both forms, the game is over.  It's not known at this time
if you can still beat up your partner as in MSH vs. SF, or if there are
any secret bosses like Akuma or Cyber-Akuma.

To beat Onslaught with:

Strider Hiryu - Against his first form, keep sliding at him when he
                attempts the Mega Optic Blast from close range.


CHARACTER ENDINGS
-------------------------------------------------------------------------
RYU:
Ken is telling Sean how Ryu created all the special moves involved in
Shotokan karate and that he should ask Ryu for training. Once he does,
Ken jumps away saying "Now I can go shopping with Eliza!" and Ryu says
something like "Okay Sean... give me your best shot!"

CHUN-LI:
The Chunster confronts Bison, saying that he is trapped, but then Bison
says that SHE is the one who is trapped, and she gets zapped by
something. Bison plans to bring her to Shadoloo, but then Shadow jumps
in and gives Bison a Somersault Justice.  Chun comes to and wonders who
it was that saved her.

ZANGIEF:
Boasts about his invincible iron body and then picks a fight with a
Cyberbots robot. A view is shown of the Earth with an explosion,
presumably Zangief FAB'ed it.

STRIDER:
"Target terminated. Mission completed." He jumps onto his hang glider,
then jumps on to the back of a whale. The End. (if you didn't beat the
arcade Strider, you might not get the reference).

CAPTAIN COMMANDO:
Back at Avengers HQ, a guy mentions that Onsalught has been defeated.
Then, Captain appears on the big-ass monitor of theirs and says "We
have defeated Onslaught. Now some peace will be restored to the world."
"Who are you?" "I am Captain Commando." (Note: if you've seen the end
of the Captain Commando arcade game, this should look familiar)

MEGAMAN:
The blue bomber picks up the item left behind by Onslaught then teleports
away. A screen is then showing saying "You got Magnetic Shockwave!" with
Mega Man doing a Magnetic Shockwave. Cute. (I see the rumors have already
started so let me say right now... NO YOU CAN'T USE IT!!)

MORRIGAN:
She states that there isn't anyone strong enough, then Ryu jumps on the
screen to challenge her. The game does a "READY... FIGHT!" message, but
then they end up playing Puzzle Fighter! Best ending by far!

JIN:
Onslaught (as a bunch of molecules) says that he is not defeated, and
then Jin does his Jin Tornado move. The screen whites out, and Ryu is
looking up at the sky, wondering if Jin will return.

SPIDER-MAN:
Gets the idea for a great headline "Spider-Man and  team up to defeat Onslaught!" and so he takes a
picture of themselves. He says that "J.J. will probably make me look
like the bad guy, but I need the money to make a living!"

CAPTAIN AMERICA:
All the "good guys" are back at Avengers HQ, where he tells them that
they were summoned here to help fight Onslaught, and that now that he's
been defeated they can return to where they came from.

HULK:
Captain America sacrifices himself to defeat Onslaught's final form (as
thosem molecules or whatever). Hulk tries to stop him, but to no avail.
Professor X tells Hulk and the other Marvel characters that what he did
was unselfish and brave, or something. Cool ending.

GAMBIT:
Hits on Morrigan, but Rogue shows up saying "Havin fun without me sugah?"
and carries him away.

WOLVERINE:
Logan and Professor X talk about how Onslaught was created from the bad
side of the Prof and Magneto, or something. They talk about rebuilding
the earth or some crap. I don't remember this one that well.

WAR MACHINE:
"Mission completed", and Iron Man... er, War Machine flies away, "The war
for peace still continues", blah blah blah.

VENOM:
Decides to team up with whoever his partner is to fight evil. I don't
really remember this one either, it was pretty cheesy.


COMMENTS
-------------------------------------------------------------------------
This section is primarily because the game isn't in a lot of places yet
and I want to let people know what it's like, and what it's pros and
cons are.

First of all, TURBO speed is really really fast.  Much more so than
MSH vs. SF.  It's a little disorienting and is actually annoying.  I'll
have to start playing Normal again until I get used to it (which I
haven't done since SSF2T)!

The backgrounds are full of stuff but are ultimately not interesting.
It's very annoying though, as the X-Men vs. SF and MSH vs. SF
backgrounds were very clean, and now the cluttered backgrounds only
make things hard to see.

There's a new background for Hyper Combos as well, which sort of looks
like flowing blue-green glaciers.  It's really uninspired (a lot like
the SF3 background for SAs), but enough of that.  There's also some
sort of weird color change during a Variable Cross, but the guy who
did it to me killed me so fast that I couldn't tell what it was.

About the characters:  Well, the characters all have funky colors, and
none of them are too interesting aside from the new characters.  Venom,
in particular, is very slick looking and so is Strider.  Others, like
Wolverine and Ryu, have the same old graphics as last time, which makes
moves like the Weapon X look pretty lame when compared to a flashy move
like Strider's Ragnarok.  To be quite frank, all of the new characters
outshine the old ones, except recently new characters like Gambit.

More importantly, the damage in this game is NUTS.  Remember back in
MSH vs. SF, when some characters were way overpowered and/or certain
moves did ridculously high or low damage?  Well, it's like that again
in M vs. C.  For instance, the Berseker Barrage X doesn't do much
damage (thankfully), but the Hyper Megaman move does _insane_ damage
(it killed my opponent who had just under half life).  I don't know
about you, but I like the balance in the last VS. game, and why Capcom
would go back to X-Men vs. SF's damage levels is just plain
incomprehensible.  Of the six games I played, I lost/won against both
characters in a very short period of time.  It may be that the healing
rate has been lessened for non-active characters, I don't know, but
the damage ratings really suck.

Air combos are seemingly not as abuseable in this game.  One person who
I fought against only manged to launch me up two or three times, and
his 6-hit air combo didn't do much damage.  This is really nice,
especially because "floaters" (people who do air combos exclusively)
were far too prevalent in former VS games.  The downside is that special
move damage is so pumped up that there's no point in doing air combos
when a normal move will take off lots of life.  Still though, it's a
welcome change.  I, for one, got tired of being endlessly comboed
against by some "skilled" Wolvie player.

Finally, the team helpers are cool.  Some of them are very useful, like
the Unknown Soldier, who's gun attack is very fast, but others are
predictable, like Colossus or the little elf who drops dice.  Most of
them don't seem to do much damage, but in most cases you can move during
the end of the move.  Even though your character poses or taunts when you
summon them, it's entirely possible, for example, to have the Unknown
Soldier fire his beam, then dash forward and attack your opponent, who is
still reeling from the gun beam attack.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VIII.  SPECIAL THANKS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------
Shinichi Nakada                                
-------------------------------------------------------------------------
 - Information on the hidden character's moves taken from his post to
   alt.games.sf2.

-------------------------------------------------------------------------
Dark Blaze                                         
-------------------------------------------------------------------------
 - LOTS of various tips and hella info. on the number of hits for the
   Hyper Combos.  Provided all the new Onslaught information, too!

-------------------------------------------------------------------------
Ezekiel Li                                             <8986@ipoline.com>
                                    (www.geocities.com/Tokyo/Ginza/7141/)
-------------------------------------------------------------------------
 - Information on selecting your helpers.

-------------------------------------------------------------------------
Matt Hall                                               
-------------------------------------------------------------------------
 - Info on the Eternal Slumber, UFAB, Variable Cross timing, and other
   misc. corrections.  Also provided _all_ of the ending info.

-------------------------------------------------------------------------
Ken "Hoju" Gaskell
-------------------------------------------------------------------------
 - Also provided info. on the Eternal Slumber.

-------------------------------------------------------------------------
Edward T. Ma                                           
-------------------------------------------------------------------------
 - Notes on several characters and gameplay notes taken from his guide.

-------------------------------------------------------------------------
Silver Sage                                       
-------------------------------------------------------------------------
 - Several gameplay and character notes and corrections taken from his
   guide.

-------------------------------------------------------------------------
Lancer                                           
                                  (home1.pacific.net.sg/~lancer/yr98.htm)
-------------------------------------------------------------------------
 - For the Shadow and Sentinel codes.
 - (v0.6)  For the 'Fight Secret Character' codes.


-------------------------------------------------------------------------
Migs Rustia                                       
                                   (www.geocities.com/Area51/Vault/5027/)
-------------------------------------------------------------------------
 - Most of the move descriptions for the new guys are from his excellent
   page.
 - (v0.3)  Some information on the new characcters taken from his page.
 - (v0.5)  More good stuff borrowed from Migs' page.
 - (v0.6)  Specific helper info. taken from his page, as well as the
           codes letting you play as M+L, Mecha Chun-Li, and Roll.
 - (v0.7)  More codes borrowed from his page.

-------------------------------------------------------------------------
Capcom of Japan                                        (www.capcom.co.jp)
-------------------------------------------------------------------------
 - Lots of good info. gleaned from their page.  All ya gotta know is a
   little Japanese!
 - (v0.7)  More info. from CoJ's page.

-------------------------------------------------------------------------
Anthony Cannon                                          
-------------------------------------------------------------------------
 - Strider info. taken from his mini-moves list.

-------------------------------------------------------------------------
James Kuroki                                         
-------------------------------------------------------------------------
 - Lots of various Marvel vs. Capcom information.  Some of the
   descriptions are from him, too.  Nice job!

-------------------------------------------------------------------------
Henry Moriarty                               
                                                    (mmcafe.telnet.or.jp)
-------------------------------------------------------------------------
 - All of the game system info. and some new character/new move info.
   taken from his M vs. C Perfect Player's Guide.

-------------------------------------------------------------------------
John Culbert                                     
                          (www.geocities.com/SiliconValley/Heights/1910/)
-------------------------------------------------------------------------
 - Some combo info. and move notes borrowed from his MSH FAQ.

-------------------------------------------------------------------------
Yow Hong Chieh                                         
                             (www.geocities.com/TimesSquare/Castle/3009/)
-------------------------------------------------------------------------
 - Some info. taken from his MSH vs. SF moves list.

-------------------------------------------------------------------------
Nammy                                                    
-------------------------------------------------------------------------
 - Some various info. in here was from Nammy's X-Men vs. SF guide.

-------------------------------------------------------------------------
Charles Washington                                      
-------------------------------------------------------------------------
 - Some info. in here was from his MSH vs. SF FAQ.

Remember folks, copying sucks!  So please don't use info. without
giving credit!

My question is: Where's DAN!?  Maybe Ryu can Mode Change into him!?
Let's face it, a Capcom game without Dan just isn't a good game :)

That's it!

Unpublished work Copyright 1998 Kao Megura

    Source: geocities.com/siliconvalley/heights/5907

               ( geocities.com/siliconvalley/heights)                   ( geocities.com/siliconvalley)