All Packages Class Hierarchy
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Index of all Fields and Methods
- add(float[], float[]).
Static method in class IT.uno.vrml.eai.utl.Vec
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- add(Thing).
Method in class IT.uno.vrml.eai.World
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- addChildren(Thing).
Method in class IT.uno.vrml.eai.Group
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- addDirectionListener(EventOutObserver).
Method in class IT.uno.vrml.eai.DirectionalLight
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- addIsBoundListener(EventOutObserver).
Method in class IT.uno.vrml.eai.Viewpoint
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- addOrientationListener(EventOutObserver).
Method in class IT.uno.vrml.eai.Viewpoint
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- addPositionListener(EventOutObserver).
Method in class IT.uno.vrml.eai.Viewpoint
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- addRoute(Thing, String, Thing, String).
Method in class IT.uno.vrml.eai.World
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- advise(String, EventOutObserver, Object).
Method in class IT.uno.vrml.eai.Thing
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- Appearance(World).
Constructor for class IT.uno.vrml.eai.Appearance
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- Appearance(World, String).
Constructor for class IT.uno.vrml.eai.Appearance
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- BasicWorld(String, String).
Constructor for class IT.uno.vrml.eai.BasicWorld
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- BrickPattern().
Constructor for class IT.uno.vrml.eai.txt.BrickPattern
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- browser.
Variable in class IT.uno.vrml.eai.World
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- callback(EventOut, double, Object).
Method in class IT.uno.vrml.worlds.ShadowTest
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- callback(EventOut, double, Object).
Method in class IT.uno.vrml.eai.World
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- Coordinate(World).
Constructor for class IT.uno.vrml.eai.Coordinate
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- create(String).
Method in class IT.uno.vrml.eai.World
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- deleteRoute(Thing, String, Thing, String).
Method in class IT.uno.vrml.eai.World
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- DirectionalLight(World).
Constructor for class IT.uno.vrml.eai.DirectionalLight
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- Geometry(World, String).
Constructor for class IT.uno.vrml.eai.Geometry
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- getAppletInfo().
Method in class IT.uno.vrml.eai.BasicWorld
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- getBrowser().
Method in class IT.uno.vrml.worlds.ShadowTest
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- getBrowser().
Method in class IT.uno.vrml.eai.World
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- getCenter().
Method in class IT.uno.vrml.eai.Transform
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- getCoord().
Method in class IT.uno.vrml.eai.IndexedFaceSet
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- getDirection().
Method in class IT.uno.vrml.eai.DirectionalLight
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- getFieldOfView().
Method in class IT.uno.vrml.eai.Viewpoint
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- getFloat(String).
Method in class IT.uno.vrml.eai.Thing
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.BrickPattern
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.GridPattern
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.LeopardPattern
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.MarblePattern
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.Pattern
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- getIndex(float, float).
Method in class IT.uno.vrml.eai.txt.WoodPattern
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- getNode().
Method in class IT.uno.vrml.eai.Thing
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- getNode(String).
Method in class IT.uno.vrml.eai.Thing
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- getOrientation().
Method in class IT.uno.vrml.eai.Viewpoint
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- getPoint().
Method in class IT.uno.vrml.eai.Coordinate
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- getPosition().
Method in class IT.uno.vrml.eai.Viewpoint
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- getRotation().
Method in class IT.uno.vrml.eai.Transform
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- getRotation(String).
Method in class IT.uno.vrml.eai.Thing
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- getTexture(World, int, int).
Method in class IT.uno.vrml.eai.txt.Pattern
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- getTranslation().
Method in class IT.uno.vrml.eai.Transform
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- getVec(String).
Method in class IT.uno.vrml.eai.Thing
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- getVecs(String).
Method in class IT.uno.vrml.eai.Thing
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- GridPattern().
Constructor for class IT.uno.vrml.eai.txt.GridPattern
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- Group(World).
Constructor for class IT.uno.vrml.eai.Group
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- Group(World, String).
Constructor for class IT.uno.vrml.eai.Group
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- identity().
Method in class IT.uno.vrml.eai.txt.Pattern
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- IndexedFaceSet(World).
Constructor for class IT.uno.vrml.eai.IndexedFaceSet
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- IndexedFaceSet(World, boolean).
Constructor for class IT.uno.vrml.eai.IndexedFaceSet
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- init().
Method in class IT.uno.vrml.eai.BasicWorld
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- LeopardPattern().
Constructor for class IT.uno.vrml.eai.txt.LeopardPattern
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- Light(World, String).
Constructor for class IT.uno.vrml.eai.Light
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- MarblePattern().
Constructor for class IT.uno.vrml.eai.txt.MarblePattern
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- Material(World).
Constructor for class IT.uno.vrml.eai.Material
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- mouseDown(Event, int, int).
Method in class IT.uno.vrml.eai.BasicWorld
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- mouseEnter(Event, int, int).
Method in class IT.uno.vrml.eai.BasicWorld
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- mouseExit(Event, int, int).
Method in class IT.uno.vrml.eai.BasicWorld
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- normalize(float[]).
Static method in class IT.uno.vrml.eai.utl.Vec
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- paint(Graphics).
Method in class IT.uno.vrml.eai.BasicWorld
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- Pattern().
Constructor for class IT.uno.vrml.eai.txt.Pattern
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- PixelTexture(World).
Constructor for class IT.uno.vrml.eai.PixelTexture
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- remove(Thing).
Method in class IT.uno.vrml.eai.World
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- removeChildren(Thing).
Method in class IT.uno.vrml.eai.Group
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- rotate(float).
Method in class IT.uno.vrml.eai.txt.Pattern
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- run().
Method in class IT.uno.vrml.worlds.ShadowTest
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- run().
Method in class IT.uno.vrml.eai.World
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- scalar(float[], float[]).
Static method in class IT.uno.vrml.eai.utl.Vec
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- scale(float, float).
Method in class IT.uno.vrml.eai.txt.Pattern
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- scale(float, float[]).
Static method in class IT.uno.vrml.eai.utl.Vec
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- set2DVecs(String, float[][]).
Method in class IT.uno.vrml.eai.Thing
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- setAmbientIntensity(float).
Method in class IT.uno.vrml.eai.DirectionalLight
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- setAmbientIntensity(float).
Method in class IT.uno.vrml.eai.Material
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- setAppearance(Appearance).
Method in class IT.uno.vrml.eai.Shape
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- setBind(boolean).
Method in class IT.uno.vrml.eai.Viewpoint
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- setBool(String, boolean).
Method in class IT.uno.vrml.eai.Thing
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- setCenter(float[]).
Method in class IT.uno.vrml.eai.Transform
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- setColor(String, float[]).
Method in class IT.uno.vrml.eai.Thing
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- setColorMap(float[], Color[]).
Method in class IT.uno.vrml.eai.txt.Pattern
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- setCoord(Coordinate).
Method in class IT.uno.vrml.eai.IndexedFaceSet
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- setCoordIndex(int[]).
Method in class IT.uno.vrml.eai.IndexedFaceSet
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- setDiffuseColor(float[]).
Method in class IT.uno.vrml.eai.Material
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- setDirection(float[]).
Method in class IT.uno.vrml.eai.DirectionalLight
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- setEmissiveColor(float[]).
Method in class IT.uno.vrml.eai.Material
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- setFloat(String, float).
Method in class IT.uno.vrml.eai.Thing
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- setGeometry(Geometry).
Method in class IT.uno.vrml.eai.Shape
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- setImage(int, int, byte[]).
Method in class IT.uno.vrml.eai.PixelTexture
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- setImage(String, int, int, byte[]).
Method in class IT.uno.vrml.eai.Thing
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- setIndexedFaceSet(IndexedFaceSet, int[]).
Method in class IT.uno.vrml.eai.shd.Shadow
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- setInts(String, int[]).
Method in class IT.uno.vrml.eai.Thing
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- setLight(DirectionalLight).
Method in class IT.uno.vrml.eai.shd.Shadow
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- setMaterial(Material).
Method in class IT.uno.vrml.eai.Appearance
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- setMessage(String).
Method in class IT.uno.vrml.eai.BasicWorld
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- setNode(String, Thing).
Method in class IT.uno.vrml.eai.Thing
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- setNodes(String, Thing).
Method in class IT.uno.vrml.eai.Thing
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- setOrientation(float[]).
Method in class IT.uno.vrml.eai.Viewpoint
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- setPlane(float[], float[]).
Method in class IT.uno.vrml.eai.shd.Shadow
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- setPoint(float[][]).
Method in class IT.uno.vrml.eai.Coordinate
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- setPoint(float[][]).
Method in class IT.uno.vrml.eai.TextureCoordinate
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- setPosition(float[]).
Method in class IT.uno.vrml.eai.Viewpoint
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- setRotation(float[]).
Method in class IT.uno.vrml.eai.Transform
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- setRotation(String, float[]).
Method in class IT.uno.vrml.eai.Thing
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- setScale(float).
Method in class IT.uno.vrml.eai.Transform
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- setScale(float[]).
Method in class IT.uno.vrml.eai.Transform
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- setSolid(boolean).
Method in class IT.uno.vrml.eai.Appearance
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- setStrings(String, String[]).
Method in class IT.uno.vrml.eai.Thing
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- setTexCoord(TextureCoordinate).
Method in class IT.uno.vrml.eai.IndexedFaceSet
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- setTexCoordIndex(int[]).
Method in class IT.uno.vrml.eai.IndexedFaceSet
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- setTexture(Texture).
Method in class IT.uno.vrml.eai.Appearance
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- setTransform(Transform).
Method in class IT.uno.vrml.eai.shd.Shadow
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- setTranslation(float[]).
Method in class IT.uno.vrml.eai.Transform
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- setTransparency(float).
Method in class IT.uno.vrml.eai.Material
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- setTurbulence(float, int).
Method in class IT.uno.vrml.eai.txt.Pattern
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- setVec(String, float[]).
Method in class IT.uno.vrml.eai.Thing
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- setVecs(String, float[][]).
Method in class IT.uno.vrml.eai.Thing
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- Shadow(World).
Constructor for class IT.uno.vrml.eai.shd.Shadow
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- ShadowTest().
Constructor for class IT.uno.vrml.worlds.ShadowTest
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- Shape(World).
Constructor for class IT.uno.vrml.eai.Shape
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- start().
Method in class IT.uno.vrml.eai.BasicWorld
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- stop().
Method in class IT.uno.vrml.eai.BasicWorld
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- subtract(float[], float[]).
Static method in class IT.uno.vrml.eai.utl.Vec
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- Texture(World, String).
Constructor for class IT.uno.vrml.eai.Texture
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- TextureCoordinate(World).
Constructor for class IT.uno.vrml.eai.TextureCoordinate
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- Thing(Node).
Constructor for class IT.uno.vrml.eai.Thing
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- Thing(World, String).
Constructor for class IT.uno.vrml.eai.Thing
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- thread.
Variable in class IT.uno.vrml.eai.World
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- Transform(World).
Constructor for class IT.uno.vrml.eai.Transform
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- translate(float, float).
Method in class IT.uno.vrml.eai.txt.Pattern
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- update().
Method in class IT.uno.vrml.eai.shd.Shadow
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- Vec().
Constructor for class IT.uno.vrml.eai.utl.Vec
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- Viewpoint(World).
Constructor for class IT.uno.vrml.eai.Viewpoint
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- Viewpoint(World, String).
Constructor for class IT.uno.vrml.eai.Viewpoint
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- WoodPattern().
Constructor for class IT.uno.vrml.eai.txt.WoodPattern
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- world.
Variable in class IT.uno.vrml.eai.World
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- World().
Constructor for class IT.uno.vrml.eai.World
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