Hey all my responses are intermixed...
Richard Burk
#feori (Nick) wrote
I agree that Sacerdos' deal seems pretty unfair, and I certainly
don't
like him, but I think we are going
to have a difficult time convincing others to help us kill him.
#Richard writes...
Agreed.
#feori continues to write
So it looks like we are on our own on
that one.
#Richard writes...
Yup.
#feori continues to write...
I agree that we should try and stop Carcere from getting the
arrow, and
we have three months to
plan our defenses.
#Richard writes...
We've got less than 3 months. Part of what we will need to do
is at the
very least visit with Grandpa every week or so just to see how
the arrow
is coming along. That way we won't have any surprises. Why we
have
less than three months is 1 due to Carcere having visited about
1-2
weeks ago. 3 months would start from then. Also Grandpa may
finsih
early. Most good engineers always allow generous slack so that
they can
produce a miracle. When Grandpa is done he will have produced a
miracle, aka a magical arrow without having actually enchanted
it. For
me at least this qualifies as a miracle. Also Carcere may be
planning
to return a little early in anticipation of the miracle. This
would be
the best time for us to can Carcere and Sacerdos.
#feori continues to write...
I also think we should try and develop a topographical view of
the town
and the
mines. I would be willing to bet that Grandpa is sitting on top
of
Nal-Arat's prison and that is what was
giving Blatz the willies when he was in Grandpa's mind.
#Richard writes...
I like the idea of the topographical view of the town and mines.
Blotz
can certainly take care of this (especially considering I don't
get lost
(absolute direction). However I don't think that Grandpa is
sitting on
top of Nal-Arat's prison, though it may be nearby (perhaps
behind the
door with the 7 chains. I don't know the extent of the mines.
Could it
be that Grandpa is a sort of 'soul-jar' in that he is holding
something
in his mind that someone put there but doesn't allow to be
opened unless
you have the "magical" key. Any magical tampering with the mind
would
not be accessible by me although I would notice that it is
there. Also
could this 'soul-jar' be the prison of Nal-Arat? Or could some
being be
hiding there?
#feori continues to write...
I got hold of one of Mike's books and did some
Latin translations:
Sacerdos = priest
Carcere = prisoner
Nexil = to bind
Septimus = Seventh one or seven sided one
I also agree with you in that Sacerdos probably has the weight.
Oh
yeah! I got some more details out of
Mike about what happened to Carcere. He got really pissed off
that I
had beat him in the duel (apparently
he has some character disadvantage where he has to try and
destroy me)
and stomped down into the mine and
destroyed the chain. Then he picked up the weight and left.
When he
got outside, spells started flying
out of the weight and nearly killed him (apparently he pissed
off the
Corvidean inside).
#Richard writes...
Does this imply that no magic works down in the mines? Or does
this
just mean that the spells that the Corvidean were casting just
took
awhile to cast? Or both? If magic does not work down in the
mines or
at the very least near the chained door, then would this mean
that the
Corvideans in the weights can't do anything and so that would
essentially be their prison. Also would this mean that whatever
is
behind the door would actually be causing this area not to work
magically. Further is the area a no mana zone, so to speak?
Could
whatever (Nal-Arat) is behind the door be causing the area
surrounding
it to lack 'magical power'? Could whatever is behind the door
be
draining the area of foci (mana)?
#feori continues to write...
That is when
Sacerdos showed up and healed him and made the deal. I think
Carcere
hangs out with Sacerdos in order to
keep him from getting hurt. If my life depended on keeping
someone else
alive, I would stay very close to
them.
#Richard writes...
Do you mean Carcere is protecting Sacerdos or vice versa? The
reason
that I don't understand is that Sacerdos saved Carcere's life.
Also I
believe that Sacerdos is more powerful than Carcere. Or do you
mean
that Carcere hangs with Sacerdos in order to keep Carcere safe?
#feori continues to write...
I think our next move might be to setup to attack Carcere when
he shows
up to get the arrow. It is going
to be tricky since Sacerdos and the Miridim will be with him.
#Richard writes...
Keep in mind that Blotz has the Miradim repelling rod. This
would
probably be a good time to use it. Also Blotz has a ring that
senses
Miradim within a 10 hex radius in addition to Danger Sense with
a 16 Hex
radius.
#feori continues to write...
I would like to kill Carcere and take the
arrow without killing Sacerdos or my Grandfather. I think
killing
Sacerdos may come into play later, but
if we do it now, we will have the entire world on our butts.
They are
already pissed at us for blowing up
the library.
#Richard writes...
I am failing to understand why we would have "the entire world
on our
butts" for killing Sacerdos. One who would know. I would
assume that
if we were to kill him, we would kill all witnesses because they
would
be in kahoots with him anyway. And two why would killing him
end the
spells that he cast anyway when giving out the rag dolls.
Unless do you
mean that killing Sacerdos means killing everyone with a rag
doll first?
I thought that we had to kill Nal-Arat in order to kill the
people with
rag dolls.
#feori continues to write...
The island we are on should be some good combat and hopefully
some good
treasure and a bunch of character
points. I think the majority of the next game will be there,
then we
can begin to plan for Carcere's
attack. It might help if we could get a battle tactician from
the
Corvideans to assist us in setting up
for the fight.
Maybe the Corvideans would know if this guy (Sacerdos) has any
enemies
that we could pick up as allies. I
don't think it would be all that hard to take out Carcere, but
twelve
Miridim and a kick ass wizard is a
tough fight.
#Richard writes...
That all sounds great to me. I just want to add that my usage
of
telekinesis against to the Tonqui eyeballs can be put to good
use
against Carcere and Sacerdos in so far as breaking their
concentration
when using spells. Plus with teleport and my physiology
knowledge of
various humanoid races and my clairvoyance abilities, I could
just
teleport away vital organs such as the heart, the foci. Given
my range
of 60 miles, I could send the vital organs to the bottom of the
ocean
where the water would crush them. With the usage of the bow
skill to
achieve a critical hit I could immobilize just about anyone
through the
use of my telekinesis skill. All I would have to do would be to
raise
them a foot above ground and use the strength of telekinesis to
pin them
there so that they would only be able to use their passive
defense only
to defend themselves.
Darren Brain wrote:
> Well, I don't think you can consider someone who uses an
innocent as
a human shield (since that is
> basically what Sacerdos has done to you) a good person. Its a
pretty
shitty thing to do to someone
> without at least letting them know what they're agreeing to
first.
>
> I'm kinda confused as to why Corsere hasn't told/shown
Sacerdos the
vault where Nal Arat is. Unless he
> is planning to bump off Sacerdos and take his place (I'm
assuming that
this is what the arrow your
> great-grandfather is making is to be used for) I'm also
wondering
where the weight that was at the end
> of the chain that Corsere broke is. Perhaps this is what
Sacerdos is
using for a power source. Maybe
> when they were made they had some sort of link to the tether
to
provide them with the necessary power
> to permanently imprision a god. Then again, if he had gotten
the
weight from Corsere, he probably
> would have recognized it for what it was and would have made
Corsere
show him where it came from.
>
> At this point I think we should try to acquire the super arrow
before
Corsere does. Even if we're
> right about him wanting to use it to kill Sacerdos, we don't
know if
it'll avoid the
> pass-along-the-death spell or if all of those people will die
as well.
If the super arrow is capable
> of killing Sacerdos, and we can obtain it, we will then have
weapons
capable of killing BOTH of Nal
> Arat's chief agents. (I think we can probably use the white
arrow on
Corsere. Unless he manages to
> become the avatar of Nal Arat - which would mean that the
arrow would
have been used. And I'm willing
> to bet we can't re-use the metal/gem arrow) You should
probably work
on raising yoiur bow skill since
> it looks like we're going to need at least one critical shot
to hit.
We should also probably try to
> acquire a magic bow of some sort (not that we're likely to
find one -
I think I'll try to see if I can
> get one from my Elders on Corvidea)
>
> Darren
>
> #feori wrote:
>
> > Hmm...
> > In answer to your question, it is more likely that the
Miridim are
being dominated by him
> > somehow. But, the Miridim hate Corvideans, so maybe he did
manage
to strike a bargain with them.
> > (Corvideans banished their god to a puny little island).
> >
> > After the game, Leigh proposed an interesting theory. What
is it
that makes Nal-Arat and Sacerdos
> > such bad guys. Sacerdos is healing people all over the
place in
exchange for a bargain that seems
> > perfectly reasonable at the time. Nal-Arat was throw out of
his
homeland by a bunch of ungrateful
> > smart-asses and rode away in hopes of rebuilding his people.
Then,
the Corvideans chased him down
> > and bound him in a whole in the ground. Seems to me that we
are not
really sure who the bad
> > guy(s) is...as usual. The only person I am absolutely sure
is evil
is Carcere.
> >
> > Of course, if Nal-Arat were to escape, he would most likely
proceed
to estract his revenge on the
> > Corvideans. This gives you and obvious motivation, but the
rest of
our characters remain
> > unmotivated against Nal-Arat.
> >
> > Who knows. All I know for sure is the next game is going to
be a
lot more fighting and a lot less
> > information gathering.
> >
> > Darren Brain wrote:
> >
> > > #feori wrote:
> > >
> > > > Corcere, Dawn's character, and mine were all visited by
a
strange priest who gave us the
> > > > trinkets which we are assuming take you to "Nalarott
Land".
Remeber the Tonqui were using
> > > > them to escape during our little fight. I think Corcere
opened
his at some point in his
> > > > youth and ended up joining the Nalarott Cult. He
probably
learned some basic Corvidean
> > > > (Nalarotts are Corvidean descendants) and marked the
area in an
attempt to bring back his
> > > > lost god. I think he managed to get the Tonqui on his
side by
promising them they would
> > > > have the chance to kill lots of Corvideans. I also
think that
is how he got the Miradeem
> > > > to ally with him. Looks like a tough rode ahead of
us...
> > >
> > > Ah. I didn't realize he had one of those dolls too. Hmmm.
I can't
see any flaws in your logic.
> > > You guys should probably be REAL careful with those rag
dolls. I
don't think Nal-Arat land
> > > would be much fun for us.
> > >
> > > Iam wondering about one thing though. Is it possible that
rather
than the Miradim being allied
> > > with Corcere, they are being controlled/dominate by him?
They
don't seem like the kind of
> > > creatures you can reason with. Why would they have any
interest in
helping him? They're very
> > > capable of killing massive numbers of people on their own.
> > >
> > > Darren
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