;************************************************************
;************************************************************
;Script : Simple Dancing Script
;Author : Michael Lampkin
;Date : 11-16-96
;Desc : Make you avatar dance and move to that funky beat
; Im not responsible for kick cause of this causing
; too many flood events on you favorite palace!
; for Spoon at palace.minds.com port 9998
;Syntax : dancn <#loops>
;************************************************************
{
; Get our avatar start position
POSX x =
POSY y =
; Set how fast we dance 1 = 1/100 sec (supposedly)
; cant get speed control to work on both sides...
; fix (hopefully) in next version
30 dspeed =
; Set up our dance steps / actions
;
; [ "L" # ] = Move avatar left # of pixels
; [ "R" # ] = Move avatar right # of pixels
; [ "U" # ] = Move avatar up # of pixels
; [ "D" # ] = Move avatar down # of pixels
; [ "M" # ] = execute macro #, perform prop change
;
; simply add or delete to dantable to change whether you are
; line dancin or doing the funky chicken or whatever...
[
[ "L" 10 ]
[ "M" 9 ]
[ "D" 15 ]
[ "M" 8 ]
[ "R" 15 ]
[ "M" 7 ]
[ "U" 10 ]
[ "M" 6 ]
] dantable =
dantable LENGTH danlen =
; Get the number of times to loop thru the 'dance'
; from the user input
"$1" GREPSUB ATOI danloop =
{
0 stepcnt =
{
dantable stepcnt GET curdan =
curdan 0 GET danaction =
curdan 1 GET dannumber =
{
x dannumber - x =
x y SETPOS
} "L" danaction == IF
{
x dannumber + x =
x y SETPOS
} "R" danaction == IF
{
y dannumber - y =
x y SETPOS
} "U" danaction == IF
{
y dannumber + y =
x y SETPOS
} "D" danaction == IF
{
dannumber MACRO
} "M" danaction == IF
stepcnt ++
}
{ stepcnt danlen < } WHILE
danloop --
}
{ danloop 0 > } WHILE
;so we dont look like we are talking to ourself
"" CHATSTR =
} CHATSTR "dancn (.*)$" GREPSTR IF
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