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/--------------\             /----\
First edited on 8:47 p.m. 4/6/99
Finished on 5/6/99 8:40 p.m.
Last updated on 1/12/2001 Saturday, January 13, 2001
-Added a Walkthru and the Spekkio Sets ssection
****************************************************************************
*    THRASHNET GROUND ZERO 6'S NO LIMIT FAQ ON CHRONO TRIGGER FOR SNES!!   *
****************************************************************************
*TABLE OF CONTENTS                                                         *
*1) Thrashnet's POV                                                        *
*2) Main Characters                                                        *
*3) Best Weapons & Equipment                                               *
*4) Magic Techs                                                            *
*5) Special Rock Techs                                                     *
*6) Time Periods                                                           *
*7) Walkthru                                                               *
*8) Endings                                                                *
*9) Tips & Tricks                                                          *
*10) Accessory Chart                                                       *
*11) Armor Chart                                                           *
*12) Helmet Chart                                                          *
*13) Item Chart                                                            *
*14) Weapon Chart                                                          *
*15) Beat The Boss                                                         *
*16) Spekkio's Sets                                                        *
*17) DEFEAT LAVOS                                                          *
*18) Credits                                                               *
*19) Disclaimer                                                            *
****************************************************************************
============================================================================
                    T H R A S H N E T ' S  P O V
============================================================================
        This game is one of the best on the SNES.  If you are into RPGs then
definitely go after this game.  The graphics and story are superb and so are
teh abilities you gain throughout your level.  I would rate this game up to
the same level as The (Original) Legend Of Zelda.  This game has a lot of
work into it.  I jsut hope that Square releases a sequel to it.  Which they
are supposed to do.  The soundtrack in this game is awesome..some time later
go to a Chrono Trigger site and listen to the exceptional music they made
for this game...I think you wil espiecally enjoy the unrealesed theme,
"Singing Mountain".  This game is in its own sense a timeless classic!
============================================================================
                      M A I N  C H A R A C T E R S
============================================================================
1.  Crono: The hero of the game he is a young man whom fate chosed to save
the world.  He is a skilled swordsmen and later on learns Lightning Magic.
He has a female friend Lucca, and later befriends Marle.
2.  Lucca: A friend of Crono's she owns the machine that changes Crono's
life and the course of history forever.  She uses a gun, and she learns Fire
magic later.  She hates frogs!
3.  Marle: Her real name is Princess Nadia of Guardia.  She bumps into Crono
while at a fair, she got to by running away from the castle.  She is an
archer, she later learns Water and Cure magic.
4.  Frog: A young knight named Glenn was changed into a frog by a spell from
the evil sorceror, Magus.  He is the Queen's bodyguard.  He also wants to
revenge his big-brother's death at the hands of Magus.  He controls Water
magic and a few Cure magics as well.  He is very vailiant and courageous.
5.  Robo: A deactivated robot found in the Proto Dome in 2300 A.D., his
first name was R-66Y (his serial number).  He uses his fist to attack, he
cannot use magic since he is a robot and has no soul, but his laser weapons
can inflict Shadow type damage.
6.  Ayla: A cave woman from the prehistoric era (65,000,000 B.C.).  She is
the chief of a tribe who are fighting a band of reptiles known as Reptites,
she cannot use magic, but her physical abilities and attacks make up for
that.
7.  Magus: In 12000 B.C., a castastrophic accident throws 3 gurus and a
Little Boy named Janus (who is a royal heir) into different time periods.
Melchoir ends up in 1000 A.D. in Medina Village, Belthasar ends up in the
Future (2300 A.D.), and Gaspar ends up at the very End Of Time, and Janus
is found by the evil thief Ozzie (600 A.D.) and is raised by Ozzie and
becomes the troubled & sometimes evil Magus.  He can become your ally later
in teh game if you let him, he is skilled with a scythe and he uses powerful
Shadow Magic.
============================================================================
              B E S T  W E A P O N S  &  E Q U I P M E N T
============================================================================
This section tells you the best weapons Armor Helmets and Accessories for
every character.
-----------------------------------------------------------------------------
Crono's Best Equipment
Sword - Rainbow Sword
Helmet - Prism Helm
Armor - Moon Armor
Accessory - Prism Specs
(THE RAINBOW SWORD IS MADE BY MELCHOIR FROM THE RAINBOW SHELL, THE MOON
ARMOR IS FOUND IN THOSE CHESTS THAT ARE OPENED BY THE PENDANT WHEN IT IS
POWERED UP, GO TO THE "ZEAL TREASURE" TRICK IN THE TIPS & TRICKS SECTION
FOR MORE INFO ON HOW TO GET IT.  THE PRISM SPECS ARE MADE BY MELCHIOR FROM
THE SUN'S STONE AND THE RAINBOW SHELL AFTER YOU COMPLETE MARLE'S SUB QUEST,
THE PRISM HELM IS ALSO MADE BY MELCHOIR FROM THE RAINBOW SHELL AFTER MARLE'S
SUB-QUEST.)
---
Marle's Best Equipment
Arrow - Valkerye
Helmet - Prism Helm
Armor - Prism Dress
Accessory - Prism Specs
(THE VALKERYE IS FOUND BY YOU FROM THOSE CHESTS THAT YOU OPEN WITH THE
PENDANT WHEN ITS POWERED UP.  GO TO TEH TIPS & TRICKS SECTION AND LOOK TO
THE "ZEAL TREASURE" TRICK FOR MORE INFO ON HOW TO GET IT, THE PRISM DRESS
IS MADE BY MELCHOIR FROM THE RAINBOW SHELL AFTER YOU COMPLETE MARLE'S SUB-
QUEST.)
---
Lucca's Best Equipment
Gun - Wondershot
Helmet - Prism Helm
Armor - Prism Dress
Accessory - Prism Specs
(THE WONDERSHOT IS MADE FROM THE SUN STONE WHEN IT IS POWERED UP.)
---
Frog's Best Equipment
Sword - Masamune (after Frog's Sub-Quest)
Helmet - Prism Helm
Armor - Moon Armor
Accessory - Prism Specs
(THE MASAMUNE POWERS UP AFTER COMPLETING FROG'S SUB QUEST).
---
Robo's Best Equipment
Arm - Terra Arm
Helmet - Prism Helm
Armor - Moon Armor
Accessory - Prism Specs
(THE TERRA ARM IS FOUND BY ROBO AFTER HE COMPLETES HIS SUB-QUEST)
---
Ayla's Best Equipment
Fist - Bronze Fist
Helmet - Prism Helm
Armor - Prism Dress
Accessory - Prism Specs
(THE BRONZE FIST IS GIVEN TO AYLA WHEN SHE REACHES HER TOP LEVEL)
---
Magus's Best Equipment
Scythe - Doom Sickle
Helmet - Gloom Helm
Armor - Moon Armor
Accessory - Prism Specs
(ALL OF THE ABOVE STUFF IS FOUND IN OZZIE'S FORT EXCEPT FOR PRISM SPECS &
THE MOON ARMOR).
============================================================================
                         M A G I C  T E C H S
============================================================================
SINGLE TECHS (SINGLE TECHS REQUIRE ONE PERSON TO EXECUTE)
Crono's Lightning Magic & Physical Techs

Cyclone-He spins around in a circle and damages a group of enemies.  5
TECH POINTS NEEDED TO LEARN THIS TECH.
Slash-He sends a straight line fo energy into a group of enemies, this
attack dissapates tornado energy.  86 TECH POINTS NEEDED TO LEARN THIS
TECH.
Spincut-He jumps up and drives a sword in an enemy causing double damage.
160 TECH POINTS NEEDED TO LERAN THIS TECH.
Lightning-A lightning bolt strikes one enemy for Lightning damage.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Lightning 2-All enemies are hit with Lightning Magic.  495 TECH POINTS
NEEDED TO LEARN THIS TECH.
Life-Bring an unconcious ally back to life, more energy is recoverd than the
revive tech.  370 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Confuse-Crono spins in a blur around an enemy striking 4 times.  776 TECH
POINTS ARE NEEDED TO LEARN THIS TECH.
Luminaire-Crono emits a beam of pure energy obliterating all enemies.
990 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Marle's Water Magic & Cure Techs

Aura-Recover some of one ally's lost hit points.
10 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Provoke-Taunt an enemy, causing Chaos status.
45 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Ice-Freeze on enemy solid.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Cure-Recover more of one ally's lost hit points.
150 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Haste-Cut an ally's wait time (time period before they are able to attack)
in half
245 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Ice 2-All enemies will be frozen and smashed with 3 huge ice blocks.
392 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Cure 2-Recover all of an ally's lost hit points.
597 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Life 2-Revive an unconscious ally and refill their HP entirely.
890 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Lucca's Fire Magic

Flame Toss-A line of fire will hit enemies in the way of it.
10 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Hypno Wave-Puts enemies to sleep.
55 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Fire-Burn an enemy.
NO TECH POINTS ARE NEEDED OT LEARN THIS TECH.
Napalm-A bomb that is thrown and explodes damaging all enemies in the area.
160 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Protect-Reduce physical damage on 1 ally by 1/3rd.
245 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Fire 2-Burns all enemies.
392 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Mega Bomb-A stronger bomb is thrown and explodes damaging all enemies in the
area.
597 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Flare-Incinerate all enemies onscreen.
945 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Robo's Laser, Electric, & Physical Techs

Rocket Punch-Shoots his fist at one enemy.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Cure Beam-Recovers some of the party's lost HP.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Laser Spin-Robo spins with his lasers shooting, damaging all enemies for
shadow damage.
5 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Robo Tackle-Robo charges and rams into an enemy.
140 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Heal Beam-Recovers all of party's lost HP.
390 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Uzzi Punch-Robo punches an enemy continously for 3 seconds very fast.
570 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Area Bomb-Robo explodes a bomb inside of him causing damage to all of thos
near him.
600 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Shock-Robo releases a huge electrical current.
970 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Ayla's Physical Techs

Kiss-Recover some of one's member HP.
10 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Rollo Kick-Somersaults & Jump kicks an enemy twice.
54 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Cat Attack-Ayla attacks the enemy savagely twice, biting & scratching.
78 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Rock Throw-Ayla throws an enemy into the air and they free-fall and hit the
ground.
185 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Charm-Ayla will steal an item from the targeted enemy
390 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Tail Spin-Ayla spins in a circle causing a tornado, damaging enemies in
range.
560 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Dino Tail-A dino's tail comes down and damages all enemies, works the same
as Frog's "Frog Squash."
720 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Triple Kick-Ayla kicks the enemy 3 times.
970 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Magus's Shadow Techs

Lightning 2-Hit all enemies with Lightning Magic Damage.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Ice 2-Hit all enemies with Water magic Damage.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Fire 2-Hit all enemies with Fire Magic Damage.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Dark Bomb-A bomb of shadow magic damages al of the enmies in one area.
400 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Magic Wall-Reduces magic damage on an ally by 1/3.
380 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Dark Mist-A mist of shadow magic damages all enemies.
365 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Black Hole-Sukc enemies into a black hole, doesn't always work though.
876 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Dark Matter-Black Magic mixed in with Shadow Magic attack.
852 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
---
Frog's Water & Cure Techs

Slurp-Restore a little bit of ally's HP.
5 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Slurp Cut-Snag an enemy with your tongue and cut them.
15 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Water-Damage on enemie with Water Magic Damage.
NO TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Heal-Recover some of your party's HP.
160 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Leap Slash-Dive ontop of an enemy with your sword outstrecthed.
235 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Water 2-A wave of water kills all enemies.
375 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Cure 2-Recover all of an ally's HP.
565 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
Frog Squash-A giant frog land on all enemies, the lower Frog's HP the more
damage with spell will do.
970 TECH POINTS ARE NEEDED TO LEARN THIS TECH.
-----------------------------------------------------------------------------
DOUBLE TECHS (DOUBLE TECHS TAKE 2 CHARACTERS TO EXECUTE)
Crono & Marle's Double Techs

Aura Whirl-Recover some of prty's lost HP, requires Aura and Cyclone.
Ice Sword-Freeze an enemy with a sword strike, requires Ice and Spincut.
Ice Sword 2-Freeze an enemy and slash him while he is frozen, requires
Confuse and Ice 2.
---
Crono & Lucca's Double Techs

Fire Whirl-Execute a Cyclone tech with your sword on fire, requires Cyclone
and Flame Toss.
Fire Sword-Stab an enemy with your sword on fire, requires Fire and Spincut.
Fire Sword 2-Stab an enemy multiple times with your sword on fire, requires
Fire 2 & Confuse.
---
Crono & Frog's Double Techs

X Strike-Slash an enemy twice simultaneously, requires Slash and Slurp Cut.
Swordstream-Crono unleashes a waterfall on top of an enemy, and then slashes
it, requires Water and Spincut.
Spire-Frog stabs an enemy, Crono summons a thunderstorm and strikes Frog's
sword...shocking the enemy.  Requires Requires Lightning 2 and Leap Slash.
---
Crono & Robo's Double Techs

Rocket Roll-Shoot a huge beam at all enemies, requires Cyclone and Laser
Spin.
Max Cyclone-Robo spin Crono around, while he has his sword out.  Requires
Spincut and Laser Spin.
Super Volt-Robo & Crono together release a huge electrical storm, requires
Shock and Lightning 2.
---
Crono & Ayla's Double Techs

Drill Kick-Crono spins Ayla around, then Ayla drills her foot into an enemy.
Requires Cyclone and Rollo Kick.
Volt Bite-Crono strikes Ayla with Lightning, Ayla then bites the enemy,
requires Lightning and Cat Attack.
Falcon Hit-Ayla throws Crono at an enemy while Crono slashes with his sword,
requires Spincut and Rock Throw.
---
Marle & Lucca's Double Techs

Antipode-Fire & Ice both combine to damage an enemy, requires Fire and Ice.
Antipode 2-Fire & Ice combine to damage a group of enemys, requires Fire 2
and Ice 2.
Antipode 3-Fire & Ice combine to damage all enemies, requires Flare and Ice
2.
---
Marle & Frog's Double Techs

Ice Water-Water and Ice raindown on an enemy, requires Water and Ice.
Glacier-Hit a group of enemies with a Glacier.
Double Cure-Restores all party's lost HP.  Requires Cure 2 & Cure 2.
---
Marle & Robo's Double Techs

Aura Beam-Recover's some of party's lost HP, requires Aura and Cure Beam.
Ice Tackle-Robo is chilled, he then crshes into an enemy, requires Ice
and Robo Tackle.
Cure Touch-Recover all of party's lost HP, requires Cure 2 and Heal Beam.
---
Marle & Ayla's Double Techs

Twin Charm-They together steal from an enemy, requires Provoke and Charm.
Ice Toss-Ayla throws ice at an enemy, requires Rock Throw and Ice.
Cube Toss-Ayla tosses a huge ice rock at an enemy, requires Rock Throw &
Ice 2.
---
Lucca & Robo's Double Techs

Fire Punch-Robo punches an enemy with his fist on fire, requires Rocket
Punch and Fire.
Fire Tackle-Robo will crash into the enemy with fire, requries Robo Tackle
and Fire 2.
DoublevBomb-Robo and Lucca set off 2 powerful bombs at once, requires Area
Bomb and Mega Bomb.  Isn't the "v" in the name a misspelling???
---
Lucca & Frog's Double Techs

Red Pin-Frog slashes with fire, requires Leap Slash and Fire.
Line Bomb-Bomb an enemy at the same time while Frog attacks with his
sword in a horizontal line, requires Mega Bomb and Leap Slash.
Frog Flare-A giant frog attacks with Fire magic, requires Frog Squash and
Flare....this attack does damage depending on what number Frog's & Lucca's
HP is at, if they are both low more damage will be done.
---
Lucca & Ayla's Double Techs

Flame Kick-Attack ane enemy with a flaming jump kick, requires Fire & Rollo
Kick.
Fire Whirl-Ayla creates a tornado, and Lucca throws fire into it, requires
Tail Spin and Fire 2.
Blaze Kick-A Triple Kick with Fire, requires Triple Kick and Fire 2.
---
Frog & Robo's Double Techs

Blade Toss-Robo throws Frog at the enemy with his sword out, requires Laser
Spin & Slurp Cut.
Bubble Snap-Robo drops from above in a bubble, requires Water and Robo
Tackle.
Cure Wave-Fuly recovers party's HP, requires Cure 2 and Heal Beam.
---
Frog & Ayla's Double Techs

Slurp Kiss-Restores some of party's HP, requires Slurp and Kiss.
Bubble Hit-Ayla drops from above in a bubble, requires Water and Rollo Kick.
Drop Kick-Ayla drop kicks and enemy while Frog slashes with his sword,
requires Triple Kick and Leap Slash.
---
Robo & Ayla's Double Techs

Boogie-Robo & Ayla dance to a disco them while casting a spell to freeze
enemies, requires Charm and Robo Tackle.
Spin Kick-Robo throws Ayla at a enemy, requires Rollo Kick and Robo Tackle.
Beast Toss-Robo and Ayla throw and enemy high into the air, requires
Rock Throw and Uzzi Punch.
-----------------------------------------------------------------------------
TRIPLE TECHS (THESE REQUIRE THE ENTIRE PARTY TO EXECUTE)
Crono, Marle, Lucca

Delta Force-Does Fire/Ice/Water damage, requires Fire 2, Lightning 2, and
Ice 2.
---
Crono, Marle, Frog

Arc Impulse-Execute an X-Strike with ice, requires Ice 2, Leap Slash and
X-Strike
---
Crono, Marle, Robo

Lifeline-Allows a recovery once from unconsciousness, requires Heal Beam,
Life 2, and an unknown spell from Crono that costs 15 MP.
---
Crono, Marle, Ayla

Final Kick-Ayla kicks the enemy 3 times with Lightning and Ice, requires
Triple Kick, Ice 2, and Lightning 2.
---
Crono, Lucca, Frog

Delta Storm-Does Fire/Water/Lightning damage, requires Fire 2, Water 2, and
Lightning 2.
---
Crono, Lucca, Robo

Fire Zone-The same as Max Cyclone except Lucca throws some fire in, requires
Spincut, Fire 2, and Laser Spin.
---
Crono, Lucca, Ayla

Gatling Kick-Ayla kicks with Lightning and Fire magic, requires Triple Kick,
Fire 2, and Lightning 2...the most powerful attack in the game.
---
Crono, Frog, Robo

Triple Raid-Robo joins in on teh X-Strike Tech, requires Slurp Cut, Slash
and Robo Tackle.
---
Crono, Frog, Ayla

3D Attack-Ayla joins in on the X-Strike Tech, requires Slurp Cut, Slash, and
Triple Kick.
---
Crono, Robo, Ayla

Twister-They create together several tornados.  Requires Tail Spin, Laser
Spin, and Cyclone.
============================================================================
                   S P E C I A L  R O C K  T E C H S
============================================================================
This sections deals with teh Special Rocks found in the game and what they
do for you.
-----------------------------------------------------------------------------
Gold Rock-To find this go to the top of the Denadoro Mountains where the
Free Lancer throws rocks at you (do this after completing Frog's Sub-quest)
Have Frog in the lead of the party, he will get pelted by a few of the rocks
before he catches a rock, it will the transform into the Gold Rock.

Invokes the Triple Tech "Grand Dream"-Three Masamunes attack, requires Tail
Spin, Leap Slash, and Robo Tackle...you need Ayla, Frog and Robo to pull
this off.
---
Black Rock-To find this go to Kajar in the Magical Kingdom in Zeal, open up
a hidden door by opening up 3 books in the room in this order, Water, Wind,
& Fire.  A door will open up enter it to find a Poyozo Doll, it will
transform into the Black Rock, when you check it out.

Invokes the Triple Tech "Dark Eternal"-A white triangle appears 3 times and
hits all charcters for shadow damage.  You need Magus, Lucca, & Marle to
pull this off....requires, Fire 2, Ice 2, & Dark Matter.
---
Blue Rock-Found in the Giant's Claw in 600 A.D. in a chest there.

Invokes the Triple Tech "Omega Flare"-Robo shoots out a huge laser, and then
Lucca follows up with the Flare tech.  Hits all enemies for shadow damage.
You need Lucca, Robo & Magus...requires, Dark Bomb, Laser Spin, & Flare.
---
Silver Rock-Found in the Black Omen in a chest inside of it....check all of
the chests!

Invokes the Triple Tech "Spin Strike"-I could go into detail but it is
basically just an enhanced Leap Slash.  You need Ayla, Frog, & Robo.
Requires Tail Spin, Robo Tackle, and Leap Slash.
---
White Rock-Found in the Black Omen in a chest inside of it....check all of
the chests!

Invokes the Triple Tech "Poyozo Dance"-Causes an unknown-magic-type attack.
You need Marle, Lucca, and Ayla.  Requires Tail Spin, Hypnowave, and
Provoke.
============================================================================
                        T I M E  P E R I O D S
============================================================================
1000 A.D.
The era in which Crono, Marle, & Lucca live.  The kingdom is celebrating
the new millenium with the "Milleniem Fair" being held.  Melchoir the Guru
Of Life is stranded here.  This is where the adventure begins.  It is
peaceful here right now but evil forces are plotting to destroy the world
even now.
---
600 A.D.
This is Frog's ear in which he lives, & so does Magus.  The kingdom is in a
war with Magus the sorceror, Magus was stranded here from 12000 B.C.  Ozzie,
Flea, & Slash are his henchmen they also live here.
---
2300 A.D.
You find Robo here, you also find that the world has been destroyed by
Lavos, a few humans remain in enclosed domes.  Machines are plotting to
kill all humans and establish a new world.  Belthasar the Guru of Reason was
stranded here from 12000 b.c.
---
The End Of Time
This is where lost time travelers end up at.  Here you learn magic from a
shape-shifting being named Spekkio.  Gaspar, the Guru Of Time was stranded
here, and this wil become your base of operations.  The End Of Time is a
place of least resistance and also it has portals to all other time periods.
---
1999 A.D.
The Day Of Lavos; the day when Lavos bursts from the Earth's crust and
shoots out lava bombs and destroys the earth's crust, and all life.
---
65 Million B.C.
This is the era in which Lavos fell into the earth.  You'll find Ayla here
she and her tribe are fighting agaisnt a race of reptiles to survive.
---
12,000 B.C.
This era is in essence where it al began...this world is an ice age, but
high above in teh sky rules the Magical Kingdom of Zeal.  The enlightened
ones live in Zeal while the non-magic-using Earthbound ones live below in
a village known as Algetty.  This is where Janus (Magus) is from, and all
the 3 Gurus are.  There are 2 heirs to the throne Janus and his big sister
Schala.  The queen here is corrupted by the evil being known as Lavos,
Lavos is the power source of Zeal.  A stone known as teh Sun Stone was the
old source of power but now they use Lavos as a power source.
============================================================================
                            W A L K T H R U
============================================================================
Truce Village:
	Wake up from your sleep then talk to your mother and then go down the
stairs.  Choose a name for your second party member and then exit the house
and head north to the town square.  Right now the millenium fair is in 
order.  Here you can get Silver Points by defeating a mechanical robot
in the northwestern end of the fair (15 for this) or earn them by guessing
the outcome of a race.  The race is located right after the entrance talk
to th man standing in the tent to place your bet but before you do that
you should talk to the old man standing to teh right side of the track (he
usually is right, usually) you get 20 points if you are right.  You can
also get 1 point by winning the strength game to teh left of the race 
track.  And lastly you can earn silver points by guzzling 8 cans of pop
in teh northeastern part of the fair (talk to teh man standing at the
table there) you need a turbo controller to win, I think you get 25
points for this but I'm not sure since I have never done it.  You can use
these silver points to play in the Tent Of Horrors its located to the right
of the race track.  The games offered in there are as follows:

Cost    Explanation                                           Prize
10 SPs  Guess which soldier is which                          Cat Food
40 SPs  Mimic what the clone does                             Clone
80 SPs  Save a person from being burned & keep monsters away *Cat then Food
*BTW, thats Cat Food for the last one.

Anyways, after your done screwing around go to the center of the fair (the
area with the bell) and bump into the girl there.  After you get up talk 
to her then go and grab her pendant.  Then talk to here let her have the
pendant back and then let her join you, name her.  Then go to the 
northwestern part of the square and find the cat and press A while facing 
it (do not press A while near the red bag) then bring it back to the little
girl on the other side of the square and talk to her (shes near the beer-
guzzling, or pop, table).  Now go back to the first screen.  Now walk
down adn talk to teh woman sitting on the fountain, now Lucca's display
is ready.  BTW, do not talk to teh old man next to the race-betting tent
he will want to make you sell Marle's pendant.  Now go back up to to the
area where you ran into Marle and try to go up the stairs to the north.
(Its where the two men were standing before).  Marle will want to get some
candy stand still until she's done then go up the stairs.  After the guy
is done yapping, talk to the girl on the pad and agree to try out the 
machine get on the pad and after you teleport Marle will want to try it.
Something goes wrong.  After the dialogue walk up to Marle's pendant get
on the pad and pick it up and watch the sequence.  When you get out of the
time warp you'll be in Truce Canyon in the time period of 600 AD.
Truce Canyon:
	Try to walk to the left out of this screen and you'll be attacked
defeat these enemies, and exit.  Go up the ladder here go across the bridge
and down a second ladder.  Finally go down to exit Truce Canyon.
Guardia 600 AD:
	Talk to everyone in Truce to get some info.  It seems the Queen has 
been found....but is it really her?  In this period Truce is warring with
the Sorceror Magus.  Exit the village and go west and press A to enter the 
woods to the east of the cathedral.  Keep going north in the woods and
you'll make it thru the woods to Truce Castle, press A on the map to enter
the castle.
Guardia Castle:
	After the Queen lets you thru go up into the throne room.  Talk to the
king and then talk to teh Chancellor and follow him.  Then go into the 
bedroom across from wehre the chancellor is standing.  And then walk over
to teh direction of the chancellor to see some interesting dialogue.  After
this go back to the throne room then go over to the other side of the throne
room and go up the stairs at teh end of the hall there.  After going up all
of the steps go into the bedroom and talk to teh Queen.  Turns out she is
really the girl from the fair.  After the screen turns walk towards here and
she disappears.  Then go back out of the bedroom and down the stairs back
in the throne room you are stoppoed by Lucca.  After the dialogue exit the
castle and go thru the woods then enter the cathedral to your left on the
Map Screen.
Cathedral:
	First thing to do here is to look for a flashing point in front of 
the altar, after talking to everyone inside including the woman at the
organ.  After Lucca realizes what it is, the nuns transform into monsters.
Defeat all of them by using regular attacks (it should be easy), afterwards
a Frog saves you from Lucca from certain doom.  Name him and he joins your
pay afterwards go to the upper left and examine the organ there (press A
in front of it).  A secret door will appear enter it.  Go left and get the
chest, continue left and go thru the door.  Go up the stairs and enter the 
door get the chests then examine teh dresser to get teh Naga-Ette Bromide,
this will cause a fight with henchmans.  After defeating them exit the room
and then go right then up to another chest.  To your left you can see some
spikes go between the spikes and the lower wall and press the skull switch
on the other side (this will lower the spikes) now enter the door.  Examine
the simmering dot in the pot for a Power Tab then take the chests and exit
this room.  Go back downstairs, go right until you reach another set of 
stairs, go up the stairs and enter the door in front of you.  Talk to all 
three monsters in here and then follow the one that leaves.  You'll follow 
him first to a room with teh King & Queen then to a room with a statue of 
the Sorceror Magus and some chests.  When you try to leave the statue room 
you are attacked, defeat all of the enemies then exit.  Now try to exit 
this room and you are attacked by the "King & Queen", defeat them and 
finally leave the rooms.  Go back downstairs and then go left, only this 
time go up the hallway and enter the door at teh end of the hallway.  Save
your game here and go up the stairs go left and then get teh chest.  And 
then go down the stairs below you, go thru the door next to the sleeping
Henchman.  In the new area press the skull switch on the wall then go thru
the door to the north.  Now go right until you come to a door leading to
the south.....go thru that door and then in the next room flick that skull
switch and then go thru the room.  Go up the stairs and to the left.  Now
you are back to where you started.  Enter the door that leads to the room
that was full of spikes, upon entering the room you are attacked.  Defeat
all of the monsters and then go up and play the organ there to make a door
appear in the upmost hallway.  Exit the organ room and go to the left then
down some stairs then go up thru two doors and then go to the right until
you see the door next to a note on the wall.  Enter that door, in the new
room save then RUN to the north and then to the left to avoid any fights.  
Then go thru the door at the end of this hallway.  Inside fight Yakra and
kill him (look to teh BEAT THE BOSS section for tips) after the fight
the queen will take you back to teh castle if you talk to her when she
goes down to the exit.
Guardia Castle 600 AD:
	During the talk between the chancellor and the Queen and King...Frog
will leave, go up the stairs to teh room where the fake Queen disappeared 
and Marle will reappear.  After the prattling, go back down to teh entrance
of the castle and talk to Frog (its fun to watch Marle freak!) he will 
leave.  Exit teh castle and then go thru Guardia Forest again.  Go back
to Truce Canyon.
Truce Canyon:
	Find your way back to the time warp, in teh following dialogue you 
will be brought back to your original time period.  After Lucca leaves
take Marle back to Guardia Castle.
Guardia Castle 1000 AD:
	Open entering Guardia Castle you are arrested by the Chancellor and
put on trial.  The outcome of the trial depends on what you did in the
fair.  If you did what I said to do in this Walkthru you will be found
innocent.  But you will still be jailed for three days.  After you are
taken to the prison the Chancellor switches the sentence to execution in
three days.  After the guard knocks you out, you'll find yourself in the
cell.  Take the pink pouch here for some food (btw, this pouch only appears
if you are found innocent).  You have two options now:
1.  If you stay in your cell and don't cause any trouble for three days
(the three days will fly by) the prison supervisor will come to get you.
He'll take you to a room with a guillotine, put Chrono's head in the 
guillotine and at the last moment Lucca rescues you.  You'll be near the
exit when this happens.
2.  If you make noise in your cell by shaking the bars three times and
when the guard comes to knock you around press A as soon as he turns his
back to knock him out.  Once he passes out run out of the cell and defeat
the other prison guard.  The next few paragraphs explain what to do if
you take the first option (since it is faster).
	After Lucca joins you get the chest and exit this room, save the 
other guy in the guillotine and he invites you to stop by his shop in Truce
village later.  As you exit this room you'll see that Lucca knocked out
this guard.  (All of the guards in the prison can be snuck upon and knocked
out and once they are knocked out you can examine them for a Mid Tonic).
Go left fight (or knock out the guard and go down the stairs.  Go across
the bridge and fight the two guards in the middle, after they are dead
continue to go across the bridge and exit it on the other side.  Now you
are in a room with four sets of stairs.....they lead to what as follows:
3------A Fight with a Skeleton			4------back the way you came
1------Your Cell, sve pt, HP/MP drink		2------4 chests, 2 guards,
									 1 Omnicrone fight.
After exploring the stairs 1, 2, and 3 go back the way you came (4).  This
time go up the hallway you passed before.  This will lead to another 
stairway and a guard.  Go up the stairs and across the bridge to another
room with four sets of stairs:
2------Hole In A Cell Wall				3------continue to the boss
1------1 Chest						4------back the way you came
Stairs #2 leads to a cell with a hole in it back wall enter the hole and
it will take you outside, climb down the wall and you'll find another hole
enter the hole and you'll be back inside, grab the chest then examine the
hole in the floor to go down to another cell.  Take the two chests here and
examine the area where you entered you will go back up....exit this cell 
by going thru the hole and climb up the outside wall back to where you were.
Go down stairway #2 and get teh chest, then go back to teh 4 stairways then
go up #3, then go up a few more flights of stairs.  You'll be back at the
entrance of the dungeon, enter the door to the left and you'l find a knocked
out supervisor, examine him for five Mid-Tonics.  Examine the note on the
floor for a tip on how to beat the upcoming boss.  Save your game (btw, 
this si where Lucca would've of showed up if you busted out yourself).
Go up the stairs and then go across the bridge to fight the Dragon Tank.
After defeating the Dragon Tank go across the bridge of bodies then go down
all the stairs and try to exit the castle....Marle will appear when you are
at the exit....after she has a fight with her father she'll leave with you.
In the forest go to the right and enter another part of the forest.  Here
you'll find a gate.....you have no other choice but to enter it.  When
you get out from the time warp you'll be in the future in the year of 2300.
Bangor Dome 2300 AD:
	You can't open the door to the north, just yet.  Exit this place and
go south to Trann Dome.  Don't stay outside too long the air is poisonious
apparently.
Trann Dome 2300 AD:
	Here you'll learn about just where the hell you are.  You can also
buy equipment here and use the Enertron (press A in front of it to use it).
After you are done here, go north and enter Lab 16.
Lab 16 2300 AD:
	Watch out for the rats they will steal Tonics from you if they touch
you.  Explore the ruins (notice how it looks like a city with streets in
between) and work your way to the upper right corner where you'll find a
path to the next section of the ruins.
	In this new section you'll find enemies that are stong against normal
attacks, so use techniques.  Once your done work your way to the upper right
corner of this section to find the exit.  Now that you're out, head east
to the Arris Dome.
Arris Dome 2300 AD:
	Once you've talked to everyone and bought new equipment and used the
enertron go down the ladder into the basement.  The consoles need a password
which you'll get later.  Go up the ladder in the upper left corner.  Work
your way to the top of the room where the ladder leads to.  From here go
North into the next room.  An alarm will go off and try to enter the door
in front of you and you'll be attack by the Guardian Bit.  After defeating
it go thru the door it was guarding.  Get the chests then examine the body
for a clue about the rat statue outside.  Go back to teh room with the 
rafters and run after the rat until your close to it and press A, it will
tell you the password.  The password for the later in the previous room is
press and hold L & R then press A.  Retrun to the room with the consoles
and stand in front of the one on the right and enter the password with your
controller.  Now enter the door that came available to you.  Work your way
to the top of this new room and enter the door.  At the top of this room 
you'll find yet another console, but instead of messing with it go into the 
normal door to the left of you (this door leads to the Info Center).  
Examine one of the consoles inside of the Info Center to see some storyline
information.  Go back to where the people are waiting.  Once you get the
Bike Key exit Arris Dome and go east to Lab 32.  Alternately you could go
to the south and enter Sewer Access.  This place lets you get access to the
southern continent, and it gives you some new armor and weaponry so it may
be worth going thru now.  (If you don't want to waste your time skip to the
section that reads Lab 32).
Sewer Access 2300 AD:
	First go right and open up the chest and then go back and go left
you'll eavesdrop on a couple of creature's chatter.  Follow them down the
ladder.   Follow the path not touching anything lying on the ground (this
includes the save point at the end) because it will invoke attacks.  Past
the fake save point you'll find a ladder going up, go up it.  When you find
a spot that looks like there is a space in between the two walls go up
that space and go thru to the other side.  Press the switch on the wall
then go back thru the gap.  Now go up to the edge of the water and press
right and follow the path behind the walls and you'll come out the door
you just opened.  Continue along the path and you'll come across a chest
and then go a bit further and you'll find Sir Krawlie, defeat him and
continue down.  Go past the ladder yuou find at the moment and continue to
come to a chest with a Bolt Sword in it.  Then go back to the ladder and
go up it to get out of here.  Go to the south on the map screen to reach
the Keeper's Dome.
Keeper's Dome - 2300 AD:
	Not much to see here except you might want to talk to the old man and
then to teh strange blue creature.  The old man dressed in royal clothes
will mention future events that happen in the game (he's really losing it
isn't he? And don't you think this game is fun?).  For now exit and try
to go up Death's Peak.
Death's Peak 2300 AD:
	Run forward along the righthand side and get teh shimmering dot for
a tab before the wind blows you away.  You'll return here later in the game
(much later) and finally climb to the top so don't worry.  Go to Lab 32
now.
Lab 32 2300 AD:
	Examine the bike and then talk to the "man" that appears and take
his challenge to a race.  You'll have three turbo boosts which you can use
by pressing B and it takes time to recharge in between boosts so its 
really only wise to use on towards the finish line (as long as Johnny isn't
in front of you and you hit him across the line, btw for a really cool song
press START to pause as soon as you lose you'll hear a slower version of the
race music, which I think is cool) if you win you'll make it across the 
Lab the quick way.  But if you do win go back into the lab and go to the 
left until you see a chest in an alcove go and get it (you'll have to fight
at least one mutant and some Shadows) then take the Race Log to Johnny for
a new way to race him and keep track of your scores.  Try beating the score
of 2100!  Anyways after exiting Lab 32 go to the right and then south
on the map to get to Proto Dome.
Proto Dome 2300 AD:
	After fighting a few Buggers go up along the stairway and find your 
new comrade Robo.  After Lucca repairs him, choose a member to leave behind
and then exit the dome and go north to the factory.
Factory 2300 AD:
	Examine the compute and Robo will override the security.  Defeat the
acid that appears then go up and take the left elevator first.  Examine the
console to open that hatch that is below the chest.  Go down that hatch,
Follow along the path and thru the two doors until you come to a door
leading into a large room.  Get both chests and then examine the comsole to
shut off the defense lasers.  Now exit the room and go right to an elevator.
Take the elevator down.  If you want to skip the rest of the factory the
password you need to know is X, A, B, Y.  Go back to the room where Robo
first shut down the security and go and take the right elevator this time.
Here take the left elevator down three times and then go up and use the
vode XABY on the computer console to open the door to the generator.  Now
go into the generator room and press A while in front of the switch to turn
power on and now you ahve to escape immediately.  Go down past all the doors
that will try to close on you and go up the ladders and continue until you
are stopped by the six robots that trach Robo (r-Series) beat them and the
story will take you back to Proto Dome.
Proto Dome 2300 AD:
	After Robo is fixed by Lucca.  The four will go up and enter the time
gate but something has gone wrong.
End Of Time:
	(Robo looks like somethings wrong doesn't he!)  Talk to the old man
here and you must leave one party member here.  When you try to leave he
tells you to check out the place behind him.  Here is a monster named
Spekkio and do what he says and you will learn magic.  If he says "Want to
try it out?" say No because he have you fight you and you'll lose.  But
if you do win you'll get some great items (look to the Spekkio's Sets 
section for mroe info).  Take the first piller of light (its above the one
you entered here from).  
Medina Village 1000 AD:
	You'll come out of a closet in someone's house after they tell you
off try to exit to get some info.  With what they told you in mind don't
bother talking to any of the people in the inns or shops.  Go to the village
square and talk to everyone there who is worshipping the statue of Magus.
Go to the Elder's house and talk to the purple guy there, he will talk of
his ancestor Ozzie who you will soon come to hate.  Also get teh Speed Tab
there on the counter.  Once your done here head south on the map screen
to Melchoir's Hut.  
Melchoir's Hut 1000 AD:
	This is the guy from the fair that I told you not to go near.  Talk
to him to buy weapons (at good prices).  Remember where this place is 
because you will need to come back here later several times.  Now exit
his hut after equipping new weapons and armor, and go north on the map to 
Heckran's Cave.
Heckran's Cave 1000 AD:
	You'll have to use magic against a lot of the monsters in here.  Go 
straight ahead in the first room.  In the second room go down from the 
entrance and enter the hole there, and in that room go to the left battling
all the monsters for a chest.  Exit this room, now go left and exit this
room.  Go left to another door in the new room.  In this room go up then
go to the right.  Make your way to teh right and find a save spot and a door
use the save spot and go thru the door fight Heckran and beat him then go
straight ahead and jump into the whirlpool when prompted.  You'll end up
near Lucca's House enter it.
Lucca's House 1000 AD:
	Talk to Lucca's dad and get teh Taban Vest.  Then leave and go north
to Truce Market.
Truce Market 1000 AD:
	You'll find the guy who you saved from losing his head.  He'll give
you 10 mid ethers.  Go visit your mom to see her freak out!  Now go north
to Leene Square.
Leene Square 1000 AD:
	Go to the north where Lucca's telepad machine is and use the gate
in between it to end up at the End Of Time again.
End Of Time:
	Use the Pillar that takes you to Truce Canyon in 600 AD.
Truce Canyon 600 AD:
	Get out of thie canyon and talk to everyone in the village.  Once
your done head southwest to Zenan bridge.
Zenan Bridge 600 AD:
	Talk to everyone here.  Then go north to Guardia Castle.
Guardia Castle 600 AD:
	Go to the right and go up and then go down the stairs at teh end.
Talk to the cook in the kitchen and everyone else there then try to leave
the palace and the cook will give you the food for the soldiers back down
at Zenan Bridge.  Go back to the bridge.
Zenan Bridge 600 AD:
	Talk to the Knight Captain and say Yes.  Talk to him again and he'll
give you a Gold Helm.  Then start to go across the bridge....attack Ozzie
during these fights to kil all the enemies quickly.  At the very end he'll
make Zombone, defeat Zombone and go the rest of the way across the bridge.
Go to Dorino Village.
Dorino Village 600 AD:
	In one of the residences you'll find a drawer that is locked (it has
a shimmering dot in it) talk to the old man next to it and give him the
Naga-Ette Bromide and then open the drawer to get the tab.  Leave Dorino
and go south to Porre Village.
Porre Village 600 AD:
	In the market you will find a power tab.  Thats it for here now you
should go to the northwest to Cursed woods.
Cursed Woods 600 AD:
	Go north to the end of the woods and walk behind the bushes in the
center to find Frog's home.  Remember where this is.  Thats all you have
to do here.  (Every once in a while here you might find a Nu, touch it and
it tells you: Stop it you dog!).  Head to the north to Denadoro Mountains.
Its to the right of Dorino Village.
Denadoro Mountains 600 AD:
	In the first area there is a ladder to the north but before going up
it go up to the right of it to find a MirageHand for Robo.  Then go back 
a screen and after the sequence of the two fights go up the ladder.  BTW,
the best way to kil an Ogan is to burn their hammer with fire and then 
attack them.  In this section work your way up and over to the upper right
hand corner to find the entrance to teh next section.  In this section go
from the left side to the right side, then go up to teh top and then back
over to the left side and you'll reach a cliff (you'll be attacked like 
crazy here) once all the fights are over with exit to the left.  In this
next area get swept off by the thin runoff from the waterfall to get a
SilverErng and a SilverStud.  Now go back to teh top and go up and over to
the next section of the mountains.  Here talk to the creature five times
for a tab.  You';ll find a save spot after the monster, use it and there
is a Speed Tab at teh bottom of the ladder on the left side.  Go a little
further along this entrance and you'll find a cave (after you get past the
Freelancer) enter it and go to the sword and a kid will stop you.  Defeat
Masa & Mune then defeat the second version of them (Masamune) then go back
up to teh sword to get the first part of the Masamune.  Go back to Tata's
House in Porre Village.
Tata's House - Porre Village 600 AD:
	Doesn't the little kid hiding look familiar!!  Talk to him and he'll
give you the Hero Medal.  After the family starts fighting exit and go back
to Frog's House in Cursed Woods.
Frog's House - Cursed Woods 600 AD:
	Talk to Frog when he is standing in front of the pot and then examine
the pot that he was standing in front of.  You'll find the second part of
the Masamune (the Hilt) Melchoir's name is enscribed on it.  Go back to
Medina Village in 1000 AD and enter his house.
Melchoir's Hut 1000 AD:
	Talk to Melchoir and he'll tell you that you need an object called
Dreamstone to fix the Masamune.  To find it go back to teh end of time and
take the pillar of light that leads to Mystic Mountain in 65 million BC.
Mystic Mountain 65,000,000 BC:
	After the fall you'll ahve to fight five lizard-like beings (called
Reptites) after that 6 or 7 (I can't remember how many) come out, shortly
thereafter a woman kicks the crap out of some of them and once you've
killed the rest she will introduce herself to you.  Follow her out of the
mountain.  Go northeast to Ioka Village.
Ioka Village 65,000,000 BC: 
	Go to the bottom right hut and talk to everyone there to be offered
sweet water take it and drink it hten go to teh Cheif's Hut and talk to Ayla
to start the party.  During the party wait for Marle to stop talking to
Ayla then talk to her twice and take her challenge.  Press 'A' as fast as 
you can to beat her in the soup race (it would be best to have a rapid fire
controller to win this easier) when you win she will give you the Dreamstone
(eventually she will tire and give it to you anyway....EVENTUALLY).  You'll
wake and discover the Gate Key is missing, go back to the Chief's Hut and 
talk to Ayla to wake her.  Choose one other party member.  In one of the
huts in Ioka Village you can trade items you find the hunting range (a 
little more on that place later) for the following weapons and armor:
		Petal + Fang	Ruby Gun
		Petal + Horn	Sage Bow
		Petal + Feather	Stone Arm
		Fang + Horn		Flint Edge
		Fang + Feather	Ruby Vest
		Horn + Feather	Rock Helm
I would go to the Hunting range now and fight for these items so you have 
the adavantage when you enter the Forest Maze.  Its located to the north
of Ioka Village.
Hunting Range 65,000,000 BC:
	Basically just run around and fight all the enemys you see for the
trading items.  When it starts to rain look for a Nu if you find it and
press A while standing in front of it, it'll fight you if u win you'll get
3 of each trading item and a Third Eye (you can get a Third Eye once per 
game in this way).  The Nu only shows up once in the Hunting Range, 
if you want to fight it again exit the range and re-enter.  To get all
new equipment for your current 3 party members you will need the following
from the Hunting Range: 5 Fangs, 3 Petals, 7 Feathers, and 2 Horns.  Once
you have all new weapons and armor head south to the Forest Maze.
Forest Maze 65,000,000 BC:
	After Kino admits to everything and leaves, go thru the trees and 
follow the footprints to the Reptite Lair.
Reptite Lair 65,000,000 BC:
	In the second room of the Liar you'll find 4 Evilweevils...do NOT
fight these enemies at all if you are not in a hurry because they can
create new holes to new areas with treasure chests.  Drop down to the room
with all the Reptites running around, enter the door on the right side
of this room.  Go up in this hallway until you come to a Megasaur and two
Reptites kill all of them and go into teh door they were hiding.  You'll
find Azala in the next room and once you are done answering his question
he will summon Nizbel to fight you, defeat Nizbel and get back the Gate
Key go back to Mystic Mountians.
Mystic Mountains 65,000,000 BC:
	Go to where you first metAyla and go up the left side of the screen
go to teh edge of teh cliff that teh Gate is one and press A and select
Yes to jump.  Go back to Melchoir's Hut in 1000 AD.
Melchoir's Hut 1000 AD:
	Talk to Melchoir and then follow him downstairs and just sit back
and watch.  After you get the Masamune go back to the Cursed Woods in 600
AD.
Cursed Woods 600 AD:
	Go into Frog's house and talk to him.  Watch the story sequence and 
then go to the End Of Time and talk to Spekkio so Frog can learn magic.
Then go back to 600 AD and enter the Magic Cave (its to the right of the
Denadoro Mountains in the northeast cul-de-sac).
Magic Cave 600 AD:
	Once Frog opens up the cave (Wow!  Great Effects!) enter it.  Inside
you'll notice a small bat will follow you around (ignore it for now) follow
the path in here and try not to get in a fight because a ton of Rats will
come out.  Go up the stairs at teh end and check the dead soldier for a
clue about a monster you'll fight later.  Then exit the cave and head north
to Magus's Castle.
Magus's Castle 600 AD:
	Once in teh castle go up the stairs and enter the door up there and
go all the way to teh end then come back out and go the other way and go
up all the way to the end.  Then come back out and touch the "save spot" and
Ozzie appears.  Once you've defeated all of the enemies he puts out go up
the left path and go back to the end (do NOT talk to anyone before then
even though they look familiar because they are actually ghouls) and then
talk to teh women at the top she will transform into a skeleton and then
so will everyone else (scary huh??) kill them all off.  Then talk to the
shadowy figure that appears.  Its Slash and he attacks, defeat him and then
pick up the sword he left behind.  Then go back to the place where you saw
Ozzie and take the right path this time and go all the way to the end (and 
again ignore veryone on the way) and fight Flea? (hmmm).  Defeat it and the
real Flea will appear as the bat that was following you.  Defeat Flea and
then take the Magic Tab (its where she was).  Then once again return to the
area where Ozzie showed up and step onto the "save spot" once again.  After
you are transported to another part of the castle.  Go north fighting along
the way and then talk to Ozzie at teh end and follow him thru the door.
Dash under the blades and follow Ozzie thru the door at the end.  Climb up
to the top here and enter the door (a lot of places coming up are like this
a lot).  In this room try running to him and he'll open a hole in the floor.
You'll invariably fall down it and when you do you'll fight a couple of
skeletons and once they are gone, go to one of the walls of the rooms and 
touch the save spot and three things could happen now:
1) The save spot is actually 3 energy whirls (you'll have to fight them)
2) It transports you back up to where Ozzie is
3) It's an actual save spot
Once you get back up to Ozzie by using #2, go towards him again and fall
down and continue doing this to reach him because he will run out of holes
to open in the floor, once you approach him he will flee.  Climb up
to the top here and enter the door.  Fight all the monsters Ozzie sends at
you then approach and he flees again.  Hug the wall as you go up in the 
next room to avoid some fights, adn enter teh door at the top.  In this
room talk to Ozzie and you'll finally get to fight the little pansy!!....
kinda.  Once the "fight" is over two save spots will appear use the one
one the right to save and he other on the left to transport yourself to
a staircase.  Run down this staircase likes there is no tommorow and enter
the door at the bottom quickly.  In this room go up as the flames light up
and talk to Magus at the end to fight him.  Once and IF you beat him Lavos
comes and sucks all four of you (including Magus) into a huge gate.  You'll
wake up in the year 65 million BC.
Cheif's Hut 65,000,000 BC:
	You'll find yourself in Ayla's tent.  When you wake up from your 
slumber you'll find that Ayla has left.  Go to the hut in the upper right
and you can get new items, they are as follows:
	Petal + Fang		Dream Gun
	Petal + Horn		Dream Bow
	Petal + Feather		Magma Hand
	Fang + Horn			Aeon Blade
	Fang + Feather		Ruby Vest
	Horn + Feather		Rock Helm
BTW, to get all new items upgraded you'll need at least teh following:  3
Petals, 5 Fangs, 5 Horns, and 7 Feathers.  Once you get everything you need
go northwest from Ioka Village to Laruba Ruins.
Laruba Ruins 65,000,000 BC:
	The Reptites have burned everything here.  Go to the north and you'll
find Ayla getting yelled at by the village chief, Ayla gets permission to 
use the Pterodactyls in the Dactyl's nest.  Once she leaves go directly 
north from Ioka Village to the Dactyl's nest.
Dactyl Nest 65,000,000 BC:
	Go to the top (its pretty straight forward) and once you get to the
top Ayla will summon a Dactyl and you'll interrupt consequently 2 more
dactyl's come down which means one of your current members will be booted
out and you will have to select one other one.  Once your done selecting
members, get on teh Dactlys and fly Southeast to the volcanoes (the 
Reptite's lair is located in there).  BTW< to make it easier the Tyrano Lair
(Reptite's Lair) is located almost directly east from Ioka.  Press A to land
the Dactyl's in front of it and run in the lair.
Tyrano Lair 65,000,000 BC:
	Enter the open skull and go down the stairs, after the Reptite fight
flick the Skull switch to release some Laruba Hostages.  And continue on
fighting a few more Reptites and go down the stairs.  In this room talk to
Kino thru the cage door and once he is free follow him and after he opens
the other skull in the entrance room enter it and go down the stairs
behind it.  Go thru the door on the right side get the chest and return so
you can go thru the door on the left.  In this room they are teleporters 
that take you to different parts of the room and they sometimes cause
enemies appear for you to fight.  Anyway in this room go to the upper left 
and use the stairs there.  Enter the door in this area that is not locked.
Here flick the switch on the right then enter the skull and flick the
switch behind it, return to the door that was closed and enter it.  Walk
past the Dinosaur in this new room that looks like a bit familiar, save
your game at the save point and then try to go up further you will get
stopped by the Dinosaur and you'll have to fight Nizbel 2.  Once he's
defeated climb the stairs.  Here go to the door on the far right that is
not locked.  In this room examine the skull to open it, and go thru it and
then flick the switch behind it to unlock the door that was previously
unlocked, go thru that door.  You'll find Azala in the room behind the 
locked door, follow him when he leaves (scooping up the treasure along the
way) and you'll come to another boss fight, when you've defeated Azala and
his pet The Black Tyrano.  Afterwards, Lavos will crash into the Tyrano
Lair and kill off all Reptites and burrow into the ground (you escape of
course), after you are back on the map screen enter where the Tyrano Lair
was (the Lair Ruins).
Lair Ruins 65,000,000 BC:
	You find out that Lavos is already underground and there is nothing
you can do, except enter the gate there to end up in 12,000 BC.
Earthbound Island 12,000 BC:
	Exit teh cave you are in and head east to the Skyway and press A
on the platform to transport yourself into the sky and into the Magical
Kingdom Of Zeal.  Once in Zeal go to the east and enter the city of Enhasa.
Enhasa 12,000 BC:
	Talk to everyone to get some storyline info and background.  
Back in the main room there are 3 books that you can open and when you do 
fire, water,or wind appears.  Open up those three books in this order:
Water, Wind, Fire
A hidden door will appear, enter it and talk to the Nu and fight him if you
win you'll get a Speed & Magic tab if you lose you'll be insulted.  Examine
the book in the upper left and then leave after your victory (or loss).
Exit the city when you are finished and take the other Skyway back down 
to Earthbound Island.
Earthbound Island 12,000 BC:
	Go northwest to get to another Skyway use it and then go to the city
of Kajar.
Kajar 12,000 BC:
	Talk to everyone for info.  In the upper right you should see a 
sparkling dot above a bookcase to get it enter the door to the left and
then search the right wall after the stairs to find a tab.  Back in the 
main room there are 3 books that you can open and when you do fire, water,
or wind appears.  Open up those three books in this order:
Water, Wind, Fire
When you do a hidden door will appear behind you enter it and inside you'll
find a black rock and in the upper left you'll see a book read it for some
info.  Exit the city after doing everything and go west to check out the
Blackbird.
Blackbird 12,000 BC:
	You'll be introduced to Dalton here.  After he leaves exit the 
Blackbird also you should leave.  Go northeast and enter the cave there.
Step into the light, and then exit.  Go to the right and enter another cave
and then step into teh light a final time and exit now enter Zeal Palace
Zeal Palace 12,000 BC:
	First talk to the Nu walking around on the walkway and scratch his
back and then go back to Kajar.
Kajar 12,000 BC:
	Go to where you found the tab and talk to the Nu who is facing the
bookcase.  He'll drop a magic tab, now go back to Zeal Palace.
Zeal Palace 12,000 BC:
	Enter the door in the far right corner.  Then enter the door on the 
right.  After Schala leaves go to the main area of the castle again.  And
enter the door in the middle.  Try using your pendant like Schala did (go
up to the door and press A) and it doesn't work.  Go back to the main area
and enter the door on the left.  Go up to the Mammon Machine and press A
in front of it then go back to teh door you couldn't open earlier and press
A while standing in front of it to open it.  Then walk forward in the
next room and you are attacked by Golem.  If you win or lose it doesn't
matter.  You'll be imprisoned anyways.  After the prophet forces Schala to
throw you back in the gate and then seal it, you'll be back in 65 million
BC.
Lair Ruins 65,000,000 BC:
	Go back to the Mystic Mountains after the dialogue on the Dactlys.
Mystic Mountains 65,000,000 BC:
	Jump in the gate below the cliff and take the pillar in teh End Of
Time that takes you to the Proto Dome in 2300 AD.
Proto Dome 2300 AD:
	Go northwest to teh Sewer Access.  You can also open every Zeal door 
in the future domes for some really cool treasure, there is one in this dome
to, I believe.
Sewer Access 2300 AD:
	Go thru the Sewer Access then go south on the map screen to get to
the Keeper's Dome.
Keeper's Dome 2300 AD:
	Talk to the Nu first then go to the back of the room and open the
black door.  Then make your way thru the dots (the dots tell you of events)
and then enter the other black door at teh end.  Walk all the way around
the machine in the next room and then ty to leave and then talk to the Nu 
that shows up.  After you named the time machine, talk to the Nu again and
then select Take Off and then press A while pointing to 12,000 BC.
Earthbound Island 12,000 BC:
	Go northwest to the village of Algetty.
Algetty 12,000 BC:
	You might want to buy weapons and armor from a man in one of the 
caves before going any farther.  Then after using up all of your Gold go
down to teh bottom of the village and exit to the right to the Beast's
Nest.
Beast's Nest - Algetty 12,000 BC:
	First go to the lower right and grab the tab.  Then go up fighting
your way thru up to the Mud Imp, Red, and Blue Beast.  Kill off all three
of them and then go up the chain they were guarding to reach the Mt. Woe.
(You might want to save first before going up to the mountain).
Mt. Woe 12,000 BC:
	Go to the let and go across the chain.  Follow the path to another
chain and go across it.  Go right and follow the path to a save spot then
continue going forward and go left then go up the ramp (it takes you up a
level).  Follow the path get teh chest containing a Lapis and go right,
when you see a chain to the right walk across it, then follow the path and
go across the chain you see to the right.  When you come to two chains,
one going right and teh other going up) take the one going up.  Follow the
path until you reach a save spot, save your game and go up the chain.  
Follow the path and then at teh end go up the long chain and it'll get
darker as you climb once you reach the next screen, you'll have to fight
Giga Gaia, when you check the crystal.  When you beat him (if you beat him)
Melchoir will be released from teh Crystal prison.  After you escape from
the Mountain you'll be back in Algetty.
Algetty 12,000 BC:
	After Schala is captured, talk to Melchoir and he'll give you a Ruby
Knife.  Exit Algetty and go to teh skyway and use it to get to the other
skyway and use it too.  And then go northwest on Earthbound Island and use
the Skyway there and then go to Kajar.
Kajar 12,000 BC:
	Talk to the Nu inside of here and say 'No' then buy all the new 
weapons and armor from him and equip them and head to Zeal Palace.
Zeal Palace 12,000 BC:
	Enter the middle door in the main room and then open teh door in the
next room using the pendant.  And then in the Queen's room talk to Dalton
to fight him, defeat him and follow him into the portal he escapes in.  
You'll be in the Ocean Palace.
Ocean Palace 12,000 BC:
	After Mune disappears enter the door he was in front of.  Here enter
the door in the top right corner.  Step on the blue circle and after 
defeating the two monsters exit the room thru the bottom right door.  Go 
down and enter the door in the bottom right corner of the room.  Here go
thru the door at the bottom.  Here take the Kaiser Arm from the chest and
continue down, the path will go left, when you find another blue dot step
on it and continue left back to the main room.  Enter the door in the Top
Left corner inside step on the blue switch and continue to the left and
go thru the door on the left, you'll be back in the main room.  Enter the 
door in the middle of the lower wall.  Go down the stairs to the left and
talk to Masa.  After he disappears continue going down the steps.  Enter
the door at the bottom.  Examine the shimmering dot on the elevator to
start it going down.  You'll have to fight several enemies on the way down.
When the ride ends exit the elevator.  In this room go left and enter the
door at the end defeat all three of the scouts and activate the switch.
Exit this room and go over to teh right this time and enter that door, 
again defeat all 3 scouts and activate the switch and exit this room.  Then
run to the blue dot in front of where you entered this room from.  Follow
the path that appears at the end and save your game.  Enter the door above
you and you'll find Dalton, he'll summon two golems to fight you, defeat
them and he will take off.  Enter the door behind him, go all the way up to
the Queen and Schala the Ruby Knife will fly up and embed itself in the
machine (the machine's power causes it to change into the Masamune) and
destroy it.  You'll have to fight Lavos now, you need to lose this fight so
don't worry.  After he wipes you out the prophet enters (he shows his true
form as Magus) and then so does Queen Zeal and Schala.  Once Magus is done
attacking Lavos.  Walk up to Lavos and press A.  Crono is killed but 
everyone else is safe outside of Lavos's reach.  Schala will then use the
last of the pendant's power to send your other two party members to safety.
Lavos will destroy Zeal in the next sequence (that thing falling down at
the end is Zeal Palace I presume) and it will fall into the ocean this will
cause a huge tidal wave that wipes out most of the land.  You'll wake up
in a hut in the Last Village.
Last Village 12,000 BC:
	You'll awake in a small hut.  The elder enters and tells you all of
what happened and give you Marle's pendant back.  Save your game in the hut 
after you rest explore the other huts (btw, you may want to have Ayla in
your party for what's coming up).  One is a shop talk to the Nu there to
get some new weapons.  In the shop standstill and out of the way and the
Nu will walk out allowing you to get the Magic Tab behind him.  Go to the
Commons and talk to the old man at the very end, Dalton will show up and
capture you.
Blackbird 12,000 BC:
	Go up the ladder in this room to discover where you are.  If Ayla is
in the party you will have an easier time of getting thru the Blackbird.
Search the wall where one of your characters shows you to jump up into the
ventilation ducts.  Press button A in any one of the brightly lit areas
to look down below.  Basically just wander around the ducts, first go to 
the left and find a ladder in a middle of a duct, go down it and get your
member's equipment while the guard catches forty winks.  Now go back up and
get all of your equipment, gold, and items from the different rooms.  One 
of the rooms with your stuff in it has a door to the side enter it, then
go up the ladder (once you have recovered everything of course) and
walk across the wing to the end of it and let yourself be blown down.  
You'll fight Golem Boss you can beat him without even getting hit once.
After that Dalton shows up and you will have to fight him also, after 
taking a few thousand HP damage he calls for the Golemboss but the Golem
Boss is gone and he gets sucked up in the gate he created, take control of
the Epoch and once you've gotten the hang of it you'll see the Blackbird
crash into the ocean.  When you land on the Last Island go to the North
Cape.
North Cape 12,000 BC:
	Here you'll find Magus (who turns out to be Janus when he was little)
when he asks you do you want to fight him say no and walk away and he will
join you.  If you do fight him (if Frog is in your party he will fight
Magus himself) he will not join your party since he will be dead.  After
Magus joins you go back to the Last Village and buy new equipment from the
Nu there and get back in the Epoch and in the next sequence the Ocean
Palace will rise up out of the ocean.  It'll be called the Black Omen from
now on.  Go to the End Of Time.
End Of Time:
	Talk to the old man and then try to leave.  Go back and talk to him
he will reveal that he is Gaspar the Guru Of Time, he will give you a 
Chrono Trigger (which is what this game is named after) and tell you to
go see the man that made your Epoch (Belthasar) before you do that now
might be a good time to open all the black doors in teh future and take
whats behind them.  Also it may be a good time to get all the black chests,
but if it says something is reacting to the Pendant inside (in 600 AD), do 
NOT take the items instead go to 1000 AD and pick them up there, they'll
be much more powerful.  Anyway when your done getting all the treasure you
want go to The Keeper's Dome in 2300 AD.
Keeper's Dome 2300 AD:
	Go back to where you found the Epoch and talk to Belthasar (the Nu).
He will tell you that you need a Crono Clone, go back to the Millenium
Fair at Leene's Square in 1,000 AD.
Leene's Square 1000 AD:
	Go to the Tent Of Horrors (its in the upper right in teh first part
of the fair) and talk to Norstein Bekkler inside.  He willl give you an 
option to play to get a Crono Clone (but you still need 40 silver points)
the longer you stay in the game (it last one minute and each second you
didn't last for will be multiplied by 1,000 G) the cheaper it will be to
buy the clone (u should have enough money to buy it even if you mess up 
the first time).  Once you win or pay the G go to Crono's House and take
the clone from the upper floor (the situation with his Mom makes you wanna 
cry doesn't it).  Anyways once you ahve it go back to 2300 AD and go to the
Keeper's Dome.
Keeper's Dome 2300 AD:
	Go back and talk to Belthasar and when he comes back out after the
three Poyozo Dolls disappear, go up to him and press A and switch him off.
Then try checking him out again, This creature sleeps beyond the flow of
time....weird!  Anyways get out of this dome and go to Death's Peak now.
Its to the upper right of The Keeper's Dome.
Death's Peak 2300 AD:
	Run to the north and talk to the blue Poyozo doll, when the dies run
to the north to the next tree and then do the same until you get out of
this screen and into the next screen.  Go to the left and take the chest
and go up the ladder.  Go to the right and climb the ladder you find there
then go right into the next screen.  When you ahve the choice of either 
going up into a cave or going down to a chest and a save spot go down first,
take the chest and save then go into the cave.  Inside here you'll fight the
first of three Lavos's Spawns (do NOT attack the shell).  After winning
the fight (or dying) grab the chest and head north out of the cave.  This
path leads around the opposite side of the save where you'll find a chest,
take it and then continue on.  Then when you exit the cave again look for a
shimmering dot on the small cliff you are on examine it (press A in front of
it) and it will open up a cave below you.  Go down but before you enter the
cave you opened save again then enter the cave you opened.  Climb the stairs
and go into the door at teh top.  Here you'll fight teh second Lavos's Spawn
Defeat it and continue on.  In the next screen you'll find a Poyozo Doll
talk to it and it will tell you to be careful since the next walkway is
very slippery and when you do walk on it you will be slipping down little
by little, once you get over the slippery walkway exit teh screen to the
left.  Here go down avoiding the constant flow of Krakkers,and get the chest
a little ways down and exit this screen.  In this screen talk to the Poyozo
Doll and it will tell you to Push the shell, then climb the shell.  Climb
down the ladder and go left until the path starts going up, right beyond
this point is a long ladder going down and another chest.  Take teh chest 
and go back up and follow the path up this time and fight the last Lavos
Spawn.  After you fight it push the shell until its middle is below the
part of the ladder above you and then press A while in front of it to
climb up the shell and then climb up the ladder, go up to exit.  Go up here
and examine the tree to ressurest Crono.  Ater he's back you'll find 
yourself back at the End Of Time.
End Of Time:
	Talk to the old man and he will tell you of 7 sub quests that you can 
(and should do) for extra-powerful weapons, armor, and items to help you
in your fight against Lavos they are:
1) In the Middle Ages a woman's sheer determination brings a forest back
   to life.
2) A fugitive in the Middle Ages, Ozzie, maintains an evil hideout.
3) There's a task to be done in the future where machinery originated.
4) And there's a very special stone that can shine its light on each 
   generation, from the distant past to the far future.
5) There's the ghost of a lofty knight, slain by Magus in the middle ages,
   who haunts the present.
6) There's an object in the Middle ages that sparkles like a rainbow.
7) One of you is close to someone who needs help....Find this 
   person....fast.
	Talking to some of your companions will reveal some more about the
quests.  I'm going to explain the tasks in order starting with #1.  But 
first go back to 12,000 BC and go to the Commons.
Commons 12,000 BC:
	Talk to the women with the plant behind her and when she asks you do
you like plans say Yes and when she asks what to do with the sapling....
tell her to plant it.  This step is nesscessary to make the Sunken Desert
appear in 600 AD.  Go to Fiona's Villa in 600 AD.
Fiona's Villa 600 AD:
	Go to the sand whirlpool otuside of her house (its located to the
southern part of the desert) and press A on top of it and fall into it.
Sunken Desert 600 AD:
	Go to the southenrmost part of the first screen and exit.  Then in the
next screen (you should have someone who can use an water spell in your
party, btw) and touch the skeleton when it is above ground to fight the 
Retinite.  Once it is defeated collect all the treasure chests here and then
go back to teh first screen and collect all of the chests and the tab 
located in the upper right.  Then exit teh Sunken Desert and then put Robo
in your party and then go back to Fiona's Villa.
Fiona's Village 600 AD:
	Talk to Fiona and let Robo stay behind to help her then go outside and
hop into the Epoch and go to 1000 AD.
Fiona's Shrine 1000 AD:
	First save your game outside then go into the shrine and then go to 
the north and press A while standing in front of Robo, after some dialogue 
you will be in a campfire scene.  After goes to sleep Lucca will get up by 
herself, take her out of this area (thru the lower right corner) and then 
enter the gate in teh next area.  You will end up in Lucca's house 10 years 
earlier.  Go downstairs and enter the door below you.  Go to the shimmering 
dot in the machine and press the following buttons L, A, R, and A (albeit 
slowly and one at a time) and the machine should stop (if it doesn't reset
the game and start over) if the machine does stop you will be back in 
Lucca's room, enter the Gate and then when you are back in forest talk to
Robo and he will give you a Greendream, an accessory that brings one party
member (who has equipped it) back to life after they have died in battle 
once.  This the end of the first side quest, for the second put Magus in
your party and go back to 600 AD.  Find the Black Omen and go east
from there until you find a mushroom-shaped object inside some woods this
is Ozzie's Fort your next destiantion.
Ozzie's  Fort 600 AD:
	Start things off by following Ozzie.  In the next room you'll have to
fight Flea Plus.  After he (she) runs off follow her to teh next room, 
after Ozzie messes up go into the next room, in the next room you'll have to
fight Slash as Super Slash defeat him and follow him into the next room.
Do not go near the treasure chest, dumbass!  Start to walk to the right
away from it and an Imp will be killed by the blade.  Before going into the
next room push down along the wall to find a hidden room that has the most
powerful weapons and armor for Magus in the chests, then go into teh next 
rooms.  In the next room you'll have to fight all 3 evil members at once.
This is a diffuclt battle, DON'T atack Ozzie until last, when he gives up
and takes off to the next room follow him.  He will do the same hide in a
protective shell fight in the next room, hit the first switch and you'll
fall down to the room below.  Go back up to where Ozzie is after the fall
and a cat will come up and flick the last switch and Ozzie falls to his
death (weird way to go, huh!).  That ends this side quest.  Go to Medina
Village in 1000 AD and look at all the changed townspeople, I espeically
like what Ozzie's descedant is doing now....cleaning up!  Anyways, for your
next quest put Robo in your party and go to 2300 AD.  Find the Keeper's Dome
in your Epoch and fly east to the Geno Dome.
Geno Dome 2300 AD:
	Have Robo in the front of your party, then examine the console.  Then
enter teh door and go thru the conveyor fighting a series of battles as
you go.  Once your are at the other end go thru teh door, go up in this 
screen and right a bit and hit the switch directly in front of you to open 
the door.  Now go left and then go up when you have the chance then go left
and fight three robots.  Press the switch next to the second closed "door"
to open it, enter it and run back to the other door you opened and enter
it to open another door, enter the door that opened.  Go up here and press
the left and rightmost switch to open another door that needs to be charged
for the door next to open.  Go back to where you charged up first and run
back here and enter the "door" to opne the door to your left.  Enter the
door that opened and take the Poyozo Doll there.  Go back to the entrance.
Go to the left and take out the two Debuggests and then go all the way to
the right, when you reach a wall you'll find a shimmering dot, a door and
path leading up, take the path going up then go left and up on the conveyor 
belt, eventually you'll see a laser, press a swith opposite to the laser 
that opens up another door that needs to be charged.  Go back to the 
shimmering dot and enter the door to the left of it, then go up on teh 
eleveator then enter the door to the left.  At the end of a long hall you'll
find a door enter the door and go down in teh elevator and go down and press
the switch to shut off the laser.  Then go back up as far as the door you 
came from and go left and go thru the wall and press the switch there to 
reverse the conveyor belt.  Go to teh charger and charge up Robo and go and 
enter the door that needs to be charged (you opened it earlier).  Go into 
teh door and get the robot there to follow you all the way back to the 
entrance and go left from there and then go up and the two robots will 
short circuit one another allowing you to get teh second Poyozo doll needed 
to open the way to mother brain.  Return to the right and enter the door 
near the shimmering dot, inside is an elevator take it up to another section
of the factory.  Save here and go down then left, here you'll meet another
robot like Robo, named Atropos.  You'll ahve to fight it using Robo alone
after you have defeated it it will give you its ribbon.  Go up and Robo
will jump up and press the switch to get rid of the laser bars and go thru
inside are some chests and a tabe to the lower right.  Go down and to the
left, go down the ladder when you see it and follow the path to a door,
enter it, then go up thru another door to find a human processing plant.
Go thru the door on the right side of the processing plant to get a chest.
Return to teh ladder now and go back up it.  Now go to the left and then go
up.  Put both Poyozo dolls you found on the green dots to the left and
right of the huge door, the huge door will open.  Go thru it.  Defeat
Mother Brain inside and Robo will get the Terra Arm and the Crisis Arm after
the fight.  Another side quest is done now.  Now go back to the Keeper's
Dome and then go south the a bit more west to find the Sun Palace (it'll 
look like a mountain).
Sun Palace 2300 AD:
	This was the place you couldn't enter in Zeal in 12000 BC.  Anyways
go up and fight the Son Of Sun.  When you beat him follow him where he
runs and you'll get a moon stone.  Now go back to 65 Million BC.
Ioka Trading Hut 65,000,000 BC:
	You can trade 10 of each trading item for a Ruby Armor (which is the
most powerful next to Moon Armor and Prism Dresses).  Get enough Feathers,
Fangs, Petals, and Horns for this armor for your current party and head
northwest to Laruba Ruins.
Laruba Ruins 65,000,000 BC:
	Talk to the Nu at teh top for a chance to rename your lead party
member.  It will give you a Silver Rock also.  From the Ruins hop into the
Epoch and then go north until Laruba is off the screen then go west to
the Sun Keep.
Sun Keep 65,000,000 BC:
	Examine teh shimmering dot at teh end of the staircase to leave the
moon stone.  Go to 600 AD.
Sun Keep 600 AD:
	The stone is here and so is a power tab, go to 1000 AD.
Sun Keep 1000 AD:
	The stone is gone!  Someone has probably taken it from here in this
period.  Go to the greedy's mayor house (its has glitter coming from it)
so it shouldn't be hard to miss.  Its on the south end of Guardia.
Mayor's Manor 1000 AD:
	He won't give it to you, he'll deny knowing anything about it, its 
pretty obvious he is lying.  Go to the Snail Stop and get some Jerky for
9900 G, then go back to the same house only this time it should be in 600
AD.
Elder's House 600 AD:
	The lady here wants to buy your jerky for 10,000 G.....just give it
to her and then go back to 1000 AD to teh same house.
Mayor's Manor 1000 AD:
	He will give you back the Moon Stone when you talk to him.  Then go
back and put it back in the Sun Keep and go to 2300 AD. 
Sun Keep 2300 AD:
	Finally the Moon Stone ahs enough power to be put to good use.  If
Lucca is in your party she'll take ti and go back to her house and then
use the powr of the Sun Stone to make herself the most powerful weapon for
her and after that Taban will come out with the Sun Shades.  That ends this
sub quest put Frog in your party and go back to 600 AD.  Find Tata's House
and then go east until you find Choras.
Choras 600 AD:
	Go into the Cafe and talk to Toma.  Also, talk to the guy at the 
table.  Go to 1000 AD in the same place.
Choras 1000 AD:
	Talk to the guy at the inn and he will tell you you can get the tools
from his wife.  Go to teh Residence and talk to his wife and get the tools.
Then go back to 600 AD.
Choras 600 AD:
	Go back and talk to the man drinking at the inn and then go north to
the Northern Ruins.
Northern Ruins 600 AD:
	As you enter the workmen will tell you they can't go any further until
you defeat all the monsters that they ran into.  First take teh stairs to
the left and then defeat teh Sentrys.  Then go back to the room you met
up with the Carpenter and his men and then take the stairs on the right and
defeat all of the monsters you find there, then return to the Residence.
Residence 600 AD:
	Talk to the man there and say yes to pay 2000 G to get teh ruins fixed
a bit.  Now go back to the Northern Ruins.
Northern Ruins 600 AD:
	They have ran into more monsters.  Take the stairs to the left and
then enter the door that had the hole in front of it and go straight ahead
thru the next door (make sure Frog is in your party) examine the gravestone
and Cyrus's ghost will appear and the Masamune will become more powerful.
Then go back to teh carpenter's Residence.
Residence 600 AD:
	Pay them 2000 G again and then return to the Hero's Grave (it was the
Northern Ruins before).
Hero's Grave 600 AD:
	The workmen are done go in and examine all 3 black chests but DON'T
get them and then go to 1000 AD and pick them up there.  This will give
you Marle's most powerful weapon and the Moon Armor.  (There is also a
magic tab next to Cyrus's Headstone in 1000 AD).  For the next quest go to
Choras in 1000 AD first.
Toma's Grave 1000 AD:
	Toma's Grave is located in the cape on the island that Choras is on.
Examine the grave and you'll pour Toma's Pop on it.  He will show up and
tell you where the Rainbow Shell is.  Now go back to 600 AD and enter the
mountains you saw in the scene with Tomas to enter the Giant's Claw.
Giant's Claw 600 AD:
	Go thru the door in the first room and you'll find out that this place
is what is left of Tyrano Lair.  First go right and enter the door.  
Activate the switch on the bottom left.  Then fall down the hole created.
Here press the left switch, and go thru the skull that opened, and get the
power tab then exit this room.  Continue along the path until you reach
a ladder, go down it and get the chest, then go back up the ladder and
continue going to the left....opening any chest you see along the way, when
you get to the door leading out of this place make sure to search directly
above the entrance carefully with your eyes to find the chest hiding behind
the rock wall on the right, then enter the door.  Continuing along the path
you'll find two ladders take the one going down.  Then pnce going down go
all the way to the left and search carefully for a hidden chest.  Now go
down past another ladder for anothe chest, then go down the ladder you 
passed, and go thru the door on the left.  Go up and enter teh skull on the
left, and go up the stairs.  Press the switches here to make monsters fall
the enter the door on the left and get the chest then enter the door on the
right, follow the path and enter the door, then open the chest to fall
thru a trap door.  Go up the stairs on the left here and get the power
tab.  Then go back down and enter the door on the right side of the room.
Save your game here and press the skull switch to the right of the cage
and it will open enter it and then enter the hole in the wall.  Try to
get past teh Rust Tyrano and he will attack.  Afte defeating go up and 
examine the Rainbow Shell.  You'll be back at Guardia Castle in 600 AD
once you try to leave.
Guardia Castle 600 AD:
	After the short dialogue.  Hop into the Epoch and go 1000 AD.
Guardia Castle 1000 AD:
	Go to the right and go up the stairs on the left....when you reach the
courtroom the Princess will barge in and find out her father is being put
on trial by the Chancellor.  Go down the stairs after being thrown out and
go down the stairs to teh right back in the throne room.  Go up thru these
next rooms fighting wimpy enemies and getting all the chests and at the end
examine the Rainbow Shell then go back up to teh courtroom and try to get
in thru the door again and Marle will go another way.  After the story 
dialogue the chancellor will reveal his true form as Yakra XIII.  Fight
Yakra defeat him and after the king lets you go, go back to the courtroom
and get the shimmering dot that appeared where you killed Yakra XIII.
You'll get Yakra's key.  Use it on the locked chest you found on the way
up to the courtroom before.  Now go back to teh basement where Melchoir is
and he wil lmake some serious powerful s*** for you!  After that the only
thing left to do is either to beat Lavos and finish the game or go thru
the Black Omen, which is the last thing I'll discuss.
Black Omen - 1000 AD, 600 AD, or 12000 BC
	You can enter the Black Omen from any of the time periods above.
Outside Queen Zeal will laugh in your face, after she leaves destroy all the
laser guards and enter teh door ahead.  Inside go forward and you will have
to fight Mega Mutant.  Once its gone continue along the path to a save point
save your game here and fight your way to a pillar of light, step into it
to be transported to another area.  From the pillar go down and examine
the shimmering dot to go down on an elevator, after the fights and the
elevator stops go up and then go to the right.  Follow this path until you
reach some stairs, go up them and enter the door at the top.  Here go up
another set of stairs and then go right, then go up thru the door, go up
to find two Nus.  The Nu on the left will sell you Hyperethers and other
items, the one on the right will offer to get you out of the Black Omen.
Here examine the back wall to open up a door.  Go left and fight the Tubster
then go thru the door and go forward, when you reach a chest go thru the 
door thats to the right.  Follow this path (taking either fork) and then
continue on to another Tubster and two Flyclops, defeat all of them.  Go
forward a bit more to fight some more then enter the door on the bottom 
wall.  Go forward and enter the door you see.  Step on the sqaure on the
top of the pedestal to be transported again to another part of the Black
Omen.  Go thru the door here, then go up a little, go to the left all the
way across then go up as far as you can, then go right as far as you can
and follow the path to the next door, enter it.  Save your game at the
save spot and then you'll have to fight a Giga Mutant, defeat it and then
go up to the next room and use the next transporter you will find to get
to another part of the Black Omen.  After transporting go thru the door to
get to another elevator, examine the shimmering dot and go up on the 
elevator.  Once at the top enter the door.  Follow the path to a door and
enter it here.  After defeating 4 panels a sazve spot will appear here 
(use it again) take the path on the right and you'll fight a Terra Mutant.
Once it is dead go thru the door.  Go up here and go into the door and
here you will have to fight another Lavos Spawn, once its dead go thru the
door.  After destroying all of the panels here (5 of them) go thru the 
door.  In this next room you will see tubes of liquid with what appears to
be your party members floating in them.  Go to the top and talk to the
Queen, she will fight you, once she has giving up she will throw you into 
what is left of the Mammon Machine (I guess the brown thing behind her is
the Mammon Machine).  After destroying the Mammon Machine, Queen Zeal will
fight you once again in a different form (its important you do not attack
the hands) after beating her second form she summons Lavos and Lavos 
destroys the Black Omen.  The only thing left for you to do is to destroy
Lavos.  Look to another section for info on that.  BTW, destroying the
Black Omen was the last thing the Guru Of Time wanted you to do back in
the End Of Time.
============================================================================
                             E N D I N G S
============================================================================
These sections deals with the many endings this game has.
-----------------------------------------------------------------------------
The way you get to Lavos: If doesn't really matter how you get to lavos, if
you crash into him with teh Epoch you'll see a scene of you flying thru his
shell (and Chrono and Marle will be floating up on balloons at the end of
the regular ending), if you go thru the Black Omen to fight him you will 
have to fight all of the boss characters before (but this is the only way 
you'll ever be able to access the New Game + afterwords).  If you use the 
bucket nothing really changes.
---
1.  "Dream Team" Ending
In a "new game +" jump onto the right telepod right at teh beggining of the
game (when teh save file reads The Millenium Fair), after you defeat Lavos
you will be back at the end of time, here you can talk with all of the
people who created the game, each of the characters in the game represent a
different person of the CT Development Team.  They say a variety of things
soem of them joking about all the work they put into the game, boasting
about thier work, etc.  One says: "Legendary programmer waiting for that
special someone keep those cards and letters coming!".  Another dares you
to beat the score of 2300 in the Bike Race in 2300 A.D.
Another way to get this ending is to beat Lavos at the Ocean Palace in
12000 B.C. (doesn't Lavos seem tougher there???).
---
2.  "Frog & Leene" Ending
Use the right telepod as soon as you get back from 600 A.D. After you defeat
Lavos you'll be back at teh fair the people there will say the princess
is wearing a costume...try to exit the Fair and 2 guards will return Marle
to the castle, while at the castle teh king acts strangely and says they
have just found a 400 year-old wedding film.  You will now see the film and
at the end you will see frog kiss the-bride-to-be Leene, he married Leene!
And therefore everyone in your family is a frog, except for you.
---
3.  "Nu & Ribbit" Ending
Use the bucket at teh End Of Time the first time you get there to fight and
defeat Lavos.
This ending doesn't have much to do with teh plot of the game.  A Nu is
asleep while a Ribbit harasses it, you will se various antics of this sort,
the words "THE END" have two Zs above it.
---
4.  "Tata The Hero" Ending
Beat Lavos after Tata is mistaken to be the hero but before you get the
Hero Medal from him.  The 1st scene shows Robo & Atropos (his friend)
getting in a fight *chuckle* in front of Leene's bell in the future, the
2nd scene shows Tat sitting on the throne with the King & Leene, Tata sees
Magus jumps off of the throne, and runs after him.  Only to find Crono,
Lucca, Marle, & Magus laughing at him.
---
5.  "Closing Scenes" Ending
Beat Lavos as soon as you have the Masamune, during the credits you see
various scenes you havent or won't see in teh game...Crono, Marle, & Lucca
coming out of the closet in Medina Village; Kino & Ayla chasing Reptites;
Magus at his cove with his 3 henchmen; King Guardia & Queen Leene; Frog in
the Cursed Woods; and at teh end Robo running across teh screen.
---
6.  "Stills" Ending
Beat Lavos after you get teh gate key back in 65 million B.C.  You will
see pics of the main characters in the game clustered around the credits.
---
7.  "Frog & Magus" Ending
Beat Lavos after teh Masamune is restored, and Frog joins you.  During the
credits you will see various scenes of Frog, he defeats all 3 of Magus's
henchmen, then goes after Magus himself.  After the battle you see someone
standing on top of Magus's Castle whether it is Frog Or Magus I don't know.
---
8.  "Reptite Takeover" Ending
Defeat Lavos right after you defeat Magus (Ayla will wake you up in 65
Million B.C.).  The opening scenes are repeated except everyone (except
the Green Ambler who is human) are all Reptites.  Azala is alone at the
end and teh words "THE END" fall on her.
---
9.  "Magus" Ending
Beat Lavos as soon as you defeat Azala and the Black Tyrano at the Tyrano
Castle, during teh credits you will see Frog praying in front of the statue
of Magus in the cathedral.  You will also see a number of scenes with
Schala, Queen Zeal, Janus and Magus.
---
10.  "Crono's Dead" Ending
Use the Bucket at the End Of Time before you restore Crono...when you defeat
Lavos you will be back at teh End Of Time you can control the characters
go and talk to the Old Man he will say that the gates are sealing off & also
that everyone must leave, everyone goes back to their respective times.
Marle walks in teh moonlight parade by herslef she sees all of the
party members in teh crowd.  When she goes to where the Telepod is they are
all there, all of the other characters go to find Crono, adn then Marle goes
and sees her father and installs the new bell, Marle is then carried off
by the balloons and she lands on the top of Death Peak, and in the distance
you can see Crono coming, Marle runs to him and the screen fades to black.
---
11. "Frog & Glenn w/o Magus" Ending
If you defeat Magus a second time in 12000 B.C. he will tell you that he
will release the curse on Frog.  Go to the End Of Time and use the bucket to
find and defeat Lavos right after defeating Magus the 2nd time but without
restoring Crono.  This ending is the same as #12 except that all of the
otehr party members come out of the gate at the fairgrounds....the one human
is Frog...and Lucca thinks he's quite a hunk!  And the other members go back
for Crono and the king hands Marle the bell and they leave on the Epoch
while teh king is stuck trying to put up the bell.
If you crashed into Lavos with the Epoch the ending is almost the exact same
as the "No Crono" Ending except that Magus doesn't appear.
---
12.  "Family Reunion" Ending
Defeat Lavos after restoring Crono, a soldier wil wake Crono up, and tell
him that he must be executed now.  Crono goes to the castle and all of the
past characters (Kino, Ayla, Doan, King Guardia from 600 A.D.) they all say
what the team has done.  If you save the chancellor he will be there,
otherwise Pierre wil be there, Marle realizes this characters are her
ancestors and descendants.  After the Moonlight parade at the fair all of
the members leave to thier respective times.  Marle comes back out and
talks to her dad, The King, after AMrle puts the bell up she floats away
to the sky and the credits roll (if you crashed with the Epoch into Lavos)
if you didn't she will take off in the epoch while teh king i stuck trying
hang the bell.
---
13.  "THE BEST" Ending
Defeat Lavos after restoring Crono with Crono, Lucca, & Marle in your party.
The ending is pretty much the same as above except that Lucca & Marle talk
about the 'Entity' they were talking about in front of the campfire in the
Southern Forest.  Not much of a difference to the above ending, #12.  Also
use the Epoch to crash into Lavos.
---
14.  "Doomsday" Ending
Challenge Lavos and lose.  Lavos will single-handedly destroy the entire
world.  Not a very happy way to end the game.
============================================================================
                         T I P S  &  T R I C K S
============================================================================
1) Zeal Treasure: Those black chests in the houses of certain people, and
also in Guardia Castle can be opened with Marle's Pendant after it is
powered up.  But before you go opening chests, hop into the Epoch and go to
600 A.D. go thru all the houses & Inns and look for the black chests, when
you find a black chest press A to open it when it asks you to open it, reply
"No" then after doing this to all of the treasures..go to 1000 A.D. and go
into the houses that have the chests and open them you will get a much
powerful item inside.  After opening all the chests in 1000 A.D. you can go
back to 600 A.D. and pick up the original items too.  One example is the
Nova Armor in the Northern Ruins in 600 A.D. if said "No" to picking up it
will "evolve" into the Moon Armor in 1000 A.D.
---
2) Charm:You can use Ayla's Magical Tch "Charm" to steal itmes from enemies.
Use "Twin Charm" for a more powerful effect on the enemy.
---
3) Dreaming: The Triple Tech invoked by the Gold Rock (Grand Dream) gets
stronger every time you use it.
---
4) Fists: Ayla gets the Iron Fist at Level 72 (it randomly causes Chaos),
Ayla will also get the Bronze Fist at Level 98 (if a critical hit occurs
the enemy will have 9999 HP taken away).
---
5) Tech Points: Defeat the Sidekicks in the Black Omen to get tons of tech
points.
---
6) To get the "New Game +" option destroy the Black Omen and defeat Lavos.
The "New Game +" option lets you start a new game with your characters at
the levels they were when you got to the end of the first game.
---
7) Purple Nu: When everyon is at Level 90 or above Spekkio will go into his
Nu form.  Equip white mails on everyone, have Crono, Marle, & Ayla.  Be
sure to heal yourself because he can use Halutation (HP down to one)...if
you defeat him you will ge 10 of each tab type and 10 Megalixirs.
============================================================================
                      A C C E S S O R Y  C H A R T
============================================================================
\--------------------------------------------------------------------------/
|NAME       |EFFECT...                                                     |
|-----------|--------------------------------------------------------------|
|Amulet     |Protects you from Status Changes                              |
|Bandana    |Speed +1                                                      |
|Berserker  |Automatic Attack / Hit & Defense Up                           |
|Black Rock |Invokes the Triple Technique "DarkEternal."                   |
|Blue Rock  |Invokes the Triple Technique "OmegaFlare."                    |
|Charm Top  |Powers up Ayla's "Charm" technique.                           |
|Dash Ring  |Speed +3                                                      |
|Defender   |Vigor +2                                                      |
|Flea Vest  |Magic Defense +12                                             |
|Frenzy Band|You will counter-attack 80% of the time when hit.             |
|Gold Erng  |Character's Max HP is up by 50%                               |
|Gold Rock  |Invokes the triple technique "Grand Dream".                   |
|Gold Stud  |Character's MP use is cut by 75%.                             |
|GreenDream |Revives the equipped character once when he/she dies.         |
|Hero Medal |Boosts the critical hit rate of the Masamune.                 |
|Hit Ring   |Ups Offense and Hit by 10                                     |
|Magic Ring |Ups Magic Power by 6.                                         |
|Magic Seal |Ups Magic Power by 5, and Magic Defense by 5                  |
|Magic Scarf|Ups Magic Power by 2.                                         |
|Muscle Ring|Ups "Vigor" by 6.                                             |
|Power Ring |Ups Power by 6.                                               |
|Power Seal |Offense, Power, Defense & Stamina are increased.              |
|Power Glove|Ups Power by 2.                                               |
|Power Scarf|Ups Power by 4.                                               |
|Prism Specs|Ups character's Attack Power to the max.                      |
|Rage Band  |You will counter-attack 50% of the time when hit.             |
|Ribbon     |Ups your critical hit rate and Offense by 2.                  |
|Sight Scope|Shows enemy's HP.                                             |
|Silver Erng|Character's Max HP is up by 25%.                              |
|Silver Rock|Invokes triple tech. "SpinStrike."                            |
|Silver Stud|Character's MP use is cut by 50%.                             |
|Speed Belt |Ups Speed by 2.                                               |
|Sun Shades |Ups attack power.                                             |
|Third Eye  |Character's ability to avoid attacks is doubled.              |
|Wall Ring  |Up Magic Defense by 10.                                       |
|Wallet     |Changes Exp Points into money.                                |
|White Rock |Invokes Triple Tech. "Poyozo Dance".                          |
/--------------------------------------------------------------------------\
============================================================================
                          A R M O R  C H A R T
============================================================================
\--------------------------------------------------------------------------/
|NAME       |BUY |SELL|DEF +|MDEF +|EQUIP  |OTHER EFFECT                   |
|Aeon Suit  |9000|4500|   75|------|All    |-------------------------------|
|Black Mail |----|4100|   70|------|All    |Absorbs Shadow Magic           |
|Black Vest |----|2900|   45|------|All    |Absorbs 50% of Shadow Magic    |
|Blue Mail  |----|4100|   70|------|All    |Absorbs Water Magic            |
|Blue Vest  |----|1900|   45|------|All    |-------------------------------|
|Bronze Mail|520 | 260|   16|------|Males  |-------------------------------|
|Dark Mail  |----|1900|   45|     5|Males  |-------------------------------|
|Flash Mail |8500|4250|   64|------|Males  |-------------------------------|
|Gloom Cape |----|8200|   84|------|Magus  |-------------------------------|
|Gold Suit  |1300| 650|   39|------|All    |-------------------------------|
|Hide Tunic |----|  40|    5|------|All    |-------------------------------|
|Iron Suit  |800 | 400|   25|------|All    |-------------------------------|
|Karate Gi  |300 | 150|   10|------|All    |-------------------------------|
|Lode Vest  |8500|4250|   71|------|All    |-------------------------------|
|Lumin Robe |6500|3250|   63|     5|Females|-------------------------------|
|Maiden Suit|560 | 280|   18|------|Females|-------------------------------|
|Meso Mail  |----|3000|   52|------|All    |-------------------------------|
|Mist Robe  |----|3400|   54|------|Females|-------------------------------|
|Moon Armor |----|6500|   85|    10|Males  |-------------------------------|
|Nova Armor |----|5500|   82|------|Males  |Protects Status                |
|Prism Dress|----|6000|   99|------|Females|Cuts Magic Attacks by 1/3rd    |
|Raven Armor|----|7900|   76|------|Magus  |-------------------------------|
|Red Mail   |----|4100|   70|------|All    |Absorbs Fire Magic             |
|Red Vest   |----|2900|   45|------|All    |Absorbs 50% of Fire Magic      |
|Ruby Armor |----|7000|   78|------|All    |Cuts out 80% of Fire Magic.    |
|Ruby Vest  |----|1800|   45|------|All    |Cuts out 50% of Fire Magic.    |
|Taban Suit |----|----|   79|------|Lucca  |Speed up by 3, Fire MDEF. is up|
|Taban Vest |----|----|   33|------|Lucca  |Speed up by 2, Fire MDEF. is up|
|Titan Vest |1200| 600|   32|------|All    |-------------------------------|
|White Mail |----|4100|   70|------|All    |Absorbs Lightning Magic.       |
|White Vest |----|2900|   45|------|All    |Absorbs 50% of Lightning Magic.|
|Zodiac Cape|----|5000|   80|    10|Females|-------------------------------|
/--------------------------------------------------------------------------\
The Males group includes Robo, Frog, Magus, & Crono.
The Females group includes Marle, Lucca, & Ayla.
============================================================================
                         H E L M E T  C H A R T
============================================================================
\--------------------------------------------------------------------------/
|NAME       |BUY  |SELL |DEF +|MDEF +|EQUIP   |OTHER EFFECT                |
|Aeon Helm  |7800 |3900 |33   |------|Everyone|                            |
|Beret      |700  |350  |17   |------|Females |                            |
|Bronze Helm|200  |100  |8    |------|Everyone|                            |
|Cera Topper|-----|1250 |23   |------|Everyone|                            |
|Dark Helm  |-----|6000 |35   |------|Males   |Cuts out 50% of Shadow Magic|
|Doom Helm  |-----|4750 |29   |------|Magus   |                            |
|Gloom Helm |-----|6500 |42   |------|Magus   |Protects Status             |
|Glow Helm  |2300 |1150 |25   |------|Males   |                            |
|Gold Helm  |-----|600  |18   |------|Males   |                            |
|Haste Helm |-----|6000 |35   |------|Everyone|Speed up character in battle|
|Hide Cap   |-----|25   |3    |------|Everyone|                            |
|Iron Helm  |500  |250  |14   |------|Everyone|                            |
|Lode Helm  |6500 |3250 |29   |------|Everyone|                            |
|Memory Cap |20000|10000|30   |------|Everyone|Protects against Lock.      |
|Mermaid Cap|-----|8000 |35   |------|Everyone|Cuts out 50% of Water Magic |
|Ozzie Pants|-----|-----|45   |------|Everyone|Puts you in a confused state|
|Prism Helm |-----|4400 |40   |9     |Everyone|Protects Status             |
|R'bow Helm |-----|8000 |35   |------|Everyone|Cuts out 50% of Ligtn. Magic|
|Rock Helm  |-----|1000 |20   |------|Everyone|                            |
|Safe Helm  |-----|5000 |38   |------|Everyone|Cuts physical damage by 1/3 |
|Sight Cap  |20000|10000|30   |------|Everyone|Protects against Chaos      |
|Taban Helm |-----|-----|24   |10    |Lucca   |                            |
|Time Cap   |30000|15000|30   |------|Everyone|Protects against Stop & Slow|
|Vigil Hat  |50000|25000|36   |------|Everyone|Protects status             |
/--------------------------------------------------------------------------\
The Males group includes Robo, Frog, Magus, & Crono.
The Females group includes Marle, Lucca, & Ayla.
============================================================================
                           I T E M  C H A R T
============================================================================
\--------------------------------------------------------------------------/
|NAME       |BUY  |SELL |EFFECT                                            |
|Fang       |-----|-----|Exchange for items in the Ioka Village.           |
|Feather    |-----|-----|Exchange for items in the Ioka Village.           |
|Horn       |-----|-----|Exchange for items in the Ioka Village.           |
|Petal      |-----|-----|Exchange for items in the Ioka Village.           |
|Barrier    |-----|2500 |Cuts magic hits by 1/3rd.                         |
|Bike Key   |-----|-----|Starts up the Jet Bike in Lab 32.                 |
|Cat Food   |-----|-----|Feed your cats with this stuff.                   |
|C. Trigger |-----|-----|Item required to bring Crono back to life.        |
|Clone      |-----|-----|Item won in the Tent Of Horrors.                  |
|Dreamstone |-----|-----|Nesscessary to reforge the Masamune.              |
|Elixir     |-----|10000|Restores HP/MP of one ally.                       |
|Ether      |800  |400  |Restore 10 MP.                                    |
|Full Ether |6000 |3000 |Restores 60 MP.                                   |
|Full Tonic |700  |350  |Restores 600 HP.                                  |
|Gate Key   |-----|-----|Used to activate time gates.                      |
|Heal       |10   |5    |Cures status ailments.                            |
|Hyper Ether|10000|5000 |Restores MP fully.                                |
|Jerky      |9900 |10000|GIVE this to a woman in Porre.                    |
|Lapis      |-----|250  |Restores 200 HP for all.                          |
|Magic Tab  |-----|5    |A character's Magic Power is upped by 1.          |
|Mega Elixir|-----|25000|Fully restores all character's HP/MP.             |
|Mid Ether  |2000 |1000 |Restores 30 MP.                                   |
|Mid Tonic  |100  |50   |Restores 200 HP.                                  |
|Moon Stone |-----|-----|Stores energy of the sun, can become a Sun Stone. |
|Pendant    |-----|-----|Marle's, opens sealed doors and chests.           |
|Power Meal |-----|1    |Recovers an ally from "?".                        |
|Power Tab  |-----|5    |A character's Attack Power is upped by 1.         |
|Prism Shard|-----|-----|Used to prove King Guardia's innocence.           |
|Race Log   |-----|-----|Logs your score in the Bike Race in Lab 32.       |
|Revive     |200  |100  |Revives one ally and gives him/her 50 HP.         |
|Ruby Knife |-----|-----|Nescessary to destroy Mammon Machine.             |
|Seed       |-----|-----|Used to give people hope in the crumbling future. |
|Shelter    |150  |75   |Recovers the Party's HP/MP at Save points.        |
|Shield     |-----|2500 |Cuts physical hits by 1/3rd.                      |
|Speed Tab  |-----|5    |A character's Speed is upped by 1.                |
|Sun Stone  |-----|-----|Use this to create powerful items with its power. |
|Toma's Pop |-----|-----|Pour this on Toma's Grave in 1000 A.D.            |
|Tonic      |10   |5    |Restores 50 HP.                                   |
|Tools      |-----|-----|Give this to someone in Choras.                   |
|Yakra Key  |-----|-----|Use this to free the real chancellor in 1000 A.D. |
|Bent Hilt  |-----|-----|Broken handle of the Masamune.                    |
|Bent Sword |-----|-----|Broken blade of the Masamune.                     |
/--------------------------------------------------------------------------\
============================================================================
                         W E A P O N  C H A R T
============================================================================
\--------------------------------------------------------------------------/
|NAME       |BUY  |SELL |EQUIP|ATCK +|OTHER EFFECT                         |
|Aeon Blade |-----|6250 |Crono|70    |                                     |
|Alloy Blade|21000|10500|Crono|110   |                                     |
|Bolt Sword |-----|2500 |Crono|25    |                                     |
|Demon Edge |17000|8500 |Crono|90    |1.5 times a normal hit on Magic Foes |
|Flint Edge |-----|3250 |Crono|40    |                                     |
|Iron Blade |350  |175  |Crono|7     |                                     |
|Kali Blade |-----|17500|Crono|150   |                                     |
|Lode Sword |4000 |2000 |Crono|20    |                                     |
|Mop        |-----|1    |Crono|1     |                                     |
|Rainbow    |-----|30000|Crono|220   |70% critical hit rate                |
|Red Katana |4500 |2250 |Crono|30    |Magic upped by 2                     |
|Shiva Edge |-----|20000|Crono|170   |4 times damage at critical hit       |
|Slasher    |-----|-----|Crono|43    |Speed upped by 2                     |
|Slasher 2  |-----|-----|Crono|155   |                                     |
|Star Sword |25000|12500|Crono|125   |                                     |
|Steel Saber|800  |400  |Crono|15    |                                     |
|Swallow    |-----|19000|Crono|145   |Speed upped by 3                     |
|Vedic Blade|-----|15000|Crono|135   |                                     |
|Wood Sword |-----|50   |Crono|3     |                                     |
|Bronze Bow |-----|40   |Marle|3     |                                     |
|Comet Arrow|7800 |3900 |Marle|80    |                                     |
|Dream Bow  |-----|2900 |Marle|60    |                                     |
|Iron Bow   |850  |425  |Marle|15    |                                     |
|Lode Bow   |-----|850  |Marle|20    |                                     |
|Robin Bow  |2850 |1425 |Marle|25    |                                     |
|Sage Bow   |-----|2100 |Marle|40    |                                     |
|Siren      |-----|14000|Marle|140   |Random "Stop" status on enemies.     |
|Sonic Arrow|10000|5000 |Marle|100   |Random "Slow" status on enemies.     |
|Valkerye   |-----|19000|Marle|180   |                                     |
|Air Gun    |-----|150  |Lucca|5     |                                     |
|Auto Gun   |-----|600  |Lucca|15    |                                     |
|Dart Gun   |800  |400  |Lucca|7     |                                     |
|Dream Gun  |-----|3700 |Lucca|60    |                                     |
|Megablast  |9800 |4900 |Lucca|80    |                                     |
|Plasma Gun |3200 |1600 |Lucca|25    |Random "Stop" status on machine foes.|
|Ruby Gun   |-----|2900 |Lucca|40    |                                     |
|Shockwave  |11000|5500 |Lucca|110   |Randon "Chaos" status on enemies.    |
|Wonder Shot|-----|16000|Lucca|250   |Damage varies.                       |
|Brave Sword|-----|16000|Frog |135   |2 times hit for Magical enemies      |
|Bronze Edge|-----|175  |Frog |6     |                                     |
|Demon Hit  |-----|13000|Frog |120   |2 times hit for Magical enemies      |
|Flash Blade|18000|9000 |Frog |90    |                                     |
|Iron Sword |-----|550  |Frog |10    |                                     |
|Masamune   |-----|-----|Frog |75    |                                     |
|Masamune*  |-----|-----|Frog |200   |2 times hit for Magical enemies      |
|Pearl Edge |22000|11000|Frog |105   |1.5 times hit for Magical enemies    |
|Rune Blade |24000|12000|Frog |120   |Magic upped by 4.                    |
|Big Hand   |18000|9000 |Robo |105   |                                     |
|Crisis Arm |-----|1    |Robo |1     |All attacks are below 10 HP damage.  |
|Doom Finger|-----|4900 |Robo |50    |                                     |
|Giga Arm   |-----|12000|Robo |135   |                                     |
|Hammer Arm |3500 |1750 |Robo |25    |                                     |
|Kaiser Arm |21000|10500|Robo |120   |                                     |
|Magma Hand |-----|5600 |Robo |70    |                                     |
|Megaton Arm|15000|7500 |Robo |90    |                                     |
|Mirage Hand|-----|2750 |Robo |30    |                                     |
|Stone Arm  |-----|3750 |Robo |40    |                                     |
|Terra Arm  |-----|14000|Robo |150   |                                     |
|Tin Arm    |-----|500  |Robo |20    |                                     |
|Dark Scythe|-----|10000|Magus|120   |                                     |
|Doom Sickle|-----|1    |Magus|160   |Power up when ally dies.             |
|Hurricane  |35000|17500|Magus|135   |                                     |
|Star Scythe|-----|2100 |Magus|150   |                                     |
/--------------------------------------------------------------------------\
*=The Masamune after completing Frog's Sub-Quest.  Where you go see Cyrus's
Grave.
============================================================================
                         B E A T  T H E  B O S S
============================================================================
1.  GATO                                        MILLENIUM FAIR
Just attack really.  He isn't al that difficult the only benfit to defeating
him is you get 15 silver points after the battle which you can use to buy
things in the fair.
-----------------------------------------------------------------------------
2.  YAKRA                                       CATHEDRAL IN 600 A.D.
Use Fire Whirl and use Aura Whirl to cure your teammates.  Be up to level
6 when you fight him.  Watch out for the needlespin attack that he uses,also
watch out for the attack he uses in which he runs across the floor.  Keep
on frying him with Fire Whirl and use Aura to heal yourselves and you will
beat him easily.
-----------------------------------------------------------------------------
3.  OMNICRONE                                   CASTLE DUNGEON IN 1000 A.D.
This Ball & Chain Trooper comes down and meets you face to face to stop your
escape attempt.  Be at level 7 when you fight him.
Again, just attack him until you've beaten him when he is defeated he
runs away...
-----------------------------------------------------------------------------
4.  DRAGON TANK                                 CASTLE WALKWAY IN 1000 A.D.
This was sent out by the Chancellor when you tried to escape teh castle
Dungeon.
Be at level 8 or so when you fight this montrosity.  First attack the
Dragon's Head stil it is destroyed then attack the Dragon's Body not the
wheel.  Use the Mid Tonics that you found to heal yourself.  When you have
damaged the dragon's body enough Crono will jump up onto it and destroy
the machine.
-----------------------------------------------------------------------------
5.  GUARDIAN BIT                                ARRIS DOME IN 2300 A.D.
    BIT
This huge Mechanincal Montrosity comes down when you try to enter the
Food Storage area in the basement of Arris Dome.
Attack the smaller 2 bits with Crono's Cyclone and regular attacks until
both are destroyed then attack the Guardian bit with Cyclone and regular
attacks until it restores the 2 lost bits, and then destroy the 2 smaller
bits, and the attack the Guardian Bit again, eventually he will renew them
again...just repeat the process over and over until it Breaksdown and is
destroyed.  Be at level 9 when you fight him.
-----------------------------------------------------------------------------
6.  R SERIES                                    FACTORY IN 2300 A.D.
Have Crono & Lucca.
Be at level 10 when you fight these guys.  They show up and trash Robo when
you try to escape the factory.  Use the Fire Whirl against them, target the
center robot in the row of 3 to affect all Robots and kill all 3 at once.
Repeat this process on the other group of 3...to make for an easy battle.
-----------------------------------------------------------------------------
7.  HECKRAN                                     HECKRAN CAVE IN 1000 A.D.
Have Crono, Marle, and Lucca.
Be at level 13 when you fight him.  Use Fire Whirl and Ice Sword against him
...when he stops moving DON'T attack or he will counter attack with a
damaging water tech.  Attack him again when he starts moving again heal
yourself with Aura Whirl when needed.
-----------------------------------------------------------------------------
8.  ZOMBOR                                      ZENAN BRIDGE IN 600 A.D.
Have Crono, Marle, & Lucca.
Be at level 14 when you fight him.  Use Ice Sword on the Head, use Fire
Sword on the Legs.  Watch out for his MP Buster attack..which he uses when
his legs are destroyed....and also watch out fo the flash attack he uses
when his head is destroyed.  Heal yourself with Aura Whirl when needed.
It may be reversed what magic type you need to use on the head and legs.
-----------------------------------------------------------------------------
9.  MASA & MUNE                                 DENADORO MTS IN 600 A.D.
Have Crono, Marle, and Lucca.
Attack the one on the left with any magic tech or physical attack.  Until
they stop fighting and combine into Masamune.
10.  MASAMUNE                                   DENADORO MTS IN 600 A.D.
Have Crono, Marle, and Lucca.
Use Fire Whirl and Fire Sword on him.  When he starts to store up Tornado
Energy use Crono's Slash Tech to neutralize it.  You can also use Ice Sword
on him if you want.  Heal yourself with Aura Whirl.  Be at level 16 when you
fight him, and Masa & Mune apart.
-----------------------------------------------------------------------------
11.  NIZBEL                                     REPTITE LAIR IN 65 MILL B.C.
Have Crono, Marle, & Ayla.  Use Volt Bite against Nizbel to weaken his
defense then attack Nizbel with Ice Sword or some other tech.  When Nizbel
defense goes back up or when he releases the stored lightning energy shock
him again with Volt Bite, and then start attacking him again until he dies.
Be at level 20 when you fight him.
-----------------------------------------------------------------------------
12.  SLASH                                      MAGUS'S CASTLE IN 600 A.D.
Have Crono, Marle, & Frog.  Use X-Strike, and Ice on him.  When he grabs
his sword attack him with the same techs, and heal yourselves with the
Aura Whirl Tech when needed.  Be at Level 22.
-----------------------------------------------------------------------------
13.  FLEA                                       MAGUS'S CASTLE IN 600 A.D.
Have Crono, Marle, & Frog.  Watch out for the first Flea you see it is a
fake.  The real flea looks like a girl but he is a guy (UUHH!) watch for
her...uh His...spells, they can confuse you and poison you.  Use X-Strike,
Ice Sword, and Aura Whirl to heal yourselves.  Be at Level 23, when you
fight him/her.
-----------------------------------------------------------------------------
14.  OZZIE                                      MAGUS'S CASTLE IN 600 A.D.
It doesn't really matter who you have.  Do not attack Ozzie directly it
is impossible to hurt him, instead, look for the chains and attack the reel
of the chains, move the attack cursor to the right, then after you ahve
destroyed those 2, move it to the elft and destroy the other 2, he opens
up the wrong trap in the floor and falls thru it when the lsat reel is
activated.  Be at Level 25 when you fight him.
-----------------------------------------------------------------------------
15.  MAGUS                                      MAGUS'S CASTLE IN 600 A.D.
Have Crono, Frog, & Lucca.  Pay attention to the spells he casts, that
magic that he cast he is vulnerable to, for example, if he used Ice 2, then
he is vulnerable only to Ice Magic using any other magic type will heal him
adjusts your attacks accordingly throughout the fight when he gets damaged
enough he will then start casting spells to increase his Magic Defense you
can then use any magic attack or tech against him....keep your HP up to its
max in preparation for his DarkMatter attack which will serious damage you,
heal yourslef back to the max, and then start attacking him again.  When
he is defeated you will be sukced into a portal.  Be at level 25 when you
fight him.  Heal yourself when needed.
-----------------------------------------------------------------------------
16.  NIZBEL II                                  TYRANO LAIR IN 65 MILL. B.C.
Have Crono, Marle, & Ayla.  Use Volt Bite to weaken his defense then attack
him with Ice Sword, until his defense goes back up or when he releases the
stored lightning energy.  Continue to shock then attack him until he is
dead, heal yourself when needed.  Be at level 28 when you fight it.
-----------------------------------------------------------------------------
17.  AZALA                                      TYRANO LAIR IN 65 MILL. B.C.
     BLACK TYRANO
Attack Azala with magic techs and physical techs until he casts Azala Break
and disspears.  Then wait for a message to come stating "Removes Def, and is
storing Pwr".  Then attack the Black Tyrano with everything you've got it
may be a good idea to use Haste on your allies.  When the number goes down
to zero he will attack you with a huge fire blast.  After he fires all the
fire out wait for him to star roaring again then heal yourself and start
attacking him with everything you have.  Repeat the above process until it
dies.  Be at level 30 when you fight these 2.
-----------------------------------------------------------------------------
18.  GOLEM                                      ZEAL PALACE IN 12000 B.C.
Before this battle starts it may be a good idea to equip some magic-
absorbing armor, the kind that absorbs the type you are to use against this
creature since it copies everything you do.  Be at level 33 when you fight
him.  As I sad before it copies the magic and or physical tech you use and
uses you against them, so equip some magic-absorbing armor of the type you
are to use.  Follow my directions and you will win this battle, just keep
on attacking him with the type of magic you are absorbing for example if
youi are planning to use Ice Magical Techs then equip, Blue Vests, Blue
Mails or Mermaid Caps on everyone.  It doesn't even matter whether or not
you win or lose the fight...if you lose the game goes on anyway.
-----------------------------------------------------------------------------
19.  MUD IMP                                    BEAST'S NEST IN 12000 B.C.
     RED BEAST
     BLUE BEAST
Use Fire on the Red Beast and use Water Magic on the Blue Beast.  Be at
level 35.  Use Marle, Crono, & Lucca.....you can also use Lightning on the
Red Beast too.  Anyway, be sure to heal yourself in this battle cause these
enemies cause a lot of damage.  NEVER attack the Mud Imp while the other
2 beasts are around...if you do be prepared for a serious hurt....like I
said above use Fire Or Lightning Magic on the Red Beast, use Water or
Ice Magic on the Blue Beast.....adjust your attacks accordingly (heal
yourself when needed) to destroy the 2 beasts...and then go after the Mud
Imp....the Imp runs away after a while after both beasts have been
destroyed.
-----------------------------------------------------------------------------
20.  GIGA GAIA                                  MOUNTAIN OF WOE IN 12000 BC
Be at level 40 (WOA!) when you fight this beast.  It is a good idea to
eauip some armor tht absorbs Fire Magic.  Just attack the head ignore
the arms and heal yourself when needed.  As long as you have
Fire Magic-Absorbing armor on the battle is easy.
-----------------------------------------------------------------------------
21.  DALTON                                     ZEAL PALACE IN 12000 B.C.
Attack him like you would the Golems.  And use the same strategy as in
equipping yourself with a type of armor that absorbs the magic you are to
use against him...
-----------------------------------------------------------------------------
22.  GOLEM TWINS                                UNDERSEA PALACE IN 12000 BC
Be at level 45 by now.   Use Crono, Marle & Lucca.  Now it may be a good
idea to use the type of armor that absorbs the type of magic you are going
to use and use spells that attack both of the 2...like Ice 2, Fire 2, or
Lightning 2.
-----------------------------------------------------------------------------
23.  LAVOS                                      UNDERSEA PALACE IN 12000 BC
It doesn't really matter whethor or not you win this battle here...in fact
YOU HAVE TO LOSE TO KEEP THE GAME GOING!  Lavos seems very strong here...
and he is because you are so weak....so just relax and let him beat you.
(I THINK THAT LAVOS IS MUCH MORE STRONGER IN THIS PLACE THAN HE IS AT THE
END OF THE GAME!  DON'T YOU THINK???  Mail me at tgz6@yahoo.com)
-----------------------------------------------------------------------------
24.  GOLEM BOSS                                 BLACKBIRD IN 12000 B.C.
Just attack him until he dies or run away he won't attack you at all.  You
meet him on the lower edge of the left wing of the Blackbird.
-----------------------------------------------------------------------------
25.  DALTON PLUS                                ON THE EPOCH IN 12000 B.C.
Just attack him until he summons the Golem Boss and is swept into a Gate.
He won't give you too much trouble if you are fairly experienced just use
your strongest spells.
-----------------------------------------------------------------------------
26.  LAVOS SPAWN                                DEATH'S PEAK IN 2300 A.D.
Be at level 50 when you fight these clones of Lavos on the Death's Peak.
Use your strongest spells like Magus's Darkmatter, or use a powerful Triple
Tech like Gatling Kick to kill him quickly.  Be careful of his needlespin
attack, it can damage you a lot.  Don't be surprised if you lose they are
tough to beat.  It would be best not to attack the shell.
-----------------------------------------------------------------------------
27.  RETINITE                                   SUNKEN DESERT IN 600 A.D.
Be at level 60 when you fight him.  Have Magus, Crono, & Robo.  First
destroy the core then use Ice 2 to bring its defenses down, then attack it
with a Physical Tech like, Max Cyclone, Cyclone, Uzzi Punch, Confuse, or
Robo Tackle....because magic won't hurt it.  Then after you attack him once
use Ice 2 again the use the physical tech again (I reccommend Uzzi Punch
but you probably don't have it now), and repeat the cycle til it dies.  Heal
yourself when needed.
-----------------------------------------------------------------------------
28.  SLASH                                      OZZIE'S FORT IN 600 A.D.
Be at level 63 by now.  Just attack him....it shouldn't be that tough of a
battle, if your at Level 60.
-----------------------------------------------------------------------------
29.  FLEA                                       OZZIE'S FORT IN 600 A.D.
Be at level 63 by now....do the same as teh previous just attack.
-----------------------------------------------------------------------------
30.  GREAT OZZIE                                OZZIE'S FORT IN 600 A.D.
     SUPER SLASH
     FLEA PLUS
Be at level 63.  Unfortunately, this battle isn't as easy as the past 2.
Do not attack Ozzie (or you will be lambasted by a Shadow Triple Tech),
attack Slash (you will get countered but it is not as damaging) until he
dies then if Flea doesn't run away attack him (not her remember) until he
dies, or runs away....then go after Ozzie himself, he'll give up and leave
after a while.  Use the strongest Double & Triple Techs you ahve against
these guys....also HEAL yourself....it may be a good idea to have Marle in
your party for this battle.
-----------------------------------------------------------------------------
31.  GREAT OZZIE                                OZZIE'S FORT IN 600 A.D.
Thought it was over didn't you....Ozzie will chat with Magus if he is in
your party then he will protect himself with another Ice Barrier like the
one you saw when you fought him in Magus's Castle....just like in the other
battle with him, hit one of the switches behind him....except this time you
will fall thru a hole.  When you land go back up stairs and talk to Ozzie
again, now a Cat will come out and flip a switch on the wall and give Ozzie
his well-deserved demise.  Stupid moron if you ask me.
-----------------------------------------------------------------------------
32.  ATROPOS XR                                 GENO DOME IN 2300 A.D.
Have Robo at level 70 when you fight him.  It won't be that hard of a
battle just use Uzzi Punch and Area Bomb against him.  When he dies he will
blow up.....then you will get a ribbon for Robo, as Atropos dies....*sniff*
-----------------------------------------------------------------------------
33.  MOTHER BRAIN                               GENO DOME IN 2300 A.D.
First, destroy all of the montiors behind here by attacking them...when they
are all gone she will respond by causing a earthquake....but now she can't
be healed.  Now attack her with your strongest Magic Techs, Double Techs, &
Triple Techs to kill her.  Be at level 70 for this fight...when she dies you
will get Robo's Ultimate Weapon the Terra Arm and the weakest weapon in the
game, The Crisis Arm.
-----------------------------------------------------------------------------
34.  RUST TYRANO                                GIANT'S CLAW IN 600 A.D.
Remember him???  Be at level 75 for this battle, wait until he starts to
roar then start attacking him with Gatling Kick until he releases his Fiery
Breath on your team (you could just equip everyone with Red Mails, or Red
Vests to combat that easily) then heal yourself back up, then just wait
until he starts roaring again then start using Gatling Kick again and repeat
until he dies, when he dies continue on to find the Rainbow Shell Examine
it and you'll try to pick it up, its too heavy.  Start going back and you'll
get a scene of the Knight Captain going to get the Rainbow Shell.  Have
Ayla, Lucca, & Crono in your party for this battle.
-----------------------------------------------------------------------------
35.  YAKRA XIII                                 COURTROOM IN 1000 A.D.
Have Magus, Crono, & Lucca in your party for this battle, be at Level 80
now.  Attack Yakra with DarkMatter and Firesword 2 to damage him the most.
Heal yourself frequently because of the Needlespin attack that he uses, he
also uses Blizzard which can confuse a ally.  Keep on attacking him with
FireSword 2, and DarkMatter until he dies.  After teh scene of Marle and
her dad....go back into the court room and pick up the shiny thing that
Yakra left after he died its a key to the locked chest in one of the
staircases use it to get the Real Chancellor out.  After Marle & the King
are finished talkign Melchoir shows up go down into the basement of the
castle where the Rainbow Shell is and talk to him there he will make you
some very powerful weapons and armor from the Rainbow Shell.
-----------------------------------------------------------------------------
36.  SON OF SUN                                 SUN PALACE IN 2300 A.D.
Attack the fire around the Eye.  If you hit the wrong one the attack will
be countered by a fireball.  If you hit the right one it will damage the
eye.  Attack the eyes til you find the right onw, and attack it until the
Son Of Sun does a Roulette Shuffle and reverses them.  Just keep on looking
for the right fire and hit it to damage him.  When the Son Of Sun is about
to die you will get the message, "Son Of Sun losing it's fire." And the Son
Of Sun will retreat follow it and get the moonstone it changes into.  Wear
some fire-magic absorbant or resistant armor to make this battle much
easier.
============================================================================
                        S P E K K I O ' S  S E T S
============================================================================
\--------------------------------------------------------------------------/
|FORM         |SET WON                                                     |
|-------------|------------------------------------------------------------|
|Kilwala      |Special Refresher (1 Magic Tab, 2 Ethers)                   |
|Goblin       |Choice (1 Magic Tab, 5 Midethers)                           |
|Omnicrone    |Healthy Choice (1 Magic Tab, Fullethers)                    |
|Blue Masamune|Graceful Set (1 Magic, Power, and Speed Tab; 10 Elixirs)    |
|Pink Nu      |Cheerful (10 Magic, Power, and Speed Tabs; 10 MegaElixirs)  |
/--------------------------------------------------------------------------\
============================================================================
                         D E F E A T  L A V O S
============================================================================
The fight against Lavos goes in 3 stages.
-----------------------------------------------------------------------------
1ST PHASE - THE LAVOS SHELL
Have Crono, Lucca, & Ayla.  Equip Gold and/or Silver Studs on everyone and
be at the highest level you can be, and have teh strongest armor equipped
that you have.
You can skip this phase if you use the Epoch to transport to the "Day Of
Lavos".  If you enter "The Day Of Lavos" from the Right Telepod at the
Millenial Fair in a New Game +, Lavos will not go into his nine forms.  The
forms and abilities he can take (if you use the Black Omen to get to Lavos)
are that of Dragon Tank, Guardian Bit, Heckran, Zombor, Masamune, Nizbel,
Magus, Black Tyrano & Azala, Giga Gaia..this in effect maks you fight all of
the major bosses in the game over again<--A CONCEPT SERIOUSLY OVERDONE IN
RPGS AND ACTION GAMES!  If there are any bosses that ahve 2 parts, such as
the Black Tyrano & Azala; or Giga Gaia, there will be a thing called the
Lavos Bit that mimics that action of the other parts...you need not to worry
about them just attack Lavos.
Anyway, you will only have to fight the nine forms  if you use the Black
Omen to get to Lavos or if you have defeated ALL of the bosses in the game
(this includes Bosses in the Sub-Quests).  Once you defeat all 9 forms of
Lavos (explained above), you will then have to fight Lavos himself attack
him with Gatling Kick until he dies.  When he dies he will scream, and the
traingular part of him with the eye will disappear leaving a hole....you
will go in the hole automatically.  Here go up into the next screen, and
enter the next phase.
-----------------------------------------------------------------------------
2ND PHASE - THE TRUE LAVOS
Have Crono, Lucca, & Ayla.  Equip Gold and/or Silver Studs on everyone and
be at the highest level you can be, and have teh strongest armor equipped
that you have.
Here heal yourself when needed and attack both of his arms until they are
destroyed then attack the Body of Lavos with the Gatling Kick....I
personally use teh Gatling Kick since I think it is the strongest attack in
the game.  You can also attack the Arms with the Gatling Kick.  Anyway,
use a Megalixir when you need to..and when lavos dies you will see teh
actual heart of Lavos...the Core...Lavos took all the DNA of any and every
creature or human that lived on the earth and it combined it with its own
making itself more stronger and the strongest creature by way of a speeded
up Evoloution, and by combining its DNA with the creatures it found here it
gave birth to thos Lavos Spawns you saw on Death's Peak eventually the Lavos
Spawns have to migrate to other planets and crash into them and then suck
all of the life out of them then create other Spawns, completing the life
cycle.....humans were raised just to meet the needs of Lavos, created
like Sheep..and then we were led to the slaughter....but it ends here and
NOW!
-----------------------------------------------------------------------------
3RD PHASE - LAVOS'S CORE
Have Crono, Lucca, & Ayla.  Equip Gold and/or Silver Studs on everyone and
be at the highest level you can be, and have teh strongest armor equipped
that you have.
First off USE A MEGALIXIR TO HEAL YOURSELF_IIMMMMEEEDDDDIIIAATTTEEELY!
Then, attack the left part (bit) of the core, with Physical attacks, like
Weapon attacks, Crono's Confuse Tech, or Ayla's Triple Kick tech, until it
dies then wait for the message to appear that says, "Lavos Core shuts off
Defense."  Then attack the RIGHT part (bit) of the Lavos's Core with Gatling
Kick until it dies...if it revives the lost left bit attack it again til it
dies then go after the right one again.  When the right bit dies....CONGRATS
YOU HAVE WON THE GAME!  (all the other bits die when the right one dIes...
quite easy for a final form don't you think???  Just seems that it is just
a matter of strategy rather than strength.)
============================================================================
                             C R E D I T S
============================================================================
KURRIGAN for a little info on items like the Moon Armor.
And to Square for making a "timeless" classic.
============================================================================
                         D I S C L A I M E R
============================================================================
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PERMISSION FROM ME_ONLY_WHEN YOU WANT TO USE PARTS OF THIS IN YOUR FAQ.  AND
GIVE ME CREDIT WHERE CREDIT IS DUE.  MAIL ME AT TGZ6@YAHOO.COM WITH ANY
SUGGESTIONS, QUESTIONS, COMMENTS (DO NOT SEND CHAIN MAIL OR HATE MAIL).

    Source: geocities.com/siliconvalley/network/8706/text_faqs

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