| |-----| |-----| |-----| |-----| |-----|
| |---| | |---| | | | |
| |---| | ---| |---| | | | |
|-----| |-----| |-----| |-----| | | |-----|
|-----| |-----|
| | |---|
| | |
|-----| |
| |-----| |-----| |-----| |-----| |-----|
| |---| | | | | | |
| |---| | ---| |-----| | |-----|
|-----| |-----| |-----| | | |-----| | |
FIRST CREATED ON 8/31/99 5:10 P.M.
FINISHED ON 10/21/99 5:10 P.M. (Same p.m. time....weird!)
THIS FAQ IS 2890 LINES LONG
THIS FAQ IS 43.79 PAGES LONG
****************************************************************************
* Thrashnet Ground Zero 6's No Limit FAQ for Legend Of Legaia *
****************************************************************************
*-Table Of Contents *
*-1) Story *
*-2) GS Codes *
*-3) Characters *
*-4) Basics Of Seru Absorption *
*-5) Types Of Seru & Abilities *
*-6) Locations Of Seru *
*-7) Hidden Seru & Spells *
*-8) Items, etc. *
*-9) Walkthru *
*-10) Arts List *
*-11) Super Arts List *
*-12) Hyper Arts List *
*-13) Miracle Arts List *
*-14) Credits *
*-15) Disclaimer *
****************************************************************************
Asura wrote the walkthrough that is why there is such bad grammar and
english.
============================================================================
S T O R Y
============================================================================
When soceity as we know it was on the brink of collapse, the people of the
earth beseeched theri god Tieg for help, it was then that Tieg, beseeched
the Seru unto people. When not in use by a human a Seru looks much like a
stone statue, but when a human touches it, it becomes one with that human
& gives him/her tremendous powers, some even were able to fly. The power of
the Seru and that of humans helped the humans to rebuild soceity and make it
far more advanced than it was ever before.....
However, that era came to an end....
One day, some strange mist flowed in from the sky, as soon as it touched the
Seru the Seru became raging demons and rebelled against humans and attacked
them. The mist ended the perfect symbiosis that had been between the human
and the Seru. As if forsaken by God, human civilization collapsed. Only a
few humans remain scattered in the most remote places of the earth.
Desperation took place of happiness, and the human's faintest flash of dim
hope become their only source of inspiration.
============================================================================
G S C O D E S
============================================================================
MISC. GS CODES
----------------------------------------------------------------------------
GAME TIME 0:00:00 80084570 0000
Always keeps the game time at 0:00:00
----------------------------------------------------------------------------
INFINITE ITEMS IN ALL SLOTS 8004309E 2400
Gives infinite items in all item slots.
----------------------------------------------------------------------------
INFINITE USE OF ITEMS IN BATTLE 800423CE 2400
Lets you use items infinitely in battle.
----------------------------------------------------------------------------
INFINITE GOLD 8008459C E0FF
8008459E 05F5
Gives you an infinite supply of money on hand.
----------------------------------------------------------------------------
SAVE ANYWHERE (PRESS SELECT + X) D007B7C0 0140
8007B6A8 0001
You can save anywhere by pressing and holding SELECT down and
then by pressing X.
----------------------------------------------------------------------------
NO RANDOM BATTLES 8007B5FC 0377
You won't get into any fights with this code except for bosses
----------------------------------------------------------------------------
INFINITE COINS 800845A4 E0FF
800845A6 05F5
Gives you an infinite number of Coins (Coins are for use at
the Muscle Dome).
----------------------------------------------------------------------------
CHARACTER ACTIVATOR 80084594 0003
NOA ACTIVATOR 30084599 0001
GALA ACTIVATOR 3008459A 0002
With these 3 above codes you can always have a full party of
3.
----------------------------------------------------------------------------
ALL TOWNS USE DOOR OF WIND 8008575C F77F
8008575E F8FF
When you use a Door Of Wind you can select all the towns to
warp to with this code.
----------------------------------------------------------------------------
WALK THRU WALLS D01D078C 0006
801D078C 0006
D01D071C 0028
801D071C 0006
D01D065C 0028
801D065C 0006
D01D06BC 000D
801D06BC 0006
Like it says this code lets you walk thru walls.
----------------------------------------------------------------------------
65535 FISHING POINTS 8008444C FFFF
Gives you 65535 fishing points.
----------------------------------------------------------------------------
ITEM MODIFIER
Slot 1 30085958 00?? Slot 13 30085970 00?? Slot 25 30085988 00??
Slot 2 3008595A 00?? Slot 14 30085972 00?? Slot 26 3008598A 00??
Slot 3 3008595C 00?? Slot 15 30085974 00?? Slot 27 3008598C 00??
Slot 4 3008595E 00?? Slot 16 30085976 00?? Slot 28 3008598E 00??
Slot 5 30085960 00?? Slot 17 30085978 00?? Slot 29 30085990 00??
Slot 6 30085962 00?? Slot 18 3008597A 00?? Slot 30 30085992 00??
Slot 7 30085964 00?? Slot 19 3008597C 00?? Slot 31 30085994 00??
Slot 8 30085966 00?? Slot 20 3008597E 00?? Slot 32 30085996 00??
Slot 9 30085968 00?? Slot 21 30085980 00?? Slot 33 30085998 00??
Slot 10 3008596A 00?? Slot 22 30085982 00?? Slot 34 3008599A 00??
Slot 11 3008596C 00?? Slot 23 30085984 00?? Slot 35 3008599C 00??
Slot 12 3008596E 00?? Slot 24 30085986 00?? Slot 36 3008599E 00??
Slot 37 300859A0 00?? Slot 49 300859B8 00?? Slot 61 300859D0 00??
Slot 38 300859A2 00?? Slot 50 300859BA 00?? Slot 62 300859D2 00??
Slot 39 300859A4 00?? Slot 51 300859BC 00?? Slot 63 300859D4 00??
Slot 40 300859A6 00?? Slot 52 300859BE 00?? Slot 64 300859D6 00??
Slot 41 300859A8 00?? Slot 53 300859C0 00?? Slot 65 300859D8 00??
Slot 42 300859AA 00?? Slot 54 300859C2 00?? Slot 66 300859DA 00??
Slot 43 300859AC 00?? Slot 55 300859C4 00?? Slot 67 300859DC 00??
Slot 44 300859AE 00?? Slot 56 300859C6 00?? Slot 68 300859DE 00??
Slot 45 300859B0 00?? Slot 57 300859C8 00?? Slot 69 300859E0 00??
Slot 46 300859B2 00?? Slot 58 300859CA 00?? Slot 70 300859E2 00??
Slot 47 300859B4 00?? Slot 59 300859CC 00?? Slot 71 300859E4 00??
Slot 48 300859B6 00?? Slot 60 300859CE 00?? Slot 72 300859E6 00??
Slot 73 300859E8 00??
Slot 74 300859EA 00??
Slot 75 300859EC 00??
Slot 76 300859EE 00??
Slot 77 300859F0 00??
Slot 78 300859F2 00??
Slot 79 300859F4 00??
Slot 80 300859F6 00??
Slot 81 300859F8 00??
Slot 82 300859FA 00??
Slot 83 300859FC 00??
Slot 84 300859FE 00??
---
Replace '??' with the following modifier digits.
00 - Nothing 11 - Ra-Seru Terra Lv8
01 - Ra-Seru Meta Lv1 13 - Ra-Seru Ozma Lv1
02 - Ra-Seru Meta Lv2 14 - Ra-Seru Ozma Lv2
03 - Ra-Seru Meta Lv3 15 - Ra-Seru Ozma Lv3
04 - Ra-Seru Meta Lv4 16 - Ra-Seru Ozma Lv4
05 - Ra-Seru Meta Lv5 17 - Ra-Seru Ozma Lv5
06 - Ra-Seru Meta Lv6 18 - Ra-Seru Ozma Lv6
07 - Ra-Seru Meta Lv7 19 - Ra-Seru Ozma Lv7
08 - Ra-Seru Meta Lv8 1A - Vahn Fist
09 - Ra-Seru Meta Lv9 1B - Ra-Seru Blade
0A - Ra-Seru Terra Lv1 1C - Noa Feral
0B - Ra-Seru Terra Lv2 1D - Hard Beat
0C - Ra-Seru Terra Lv3 1E - Heavy Strike
0D - Ra-Seru Terra Lv4 1F - Ra-Seru Fangs
0E - Ra-Seru Terra Lv5 20 - Gala Mace
0F - Ra-Seru Terra Lv6 21 - Ra-Seru Club
10 - Ra-Seru Terra Lv7 22 - Survival Knife
23 - Battle Knife 35 - Ironman Seal
24 - Short Sword 36 - Expert Seal
25 - Force Blade 37 - Hero Seal
26 - Beast Buster 38 - Ra-Seru Seal
27 - Chaos Breaker 39 - Guardian Clip
28 - Nail Glove 3A - Green Clip
29 - Crimson Nails 3B - Jeweled Clip
2A - Fighter Claw 3C - Royal Crown
2B - Bloody Claw 3D - Pronged Crown
2C - Holy Claw 3E - Ra-Seru Plume
2D - Golden Claw 3F - Power Earring
2E - Survival Club 40 - Fighter's Band
2F - Red Club 41 - War God Band
30 - Power Club 42 - Ra-Seru Helmet
31 - Survival Axe 43 - Hunter Clothes
32 - Battle Axe 44 - Savior Clothes
33 - Great Axe 45 - Warrior Armor
34 - Warrior Seal 46 - Ironman Armor
47 - Master Armor 5A - Ironman Boots
48 - Expert Armor 5B - Master Boots
49 - Hero Armor 5C - Expert Boots
4A - Triumph Armor 5D - Hero Boots
4B - Ra-Seru Armor 5E - Triumph Boots
4C - Fighting Robe 5F - Ra-Seru Boots
4D - Green Robe 60 - Electric Shoes
4E - Scarlet Robe 61 - Tempest Shoes
4F - Tempest Robe 62 - Olive Shoes
50 - Battle Robe 63 - Steel Boots
51 - Ra-Seru Robe 64 - Ra-Seru Shoes
53 - Power Plate 65 - Honey
54 - Fighting Plate 66 - Power Shoes
55 - Valor Plate 67 - Fighting Boots
56 - War God Plate 68 - War God Boots
57 - Ra-Seru Plate 69 - Ra-Seru Thongs
58 - Swimsuit 6A - Zalan's Letter
59 - Warrior Boots 6B - Something Good
6C - Minea's Ring 7E - Antidote
6D - Miracle Water 7F - Medicine
6E - Earth Egg 80 - Phoenix
6F - Water Egg 81 - Fury Boost
70 - Light Egg 82 - Life Water
71 - Dark Stone 83 - Power Water
72 - Earth Talisman 84 - Guardian Water
73 - Water Talisman 85 - Swift Water
74 - Light Talisman 86 - Wisdom Water
75 - Dark Talisman 87 - Magic Water
76 - Evil Talisman 88 - Door of Light
77 - Healing Leaf 89 - Door of Wind
78 - Healing Flower 8A - Increase
79 - Healing Berry 8B - Power Elixir
7A - Healing Bloom 8C - Shield Elixir
7B - Healing Fruit 8D - Speed Elixir
7C - Magic Leaf 8E - Wonder Elixir
7D - Magic Fruit 8F - Fire Book I
90 - Fire Book II A2 - Legendary Rod
91 - Fire Book III A3 - Healing Shroom
92 - Wind Book I A4 - Sunrise Key
93 - Wind Book II A5 - Lightning Key
94 - Wind Book III A6 - Star Key
95 - Thunder Book I A7 - Mountain Key
96 - Thunder Book II A8 - Water Key
97 - Thunder Book III A9 - Fertilizer
98 - Lippian Flute AA - Weed Hammer
99 - Spikefish Flute AB - Ra-Seru Egg
9A - Mary's Diary AC - Mei's Pendant
9B - Soren Secrets AD - Camera Stone
9C - Gold Card AE - Star Pearl
9D - Light Lure AF - Yuma's Ring
9E - Normal Lure B0 - Spring Salts
9F - Heavy Lure B1 - Zalan's Crown
A0 - Old Rod B2 - Soru Bread
A1 - Deluxe Rod B3 - Letona Key
B4 - West Ratayu Key C7 - Scarlet Jewel
B5 - Nemesis Gem C8 - Azure Jewel
B6 - Seru Flame C9 - Guardian Ring
B7 - Genesis Seedling CA - Speed Ring
B8 - Soren Flute CB - Wisdom Ring
BA - Astral Sword CC - Vitality Ring
BB - Music Score CD - War God Icon
BC - Fire Droplet CE - Unholy Icon
BD - Ruins Key CF - Warrior Icon
BE - TimeSpace Bomb D0 - Evil God Icon
BF - Evil Seru Key D1 - Speed Chain
C0 - Life Ring D2 - Slowness Chain
C1 - Life Armband D3 - Target Chain
C2 - Magic Ring D4 - Defender Chain
C3 - Magic Armband D5 - Guardian Chain
C4 - Spirit Jewel D6 - Cure Amulet
C5 - Spirit Talisman D7 - Pure Amulet
C6 - Power Ring D8 - Forest Amulet
D9 - Magic Amulet EB - Mettle Gem
DA - Stone Amulet EC - War Soul
DB - Nature Amulet ED - Evil Medallion
DC - Wonder Amulet EE - Ivory Book
DD - Earth Jewel EF - Crimson Book
DE - Deep Sea Jewel F0 - Golden Book
DF - Burning Jewel F1 - Bronze Book
E0 - Tempest Jewel F2 - Golden Compass
E1 - Madlight Jewel F3 - Silver Compass
E2 - Luminous Jewel F4 - Chicken Heart
E3 - Ebony Jewel F5 - Chicken Safe
E4 - Rainbow Jewel F6 - Chicken Guard
E5 - Life Grail F7 - Chicken King
E6 - Magic Grail F8 - Life Source
E7 - Lost Grail F9 - Magic Source
E8 - Mettle Ring FA - Mettle Source
E9 - Mettle Armband FB - Bad Luck Bell
EA - Mettle Goblet FC - Good Luck Bell
FD - Seru Encounter
FE - Point Card
FF - Platinum Card
This code can give you any item in the game as long as you replace ?? with
the desired digits that will give you the desired item. But one thing
be careful that you do not cover-up an existing item in your inventory or
the game may crash and you probably won't get the item you put in with the
modifier.
example) 300859FE 00FF
That example code will give you the Platinum Card in the last slot.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
GALA GS CODES
---
MAX HP 80085034 270F
80085036 270F
8008504C 270F
Gives Gala Max Hit Points.
----------------------------------------------------------------------------
MAX MP 80085038 03E7
8008503A 03E7
8008504E 03E7
Gives Gala Max Magic Points.
----------------------------------------------------------------------------
100 AP 8008503E 0064
Keeps Gala's AP at 100.
----------------------------------------------------------------------------
MAX AGL 80085040 03E7
80085052 03E7
Gives Gala Max Agility.
----------------------------------------------------------------------------
MAX ATK 80085042 03E7
80085054 03E7
Gives Gala Max Attack.
----------------------------------------------------------------------------
MAX UDF 80085044 03E7
80085056 03E7
Gives Gala Max Upper Defense Power.
----------------------------------------------------------------------------
MAX LDF 80085046 03E7
80085058 03E7
Gives Gala Max Lower Defense Power.
----------------------------------------------------------------------------
MAX SPD 80085048 03E7
8008505A 03E7
Gives Gala Max Speed.
----------------------------------------------------------------------------
MAX INT 8008504A 03E7
8008505C 03E7
Gives Gala Max Intelligence.
----------------------------------------------------------------------------
LEVEL 99 80085060 0063
Puts Gala at Level 99.
----------------------------------------------------------------------------
QUICK LEVEL GAIN 80084F30 FFFF
Gives Gala a huge amount of exp points after every battle. And puts up him
in levels very quickly.
----------------------------------------------------------------------------
ACTIVATE OZMA AT LV9 300850C9 001B
Put the Ra-Seru Ozma at Level 9.
----------------------------------------------------------------------------
HAVE ALL ART MOVES 800850B4 1000
800850B6 0201
800850B8 0403
800850BA 0605
800850BC 0807
800850BE 0A09
800850C0 0C0B
800850C2 0E0D
800850C4 000F
Gives Gala all his Art Moves.
----------------------------------------------------------------------------
MAGIC SLOT ACTIVATOR 3008506C 0024
YOU MUST ENTER THIS CODE FIRST FOR ALL MODIFIER SLOTS TO WORK
--
MAGIC SLOT DIGITS
PAGE 1
MAGIC MODIFIER SPELL #1 3008506D 00??
LEVEL 9 SPELL #1 30085091 0009
MAGIC MODIFIER SPELL #2 3008506E 00??
LEVEL 9 SPELL #2 30085092 0009
MAGIC MODIFIER SPELL #3 3008506F 00??
LEVEL 9 SPELL #3 30085093 0009
MAGIC MODIFIER SPELL #4 30085070 00??
LEVEL 9 SPELL #4 30085094 0009
MAGIC MODIFIER SPELL #5 30085071 00??
LEVEL 9 SPELL #5 30085095 0009
MAGIC MODIFIER SPELL #6 30085072 00??
LEVEL 9 SPELL #6 30085096 0009
MAGIC MODIFIER SPELL #7 30085073 00??
LEVEL 9 SPELL #7 30085097 0009
MAGIC MODIFIER SPELL #8 30085074 00??
LEVEL 9 SPELL #8 30085098 0009
MAGIC MODIFIER SPELL #9 30085075 00??
LEVEL 9 SPELL #9 30085099 0009
MAGIC MODIFIER SPELL#10 30085076 00??
LEVEL 9 SPELL #10 3008509A 0009
MAGIC MODIFIER SPELL #11 30085077 00??
LEVEL 9 SPELL #11 3008509B 0009
MAGIC MODIFIER SPELL #12 30085078 00??
LEVEL 9 SPELL #12 3008509C 0009
PAGE 2
MAGIC MODIFIER SPELL #1 30085079 00??
LEVEL 9 SPELL #1 3008509D 0009
MAGIC MODIFIER SPELL #2 3008507A 00??
LEVEL 9 SPELL #2 3008509E 0009
MAGIC MODIFIER SPELL #3 3008507B 00??
LEVEL 9 SPELL #3 3008509F 0009
MAGIC MODIFIER SPELL #4 3008507C 00??
LEVEL 9 SPELL #4 300850A0 0009
MAGIC MODIFIER SPELL #5 3008507D 00??
LEVEL 9 SPELL #5 300850A1 0009
MAGIC MODIFIER SPELL #6 3008507E 00??
LEVEL 9 SPELL #6 300850A2 0009
MAGIC MODIFIER SPELL #7 3008507F 00??
LEVEL 9 SPELL #7 300850A3 0009
MAGIC MODIFIER SPELL #8 30085080 00??
LEVEL 9 SPELL #8 300850A4 0009
MAGIC MODIFIER SPELL #9 30085081 00??
LEVEL 9 SPELL #9 300850A5 0009
MAGIC MODIFIER SPELL #10 30085082 00??
LEVEL 9 SPELL #10 300850A6 0009
MAGIC MODIFIER SPELL #11 30085083 00??
LEVEL 9 SPELL #11 300850A7 0009
MAGIC MODIFIER SPELL #12 30085084 00??
LEVEL 9 SPELL #12 300850A8 0009
PAGE 3
MAGIC MODIFIER SPELL #1 30085085 00??
LEVEL 9 SPELL #1 300850A9 0009
MAGIC MODIFIER SPELL #2 30085086 00??
LEVEL 9 SPELL #2 300850AA 0009
MAGIC MODIFIER SPELL #3 30085087 00??
LEVEL 9 SPELL #3 300850AB 0009
MAGIC MODIFIER SPELL #4 30085088 00??
LEVEL 9 SPELL #4 300850AC 0009
MAGIC MODIFIER SPELL #5 30085089 00??
LEVEL 9 SPELL #5 300850AD 0009
MAGIC MODIFIER SPELL #6 3008508A 00??
LEVEL 9 SPELL #6 300850AE 0009
MAGIC MODIFIER SPELL #7 3008508B 00??
LEVEL 9 SPELL #7 300850AF 0009
MAGIC MODIFIER SPELL #8 3008508C 00??
LEVEL 9 SPELL #8 300850B0 0009
MAGIC MODIFIER SPELL #9 3008508D 00??
LEVEL 9 SPELL #9 300850B1 0009
MAGIC MODIFIER SPELL #10 3008508E 00??
LEVEL 9 SPELL #10 300850B2 0009
MAGIC MODIFIER SPELL #11 3008508F 00??
LEVEL 9 SPELL #11 300850B3 0009
MAGIC MODIFIER SPELL #12 30085090 00??
LEVEL 9 SPELL #12 300850B4 0009
---
Replace '??' with the following digits.
0D - Heal
11 - Heal Status
16 - Revive
56 - Big Wave (Use Twice)
59 - Water Crystals
5A - Rolling Flare (Do Not Use As Last Attack)
5B - Scythe Wind (Do Not Use As Last Attack)
5F - Fatal Decision (Do Not Use As Last Attack)
60 - White Shield
6E - Kiss of Death
71 - Water Hazard
81 - Gimard
82 - Theeder
83 - Vera
84 - Gizam
85 - Nighto
86 - Zenoir
87 - Viguro
88 - Swordie
89 - Orb
8A - Freed
8B - Nova
8C - Gola Gola
8D - Mushura
8E - Aluru
8F - Barra
90 - Kemaro
91 - Spoon
92 - Slippery
93 - Lota
94 - Puera
95 - Gilium
96 - Lippian
97 - Spikefish
99 - Evil Seru Magic
9A - Palma
9B - Mule
9C - Horn
9D - Jedo
9E - Meta
9F - Terra
A0 - Ozma
This code will let you use any magic in the game. Replace '??' with the
desired digits above to give yourself the desired magic. This code works
very much like the Item Modifier code so do the other magic modifiers for
all other 2 characters. You need to enter the Magic Slot Activator Code
first for all of the Magic Modifier codes to work. The Level 9 Spell codes
compliment the spell put into the Magic Modifier Code, The Level 9 Spell
Codes will put that Spell at its max level of 9. For example
30085090 0081
300850B4 0009
These above codes will put the magic of the Seru Gimard in the very last
slot in the third page, and Gimard will be at its Highest Magic Level of 9.
Refer here for information concerning Magic Modifier Digits.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VAHN GS CODES
Max HP 8008480C 270F
8008480E 270F
80084824 270F
Gives Vahn Max Hit Points.
----------------------------------------------------------------------------
Max MP 80084810 03E7
80084812 03E7
80084826 03E7
Gives Vahn Max Magic Points.
----------------------------------------------------------------------------
100 AP 80084816 0064
Keeps Vahn's AP at 100.
----------------------------------------------------------------------------
Max AGL 80084818 03E7
8008482A 03E7
Gives Vahn max AGL.
----------------------------------------------------------------------------
Max ATK 8008481A 03E7
8008482C 03E7
Gives Vahn max Attack.
----------------------------------------------------------------------------
Max UDF 8008481C 03E7
8008482E 03E7
Gives Vahn max Upper Defense.
----------------------------------------------------------------------------
Max LDF 8008481E 03E7
80084830 03E7
Gives Vahn max Lower Defense.
----------------------------------------------------------------------------
Max SPD 80084820 03E7
80084832 03E7
Gives Vahn max Speed.
----------------------------------------------------------------------------
Max INT 80084822 03E7
80084834 03E7
Gives Vahn max Intelligence.
----------------------------------------------------------------------------
Level 99 80084838 0063
Puts Vahn at Level 99.
----------------------------------------------------------------------------
QUICK LEVEL GAIN 80084708 FFFF
Gives Vahn a huge amount of Exp Points after a battle and after EVERY battle
thereby raising his level up quickly.
----------------------------------------------------------------------------
Activate Meta at Lv9 300848A1 0009
Have Ra-Seru Meta at Level 9.
----------------------------------------------------------------------------
Have All Art Moves 8008488C 1000
8008488E 0201
80084890 0403
80084892 0605
80084894 0807
80084896 0A09
80084898 0C0B
8008489A 0E0D
8008489C 000F
Give Vahn all of his Art Moves.
----------------------------------------------------------------------------
Magic Slot Activator 30084844 0024
YOU MUST ENTER THIS CODE FOR THE BELOW ONES (THE MAGIC SLOT CODES TO WORK)!!
---
Magic Slot Codes
Page 1
Magic Modifier 1 30084845 00??
Level 9 Spell 1 30084869 0009
Magic Modifier 2 30084846 00??
Level 9 Spell 2 3008486A 0009
Magic Modifier 3 30084847 00??
Level 9 Spell 3 3008486B 0009
Magic Modifier 4 30084848 00??
Level 9 Spell 4 3008486C 0009
Magic Modifier 5 30084849 00??
Level 9 Spell 5 3008486D 0009
Magic Modifier 6 3008484A 00??
Level 9 Spell 6 3008486E 0009
Magic Modifier 7 3008484B 00??
Level 9 Spell 7 3008486F 0009
Magic Modifier 8 3008484C 00??
Level 9 Spell 8 30084870 0009
Magic Modifier 9 3008484D 00??
Level 9 Spell 9 30084871 0009
Magic Modifier 10 3008484E 00??
Level 9 Spell 10 30084872 0009
Magic Modifier 11 3008484F 00??
Level 9 Spell 11 30084873 0009
Magic Modifier 12 30084850 00??
Level 9 Spell 12 30084874 0009
Page 2
Magic Modifier 1 30084851 00??
Level 9 Spell 1 30084875 0009
Magic Modifier 2 30084852 00??
Level 9 Spell 2 30084876 0009
Magic Modifier 3 30084853 00??
Level 9 Spell 3 30084877 0009
Magic Modifier 4 30084854 00??
Level 9 Spell 4 30084878 0009
Magic Modifier 5 30084855 00??
Level 9 Spell 5 30084879 0009
Magic Modifier 6 30084856 00??
Level 9 Spell 6 3008487A 0009
Magic Modifier 7 30084857 00??
Level 9 Spell 7 3008487B 0009
Magic Modifier 8 30084858 00??
Level 9 Spell 8 3008487C 0009
Magic Modifier 9 30084859 00??
Level 9 Spell 9 3008487D 0009
Magic Modifier 10 3008485A 00??
Level 9 Spell 10 3008487E 0009
Magic Modifier 11 3008485B 00??
Level 9 Spell 11 3008487F 0009
Magic Modifier 12 3008485C 00??
Level 9 Spell 12 30084880 0009
Page 3
Magic Modifier 1 3008485D 00??
Level 9 Spell 1 30084881 0009
Magic Modifier 2 3008485E 00??
Level 9 Spell 2 30084882 0009
Magic Modifier 3 3008485F 00??
Level 9 Spell 3 30084883 0009
Magic Modifier 4 30084860 00??
Level 9 Spell 4 30084884 0009
Magic Modifier 5 30084861 00??
Level 9 Spell 5 30084885 0009
Magic Modifier 6 30084862 00??
Level 9 Spell 6 30084886 0009
Magic Modifier 7 30084863 00??
Level 9 Spell 7 30084887 0009
Magic Modifier 8 30084864 00??
Level 9 Spell 8 30084888 0009
Magic Modifier 9 30084865 00??
Level 9 Spell 9 30084889 0009
Magic Modifier 10 30084866 00??
Level 9 Spell 10 3008488A 0009
Magic Modifier 11 30084867 00??
Level 9 Spell 11 3008488B 0009
Magic Modifier 12 30084868 00??
Level 9 Spell 12 3008488C 0009
---
Refer to Gala GS Codes Section for information concerning Magic Modifier
Digits. And information on how to use these codes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NOA GS CODES
Max HP 80084C20 270F
80084C22 270F
80084C38 270F
Gives Noa Max Hit Points.
----------------------------------------------------------------------------
Max MP 80084C24 03E7
80084C26 03E7
80084C3A 03E7
Gives Noa Max Magic Points.
----------------------------------------------------------------------------
100 AP 80084C2A 0064
Keeps Noa at 100 AP.
----------------------------------------------------------------------------
Max AGL 80084C2C 03E7
80084C3E 03E7
Gives Noa Max Agility.
----------------------------------------------------------------------------
Max ATK 80084C2E 03E7
80084C40 03E7
Gives Noa Max Attack.
----------------------------------------------------------------------------
Max UDF 80084C30 03E7
80084C42 03E7
Gives Noa Max Upper Defense.
----------------------------------------------------------------------------
Max LDF 80084C32 03E7
80084C44 03E7
Gives Noa Max Lower Defense.
----------------------------------------------------------------------------
Max SPD 80084C34 03E7
80084C46 03E7
Gives Noa Max Speed.
----------------------------------------------------------------------------
Max INT 80084C36 03E7
80084C48 03E7
Gives Noa Max Intelligence.
----------------------------------------------------------------------------
Level 99 80084C4C 0063
Puts Noa at Level 99.
----------------------------------------------------------------------------
QUICK LEVEL GAIN 80084B1C FFFF
Gives Noa a huge amount of exp points. And puts her up levels quickly.
----------------------------------------------------------------------------
Activate Terra at Lv9 30084CB4 0012
Puts the Ra-Seru Terra at Level 9.
----------------------------------------------------------------------------
Have All Art Moves 80084CA0 1000
80084CA2 0201
80084CA4 0403
80084CA6 0605
80084CA8 0807
80084CAA 0A09
80084CAC 0C0B
80084CAE 0E0D
80084CB0 000F
Gives Noa all Arts.
----------------------------------------------------------------------------
Magic Slot Activator 30084C58 0024
YOU MUST ENTER THIS CODE (FOR ALL THE MAGIC SLOTS CODES TO WORK!!)
---
Magic Slot Codes
Page 1
Magic Modifier 1 30084C59 00??
Level 9 Spell 1 30084C7D 0009
Magic Modifier 2 30084C5A 00??
Level 9 Spell 2 30084C7E 0009
Magic Modifier 3 30084C5B 00??
Level 9 Spell 3 30084C7F 0009
Magic Modifier 4 30084C5C 00??
Level 9 Spell 4 30084C80 0009
Magic Modifier 5 30084C5D 00??
Level 9 Spell 5 30084C81 0009
Magic Modifier 6 30084C5E 00??
Level 9 Spell 6 30084C82 0009
Magic Modifier 7 30084C5F 00??
Level 9 Spell 7 30084C83 0009
Magic Modifier 8 30084C60 00??
Level 9 Spell 8 30084C84 0009
Magic Modifier 9 30084C61 00??
Level 9 Spell 9 30084C85 0009
Magic Modifier 10 30084C62 00??
Level 9 Spell 10 30084C86 0009
Magic Modifier 11 30084C63 00??
Level 9 Spell 11 30084C87 0009
Magic Modifier 12 30084C64 00??
Level 9 Spell 12 30084C88 0009
Page 2
Magic Modifier 1 30084C65 00??
Level 9 Spell 1 30084C89 0009
Magic Modifier 2 30084C66 00??
Level 9 Spell 2 30084C8A 0009
Magic Modifier 3 30084C67 00??
Level 9 Spell 3 30084C8B 0009
Magic Modifier 4 30084C68 00??
Level 9 Spell 4 30084C8C 0009
Magic Modifier 5 30084C69 00??
Level 9 Spell 5 30084C8D 0009
Magic Modifier 6 30084C6A 00??
Level 9 Spell 6 30084C8E 0009
Magic Modifier 7 30084C6B 00??
Level 9 Spell 7 30084C8F 0009
Magic Modifier 8 30084C6C 00??
Level 9 Spell 8 30084C90 0009
Magic Modifier 9 30084C6D 00??
Level 9 Spell 9 30084C91 0009
Magic Modifier 10 30084C6E 00??
Level 9 Spell 10 30084C92 0009
Magic Modifier 11 30084C6F 00??
Level 9 Spell 11 30084C93 0009
Magic Modifier 12 30084C70 00??
Level 9 Spell 12 30084C94 0009
Page 3
Magic Modifier 1 30084C71 00??
Level 9 Spell 1 30084C95 0009
Magic Modifier 2 30084C72 00??
Level 9 Spell 2 30084C96 0009
Magic Modifier 3 30084C73 00??
Level 9 Spell 3 30084C97 0009
Magic Modifier 4 30084C74 00??
Level 9 Spell 4 30084C98 0009
Magic Modifier 5 30084C75 00??
Level 9 Spell 5 30084C99 0009
Magic Modifier 6 30084C76 00??
Level 9 Spell 6 30084C9A 0009
Magic Modifier 7 30084C77 00??
Level 9 Spell 7 30084C9B 0009
Magic Modifier 8 30084C78 00??
Level 9 Spell 8 30084C9C 0009
Magic Modifier 9 30084C79 00??
Level 9 Spell 9 30084C9D 0009
Magic Modifier 10 30084C7A 00??
Level 9 Spell 10 30084C9E 0009
Magic Modifier 11 30084C7B 00??
Level 9 Spell 11 30084C9F 0009
Magic Modifier 12 30084C7C 00??
Level 9 Spell 12 30084CA0 0009
---
Refer to Gala GS Codes Section for information concerning Magic Modifier
Digits. And information on how to use these codes.
============================================================================
C H A R A C T E R S
============================================================================
1) Vahn: A young boy living with his father and sister in Rim Elm, whose
walls keep the mist out. Possessing a strong sense of justice, Vahn is
determined to uncover the true nature of the mist and free the world from
its evil.
---
2) Noa: Raised by a wolf named Terra in Snowdrift Cave, which miracously
escaped the mist, Noa is not very articulate but on the other hand,
possesses a natural intuition and the ability to perceive evil. She is
curios and cheerful, But has an extreme dislike of being alone. She is
the only left-handed character of the 3.
---
3) Gala: A warrior-monk of Biron, a faith centered on the belief in the
physical and mental discipline thru rigoriuos training. Having lost both
parents to the Mist when he was a kid, Gala not only disavow the use of
Seru but hates the Seru themselves. Even after attaining the title of
Master at age 17 the ever-serious Gala continues his rigorus training
without pausing to celebrate his acheivement.
---
4) Mei: Mei is Vahn's childhood friend. ALthough somewhat outwardly
restrained in manner, she is tough to the core and reacts steadfastly to
any threat.
---
5) Songi: Like Gala, Songi is a Biron Monk. He perversly sees a rivalry
between himself and Gala, who has overshadowed Songi, he believes that power
and strength is everything and he will do everything he can to win.
============================================================================
B A S I C S O F S E R U A B S O R P T I O N
============================================================================
1) In order to absorb Seru, your character must be wearing a Ra-Seru
because they are what actually absorbs. If you are waering a fire Ra-Seru
(like Meta) and you kill lets say Gola Gola you will have a better chance of
absorping than other people in your party will, the reason for this is that
Gola Gola has a fire property and so does Meta, but this doesn't mean that
Meta can't absorb water seru....it can in fact absorb water seru it just
takes a while longer. Its the same with Terra and Ozma.
Terra is better at absorbing Wind Seru (like Barra) and Ozma is better
at absorbing Thunder Seru (like Gilium).
---
2) The higher your character's level, the better the chance. So if you
can't seem to absorb the Seru the first time you see it wait until you run
across the Lv2 or Lv3 form of it. Just be careful with the lv3 Puera, more
details later.
---
3) Kick the Seru's *%*& (Know what I mean?) when you first start
encountering it because they are so much stronger than you when you first
come across them, kick thier butt when your first meet them and you will
have the best luck abosrbing it. If you fidn it isn't working then use a
Hyper Arts move then use one Regular Arts move or a string of Arts Moves.
I wouldn't recommend using Miracle Arts though because they cause too much
damage.
---
4) Equip the accessory Ivory Book it helps A LOT to absorb the ones you are
having trouble with.
---
5) Never ever use magic on one you are trying to absorb. If you do you
more-than-likely won't get it. You can however use any Arts including Hyper
Arts and Regular Arts on one you want to absorb.
---
6) The initial Seru such as Gimard are a lot easier to absorb than the
later ones like Gilium but keep pluggin away and you should be able to get
all 22 of them.
---
7) Absorb Puera as soon as you can because the Lv3 Puera in the last
stage, is a pain to absorb because of its Death Game move is much more
advanced. Absorb Puera as Puera Lv2 while in the Rogue's Tower (get in
a fight while the ground is red and bubbly and you'll encounter Puera.)
---
8) The Ra-Seru Meta does a lot better with Fire & Earth Seru, and Terra does
a lot better with Spirit Wind and Water Seru than with Fire and Earth Seru,
and Ozma does very good with Thunder and Earth Seru.
============================================================================
T Y P E S O F S E R U & A B I L I T I E S
============================================================================
----------------------------------------------------------------------------
GIMARD
----------------------------------------------------------------------------
Spell Name: Burning Attack
MP Used: 10
Function: Attack enemy.
Magic Effects: Lv3 - Target's ATK down 5%
Lv5 - Target's ATK down 10%
Lv7 - Target's ATK down 15%
Lv9 - Target's ATK down 20%
DESCRIPTION OF SPELL:
Gimard rises from teh ground, screeches, and sets himself on fire then
charges straight into an enemy, burning them.
ABOUT THE SERU:
This is the first Seru you will see in the game. Get this Seru as
soon as you can and use it on all of the bosses until you get Zenior. This
is best to use on early bosses.
----------------------------------------------------------------------------
ZENIOR
----------------------------------------------------------------------------
Spell Name: Vertical Hammer
MP Used: 36
Function: Attack enemy + range.
Magic Effects: Lv3 - Target's ATK down 5%
Lv5 - Target's ATK down 10%
Lv7 - Target's ATK down 15%
Lv9 - Target's ATK down 20%
DESCRIPTION OF SPELL:
Zenior rises out of the ground, balls himself up, then charges himself up
with fire energy then charges into the enemy then goes up into the air and
straight down falling on top of the enemy.
ABOUT THE SERU:
Start leveling this Seru up before fighting Beserker in Jeremi, then
once Zenior is at Level 5 fight Beserker and use this Seru against him as
much as you can to weaken him considerably.
----------------------------------------------------------------------------
GOLA GOLA
----------------------------------------------------------------------------
Spell Name: Spinning Flare
MP Used: 40
Function: Attack all enemies.
Magic Effects: Lv3 - Target's ATK down 5%
Lv5 - Target's ATK down 10%
Lv7 - Target's ATK down 15%
Lv9 - Target's ATK down 20%
DESCRIPTION OF SPELL:
Gola Gola comes up from the ground twice, then he starts spinning his body
around in a circle while giving off fire magic, burning all enemies.
ABOUT THE SERU:
I never use this one too much so I can't say too much about it. I
will say though that the fact that this Seru can attack all enemies for
800 points of damage for only 40 MP is a pretty good deal.
----------------------------------------------------------------------------
GIZAM
----------------------------------------------------------------------------
Spell Name: Bubble Crush
MP Used: 28
Function: Poison all enemies (cause slight damage to all).
Magic Effects: Lv3 - Target's AGL down 5%
Lv5 - Target's AGL down 10%
Lv7 - Target's AGL down 15%
Lv9 - Target's AGL down 20%
DESCRIPTION OF SPELL:
Gizam appears rears up on its hind legs then it releases a shower of bubbles
poisioning all enemies.
ABOUT THE SERU:
I never use this Seru because it probably wont poison a boss. And
if you want to speed up a battle use this seru to poison the boss.
----------------------------------------------------------------------------
FREED
----------------------------------------------------------------------------
Spell Name: Freezing Point
MP Used: 40
Function: Attack all enemies.
Magic Effects: Lv3 - Target's AGL down 5%
Lv5 - Target's AGL down 10%
Lv7 - Target's AGL down 15%
Lv9 - Target's AGL down 20%
DESCRIPTION OF THE SPELL:
Freed appears and then freezes all of the enemies by freezing the air and
all of the enemies are frozen solid, they then unfreeze all damaged.
ABOUT THE SERU:
Noa is the only one who can use Water Seru effectively. When she
uses it it does about 500+ damage. The damage this thing gives is pitiful.
----------------------------------------------------------------------------
SLIPPERY
----------------------------------------------------------------------------
Spell Name: Deadly Rain
MP Used: 110
Function: Attack all enemies.
Magic Effects: Lv3 - Target's AGL down 5%
Lv5 - Target's AGL down 10%
Lv7 - Target's AGL down 15%
Lv9 - Target's AGL down 20%
DESCRIPTION OF THE SPELL:
Slippery appears a thunder cloud appears and it rains. Then Slippery moves
it tentacles and the rain turns to a different color, then all enemies are
damage for 2000+ points of damage.
ABOUT THE SERU:
I use this one when confronted with a group of 3 enemies or more
because it will seriously weaken all 3. Don't use this against the boss
though.
----------------------------------------------------------------------------
MUSHURA
----------------------------------------------------------------------------
Spell Name: Crazy Driver
MP Used: 60
Function: Attack enemies.
Magic Effects: Lv3 - Target's DEF down 5%
Lv5 - Target's DEF down 10%
Lv7 - Target's DEF down 15%
Lv9 - Target's DEF down 20%
DESCRIPTION OF THE SPELL:
Mushura drives in from off-screen, and then powers-up, revves up his engine
and drives in a circle 4 times. Hitting one enemy 4 times, 2 twice or
thrice, and hits 3 two times each (estimated).
ABOUT THE SERU:
This Seru is only good to use on groups of 2 and three. Never use
it on a boss because the MP isn't worth the damage.
----------------------------------------------------------------------------
KEMARO
----------------------------------------------------------------------------
Spell Name: Canine Fangs
MP Used: 72
Function: Attack enemy.
Magic Effects: Lv3 - Target's DEF down 5%
Lv5 - Target's DEF down 10%
Lv7 - Target's DEF down 15%
Lv9 - Target's DEF down 20%
DESCRIPTION OF SPELL:
A huge pillar rises behind the enemy, Kemaro appears on top then jumps
down facing the enemy, it then draws out a spear and then launches it at
the enemy the spear impales the enemy against the huge pillar.
ABOUT THE SERU:
This is probably the best attack Seru in the game. Get it as
soon as you can (you'll have a chance to get it in Ratayu) and use it
against any boss. It will hit for 2000+ damage each time. The cool thing
about this Seru is that it can do as much damage as Gilium but it costs a
lot less MP.
----------------------------------------------------------------------------
IOTA
----------------------------------------------------------------------------
Spell Name: Odd Dimension
MP Used: 90
Function: Attack all enemies.
Magic Effects: Lv3 - Target's DEF down 5%
Lv5 - Target's DEF down 10%
Lv7 - Target's DEF down 15%
Lv9 - Target's DEF down 20%
DESCRIPTION OF THE SPELL:
Iota runs in from Off-Screen and a dimensional portal appears all enemies
are sucked into the dimension and later are thrown out of it, damaged.
ABOUT THE SERU:
This is a good subsitute for Slippery. And the Dimension Portal's
designs are cool to look at.
----------------------------------------------------------------------------
SWORDIE
----------------------------------------------------------------------------
Spell Name: Sonicsizer
MP Used: 24
Function: Attack enemy.
Magic Effects: Lv3 - Target's SPD down 5%
Lv5 - Target's SPD down 10%
Lv7 - Target's SPD down 15%
Lv9 - Target's SPD down 20%
DESCRIPTION OF THE SPELL:
Swordie cuts the screen in half and is behind it. It then brings it arms
behind of it and powers them up, then it swings it arms back to the front
launching 3 or so discs, all 3 discs hit the enemies for a minimal amount of
damage.
ABOUT THE SERU:
Like I said above the damage is minimal it isn't really worth the
MP cost, unless you like to lwer the Enemies speed for a low MP cost.
----------------------------------------------------------------------------
NOVA
----------------------------------------------------------------------------
Spell Name: Violent Wind
MP Used: 48
Function: Attack enemy.
Magic Effects: Lv3 - Target's SPD down 5%
Lv5 - Target's SPD down 10%
Lv7 - Target's SPD down 15%
Lv9 - Target's SPD down 20%
DESCRIPTION OF THE SPELL:
Nova appears, raises its arms at a horizontal level then summons a Twister,
the Twister picks the enemy up and sucks it up, moments later the enemy
comes plummeting back down to earth when it hits it takes 800+ damage.
ABOUT THE SERU:
Watching Nova summon a storm is pretty cool. Also this spell is
very effective in lowering an enemy's speed.
----------------------------------------------------------------------------
BARRA
----------------------------------------------------------------------------
Spell Name: Hell Dive
MP Used: 85
Function: Attack enemy.
Magic Effects: Lv3 - Target's SPD down 5%
Lv5 - Target's SPD down 10%
Lv7 - Target's SPD down 15%
Lv9 - Target's SPD down 20%
DESCRIPTION OF THE SPELL:
Barra appears from a swoop down and it picks up an enemy. It then takes the
enemy up as high as it can into the sky, then it flies down towards the
ground with the enemy with it, and it smashes the enemy against the ground
on impact for 1800+ damage.
ABOUT THE SERU:
It does a good amount of damamge for the MP cost. And its plummet
to the earth its kind of cool to watch.
----------------------------------------------------------------------------
THEEDER
----------------------------------------------------------------------------
Spell Name: Turning Laser
MP Used: 24
Function: Attack enemy + range.
Magic Effects: Lv3 - Target's INT down 5%
Lv5 - Target's INT down 10%
Lv7 - Target's INT down 15%
Lv9 - Target's INT down 20%
DESCRIPTION OF THE SPELL:
Theeder appears from a bolt of lightning. It does a double swipe with it's
laser hitting anything in the range, and will sometimes even hit the same
enemy twice.
ABOUT THE SERU:
For the lower MP usage, this is quite a powerful Seru. As an example, one
of mine are Level 6 and can do about 1,800 damage on a doubleswipe to a
boss.
----------------------------------------------------------------------------
VIGURO
----------------------------------------------------------------------------
Spell Name: Plasma Storm
MP Used: 64
Function: Attack all enemies.
Magic Effects: Lv3 - Target's INT down 5%
Lv5 - Target's INT down 10%
Lv7 - Target's INT down 15%
Lv9 - Target's INT down 20%
DESCRIPTION OF THE SPELL:
Viguro appears from a lightning storm atmosphere it then creates a ball of
energy then fires it at the ground. The ball of energy creates a huge
electrical storm damaging all enemies for a little under 900.
ABOUT THE SERU:
This seru takes the longest time to level up. I have been using it
all the game and haven't gotten it to level up once! This is a rather cool
magic attack to look at.
----------------------------------------------------------------------------
GILIUM
----------------------------------------------------------------------------
Spell Name: Space Cannon
MP Used: 160
Function: Attack all enemies.
Magic Effects: Lv3 - Target's INT down 5%
Lv5 - Target's INT down 10%
Lv7 - Target's INT down 15%
Lv9 - Target's INT down 20%
DESCRIPTION OF THE SPELL:
Gilium appears from a Dimiensional Portal it then powers up a laser and
fires it into the air, then the laser it fires hits a satellite out in space
The satellite then fires back down and even stronger beam right on top of
all the enemies. It hits for 2100+ damage to all.
ABOUT THE SERU:
This is probably one of the most cool attacks to watch. It is the
best to use against a powerful group of enemies.
----------------------------------------------------------------------------
VERA
----------------------------------------------------------------------------
Spell Name: Mystic Care
MP Used: 6
Function: Recover HP. Ally.
Magic Effects: Lv3 - Cure Venom
Lv5 - Cure Rot/Venom
Lv7 - Cure Rot/Numb/Venom
Lv9 - Restore some status & AP
DESCRIPTION OF THE SPELL:
Vera appears out of a ball of light, and heals an ally for a small amount.
ABOUT THE SERU:
Get it and use it until you get Orb. It doesn't heal all that much but you
need it to survive until you get Orb.
----------------------------------------------------------------------------
ORB
----------------------------------------------------------------------------
Spell Name: Holy Orb
MP Used: 18
Function: Recover HP. All allies.
Magic Effects: Lv3 - Cure Venom
Lv5 - Cure Rot/Venom
Lv7 - Cure Rot/Numb/Venom
Lv9 - Restore some status & AP
DESCRIPTION OF THE SPELL:
Orb appears then leviatates and lets out a ray of light against a sky
background to heal all allys.
ABOUT THE SERU:
The same as with Vera. Use it until you get Spoon. Heals more than Vera.
----------------------------------------------------------------------------
SPOON
----------------------------------------------------------------------------
Spell Name: Holy Eyes
MP Used: 45
Function: Recover HP. All allies.
Magic Effects: Lv3 - Cure Venom
Lv5 - Cure Rot/Venom
Lv7 - Cure Rot/Numb/Venom
Lv9 - Restore some status & AP
DESCRIPTION OF THE SPELL:
Spoon appears, it then powers up all of it eyes then releases the power,
healing all allys for a nice amount.
ABOUT THE SERU:
This is a GREAT amount of healing to give. Use it as often as you need to.
----------------------------------------------------------------------------
ALURU
----------------------------------------------------------------------------
Spell Name: Final Blaster
MP Used: 90
Function: Attack or kill one enemy.
Magic Effects: None
DESCRIPTION OF THE SPELL:
Aluru "pieces together" roars, then turns sideways and power-up a beam it
then fires the beam which can either annhilate the enemy or damage it for
1800+ damage.
ABOUT THE SERU:
This seru can kill the enemy. You will have a better chance of
totally annihilating it if it is weakened.
----------------------------------------------------------------------------
NIGHTO
----------------------------------------------------------------------------
Spell Name: Hell's Music
MP Used: 13
Function: Kill or confuse enemy.
Magic Effects: None
DESCRIPTION OF THE SPELL:
Nighto appears from a rock, then it plays a loud clamorous noise in red
sound waves, the sound waves focus in on an enemy then either confuse the
enemy or kill it.
ABOUT THE SERU:
This Seru no matter how high its level is will hardly ever kill an
enemy, use it to confuse and disable one of a poweful group of enemies, like
the 2 Viguros in the East Voz Forest.
----------------------------------------------------------------------------
PUERA
----------------------------------------------------------------------------
Spell Name: Dream Illusion
MP Used: 120
Function: Attack all enemies.
Magic Effects: Lv3 - Target's MP down 5%
Lv5 - Target's MP down 10%
Lv7 - Target's MP down 15%
Lv9 - Target's MP down 20%
DESCRIPTION OF THE SPELL:
Puera appears from a card then it rises into the air, a cross appears behind
it. Then the enemies is taken up onto a platform Puear then dives in and
releases energy generators on the platforms surface, the engergy generators
then generate so much energy that it damages the enemies for 2000+ damage.
ABOUT THE SERU:
This Seru has a cool effect of lowering the target's MP, but it
takes a while to level up. Nevertheless, this is a pretty good attack, it
is only second to Kemaro.
============================================================================
L O C A T I O N S O F S E R U
============================================================================
1) They only appear when mist is visible at the location, so if there is no
mist, there will be no Seru there.
2) A few listed are Boss-type characters, so they will be hard to obsorb.
Those are indicated by a *.
\====================================/
|Location |Seru |
|====================|===============|
|Rim Elm |Gimard |
|====================|===============|
|Drake Castle |Gimard |
|====================|===============|
|Mt. Rikuroa |Vera |
|====================|===============|
|North Cave |Gimard Lv2 |
| |Theeder |
|====================|===============|
|West Voz Forest |Vera |
| |Nighto |
|====================|===============|
|Biron Monastery |Gimard Lv2 |
| |Theeder |
|====================|===============|
|East Voz Forest |Gizam |
| |Viguro* |
|====================|===============|
|Zeto's Dungeon |Gimard Lv2 |
| |Zenoir |
| |Theeder Lv2 |
| |Gizam |
| |Vera Lv2 |
| |Nighto |
|====================|===============|
|Jeremi |Swordie |
| |Nighto Lv2 |
|====================|===============|
|Octam |Orb |
|====================|===============|
|Gate of Shadows |Gizam Lv2 |
| |Nova |
|====================|===============|
|Fire Path |Nova |
| |Gola Gola |
| |Freed |
|====================|===============|
|Vidna |Swordie Lv2 |
| |Orb Lv2 |
|====================|===============|
|Ratayu |Viguro Lv2 |
| |Kemaro* |
|====================|===============|
|Mt. Letona |Viguro Lv2 |
| |Mushura |
|====================|===============|
|Dohati's Castle |Orb Lv2 |
| |Aluru |
| |Swordie Lv2 |
| |Nova Lv2 |
| |Gola Gola |
| |Viguro Lv2 |
| |Mushura |
| |Freed |
|====================|===============|
|Sol Tower |Spoon |
|====================|===============|
|Warrior's Square |Aluru |
| |Kemaro |
|====================|===============|
|Buma |Spoon |
|====================|===============|
|Uras Mais |Freed Lv2 |
|====================|===============|
|Usha Research Center|Freed Lv2 |
|====================|===============|
|Nivora Ravine |Aluru Lv2 |
|====================|===============|
|Mt. Dhini |Iota |
| |Mushura |
|====================|===============|
|Floating Castle |Barra |
| |Puera |
|====================|===============|
|Conkram |Slippery |
| |Kemaro Lv2 |
|====================|===============|
|Conkram In The Past |Kemaro Lv2 |
| |Slippery |
|====================|===============|
|Rogue's Tower |Spoon Lv2 |
| |Slippery |
| |Barra |
| |Gola Gola Lv2 |
| |Iota |
| |Puera Lv2 |
|====================|===============|
|Absolute Fortress |Barra Lv2 |
| |Spoon Lv2 |
| |Gilium |
| |Slippery Lv2 |
| |Puera Lv2 |
| |Iota Lv2 |
|====================|===============|
|Noaru Valley |Barra Lv2 |
| |Slippery Lv2 |
|====================|===============|
|Rim Elm (Juggernaut)|All Seru at Lv3|
/====================================\
============================================================================
W A L K T H R O U G H
============================================================================
Rim Elm :
Items : Magic Leaf, Healing Leaf X4, Hunter Clothes, Mei's Pendant, Point
Card
There's not much you can do here before the mist come. Thus, just talk to
the people and pick up the magic leaf in the cupboard at the house on the
upperright part of the town. Also, check the cupboard in Vahn's house for
healing leaf. When you finished explore the town, go to the beach and talk
to Tetsu.Choose the third option to practice with him. After that there
will be somesequence and the mist will come. Go to the weapon shop and talk
to the owner to get 3 healing leaf. Then go to Mei's house and tell her that
the mist is come (1st choice). After that tell her to go to your house (1st
choice). Ifyou did this and take Mei to Vahn's house, Vahn's would get
Mei's pendantwhen he left the town. If not, you can only get this item later
on insidejuggernaut when you talk to Mei again. Whatever you choose, go to
the genesistree to receive Vahn's Ra-Seru (Meta). Before you do that, you
could raisesome level and fight the Gimard. When you need to recover your HP
just go toVahn's house and talk to Nene. She will recover your HP. However
if you gotyour Ra-Seru, Nene won't give you the medicine that will recover
your HP.Then head back to Vahn's house and tell his father to gather the
townspeople(you can talk to Mei also) near the genesis tree. After the
sequence, exit RimElm and Mei would give you Hunter Clothes and Mei's
Pendant (if you save Mei).Re-enter Rim Elm again and go to the weapon shop.
Go upstair to the 2nd floorand open the drawer that you can't open before.
There is a Point Card insidethe drawer. After that go downstair and buy
some equipment for Vahn. Do notbuy survival knife because you'll get it soon
Therefore, just save yourmoney for smething else. Exit Rim Elm and stop by
Hunter's Spring.
Hunter's Spring:
Items : Healing Leaf
All you need to do here is to talk to Lezam and pick up the healing leaf
inthe chest on the lower right corner of Hunter's Spring. You could also
replenishyour HP and MP at the spring on the right side. You could also
build up somelevel and learn new art. Use the spring whenever you need it
coz it's free.After you finish with Hunter's Spring, just follow the path
to the DrakeCastle.
Drake Castle :
Items : Sunrise Key, Lightning Key, Star Key, Mountain Key, Healing Leaf X2,
Fury Boost, Survival Knife, Magic Leaf, Fire Book I.
This is pretty easy. You just need the key to open the gate to proceed.
On thefirst floor, take the left room to get the Sunrise Key to open the
gate to the2nd floor. There is a Healing Leaf in the chest on the upper
left corner in themain room on the 2nd floor. Take the door on the south
(doesn't matter whichone because both of them is connected). In the next
room there is a Fury Boostat the bottom of the middle left of the screen,
where the Table in the middleroom and the falling chair. After that take the
Lightning Key on the upperright corner of the room. Proceed to the 3rd floor
There is a Survival Knifein the chest in the left room on 3rd floor.
Check the lower right corner at thesame room for Magic Leaf. The Star Key is
on the other room. Take the HealingLeaf on the 4th floor in the chest on
the upper left corner. Take the door tothe south (doesn't matter which one)
and enter the throne room (the middle one).The left room in the throne room
is the King Bedroom where you could find theKing's letter in the chest and
Mountain Key. The right room is a place where youcould sleep and recover
your HP and MP. Also, there are save point and Fire BookI in the chest.
Notice that you need Fire Book I to learn Vahn's first Hyper art(Tornado
Flame). Open the mountain gate and exit the castle. Now head to Rikuroa
Mountain. PS : If you find yourself hardly ever beat the enemy here, try
to use Somersault + PK Combo combination (Up-Down-Up-Up-Left)
Snowdrift Cave :
Items : Healing Shroom X4, Nail Glove.
Surprise......you are now controliing Noa instead of Vahn. There is a
savepoint where you start the game. Talk to Terra and follow her. She will
ask youthree questions in 3 different place of the cave. The answer of the
firstquestion is the third choice. Second choice is the answer of the next
question.After you answer the 2nd question, pick up the Healing Shroom on
the floor(pink mushroom look alike). The answer for the 3rd question is the
fourth choice. After that go to the right and pick up another Healing Shroom
Nowenter the practice Room. There is another Healing Shroom in this room
on theleft side. All you need to do here is to practice to gain some level
and newarts. Your enemies is Red and Black Piura. After each battle you
could talk toTerra to Replenish your HP and MP. After the 2nd battle is
you talk to Terra,she will teach you something (you won't need it if you
look at my art list).Anyway, from that point each time you talk to Terra
she will ask if you wantto go back to eat. Refuse her offer coz you need
to built some level first.Actually after you beat all the piura, she will
force you to go back andnothing you could do about it. Just follow her to
the first room you start.Talk to Terra once more in this room before she
join you. Just follow the pathand exit the cave. Don't forget to pick up
another Healing Shroom on your wayout. You might want to get close to the
Zeto's dungeon (where the mist come from)and pick up Nail Glove in
the chest. Then head back to Rikuroa Mountain.
Rikuroa Mountain :
Items : Healing Leaf X2, Scarlet Jewel, Power Water, Guardian Water, Phoenix
Speed Elixir, Vahn Fist, Healing Bloom X2.
You will play as Noa and Vahn in this part. First you control Noa until your
each the Genesis Tree. Then you'll control Vahn until you join Noa (or
viceversa). Make sure that Noa learn Tempest Break before you enter Rikuroa
Mountain. Just follow the path and pick up some items in the chest. There is
a healing leaf in the chest near the save point before you enter the cave.In
side the first cave, you can find Scarlet Jewel and Power Water in the chest
There is a boss waiting for you at the end of this cave (Golem). Just focus
your attack on him and let Terra do the healing job. Tempest Break 3 times
should do the job. This is an easy battle. You'll get Guardian Water from
Golem. You'll automatic exit the cave. Now enter the second cave and take
Phoenix inside the chest. You can save your game before you exit the cave.
After the sequence, you will control Vahn again. Just follow the path and
jump from one stone to the other. Before you reach the last stone on the
north, take the south path first to pick up Speed Elixir in the chest. Now,
head back to the north and enter the cave. You'll arrive at the T
intersection.Take the right path first to take some goodies. Follow the path
and exit thecave. Then enter the second cave.At the second cave, you'll
jumping again fromone stone to the others. After you 6th jump, instead you
jump up, take theright jump to pick up Healing Leaf in the chest. Then
proceed to the top. Follow the path to exit the cave and pick up Vahn Fist
at the outside of the cave. Now head back to the first cave where the T
intersection is. Take theleft path now and pick up the Healing Bloom in the
chest before you enterthe 2nd cave. Save your game at the save point before
you join Noa to fightCaruban (boss). If you manage to increase your Gimard
level, then it shouldbe usefull here. Noa should use her Tempest Break and
Vahn healing whennecessary. Vahn Hyper not that good here because Caruban
is a fire element.When you beat Caruban you'll get Healing Bloom. After
reviving the genesistree, head back to Drake Castle.
Drake Castle (revisited) :
Items : Water Key, Platinum Card, Healing Leaf, Swift Water, Fightning Robe,
Healing Leaf X10 / Healing Leaf X5 / Magic Leaf.
When you enter the castle, there will be a sequence and the king willgive
you the water key. After that, go to the left room in the throneroom and
check the upper left corner for Platinum Card. Now go back to theprevious
room and enter the room to the right in the throne room to sleepand save
your game. You can talk to the people in the castle to gain someinformation.
After that go down to the 2nd floor to pick up Healing Leafin the chest.
Back to 1st floor, pick up the Healing Bloom inside the leftroom and Swift
Water in the right room. There something you could do inthe castle
courtyard. When you talk to Noa in front of the weapon shop andshe ask what
money is, answer that you don't know and the arm dealer willgive you
fighting robe for free. Now, when you talk to Noa in front of theitem shop,
there are 3 possibility. You could get 10 Healing Leaf if you answer all
Noa's questions correct. You'll just get 5 if you answer 2correct. Finally,
you just get Magic Leaf if you don't have any correctanswer. Here is the
correct answer :1. Healing Berry2. Escape from dungeon3. WatsHowever,
there's nothing you gain from Noa's question in front of the inn.After
Noa rejoin your party, go back to the weapon shop and buy a betterequipment
for Noa. Do whatever you want! Then leave the castle.
Water Gate / Road To Biron Monastery :
Items : Wind Book I, Phoenix, Life Water.
Enter the water gate beside the castle and put the water key into the
watergate controller. Then take the Wind Book I in the chest. Now, head for
BironMonastery. On your way, if you press L1 to see the map, you'll notice
thatthere are 2 entrance to Zeto's dungeon from the south. The first
entrancecontain Phoenix in the chest. The second entrance contain Life Water
in thechest. Don't foeget to pick up these items before the mist around the
entrance is gone. After that, just head straight to Biron Monastery.
Biron Monastery :
Items : Power Elixir, Phoenix, Medicine, Healing Bloom, Ivory Book.
When you enter Biron Monastery, flip the lever to open the door. Then follow
the man to the next room. After the sequence, go to the next room and
examine the big statue for Power Elixir. After the sequence with Maya, you
cango upstair. The left room is where you can sleep. The middle room, where
thesave point is. You could also buy some equipment and item. Examine the
pot onthe upper right corner for Phoenix. Check the lower right corner to
getMedicine (insisible chest). Remember the woman below the table, she will
giveyou food to recover your HP and MP later on when the mist arrive. When
youfinish your business here, go to the room to the right where there is a
guardin front of it (that is Maya room). Talk to the guard and watch the
sequence.After that go up and enter the room in the middle (between 2 stair)
and searchthe pot for Healing Bloom. Talk to Zopu to trigger the party. At
the party,you can talk to everyone, but you just need to talk to Gala and
Songi to makeZopu enter the room. Talk to Zopu again and you'll be asking
to revive thegenesis tree. Whichever you choose, you'll always end up with
the West VozForest and Songi will get the East Voz Forest. On your way to
West Voz Forest,you might want to stop by the entrance of the Zeto's dungeon
to pick up Ivory Book.
West Voz Forest :
Items : Medicine X2, Healing Leaf, Shield Elixir, Fertilizer, Magic Amulet,
Door Of Light, Noa Feral, Healing Bloom, Ra-Seru Egg, Deep Sea Jewel.
At the first intersection, take the right path first to get medicine in
thechest. Then go to the left and pick up Healing Leaf in the chest. In
the nextscreen when you are in the open field, you should see green tunnels
on yourleft and right side. Take the left tunnel first to pick up Shield
Elixir andFertilizer. Now go back and you can either use the right tunnel
or the rightpath to take another medicine. Go back again to the open field
and go north.On the next screen, look for the right path (almost invisible)
to get MagicAmulet. When you arrive at the river, check the small plant on
the left side.Check once more and use fertilizer to make it grow. Go pass
the river to thenext screen. Take the Door Of Light in the chest. At the
intersection, go upto pick up Noa Feral in the chest. Take the green tunnel
to the left (closeto the chest) to get Healing Bloom. Go south and then to
the left. You cansave your game at the save point if you want. Examine the
genesis tree andyou'll get Ra-Seru Egg. After a sequence, go back to the
Biron Monastery.However, before you headed back to the Biron Monastery,
check the northernpart from the dead genesis tree to get Deep Sea Jewel
(it's not in the chest)a little left from the northern bush.
Biron Monastery (revisited) :
Items : Guardian Water.
When you're back to Biron Monastery, you'll see many monks laying on the
floor and Gala will leave your party. Don't worry, it's just for temporary.
Go to Mary room and check the pot for Guardian Water. Then read Maya letter.
After that go to the kitchen (the room beside Maya room). Talk to the woman
below the table and she will cook for you. The food will recover your lost
HP and MP. Save if you want and buy something also if you want to. Go to
the East Voz Forest exit and Gala will join you again. Now head for East
Voz Forest.
East Voz Forest :
Items : Healing Flower, Weed Hammer, Magic Leaf, Guardian Water,
Cure Amulet, Antidote, Survival Club, Azure Jewel, Medicine,
Healing Leaf X10.
Follow the path until you reach the crystal grass and take the green tunnel
to your right. Go up pass the first intersection. At the second intersection
go to the left to pick up Healing Flower. Go back at the intersection and
headed north. At the third intersection, go to the right. Take the Weed
Hammer and hack the grass on the south to get into the chest contain Magic
Leaf. Now go back to the first intersection (or you can do this later) and
hack the crystal grass to get Guardian Water. Back to the intersection again
and go north all the way to the next screen. Just follow the path until your
each the crystal grass again and destroy them. Then take the left tunnelto
get Cure Amulet. Go back and continue north. On the next screen in anopen
field, take the first left tunnel and make your way to the two treasure
chest that contain Antidote and Survival Club. Proceed north (you need to
destroy the crystal tree) and exit to the tunnel on your right. Go north to
the nearest chest to get Azure Jewel. Then go south and take the right
tunnel.Follow the path and hack the crystal grass on your way. Take the
Medicine inthe chest before you enter the tunnel. Save your game to the
save pointbecause the boss is waiting ahead. You might want to go back to
Biron again torecover your HP and MP before fight this boss. Unless, you
want to use yourMagic Leaf, I would suggest to go back to Biron. Hopefully,
your Noa is at level 11 so she could use Super Art. If not, try to gain
some more experience. The next boss are two Viguro (you can absorb Viguro
with the help of IvoryBook). Try to kill one as fast as you can, because
two are too much to handle.If you got Theeder and already increase the level
that would be a good magic(gizam also could work). After you beat the bosses
revive the genesis treeand you're done. You'll start at Biron Monastery
again. Talk to Maya at thekitchen for ten Healing Leaf before you go to
the Zeto's Dungeon.
Zeto's Dungeon :
Items : Thunder Book I, Healing Leaf, Healing Flower, Fury Boost,
Healing Bloom X2, Short Sword, Shield Elixir, Phoenix, Medicine, Magic Leaf,
Burning Jewel, Tempest Jewel, Door Of Light, Mettle Ring.
When you enter the dungeon, just follow the path and pick up the Thunder
BookI at the intersection beside the stair. Take the right path first to
pick upHealing Leaf on the north and Healing Flower on the south. Go back
to theintersection where you get the Thunder Book I and take the left path.
Beforeyou take the stair to the left, go around the bottom of the stair to
get FuryBoost. Now take the stair and continue. At the next intersection,
take theleft path to get Healing Bloom. Go back and take the right path.
At the end ofyour way, take the elevator down and pick up the Short Sword in
the chestbehind the elevator. You can save if you want. Now exit the room
and followthe path. At first intersection, go to the right and enter the
room for ShieldElixir. Go back and continue to the south. At the next
intersection, go northand enter the room to get Phoenix in the chest. Go
back again and follow thepath to the right. At the next intersection, take
the left path first if youwant to get the medicine. The south path lead to
the next intersection. Takethe south first to get Magic Leaf. Go back and
take the right path. At thenext intersection, actually 2 doors on your north
and south, take the HealingBloom in the north room and Burning Jewel in the
south room. Proceed to thenext intersection. You can get Tempest Jewel in
the north room and Door OfLight in the south room. Save your game before
you proceed and fight Songiwith Gala by himself. This battle is pretty easy
as long as Gala has Vera orplenty of Healing Leaf (I prefer Vera since Vera
could recover more HP). You'llget Mettle Ring if you beat Songi. Continue
and enter the next room. Take theelevator down and save your game because
Zeto is waiting for you. Just Follow the path and you'll meet Zeto in front
of the Mist Generator. Vahn's Tornado Flame works nicely (since Zeto is a
water element). Whenever Zeto cast CallWave, use spirit at the next turn
to reduce the damage of the Big Wave. Thisbattle should be easy. After you
beat Zeto and destroy the mist generator,you'll start at Biron Monastery
again. Now, take the exit to the West Voz Forestand enter the Ancient Wind
Cave (follow the side of the river).PS : If you go back to Rim Elm, and go
to Mei house, you can watch some sequence and then Maya will ask Vahn to
find Noa parents. You might also fight the bee, but it still hard to beat
at this time. You might want to learn miracle first before go back and
fight the bees.
Ancient Wind / Water Cave :
Items : Silver Compass, Wisdom Water, Door Of Light, Healing Bloom,
Magic Water, Door Of Wind X2.
There is no enemy in this cave, so feel free to wondering around. At first
intersection, take the left path first and enter the room. Check the barrel
beside the bed for Silver Compass. Flip the lever to open the door to the
next room in the cave. Also check the barrel behind the Old Man that sell
weapon to get Wisdom Water. Go back and take the north path to enter the
next room. Atthe next intersection, take the right path first to get Door Of
Light in thechest that you can hardly see on the right side. Go back and
xontinue. At thenext intersection, take the north path first to get Healing
Bloom. Then takethe right path to enter the room. Say yes to the Old Lady
and you'll rest andhave a dream. When you wake up, talk to evryone in this
room and don't forgetto check the barrel on the upper left corner of this
room for Magic Water. Whenyou wanna leave, the Old Lady will give you 2
Door Of Wind. Exit the cave (thecave name become Water Cave) and head to
Jeremi.
Sebucus Islands :
Jeremi :
Items : Phoenix, Target Chain, Healing Flower, Power Water, Guardian Ring,
Speed Ring, Healing Leaf, Healing Bloom, Healing Fruit, Speed Elixir,
Forest Amulet, Fire Book II, Zalan's Letter.
When you enter the town, the people already turn into seru. Thus, you can't
gain any information from them. You can pick up the chect now or later after
you revive the genesis tree at the Sky Garden. If you wanna pick it up now,
here the direction. At first intersection, go to the right and enter the
weapon/item shop. Pick up the Phoenix in the chest and go downstair and
checkthe shelf for Target Chain. Go back to the first intersection and head
north.At the next intersection, take the right path and enter the house to
pick upHealing Flower in the chest. Go back and take the left path and
enter the Inn.Go to the basement to pick up Power Water in the chest. Exit
the Inn and headnorth to the bar. Check the shelf on the upper right corner
for Guardian Ring.Go back to the 2nd intersection and enter the tower to
the north. At the nextroom where the elevators are, pick up Healing Leaf in
the chest on the upperright corner of the room. Take the elevator on the
upper left corner of thisroom. When you exit the elevator, go south and take
another elevator. At thenext room, take the upper right elevator first to
pick up Speed Ring. Go backand take the lower tight elevator. When you exit
the elevator, take the upperright elevator first to get Healing Bloom. Go
back and take the upper leftelevator and turn on the switch. Go back and
take the lower left elevator.Exit the room to the south and save your game.
Before ythe maze, go to theright from the save point (not the most right
path, the one before it) andhead to the north until you hit the dead end.
Search the wall of plant infront of you to get Healing Fruit. Now go back
and enter the maze (it's veryeasy) and pick up the two chest near the boss
that contain Speed Elixir andForest Amulet. Be sure to heal your party first
before talk to the boss(Berserker). One person in your party should act
like a healer. Vahn would benice (since Noa can inflict the most damage for
the combo attack, and Gala istoo slow to become a healer). Everytime
Berserker inflict one of your partya great damage, heal that person. Stay
healthy because when the Berserker going to die he will cast Stone Circle
that can do around 400+ to all yourparty. You'll get Fire Book II from him.
Tips : Use Nighto against Berserker for easy win.After you beat the boss and
revive the genesis tree, go back inside the towerand take the elevator down
to the first floor. After a sequence, you'll startat the basement on the
Inn. Talk to people (especially Zalan to get his letter)and buy some new
equipments. You can always come back and stay free in this Inn.Now Head to
Vidna.
Vidna :
Items : Fishing Tackle Set, Healing Leaf X10, Door Of Wind, Healing Flower,
Magic Leaf, Phoenix, Yuma's Ring, 10 coins, Zalan's Crown (Jeremi).
Talk to all people, specially PEPE and the guy in the beach. Talk to the guy
in the beach beside the fishing rod (you gotta check the fishing rod first)
and he will give you Fishing Tackle Set. Check the cupboard inside Item Shop
for 10 Healing Leaf. Check the cupboards on the 2nd floor inside the Inn for
Door Of Wind and Healing Flower. Also check the cupboard inside the weapon
shop for Magic Leaf. You might want to go to the house to the very left and
talk to Palas, then enter the house to the right of Palas house to get theme
ssage about Haris and Octam (remember the clue that Sashia told you). Pepe
house is on the upper left corner. Go to his house and you'll get Yuma's
Ring.Now enter the house in the middle (the big house) and talk to the guy
nearthe slot machine to get 10 coins. Also in this house, check the drawer
nearthe sleeping man to get Phoenix. You can try to play the slot machine,
butI doubt you could win with just 10 coins. Now head back to Jeremi and
talk toZalan. You'll loose Yuma's Ring, but Zalan will give you Zalan's
Crown and heowe you. With the Fishing Tackle Set, you can fish to get a
good accessories.By the way, the fishing Spot is on the island between
Jeremi and Vidna, justfollow the other path that not go to either Vidna
nor Jeremi and you should bein the fishing spot. Try to use Normal Tackle
to get a better fish. When youdone, or if you choose not to fish, go to
Octam.
Octam :
Items : Speed Elixir, Swift Water, Healing Bloom, Star Pearl (Jeremi).
There's no one in this town, so all you need to do is to pick up the
treasure and find another clue. You can find Speed Elixir inside the house
tothe right. Read the paper in the dresser inside the Inn. Pick up the
SwiftWater in the invisible chest inside the house to the left. Check the
upperright corner if this house to find the chest (hardly can see). Go out
and headnorth between this house and the weapon shop. Check the Tall grass
in themiddle to get Healing Bloom. You can go upstair and check room to
the left forsome information. Go down and enter the door between the stairs.
Follow thepath down and check the color stone on the floor. Remember the
position ofthe element. Now read the 4 books of prophecy to open the secret
passage.Enter the secret passage and there will be a sequence with Cara
and you'llknow where the Star Pearl is. Now go back to Jeremi and talk to
Zalan to getStar Pearl. After that, go to Shadow Gate.PS : Try to absorb
Orb while you're in Octam.
Shadow Gate :
Items : Magic Leaf, Miracle Water, Healing Flower X3, Life Ring, Wonder
Elixir, Fury Boost, Shield Elixir.
After the sequence with Gi Delilas, check the stone in front of the Head
Statue and corespondent in correct way to open the path. Remember the clue
in Octam when you check the color stone? If you forget here the clue :-
North -> Earth- East -> Wind- South -> Water- West -> FireWhen the path is
open, go check and use Star Pearl to make it accessiible.Don't forget to
pick up Magic Leaf in the box at the upper left corner. Go tothe upper right
corner (behind the big bush) and search for Miracle Water.At the
underground, just follow the path and when you're at the first inter-section
take the left path to get Healing Flower. Go back and take the rightpath.
Pick up another Healing Flower on your way. At the next intersection,take
the right path to get Life Ring. Go back and take the left path. At the
next intersection, go up first to get Wonder Elixir. Go back and take the
leftpath. At the next intersection, go north to the room with Healing
Flower inthe chest. Go back and continue left. Pick up Fury Boost on your
way. At thenext intersection, take the right path to get Shield Elixir.
Now go back andtake the south path to exit th cave. Now you're in
underground Octam.
Octam (Underground) :
Items : Door Of Wind, Healing Flower, Fury Boost, Life Water, Medicine,
Magic Water.
Buy some new equipment and after an earthquake sequence, talk to the girl
in red and follow her to Hari's house. Go inside and talk to people. Now
goto the big house in the middle and go to the 3rd floor to talk to the
mayor.Hari will wake up. You can pick up the treasure first before talk to
Hari.In the third floor of the big house, take the Medicine in the chest
andcheck the barrel near the desk for Magic Water. Check the shelf in the
basement of the Inn for Door Of Wind. Go north from the Inn and take the
Healing Flower in the chest. Go to the house left to the big house and
checkthe barrel (close to the bed) near the right wall for Fury Boost.
Go back toHari house and check the shelf for Life Water. Talk to Hari
from the past,present and future. Exit the house and head for the Fire
Path tunnel (upperleft corner of the town).
Fire Path :
Items : Wisdom Water, Speed Elixir, Healing Bloom X3, Magic Leaf, Gala Mace,
Healing Flower, Phoenix/Life Water, Door Of Light/Magic Water, Wind Book II,
Guardian Chain, Incense, Power Water.
This is a long way and Xain (boss) is waiting for you at the end. Conserve
your MP for healing purpose. When you enter the first cave, just follow the
path. At the first intersection, go to the right to get Wisdom Water in
thechest. Now take the left path and continue following the path. At the
nextintersection where the big pillar in the middle, go down and take the
southpath. At the next big pillar go to the right and follow the path to
get SpeedElixir. Now back to the second intersection and go to the right.
Pick up theHealing Bloom on your way to the next cave. In the next cave,
enter the bigpillar (look for the light from the pillar) and get the Magic
Leaf. Continueto the second pillar and enter it from the left to get Healing
Bloom. Exitthe pillar and head to the south first. Enter the big pillar
there to get GalaMace. Go back to the 2nd big pillar and proceed to the
left. Go to the bigpillar on the left to get Healing Flower. Now go to the
north. Save your gamebefore enter the cave. After a sequence, hop onto the
floating stone toproceeed. When the stone stop, take the treasure nearby
for Phoenix (if youwait until the magma frozen, it will become Life Water).
Hop onto the stoneagain and choose to go on. At the next area (you can see
Xain), take the northpath first to get Door Of Light (if you wait until
the magma frozen, it willbecome Magic Water). Heal your party first before
talk to Xain. You need to talk twice to Xain (try to answer no if he ask
if you're his enemy). Anyway,you need to answer yes when he ask if you're
his enemy. If you equip Gala withSpeed Ring, his speed should be fast
enough right know and you can make himthe healer. If not, then Vahn should
be the healer. Give him the best comboyou have. If he hit you with Bloody
Horns (600 plus damage) heal that person.If he use Bull Charge, use spirit
at the next turn to reduce the damage of hisTerio Punch (attack all). You'll
get Wind Book II if you beat him. After that,he will freeze the magma. Go
to the right first to pick up Guardian Chain.Head to the left and go down
and right to get Incense in the chest. Go backand head north. Follow the
path and pick up another Healing Bloom on your way.At the next intersection,
go to the right first and take the stair. Follow thepath to get Power Water.
Go back (you can slide your way back) and take thenorth path to enter the
cave. Make your way back to Octam.
Octam (Underground) :
Items : Miracle Water.
Talk to the mayor and we will ask you to get Spring Salts. Do not forget
tocheck the statue of future Hari near Hari ex-house for miracle water. Now
goto Vidna.
Vidna (revisited) :
Items : Shield Elixir, Healing Flower, Magic Ring, Spring Salts.
When you enter the town, you'll notice that the windwill stop working.
Youcan play the slot machine now because there is a man selling coins.
Go toDanpa's house and go down to the basement. Use the elevator to go down.
There is a man beside the slot machine that sell coins. You can play if
youwant to get some good accessories. Talk to the people to find out what
happened to this town. After that, go to the machine room (the house in
theupper right part of the town) to pick up the Spring Salts. When you
enter theroom, take the stair down to the intersection. Go to the right to
pick upHealing Flower. Go back and go to the south to pick up Shield Elixir.
If yougo to the left from the intersection, you'll get the Spring Salts.
Check themachine on the upper left corner for Magic Ring. After that, head
back toOctam.
Octam (revisited) :
Items : Slowness Chain.
Go talk to the mayor inside the shrine and he'll give you Slowness Chain
inexchange for the Spring Salts. Now go to Ratayu.
Ratayu :
Items : Magic Leaf X2, Healing Bloom, Door Of Wind, Ivory Book,
Healing Flower, Swift Water, Healing Berry, Fury Boost, Speed Elixir,
Letona Key. When you enter the town, there is no one that you can talk to
(except Saryu). Just pick up the treasure chest and enter the palace. There
is a Magic Leaf inside the Weapon Shop. You can read the letter on the table
inside the Inn.Pick up Healing Bloom inside the Item Shop. You can get Door
Of Wind insidethe house next to Item Shop. In the house next to this house,
you can getIvory Book. Inside the palace, you can get another Magic Leaf on
the upperright corner. At the next room of the castle, take the middle left
stair andgo outside to get Healing Flower. Go back and take the lower right
stair andgo outside to get Swift Water. Go back and head to the throne room
(uppernorth room). Pick up the Healing Berry in the chest on the right side
of thethrone, and Fury Boost and Speed Elixir on the other side. Talk to
Saryu whosit on the throne chair. He'll give you Letona Key without a fight
(how nice).Now head to the Mt. Letona.
Mt. Letona :
Items : Wisdom Ring, Magic Leaf, Guardian Water, Power Ring, Incense,
Healing Bloom, Wisdom Water, Healing Fruit, Magic Fruit, Thunder Book II.
Enter the mountain by using the Letona Key. Save your game at the save point
if you want to and proceed to the north. At the first intersection, go to
theleft (a small path to the left) to get Wisdom Ring and Magic Leaf inside
thetreasure chest. Go back and continue to the north. At the next
intersection,go north and enter the cave to get Guardian Water. Go back and
head to theright. Follow the path to the next intersection. Go south first
to pick up Power Ring. Go back and continue to the right. Enter the cave.
At the nextintersection, go north. At the next intersection, go to the left
and followthe path to get Incense and Healing Bloom. Go back to the
previous intersec-tion and head to the north. Follow the path and exit the
cave. Pick up theWisdom Water before you enter the next cave. At the next
intersection, go tothe right to pick up Healing Fruit. Then go to the left.
Save your game beforehead to the top. Get the Magic Fruit near the genesis
tree before go down.Songi will appear and you must fight him to release
the barrier around thegenesis tree. After you beat him, you'll get Thunder
Book II. After a sequencewhere you revive the genesis tree, go back to
Ratayu. You might want to savebefore enter Ratayu again.
Ratayu (revisited) :
Items : West Ratayu Key.
Talk to people and buy some new equipment before talk to the girl in purple
at Inn. After you talk to the girl, there will be some sequence and Noa will
take her place. When Noa is in the castle (in front of Juggernaut more
precisely), talk to the girl in the middle and she will be swallowed by
Juggernaut. After the event, try to go out and Saryu will appear. You then
conrol Vahn and Gala. Go straight to the palace and to where Noa is
(Juggernaut room). Try to equip Ivory Book on both of them if you want to
absorb Kemaro(You will fight 2 Kemaro that guard the entrance). Go straight
and follow thepath until you get Noa and fight Van Saryu. Be careful of his
Earthquakeattack that can do 500+ damage to all. After he use Jugger Power,
hisEarthquake attack can do 700+ damage. After the battle, Saryu will regain
sanity and he will give you the West Ratayu Key. Finish your business here
and you can stay in Inn for free. After that head to the West Gate. Next
stop Dohati's Castle.
Dohati's Castle :
Items : Wonder Elixir, Healing Flower, Power Elixir, Healing Bloom, Phoenix,
Healing Fruit, Life Water, War Soul, Fury Boost, Healing Berry, Magic Fruit,
Shield Elixir, Power Water.
At the first intersection in Dohati's Castle, go to the left first. At then
ext intersection, go to the south to pick up Wonder Elixir. Go back and head
to the north. Enter the room (see the light coming out of the room) to the n
orth and pick up Healing Flower. Now go back to the first intersection, then
go to the right. Enter the room to the north (see the light) to pick up
Power Elixir. Go out of the room and continue the path to the right. Step on
the moving stair to the 2nd floor. Follow the path and enter the room to the
right to get Healing Bloom. Go back and continue to the south pass the
moving stair that go down (do not go down). At the next intersection, go down
first to get Phoenix. Go back to previous intersection and head to the north
Exit the room and follow the path to the next tower. At the next intersection
go up to get Healing Fruit. Now head left and follow the path. At the next
intersection with the moving stair, go to the left (not the left stair) to
get Life Water in the chest. Go back and you can take the left stair right
now. Go right and follow the path. At the next intersection, go down to get
War Soul in the treasure chest. Go back and head to the right to exit the
tower. Follow the path and enter the next tower. At the next intersection,
go up to get Fury Boost in the chest. Go back and head south. At the next
intersection, go up to get Healing Berry in the chest. Go back and head south
Follow the path and take the stair up. Go up first to take Magic Fruit and
then go back (do not take the stair down) and head to the left to exit the
tower. Proceed to the next tower and save your game. Go up to the next
intersection and go right to get Shield Elixir. Go back and head to the
left to get Power Water. Go back and head to the north to the mist generator
to fight Dohati. Be careful of his Chaos Breath that can do 400+ to all of
your characters and give toxic problem. After you beat him, you'll be back
at Ratayu Castle again. After a sequence with Saryu,go back to Octam.PS : -
If you go back to Jeremi, there will be a sequence where Zalan and Pepe
finally meet each other. Pepe then will give you Miracle Water. - If you go
back to Vidna and talk to Danpas at the basement of his house, he'll give
you Chicken Heart.
Octam (revisited) :
Items : none.
Talk to the people and buy some new equipment. Then go to the right room
onthe top of the shrine. Talk to the guy in green and he'll open an elevator
for you. Take the elevator up and go to the top to talk to the guy with many
hand (Dr. Octopus from Spiderman?). He'll take you to Karisto Station. Exit
then station and head to Sol (north from the station).PS : Check the tree
left to the store to find 3,000 gold and buy the survival kit for 3,000 gold
When the mist is gone, come back again and talk to the owner and tell him
the truth and he'll give you Vitality Ring.
Karisto Kingdom :
Sol :
Items : Healing Fruit, Magic Fruit, Miracle Water, Power Elixir,
Genesis Seedling, Magic Water, Guardian Water, Life Water, Power Water,
Healing Berry, Wisdom Water, Swift Water, Wonder Elixir, Phoenix,
Mary's Diary, Speed Elixir, Wonder Amulet, Golden Book, Astral Sword.
Sol is a big tower, so I would give you the brief map of Sol. There are 8
floors in Sol, 1 basement and 7 floors (not including the top). Here is the
list of room from the basement to the top :
B1F : - Control Room 1F : - Item Shop (connect to the Item Shop Back
Entrance) - Exit (where you came from) - -Inn (connect to Sol's Diner)
2F : - Arm Shop - Sol's Diner
3F : - Item Shop Back Entrance
4F : - Inn - Jazz Club - Muscle Dome
5F : - Sol Fever Disco - Sol Broadway
6F : - Bakery - Arm Shop - Warehouse
7F : - Community Hall - Sol Cafe - Sol Dayschool
Top : - Biron Temple
When you first enter Sol, there is no people that you can talk to below
4th floor (except Gaza), so just go up and watch the sequence with Gaza.
After that, just go up and talk to the people on the way. Buy some new
equipment. You might want to skip the Sol Fever Disco and Muscle Dome for
right now. Enter the Community Hall to pick up Healing Fruit. You can also
get Magic Fruit inside Sol Dayschool. Now go to the top floor, don'tforget
to save your game first. Pick up the Miracle Water on the upperleft corner
of the top floor and Power Elixir on the lower left corner. Enter the Biron
Temple, and watch the sequence. The leader of the temple(Old Geez) will
give you Genesis Seedling. Talk to the monk (the upperleft monk) and he
will recover you HP and MP. Go outside and fight Gazafor the first time.
Be very careful for his Astral Slash attack that coulddo 1000-1100+ damage
to a single character. So keep your HP above thatpoint. After the fight
Songi will come and take Gaza away. You can comeback inside the temple and
talk to the monk to recover your HP and MP again.Now, all you need to do
is to get Soru Bread. The bakery sell Soru Bread,but there are way too
expensive. The cheaper way to get Soru Bread is tobuy them from Muscle Dome
(you could also buy Gold Card and enter the DanceContest, read the Sol
Entertainment section). Eight Soru Bread is equal to800 coins. There are 3
options you can choose. First, it's the easy one ifyou already get at least
50-100 coins is to play the slot machine. With the turbo pad, just do
whatever you can to make the square, X and circle buttonto be pressed all
the time (with the auto-fire on). Try the machine on thelower right. If you
would do this, I would suggest you go for the big prize.See the item list
that you could won with the slot machine on the seperatesection. Another
alternatif if to play Baka Fighter which is quite easy
If your level highenough, you can enter the Muscle Paradise fighting.
The Beginner Course willgive you 818 coins if you win. Decide what fit you
best. After obtaining8 Soru Bread, go down to the 3rd floor and enter the
Item Shop Back Entrance.Take the Magic Water from the Sage Chest and check
again the Sage Chest andgive him Soru Bread. Still in this room, take the
stair down and get theGuardian Water from the Sage Chest and also give him
Soru Bread. Go down thestair and pick up Life Water from Sage Chest and
give him Soru Bread. Gooutside and go up pass the exit (where you came) to
the next room (Inn).Enter it and take the Power Water from the Sage Chest
and give Soru Bread as usual. Go down stair first and pick up Healing Berry
Don't forget to givehim Soru Bread. Now go 2 stair up and pick up Wisdom
Water from the Sage Chest.Give him Soru Bread as always. Go outside and go
down to the next room (ArmShop). Take the Swift Water from the Sage Chest
and feed him Soru Bread. Takethe stair up in this room and get the Wonder
Elixir in the Sage Chest. Asusual, give him Soru Bread. Don't forget to
pick up Phoenix from regulartreasure chest beside the Sage Chest. Go down
to exit the room and head to theControl Room (the room before the Sage
Guard Dog statue. Check the device andwatch the sequence with Dr. Usha.
The path to the basement will be open, andyou can proceed to the basement
now. Go down to the next room. Check the book-shelf in this room for
Mary's Diary (Bring the diary to the monk on the righton the top of Sol
Tower, and the monk will teach you some art). Proceed to thenext room to
get Speed Elixir. After the next room, you can pick up WonderAmulet in the
chest. Golden Book is in the chest at the next room. Save yourgame at the
next room before going down stair. Check the big pannel in frontof you in
the next room. Go to the right and check the pink pannel to disablethe
electricity that block your path. Go down to the left and take the north
path first. Check the light blue pannel to disable the electricity. Now
goaround clockwise and go up to the left. Check the dark blue pannel and
gosouth. Check the yellow and red pannel. Go down to the north and go to
the left.Go up to and go to the north. Check the white and red pannel. Go
down and checkthe big pannel to the south. Go right and check the green
pannel. Go down andcheck the light blue pannel on the north first to open
the path to the middle.Enter the warrior square and you'll fight Gaza again.
This time he got Sim-Seru.Be careful of his Astral Wave that could do 800+
on a single character and hisNeo Star Slash could do 1300+ to all of your
character. Stay healthy and youcould beat him. After you beat him, he will
united with the Genesis Seedlingand there is a genesis tree over there.
After that, you will get his Astral Sword(only Vahn can equipt this sword).
When the mist gone, the shop and Inn below the4th floor is open again. Go
to the Inn and talk to the Emperor Etora at thebasement of the Inn to get
the password to enter Usha Research Center. Finishyour business here and
head to Usha Research Center. Stop by at Buma to watchsome sequence (there
is also another reason why you want to stop by Buma, it'sbecause you can use
Door Of Wind later if you want to come here).
Usha Research Center :
Items : Healing Berry, Magic Fruit X2, Ruin Key.
Inside the tower, check the sign and then check the tube next to it. Enter
the password (X, X, Triangle, Circle, Square), and Dr. Usha will send an
elevator. Get in the elevator and you'll go up. You can talk to the girl
next to the item shop to recover your HP and MP. Pick up the Healing Berry
inside the chest on the upper right corner (beside the bed). Go upstair and
check the shelf for Magic Fruit (next to the desk). Go upstair and take
another Magic Fruit inside the chest. Talk to Dr. Usha and after that, go
to Uru Mais. When you go down, Mrs. Usha will ask you some question. Answer
all correct and you'll get the Ruin Key. (you'll be force to find the
correctanswer). Here is the answer : 1. Uru Mais 2. Dream dreams 3. The Fire
Doplet 4. Usha Research CenterAfter getting the key, head to Uru Mais.
Uru Mais :
Items : Healing Berry, Fire Doplet, Magic Grail.
After the sequence and you regain control of your characters, take the
HealingBerry inside the chest in the room. Head to the top of the shrine
after that.After a sequence, there will be 3 doors open, lower left, lower
right, andnorth. You gotta enter all three open doors. Lower left door leads
you toNoa's Dream and she will learn about her past and about her family.
North doorleads you to Gala's Dream and he will learn something about Songi.
Lower rightdoor leads you to Vahn's Dream and Vahn will remember about his
past and wastelling not to blame himself. After each dream, you'll be back
again at thetop of the shrine. You gotta go again to another door until you
complete allthe three dreams. Then talk to Tiegs that surround you to learn
somethingabout seru. Then talk to the Tieg in the middle. He will then give you
d back to Usha Research Center.PS : If you enter Uru Mais again,
go around the shrin counter-slockwise and you will find Magic Grail. On the
northern part of the shrine
Usha Research Center :
Items : TimeSpace Bomb X4, Healing Berry X5, Healing Fruit X5, Magic Fruit
X5.
Back to Usha Research Center, check the tube again and Dr. Usha will send
down the elevator. Get inside and go upstair to talk to Dr. Usha. He'll
give you4 TimeSpace Bombs in exchange for the Fire Doplet. Go down and Mrd.
Usha willask you some question again. Answer all correct and you'll receive
5 HealingBerries, 5 Healing Fruits, and 5 Magic Fruits. Here is the answer
1. Nivora Ravine
2. Entrance to Nivora Ravine
3.Three seconds
4. To awaken Buma's genesis tree
Now head to Nivora Ravine (the mountain on the right side of Buma). You
canjust teleport to Buma so cut the time.
Nivore Ravine :
Items : Warrior Icon, Mettle Gem, Rainbow Jewel, Spirit Jewel, Fury Boost,
Magic Fruit, Thunder Book III, Wind Book III, Fire Book III,
Healing Fruit.
Enter the cave after the sequence where you bomb the entrance. Follow the
path outside the cave and pick up Warrior Icon in the chest on your way.
Saveyour game before proceed. At the next intersection, you'll split into
three. Gala will take Thunder Ravine, Noa will take Wind Ravine, and Vahn
will takeFire Ravine. You start with Vahn at Fire Ravine. Enter the cave
nearby to getMettle Gem. Go back and continue to the left. Follow the path
until you can'tmove any further. Change to Noa (press the square button once
), and go to thenearby cave to get Rainbow Jewel. Go back and continue to
the left until youstep on the blue sign on the floor. Change to Gala and
follow the path. Enterthe cave to the north before you take a left turn.
Pick up Spirit Jewel inthe chest and go back and continue to the left.
Follow the path until you cannot proceed any longer. Switch back to Vahn
and check the obstacle right now.You should be able to push it. Follow the
path and enter the next cave to pickup Fury Boost. Go back and continue
follow the path until you reach the nextobstacle (the spike). Switch to
Noa and proceed to the left. Check the brownpannel on the wall before you
go to the north. Follow the path and enter thecave to pick up Magic Fruit.
Go back and continue until you arrive in themiddle of the cave. Switch to
Gala and follow the path. Push the Snowball downso Vahn can use it as a
step to move foward. Follow the path until you reachthe middle of the cave.
Switch to Vahn and just follow the path to enter themiddle cave. After a
sequence with the Delilas Family, you'd have to fightthem seperately one
on one. You got time to change your equipment (if youequip Vahn with Astral
Sword, change it back to his regular weapon) and healyour party. The Delilas
Family has the same pattern of attack (attack-attack-super attack). Thus,
in every three turn you must use spirit to reduce theirsuper attack. The
first fight is Gala against Che Delilas. Do not underestimatehis attack.
His special attack Megaton Press do more damage than the other two.As long
as you use spirit every third turn and heal when necessary, you shouldbe
able to win this battle. Try to use miracle since his super attack always
charge your AP meter to the max. You'll get Thunder Book III if you win.
Thenext battle is Noa and Lu Delilas. Same like previous battle, use spirit
every3 turn. Lu is quite weak, so you won't have big problem. You'll get
Wind BookIII from her. The last battle is Vahn and Gi Delilas. This guy is
a pain inthe butt because he is the same element with Vahn. Thus, Vahn
attack can't domuch damage (only 2/3 compare to Noa and Gala damage). His
regular attack domore damage than Lu. To reduce the pain, you might want
to equip Vahn withDefender Chain. Still it is a long battle. You'll get
Fire Book III after youbeat him. After the sequence where the Delilas
Family unite with Koru, save your game and heal your party first. The next
battle with Koru is very hard.Here the deal, Koru won't kill your party,
his attack is weak. The onlyproblem you have is that you have to finish
him before he cast Doomsday at the5th turn. Give Vahn Mettle Gem, War Soul,
and Power Ring for max damage. Doyour best combo (miracle on him). Gala
might want to cast Kemaro (if you haveit) because he is a good magic user.
Noa can use miracle (give Noa Power Ringand War Soul if you got an extra
one). If you still can't beat him, use yourpoint card (hopefully you do
plenty of shopping to earn plenty of points).You'll get Healing Fruit when
you beat him. Watch the sequence where the heatescape from Koru's body and
melt the ice. Head to Buma (you can stop by atfishing spot near Buma if
you want to fishing).PS : You can pick up the Legendary Rod between the
two beds in Usha Research Center. This is the best Rod in the game.
Buma :
Items : Music Score, Healing Fruit, Magic Fruit.
When you enter the town, there will be a sequence where you revive the
genesistree and Cara will show up. Go down after that, and there will be
anothersequence with Soren and Cara will give you her Music Score. Check
the fireplace in Cara house (north from the Inn) for Healing Fruit. Pick
up Magic Fruitinside the chest in Inn. Buy some new equipment before you
go to Sol.
Sol (revisited) :
Items : none.
All you have to do here is go to the Jazz Club and give the Music Score to
thepianist. After hearing the song, Grantes will realize something and will
leavethe room to go to Buma. You can play in Muscle Dome if you want to.
After youfinish your business here, go back to Buma.
Buma (revisited) :
Items : Light Ra-Seru Egg, Soren Flute.
Go to Cara house and after a sequence she will give you her Light Ra-Seru
Eggand Grantes will give you his Soren Flute. Bring this Ra-Seru egg to
Zalan inJeremi (use door of wind) to turn the egg into Light Talisman
(you'll needthis magic soon). After that head to Mt. Dhini.
Mt. Dhini :
Items : Unholy Icon, Phoenix, Wonder Amulet, Healing Berry, Good Luck Bell.
Go north and check the sparkle gold thing to open the entrance. Save your
game before proceed to the north. Follow the path and go south at the first
inter- section to get Unholy Icon. After that head north and enter the cave.
At thenext intersection go to the right to pick up Phoenix. Go back and go
south tothe next intersection. Go to the left and follow the path to exit
the cave.Follow the path and pick up Wonder Amulet on your way. Pick up
Healing Berrywhen you exit the 2nd cave. Enter the third cave, and at the
intersection pickup the Good Luck Bell to the left. Go back and exit the
cave to the north. Goto the top and play the Soren Flute. Watch the sequence
and you'll be in SorenCamp.
Soren Camp :
Items : Healing Fruit, Wonder Elixir.
Talk to people and buy new equipment. Get the Healing Fruit inside the
weaponshop. You can sleep free at the Inn. Go to Elder house and pick up
WonderElixir inside the chest before talk to the elder. After that, go
save yourgame before talk to Luctes. He and the others Soren will take you
to Zora'sFloating Castle.
Zora's Floating Castle :
Items : Healing Berry, Magic Ring, Life Water, Evil God Icon, Soren Secret,
Magic Water.
Enter the castle, and at the frst intersection go to the left. At the next
intersection, go down first to enter the room and pick up Healing Berry.
Goback to the previous intersection and go to the right. Follow the path to
thenext intersection. Go to the right to get Magic Ring inside the room.
Go backand head south. Follow the path until you enter another room with
anotherintersection. Go to the right and follow the path and enter the room
to thenorth. Move the lever in this room and go outside to step on the
elevator thatgo down. Go south to the next intersection and go to the
right to get LifeWater. Go to the left and enter the room on your way to
get Evil God Icon.Continue following the path to the next room. Go to the
left and use thestone there as a step to reach the big tube to the secret
room. Talk to theblue folks (Puera) and fight him. After that, move the
lever and go back tothe previous room and continue to the north. Enter the
room in the next areaand check the switch on the wall first. Then check the
device to get SorenSecret. Go back and continue to the left to the next area
Go downstair andsave your game before proceed to the next room. Fight the 2
Puera that guardthe entrance. Move the lever to your left and right to open
the door. Enterthe room and proceed to the throne. After the sequence where
Zora arrive, goto the left room behind the throne to pick up Magic Water.
Go back and check the middle door. Whatever answer you choose, try to exit
the room to thesouth and you will fight Zora. Be careful of her Glare attack
that can turnyour character into stone. While her Dark Typhoon do 1000+
damage to all.After you beat her, follow Songi to the next room and watch
the sequence.When you regain control of your character again, exit the
castle (you got6 minutes). Luctes will save you and bring you back to
Soren Camp again.
Soren Camp (revisited) :
Items : Door Of Wind.
After a sequence with the elder, talk to the guy on the right side of weapon
shop and give him Soren Secret. He will teach you some arts, but you already
know them by now (see the art list). Talk to Luctes and he will give you
Door Of Wind before taking you to Conkram.
Conkram :
Items : Spirit Jewel, Lost Grail, Healing Fruit, Wonder Elixir, Seru Flame.
After a sequence, go to the right and pick up Spirit Jewel in the chest.Go
north and take the stair up. However, before you taking the 2nd stairto the
top, go to the left to pick up Lost Grail. Now enter the castle.After a
sequence, go upstair to meet Queen Minea (Noa's mother). After thesequence,
go to the left room to pick up Healing Fruit. Take the stair upfrom the
upper right corner to the roof and pick up Wonder Elicir in thechest. Now go
to the first floor and go to the upper left to talk to theguard over there.
They will let you pass and just go straight to the basementto meet King
Nebular (Noa's Father). He will give you Seru Flame. Now go backupstair
where the queen is and enter the right room behind the queen (mirrorroom).
There will be an event where you go to the past.
Conkram (past) :
Items : Power Water, Guardian Water, Magic Fruit, Wisdom Water, Swift Water.
Not much you can do here, so just pick up the treasure and go sleep at Inn.
Go to the first floor of the castle and go to the left and enter the room.
Pick up Power Water in the chest and go back to the previous room. Exit the
castle to the south and take the Guardian Water near the left stair. Go down
and get Magic Fruit to your right (at the corner). Enter the first house to
the right to enter Biron Dojo. Pick up Swift Water while you're here. Exit
theroom and go to house north from Item Shop to pick up Wisdom Water. Now
head tothe Inn and spend a night there for free. In the morning, go outside
and watchthe sequence. After that, go to the castle and head to the basement
Followthe path down to the laboratory. Save your game before you enter Rouge
Tower.
Rogue Tower :
Items : Magic Armband, Phoenix, Guardian Chain, Fury Boost, Miracle Water
X4.
You can only get into the teleport when the floor is not shaking, or else
youwill be back to the first spot. It is very hard to explain one by one,
so Iwould just tell step by step in which teleport you should use. There
are fourfloor in Rogue Tower (4th floor is where the Rogue Head is).1st
Floor :- Step on the teleport in front of you.- Use the teleport to the
right where you are.- Use the teleport on the lower right corner in another
room.- Take the next teleport on the left room to get Magic Armband.- Go
back to the previous teleport and take the one in the right room.- Use the
teleport on the left side of the room.- Use the teleport on the left of the
room to get Phoenix.- Go back and use the one on the lower left corner.
- Enter the big teleport to go to the second floor.2nd Floor : (you need to
beat the sub-boss first to trigger the big teleport)- Use the teleport that
far from you (not the close one).- Take the teleport on the lower lef corner
- Take the next one on the left inside the room.- Use the teleport on the
lower right.- The next one is inside the room to the south to get Guardian
Chain.- Go back and use the one on the lower right corner to get Fury Boost.
- Go back and step on teleport on the upper right.- Check the Crystal thing
to fight the sub-boss (Berserker Lv.2). You'll get Miracle Water if you win.
- Use the teleport nearby to go back again to the entrance.- Step out from
the teleport and step on again.- Use the teleport on the upper right
(outside the room).- Take the one to the left.- Prepare to fight again
(Caruban Lv.2). You'll get Miracle Water.- Use the teleport nearby.- Step
on the teleport to the south.- Step on the big teleport to go to the third
floor.3rd Floor : (same like the 2nd floor)- Take the teleport to the north.
- Take the nearby teleport.- Use the upper right teleport to fight Berserker
Lv.3 (you'll get Miracle Water if you win).- Go back and use the upper left
one.- Use the upper left teleport.- Take the teleport nearby.- Use the one
on the upper left.- Take the upper left teleport.- Go inside the room on
the upper left and step on the teleport to fight Caruban Lv.3 (you'll get
Miracle Water as usual).- Go back and use the one on the right (outside the
room).- Save your game before entering the big teleport to the 4th floor.
4th Floor :Just go south until you reach the middle and an event will happen
. You thenfight Rogue. Just remember that you can attack him on the first
turn and usespirit on the next turn. He will use Element Change at the first
turn andattack at the next turn. He will change again and attack again next
turn. Sokeep in mind to attack and spirit, attack and spirit, and so on.
Don't forgetto heal when necessary. His elemental attack can do around
900-1000+ damageto all even you already use spirit. After you beat him,
there will be anevent and you'll be back to Conkram (past).
Conkram (past) :
Items : Nemesis Gem, Minea's Ring.
After a sequence, the king will give you the Nemesis Gem. Go to the room to
the left (where you can't enter before) and use the stair to go up and meet
the queen. She will give you her ring (Minea's Ring). Now go back downstair
and enter the mirror room to the right. You'll be back to the present. Now
head to Jette's Absolute Fortress.
Jette's Fortress (Absolute Fortress) :
Items : Life Armband, Rainbow Jewel, Golden Claw, Wonder Amulet, Unholy
Icon, Wonder Elixir, Great Axe, Warrior Icon, Lost Grail.
When you enter the fortress, there will be an event where Noa throw the
Nemesis Gem into the fortress and open the entrance. Notice that your first
enemy would be Gillium, so if you want to fight more Gillium, just exit and
re-enter again. Anyway, when the entrance is open, enter it and follow the
path. Take the path to the right before the save point to get Life Armband.
Go back and save your game. Notice the spring nearby, you can recover your
HP and MP here (good place to raise your and your magic level). Proceed to
the north to the next area. At the next intersection (after a sequence), go
to the right to pick up Rainbow Jewel. Go back and head to the left. Enter
the door to the north. Follow the path and enter the next cave (after an
event with juggernaut). Enter the room on your way to pick up Golden Claw.
When you exit the cave, go north and enter the next area. Go to the upper
south and step on the blue sign on the floor outside to pick up Wonder
Amulet. Bo back to the previous room and enter the lower nort door first to
pick up Unholy Icon. Go back and proceed to the upper north door. Go to the
upper right corner to pick up Wonder Elixir. Now check the control panel
in the middle of the room. Check the right pannel and make it the default
(do not make the left pannel the default or you will fight Jette). Go back
to the upper south door and step the blue sign outside to pick up Great Axe.
Go back and save your game before enter the control room. Check the left
pannel and make it the default and Jette will come and change the default
to the middle one. Fight Jette and be careful of his Shadow Break that can
do 1000+ damage to all. His regular combo is devastating also. When he use
Clone to turn himself into 2, don't be confused by his clone. His clone
canonly do 4-10 damage to a single character. Just focus your attack on
the realJette (the real one is the one that could cast Shadow Break). You
can stealMiracle Water from his clone. Go back to the control pannel and
make the leftpannel the default. Go back again to the blue sign on the
upper south and steponto it. Enter the next area and follow the path to
the next intersection. Goto the right to pick up Warrior icon. Go back and
go north. Follow the pathand take the elevator up. Pick up Lost Grail behind
the elevator. Exit theroom and save your game before enter the next room.
Continue going north tothe next room and go to the mist generator to trigger
the event with Cort.You then will fight him. He will cast Mystic Shield at
the first turn todisable your regular attack. Thus, only art move that can
hit him. Use miraclefor the most damage. His Guilty Cross which do 1000+
damage is not a threatfor you. Be very careful when you break his shield,
he will cast Evil SeruMagic (Juggernaut) that can do 2200+ damage to all.
His Mystic Circle can do1200+ damage to all. After you beat Cort, the mist
generator will destroy andyou got 40 seconds to escape (how the heck can
you do that???). Try to exitthe room and the exit will be block (now what?).
Hehehehehehe.....Did youhave any Door Of Light? If you do, use it, if not...
you're dead. Is it? ^-^Just perform a panic attack (LOL) and eventually Cara
will come and save you. Watchthe sequence where the heroes escape the death.
After that, go back to Conkramto find another sad story. (you must enter
Conkram to trigger the story).After an event, you'll be back at Rim Elm.
Final Showdown :
Rim Elm (before juggernaut come) :
Items : Mettle Gem.
Talk to everyone, but first talk to Tetsu and practice with him. Be careful
this time is for real. He is very tough to beat, but if you manage to bea
him, he will give you Mettle Gem. Talk to Noa at the elder house. Talk to
Mei at Mei house. Then head to the genesis tree to talk to Gala. Songi will
come and Rim Elm will become seru town. Go south to exit Rim Elm. Now head
to Uru Mais.
Uru Mais / Seru-Kai (Noaru Valley) :
Items : Life Water, Triumph Armor, Magic Fruit, Healing Berry, Magic Water.
Just go to the top of the shrine and watch the sequence and you'll be at
Seru-Kai World (Noaru Valley). Go up to the first intersection. Go to the
right to pick up Life Water. Go back and head to the left. At the next
inter-section, go to the south to pick up Triumph Armor before head to the
north.At the next intersection, go to the lower right to get Magic Fruit.
Take theupper right path after you got the treasure to the next intersection
Takethe upper right path to get Healing Berry. Go back and take the left
path.At the next intersection, take the upper right path to the next
intersection.Take the upper left path to get Magic Water.Go back and take
the upper rightpath. Save your game and proceed to the north to the great
genesis tree. Youwill then fight Songi for the last time. His Chaos Flare
can do 1500+ damageto a single character. While his regular attack in the
begining can do around2700+ if he hit successfully (but later on when his
HP getting lower, hisregular attack become more and more weak). His
Genocidal Cannon can do 2000+damage to all. When you beat Songi, his seru
will seperate from him and he'sgone for good. After a sequence where Hari
come and give power to the greatgenesis tree and you Ra-Seru is power up,
you'll be at Mt. Rikuroa. Check thegenesis tree nearby to get Ra-Seru Terra
magic.When you finish, head back to Rim Elm. You might want to stop by at
Hunter's Spring to recover your HP and MP before enter Rim Elm.
Rim Elm / Juggernaut (Bio Lab) :
Items : Ra-Seru Armor, Ra-Seru Robe, Ra-Seru Plate, Crimson Book,
Ra-Seru Seal, Ra-Seru Plume, Ra-Seru Helmet, Ra-Seru Boot, Life Armband,
Ra-Seru Shoes, Miracle Water, Mettle Goblet, Ra-Seru Thongs, Ra-Seru Club,
Magic Armband, Ra-Seru Fangs, Ra-Seru Blade.
Go north from Rim Elm entrance. After the sequence, the Ra-Seru will open
a path through Juggernaut. Enter it from Juggernaut mouth. Just follow the
path down and enter another area. Go down, and enter another area. Just
follow the path and you will end up at the first intersection. Go to the
right to pick up Ra-Seru Armor. Go back and head to the north. Go left at
thenext intersection to pick up Ra-Seru Robe. Then go to the right and
followthe path. Pick up the Ra-Seru Plate on your way before you enter the
nextarea. Follow thw path to the next area. Go straight and dive into the
rapidsfron the sorta branch. Take the Crimson Book nearby where you are
after yougetting out from the rapids. Enter the next area, and follow the
path to thenext area. Follow the path to the next intersection. Go south
and dive intothe rapids. Pick up Ra-Seru Seal when you get out of the
rapids. After gettingthe treasure, go dive again into the rapids. When
you're out of the rapids, godown and go to the right. There will be a
branch on your right side that youcan use to dive into the rapids. Press
left while in the rapids to go to theleft path and pick up Ra-Seru Plume.
After that go dive again and when you getout of the rapids, go down and
head to the right. Jump again on the same spot,but this time press right
in the rapids to go to the right and pick up Ra-SeruHelmet. When you get
out of the rapids, go down and then right all the way.Save your game
before proceed to the next area. Jump from one place to another,and follow
the path until you reach another intersection. Go north to get LostGrail,
and go back and head to the left. Talk to Maya and pick up Ra-Seru Bootin
the chest near Maya before you proceed to the north. Follow the path and
talk to Mei and she will give you Life Armband (I think she will give you
Mei'spendant if you don't get the pendant at the begining). At the next
intersection,after talking to Mei, go to the left to pick up Ra-Seru Shoes.
Go back and headnorth. Follow the path to the north and pass the elder. At
the next intersec-tion, go north and talk to Val. He will give you Miracle
Water. Go back andhead to the left and follow thw path to the next area. At
the next area beforeyou pick up Ra-Seru Thongs in the chest, check the big
red cell wall on yourright to get Mettle Goble (It's the first big red cell
wall on the right whenyou're going north to pick up the chest). Pick up
Ra-Seru Thongs on your way before enter the next area. Follow the path to
the next area. Follow the path until you reach the next intersection. Go
to the right first to get Ra-SeruClub. Go back and head to the south. At
the next intersection, go to the leftto get Magic Armband. Go back and head
to the south. At the next intersection,go to the right to pick up Ra-Seru
Fangs. Go back and head to the north. At thenext intersection, go to the
right to get Ra-Seru Blade. Go back and go to theleft to next area. Go down
and save your game. Step on the brown thing on thenorth and south. Step it
to make it flat and hurry to the next one before thefirst one grow again.
Go north to trigger the event before the final fight withCort. Everytime
he use Ultra Charge, use spirit next turn because next turn hewill cast
Final Crisis which cause 2800+ damage to all. His Doomsday do damagearound
2200+ damage to all. Use your point card here and spend all of your point
(hopefully you got plenty of point). Equip everyone with Spirit Talisman and
one of your character be equipped with Light Talisman (just in case). Use
your Ra-Seru Magic for max damage and use your miracle arts after he hit
you with Final Crisis. You can steal Evil Medallion from Cort (you won't
get it unlessyou steal it). Just stay healthy and this battle is a piece
of cake. After youbeat Cort, there will be a sequence where your Ra-Seru
will seperate from youand use all their remaining power to recover Rim Elm
and Cort (he become a baby).You then will start at the genesis tree and Dr.
Usha will come and ask you a question. Depending on what answer you choose,
the ending might different. Here is a brief of what you got from the answer
:- To thank the people who helped me
Everyone is waiting for your return. Before you leave town, everyone will
stand near the entrance and say goodbye to you.
- To see the Mist-free world
Mei will join you in your adventure, and before you leave town, everyone
will stand near the entance and say goodbye to you and Mei.
- To tell Noa my true felling
Noa is running away with Baby Cort and (for the punishment) Mei will mary
with Ixis. When you wanna leave town, Mei will stand next to Ixis along
with others to say goodbye to you.
- To train at Biron Monastery
Ixis will threat you that he will take Mei if you go practice for too long.
Maya and Mei won't be at the entrance saying goodbye to you.I think they
really need to make a better ending here. The ending is not good.Moreover,
there is no ending theme (only instrument). There is a fishy thingat the
end when they show you all your stat of the game. Like how many win,how many
knockout, how many monster you fight, how many times you escape, etc.Looks
like some secret to me, but I can't find the answer yet. Anybody has a
guess?
============================================================================
H I D D E N S E R U & S P E L L S
============================================================================
The frist three hidden serus are your own Ra-Serus being summoned (you get
the power from 3 certain Genesis Trees), one Ra-Seru you find in East Voz
Forest, other 2 Ra-Seru you have to get a huge amount of points in the
fishing and battle game in Sol, and you get the Juggernaut Summon Spell at
Ratayu (Evil Seru Magic).
----------------------------------------------------------------------------
TERRA
----------------------------------------------------------------------------
Spell Name: Queen Twister
MP Used: 240
Function: Attack all enemies.
Ra-Seru Type: Wind
Item to Equip: None
Magical Effects: None
TO OBTAIN IT:
After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts
for Noa, visit Mt. Rikuroa and touch it's genesis tree. Terra will be
leveled up to level 8 and then Noa can summon Terra. When the spell is at
its max Level of 9 it can do 10000+ damage (!!!) to a single opponent.....so
can any other Ra-Seru that your characters wear, btw.
----------------------------------------------------------------------------
OZMA
----------------------------------------------------------------------------
Spell Name: Voltagor
MP Used: 240
Function: Attack all enemies.
Ra-Seru Type: Thunder
Item to Equip: None
Magical Effects: None
TO OBTAIN IT:
After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts
for Gala, visit East Voz Forest and touch it's genesis tree. Ozma will be
leveled up to level 7 and Gala will be able to summon Ozma.
----------------------------------------------------------------------------
META
----------------------------------------------------------------------------
Spell Name: Inferno
MP Used: 240
Function: Attack all enemies.
Ra-Seru Type: Fire
Item to Equip: None
Magical Effects: None
TO OBTAIN IT:
After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts
for Vahn, visit Warrior's Square in Sol (Where Gaza died and became a
Genesis Tree) and touch it's genisis tree. Meta will be leveled up to level
9 and Vahn will be able to summon Meta.
----------------------------------------------------------------------------
HORN
----------------------------------------------------------------------------
Spell Name: Resurrector
MP Used: 200
Function: Recover HP. All allies.
Ra-Seru Type: Light
Item to Equip: Light Talisman (Increases Defense Against Light Magic).
Magical Effects: None
TO OBTAIN IT:
After completing Cara's quest for Buma, she will give you the Light Egg.
Take this to Zalan in Jeremi and he will make it into the Light Talisman
and whoever will equip this will be able to summon the spirit Ra-Seru Horn.
----------------------------------------------------------------------------
JEDO
----------------------------------------------------------------------------
Spell Name: Deadly Promise
MP Used: 200
Function: Attack all enemies.
Ra-Seru Type: Dark
Item to Equip: Dark Talisman (Increases Defense Against Dark Magic).
Magical Effects: None
TO OBTAIN IT:
After defeating Songi in Noaru Valley visit the dead Genesis Tree in West
Voz Forest. There you will find a chest containing the Dark Egg. Take this
Egg to Zalan in Jeremi and he will make it into the Dark Tailsman. Whoever
equips this will be able to summon the dark Ra-Seru Jedo.
----------------------------------------------------------------------------
PALMA
----------------------------------------------------------------------------
Spell Name: Meteor Cluster
MP Used: 200
Function: Attack all enemies.
Ra-Seru Type: Earth
Item to Equip: Earth Talisman (Increases Defense Against Earth Magic).
Magical Effects: None
TO OBTAIN IT:
After reaching Sol and getting to the Muscle Dome, try to get 100,000 coins.
After that, you can talk to the prize exchange girl and she'll offer
something special to you. Take the Earth Egg and visit Zalan in Jeremi.
Let him make it into the Earth Talisman adn whoever will equip it will be
able to summon the earth Ra-Seru Palma.
----------------------------------------------------------------------------
MULE
----------------------------------------------------------------------------
Spell Name: Deep Avalanche
MP Used: 200
Function: Attack all enemies.
Ra-Seru Type: Water
Item to Equip: Water Talisman (Increases Defense against Water Magic).
Magical Effects: None
TO OBTAIN IT:
After unfreezing Buma, visit the fishing spot near by after obtaining 20,000
fishing points (takes a while...not hard). You'll have the option to trade
them for a Water Egg. Do so and then take it to Zalan in Jeremi and let him
make into the Water Talisman. Whoever equips this will be able to summon
the water Ra-Seru Mule. This is probably the weakest of all the Ra-Serus.
----------------------------------------------------------------------------
EVIL SERU MAGIC
----------------------------------------------------------------------------
Effects Unknown
!!Summons The Sim-Seru, Juggernaut!!
Spell Name: Dark Eclipse
MP Used: 255
Function: Attack all enemies.
Ra-Seru Type: (Its not a Ra-Seru...its a Sim-Seru, thus, Inapplicable).
Item to Equip: Evil Talisman (Decrease Enemy Encounter Rate).
Magical Effects: None
TO OBTAIN IT:
After all 3 characters are at level 99 go to Ratayu and talk to Saryu. He
will give you the Evil Seru Key. Go to door where you first went through to
save Noa from Juggarnaut for the Seru Bride part of the game (two guards are
usually blocking it, but won't be anymore). Travel the route until you
reach an end pool with a treasure chest. Open it and get the Evil Talisman.
Whoever equips this will be able to summon the Sim-Seru Juggernaut.
============================================================================
I T E M S , E T C .
============================================================================
!!: Recommended Item; explanation
++: can be obtained from regular enemies, see next section for
the enemy and location.Healing Leaf/Shroom: Recover 200 HP (Early towns)++
Healing Flower: Recover 800 HP++ Healing Berry: Recover all HP++
Healing Bloom: 200 HPs partyHealing Fruit: 800 HPs party++Magic Leaf: 50 MPs++
Magic Fruit: 200 MPs++
Antidote: Cure venom (Rim Elm, Hunter's Spring, Drake Castle)
Medicine: Cure all status ailments (Drake Castle)
Phoenix: Restore life (about half HP)
Fury Boost: Extends action gauge for entire battle (For coins in Vidna,Sol)
Door of Light: Teleport out of Dungeons (Nearly everywhere)
Door of Wind: Teleport to a city you have been to (Jeremi, etc.)
Incense: Decreases enemy encounter rate (Bought with Gold or coins)
Power Elixir: Attack up for one battle (For coins in Vidna)
Shield Elixir: Defense up for one battle (For coins in Vidna)
Speed Elixir: Speed up for one battle (For coins in Vidna)
Wonder Elixir: All stats up for one battle
Power Water: Permanent increase in power +4 (From Ironman with Bronze Book;
On Mt. Dhini)++
Guardian Water: Defense +4 (See new item/enemy list below)++
Swift Water: Speed +4 ++Magic Water: MP +8 ++Life Water: HP +16 ++
Wisdom Water: Perm. increase in INT +4Miracle Water: all stats +4
Life Ring/Mei's Pendant: Max HPs up 10%Life Armband: Max HPs up 25%
Magic Ring: Max MPs up 10%Magic Armband: Max MPs up 25%
Spirit Jewel: Consume 25% less MP
Spirit Talisman: Consume 50% less MP (Defeat Iota with Bronze Book equipped)
++!!Power Ring: Attack up 20% !!
Scarlet Jewel: Upper DeFense UDF up 20%Azure Jewel: Lower DeFense LDF up 20%
Guardian Ring: UDF and LDF up 20% !! Useful on Noa throughout
Speed Ring: Speed up 20% !! Useful on slow GalaWisdom Ring: Intelligence up 20%
Vitality Ring: Agility up 20% (Buy from Camper at Karisto Station, after
The Floating Train goes to the Station).
Mettle Gem: Consume 50% less AP!!! (In a cave on Vahn's path in Nivora
Ravine, On a return visit to Rim Elm late in the game, talk
to the Monk who trained you at the beginning of the game and
say you want to practice. Warning he is very hard, but if
you win you get a Mettle Gem).
Unholy Icon: Penetrate an enemy's defense.
Warrior Icon: Counterattack at a fixed rate.
Evil God Icon: Steal items from enemies and attack (Muscle Dome).
War God Icon: !!Great item, Allows your character to attack twice in a row;
If you use a Miracle, Super, Hyper, or regular art you AP
are not deducted for the repeated attack. If Vahn has the
Mettle Gem (Consume 50% AP), then it is possible to perform
two Miracle attacks for only 49 AP!! (Obtained by winning the
Master Tournament at the Muscle Dome). I am not certain if
you can acquire more War God Icons by winning the Master
level again.
Evil Medallion: Character goes in to uncontrollable rage, performing
multiple arts attacks. (Defeat Lapis at top of
Mt. Dhini on return visit)
Speed Chain: Get the first turn in battle (From dance teacher after
winning the Dance Tournament).
Slowness Chain: Get the last turn in battle. (Ratayu; Mayor of Octam for
the Spring Salts).
Target Chain: Increase rate of successful hits (Hunter's Spring,Drake Castle,
Wind Tunnel).
Defender Chain: Increase rate of successful blocks (Spring, Drake Castle,
Wind Tunnel)!!
**I found this item invaluabe on the Expert and Master
modes of the Muscle Dome in Sol.
Guardian Chain: Neither you nor your enemy can block attacks.
Cure Amulet: Nullify all Venom Attacks. (Wind Tunnel)
Pure Amulet: Nullify all venom and toxin attacks. (Jeremi)
Forest Amulet: Nullify all rot attacks.
Magic Amulet: Nullify all curse attacks. (Jeremi)
Wonder Amulet: Nullify all abnormal statuses.
**In my opinion the following elemental jewels are not worth obtaining.
Earth Jewel: Earth defense up (Biron,Wind Tunnel, Upper Octam).
Water Jewel: Water defense up. (Biron,Wind Tunnel, Upper Octam)
Fire Jewel: Fire defense up. (Biron, Wind Tunnel, Upper Octam)
Tempest Jewel: Wind Defense up. (Biron, Wind Tunnel, Upper Octam)
Ebony Jewel: Dark defense up (Upper Octam).
Madlight Jewel: Thunder defense up (Upper Octam).
Luminous Jewel: Light defense up (Upper Octam).
Rainbow Jewel: Defense up against all elements (Noa's path in
Life Grail: Recover 200 HP after each turn (Buy from Warehouse in Sol for
40,000 G or from points from fishing at the pond near Buma).
!! This item is an absolute necessity for winning in the Master
Tournament at Muscle Dome.
Magic Grail: Recover 20 MP each turn (Buma Fishing Spot or found in the
in the side of the wreckage of Uru Mais after the Juggernaut
attack).
Lost Grail/Holy Grail: Recover all HPs after HP reach zero. (Can acquire once
at Muscle Dome in Sol, With Bronze book by defeating
Slipperys).++
Mettle Ring: Increase AP acquired from spirit or hits from enemies by 10%
(Vidna, Ratayu)Mettle Armband: Increase AP acquired by 25%
War Soul: Increase attacking power of arts (Acquire once in Vidna from man
sells coins for 100 G each, With Platinum Card in Buma)
Ivory Book: Increases your chance of learning a spell from a Seru you defeat.
**Note you cannot use Seru magic to kill an enemy you want to
learn a new spell from, you must use weapons or arts.
Bronze Book: Increases chance of getting an item from an enemy (Usha
Research Center)
Golden Book: Increase gold obtained after battle by 25% (Usha Research).
Crimson Book: Doubles users EXP earned (In Juggernaut final stage, can use
the Door of Light to exit).
Golden Compass: Increases party's rate of attacking first (Wind Tunnel)
Silver Compass: Decrease rate of being ambushed (Wind Tunnel)
Chicken Heart: Increases success rate of escaping from battle.
Chicken Safe: Increase defense while escaping (Ratayu).
Chicken Guard: Prevent enemy from escaping (Ratayu).
Chicken King: Escape from any battle except bosses (Run from 1st battle
of all three courses in Muscle Dome)
Life Source: Recover 5 HPs per step (Camper at Karisto Station once mist
clears, must have Platinum Card: 50,000 G).
Magic Source: Recover 1 MP per step (Karisto Station, Platinum Card)
Mettle Source: Recover AP while walking (Karisto Station, Platinum Card).
Good Luck Bell: Decreases enemy encounter rate.
Bad Luck Bell: Increases enemy encounter rate (Usha Research Center).
Light Ra-Seru Egg 1: Increases Light Defense (Becomes Ozma Ra-Seru from
East Voz Forest Genesis Tree).
Light Ra-Seru Egg 2: Increases Light defense (Obtained from Cara late in
quest; bring to Zalan in Jeremi)
Light Talisman: Increases Light defense; User has new healing spell "Horn"
(Created from Light Ra-Seru Egg 2 by Zalan of Jeremi)
Dark Stone: Increases Dark defense (Found returning to West Voz Forest
later in game; bring to Zalan in Jeremi)
Dark Talisman: Increases Dark defense; User has new Death spell "Jedo"
(Created from Dark Stone by Zalan in Jeremi)
Water Egg: Increases Water defense; 20,000 pts from Buma Fishing Spot
(Bring to Zalan in Jeremi)
Water Talisman: Water defense up; allows user to cast Mule spell (200 MP)
(Zalan makes this item from the Water Egg)
Point Card: (Found in desk on the 2nd floor of Rim Elm's item shop on a
return visit); Acquires points for purchases, etc. The points
accumulated can then be used to inflict damage on an enemy in
battle.
Fire Book I: Teaches Vahn Tornado Flame Hyper Art (In bookshelf at the save
and Drake Castle location at Drake Castle; The door at the top
of the throne room).
Wind Book I: Teaches Noa's Hyper Art (In chest in the river; Drake Castle).
Spring Salts: Used to make a hot spring bath (Vidna Steam Generator room).
Mary's Diary: Arts Book found in Bookshelf in Sol basement; return it to
the monk at the top of Sol.
Soren Book of Arts: Found in Floating Fortress in the Torture machine.
Soren Flute: Used to call the Soren on Mountain (given by Gantes)
Minea's Ring: HP max up 25% (From Noa's mother in Conkram)
Mei's Pendant: HP max up 10% (Given to Vahn from Mei when she is brought
to Vahn's house during mist attack).
Seru Flame: Increases AP accrual by 25%Zalan Crown: Increases AP accrual by 10%
Camera Stone: Take pictures in certain areas (breaks after four uses).
Weed Hammer: Breaks weeds blocking path (West Voz Forest).
Ruin's Key: Opens Uru Mais Door (From Dr. Usha's wife)
Old Rod: Beginner's Fishing Rod (Beach in Vidna)
Deluxe Rod: Expert's Fishing Rod (Muscle Dome)
Legendary Rod: Master's Fishing Rod (Found in Usha Research Center)
Swimsuit: All eyes will be on you (Sol Dance Contest Winner)
Gold Card: Membership card for the disco in Sol (Muscle Dome)
Platinum Card: Hidden items show up in some shops (Drake Castle--In the
door to the top left in the throne room: Search the top
left small window; Hidden items are shown in blue.)
Fire Droplets: Obtained from dreaming in Uru Mais.
TimeSpace Bomb: Bomb created by Dr. Usha using the Fire Droplets; Used
in Nivora Ravine.
10,000 G: Prize money for winning the Dance Contest in Sol.
Items obtainable from regular enemies:--------------------------------------
Karisto/Sol/Buma Map Region Bronze Book Evil God Icon
----------------------------------------------------------------------
Grude Healing Fruit Fury Boost
Queen Bee Antidote Phoenix
Acid Slime Healing Berry Silver Compass
Moldy Worm Phoenix
Inside Nivora Ravine Bronze Book Evil God Icon
----------------------------------------------------------------------
Neo Grude Healing Fruit Fury Boost
Lucifer Magic Water
Lava Face Magic Fruit Guardian Water
Amethyst Magic Leaf Magic Leaf
Warfish Medicine Incense
Rock Lizard Guardian Water
Map Screen near Mt. Dhini Bronze Book Evil God Icon
----------------------------------------------------------------------
Giant Rat Healing Berry
Death Trigger Healing Berry
Speed Wolf Healing Berry
High Mantis Healing Fruit
On Mt. Dhini Bronze Book Evil God Icon
----------------------------------------------------------------------
Neo Bison Healing Fruit Healing Flower
Ironman Power Water Life Water
Garnet Magic Fruit Magic Fruit
Conkram Area Bronze Book Evil God Icon
----------------------------------------------------------------------
Heavy Grude Fury Boost
Dark Ogre Power Elixir Healing Berry
Gold Bison Healing Berry
Scale Lizard Door of Wind Swift Water
Inside Juggernaut Bronze Book Evil God Icon
----------------------------------------------------------------------
Slippery Lost Grail
Iota Spirit Talisman
***This list will be updated further soon.
***Please, note that the Waters are sometimes difficult to get from
the enemies and make take several attempts, but they are worth it.
If anyone know of a regular enemy that has Miracle Water or a Wonder
Elixir, please email me with that info.
Fishing Spot near Vidna -----------------------
Mettle Armband 1500 points: AP aquired up 25%
Power Ring 1000 points: Power up 20%Healing Fruit 500 pts: 800 HPs party
Lippian Flute 200 pts: Never got it to work; used in battle to summon
Lippian.
Spikefish Flute 200 pts: Spikefish comes, blows up, allowing you to escape
the battle.
NOTE: There are two fishing spots one near Vidna, the other near Buma. The
points acquired from fishing are totaled for use in either pond
"store".Fish Spot near Buma-------------------
***Water Egg 20,000 pts: this item is hidden until you get 20,000 points
Life Grail 6500 pts: Accessory; Character heals 200 HPs each turn in battle
Magic Grail 6500 pts: Accessory; Character gains 20 MPs each turn.
Spirit Talisman 5000 pts: Accessory; Consume 50% less MP.
Lippian Flute 200 pts
Spikefish Flute 200 pts
============================================================================
A R T S L I S T
============================================================================
Below is a listing for all 3 characters their basic physical techniques.
The key for this list is as follows:
R=Right
L=Left
U=Up
D=Down
----------------------------------------------------------------------------
VAHN'S ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
L R L = HYPER ELBOW 18
D R U = CHARGING SCORCH 18
U D U = SOMERSAULT 18
U D L = SLASH KICK 18
L L D = POWER PUNCH 18
L R U L = PYRO PUMMEL 24
D D D U = CROSS KICK 24
U D R L = SPIN COMBO 24
D U U L = PK COMBO 24
U U D D = HURRICANE 24
D U U U = CYCLONE 24
----------------------------------------------------------------------------
NOA'S ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
U D U = LIZARD TAIL 18
U D D = ACROBATIC BLITZ 18
R D R = SONIC JAVELIN 18
R L D = BLIZZARD BASH 18
R R U U = MIRAGE LANCER 24
R R L R = DOLPHIN ATTACK 24
D D D U = BIRD STEP 24
D U U U = SWAN DRIVER 24
U U L D R = RUSHING GALE 30
D U D L R = TOUGH LOVE (CONFUSES ENEMY) 30
R R L U U U = TEMPEST BREAK 36
----------------------------------------------------------------------------
GALA'S ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
D U L = FLYING KNEE ATTACK 18
L R D = BATTERING RAM 18
U D D = IRONHEAD 18
L R L = BACK PUNCH 18
L U U = HEAD SPLITTER 18
L U L = GUILLOTINE 18
D D U U = SIDE KICK 24
U L D D = BLACK RAIN 24
L U R D L = BULL HORNS 30
L L R U L = NEO RAISING 30
U L D R L = ELECTRO THRASH 30
============================================================================
S U P E R A R T S
============================================================================
Super Arts are just basically pumped-up versions of regular art moves.
Unliek otehr arts these don't get recorded in your Arts list.
The key for this list is as follows:
R=Right
L=Left
U=Up
D=Down
----------------------------------------------------------------------------
VAHN'S SUPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
D R U D U D L = POWER SLASH 54
L R L L D R U = FIRE TACKLE 54
D R U D L L D = MAXIMUM BLOW 54
U D U U U D U = TRI-SOMERSAULT 60
U D R L L D U U L = ROLLING COMBO 66
----------------------------------------------------------------------------
NOA'S SUPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
U U L D R D R = SUPER JAVELIN 48
U D U U U D D = DRAGON FANGS 54
D D D U U U D U = TRIPLE LIZARD 66
R R L R R L U U U = SUPER TEMPEST 60
R R U U D U D L R = LOVE YOU 72
----------------------------------------------------------------------------
GALA'S SUPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
L R D U L U U = RUSHING CRUSH 54
D U L U U D D = SUPER IRONHEAD 54
U D D U L R L = BACK PUNCH x2 54
D U L U U L D D = HEAVEN'S DROP 60
L R L U L L R U L = NEO STATIC RAISING 66
============================================================================
H Y P E R A R T S L I S T
============================================================================
Below is a list for all characters, their Hyper Arts. Hyper Arts are
physical techs that attack with magic. You can only learn them from the
Books that you pick up after a major boss battle (example: Defeating all
the Deliases gets you 3 books of Hyper Arts for Fire Wind, and Lightning.)
The key for this list is as follows:
R=Right
L=Left
U=Up
D=Down
----------------------------------------------------------------------------
VAHN'S HYPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
R R L = TORNADO FLAME 30
R R D L = FIRE BLOW 40
R D L D L = BURNING FLARE 50
----------------------------------------------------------------------------
NOA'S HYPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
L L R R = FROST BREATH 40
L L R L R = VULTURE BLADE 50
L U U U U D R = HURRICANE KICK 70
----------------------------------------------------------------------------
GALA'S HYPER ARTS
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
R R L = THUNDER PUNCH 30
R R U L = LIGHTNING STORM 40
R R L L L = EXPLOSIVE FIST 50
============================================================================
M I R A C L E A R T S L I S T
============================================================================
Below is a list of all the character's Miracle Arts Moves. Miracle Arts are
a sequence of regular arts, ended by one of that character's Hyper Arts.
The key for this list is as follows:
R=Right
L=Left
U=Up
D=Down
----------------------------------------------------------------------------
VAHN'S MIRACLE ART
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
R D L U L U R D L = VAHN'S CRAZE 99
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABOUT 'VAHN'S CRAZE'
The moves executed are as follows: Spin Combo, Charging Scorch, Pyro
Pummel, Somersault, Hurricane, Tornado Flame.
----------------------------------------------------------------------------
NOA'S MIRACLE ART
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
L U R D U L U D R = NOA'S ARK 99
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABOUT 'NOA'S ARK'
The moves executed are as follows: Acrobatic Blitz, Dolphin Attack, Mirage
Lancer, Lizard Tail, Swan Driver, and Hurricane Kick.
NOTE: When Noa executes the Hurricane Kick it will say 'Jurassic Blow' on
screen while she executes it.....this Art move is nowhere in the game and
it is probably just the Japanese Version's name for the Hurricane Kick.
----------------------------------------------------------------------------
GALA'S MIRACLE ART
NAME & COMMAND SEQUENCE COST OF AP
----------------------- ----------
R R D U D U D L L = BIRON RAGE 99
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ABOUT 'BIRON RAGE'
The moves are executed as follows: Back Punch, Head Splitter, Ironhead,
Electro Thrash, Battering Ram, Thunder Punch.
============================================================================
C R E D I T S
============================================================================
Some of the tips above are taken from the Legend Of Legaia Player's Guide.
BLACK VANDALIZER for some GS codes.
ASURA for the horrid non-grammatically-correct Walkthru
============================================================================
D I S C L A I M E R
============================================================================
IF YOU WANT THIS PAGE ON YOUR WEBPAGE DO-NOT-COPY-IT. JUST ADD A LINK.
IF YOU COPY ANY OF THIS INFORMATION WITHOUT_DIRECT_PERMISSION FROM ME YOU'LL
BE IN BIG_TROUBLE (DON'T THINK I CANT FIND OUT WHO YOU ARE JUST BECAUSE THIS
IS THE NET! I HAVE MY WAYS...) DO NOT CHARGE MONEY FOR THIS. GET
PERMISSION FROM ME_ONLY_WHEN YOU WANT TO USE PARTS OF THIS IN YOUR FAQ. AND
GIVE ME CREDIT WHERE CREDIT IS DUE. MAIL ME AT TGZ6@YAHOO.COM WITH ANY
SUGGESTIONS, QUESTIONS, COMMENTS (DO NOT SEND CHAIN MAIL OR HATE MAIL).
               (
geocities.com/siliconvalley/network/8706)                   (
geocities.com/siliconvalley/network)                   (
geocities.com/siliconvalley)