// File generated by sced
// Sat Jul 19 13:54:35 1997

#declare ambient_light_level = 0.1

#include "colors.inc"


// Camera definition
camera {
	location < 241, 102, 109 >
	sky < 0, 0, 1 >
	direction <0, 0, 20>
	right <-6.87326, 0, 0>
	up <0, 5.58604, 0>
	look_at < 0, 0, 0 >
}

// Instances
light_source {
	< 29.2410022788711, 87.1011636431805, 41.8574900099625 >
	color red 1 green 1 blue 1
}

// BaseObjects
#declare Tree =
union { 
// Cylinder_0
cylinder { <0,0,-1>, <0,0,1>, 1.0
	matrix <0.465838505765893, 0, 0, 0, 0.465838505765896, 0, 0, 0, 3.06824510356962,  0, 0, 0>
texture{pigment {color Brown}}
}
// Sphere_0
sphere { <0,0,0>, 1.0
	matrix <-3.46103915818538, 0, 0, 0, -3.46103915818538, 0, 0, 0, -3.46103915818538,  0, 0, 5.2358005654021>
	pigment
		{ color red 0 green 1 blue 0 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0.1
		refraction 1.0
		ior 1
	}
}
}

// Tree_14
object { Tree
	matrix <1, 0, 0, 0, 1.62498136480704, 0, 0, 0, 1.62498136480698,  -20.7009738135824, -7.52779123291793, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_13
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  27.173305661034, 18.9153339442644, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_12
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  3.44049223315406, 25.7353684335377, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_11
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  27.4457889469974, -4.20931780371563, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_10
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  46.7147319749432, 18.2280621241551, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_9
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -63.5444482694627, -56.9209438007418, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_8
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -36.0450276438973, -26.5383451568346, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_7
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -13.0345547564074, -31.9679052823815, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_6
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  2.74240255105374, -37.3117170272799, 2.8421709430404e-14>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_5
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -58.9285974357734, -36.0976846747354, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_4
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -35.2763191659545, -38.7005980394958, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_3
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -23.8647765107294, -57.3400193016803, 2.8421709430404e-14>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_2
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -7.34852639893302, -74.8072402719458, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Tree_1
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -46.8128485476191, -60.7473461603577, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

// Plane_0
plane {
	< 0, 0, 1 >
	, -0
texture { pigment {color DarkGreen} }
}

// Tree_0
object { Tree
	matrix <1, 0, 0, 0, 1, 0, 0, 0, 1,  -32.8499892443528, -76.7068587575228, 0>
	pigment
		{ color red 1 green 1 blue 1 filter 0}
	finish {
		diffuse 1
		ambient ambient_light_level
		specular 0
		reflection 0
		refraction 1.0
		ior 1
	}
}

light_source {
	< 51.8747796537714, 258.011729626145, 229.524816883987 >
	color red 1 green 1 blue 1
}



    Source: geocities.com/siliconvalley/heights/9025

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