MORTAL KOMBAT GAME GENIE CODES FOR THE SEGA GENESIS
CODES FOUND AND CREATED BY THRASHNET GROUND ZERO 6
FIRST EDITED ON 1/20/99 9:40 P.M.
FINISHED ON 2/14/99 4:58 P.M.
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1. AJNT-BEX0: MOST OF THE BACKGROUND AND FOREGROUND IS BLACKED OUT.
2. AJNT-B6X0: ALL OF THE BACKGROUND AND FOREGROUND IS BLACKED OUT.
3. AT9A-CAG2: START ON MATCH 4
4. AJ9A-CAG2: START ON MATCH 2
5. AN9A-CAG2: START ON MATCH 3
6. AY9A-CAG2: START ON MATCH 6
7. A29A-CAG2: START ON MATCH 7
8. A69A-CAG2: START ON MATCH 8 (MIRROR MATCH)
9. HAXA-ABER: NO BLOOD IS SEEN WHEN FATALITY IS EXECUTED.
10. AJNT-B9X0: WHEN YOU HIT YOUR OPPONENT ALL COLORS WILL CHANGE.
11. ANJT-BAX0: SCREEN IS SCRAMBLED (TURN OF GG AT START OF ROUND).
12. AENT-BAX0: A SMALL SCRAMBLED STRIP OF THE BACKGROUND IS VISIBLE.
13. AYNT-BAX0: DIFFERENT COLORS ONSCREEN WILL SCRAMBLE.
14. CBRA-AAEA: HAVE 10 SECONDS ON TIMER.
15. GBRA-AAEA: HAVE 30 SECONDS ON TIMER.
16. LBRA-AAEA: HAVE 50 SECONDS ON TIMER.
17. RBRA-AAEA: HAVE 70 SECONDS ON TIMER.
18. WBRA-AAEA: HAVE 90 SECONDS ON TIMER.
******FOR THE FOLLOWING CODES 19-21 THE TIMER WON'T SAY 109 OR WHATEVER
******BUT YOU DO GET THE EXTRA TIME
19. 0BRA-AAEA: HAVE 109 SECONDS ON TIMER.
20. 4BRA-AAEA: HAVE 122 SECONDS ON TIMER.
21. 8BRA-AAEA: 152 SECONDS ON TIMER.
22. AKXA-AA22: ALWAYS GET FLAWLESS VICTORY BONUS
23. AKXA-AE22: ALWAYS GET A DOUBLE FLAWLESS VICTORY BONUS AFTER EVERY ROUND
24. BWXA-AC32: SUB-ZERO'S SLIDE TURNS HIM BLACK.
25. BWXA-AL32: SUB-ZERO CAN'T SLIDE
26. BWXA-AR32: SUB-ZERO WILL DISAPPEAR IF YOU SLIDE, YOU NEED TO FREEZE YOUR
OPPONENT THEN SLIDE, THIS FREEZES THE GAME.
27. BWXA-AW32: SUB-ZERO WILL FREEZE IF YOU SLIDE (HE WON'T MOVE)
28. RG2T-A6ZA+
A82T-B67C+
A6JT-DA4E: ALWAYS FIGHT GORO
29. ANPT-D978: IF YOU SLIDE AS SUB-ZERO IT WILL KILL YOUR OPPONENT WITH 1
HIT (MUST BE DONE FROM A DISTANCE).
30. AARA-D922: SUB-ZERO'S DEEP FREEZE KILLS THE OPPONENT WITH 1 HIT.
31. BWXA-ACEE: IF YOU SLIDE INTO AN OPPONENT AS SUB-ZERO HIS HEAD WILL
DISAPPEAR AND HE WIL FALL OFFSCREEN.
32. BWXA-AGEE: SUB-ZERO'S SLIDE CAUSE OPPONENT TO FALL OFFSCREEN.
33. BWXA-AREE: EXECUTING SUB-ZERO'S SLIDE CAUSES HIM TO FALL DOWN.
34. FWXA-ACEE: EXECUTING SUB-ZERO'S SLIDE WILL CAUSE HIM TO RAISE HIS HAND
IN TRIUMPH (LIKE HE HAS JUST WON).
35. KWXA-ACEE: SAME EFFECT AS #34 BUT SUB ZERO DISAPPEARS.
36. BWXA-AR54: SUB-ZERO WILL CONTINUE TO SLIDE UNTIL OPPONENT HITS HIM.
37. VWXA-AA32: IF YOU SLIDE AS SUB-ZERO YOU WILL TURN INTO A SCRAMBLED
MONSTER THE GAME MAY FREEZE.
38. 7WXA-AA32: IF YOU SLIDE AS SUB-ZERO YOU WILL FLASH AND THEN YOU WILL
MORPH INTO JOHNNY CAGE THE GAME WILL FREEZE.
39. FWXA-AAYY: "GET OVER HERE!" IS HEARD WHENEVER YOU HIT YOUR OPPONENT WITH
SUB-ZERO'S SLIDE.
40. EBRA-AAEA: 20 SECONDS ON THE TIMER.
41. BWXA-AC38: YOU'LL START TO TRANSFORM INTO REPTILE IF YOU SLIDE AS SUB-
ZERO THIS WILL CAUSE THE GAME TO FREEZE.
42. BWXA-AC34: ?????
42. FWXA-AC3A: SUB-ZERO WILL SLIDE BACKWARDS WHEN YOU EXECUT THE SLIDE.
HOLD LEFT OR RIGHT ON CONTROL PAD.
43. ABNT-CEBN: NO BLOOD ON ANY OF THE MOVES EVEN IF YOU ENTER THE BLOOD CODE
BLOOD SAFEGUARD
44. CBBA-AAEE: GAME WILL FREEZE IF PLAYER 1 IS HIT.
45. GBRA-AAEJ: GAME WIL FREEZE IF A MATCH STARTS.
46. RBRA-AAEJ: GAME WILL BE SCRAMBLED.
47. WBRA-AAEJ: THE GAME WILL FREEZE THE ANIMATION FRAMES.
48. CBRA-AAET: TIME WILL COUNTDOWN VERY, VERY FAST, ONE LOSS RESULTS IN A
GAME-OVER.
49. CBRA-AAEY: CLOCK WILL FREEZE AT AN ODD NUMBER.
50. CBRA-AAE2: TIME WILL COUNTDOWN SLOWLY.
51. 7WXA-AE32: IF YOU SLIDE SUB ZERO WILL CHANGE INTO HIS FREEZE PROJECTILE.
52. 7WXA-AJ32: SUB ZERO QILL SLIDE BACKWARDS HE WILL SOMETIMES MORPH.
53. 7WXA-AN32: IF YOU SLIDE AS SUB ZERO HE WILL DISPPEAR AND A SHADOW WILL
APPEAR ON THE GROUND.
54. 7WXA-AC32: MORPH WHEN YOU SLIDE AS SUB ZERO, IT WILL TAKE A WHILE, YOU
CAN CHANGE INTO GORO.
55. 7WXA-AL32: SUB ZERO THINKS HE'S WON WHEN HE SLIDES.
56. 7WXA-AV32: SUB ZERO WILL HOP IF YOU SLIDE.
57. 7WXA-AZ32: SUB ZERO WILL FALL DOWN WHEN YOU SLIDE.
58. 7WXA-A332: SUB ZERO WILL FLASH AND DISAPPEAR IF YOU SLIDE.
59. 7WXA-AX32: SUB ZERO WILL JUMP AND KICK IF YOU SLIDE.
60. 7WXA-A132: SUB ZERO WILL TELEPORT IF YOU SLIDE YOU HAVE TO FREEZE FOE,
AND THEN GO TO THE OTHER SIDE OF THE SCREEN AND EXECUTE.
61. 7WXA-ALEE: SUB ZERO'S SLIDE WILL ALWAYS KNOCK OPPONENT DOWN, SUB ZERO
WILL REBOUND FROM THE COLLISON.
62. 7WXA-AAEE: IF YOU SLIDE SUB ZERO WIL RAISE HIS HAND AND OPPONENT WILL
FALL OFF THE SCREEN.
63. 7WXA-AEEE: IF YOU SLIDE SUB ZERO WILL RAISE HIS HAND ANDLOSE HIS HEAD.
64. 7WXA-AJEE: IF YOU SLIDE SUB ZERO WILL WALK TOWARDS FOE CONTINOUSLY.
65. BWXA-AW38: SUB ZERO WILL DO WHATEVER OPPONENT WAS DOING IF YOU SLIDE A
FULL SCREEN AWAY.
66. AE0T-DERN: THINGS AT START WIL BE IN BLACK AND WHITE, HOLOGRAPHIC EFFECT
WHEN A SCREEN FADES.
67. AE0T-DCRN: SCREENS WILL FADE IN AND OUT SLOWLY.
68. BWXA-DERJ: PROBE LOGO IS SCRAMBLED.
69. BWXA-AC5N: SUB ZERO'S SLIDE WILL HIT LIKE A PUNCH.
70. AE0T-CAFG: FLASHING BACKGROUND.
71. AE0T-CAF0: RAPIDLY FLASHING LETTERS.
72. AE0T-CAF4: STRANGE COLORS.
73. AE0T-CAGN: BLOOD-RED THINGS AS START.
74. AE0T-CAG6: NEON COLORS.
75. AE0T-CAGG: LETTERS FLASH BLUE AND GREEN.
76. AE0T-AARC: SCRAMBLED STAGES.
77. AE0T-BWX2: LEVELS ARE GLITCHED.
78. AE0T-CADA: SCREENS FADE IN.
79. AE0T-CADR: DELAYED SCREEN APPEARNCES.
80. AE0T-CARE: LETTERS ARE PEACH THEY FLASH.
81. AJNT-BWXA: JUMBLED BACKGROUND.
82. AE0T-CARC: SCREEN WILL FLASH AT THE CODE SCREEN.
83. BWXA-ACDE: IF YOU SLIDE AS SUB ZERO YOUR OPPONENT WILL LOSE HIS HEAD.
84. BWXA-ACDC: SUB ZERO CAN SLIDE ONLY SO FAR.
85. A82T-B678+
RG2T-A6ZA: ALWAYS FIGHT JOHNNY CAGE..HE WILL BE FACING THE OTHER WAY.
86. A82T-B67T+
RG2T-A6ZA: ALWAYS FIGHT JOHNNY CAGE HE WILL BE BLACKED OUT.
87. EA65-34DC: CAN'T ACTIVATE BLOOD.
88. ATBT-BAX0: NOTHING HAPPENS AFTER SEGA LOGO.
89. ATBT-BAXT: SPEEDED UP GAME MUSIC, SCREEN FREEZES.
90. ATBT-BAXC: NO SOUND OR MUSIC IS PLAYED. SCREEN IS CUT-UP.
91. ATBT-BAX6: TITLE MUSIC PLAYS WITHOUT A SCREEN FOR A TIME.
92. AA6T-BAX0: WHEN YOU KILL OPPONENT IN THE 1ST ROUND THE FINAL BLOW WILL
SCRAMBLE THE SCREEN, YOU WILL THEN APPEAR IN THE 2ND ROUND
WHERE YOU KILLED YOUR FOE. ROUNDS START WHEN FIGHT IS
DISPLAYED.
93. AA6T-BAXA: TIME, ENERGY, AND FATALITY BONUSES AREN'T DISPLAYED.
94. AE0T-BAX0: SCREENS SCRAMBLED.
95. AE0T-BAX2: MORE THROUGHLY SCRAMBLED SCREENS. (I KNOW!..I DON'T CARE!)
96. NN0A-BAX0: SCRAMBLED ITEMS WILL APPEAR ON SCREEN IF YOU START.
97. NN0A-CABE: YOUR FIGHTER PIC IS FADED ON THE CHART. ENEMIES WILL HAVE
SUPER-ABILITIES (LIKE ABLE TO THROW YOU WHEREVER YOU ARE),
YOU WILL HAVE 12,999 CREDITS...WOW! SCRAMBLED PICS IN BONUS
STAGES.
98. NN0A-CABA: SUPER-TOUGH ENEMIES. NO GAGE ON THE BONUS STAGE. YOU WILL
HAVE 12,999 CREDITS.
99. AE0T-CABN: INFRA-RED SCREEN.
100. AE0T-CABT: SCREEN WILL TURN BRIGHT WHITE AND THEN IT WILL FLASH BLUE
AND YELLOW.
101. AE0T-CABY: BLACKED OUT SCREENS.
102. AE0T-CAB6: NEON PINK SCREEN.
103. AE0T-CABG: PROBE DEVELOPMENT LOGO DISAPPEARS SUDDENLY.
104. AE0T-AAAY: SCRAMBLED STAGES...AGAIN!
105. AE0T-DA9W: GIVE 10 SECONDS OR SO AFTER SEGA LOGO IS DISPLAYED TO SEE
WEATHERED LOGOS. THEN ON THE CODE SCREEN ENTER THE BLOOD
CODE AND THEN KEEP ON PRESSING START UNTIL TITLE APPEARS.
PICS OF GORO AND SHANG TSUNG WILL BE SCRAMBLED ON THE
CHART SCREEN.
106. AE0T-DA90: PINK BACKGROUND AT START. LETTERS ARE BROWN, CHARTS ARE
PINK AND BLACK ON DEEPER IMPRESSIONS, RED ON THE LIGHTER.
107. AE0T-DA9E: LETTERS ARE LOGOS ARE FADED.
108. AE0T-CAFE: YOU WILL SEE LOGOS FLASH QUICKLY. WHEN YOU GET TO THE TITLE
SCREEN IT WIL FLASH A RAINBOW OF COLORS.
109. AE0T-CAFT: BLUE SCREEN.
110. AE0T-CAF2: LETTERS ON SCREEN FLASH DIFFERENT COLORS.
111. ATTT-BAXG: NO SCORES, NAMES, OR TIME GAGE WILL BE DISPLAYED ON THE
PLAYER'S HEALTH BAR.
112. ATTT-BAXL: GRAPHICS AROUND STATUS BAR ARE SCRAMBLED, GLITCHED ANIMATION
113. ATTT-BAXJ: NAMES ARE IN THE BACKGROUNDS.
114. AJNT-A0ML: SCRAMBLED STAGE.
115. AJNT-A0MC: NO BACKGROUND OR FOREGROUND.
116. ANJT-A0MA: INVISIBLE FIGHTERS.
117. AA6T-A0M0: THE EXCLAMATION IN "FIGHT!" IS OFFSCREEN, AND SO IS THE M IN
"FINISH HIM". SLOW MOTION.
118. AJNT-A5FJ: STRANGE BACKGROUNDS.
119. DCXA-AA32: SUB ZERO WILL GO GRAY AND THE GAME FREEZES IF YOU SLIDE.
120. DCXA-AA3A: SUB ZERO WILL SLIDE BACKWARDS.
121. HTWT-AA32: SCREEN WILL SCRAMBLE IN SECOND ROUND.
122. AJNA-BAXG: CAN'T SEE YOURSLEF SCREEN IS CUT-UP.
123. AJNA-BAXL: THRASHNET CODE 2...GRAPHICS FLASH.
124. AJNA-BAXW: GRAPHICS JERK AROUND.
125. CRRA-AAEJ: IF SUB ZERO'S SPINE PULL FATALITY IS EXECUTED THE VICTIM'S
HEAD WILL BE RESTING ON SUB ZERO'S SHOULDER.
126. CRRA-AAEE: SAME AS ABOVE CODE EXCEPT THE VICTIM'S HEAD WILL BE NEXT TO
SUB ZERO'S HEAD.
127. CRRA-AA0A: EXECUTE A SPINE PULL FATALITY, THE SPINE WILL SHAKE UNTIL
THE SCREEN FADES OUT.
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C R E D I T S
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ALL CODES FOUND, CREATED, AND EDITED BY THRASHNET GROUND ZERO 6
WITH THE EXCEPTION OF CODES 3-8, FOUND BY GALOOB.
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D I S C L A I M E R
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