PPPPPPPPPPP DDDDDDDDDDD
P P D D
P P D D
P P D D
PPPPPPPPPPP D D
P D D
P D D
P D D
P DDDDDDDDDDD
First edited on February 2, 2001 1:02 PM
Last Edited on May 2, 2001 3:43 PM
This FAQ is 3562 lines long
This FAQ is 53.96 pages long
*****************************************************************************
* THRASHNET GROUND ZERO SIX'S NO LIMIT FAQ ON PERFECT DARK FOR THE N64! *
*****************************************************************************
*-Table Of Contents *
*1) Thrashnet's POV *
*2) Story *
*3) Weapons *
*4) Classic Weapons *
*5) Other Equipment *
*6) Characters *
*7) Combat Simulator *
*8) Solo Missions & Special Assignments *
*9) Unlock The Cheats *
*10) Carrington Institute *
* a) Firing Range *
* b) Device Lab *
* c) Simulant Training Room *
* d) Information Center *
* e) Other Things *
*11) Co-Operative *
*12) Counter Operative *
*13) Challenges *
*14) Hidden Solo Weapons *
*13) Glitches & Tricks *
*14) Credits *
*15) Disclaimer *
*****************************************************************************
=============================================================================
T H R A S H N E T ' S P O V
=============================================================================
People say that this game is worse than Goldeneye, which is NOT true.
It has exceptional graphics, sound, an excellent Combat Simulator, tons of
cheats, and tons of weapons to use. The only bad thing about this game is
that it is not as challenging as Goldeneye was (at least I don't think so).
I'm not going to sit here and bash the nostalgic Bond-lovers but I will say
this: "Give new things a chance and judge them fairly, don't be like fans
of a legendary rock band and hate all the replacements that come and go."
=============================================================================
S T O R Y
=============================================================================
A long time ago a sentinent alien ship crash landed onto the surface
of our planet. Years later, it came under the watchful eye of the malicious
alien race known as the Skedar. They wanted to extract it and use the super
powerful weapon it included to wipe out all other races and claim total
dominance of the universe for themselves, but in order to get it out of the
ocean in which it rested they would need the help of the local inhabitants
of the planet, our Earth. The Skedar then contacted the head of Datadyne
Cassandra De Vries, and told her of their plan to get the ship out of the
ocean. In order to get her to agree, however, they dangled the promise of
proprietary technology in front of her face and she agreed to help the Skedar
without even asking why they wanted the ship out of the ocean.
At the same time, Joanna Dark was training at the Carrington
Institute, she was one of the most successful agents in training; however she
was very inexperienced in the field. That is until Daniel Carrington (head
of the Institute) asked her to come up to his office where he gave her, the
first assignment she had. She was to proceed to Datadyne and extract Dr.
Caroll, a scientist in the Datadyne labratory, because Datadyne was to put
him through mind conditioning because he refused to do the project to which
he was assigned.
So Joanna Dark hopped in the aircraft waiting in the hangar and flew
to Datadyne Corporation, little did she know what she and the rest of the
world would be plunged into.
=============================================================================
W E A P O N S
=============================================================================
There are a ton of weapons in Perfect Dark and this section deals with all of
them. It will explain their use and how long it takes to reload the weapon.
The rating system for reloads is as follows:
1=Slow 2=Quick 3=Fast
Very simple. First a chart that shows the ability to carry 2 weapons or
just 1 and the Rate Of Fire speed, and lastly how fast it reloads. NA means
Not Applicable, it is only used if the weapon is not a gun and doesn't need
to be reloaded also if it doesn't have a rate of fire (such as the Grenade
and the proximity mine). Also I will list the First Mode and the Secondary
Mode.
\---------------------------------------------------------------------------/
|NAME |DOUBLE|RELOAD SPD|FIRE RATE|FIRST & SECONDARY MODES |
|-------------------|------|----------|---------|---------------------------|
|Unarmed* |NA |NA |NA |1st: Unarmed |
| | | | |2nd: Disarm |
|-------------------|------|----------|---------|---------------------------|
|Falcon 2 |Yes |3 |Quick |1st: Single Shot |
| | | | |2nd: Pistol Whip |
|-------------------|------|----------|---------|---------------------------|
|Falcon 2 (silencer)|Yes |3 |Quick |1st: Single Shot |
| | | | |2nd: Pistol Whip |
|-------------------|------|----------|---------|---------------------------|
|Falcon 2 (scope) |Yes |3 |Quick |1st: Single Shot |
| | | | |2nd: Pistol Whip |
|-------------------|------|----------|---------|---------------------------|
|Magsec 4 |Yes |3 |Quick |1st: Single Shot |
| | | | |2nd: 3-Round Burst |
|-------------------|------|----------|---------|---------------------------|
|Phoenix |Yes |2 |Quick |1st: Single Shot |
| | | | |2nd: Explosive Shells |
|-------------------|------|----------|---------|---------------------------|
|DY357 |Yes |1 |Slow |1st: Single Shot |
| | | | |2nd: Pistol Whip |
|-------------------|------|----------|---------|---------------------------|
|DY357-LX |Yes |1 |Slow |1st: Single Shot |
| | | | |2nd: Pistol Whip |
|-------------------|------|----------|---------|---------------------------|
|CMP150 |Yes |3 |Fast |1st: Rapid Fire |
| | | | |2nd: Follow Lock-On |
|-------------------|------|----------|---------|---------------------------|
|Cyclone |Yes |2 |Fast |1st: Rapid Fire |
| | | | |2nd: Magazine Discharge |
|-------------------|------|----------|---------|---------------------------|
|Callisto NTG |No |2 |Fast |1st: Rapid Fire |
| | | | |2nd: High-Impact Shells |
|-------------------|------|----------|---------|---------------------------|
|RC-P120 |No |2 |Very Fast|1st: Rapid Fire |
| | | | |2nd: Cloak |
|-------------------|------|----------|---------|---------------------------|
|Laptop Gun |No |2 |Fast |1st: Rapid Fire |
| | | | |2nd: Deploy As Sentry Gun |
|-------------------|------|----------|---------|---------------------------|
|Dragon |No |3 |Fast |1st: Rapid Fire |
| | | | |2nd: Proximity SelfDestruct|
|-------------------|------|----------|---------|---------------------------|
|K7 Avenger |No |3 |Fast |1st: Rapid Fire |
| | | | |2nd: Threat Detector |
|-------------------|------|----------|---------|---------------------------|
|AR34 |No |3 |Fast |1st: Rapid Fire |
| | | | |2nd: Use Scope |
|-------------------|------|----------|---------|---------------------------|
|SuperDragon |No |3 |Fast |1st: Rapid Fire |
| | | | |2nd: Grenade Launcher |
|-------------------|------|----------|---------|---------------------------|
|Shotgun |No |1 |Slow |1st: Shotgun Fire |
| | | | |2nd: Double Blast |
|-------------------|------|----------|---------|---------------------------|
|Sniper Rifle |No |3 |Slow |1st: Single Shot |
| | | | |2nd: Crouch |
|-------------------|------|----------|---------|---------------------------|
|Mauler |Yes |3 |Quick |1st: Single Shot |
| | | | |2nd: Charge-Up Shot |
|-------------------|------|----------|---------|---------------------------|
|Farsight XR-20 |No |2 |Slow |1st: Rail-Gun Effect |
| | | | |2nd: Target Locator |
|-------------------|------|----------|---------|---------------------------|
|Reaper |No |2 |Very Fast|1st: Reapage |
| | | | |2nd: Grinder |
|-------------------|------|----------|---------|---------------------------|
|Devastator |No |2 |Slow |1st: Grenade Launcher |
| | | | |2nd: Wall Hugger |
|-------------------|------|----------|---------|---------------------------|
|Rocket Launcher |No |3 |Slow |1st: Rocket Launch |
| | | | |2nd: Targeted Rocket |
|-------------------|------|----------|---------|---------------------------|
|Slayer |No |3 |Slow |1st: Rocket Launch |
| | | | |2nd: Fly-By-Wire Missile |
|-------------------|------|----------|---------|---------------------------|
|Combat Knife |Yes |NA |Slow |1st: Knife Slash |
| | | | |2nd: Throw Poison Knife |
|-------------------|------|----------|---------|---------------------------|
|Crossbow |No |1 |Quick |1st: Sedate |
| | | | |2nd: Instant Kill |
|-------------------|------|----------|---------|---------------------------|
|Tranquilizer |No |3 |Fast |1st: Sedate |
| | | | |2nd: Lethal Injection |
|-------------------|------|----------|---------|---------------------------|
|Laser |No |NA |Quick |1st: Pulse Fire |
| | | | |2nd: Short Range Stream |
|-------------------|------|----------|---------|---------------------------|
|Grenade |No |NA |NA |1st: 4 Second Fuse |
| | | | |2nd: Proximity Pinball |
|-------------------|------|----------|---------|---------------------------|
|N-Bomb |No |NA |NA |1st: Impact Detonation |
| | | | |2nd: Proximity Detonation |
|-------------------|------|----------|---------|---------------------------|
|Timed Mine |No |NA |NA |1st: Timed Explosive |
| | | | |2nd: Threat Detector |
|-------------------|------|----------|---------|---------------------------|
|Proximity Mine |No |NA |NA |1st: Proximity Explosive |
| | | | |2nd: Threat Detector |
|-------------------|------|----------|---------|---------------------------|
|Remote Mine |No |NA |NA |1st: Remote Explosive |
| | | | |2nd: Detonate |
|---------------------------------------------------------------------------|
|*-This weapon is really just your two fists when you dont have a weapon. |
/---------------------------------------------------------------------------\
1) Unarmed
The ol' one-two. You'll use your fists when you run out of ammo or when you
don't have a gun (similar to your state in the Carrington Villa on Perfect).
Punching an enemy from behind guarantees a Knock-Out, while the secondary
mode Disarm snatches guns away from an enemy.
---
2) Falcon 2
The Carrington Institute workhorse. The gun is exceptionally accurate but
not extremely powerful. You can get a quick fire rate if you press the
trigger as fast as you can with ALL pistols. This gun's secondary mode is
used to whack enemies with the Pistol Whip. This gun has an 8 bullet
magazine.
---
3) Falcon 2 (silencer)
A modified variant of the Falcon 2, with a silencer, which makes it a perfect
choice for a stealth mission. Consequently, you will be using this gun on
Stealth Missions, such as the G5 Building Mission.
---
4) Falcon 2 (scope)
Another modified variant of the Falcon 2, with a small scope mounted on top
of it. This scope takes even further advantage of the gun's accuracy.
---
5) Magsec 4
This gun sacrafices accuracy for power. In secondary mode it can deliver
3 bullets in a burst. This gun has a nine-bullet magazine.
---
6) Phoenix
This Maian pistol has incredible flexibility it either can shoot a normal
bullet or in secondary mode it can deliver a bullet that explodes on contact.
This gun also has a high fire rate as well. It has an eight-bullet magazine.
---
7) DY357
This big bulky silver six-shooter still has a place in the high tech world
of espionage. However, the reload speed is very slow and is very
inconvenient in a fire fight. This weapon has a slightly faster fire rate
than its more powerful (and more deadly) counterpart the DY357-LX. The
secondary mode is a Pistol Whip identical to the secondary mode of the
Falcon 2.
---
8) DY357-LX
The DY357's big brother. This gun was custom made for Trent Easton, head of
the NSA. Any shot from this gun is instant death to the opponent it hits
thanks to the guns enhanced velocity. This guns bullets are as special as
the rest of the gun. As with the DY357 it has a 6-bullet magazine, and it
reloads slowly. The secondary mode here is also a Pistol Whip.
---
9) CMP150
This gun is the primary weapon of the DataDyne security force. It has a high
fire rate and a magazine clip of 32 bullets, though the 32 bullets may seem
generous you will quickly expend them if you hold down the trigger. The
Secondary Mode is a Follow Lock-On, it can be useful against cloaked enemies.
The reload rate is fairly quick.
---
10) Cyclone
This gun was specifically designed not to be accurate, however it can put out
all of the 50 bullets in its magazine very quickly and it is an excellent
suppresion weapon because of it. The Secondary Mode is very inaccurate, it
puts out all of the 50 bullets in under 5 seconds. The reload rate if fairly
quick.
---
11) Callisto NTG
This funky-looking Maian infantry weapon is another submachine gun. It has
a 32 bullet magazine. The Secondary Mode is very useful when you need to
penetrate doors and other walls, its very useful in the multiplayer mode
when an opponent is on the other side of the door you are facing, you can
get teh first few shots in that way and possibly eliminate the threat
before it comes to be. The reload rate is fairly quick.
---
12) RC-P120
The best gun in the game. This gun as an astounding 120 bullet clip and a
phenomal high fire rate, but thats not all, the Secondary Mode is a cloaking
device that uses the bullets as the fuel. This gun should have a special
place in your arsenal. The reload rate is also very quick.
---
13) Laptop Gun
This gun is also a contender for the best weapon in the game. It can be
folded up to disguise it as a PC and it can also be deployed as a Sentry Gun
in the Secondary Mode, to protect a location. It also has a 50-bullet clip.
---
14) Dragon
This gun lives up to its name with a fast rate of fire and a Secondary Mode
to leave it as a proximity mine to blow up in teh face of unsuspecting
opponents. It has a 30 bullet clip.
---
15) K7 Avenger
This gun has a high fire rate, but a small 25 bullet clip. The only thing
that makes this gun any good is the Secondary Mode which senses threats
such as mines, sentry guns, etc. The reload rate of this gun is fairly
quick.
---
16) AR34
The Institute's first attempt at a fairly basic assault rifle. It doesn't
have any gadgets to distinguish it, but it does have a Secondary Mode that
lets you zoom constantly while moving. This gun has a 30 ammo clip. This
gun also has a fairly quick reload.
---
17) SuperDragon
As it name suggests, its a heavier variant of the Dragon. It has the
proximity mine removed to make room for a six-round Grenade Launcher. Use
the Grenade Launcher by puttin it into Secondary Mode. The regular rapid
fire gun has an ammo clip of 30. This gun also has a fairly quick reload.
---
18) Shotgun
This gun has a slow reload rate so plan your movements accordingly, even
though it has a 9 bullet clip. The Secondary Mode will fire 2 shotgun shots.
---
19) Sniper Rifle
This precision-enigeered, finely-tuned sniper rifle is perfect for picking
off distant enemies (maybe even some snipers themselves). The limited (8
bullet) clip and slow fire rate makes this a bad choice for a primary weapon.
This gun can zoom to an astounding 30x, and lastly this gun's reload rate is
somewhat fast.
---
20) Mauler
The primary weapon of the Skedar. The Secondary Mode charges up the gun and
delivers a devastating shot. The gun also has a good sized clip, 20 bullets.
It has a high fire rate, if you hold down the trigger and it has a fast
reload rate.
---
21) Farsight XR-20
Its very easy to cheat with this weapon in multiplayer matches. It has a
slow fire rate, a quick reload rate. But it more than makes up for all of
its defeincies with the Secondary Mode, you can scan for enemies with an
X-Ray Scanner and shoot at them thru solid matter, and kill them with one
hit (see how easy it is to cheat with this!!). This gun has an eight round
magazine.
---
22) Reaper
This gun is big, and hard-to-control and it also the most inaccurate.
However, it fires an insane number of bullets at your enemy so you really
dont need to aim, just point it and hold the trigger. This weapon has an
200-ammo clip and a somewhat fast reload rate. The Secondary Mode uses the
barrels of the gun as a grinder, to inflict more damage on your enemy.
---
23) Devastator
This gun is a high-velocity grenade launcher. The secondary mode fires a
Grenade that sticks to a wall for a few seconds then drops and explodes.
This allows you to place delayed time action bombs on walls. It has an 8
ammo clip. And a fast reload rate.
---
24) Rocket Launcher
This DataDyne Rocket Launcher has a tracking system in it similar to the
CMP150's targeting system. The Secondary Mode allows you to lock on to an
opponent and then fire a tracking rocket on its tail, however the targeted
rocket moves slower than the regular rocket. This gun has a single ammo
capacity. And a slow reload rate.
---
25) Slayer
Pretty cool weapon. The first mode fires a rocket, plain and simple. The
secondary mode however shoots a guided rocket that you can control with the
control stick and press the Z button to detonate. Its very fun to play with
the secondary mode (espiecally in the Skedar Solo Mission and see the
glitched areas of the stage). Its reload time is somewhat quick.
---
26) Combat Knife
The first mode is a knife slash (which doesnt require reloads or an ammo
capacity), the secondary mode though lets you throw poison-tipped knives at
your enemies 2 or 1, depending on if you have a second knife or not, can be
thrown at once and the reload rate is fast. You can carry 10 of these at
once.
---
27) Crossbow
This is another stealth weapon (since the reload time is inconceivably slow)
the first mode delivers a drugged shot, whereas the secondary mode is an
instant kill. This weapon as a 5 ammo capacity at once. You can carry 69
bolts at once.
---
28) Tranquilizer
This weapon is for the times when you don't have anything else and want to
make an opponent dizzy so he cant kill you. Once he's dizzy walk up and
switch the gun to its secondary mode (Lethal Injection) and press the trigger
to kill him. As said above, the first mode is a drugged shot and the
secondary mode is a lethal injection (it takes 4 pieces of tranq ammo) that
must be delivered at close range.
---
29) Laser
A new and experimental weapon. The laser never needs to reload, and the
first mode delivers a powerful pulse shot and the secondary mode provides
a continous short range stream which is perfect for cutting things.
---
30) Grenade
There's nothing really complicated about this weapon, pull the pin and throw
it and it goes "boom". The Secondary Mode is more fun, the grenade will
bounce around until it comes close to an enemy and it will explode; just be
careful not to blow yourself up with the secondary mode. You can carry 12
of these at a time.
---
31) N-Bomb
Handheld Nuetron Bombs that disorient opponents and cause them to drop their
weapons, you can carry 10 of these at once. And there is no reload rate
since these are handheld thrown explosives. The first mode is an Impact
Detonation setting, whereas the secondary mode uses a proximity fuse.
---
32) Timed Mine
The normal mine with a timed fuse on it that last for a few seconds before
it detonates. The first mode sets the mines, while the secondary mode is
a Threat Detector similar to the one in the K7 Avenger. You can carry 10
of these at once.
---
33) Proximity Mine
This mine has a proximity fuse on it that detonates whenever an object or
person moves close. The first mode sets the mines and the secondary mode
is another Threat Detector. You can carry 10 of these at once.
---
34) Remote Mine
This mine detonates only when it is shot or when the person who set it
gives the detonation command. You can carry 10 of these at once. The
first mode sets them, while the second is giving the detonation command.
===========================================================================
C L A S S I C W E A P O N S
===========================================================================
These weapons are reappearances of the guns used in Goldeneye 007. To
access ALL of them you might complete all of the tests in the firing range
at the Carrington Institute.
---
1) CC13
The cousin of the DD4 Dostovei is just as loud and powerful as its
counterpart. Using two of these weapons will give you quick reloads and
great speed. This gun has an ammo capacity of 8.
---
2) PP9i
The same design as Bond's workhorse the PP7, these weapons fire and reload
quickly, however they are not extremely powerful.This gun has an ammo
capacity of 7.
---
3) KF7 SPECIAL
Another in the long line of noisemakers. This gun is a perfect technical
remake of the KF7 Soviet, right down to its sound. This gun can fire fast.
This gun has an ammo capacity of 30.
---
4) KLO1313
The metal noisemaker from Bond's years, the KLOBB is back to ring in a new
era of espionage. Nothing beats the visceral sound of this weapon. This
gun has an ammo capacity of 20.
---
5) DMC
The small D5K Deutsche makes a return appearance as the DMC. These weapons
are very small and they have a high fire rate. This gun has an ammo
capacity of 30.
---
6) RC-P45
Its new name maymake you think that this weapon is as half as good as the
RC-P90 but there is no difference. The same buzzsaw perforator. This gun
has an ammo capacity of 80.
---
7) AR53
This gun is a remake of the AR33. The old AR33 was near perfect so very
few and minor changes were made to it. This gun has an ammo capacity of
30.
---
8) ZZT (9mm)
The ZMG (9mm) is gone but this weapon is here to take its place. This gun
isnt very different from the DMC. This gun has an ammo capacity of 32.
=============================================================================
O T H E R E Q U I P M E N T
=============================================================================
Other Equipment section deals with items that are not weapons but you will
use in your missions anyway.
\---------------------------------------------------------------------------/
|NAME |FUNCTION |
|------------------|--------------------------------------------------------|
|Data Uplink |Lets you break into doors, safes, etc |
|Camspy |Lets you record meetings, and see whats beyond the walls|
|Night Vision |Lts you see good in the dark, duh |
|R-Tracker |Lets u see locations of mission objectives on a radar |
|Combat Boost |Take one of these (press Z); slows everything down |
|X-Ray Scanner |Lets you see thru walls |
|Horizon Scanner |Lets you zoom in to faraway things, useless really |
|IR Scanner |Lets you see cloaked enemies |
|Cloaking Device |Uses an alien crystal to make you hard to see |
|Door Decoder |Use it to break into the safe in G5 Building: Recon |
|Comms Rider |Use it in Area 51: Infiltration and attach it to a dish |
|Alien Medpack |Use it in Area 51: Escape and revive Elvis with it |
|ECM Mine |Use it to jam communications, used in Datadyne: Defect |
|Tracer Bug |Use it to track a limosuine in Chicago: Stealth |
|Backup Disk |Used in Deep Sea: Nullify Threat to restore Dr. Caroll |
|Target Amplifier |Used in the Skedar: Battle Shrine to ensure destruction |
|Drug/Bombspy |Drugspy-Air Base, Bombspy-Blondes Revenge |
|Suitcase |Used to conceal equipment in Air Base. |
/---------------------------------------------------------------------------\
=============================================================================
C H A R A C T E R S
=============================================================================
1) Joanna Dark
The best Carrington Institute Agent around. Her flawless training destroyed
the learning curve so completely that a new class had to be invented. Hence
the call sign "Perfect Dark".
---
2) Dr. Carrington
He formed the Institute years ago hoping that it would stand for the pursuit
of truth and decency. He was a respected scientist and anthropologist until
contact with an alien changed the course of his life forever.
---
3) Cassandra de Vries
A corrupt power hungry woman who sees only money to be gained from her
contact with the Skedar. She is blind to their real intentions. She sees
only power to be gained and is willing to risk anything and everything.
---
4) Dr. Caroll
The name of this sapient is merely a psuedonym. A sapient is an artificial
intelligence unit that was created by Datadyne to break into the ship below
the sea that holds the key to Armageddon. It has a glitch, however, a
conscience.
---
5) The Maians
The benevolent race of Aliens that have observed or many years, without
risking contact. Once they learned of the plot by their archenemies the
Skedar they contacted the leader of the Carrington Institute for help. On
the way over however they were captured and one earth-loving Maian named
Elvis must be rescued.
---
6) Trent Easton
Another corrupt and powerful megalomaniac. This one runs the NSA and is the
closest advisor to the president which gives him direct access to him,
perfect for Cassandra to use.
---
7) Mr. Blonde
These young, powerful Nordic men are actually disguised, and disgusting,
Skedar Warriors. Mr. Blondes appear only when the Skedar feel the need to
manipulate or oversee matters.
---
8) Jonathan
The man who previously held all Institute records before Joanna came and
broke them all. While Joanna has racked up better training stats, Jonathan
still has the advantage of experience. He is currently undercover inside
Area 51.
---
9) The US President
The president seeks to do the right thing while negotiating the shaky
ground of politics, unfortunately his advisor is Trent Easton who is
corrupt and willing to go to any length to seize power.
---
10) The Skedar
The cultist race of aliens exist for no other reason than to wipe all other
races, species, and planets into oblivion. Although they are small serpent
like organisms they have developed advanced technology which allows them
to walk about in mechanized armatures. They contacted Cassandra de Vries
cause they need Datadyne's help to reach the ship that holds the key to
Armaggedon.
===========================================================================
C O M B A T S I M U L A T O R
===========================================================================
1) Challenges
The challenges are 35 preset scenarios that when you complete them they
will unlock certain things inside of the combat simulator. Such as
weapons, scenarios, presets, arenas, simulants, and combat characters.
Below is a chart telling you completing what challenge unlocks what. Also,
you can unlock many of the same things in the Challenges by completing the
Solo Missions and find the weapons, and seeing the characters there.
\-------------------------------------------------------------------------/
|# |Arena |Weapon(s) |Preset |Sims |Scenarios |
|--|-----------|-------------------|------------------|-------|-----------|
|1 |Complex |FarSight XR20 |Complex FarSight |-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|2 |-----------|Combat Knife |Hold The Breifcase|-------|Hold The |
| |-----------|Grenade |------------------|-------|Breifcase |
| |-----------|Timed Mine |------------------|-------|-----------|
| |-----------|Shield |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|3 |Warehouse |Falcon 2 (silencer)|Pistol 1 Hit Kills|-------|-----------|
| |-----------|Shotgun |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|4 |-----------|-------------------|Capture The Case |-------|Capture The|
| |-----------|-------------------|------------------|-------|Case |
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|5 |Ravine |Laptop Gun |------------------|-------|-----------|
| |-----------|SuperDragon |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|6 |Temple |Remote Mine |------------------|-------|Hacker |
| |-----------|-------------------|------------------|-------|Central |
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|=-=-=-=|-=-=-=-=-=-|
|7 |-----------|Tranquilizer |Tranquilizer |Hard |-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|8 |-----------|Falcon 2 Scope |Slow-Motion |-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|9 |G5 Building|Reaper |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|10|-----------|Cloaking Device |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|11|Grid |Devastator |Temple Explosives |-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|12|Felicity |Proximity Mine |------------------|Perfect|Pop A Cap |
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|13|-----------|Slayer |Slayer |-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|14|Villa |Phoenix |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|15|-----------|Combat Boost |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|16|Sewers |Mauler |Cloaking |-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|17|Car Park |Callisto NTG |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|18|Base |Crossbow |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|19|-----------|RC-P120 |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|20|Fortress |DY357-LX |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|21|-----------|N-Bomb |------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|22|Ruins |-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|23|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|24|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|25|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|26|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|27|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|28|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|29|-----------|-------------------|------------------|-------|-----------|
|-=|-=-=-=-=-=-|=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-|-=-=-=-|-=-=-=-=-=-|
|30|-----------|-------------------|------------------|-------|-----------|
/-------------------------------------------------------------------------\
1a) Explanation of Scenarios: Basically Scenarios are the type of game that
you want to play. There are six total to unlock they are:
a) Combat: Battle to the death with other players or simulants, basically.
You'll earn points for every opponent you defeat and lose a point if you
kill yourself or kill a team member.
b) Hold The Breifcase: A game of flag tag. Once you find the breifcase in
a level (it will look like a green mark on the radar) pick it up and hold
it for 30 seconds for one point. Continue to survive holding the
breifcase, the number of times you are killed doesnt make a difference at
all. Just hold the case until you have enough points and win.
c) Hacker Central: In this scenario you must find a data uplink somewhere
in the stage (it appears as a green mark on the radar) and then find the
computer (it also looks like a green mark on the radar) and take out the
Data Uplink and press Z while next to the computer to start downloading if
you complete a successful dowload without an enemy finding you and killing
you, you will earn one point. Download as many times as neccessary to win.
d) King Of The Hill: Ever played this game as a kid??? In this version
however the "hill" is a green colored part of the stage that you must find
and stand in and defend successfully for 15 seconds to earn a point, the
hill is mobile and will change to one of different 3 locations in the
stage. It doesn't matter how many times u die just keep on capturing the
hill to win.
e) Capture The Case: This game plays just lik the classic "Capture The
Flag", except that a breifcase serves as a flag. To earn one point you
must capture the enemy's case and then go back to your base and capture
yours (or kill the player or simulant that has your case and then go back
to your base to reclaim it) to earn one point. How many times you die
does not matter as with the previous.
f) Pop A Cap: This game puts a slight twist on straight Combat. You and
the other players alternate between being the "Aggressor" and the "Victim".
You always get a point for killing an opponent and two points will be yours
if you kill the "Victim". And if you are the "Victim" you get a point for
staying alive for 55 seconds.
All six of these are unlocked by playing and completing the challenges
listed above.
1b) Explanation of Presets: These are basically game settings files that are
already programmed into the cart. You just have to select them (several
of them are available at the start, however some will ahve to be unlocked
by using the challenges above) and start playing. You can alos select a
setup that you created thats been saved either to the game itself or to a
controller pak. An explanation of all 14 presets are below:
a) Rocket Launchers: Add an explosive flavor on to a battle with this
preset.
b) Complex Farsight: Now you can stomp on the old Goldeneye complex with
the new and cool Farsight XR-20.
c) Capture The Case: The scenario "Capture The Case" set inside the Skedar
arena.
d) Temple Explosives: This preset will take you back to reminescence of
Goldeneye with the Temple and the explosive grenades of the SuperDragon
and Devastator.
e) Simulants: Lots of MeatSims and NormalSims and the expansive Skedar
arena hold a recipe for lots of fun.
f) Hold The Breifcase: Another fun scenario already set up for you in the
Skedar arena.
g) Tranquilizer: This preset will allow you to use the Tranquilizer in the
Warehouse and cause extreme dizziness.
h) Slayer: Ah the fun of the Fly-By-Wire missiles. This will be yours in
the Skedar arena when you select this.
i) No Shields: This preset eliminates all Shields and protective gear in
a battle.
j) Automatics: A mix of Laptop Guns, CMP150s, and AR34s will appear in the
Pipes arena, when you select this.
k) King Of The Hill: This preset lets you play the "King Of The Hill"
scenario in the Skedar arena.
l) Pistol One-Hit Kills: When you select this preset ever shot is fatal in
the Area 52 arena.
m) Slow Motion: This preset slows everything down in the Felicity
(Facility) and makes the fast dance of doom, a graceful one.
n) Cloaking: When you select this preset be aware for opponents to pop out
of thin air.
1c) Explanation Of Arenas: Arenas are basically the level you play in, more
are also unlocked by completing the challenges. The arenas that are in
this game are as follows:
a) Skedar
b) Pipes
c) Area 52
d) Warehouse
e) Ravine
f) G5 Building
g) Grid
h) Villa
i) Sewers
j) Car Park
k) Base
l) Fortress
m) Ruins
n) Felicity
o) Complex
p) Temple
BTW, the last three are remakes of Goldeneye favorites.
1d) Explanation Of Characters: Characters are your outer skin and appearance
they are people from the Solo Missions. There are 61 different characters
to choose from (once you have unlocked them all). Below is a chart of all
of them and whether or not you need to unlock them. You can personalize
your character by changing their head by pressing up while on the character
select screen.
\-------------------------------------------------------------------------/
|Name |Unlocked Or Available From Start. |
|---------------------------|---------------------------------------------|
|Joanna Combat |Always Available. |
|Daniel Carrington |Always Available. |
|Cassandra de Vries |Always Available. |
|CI Male Lab Technician |Always Available. |
|CI Female Lab Technician |Always Available. |
|CI Soldier |Always Available. |
|DataDyne Shock Trooper |Always Available. |
|DataDyne Security |Always Available. |
|DataDyne Infantry |Always Available. |
|DataDyne Trooper |Always Available. |
|Secretary |Always Available. |
|DataDyne Female Guard |Unlock. |
|Office Suit |Unlock. |
|Office Casual |Unlock. |
|DataDyne Sniper |Unlock. |
|Trent Easton |Unlock. |
|NSA Lackey |Unlock. |
|Joanna Leather |Unlock. |
|G5 Guard |Unlock. |
|G5 SWAT Guard |Unlock. |
|Mr. Blonde |Unlock. |
|Joanna Trench Coat |Unlock. |
|CIA Agent |Unlock. |
|FBI Agent |Unlock. |
|Area 51 Guard |Unlock. |
|Area 51 Trooper |Unlock. |
|Pilot |Unlock. |
|Overalls |Unlock. |
|Male Lab Technician |Unlock. |
|Female Lab Technician |Unlock. |
|DataDyne Lab Technician |Unlock. |
|Bio Technicain |Unlock. |
|Elvis |Unlock. |
|Maian |Unlock. |
|Elvis (Waistcoat) |Unlock. |
|Maian Soldier |Unlock. |
|Air Force One Pilot |Unlock. |
|Steward |Unlock. |
|Stewardess |Unlock. |
|Head Stewardess |Unlock. |
|Joanna Arctic |Unlock. |
|Alaskan Guard |Unlock. |
|The President |Unlock. |
|Presidential Security |Unlock. |
|NSA Bodyguard |Unlock. |
|President's Clone |Unlock. |
|Pelagic II Guard |Unlock. |
|Joanna Party Frock |Unlock. |
|Joanna Party Frock (ripped)|Unlock. |
|Joanna Stewardess |Unlock. |
|Joanna Negotiator |Unlock. |
|Joanna Wet Suit |Unlock. |
|Joanna Aqualung |Unlock. |
|Joanna Lab Technician |Unlock. |
|Carrington Evening Wear |Unlock. |
|Jonathan |Unlock. |
|Negotiator |Unlock. |
|Dinner Jacket (1) |Unlock. |
|Dinner Jacket (2) |Unlock. |
|Dinner Jacket (3) |Unlock. |
|Dinner Jacket (4) |Unlock. |
/-------------------------------------------------------------------------\
1e) Explanation Of Simulants: The Simulants are AI (Artificial
Intelligence) that you can fight against in teh Combat Simulator and you
will fight against them in the Challenges. The choices of the first
six settings ranges from the very stupid, to the very smart, to the
cheating. And the other 12 settings are considered to be types and can be
used to fill all sorts of Game Niches. Below is a list of the first six
difficulty settings and how hard it makes a sim, and below that are the
other 12 settings that gives the sim its "personality".
\-------------------------------------------------------------------------/
|Name |Explanation |
|----------|--------------------------------------------------------------|
|MeatSim |The name says it all. Its your basic snack. It has no sense,|
| |it does not know where you are, and if it does find you it |
| |can't shoot straight for the life of it. This basic Sim is |
| |available from the start. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|EasySim |This Sim is not like its moron-cousin, it has basic rudiment |
| |survival skills, it has a decent aim and it can make some |
| |intelligent choices in battle; however, it can't put up much |
| |of a fight for experienced players. This is avialable from |
| |the start. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|NormalSim |Take your basic human player and you have this Sim. Although |
| |it may not have any specialitys to strike fear in your heart, |
| |you must still be on your toes. This is available from the |
| |start. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|HardSim |The next step up in intelligence. This Sim will lay crafty |
| |traps, it uses the radar wisely to hunt you down, finds the |
| |best weapons and blows you to smithereens the second it sees |
| |you. This Sim is as skilled as a seasoned veteran. This one |
| |and the other two below it must be unlocked. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|PerfectSim|This Sim comes close to living up to its name, it uses |
| |masterful techniques and superb intelligence, it will destroy |
| |most human players. If you want a challenge choose this! |
| |This must be unlocked. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|DarkSim |Check that name out, its the ultimate one. It is a prototype |
| |cyborg created by DataDyne with the sole purpose of killing |
| |Joanna Dark. It operates at a level above what a human can |
| |ever hope to do. You will think this Sim is cheating and you |
| |are probably right. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|PeaceSim |This technical scientist hates violence. So it will run |
| |around stages, disarming those that use weapons and taking |
| |them. It will also collect all weapons in a stage and since |
| |a PeaceSim takes weapons it makes a prime target to kill when |
| |you've just spawned and dont have much. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|ShieldSim |This Sim believes in the power of protection. If it can find |
| |a shield it will take it and the moment it is depleted it will|
| |run away and search until it finds a new shield and will get |
| |back in the fray. Best to kill it quickly before it has a |
| |chance to pile on the Kevlar. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|RocketSim |This Sim likes to demonstrate the concept of the Big Boom |
| |theory. It will pass up all non-explosive weapons in search |
| |of heavier explosive Rocket Launchers, Grenades, Grenade |
| |Launchers, etc. Watch out for this Sim. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|KazeSim |This Sim will fly at you with its fists flying no matter what |
| |the chances are that it will be defeated. If you see this Sim|
| |flying at you don't expect it to stop just because you are |
| |shooting at it and hitting it!! |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|FistSim |This Sim will disarm you and punch the hell out of you! It is|
| |not a pacifist like the PeaceSim, it will use other weapons, |
| |but it prefers it fists. It may even disarm you and use your |
| |weapon on you! |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|PreySim |This Sim always trys to go after the player that has either |
| |just spawned or doesnt have many weapons. It will always try |
| |to go after the easiest kill. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|CowardSim |This Sim will run from every confrontation unless it has the |
| |upper hand. So most of the time you will not have to worry |
| |about this Sim. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|FeudSim |You better hope on your life that this Sim doesn't fixate on |
| |you! Because it will stalk you to the end of the game |
| |regardless of whether or not is has been defeated. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|SpeedSim |This Sim believes in the light of foot. It runs faster than |
| |any normal character (including you) can. It almost runs |
| |twice as fast as any character. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|TurtleSim |This Sim is extremely protected with a shield twice the power |
| |of the normal shield. But it moves extremely slow. And |
| |because it moves so slow it makes a perfect target. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|VengeSim |Do not defeat this Sim! If you do it will target and go after|
| |you for the rest of the match, its much better to let it go. |
|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
|JudgeSim |One of the few Sims with a sense of decency, it will target |
| |the player (or Sim) in the lead and go after it in an attempt |
| |to even the score. So if you are in the lead beware of the |
| |long hand of justice. |
/-------------------------------------------------------------------------\
----------------------------------------------------------------------------
2) Quick Start
This option lets you select the number of participants then choose from a
limited option menu that includes the scenario, arena, weapons, and the
limits of the match. Use this when you are getting used to the setup of
the scenarios.
----------------------------------------------------------------------------
3) Load/Preset Games
This option lets you load unlocked presets from the game itself or from
a file on the controller pak that you have created.
----------------------------------------------------------------------------
4) Advanced Setup
If you want to be creative heres your chance. This option lets you select
the simulants, handicaps, weapons, teams, arena, scenario, and limits.
Use this option to create your own setup and then save it to a controller
pak by using the last option on the menu.
============================================================================
S O L O M I S S I O N S & S P E C I A L A S S I G N M E N T S
============================================================================
There are three modes in this game to play in, Agent is the easiest, Special
Agent is somewhat harder, and Perfect Agent is the ultimate challenge.
As the difficulty levels increase, the objectives increase and the amount
of damage you can take without dying decreases. Also, the enemies are
smarter and react mucc more quickly and they also have a better aim. Below
are walkthrus for every level only tho as if you were going thru Perfect
Agent (since everything to do is in that highest Difficulty level and I need
to keep this FAQ somewhat short). I will only have a seperate FAQ for a
level if it starts ouy differently from the other Difficulty levels
(ex. Carrington Villa: Hostage One) or if it is completely different on
every difficulty level (ex. Deep Sea: Covert Assault).
-----------------------------------------------------------------------------
AGENT WALKTHRUS
-----------------------------------------------------------------------------
#14) Deep Sea: Nullify Threat (Agent)
Put on your Infrared Goggles when you start this level and head straight
ahead and run into the first door and enter it then take out your shotgun
and run forward, enter the door in front of you. Now take out all the
guards you can see with your Infrared vision while they are cloaked, once
they are all gone head forward and kill the two other cloaked guards, now
head for the nearby door and enter it and afterwaords kill the last few
cloaked guards (thats the last for a while anyways). Then head to the left
and go down into the hole and kill all the guards you see and run straight
then turn to the right and run forward and then turn to the left and run
forward (past the first intersection) and turn right at the second and go
forward and then turn left at the first intersection and go forward and
kill all of the guards and Mr. Blondes in ehre and Elvis will complete the
first objective for you. Now put your Infrareds back on and walk back out
and kill the lsat two cloaked guards on your way out and then once out
turn to the left and walk towards the wall to transport. Go to the left
first and get teh shield at the end, then head back to the right and open
the door at the end, and then walk into the wall in front of you. After
Elvis says to keep everyone off his back his Farsight he gave you will be
magically replaced by a Phoenix. Run to the first door in the hallway and
enter it then enter the door to the left, Elvis will run for the controls
and now you must protect him at all costs. Back up and get up on the
incline leading to him and put on the IR Scanner to see Skedar coming
towards you and take them out with your Shotgun, when Elvis is done
eliminate anymore Skedar that are around and exit this room then enter the
door to your right and then proceed down this long hallway (making sure
Elvis follows) and then enter the door at the end....kill all of the Skedar
and human guards in this room, thenrun around the circle to the other end
of it and enter the door there. Run thru this tunnel and walk into the
wall at the end. Now run down and then turn to the right enter the door
here and kill the Blondes and walk up to Dr. Caroll and then run out the
door you can watch Elvis run out of what door then follow him, then turn
to the right and open teh door at the end of the tunnel follow the tunnel
and kill the guards then go out the door on the left side, then go straight
in this tunnel (ignoring the first passage on the right) until you see some
more guards, kill them all then run thru the door on the left side and run
for the next door and run thru it to complete this level.
-----------------------------------------------------------------------------
AGENT & SPECIAL AGENT WALKTHRUS
-----------------------------------------------------------------------------
#4) Carrington Villa: Hostage One (Agent & Special)
From the start run up to the cement balcony and snipe the two men holding
the negotiator at gunpoint before she gets capped. After you get the
confirmation that objective one is completed turn around and run past the
observatory and enter the cave. Make your way thru the cave and go to the
left when you come to a fork. Then go to the right and run for the
staircase striaght ahead that leads to a door, enter that door. Go down
the stairs to your left here and down ehre shoot all of the guards and go
past the room with the computers in it and down the hall and go down the
stairs at the end of the hall. Here run past the first door on the
left and enter the second and go down the stairs there. On this floor
turn and go around the back of the stairs and go thru the door here.
Here go striaght past teh first entrance to the left and follow the
corridor to the right, here find the two consoles on the walls and activate
both of them, then exit this room and take the path you went past before.
Then turn left and find the console on the column here and activate it.
Now go back into the corridor going straight (making sure you kill all the
guards here now) enter the door when you come to one and then go to the
right after going down the stairs and kill the guards there and then
go back and go to the left this time and kill the guards you see in front
of the door here and open it. Now its just a matter of going thru the
wine cellar and killing every guard, the last guard you kill will have the
door key to enter the room at the end that has Carrington in it. Pick
up the door key and open the door at the wine cellar to finish this level.
-----------------------------------------------------------------------------
SPECIAL AGENT WALKTHRUS
-----------------------------------------------------------------------------
14) Deep Sea: Nullify Threat (Special Agent)
Put on your Infrared Goggles when you start this level and head straight
ahead and run into the first door and enter it then take out your shotgun
and run forward, enter the door in front of you. Now take out all the
guards you can see with your Infrared vision while they are cloaked, once
they are all gone head forward and kill the two other cloaked guards, now
head for the nearby door and enter it and afterwaords kill the last few
cloaked guards (thats the last for a while anyways). Then head to the left
and go down into the hole and kill all the guards you see and run straight
then turn to the right and shoot the lantern on the floor and then turn left
and then run forward and then shoot the lantern you see in front of you and
then turn to the right and run forward and at the end turn to the right and
shoot the green lantern to open up the final door, now run forward past two
intersections and turn to teh right and run into the room ahead and kill
all of the enmies and the Mr. Blondes in here and then run. Now put your
Infrareds back on and walk back out and kill the lsat two cloaked guards on
your way out and then once out turn to the left and walk towards the wall
to transport. Turn to the right go forward and enter the door at the end
and run straight ahead to transport. Now run ahead and kill all the guards
ahead and run into the door at the top of the room and enter the door in
front and then walk forward and turn to the right and walk down the stairs
and run into the control room at teh bottom and position yourself behind the
console, when Elvis runs to the console keep him safe at all times from the
Skedar that will randomly appear behind you and to the left and right in
front of you. And once Elvis is done run back up the stairs and follow the
hall to the second teleporter and take it. Now go straight ahead and kill
both Mr. Blondes and then go to Dr. Caroll and after the movie run out the
door you can watch Elvis run out of what door then follow him, then turn
to the right and open teh door at the end of the tunnel follow the tunnel
and kill the guards then go out the door on the left side, then go straight
in this tunnel (ignoring the first passage on the right) until you see some
more guards, kill them all then run thru the door on the left side and run
for the next door and run thru it to complete this level.
-----------------------------------------------------------------------------
SPECIAL & PERFECT AGENT WALKTHRUS
-----------------------------------------------------------------------------
13) Pelagic II: Exploration (Special & Perfect Agent)
Run to the first door and move to the left of it a bit and shoot the guard
in the head thru the glass. Use that tactic all throughout this level to
keep the alarm from being set off, then enter the hallway and run down and
ice the second guard in the hallway. Now run up to the next door, blow the
first guards head off then do the same to the second guard that comes
running to his dead pals aide. Now enter and kill the last two guards in
the hall, then enter the door to the right on the right wall and kill the
guard inside and destroy the camera on the back of the wall across from the
door you came in. Then put on your X-Ray Scanner and look for the Green
spots in the column and press B to shut them off, when they are all shut
off you'll get a message saying the hatch is open. Take off the Scanner
then go down the steps and turn around immediately, and shoot the camera
behind the stairs til it explodes. Then move to the columns bottom and
press B when in front of the tiny green light at teh end of the protruding
tube. And then left and enter the door there now g up the hallway guarding
the alarms and then go to the top of the hallway and then enter the door at
the left at the end of the hallway and now shoot all guards here with your
silencer and enter the door on the right, run to the right wall and press
B while in front of the console and you will complete an objective. Now
go back to the small room you entered with teh stairs to the left and enter
the door on the left (at the end of the tunnel) now go up the steps to the
left and then enter the door on the left off the hallway and head straight
down eliminating the camera along the way and go to the left at the
intersection and knock out the two scientists here with your fists and then
head across the hallway to the next room and knock out the scientist there
and pick up the disk he drops to complete an objective. Now go back up
to the hallway and turn left and go up the set of stairs in front of you and
kill both guards at the top and then go inside the next room and walk up
to either one of the three scientists and watch the other two, before the
first one shuts the "thing" off he will pull a Magnum, kill him and walk up
to the other guard and he will turn off the other "thing" and complete your
second objective. Then go back down the two sets of stairs behind you and
then go back to where you completed to your first objective and enter the
door down below go thru the hallways and walk thru them and find Elvis at
the very bottom of the ship. Now follow Elvis back to the Moon Pool lift to
end this level.
-----------------------------------------------------------------------------
PERFECT AGENT WALKTHRUS
-----------------------------------------------------------------------------
4) Carrington Villa: Hostage One (Perfect Agent)
At the start, your the negotiator so pnch out one of the guards and take his
gun and then take out the otehr guard, run into the Villa and then go
to the end of this room and go up the stairs, turn to teh right at the top
and run down to where the computers are and turn left and head forward enter
the only door on the right wall near the end of the hallway and get the
Sniper Rifle inside the bathroom. Now you should go to where you start this
stage on Special and Agent level and take out all the Snipers. Anyways
after you kill all the Snipers go thru the cave and head left at the fork
and turn to the right and go down the steps now go to teh right side and go
up the cave there and enter the Villa again from the main entrace. Now go the
lower left corner of this room and open teh door there take the stairs and
at the bottomturn left and head straight and then take the set of stairs
thats near you (remember this area?). Head to teh door on the left wall
and opwn it and go down teh stairs there, head to teh bottom stairs and go
around them and enter the door behind them. Now go forward until you see a
message and head back up the stairs you just came down. Enter the door to
go back into teh hallway and turn right and go up the stairs there, at the
top turn to the right and head straight and eliminate the first pair of
hackers and then turn to the right and head down the hall (past where you
got the Sniper Rifle) and go up the stairs at the end and turn to the right
and walk forward and take care of the last pair of hackers. Now find your
way back to where you got the message from and go down the steps and then
go striaght past teh first entrance to the left and follow the
corridor to the right, here find the two consoles on the walls and activate
both of them, then exit this room and take the path you went past before.
Then turn left and find the console on the column here and activate it.
Now go back into the corridor going straight (making sure you kill all the
guards here now) enter the door when you come to one and then go to the
right after going down the stairs and kill the guards there and then
go back and go to the left this time and kill the guards you see in front
of the door here and open it. Now its just a matter of going thru the
wine cellar and killing every guard, the last guard you kill will have the
door key to enter the room at the end that has Carrington in it. Pick
up the door key and open the door at the wine cellar to finish this level.
---
14) Deep Sea: Nullify Threat (Perfect Agent)
Put on your Infrared Goggles when you start this level and head straight
ahead and run into the first door and enter it then take out your shotgun
and run forward, enter the door in front of you. Now take out all the
guards you can see with your Infrared vision while they are cloaked, once
they are all gone head forward and kill the two other cloaked guards, now
head for the nearby door and enter it and afterwaords kill the last few
cloaked guards (thats the last for a while anyways). Then head to the left
and go down into the hole and kill all the guards you see and run straight
then turn to the right and shoot the lantern on the floor and then turn left
and then run forward and then shoot the lantern you see in front of you and
then turn to the right and run forward and at the end turn to the right and
shoot the green lantern to open up the final door, now run forward past two
intersections and turn to teh right and run into the room ahead and kill
all of the enmies and the Mr. Blondes in here and then run. Now put your
Infrareds back on and walk back out and kill the lsat two cloaked guards on
your way out and then once out turn to the left and walk towards the wall
to transport. Turn to the right go forward and enter the door at the end
and run straight ahead to transport. Now run ahead and kill all the guards
ahead and run into the door at the top of the room and enter the door in
front and then walk forward and turn to the left and walk into the
telporter. Follow the tunnel and destroy the sentry gun after the third
turn and continue down to a door and enter it and shoot out all of the pwoer
cells with the Farsight and enter the next hall, follow it to another door
and enter, here shoot out all of the power cells and continue to the next
hallway, enter the door at the end and destory all of the powercells in this
room, and enter the next room and destroy hte sentry gun in this hallway
thats on the cieling. Head straight across the hallway here and enter the
door at the end and destory all of the powercells here and enter the next
hall and enter the next door, and now destroy all of the powercells here.
Go back to the place where the Sentry gun was and enter the hallway three
that goes off to the left, enter the next dorr you will see in the hallway
and shoot and destroy the autogn in the cieling and look thru the walls with
teh Far Sight's secondary mode to find the last two power generators hidden
in the wall destroy both of them to disable the weapon. Now exit this room
to the south and wall into the teleporter there, enter the next door an kill
both of the Mr. Blondes and walk towards Dr. Caroll and after the movie run
out of the door you can watch Elvis run out of what door then follow him,
then turn to the right and open teh door at the end of the tunnel follow the
tunnel and kill the guards then go out the door on the left side, then go
straight in this tunnel (ignoring the first passage on the right) until you
see some more guards, kill them all then run thru the door on the left side
and run for the next door and run thru it to complete this level.
-----------------------------------------------------------------------------
ALL OTHER WALKTHRUS
-----------------------------------------------------------------------------
1) Datadyne Central: Defection (ALL)
From the start run off the helicopter pad and when you land take out the
guard there, then run inside of the door and into the building, take out
the guard on the way and then turn to face where you entered this room from
(when on solid ground) and you should see a console in front of you, run up
to it and select the ECM Mine and press Z to complete your first objective
now turn around and go into the next door. Go down the steps all the
way and enter the door there. Eliminate all the guards in this room and
enter the double doors with the Pistol Whip on, knock out the woman who
firsts talk to you to complete your second objective then run back to the
lobby and then press B to signal the elevator on the far right and
take it down two floors and exit it and turn to the right and follow the path
and take teh door at teh very end of the corridor, now follow this room thru
and you will overhear a phone conversation, when the man exits follow him
until he stops and then follow him to teh elevator cue it and wait for it
and take it up one level, follow the man as he walks out and follow him to
a PC when he logs in crack him in teh back of the head and take out the
Data Uplink and download the project files, now run back to the elevator
on the right and then take it all the way down (shooting the guards on the
way down) to the ground floor. Eliminate all the guards around here and
then enter the door on the right side of the stairs you first came down.
Defeat all the guards in this room and then walk towards the console on
the lower part of the left wall adjacent to the couch and then take out
your ECM mine and press Z to throw it on the console, this will complete your
last objective now exit this room and head over to the door directly
straight across from you. Kill alll the guards and walk towards the wall
that has a design it'll open and the elevator is just beyond it. Go up to
the elevator and press B in front of it and walk into it when it opens and
end this level.
---
2) Datadyne Research: Investigation (ALL)
At the beggining follow the bot moving around on the floor, kill the
first guard you see on the way and then enter the secret door on the left
wall that the bot opens, go thru the narrow corridor and shoot the glass
at the bottom of the incline in front of you and drop down into it, walk
to the monitor in front of you and press B, then move down the hall to the
second computer on the wall and press B while in front of it to reprogram
the bots, now find the door (its a bit further ahead) and go thru it, this
time though go up the walkway to the left killing all of the guards and
enter the door at the end. Kill all of the guards that come pouring out
and then enter the next door on the left wall, enter the door ahead of you
and kill both guards you meet up with and then go thru the door ahead of
you. Pause the game and switch to your Camspy and send it into the next
door ahead of you press B to open the door and then go straight up then
press UP-C until the camera stops moving and press Z to complete your first
objective. Exit this area and enter the big door in the previous room to
the north then turn to the right and enter the hallway there and enter the
door at the end, talk to the scientist inside and make him shut down the
experiment, now return to the hallway and head to the next door on the left
and enter it, kill teh guards here and then get on top of the grate and shoot
the guard below, take his K7 Avenger he drops and go back up on the grate
and go back to the main hallway. Go up a bit more and enter the door to
the right, shoot the glass in teh room and take the second item now go
back to the main hallway and then head to the north to the end of
the hallway and turn to the left and enter the door there, persuade the
scientist in ehre to shut down the experiment then find the big door on the
top wall of this room and enter it to come to another door, enter it and
you'll be in the last experimental lab, talk to the scientist and when he
goes to one of the consoles, knock him out (cause he would've activated
the alarm) and find the right computer to turn off the experiment. Now
return to the hallway and then run to the door ahead of you and go thru
the next door, and then go thru yet another door. Kill all the guards
here in this hallway then head north and when you hit the wall in front of
you turn right and go thru the big door down there. Here you will have
to wait for the cleaning robot to come by and deactivate the lasers so
you can pass through safely. Once you made it thru all the lasers safely,
enter the door there, enter the next door. In this room kill both of the
guards and collect the CMP150 ammo on the countertop. Then enter the door
in the upper right corner, enter the next room. Here you'll have to take
out the Data Uplink and then stand over at the computer and press Z, as
soon as you do press Z take out your gun again and take ou thte two guards
that try to ambush you while your hacking, once the door ahs been hacked
with teh Data Uplink open it and go thru. Walk down the stairs here
and then turn to the right and go thru the door here, kill all of the
guards here in the huge room. and then go into the door on the south side
and follow the tunnel to the end and pick up the shield there to find the
last item, now head back to the big room and take the door on the north end
of the room. In this room watch out for the autoguns and aim for them and
destroy them, before they kill you (they are three of them on top of the
three arches there) and proceed to the hallway and then open the door to
end this level.
---
3) Datadyne Central: Extraction (ALL)
Pause the game at start and activate your NightVision goggles. Then go
thru the door in front of you and kill the first guard here and then
open the second door and take out the guard here. Move in front of the
doorway and take out 2 more guards hiding behind barricades. Now go around
the barricades taking out four guards on the way and snatching up some
CMP150 ammo on the back of the counter. Now run up the stairs and eliminate
the guards behind the barricades at the top. Now take the elevator on the
left up to the first floor you stop on, then go around this floor (you
must watch out for the hovercopter floating around) all the while you
make sure you kill all of the females. Then once you killed the last guard
press B in front of the PC there to reactivate the office elevatore now
go back to teh elevators and take the elevator on the left this time and
go up one level. On this floor go around again and make sure you kill
all the female guards. Watching out for the HoverCopter again, and then
take stairs on the right up to the floor with Cassandra's office, when you
exit the stair well you will hear an interesting dialogue between two guys
and a pissed off guard. Blow the guard's head off and then grab the
Rocket Launcher (you can also kill the other two office workers if you
want to, you wont be penalized). Once you have the Launcher shoot out all
of the windows to the left and right and then take out your Rocket Launcher
and set it to the secondary Mode and wait for the hovercopter to appear and
then target it with your site and fire the rocket thru an empty window and
take off, the hovercopter will be destroyed. Now enter the door on the far
left side of this room and go up the stairs here and enter the door at the
top. Here run over to the light switch (its to the right side of the giant
fan, close to the door you came in) and the second the lights go off turn
them back on again, the female guards will be stunned, use this time to cap
them all quickly. Once they are all dead, go up the catwalks to the door
above and enter it, and then enter the second door. Now go back up to the
helicopter pad to end this level.
---
5) Chicago: Stealth (ALL)
From the start here go straight and you'll find a Datadyne guard and a
civilian (dont hurt the civilians or you'll fail the mission) kill the
guard and head thru the corridor and at the end you'll see the taxi (you'll
need to come back here later) be careful here because a mechanical guard
is flying thru the streets, once the way is clear make tracks for the
wooden fence and follow it and go thru the gap in the fence to a gutter in
the back. Walk thru the water (eliminating the guards as you go) find
the short opening and crawl underneath the wall and then run towards the
duct that runs acorss the street go underneath the duct and at the end of
the duct you will find a breifcase, pick it up to complete the first
objective. Now go back to teh gutter full of water and enter the tunnel
closest to where you came in and follow it all the way to the end, now look
up and stand up a bit and press B to open the door, and throw the Bug onto
the bottom of the Limo. Now go back to the Taxi and when the mechanized
guard leaves walk out and take out the Reprogrammer and reprogram the taxi.
Now go to where you started this level from and walk out into the street
and follow the street until you see a gap in the right wall and enter it,
kill all the guards here and then throw a Remote Mine on one of the light
brown part of the walls next to the fire escape. Nor you should go all
the way back to where you completed the first objective and wait for the
taxi to explode and then wait for a minute afterwards then move out from
underneath the duct and then walk up to the street and head for the open
entrance across teh street and thats the end of this mission.
---
6) G5 Building: Reconnaissance (ALL)
In this level the guards are cloaked, which makes it by all means harder.
In the first room cap the other guards and pick up the key card that the
last one leaves behind, and then go thru the door. Cap the guard in the
hallway in the head, then enter the next room. Cap all four guards here
and then pick up the card the lsat one drops and enter the next room,
immediately shoot the guard you see here. Go up to the next door but
before you enter it theres something you should know. Now you have to
worry about alarms, so when you do enter the next room immediately run to
the right and find the alarm and guard it and blow all the guards in there
away, and then wait a bit and see if anyone else will show up. Now turn
around if you are next to the alarm and you will see a door behind you
enter it and go down teh steps, and in the room below kill the guards
without destroying the mainframe. Once all the guards are gone go to
the computer monitor and press B in front of it. Now go back to the
first alarm and then look for all of the other consoles and then go and
press B while standing in front of the other three consoles to complete
your first objective. Now you should go all the way back to the leftmost
side of the room and go up the stairs there and walk on the pipes above
(no lasers now) and crawl under the obstruction then walk on the pipes to
another wall and crawl under it too then as soon as you exit turn to the
left and take out the Camspy and run it up into the hole ahead of you.
This will complete your first objective. After the movie sequence is done.
Drop down and kill all the guards next to the alarm (I think three of them
will show up). Then enter the door to the left of the alarm and go up the
stairs. Follow the tunnel to a door. Enter the door (its guarded by two
guards) and then after killing all gaurds around take out the Door Decoder
and use it while facing the console on the right wall of the vault room.
Now you must persevere while guards pour into the room until the safe door
fully opens, when it does run inside the vault and grab the disk on the
right side of the vault and then run back outside the vault room and go
straight ahead and enter the door to the left (this will lead to more
stairs going up) go up the stairs and look at the right wall for a open
hole, if its there go thru it to end the level. If not, go back downstairs
and see if its there, though it should be on the top level.
---
7) Area 51: Infiltration (ALL)
Itd be best if you waited for the movie sequence to end that way you won't
be immediately recognized as soon as you start out the level. Either way,
kill all the guards in the first area and make sure you get the one guy
who runs to the right because he will activate the autogun if you dont
kill him quickly. After everyone's gone (did I mention the guards can
throw grenades in this level?) Head north and then go to the left and cap
the guard there. Destroy the Autogun and walk past the Autogun you
destroyed to find another (ouch!) you might want to throw a grenade at
this one. Once its destoryed strafe over to the tower and waste the two
guards there and then press B while in front of the red console to open the
main gate, then run back down and stop at the main gate. Take out a Magsec
4 and zoom into the brown colored guy at the north end of the area and cap
the device behind him until it blows up. If you don't destroy it he will
activate a Robot Interceptor that will cause pain and suffering. Now run
down the hallway beyond the tower, and take care of all of the guards
running up, now see the opening in the fence behind you? Walk no farther
thean the entrance and throw a grenade into the field (not very far though)
and wait until it blows up if you see three other explosions then your safe.
Now run down the hallway to the right and kill the guards that come running
up, don't run out in the opening field because there is another autogun right
in the front. Destroy it and more guards will come, kill all of them and
then walk up to teh attenae and find the console on the left side of it and
press B in front of it to lower it, select the Comms Rider Bug and throw it
on the satellite to complete your second objective, now go and shoot all the
machines behind the satellite to complete your next objective. Now go back
to the area where you threw the grenade in the mine field and run straight
into the field your going towards the Rocket Launcher take it and run up and
get up against the left wall and walk against it until you come to a small
hole crouch down and crawl thru it. Kill all the guards that greet your
entrance and then blow up all the autoguns on the walls from your vantage
point behind there are two on the left and one on the right, now go back
to the right side and walk to the hole in the ground and fall thru it.
Enter the door ahead of you and then go to the computer console in the
room. Take out the Explosives and press Z or B to plant them. Then run
back to the door and kill all the guards that come in and get outta there
before the timer goes down to zero. Once back up on the ground level,
go back to where you blew up the device and the brown colored guy before
and search the ground there for a keycard. Once you find it go to the
double doors and move to teh end of them and press B (while standing in
front of the monitors on the either end of them) to activate the lift.
When the lift comes, take it and kill teh two guards there. Ride it down
and exit to complete your third objective. Here kill all the guards in
the room and then get up on the second level and run to teh elevator and
take it up. Now run across the catwalks and go down teh stairs and then go
around the stairs and open the door there to end the level.
---
8) Area 51: Rescue (ALL)
From the start ignore the crate and run up to the first area and clear it
of all guards, then take the lift up and slear out all guards on teh upper
floor and take the door to the north, in this room kill all of the guards
when they come down as well, now go back to the previous room and walk
towards the door to the right of the lift's entrance down a long tunnel
(if you kept the brown colored guy alive in the first level he will lead
you to a Phoenix pistol) anyways after you are done messing around, go back
to teh start and stand in front of the crate and press B to carry it. Take
it all the way to the last room you visited and put it in front of the wall
where the "X" is marked (you can also use the X-Ray scanner in your
inventory to check for the weak wall) and then stand a distance back from
the crate and open up on it with the Dragon's automatic fire. It will
take out the weak wall, run in and then turn right and run to the next
intersection turn right again and run down that direction, at teh end of
the hallway kill any guards following you and enter either one of the doors
to the left or right, now in teh showers run down to the toilets and kill
the man tehre and take his uniform and put your gun away and select the
uniform in your inventory. Go back to where you entered the labaratory and
enter the door ahead of you and then enter the containment facility to the
right and then raise all four compartments by activating the red consoles
by pressing B while in front of them now put on your X-Ray glasses and find
the body in the wall and stay still to complete your second objective and
then go back to the beggiining where you blew up the wall and then go
straight ahead to the first intersection and run right and go thru the door
go straight and enter the first door on the right, destroy the autogun
quickly and then run to the computer with the Data Uplink and use it on the
computer, and exit the room and turn left and go straight down and enter
the door now turn right and open the door and destroy the Computer inside
to complete an objective and now go back to the hole you created and enter
the medical research labs and then take a look at the wall to the right of
you there should be a door enter it, run thru the hallway here to the next
door. Stand at the next door and as soon as it opens run in and kill all
the guards with a gun and take the keycard dropped by the one who ran into
the autopsy lab. Now you can fire whenever you please, since you are
discovered now but it doesn't matter since you have the keycard to where the
alien is. Now exit the autopsy room, and go thru the hallway again and thru
the door at the other end. Turn right and go thru the door now watch the
right wall for another door, open it. Proceed thru this hallway and enter
both the doors at teh end. Then kill all of the guards in this final room
(I find that grenades launched from a SuperDragon do a wonderful job) and
pick up the keycard the last one leaves behind. Then enter the door in the
room that leads to the alien. Run to the next door in the tunnel and this
level is over.
---
9) Area 51: Escape (ALL)
When you start out this level immediately exit the first room and go thru
the tunnel and exit. Turn to the right and enter the door. Kill both
researchers here and go straight and enter the next door, go down the hill
and press B to let go of the guerney then open the door and push the
guerney in the room. After that go back to the room where you killed the
reasearchers and enter the containment lab to the right and go around the
pillar and down the hall on the other side and open the door there, enter
it. Here kill all of the guards and then run for the door and open it and
go thru. Go across the catwalk and fight your way over to the door on
the other side, open it and enter and push the gas can to the glass
partition and shoot at it to blow it up and run into the area that the
glass partition was blocking and press the console and it will open a door
a bit further, now continue in this tunnel and open teh door on the right
side you'll see sooin to get the Alien MediPack, now continue on to the room
with the mainframes and you will find Jonathan in a corner. Then return to
the previous room (the one where you smelled oil), before you go in though
change your SuperDragon to Grenade Launcher mode and fire on in the middle
of the greeting party to kill them all quickly. Now you must keep an eye
on Jonathan's personal space and kill any guards that come in both of the
doors in this room. After he says he is done get away from the wall he
was standing in front of, it will explode, enter the hole and walk across
the catwalk and kill all of the guards up there and then return to the
oil room and make sure no more guards are coming. Then drop down off the
incline down and turn around and go into the brown door there, after the
sequence is over exit the room and strafe (following Jonathan and Elvis)
keeping an eye on the entrance to this area. Once no ones coming thru
go over to Jonathan and Elvis to start a dialogue then run back to the door
and protect it and once you hear yourself say "There Must Be A Way out of
here!" run up the catwalk and go back as far as you can so you can still
see the door and when Jonathan starts approaching go over to the console
to the right, Jonathan will go over to the other one. Press B while
standing in front of it to open up the door and Jon will open the other.
This ends the mission. If you get too close to Jon he will make you stay
behind to open both doors and make your way of finding a way out much
harder.
---
10) Air Base: Espionage (ALL)
At the start knock any guard out you see in your area with the Crossbow
so the alarm doesn't get set off. Once thts done run into the cave and
hit the woman with a bolt to make her drop her disguise then select it
to put it on and then put your weapon away and run into the main door of
the Base. go to the lower left corner of the room and take the elevator
there up, get teh suitcase and knock out both of the guys there. Once the
doorwomen opens the door enter it and go down the escalator to the left
and select the suit case and press A to put it on the conveyor there run
into the passage to your right and then run thru this room, ignoring the
man in black, and enter the hallway on the other side follow the path
(ignoring the passage to the left) and go up the stairs at the end, shoot
both guards here and press B while standing in front of the computer to
complete your third objective. Now take out your gun (K7 Avenger) and start
eliminating all the NSA lackeys that flood in. Now go back to the area where
the NSa talked dirty to you and enter the door on the other side of the room
(its the one on the rightmost side). Now follow the tunnel and enter the
second door on the right wall adn enter and shoot the Remote Mine on the
door, now run in and press B in front of the switch on the right wall and
then press B again to open the safe, now run to the vault and take the
flight plans to complete an objective. Now exit these rooms and turn left
and then press B in front of the elvator at the end and take it all the way
doewn then close the doors while still in the elvator and go up a few
levels, and turn to the left and run to the inside of the plane to end the
mission.
---
11) Air Force One: Anti-Terrorism (ALL)
From teh start go back and enter the door, knock out the guard there to
get his keycard and then press B in front of the red console there and then
run over to the suitcase that comes up and pick it up now go into the next
room, go into the next room then look for the console, press B when standing
in front of the Red console to lower the jetbike (this is a big help on
the next mission). Then enter either door to the left and right of the
console. In this room subdue anyone who is here (if they are here at all)
then press B while standing in front of the console at the top of this
room next to the dumbwaiter, to call it down, when the dumbwaiter door
opens, crouch down and enter it, it will take you up a floor. When it
stops exit and go into the door ahead of you, then go up the stairs in
front of you, turn to the right and head straight and enter the first door
you see. Stay in here and talk to the president to get him to come with
you. Now you must stand by him and protect him from any attackers that
will be flooding into the plane. Anyways, go down the stairs you went up
earlier take care of any NSA agents here and go thru the door you came in
earlier. Making sure the Pres follows. Enter either one of the next two
doors, and enter the doors on teh other side of this room (making sure
the President is safe) now before heading into the next room pop a Combat
Boost and enter then start firing with the Laptop Gun at both Blondes to
kill them and once they are gone head into the next room (btw, dont bother
with Trent cause he is invincible) kill all NSA agents here and head down
into the hole on the floor (is close to where you entered) kill the NSA
agent down here and go thru the door, now kill the other Agent here (if
there is one) and open the door ahead of you the President will run in
shut the door and you can stop worrying. Now go back up to enter the area
where you exited the Dumbwaiter and throw a Timed Mine into the Gray
tunnel. Now run to the double doors and open and go thru them now go up
the stairs and enter the door on the wall you'll come to and run thru this
room and enter the door on the other side now enter the door in front of you
in the new room. Kill the two guards in the cockpit and then press the red
button below you and the mission is done.
---
12) Crash Site: Confrontation (ALL)
Hop on the jetbike (it appears behind you if you lowered the cargo bay in
the last mission. Then go up and turn to the right and head for the escape
pod that the president was in. Get off the bike if your on it and press
B while in front of the pod to complete the second objective. Get back on
the bike and then go into the hole to the right of you and then go to the
right side of the plane and look for the suitcae and pick it up to find
the scanner now head back to where you started and continue straight ahead
& take the opening to the right in the wall, kill the guys there (kill the
Mr. Blonde for a Sniper Rifle) and head forward and when you see the piece
of wood goign across the chasm get off your bike and get on the piece of
wood and walk across it to the other side. Go straight ahead until you
reach Elvis's Saucer, then go to the upper right corner of this area (you
should pass by an overpass) and then go into the cave there and go to the
right ignoring all openings to the right until you reach the last one and
go thru it, now head straight ahead and go thru the hole in the wall in
front of you and kill all the NSA Lackeys and then look down into the hole
in front of you and take a Remote Mine out and throw it down there and
detonate it, you should complete your third objective. Now go back into
the cleraing and walk across the higher walkway and turn left at the
first intersction and go straight and then turn to the right and follow the
path and run to the ship in the clearing and blow it up with Remote Mines,
Now get back to where you sniped the Clone and enter the cave to the right
of the entrance to the area where you blew up the clone and then go down
inside the cave you were in before and go all the way to the right in the
cave and look down (you'll see Trent holding the president hostage) when
he says "You'll never save him now." start shooting at Trent until he
runs away and then go forward to the last passage out of there and wait
for the President to show up (if any sentries come at you back up and
make sure the Pres follows you if hes there and start shooting at them.
Then go enter the last passage (this passage should lead back to the field
with Elvis's saucer) now run for Elvis's Saucer keeping an eye on the
Pres and when he makes it to your saucer he will be safe and the mission
will be over.
---
15) Carrington Institute: Defense (ALL)
As soon as the level starts turn around and run down the incline and go down
the steps and then turn to the left and enter the door there behind the
stairs. Now go across the catwalk and now enter the door on the other side.
Press B in front of the console and then go into the next door follow the
path and enter the door at the end, wlak to the end of the hall and find
the console and press B while in front of it to activate it, now enter the
door to the right of you, walk thru this tunnel and enter the door you
first see and walk down and take the path to the right and press B in front
of the console and now the first objective is over. Now walk back to the
start of the stage and now enter the room ahead of you and kill the Skedar
there and walk into the door there that leads to the firing range
and run in there and take out the two Datadyne guards, hopefully before
they kill Foster and his assistant. All enemies in this stage are shielded
which means it will take longer to take them down. Now exit the firing
range and walk to the next room and go towards the door leading to the
simulant training room, pop a combat boost, enter the door and take your
AR34 out again. This time shoot down all three guards before they can
shoot one of these people in the room. Now exit this room go to the left
and take the elevator upstairs, go to the left and go to the first door
you see, pop a combat boost, and enter the door with your AR34 out, then
shoot both of the guards here before they can execute a hostage. Now exit
this room, turn off the combat boost and get up to the next door ahead and
pop another combat boost and then enter the next room and shoot both of the
guards before they can shoot anyone. Now go back downstairs and go back to
the firing range, press B while in front of the computer and then get the
RC-P120. Now go back up to teh second floor using the nearest elevator to
the left and then turn to the left and head to teh lsat door and enter it
(if you exited Area 51: Escape using the hover bike Jon will appear here and
take out guards for you while you are destroying the senstive info) now take
out your laser and change it to its secondary mode and run to the gray patch
on the left wall of this room and focus the laser into the patch until it
breaks open, now focus it on the blue device to destroy it. Now run down to
the first floor and run down to the hangar and take a right at the
intersection, go all the way down to find a Skedar Ship. Clear the area
of all guards and then take out your Data Uplink and use it on the ship to
make it fly clear of the institute and detonate. Now run back up the incline
you came down ehre on and head straight and open the door at the end and go
inside to end this level.
---
16) Attack Ship: Covert Assault (ALL)
After Cass screams exit your holding cell and take out the Combat Knife you
have set it to Throw and throw it at the Skedar that has it back turned.
If you hit it it will turn around and start blasting at you, run back into
your cell and shut the door. When you hear a final roar from it proceed.
Take the fallen Skedar's Mauler and charge it up and use it to kill its
buddy, then grab its Mauler and run to the consoles that are around the
elevator, destroy them all with the Mauler's Charge Up Shot to complete
your first objective. Now take the elevator you passed up before, go up
a floor and run forward and then run across the open area over to the second
tunnel and turn to the left and enter the elevator at the end, kill the lone
Skedar guard here and run to one of the consoles below you and press B in
front of it to complete an objective now go back down on the elevator and
run forward to meet Elvis, he will give you a fully loaded Assault Rifle the
AR34. Now proceed forward and a fierce battle is underway keep all of your
eyes on all four doors. When Skedar appear near you and Elvis kill them.
Take their Mauler ammo too. When Elvis runs towards the elevators follow
him amke sure no more Skedar are coming and go up on the elevator, Elvis
will soon follow. Go to the door to the north and go thru it, turn to the
right and enter the door there, kill teh Skedar in this room and take the
shield there on the table, enter the next room, head straight across this
room and enter the next room. Turn left and take the door there. Kill
all Skedar in this room and then wait until Elvis comes and go into the
next room, turn right here and enter the door ahead of you. Go up the
stairs. Follow the tunnel and then take the hallway to the right that
leads to a door enter it and kill the Skedar right beyond it and then
run to either of the doors and enter them and follow the tunnels to the
engine room, kill all the Skedar here and look up, destroy both of the braces
holding the core together and take off and get the fuck out of there and
then go to the right or left and go up the second set of stairs and take
them up. Follow the tunnel to the door on the right side and open it, open
the next door. Kill all the Skedar in here and walk up the wlkways and
enter the door at the top. Now enter the elevator here, and go up. Then go
forward and take another elevator up. In this room kill all the Skedar and
walk around where the one highest up was to get Double Maulers. Take the
Maulers out and charge them up and walk back down to the elevator that you
took up. You'll have a huge fight n your hands when Elvis reappears if you
survive and Elvis survives and kill the Skedar that appear, the mission is
completed.
---
17) Skedar Ruins: Battle Shrine (ALL)
All the enemies are cloaked in this level so be careful! At the start
walk forward until you hear a noise and then back up and take out your
Callisto NTG with its secondary mode on to make short work of the Skedar.
Now go forward to the next big area and shoot the Skedar towards the end of
the area. One will decloak to the left kill it. Then walk towards the
pillar, if Joanna says something pause the game and then select the R
Tracker and then select the Target Amplifier. Unpause, and chuck the
Target Amplifier onto the pillar and then press A to take out your Callisto
again. (If she doesn't say anything just walk on until she says something
about one of the pillars, their locations are mentioned in here.) Walk into
the next area and turn aroudn and walk backwards until you hear and you
will see a Skedar appear in front of you, kill it, then turn around and walk
forward and kill the Skedar that appears. Then turn around and walk back
wards and anothe Skedar will appear in front of you, kill it and then
continue on. When you reach the next intersection two more Skedar will
appear one to the left and one to the right kill them both, now check your
radar at the intersection if you see a block to your right turn right and
chuck the Target Amplifier on to the pillar at the end if not, turn to the
left and then turn right and continue forward, kill the Skedar welding the
Reaper ahead fo you and if you see a yellow block on your radar in front
of you, chuck a target amplifier onto the pillar behind the Skedar with the
Reaper. Did you catch the Reaper gunfire? Turn to the right and ice both
Skedar that harassed your previously, then continue to the next area, here
the other two pillars are here. The one is tor your left as you enter
this area the other one is around the wall in front of you (in an area with
two cloaked Skedar, you might want to throw the Target Amplifier from a
distance if this the case.) Once you find the last special pillar and
mark it wiht a target amplifier head out and go back to the area where the
second pillar that I mentioned is (or was, btw, if you want to destroy
the other two pillars with the Devastator's grenade launching capability
you will get two Phoenixes before you go across the chasm ahead, they will
help tremedously during the last battle and they will help you get inside
the Inner Sanctum) and turn right and head straight. Look down before
running off and kill the Skedar to the left and then drop down CAREFULLY
and kill the one to the right. Now you can either go around the chasm or
if you are feeling lucky you can take a running leap off of the upper
ledge you were just on but you may kill yourself doing this so go around
and go across the small land bridge at the end at then go to the right on
the otehr side and go up the ladder there, run straight and stop again
before you run off the ledge and take out your Callisto and fall down
looking to either side and if the Skedar you hear appear doesn't show up
on that side turn around and immediately blast it. (Some of the Skedar's
positions can be random in this stage, this is true right after the first
ambush in this stage). Once the Skedar is dead, follow the gray wall and
put on your IR Scanner til you find the weak part of it (it will appear
lighter than the rest of the wall) when you find it use your Phoenix and
set it to the Secondary Mode and shoot the weak wall to gain access. Walk
in ice the first Skedar that appears and run to where it was before any
more can appear if none appear go forward to the next run where two more
Skedar will appear kill them quickly and run to where they appeared to
stop any more from appearing. Then go back a bit and open the door on the
wall, kill the Skedar waiting inside and move the block until it is on top
of the switch (the switch is the tile that is a different color from the
rest, and the panel is facing the open air) this will activate the bridge.
Go back and go across the bridge. Now you must be careful because Skedar
will appear no matter if you run where they spawn, so take them all out
so no more appear then run to the next turn in the tunnel and kill the
Skedar that appear, then go forward and open the door on your left, kill
both of the Skedars you'll see in the next room (they have Rocket Launchers
so be careful) and then take out your Grenade Launcher and walk up to the
flower design at the end of the tunnel and press B to activate the generator
now go back to wher you killed the last Small Skedar and walk up the hill
and take out your Phoenixes and blast the Skedar Warrior at the end of the
transparent walkway. And enter the door behind it, run thru the tunnel
and enter the dor at the end, now you will have to defeat a Secret Skedar
Army, they appear out of the seven capsules in this order:
TO SKEDAR LEADER
|----------------DOOR--------------------|
| (4th) Capsule|
|Capsule (6th) (1st) Capsule|
| |
| |
|Capsule (2nd) (5th) Capsule|
|Capsule (7th) (3rd) Capsule|
|----------------DOOR--------------------|
FROM INNER SANCTUM
Kill all of them and grab the ammo they drop and then enter the next door
leading to a small room then the Skedar Leader's HQ. He can do three
things: cloak and run around on the floor trying to smack with you with one
of his claws, raise his staff and call a small or big Skedar Warrior to
attack you, and/or shoot rockets at you (shooting rockets is his main attack).
He is very heavily shielded and to run his shields at wuickly constantly fire
Phoenix Explosive Shells at him and when he runs out of shield power (his
shield will turn green) he will run under neath the glowing statue in the
top-center of his walkway. When he does shoot at and destroy the parts of
the statue in this order:
5
|
3 | 4
| | |
| | |
| | |
\ | /
\ | /
\|/
1------- -------2
/ \
/ \
Since the statue is far away and the first two parts are small you may want
to use the Falon 2 Scope gun to take out the first two parts and then use
the Calliston NTG to destroy the last 3. AS you destroy more parts of the
statue his shield gets weaker and weaker, by the time the last one is left
his shields will be so weak just a couple of High Impact Bullets from the
Callisto will take them back down to green. Once he runs down under for
the last time destroy the fifth one and it will come down and impale him
and kill him, the game is over, congratulations. Now you've unlocked a
special mode called Perfect Dark, check it out in the tips and tricks
secion! You've also unlocked the last special assignment, War! Go to the
last section of this area for the special assignment info.
-----------------------------------------------------------------------------
SPECIAL ASSIGNMENTS
-----------------------------------------------------------------------------
---
Special Assignments
The Duel (Agent)
This assignment is more like the classic pistols and ten paces, but you dont
need to stand still anything goes once you turn around. As soon as you turn
around shoot the Datadyne guard after he jumps to the side (it isnt too
difficult).
-
The Duel (Special Agent)
This assignment is more like the classic pistols and ten paces, but you dont
need to stand still anything goes once you turn around. As soon as you turn
around shoot the Datadyne guard after he jumps to the side (it isnt too
difficult). After you will ahve to fight Jonathan, when you turn around he
will be gone (he ran around the left wall) run behind the left wall and try
to get behind him and use your Pistol Whip to knock him down. You can
always shoot him of course.
-
The Duel (Perfect Agent)
This assignment is more like the classic pistols and ten paces, but you dont
need to stand still anything goes once you turn around. As soon as you turn
around shoot the Datadyne guard after he jumps to the side (it isnt too
difficult). After you will ahve to fight Jonathan, when you turn around he
will be gone (he ran around the left wall) run behind the left wall and try
to get behind him and use your Pistol Whip to knock him down then switch
it back to single shot. You can always shoot him however. Now you will
have to fight Trent Easton, as soon as you stop moving run and strafe behind
the wall and SLOWLY walk forward and zoom in until you can see the edge of
Trent's hand, and then shoot his hand and then target his body when he backs
up a bit and finish the job by pumping bullets into him.
---
Mr. Blonde's Revenge (Agent)
At the start cloak yourself and run to the elevator on the left and then
cue it and decloak. No guards should see you. When the elevator comes
down take it up to the lowest floor, then turn to the left and open the
door to the stairwell and go up the stairs, to the next floor. Now here
take the elevator on the left up to the next floor, now select your weapon
as being Unarmed and then change it to Disarm and enter the double doors.
Cassandra is in ehre and she will activate the alarm and pull out a Falcon
2 so Disarm her and follow her up to the helipad to complete the mission.
-
Mr. Blonde's Revenge (Special Agent)
At the start cloak yourself and run to the lab elevator and then enter it
and decloak and shut the elevator door, now plant the Skedar Bomb in here
by pressing Z while selecting it. Now cloak yourself again and make a
beeline for the elevators that are up the stairs and cue the one on the
left. No female bodyguards should see you. When the elevator comes
down take it up to the lowest floor, then turn to the left and open the
door to the stairwell and go up the stairs, to the next floor. Now here
take the elevator on the left up to the next floor, now select your weapon
as being Unarmed and then change it to Disarm and enter the double doors.
Cassandra is in ehre and she will activate the alarm and pull out a Falcon
2 so Disarm her and follow her up to the helipad to complete the mission.
-
Mr. Blonde's Revenge (Perfect Agent)
At the start cloak yourself and run to the lab elevator and then enter it
and decloak and shut the elevator door, now plant the Skedar Bomb in here
by pressing Z while selecting it. Now cloak yourself again and make a
beeline for the elevators that are up the stairs and cue the one on the
left. No female bodyguards should see you. When the elevator comes
down take it up, but it stops halfway up....kill the guard that appears
and continue on to the lowest floor, then turn to the left and open the
door to the stairwell and go up the stairs, to the next floor. Now here
take the elevator on the left up to the next floor, now select your weapon
as being Unarmed and then change it to Disarm and enter the double doors.
Cassandra is in ehre and she will activate the alarm and pull out a Falcon
2 so Disarm her and follow her up to the helipad to complete the mission.
---
Maian SOS (Agent)
As soon as the level starts walk up to the guard at teh console from behind
and knock him out, take the Flacon 2 he drops and go thru the door at the
top wall and shoot the scientist bending over the table in the next room.
Grab the Psychosis Gun from the table and then head out the door behind
you. Go to the north once outside the glass encased lab and enter teh door
at teh north wall, enter the second door. In this tunnel kill all of the
Dragon-toting guards and take their guns too, and then go thru the tunnel
and enter the door at the end. Turn left and go straight in this tunnel,
go thru the door ahead fo you and at the intersection turn to the right and
go straight ahead thru that door, follow this tunnel to the door at the end
and enter it. Kill all the guards here and then run up the incline and go
ahead and then turn left at the intersection and enter the door at teh end.
Enter the door in front of you and enter teh second door in front of you,
now crouch down and walk against the right wall and fall down thru the hole
in teh bottom, kill all the guards here and head up against the left wall
and go up the lift in front of you, when it stops at the top run out and
turn to the right and walk ahead and go thru the door at the end. Here
turn to the right and walk across the walkways and turn to the right at the
intersection and head for the elevator, take it up. Follow the tunnel to
a room that is half blocked off with cubicle panels, shoot one of the panels
until it goes down and then go over to teh computer on the other side and
press B while in front of it to end the mission.
-
Maian SOS (Special Agent)
As soon as the level starts walk up to the guard at teh console from behind
and knock him out, take the Flacon 2 he drops and go thru the door at the
top wall and shoot the scientist bending over the table in the next room.
Grab the Psychosis Gun from the table and then head out the door behind
you. Go to the north once outside the glass encased lab and enter teh door
at teh north wall, enter the second door. In this tunnel kill all of the
Dragon-toting guards and take their guns too, and then go thru the tunnel
and enter the door at the end. Turn left and go straight in this tunnel,
go thru the door ahead fo you and enter the door on the left wall, go thru
the tunnel and enter the door at the end, enter the second door. In here
shoot at the floating guerney thats beyond the glass until it blows up now
head back to the main tunnel that led to the this room and turn left and
continue going ahead and at the intersection turn to the right and then
go straight ahead thru that door, follow this tunnel to the door at the end
and enter it. Kill all the guards here and then run up the incline and go
ahead and then turn left at the intersection and enter the door at teh end.
Enter the door in front of you and enter teh second door in front of you,
now crouch down and walk against the right wall and fall down thru the hole
in teh bottom, kill all the guards here and head up against the left wall
and go up the lift in front of you, when it stops at the top run out and
turn to the right and walk ahead and go thru the door at the end. Here
turn to the right and walk across the walkways and turn to the right at the
intersection and head for the elevator, take it up. Follow the tunnel to
a room that is half blocked off with cubicle panels, shoot one of the panels
until it goes down and then go over to teh computer on the other side and
press B while in front of it to end the mission.
-
Maian SOS (Perfect Agent)
As soon as the level starts walk up to the guard at teh console from behind
and knock him out, take the Flacon 2 he drops and go thru the door at the
top wall and shoot the scientist bending over the table in the next room.
Grab the Psychosis Gun from the table and then head out the door behind
you. Go to the north once outside the glass encased lab and enter teh door
at teh north wall, enter the second door. In this tunnel kill all of the
Dragon-toting guards and take their guns too, and then go thru the tunnel
and enter the door at the end. Turn left and go straight in this tunnel,
go thru the door ahead fo you and enter the door on the left wall, go thru
the tunnel and enter the door at the end, enter the second door. In here
shoot at the floating guerney thats beyond the glass until it blows up now
head back to the main tunnel that led to the this room and turn left and
continue going ahead and at the intersection turn to the right and then
go straight ahead thru that door, follow this tunnel to the door at the end
and enter it. Kill all the guards here and then run up the incline and go
ahead and then turn left at the intersection and enter the door at teh end.
Enter the door in front of you and enter teh second door in front of you,
now crouch down and walk against the right wall and fall down thru the hole
in teh bottom, kill all the guards here and head up against the left wall
and go up the lift in front of you, when it stops at the top run out and
turn to the right and walk ahead and go thru the door at the end. Here
turn to the left drop down and walk to the UFO shoot at it until it blows
up (you should be a healthy distance away from it, however or youll die)
now go back up to the walkways and follow them to the elevator and take
it up. Follow the tunnel to a room that is half blocked off with cubicle
panels, shoot one of the panels until it goes down and then go over to teh
computer on the other side and press B while in front of it to end the
mission.
---
War! (Agent)
Go up and go to the right and enter the hallways and then all you need to do
is just find your way to the power generator just ahead of the inner sanctum
(this is where you activate the door leading to the inner sanctum on Special
agent or Perfect on Skedar Ruins: Battle Shrine) and kill the Skedar King to
the left side of the power generator to complete this mission.
-
War! (Special Agent)
Go up and go to the right and enter the hallways and then all you need to do
is just find your way to the power generator just ahead of the inner sanctum
(this is where you activate the door leading to the inner sanctum on Special
agent or Perfect on Skedar Ruins: Battle Shrine) and kill the first Skedar
King. Now go up to teh walkway above and go across the walkway and walk
into the door there and then go where you fought the Secret Skedar Army on
Perfect Agent in the Skedar Ruins: Battle Shrine stage. The second Skedar
King is here and he has a Slayer, so kill him quickly using the Phoenixes
Explosive shells.
-
War (Perfect Agent)
Go up and go to the right and enter the hallways and then all you need to do
is just find your way to the power generator just ahead of the inner sanctum
(this is where you activate the door leading to the inner sanctum on Special
agent or Perfect on Skedar Ruins: Battle Shrine) and kill the first Skedar
King. Now go up to teh walkway above and go across the walkway and walk
into the door there and then go where you fought the Secret Skedar Army on
Perfect Agent in the Skedar Ruins: Battle Shrine stage. The second Skedar
King is here and he has a Slayer, so kill him quickly using the Phoenixes
Explosive shells. Once hes dead pick up his rocket launcher and run into
the area where you fought the first Skedar Leader in the Skedar Ruins:
Battle Shrine and you'll find the last Skedar King here. Use the Explosive
Shells of the Phoenix to detonate the Rockets next to him and cause severe
damage, do this until he dies.
============================================================================
U N L O C K T H E C H E A T S
============================================================================
In this section I will tell you of the cheats you can earn as well as how
to earn those cheats-I'll explain a quick way to rip thru the level needed
to finish quickly. Once unlocked these cheats can be accessed by pausing
the game and pressing right on the stick once and then select Cheats.
You can also go to the Carrington Institute and press B in front of the
computer the woman is sitting in front of in the Information Center, to
access them. Cheats cannot be used to unlock levels and/or other cheats.
\--------------------------------------------------------------------------/
| FUN CHEATS |
|--------------------------------------------------------------------------|
|STAGE |DIFFICULTY|TIME|CHEAT UNLOCKED |
|Chicago: Stealth |Any |None|DK Mode |
|G5 Building: Reconnaissance |Any |None|Small Jo |
|Area 51: Infiltration |Any |None|Small Characters |
|Air Base: Espionage |Any |None|Team Heads Only |
|Area 51: Rescue |Perfect |7:59|Play As Elvis |
|DataDyne Research: Investigation|Any |None|Slo-Mo Single Player |
/--------------------------------------------------------------------------\
\--------------------------------------------------------------------------/
| GAMEPLAY CHEATS |
|--------------------------------------------------------------------------|
|STAGE |DIFFICULTY|TIME|CHEAT UNLOCKED |
|Area 51: Escape |Agent |3:50|Invincible |
|G5 Building: Reconnaissance* |Agent |1:40|Cloaking Device |
|DataDyne Central: Defection |Agent |1:30|Marquis Of Queensbury Rules |
|Deep Sea: Nullify Threat |Any |None|Jo Shield |
|Carrington Institute: Defense|Agent |1:45|Super Shield |
|Carrington Institute: Defense|Any |None|Enemy Shields |
|Pelagic II: Exploration |Any |None|Enemy Rockets |
|Crash Site: Confrontation |Any |None|Perfect Darkness |
/--------------------------------------------------------------------------\
\--------------------------------------------------------------------------/
| WEAPONS FOR JO IN SOLO CHEATS |
|--------------------------------------------------------------------------|
|STAGE |DIFFICULTY|TIME|CHEAT UNLOCKED |
|Datadyne Central: Extraction |Any |None|Rocket Launcher |
|Carrington Villa: Hostage One|Any |None|Sniper Rifle |
|Area 51: Escape |Any |None|SuperDragon |
|Air Force One: Anti-Terrorism|Any |None|Laptop Gun |
|Attack Ship: Covert Assault |Any |None|Phoenix |
|Chicago: Stealth |Perfect |2:00|Psychosis Gun |
|Crash Site: Confrontation |Agent |2:50|Trent's Magnum |
|Deep Sea: Nullify Threat |Perfect |7:27|Farsight |
/--------------------------------------------------------------------------\
\--------------------------------------------------------------------------/
| CLASSIC WEAPONS FOR JO IN SOLO CHEATS |
|--------------------------------------------------------------------------|
|STAGE |CHEAT UNLOCKED |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|PP9i |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|CC13 |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|KLO1313 |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|KF7 Special |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|ZZT (9mm) |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|DMC |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|AR53 |
|GET GOLDS ON THE ALL THE FIRING RANGE TESTS|RC-P45 |
/--------------------------------------------------------------------------\
\--------------------------------------------------------------------------/
| WEAPON CHEATS |
|--------------------------------------------------------------------------|
|STAGE |DIFFICULTY|TIME|CHEAT UNLOCKED |
|Datadyne Central: Defection |Any |None|Classic Sight |
|Air Force One: Anti-Terriorism|Perfect |3:55|Unlimited Ammo - Laptop Gun|
|DataDyne Central: Extraction* |Agent |2:03|Hurricane Fists |
|Pelagic II: Exploration |Special |7:07|Unlimited Ammo |
|Air Base: Espionage |Special |3:11|Unlimited Ammo - No Reloads|
|Area 51: Rescue |Any |None|X-Ray Scanner |
|Skedar Ruins: Battle Shrine* |Any |None|R-Tracker/Weapon Caches |
|Skedar Ruins: Battle Shrine* |Perfect |5:31|All Guns In Solo |
/--------------------------------------------------------------------------\
\--------------------------------------------------------------------------/
| BUDDY CHEATS |
|--------------------------------------------------------------------------|
|STAGE |DIFFICULTY|TIME|CHEAT UNLOCKED |
|Datadyne Research: Investigation|Perfect |6:30|Pugilist |
|Area 51: Infiltration |Special |5:00|Hotshot |
|Carringtone Villa: Hostage One |Special |2:30|Hit And Run |
|Attack Ship: Covert Assault |Special |5:17|Alien |
/--------------------------------------------------------------------------\
*=This cheats can be earned by plugging a Perfect Dark Game Boy Game into a
Transfer Pack.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Agent-Difficulty Cheats
---
1) DataDyne Central: Extraction
(Cheat: Hurricane Fists, Time: 2 min 3 sec)
Don't worry about Dr. Caroll at all in this stage, at teh beggining put on
the night vision and run to the elevator and take it up to the first floor
it stops on, run around the floor and kill all the female bodyguards and
then run up the stairs to the next floor and kill every female there as
well. Now go up another floor using the elevator or stairs and kill the
lone guard and grab the rocket launcher take out the rocket launcher and
walk into Cassandra's trap. Fire the rocket towards the far wall to kill
most of the bodyguards. Use your CMP150 to take care of any survivors now
run back up to the helicopter pad outside to finish this level.
-
ABOUT THE CHEAT:
Hurricane Fists with it enabled lets you whip your fists into a frenzy if
you hold down Z while being unarmed. Your fists punch at more than double
their original speed.
--
2) G5 Building: Reconnaissance
(Cheat: Cloaking Device, Time: 1 min 40 sec)
This time is possible, just pay attention. Take care of the cloaked guards
in the first two areas as fast as you can, you ahve to be lucky to be fast
enough. Kill all the guards near the first alarm and then walk across the
ductwork and take out the CamSpy but do NOT send it in yet! Leave it in
front of the hole leading to the meeting room and press A to switch back to
yourself. Now drop down and ice the two guards, and run upstairs and put
the door decoder on the sfae lock and as soon as you do that pause the game
and switch to your CamSpy and send it in. Let teh cinema play and if it
plays all the way thru the safe will be unlocked. Grab the backup disk and
run out of the hole made for you.
-
ABOUT THE CHEAT:
The Cloakign Device cheat lets you use a cloaking device for 200 seconds and
it enables you to walk around freely in a tage and check out what the guards
do in their free time.
--
3) Area 51: Escape
(Cheat: Invincible, Time: 3 min 50 sec)
You are at the mercy of Jon's "cover me" sequences during this level. So
as soon as it starts push Elvis to his hiding hole and run to the place
where you meet up with Jon without stopping and start killing the guards on
the way back to the hangar. Fire a grenade at the greeting party in the
hangar and then cover Jon's back until he blows open the wall. Then fall
down off the ramp to teh door below and run in to start teh cinema sequence
and stop it immediately, once its over take out any guards that are
shooting at you and run to where Jon and Elvis are and then while they talk
run to the console in the upper right corner of the room (its straight
across from the blast hole)and then keep an eye on the door you come out of
and the blast hole, and when Jon arrives start pressing B in front of the
console like mad until it says hangar door is opening and then wait for Jon
to finish messing with his console to end the level quickly.
-
ABOUT THE CHEAT:
The name says it all. It makes you invincible to any fire and totally
bulletproof. Activate this cheat to complete a Perfect Agent level that
is driving you nuts, sadly though it wont let you unlock other cheats or
levels with it (as with any cheat).
--
4) Crash Site: Confrontation
(Cheat: Trent's Magnum, Time: 2 min 50 sec)
You should've lowered the jetbike from the cargo bay on the previous level
or you will have a hard time, getting thru this time trial. Anyways, at
the start hop on the bike and buzz over to teh escape pod and press B when
off the bike to activate the signal, now buzz over to the log bridge and get
off the bike and go across it. Now go to the hole where you snipe the clone
and dont wait for the Blondes to come after you, run abck to where the
Pres is being held hostage by Trent and shoot Trent until he runs away.
Now run down to meet the president and take care of all of the robots along
the way, and then run back to Elvis's UFO to finish the level, at this point
there are probably ton of guards on your tail so stay close to the
President.
-
ABOUT THE CHEAT:
The DY357-LX delivers a fatal blow no matter where on teh body it hits.
Turning this cheat on will ensure that you will be the baddest gunslinger
out there.
--
5) Carrington Institute: Defense
(Cheat: Super Shield, Time: 1 min 45 sec)
As soon as the level starts run forward take the elevator up and save all
the hostages in both offices and grab the Devastator the last one will
drop, and then go back downstairs and go to teh Simulant Training Room and
fire a Devastator Grenade into teh party of guards wanting to shoot the
hostages, it will hopefully kill them all before they can kill one. Now
run to the Weapons lab and kill both guards there and then press B in
front of the PC to unlock the RC-P120, grab it and run for the downstairs
ramp kill all of the Mr. Blondes you'll see here and download the virus with
your Data Uplink while to teh side of the ship and then hurry and head
back up the ramp and enter teh door on teh right to finish this level
quickly.
-
ABOUT THE CHEAT:
Teh Super Shield cheat will give you a huge pile of protection to start a
level out with. It will give you an edge in an otherwise difficult mission.
-----------------------------------------------------------------------------
Special Agent-Difficulty Cheats
---
1) Datadyne Central: Defection
(Cheat: Marquis Of Queensbury Rules, Time: 1 min 30 sec)
If you want to beat this time trial you will have to avoid enemies who arent
directly in your way. From the start run straight and leap off and run into
the building and go to the Internal Comms Hub and throw the ECM mine on it,
then change the gun's function to Pistol Whip and run to Cass's office and
knock her out and get her necklace, then go out and run down the stairs
and then activate the elevator and take it all the way down and then shoot
out the glass in front of you and drop down and take both of the CMP150s
on the back of the counter and go to the security room on the right wall and
throw the ECM mine on the External Comms Hub next to the last chair, and
assuming your still in one piece run for the lab elevator to finish this
level.
-
ABOUT THE CHEAT:
For this difficult this cheat isnt much of a reward. The only thing it does
is makes all enemys unarmed, and instead of shooting at you they punch you.
--
2) Carringtone Villa: Hostage One
(Cheat: Hit And Run Buddy, Time: 2 min 30 sec)
The better sniper you are the easier time you will have finishing this time
trial, so fire the instant the targeting box turns red, since one shot from
the rifle will kill the soldiers who are holding the negotiator at gunpoint
or any of the snipers. Dive off the ledge behind the first soldier in the
opening tunnel now then head to the bottom of the orange stairs to pick off
four of the snipers then go back in the tunnel and head thru the cave to
the right and pick off the last eight snipers (dont forget the one walking
around on the horizon), now dash into the basement and power up the windmill
and then run to the wine cellar and kill all the shock troops there to get
the keycard and then enter the last door down there to exit this stage.
-
ABOUT THE CHEAT:
This is your first buddy cheat, this buddy will charge his foes and fire
his gun as he goes. Hes the first of the four other buddies besides Velvet
Dark that you can unlock, to activate go to the Cheats menu and activate
one of them and then go to the Co-operative select and select 1 Simulant
as a Perfect Buddy.
--
3) Area 51: Infiltration
(Cheat: Hotshot Buddy, Time: 5 min)
Eliminate all the guards at the beggining taking out the sentry guns as you
go. Do not engage the guys in the tower from afar run in a serpentine
motion to avoid the fire and then run up to the tower and go up the ladder
and ice them. Throw a grenade into the mine field and then haul down the
tunnel and take out the gun there and run around the building and cue the
antenna and throw the Comms Rider on it and then haul back up the tunnel and
do not engage anyone. Run thru the mine field where the grenade blew up
the mines and then drop down and crawl thru the narrow opening and then
drop down into the bunker and kill the technician down there to get the
Keycard and then throw a grenade in the corner to the left of the door to
destroy some of the lasers and then plant the explosives and then exit and
run to the console near the lift and cue it and then get into the lift
when it shows up (the robot interceptor and sentry gun should miss you if
you are fast) when your below run and gun to the end, just watch out for
people with grenades.
-
ABOUT THE CHEAT:
This buddy is very good at eliminating enemies, he has two magnums one of
the gold variety and he mows thru the enemies with brutal efficiency. To
activate go to the Cheats menu and activate one of them and then go to the
Co-operative select and select 1 Simulant as a Perfect Buddy.
--
4) Air Base: Espionage
(Cheat: Unlimited Ammo - No Reloads, Time: 3 min 11 sec)
Make tracks for the stewardess at the beggining sniping all of the guards
along the way and pick up her disguise and put it on then put your gun away
and then run to the front desk and when you hear good morning run to the
elevator in the upper right corner and grab the suit case up there and then
knock out both of them and go back down, now go into the base and check in
your gear and haul up to teh security console and shut it down and then
knock out the NSa agent and grab his K7 Avenger and then run downstairs and
run and cut a swaht thru the flood of the attackers, and then run for the
elevator and take it all the way down and close the doors and then go up
a bit more and then run to the left and run forward to board Air Force One
to end this level.
-
ABOUT THE CHEAT:
This cheat is the best in the game (and should be you worked hard to get it
no doubt). It lets you fire your gun continuosly and without reloading
either.
--
5) Pelagic II: Exploration
(Cheat: Unlimited Ammo, Time: 7 min 7 sec)
Its important to eliminate all guards before they trip an alarm and to take
out all of the three cameras in your way (two of them are in the reactor
room the third is towards the area where you meet up with Elvis). Complete
the objectives as they are listed when you pause the game, when you
deactivate the GPS and AutoPilot go up to the gold colored hallways and run
thru the hallways killing all the guards and open the door on the left at
the end of the hallways and go straight into the big area and then go to the
left wall and press B in front of the console there to open the door next to
it, go thru it to reach the Moon Pool lift console, and then go down to the
bottom of the ship and meet up with Elvis then run back to the Moon Pool
lift console and go up and go thru the door you opened earlier and run to
the left side of the room to finish the level quickly.
-
ABOUT THE CHEAT:
This cheat is the last one's weaker counterpart, you shouldn't even bother
with unlocking it if you unlocked the Unlimited Ammo No Reloads cheat,
because this one requires that you reload your weapon.
--
6) Attack Ship: Covert Assault
(Cheat: Alien Buddy, Time: 5 min 17 sec)
Don't rush things at the start or you will be dead. Wait for the first
Skedar to turn its back then throw a knife at it and if it hits it, it will
roar. Wait until it dies and then pick up the Mauler and do in its buddy.
Then shoot and blow up all three consoles below you and run to the elevator
and take it down. After Elvis gives you the AR34 run around and collect
Mauler ammo from the fallen Skedar, once Elvis says something about the
elevators run to one of them and take it up. Now run to the navigational
map room making sure the way is clear and when Elvis arrives run to the
upper floor, and blow up the engines. Then make your way for the upper deck
making sure the way is clear for your buddy, and when you get to the bridge
get your hands on those double Maulers and finish all the Skedar that show
up to beat the time trail.
-
ABOUT THE CHEAT:
This alien buddy is a lot better than Elvis. Since he keeps his mouth shut
and covers your back with a RCP120 he may fall behind a bit but he can
really kick ass in a fire fight!
-----------------------------------------------------------------------------
Perfect Agent-Difficulty Cheats
---
1) Datadyne Research: Investigation
(Cheat: Pugilist Buddy, Time: 6 min 30 sec)
Run past the robot at the beggining and shoot the lone guard at the door.
Open the silver door while you wait for the robot to catch up and take out
as many guards as you can once the robot opens the hidden door run into it
and shoot the glass below you and drop down into where you reprogram the
cleaning robots, and from there run thru the level as outlined in the above
walkthroughs (you may want to shut down the experiments yourself, so you
dont have to wiat for the scientists), if you are lucky the robot wont make
you wait by the lasers for long. If you are lucky you will make it.
-
ABOUT THE CHEAT:
This cheat lets you use a butler buddy with huge fists. He is in the
business of busting heads, let him tidy up after you when you want to tear
thru a level.
--
2) Chicago: Stealth
(Cheat: Psychosis Gun, Time: 2 min)
You will have to be light on your feet to beat this time, kill all the FBI
guards in brown trench coats to save yourself a lot of time. Run to the
gutter and pick up your equipment then run to the limo and kill all the
guards around and chuck the tracer on the back of it, then run into the
alleyway and make sure no civilians are aound then push the oil cans near
the dumpster and blow them up to get the Bomb spy now pick up the Bomb spy
and run forward shooting all of the guards in brown trenchcoats, eliminate
all of the guards and throw a remote mine on the lowest blocked door and
then send the Bombspy into the carport and detonate it when all four guards
are near this will cause an alternate diversion, now run into the carport
to finish the level.
-
ABOUT THE CHEAT:
This cheat will let you use the Psychosis Gun on any enemy or all enmies.
Making levels super easy. The Psychosis Gun lets you create friends out
of enemies.
--
3) Area 51: Rescue
(Cheat: Play As Elvis, Time: 7 min 59 sec)
Go to the weakened wall (making sure you have at least one Dragon from a
fallen guard) find the marked section of it and press and hold B then press
A to throw your Dragon at it and then stand a good distance away and shoot
at the Dragon Proxy Mine til it blows up and takes the wall with it, now
run in and go left and take your picture, go to the room where you download
the virus and then destroy the computer with the evidence in the other
room. Head all the way to the back of the other hall and blow a Grenade to
draw the guard out, run in and then get the diguise then fly to the angled
doors and if you zip thru the level as I outlined it you will be able to
mess with the Maian.
-
ABOUT THE CHEAT:
Playing the game as Elvis provides a big challenge, you are slower and your
big skull is easier to target. It is however amusing to see Elvis behave
like Joanna in the cinema scenes.
--
4) Air Force One: Anti-Terrorism
(Cheat: Unlimited Ammo - Laptop Sentry Gun, Time: 3 min 55 sec)
First of all complete the previous mission by boarding Air Force One, thru
the cargo bay (go up the ladder after the laser grid) that way you'll be
close to whewre you need to collect the evidence. Turn around and go thru
and knock the guard out and get the evidence then go upstairs in the
dumbwaiter and contact the president and then take him to the escape
capsule and after that throw a timed mine in the UFO's umbilical and then
run back up to the floor where you met the president and run up to the
cockpit and kill both of the guards there and press the red button there
to secure your cheat.
-
ABOUT THE CHEAT:
This cheat makes some missions very easy. It gives your Laptop Sentry gun
unlimited ammo and it will always shoot anyone that comes around to it.
Just put the gun in secondary mode by pressing and holding B and then press
A and watch the fireworks.
--
5) Deep Sea: Nullify Threat
(Cheat: Farsight, Time: 7 min 27 sec)
Elvis will have to hold his own to beat this time trial, when you get to
the room where Elvis reactivates the teleportals, don't wait for him to
show up, run to the first teleporter, and by the time you get there he will
be done and once you take the teleporter he will be on the other side.
Do the same for the next area wipe out everyone you see and then take the
next teleporter then things will get tough. You must wipe out all of the
power cells and leave Elvis behind to deal with any Skedar stragglers if
he survives long enough for you to destroy the last two cells you'll be
home free. Kill the Blondes and use the backup disk then bug out of there.
-
ABOUT THE CHEAT:
This gun is sweet. It lets you see enemies that are far away from you and
thru walls and floors. This is one cheat you will definitely want to earn.
--
6) Skedar Ruins: Battle Shrine
(Cheat: All Guns In Solo, Time: 5 min 31 seconds)
Its hard enough just to finish this level on Perfect as it is. Use the
Callisto NTG to kill Skedar as you run but take the few extra seconds to
blow up the otehr two pillars that are not on the radar. The double
Phoenixes will save time later. Make a running jump over the gorge and once
inside the temple run while using the Phoenixes explosive shells to cut
down the small Skedar. Activate the bridge and once in teh room with the
secret Skedar army use the map I made up to anticipate where they will
come from. Use the Phoenixes explosive shells with teh leader and blow out
the Skedar Rockets near it with them and if you are successful you will be
doing the victory dance in no time. Or to do this the easy way, just plug
the Perfect Dark GB game in a transfer pak.
-
ABOUT THE CHEAT:
This cheat gives you every weapon in the game, some of the trackers aren't
available but this cheat will pack you with the majority of the heavy
artillery.
============================================================================
C A R R I N G T O N I N S T I T U T E
============================================================================
The Carrington Institute is a training ground for you to mess around in
before you go on any missions. The thing you can do are listed below and
some of them must be done in order to unlock different features among other
things.
---
1) Firing Range
This one is located before the ramp to the hangar. Here you will have to
get all golds on all weapons that can be unlocked by completing challenges
or using them in the Solo Missions to access every classic weapon in the
game. I will explain how to get the medals here. But first a chart
showing the limits of every test.
\------------------------------------------------------------------------/
|Weapon |Difficulty|Targets|Ammo|Acc.|Time|Points |
|-------------------|----------|-------|----|----|----|------------------|
|Falcon 2 |Bronze |-------|----|----|2:00|120 |
| |Silver |-------|----|----|0:15|80 |
| |Gold |-------| 24|----|0:10|170 |
|-------------------|----------|-------|----|----|----|------------------|
|Falcon 2 (silencer)|Bronze |-------|----|----|2:00|120 |
| |Silver | 9|----|----|2:00|30 |
| |Gold | 3|----|----|0:30|80 |
|-------------------|----------|-------|----|----|----|------------------|
|Falcon 2 (scope) |Bronze |-------|----|----|2:00|120 |
| |Silver |-------|----| 80%|2:00|120 |
| |Gold |-------| 8|----|0:10|80 |
|-------------------|----------|-------|----|----|----|------------------|
|MagSec 4 |Bronze |-------|----|----|2:00|135 |
| |Silver |-------| 18|----|2:00|135 |
| |Gold | 4|----|----|0:12|80 |
|-------------------|----------|-------|----|----|----|------------------|
|Mauler |Bronze |-------|----|----|2:00|200 |
| |Silver | 8| 50|----|2:00|------------------|
| |Gold | 6| 35|----|0:15|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Phoenix |Bronze |-------|----|----|2:00|90 |
| |Silver | 8| 18|----|2:00|------------------|
| |Gold | 6| 3|----|0:20|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|DY357 |Bronze |-------|----|----|2:00|90 |
| |Silver |-------| 3|----|2:00|80 |
| |Gold |-------| 5|----|0:12|50 |
|-------------------|----------|-------|----|----|----|------------------|
|DY357-LX |Bronze |-------|----|----|2:00|90 |
| |Silver |-------|----|----|0:30|200 |
| |Gold |-------| 12|----|0:50|100 |
|-------------------|----------|-------|----|----|----|------------------|
|CMP150 |Bronze |-------|----|----|2:00|240 |
| |Silver | 4| 80|----|2:00|------------------|
| |Gold | 6|----|----|0:20|350 |
|-------------------|----------|-------|----|----|----|------------------|
|Cyclone |Bronze |-------|----|----|2:00|750 |
| |Silver | 5|----|----|0:20|------------------|
| |Gold | 1|----|----|0:18|400 |
|-------------------|----------|-------|----|----|----|------------------|
|Callisto NTG |Bronze |-------|----|----|2:00|480 |
| |Silver | 1|----|----|0:30|------------------|
| |Gold | 2|----|----|0:20|250 |
|-------------------|----------|-------|----|----|----|------------------|
|RC-P120 |Bronze |-------|----|----|2:00|1000 |
| |Silver |-------|----|----|0:20|300 |
| |Gold | 9| 180|----|0:20|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Laptop Gun |Bronze |-------|----|----|0:30|750 |
| |Silver | 3|----|----|0:20|90 |
| |Gold | 2| 250|----|0:15|750 |
|-------------------|----------|-------|----|----|----|------------------|
|Dragon |Bronze |-------|----|----|2:00|450 |
| |Silver | 1| 1|----|2:00|------------------|
| |Gold |-------|----| 90%|0:15|500 |
|-------------------|----------|-------|----|----|----|------------------|
|K7 Avenger |Bronze |-------|----|----|2:00|375 |
| |Silver | 4| 4|----|2:00|------------------|
| |Gold | 3| 30|----|0:15|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|AR34 |Bronze |-------|----|----|2:00|450 |
| |Silver | 9| 120|----|2:00|------------------|
| |Gold |-------|----|100%|0:20|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|SuperDragon |Bronze |-------|----|----|2:00|450 |
| |Silver | 9| 9|----|2:00|------------------|
| |Gold | 5|60/4|----|0:30|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Shotgun |Bronze |-------|----|----|2:00|240 |
| |Silver | 9|----|----|0:30|------------------|
| |Gold |-------| 30|----|0:20|170 |
|-------------------|----------|-------|----|----|----|------------------|
|Reaper |Bronze |-------|----|----|2:00|1000 |
| |Silver | 18|----|----|0:30|------------------|
| |Gold | 1|----|----|0:30|750 |
|-------------------|----------|-------|----|----|----|------------------|
|Sniper Rifle |Bronze |-------|----|----|2:00|120 |
| |Silver |-------|----| 90%|2:00|120 |
| |Gold |-------| 15|----|0:12|150 |
|-------------------|----------|-------|----|----|----|------------------|
|FarSight XR-20 |Bronze | 3|----|----|2:00|------------------|
| |Silver | 6|----|----|0:15|------------------|
| |Gold | 6| 3|----|0:20|40 |
|-------------------|----------|-------|----|----|----|------------------|
|Devastator |Bronze | 6|----|----|2:00|------------------|
| |Silver | 6| 10|----|0:50|------------------|
| |Gold | 6| 6|----|0:30|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Rocket Launcher |Bronze | 9|----|----|2:00|------------------|
| |Silver | 8| 18|----|2:00|------------------|
| |Gold | 4| 4|----|0:30|40 |
|-------------------|----------|-------|----|----|----|------------------|
|Slayer |Bronze | 6|----|----|2:00|------------------|
| |Silver | 4| 6|----|2:00|40 |
| |Gold | 6| 8|----|0:40|60 |
|-------------------|----------|-------|----|----|----|------------------|
|Combat Knife |Bronze |-------|----|----|2:00|72 |
| |Silver |-------| 18|----|2:00|90 |
| |Gold |-------| 8|----|0:30|80 |
|-------------------|----------|-------|----|----|----|------------------|
|Crossbow |Bronze |-------|----|----|2:00|72 |
| |Silver |-------| 20|----|2:00|90 |
| |Gold |-------|----|----|0:30|150 |
|-------------------|----------|-------|----|----|----|------------------|
|Tranquilizer |Bronze |-------|----|----|2:00|120 |
| |Silver |-------|----|----|0:20|250 |
| |Gold | 18| 18|----|0:15|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Laser |Bronze |-------|----|----|2:00|250 |
| |Silver |-------|----| 80%|0:20|180 |
| |Gold |-------|----|100%|0:20|250 |
|-------------------|----------|-------|----|----|----|------------------|
|Grenade |Bronze | 3|----|----|2:00|------------------|
| |Silver | 18|----|----|0:30|------------------|
| |Gold | 4| 8|----|0:30|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Timed Mine |Bronze | 3|----|----|2:00|------------------|
| |Silver | 6| 6|----|2:00|------------------|
| |Gold | 6| 1|----|0:12|60 |
|-------------------|----------|-------|----|----|----|------------------|
|Proximity Mine |Bronze | 3|----|----|2:00|------------------|
| |Silver | 3| 6|----|2:00|------------------|
| |Gold | 5| 4|----|0:30|------------------|
|-------------------|----------|-------|----|----|----|------------------|
|Remote Mine |Bronze | 3|----|----|2:00|------------------|
| |Silver | 4| 4|----|2:00|------------------|
| |Gold | 7| 2|----|0:12|------------------|
/------------------------------------------------------------------------\
Falcon 2
Bronze: Aim the gun at one of the bullseyes and empty your clip then start
shooting at the other one that appears.
Silver: Follow the target when it moves back and forth and shoot at it, try
to keep the gun at the bullseye.
Gold: Before it starts head to the right one and zero in one of the bullseye
and shoot until its gone and continue to shoot when the other two come.
-
Falcon 2 (silencer)
Bronze: Move to the target and shoot its bullseye once and when it flips back
over empty uour clip at it and do the same when the next target appears to the
right.
Silver: 1 bullet will destroy a target here so shoot at 3 of the target's
bullseyes and then blow away the other size to win. These targets will
flip.
Gold: These targets will move left and right and flip over, shoot at them
when they are moving dont bother being accruate since the real challenge is
destroying all three targers.
-
Falcon 2 (scope)
Bronze: Simple, hold R and zoom in and then move to the bullseye and fire
away, then do the same to the next target.
Silver: Zoom in and wait for the target to be moving from left to right and
the farthest from you (it moves slower farther away) and open fire and empty
your clip on it reload then pump two more shots into it and do the same to
the next target.
Gold: Go to the right side and zoom in and wait for the target to come and
empty your clip on its bullseyes, if you hit the bullseye for all eight
shots you'll win, there is however enough time for it to move back to you
so its better to shoot 5 into it and wait for it to come back.
-
MagSec 4
Bronze: Zoom in on the target on the right and shoot at it when it flips back
over, do the same to teh next two targets.
Silver: Difficult. Zoom in on one of the targets when it is flipped over
facing you and when the target closest to you is not in the way fire. Just
be patient and wait for openings.
Gold: Walk in front of the center of the one on the right and start shooting
like mad you should destroy at least two targets and then destroy the otehr
targets when they come back around.
-
Mauler
Bronze: Just take aim and empty your clip at the targets.
Silver: Change th gun to secondary mode and then go to the left most target
amd shoot when fully charged up and when you are charged up again shoot
another target, repeat and reload when you runt out of ammo necessary for
a full charge (5 bullets) dont waste ammo and you will win.
Gold: Make sure the gun is in secondary mode and as soon as a target flips
over shoot at it with a charged shot and repeat, reload the second you run
out of ammo neccessary for a full charge, let it recharge and then shoot
if the target you stopped on to reload is destroyed your home free, charge
up and then blow away the other two targets to win.
-
Phoenix
Bronze: Stand in front of the center of the target on teh right and shoot it
once to start. Wait for it to come back and flip over and unload on it then
move to the one that appears on the right. And wait for it to come back and
then reload on it.
Silver: Switch to secondary mode and shoot at the targets in the back (they
seem to be easier to destroy) destroy eight targets, easy as long as you dont
waste bullets.
Gold: Switch to secondary mode, position yourself directly in the center of
the empty space between the two targets and when the two targes start to pass
over each other...Fire! They should both be destroyed (do this for the
remaining two pair). Not hard if you have good timing.
-
DY357
Bronze: Shoot at the bullseye once for each time the target flips over, when
it is destroyed shoot at the other target.
Silver: Aim at the exact center of each of the 3 front targets and hopefully
you'll score enough points to win. If you fail next time try aiming at the
center with a slight angle.
Gold: Not too difficult just aim at the bullseyes of the front target when
the ones in back are flipped over facing you and then do the same to the
center row to win.
-
DY357-LX
Bronze: Get to the left and fire at the bullseye continously as it makes it
slow rounds and do the same to the next that appears.
Silver: Get on the left and shoot at the center of the target then shoot it
to start and wait for it to come back to youand shoot at the bullseye again
and repeat until it is destroyed. Then stay on the left and wait for the
next pair to come over and start shooting.
Gold: Difficult, stand in front of the PC and wait for the target to hit
your crosshairs and fire, you need to have good timing to win.
-
CMP150
Bronze: Easy just stand aim at teh center and fire away when it is facing
you.
Silver: Shoot at the targets until they stop moving and flip over and if
you conserve your bullets this wil be easy.
Gold: Get over to the right and change the gun to secondary mode and then
lock on to all three targets and start shooting, and then lock on to the
next 3 that appear adn start shooting when the first one you locked onto
is directly in front of you, somewhat hard, not too difficult however.
-
Cyclone
Bronze: Aim at the center of a target and hold down the trigger do the same
to the next closest target.
Silver: Somewhat difficult, shoot at the targets as they move and when they
are destroyed, STOP FIRING IMMEDIATELY! And pick another target and start
shooting at it, repeat until you have won.
Gold: Stand in the center and shoot at the target in the far back and
continue to do so even though that targets closer to you will get in the
way. Its easy as long as you concentrate on teh one in the back.
-
Callisto NTG
Bronze: Put the gun into secondary mode and shoot at the center of one of
the front targets, and then repreat on another target.
Silver: To make this easier walk up to the door and then make sure the gun
is in rapid fire mode and then shoot at the target in the back at an angle
when it comes into view.
Gold: Get in front of the one on the left and make sure the gun is in
secondary mode and shoot at the center when the target flips over and stop
shooting when it flips back over and repeat.
-
RC-P120
Bronze: Just aim at the center of the target and hold down the trigger.
Only a moron could mess this up!!
Silver: Press and hold B and then press Z as soon as you dissappear press
B and Z again and start firing at one of the targets when they flip over
and repeat.
Gold: Press and hold B and Z as soon as you disappear press B and Z again
and start firing at one of the targets after they flip over and destroy
the other two behind it and repreat for the other two front targets.
-
Laptop Gun
Bronze: Zoom in and aim at one of the targets and fire then aim at another
target's center and repeat.
Silver: Move to the door and throw the gun as a sentry gun (press and
hold B then press Z) behind the three flipped over targets and sit back.
If for some reason it runs out of ammo abort the test and do it again.
Gold: Move to the right most target and hold down the trigger reload
when neccessary and shoot only when a target is right in front of you.
-
Dragon
Bronze: Zoom in and shoot at one fo the target's centers when they are
flipped over and shoot at another target's center after that one is
destroyed.
Silver: Press and hold B and press Z to throw the Dragon beneat the one
target and it will blow up destroying the target.
Gold: Walk to the left targer and turn and face the one on the right and
zoom in (after backing up) on the right one and follow the bullseye back
and forth as you shoot at it. Very difficult.
-
K7 Avenger
Bronze: Easy just aim at teh center of the four targets and fire.
Silver: Change the gun to secondary mode and shoot at the targets with a
red box around them and they will blow up. Tap the trigger every so
lightly.
Gold: Nearly impossible, it will take 10 bullets to destroy one targer
and there are three of them which equals thirty bullets and you only have
30 bullets and this is compunded by the fact that the K7 Avenger is a
burst fire weapon and its expenditure of ammo is nearly impossible to
time right. Its best to cheat on this test using the Laptop Gun sentry
trick mentioned in the Tips And Tricks section.
-
AR34
Bronze: Enter secondary mode and shoot at teh center of the three targets.
Silver: Enter secondary mode and shoot at teh targets when they are
farthest from you and shoot andlet go when it is destroyed.
Gold: Crouch down back up and go to the left and face the target when it
starts wait for teh target to come back and use teh secondary mode to zoom
in on the center and let loose. You cannot miss once or it is over.
-
SuperDragon
Bronze: Easy just shoot at the center of the targets.
Silver: Shoot at the center of the 3 targets on the ground with grenades
to blow them up at once and do the same for the last two groups adjusting
the trajectory appropiately.
Gold: After the targets come back around shoot a grenade between the two
in the front to destroy them. And do the same to the back pair then
shoot at the one in the center with normal ammo.
-
Shotgun
Bronze: Change the gun to secondary mode and shoot at the center of the
targets that appear.
Silver: Change the gun to seconday mode and time your movement with your
gun so that both rounds fired will destroy two targets. You could use
the primary mode for more control if you want. But if you do use the
primary mode it will go down to teh last seconds.
Gold: Set teh gun to seconday mode and as you shoot at teh target you'll
have to follow the target with the shotgun's crosshairs. Hard but you
should be able to surpass the 170 pt limit in one magazine with practice.
-
Reaper
Bronze: Crouch down and back up and shoot at the targets when they are
turned over.
Silver: Crouch down and back up and shoot at one of the targets and as
seen as its gone move to another one, repeat to destroy all 18 targets
you will have to be quick with teh gun.
Gold: Crouch down and let loose on the targets when they pass closest to
you and with luck one of them will be destroyed before the time runs out.
-
Sniper Rifle
Bronze: Stay crouched or press and hod B and then press and hold R use
the UP-C and DOWN-C buttons to zoom in and out and then press the trigger
on the bullseyes of two of the targets to win.
Silver: Same as the above except the targets flip over this time, watch
out for that.
Gold: Your going to have to hit the bullseye every time. Zoom to 15% and
do not crouch stand and zoom in and pump 5 bullets into a bullseye and
strafe in front of another target and do the same.
-
FarSight XR-20
Bronze: Change it to secondary mode and zoom in and shoot when the
targeting box turns red.
Silver: Use secondary mode and shoot at teh targets when they are flipped
over you'll have to kep track of how they are flipped in your mind, of
course you can always strafe to teh door and shoot at angle at teh six
in the back.
Gold: Go to the left most targets and stand in front of them and use the
secondary function and shoot at the center of the one it locks onto before
it starts. Nor move to the rightmost targets and do the same, now shoot
at the one in the center.
-
Devastator
Bronze: Shoot grenades at teh ground in the center of the two target
groups.
Silver: Shoot a secondary mode grenade at one of the targets moving back
and forth so that it lands when the target is closest to you. And it
will drop down and it will fall down and blow up the other targets.
Gold: Be perfectly accurate in your launching of grenades to beat this
one, if you are lucky your second grenade will destroy 3 targets if it
blows up to the right a bit.
-
Rocket Launcher
Bronze: Turn to secondary mode and then press and hold R to lock on to
one of them and fire. Repeat for the other two groups.
Silver: Stand on the left and launch rockets at any of the targets that
are coming at you.
Gold: Shoot one in the center of the first two pair and then do the same
to the two in the back. It will take awhile for you to get it right.
-
Slayer
Bronze: Switch the gun to secondary mode and guide the rockets into the six
targets when they are flipped over.
Silver: Do the same as the above says, except stand on the left side and
fire them.
Gold: Do the same as the above except guide the rockets into the space
between the pair of targets and detonate when you see them begin to move
back and forth.
-
Combat Knife
Bronze: Just aim at the center and throw, however, remember that these are
not bullets and that they take up space and remember to move around on the
bullseye.
Silver: Some as the above except now you have 3 targes and they flip over
intermittently.
Gold: Stand in the center and throw knives into the bullseyes of the ones
that move in front of you until four remain then move to the left and throw
knives into the target's center of those that come up and closest to you.
-
Crossbow
Bronze: Pump 5 arrows into one of the target's centers and then move to
another target to finish it.
Silver: Empty a full magazine into one of the target's centers and then
move to another target and finish it.
Gold: Stand on the left and unloade your clip on the bullseyes and the
first zones by using the method above. Reload when its at the other end
and then unload on it again and repeat, good luck you'll need it.
-
Tranquilizer
Bronze: Stand on the left and unload on the center of each target that
comes by.
Silver: Unload on the center of the targets when they flip back around
uickly and repeat on 3 or 4 targets to win. You need to be lightning
quick with the trigger finger.
Gold: Your going to have to play this one over several times to win it.
You'll have to play it enough until you can anticipate where teh targets
will appear. One bullet, destroys one target in this test.
-
Laser
Bronze: Aim at the center of one of the targets (preferably the one to the
left) and hold down the fire button.
Silver: Follow the target back and forth as you shoot at it when it moves,
have a steady hand and good luck.
Gold: Shoot the first two targets in teh center 12 times each then finish
the job on the last target.
-
Grenade
Bronze: Throw a grenade at teh first ones attachment from the cieling to
get it to land right, it'll destroy it and use one on secondary mode for
the second one, repeat the technique for the last one.
Silver: Very difficulty you could try deflecting grenades on the right in
Proximity Pinball secondary mode to blow them quicker, and then throw one
in the back and two more deflecting on the wall to go up front.
Gold: Use secondary mode, proximity pinball and take care of the first back
two then used the primary mode to blow up the other two.
-
Timed Mine
Bronze: Throw mines on the target in the center til they blow up.
Silver: Throw a single mine behind the front cneter one as far back as you
can.
Gold: Throw a timed mine on the one in the target in the center.
-
Proximity Mine
Bronze: Throw mines on the one in the center until they blow.
Silver: Throw mines below all three moving targets one at a time.
Gold: Throw a mine on the center one moving back and forth then take care
of any remnants.
-
Remote Mine
Bronze: Throw a mine on the center one and detonate.
Silver: Throw a mine on each target and detonate.
Gold: Throw a mine on the one in the center and on the one in the back in
the third row and detonate when they are closest together.
---
2) The Device Lab
This room is located on the second floor next door from the Information
Center (Hacker Central as the dork inside it would put it). Anyways, in
here you will be trained to use the different items in the game. Completing
all the training in here won't get you anything unlocked, so I will not
explain how to complete the training sequences. You'll learn to use among
other things: X-Ray Scanners, CamSpys, Cloaking Devices, ECM Mines, Door
Decoders, IR Scanners, and 4 others for a total of ten items.
---
3) Simulant Training Room
This room is next door from the firing range. Here you can fight against
holographic baddies in seven levels. These levels include such things as
live and unarmed combat, looking, moving in 3D, and stafing. It doesnt
change anything if you complete all seven levels so I will not explain it
any further.
---
4) Information Center
This room is located on the second floor, its the next door from The Device
Lab. Aside from the loser in here, there are two computers on the left wall
the one that is unoccupied will give you the information you have acquired
in the Solo Missions about the story, and all of the other characters. The
other computer with the woman in front of it will give you the ability to
activate and deactivate cheats (something that you can do in the Main Menu
when the game starts up, but oh well).
---
5) Other Things
Go down into the hangar and enter the big room underneath the ramp you came
down on and you will find a computer in the center of it, access the
computer by pressing B to see any of the vehicles that you ahve seen in the
Solo Missions and the info on those vehicles. After you are done there
exit the way you came in and go down the rest of the ramp and you will come
to a jet bike, stand in front of it and press b twice quickly to board it,
you can get a hang for it now. That covers the Institute.
============================================================================
C O - O P E R A T I V E
============================================================================
If you like teamwork then select Co-Operative from the Main Menu that
appears when the game starts, you can either use a friend with the second
controller to help you complete the game or you can select a computer
controlled simulant to assist you. As you unlock the Buddy Cheats you can
select one of them to replace Velvet Dark as your buddy, but, unfortunately,
the game considers this cheating and wont let you progress in the game if
you do this. You will be able to compete in all missions with a friend,
with the exception of the Duel special assignment. You can select whether
or not the player will be human by selecting Perfect Buddy and changing it
to 1 Simulant for a computer controlled player, or changing it to 1 Human
for a human controlled player. As long as one of the player makes it thru
a mission, it will be completed. You will start out with one buddy on Agent
but if you complete teh game on the three difficulty levels in Co-Operative
you will get more as the below says:
1. If you complete Co-Op on Agent you will get two buddies in the Agent
difficulty and one for Special Agent difficulty.
2. If you complete Co-Op on Special Agent you will get three buddies in the
Agent difficulty and two for Special Agent and one for Perfect Agent.
3. If you complete Co-Op on Perfect Agent you will get four buddies in the
Agent difficulty and three for Special Agent and two for Perfect Agent.
This will only apply to teh computer controlled Simulant buddies, however...
bummer! You can also select whether or not you want to have Friendly Fire
hurt your friend. Also, if you buddy is computer-controlled you can hold
down A during the game and press Z twice to be able to change his
personality from Passive to Aggressive. Your computer-controlled buddy
will always be Velvet Dark unless you activate a Buddy Cheat you have
unlocked or if you are playing the first two Special Assignments (Mr.
Blonde's Revenge and Maian SOS) in Co-Operative. The form your helper will
be is listed below for the Special Assignments.
1. Mr. Blonde's Revenge: Mr. Blonde
2. Maian SOS: Alien
The missions in Co-Operative are all the same except for the fact that you
have to watch out for your computer controlled buddy (if it is a Simulant)
to make sure it doesnt trip any alarms that will cause you to fail the
mission. That covers it for the Co-Operative mode.
===========================================================================
C O U N T E R O P E R A T I V E
===========================================================================
This mode is basically the exact opposite of the above Co-Operative. It
is for two human players only. The first player will be Joanna and the
second player wil be one of the many enemies in the stage. The second
player will be considerably less bullet proof than Joanna and will have
less ammo. However, the second player can take up residence in someone
else in the stage if they are defeated or if they select the Suicide Pill
in their inventory. If you are the enemy positon yourself in front of
critical mission objects so your human counterpart cant complete an
objective without a struggle at least. And if you are in a stage where
alarms or a switch to lock a mission critical door (like in Chicago:
Stealth) immediately run to them and activate them as soon as the level
starts, this wil make it hard as hell, or even impossible for your human
foe to complete the stage. The Counter Operative on the last special
assignment War! is very interesting, as the foe anyways. If you kill the
Maian armed with a Callisto NTG (hes all alone by himself at the start
of the stage) your human counterpart will fail. THeres not much of anything
to say about this mode.
===========================================================================
C H A L L E N G E S
===========================================================================
Here I will explain all of the 30 challenges. First I will state all of
the weapons and Sims in a chart.
\--------------------------------------------------------------------------/
|# |Foes |Weapons |Arena |Limits |Scenario |
|1 |MeatSim |Falcon 2 |Area 52 |5 min |Combat |
| |----------|CMP150 |-----------|4 pts |--------------------|
| |----------|Sniper Rifle |-----------|-------|--------------------|
| |----------|DY357 Magnum |-----------|-------|--------------------|
| |----------|Dragon |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|2 |MeatSim |Combat Knife |Area 52 |5 min |Combat |
| |----------|Falcon 2 |-----------|6 pts |--------------------|
| |----------|Cyclone |-----------|-------|--------------------|
| |----------|Dragon |-----------|-------|--------------------|
| |----------|Rocket Launcher |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|3 |MeatSim |MagSec 4 |Pipes |5 min |Combat |
| |MeatSim |CMP150 |-----------|8 pts |--------------------|
| |----------|Timed Mine |-----------|-------|--------------------|
| |----------|Dragon |-----------|-------|--------------------|
| |----------|AR34 |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|4 |EasySim |MagSec 4 |Skedar |10 min |King Of The Hill |
| |----------|CMP150 |-----------|4 pts |--------------------|
| |----------|Dragon |-----------|-------|--------------------|
| |----------|K7 Avenger |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|5 |EasySim |Cyclone |Complex |10 min |Combat |
| |----------|Grenade |-----------|10 pts |--------------------|
| |----------|AR34 |-----------|-------|--------------------|
| |----------|FarSight XR-20 |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|6 |MeatSim |CMP150 |Area52 |10 min |Hold The Breifcase |
| |MeatSim |DY357 Magnum |-----------|6 pts |--------------------|
| |MeatSim |Shotgun |-----------|-------|--------------------|
| |MeatSim |K7 Avenger |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|7 |EasySim |Falcon 2 (silencer)|Warehouse |10 min |King Of The Hill |
| |----------|MagSec 4 |-----------|5 pts |(One Hit Kills On) |
| |----------|Cyclone |-----------|-------|--------------------|
| |----------|Grenade |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|8 |EasySim |MagSec 4 |Skedar |10 min |Capture The Case |
| |----------|K7 Avenger |-----------|9 pts |--------------------|
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|SuperDragon |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|9 |NormalSim |Falcon 2 |Ravine |10 min |Combat |
| |----------|DY357 Magnum |-----------|10 pts |(One Hit Kills On) |
| |----------|Timed Mine |-----------|-------|--------------------|
| |----------|Laptop Gun |-----------|-------|--------------------|
| |----------|FarSight XR-20 |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|10|EasySim |CMP150 |Temple |10 min |Hacker Central |
| |----------|Cyclone |-----------|3 pts |--------------------|
| |----------|Remote Mine |-----------|-------|--------------------|
| |----------|AR34 |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|11|NormalSim |MagSec 4 |Complex |10 min |King Of The Hill |
| |----------|Tranquilizer |-----------|10 pts |--------------------|
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|K7 Avenger |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|12|HardSim |Falcon 2 (scope) |Skedar |10 min |Combat |
| |----------|Sniper Rifle |-----------|3 pts |(Slow Motion On) |
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|SuperDragon |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|13|NormalSim |Falcon 2 (silencer)|G5 Building|10 min |Combat |
| |----------|Tranquilizer |-----------|10 pts |(One Hit Kills On) |
| |----------|Laptop Gun |-----------|-------|--------------------|
| |----------|Grenade |-----------|-------|--------------------|
| |----------|Reaper |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|14|NormalSim |Cyclone |Area 52 |10 min |Capture The Case |
| |EasySim |SuperDragon |-----------|10 pts |--------------------|
| |----------|K7 Avenger |-----------|-------|--------------------|
| |----------|FarSight XR-20 |-----------|-------|--------------------|
| |----------|Cloaking Device |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|15|NormalSim |MagSec 4 |Grid |10 min |Hold The Breifcase |
| |EasySim |Dragon |-----------|10 pts |--------------------|
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|Devastator |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|16|PerfectSim|Falcon 2 |Felicity |10 min |Combat |
| |----------|K7 Avenger |-----------|10 pts |(No Radar Option On)|
| |----------|SuperDragon |-----------|-------|--------------------|
| |----------|Proximity Mine |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|17|PerfectSim|DY357 Magnum |Temple |10 min |King Of The Hill |
| |----------|AR34 |-----------|10 pts |--------------------|
| |----------|Reaper |-----------|-------|--------------------|
| |----------|Slayer |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|18|PerfectSim|Falcon 2 |Villa |10 min |King Of The Hill |
| |MeatSim |Phoenix |-----------|10 pts |--------------------|
| |----------|Tranquilizer |-----------|-------|--------------------|
| |----------|Laptop Gun |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Cloaking Device |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|19|HardSim |CMP150 |G5 Building|10 min |Combat |
| |EasySim |Shotgun |-----------|10 pts |(Fast Movement On) |
| |----------|Rocket Launcher |-----------|-------|--------------------|
| |----------|FarSight XR-20 |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Combat Boost |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|20|HardSim |Mauler |Sewers |10 min |Combat |
| |----------|Falcon 2 |-----------|10 pts |(One Hit Kills On) |
| |----------|MagSec 4 |-----------|-------|--------------------|
| |----------|DY357 Magnum |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|21|HardSim |Mauler |Grid |10 min |Hacker Central |
| |----------|Reaper |-----------|10 pts |--------------------|
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|Callisto NTG |-----------|-------|--------------------|
| |----------|Cloaking Device |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|22|PerfectSim|Falcon 2 |Base |10 min |Hold The Breifcase |
| |NormalSim |Sniper Rifle |-----------|10 pts |(One Hit Kills On) |
| |----------|Crossbow |-----------|-------|--------------------|
| |----------|K7 Avenger |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|23|HardSim |MagSec 4 |Complex |10 min |Combat |
| |HardSim |Grenade |-----------|2 pts |(Slow Motion On) |
| |----------|Laptop Gun |-----------|-------|--------------------|
| |----------|RC-P120 |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Combat Boost |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|24|EasySim |CMP150 |Fortress |9 pts |Capture The Case |
| |EasySim |Tranquilizer |-----------|-------|--------------------|
| |EasySim |Devastator |-----------|-------|--------------------|
| |EasySim |SuperDragon |-----------|-------|--------------------|
| |----------|DY357-LX |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|25|PerfectSim|Mauler |Ravine |3 min |Combat |
| |HardSim |N-Bomb |-----------|10 pts |--------------------|
| |----------|K7 Avenger |-----------|-------|--------------------|
| |----------|FarSight XR-20 |-----------|-------|--------------------|
| |----------|Cloaking Device |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|26|PerfectSim|Falcon 2 |Ruins |10 min |King Of The Hill |
| |HardSim |Mauler |-----------|10 pts |--------------------|
| |----------|Cyclone |-----------|-------|--------------------|
| |----------|Laptop Gun |-----------|-------|--------------------|
| |----------|Reaper |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|27|PerfectSim|Falcon 2 |Sewers |10 min |Hacker Central |
| |----------|MagSec 4 |-----------|10 pts |--------------------|
| |----------|CMP150 |-----------|-------|--------------------|
| |----------|Rocket Launcher |-----------|-------|--------------------|
| |----------|Shield |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|28|DarkSim |Falcon 2 |Villa |10 min |Capture The Case |
| |DarkSim |Falcon 2 (silencer)|-----------|9 pts |--------------------|
| |----------|DY357 Magnum |-----------|-------|--------------------|
| |----------|AR34 |-----------|-------|--------------------|
| |----------|Shotgun |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|29|DarkSim |Falcon 2 |G5 Building|10 min |Combat |
| |DarkSim |Cyclone |-----------|10 pts |--------------------|
| |----------|DY357 Magnum |-----------|-------|--------------------|
| |----------|CMP150 |-----------|-------|--------------------|
| |----------|Dragon |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
|-=|-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-|=-=-=-=-=-=|-=-=-=-|=-=-=-=-=-=-=-=-=-=-|
|30|DarkSim |Falcon 2 |Skedar |10 min |King Of The Hill |
| |DarkSim |Falcon 2 (scope) |-----------|10 pts |--------------------|
| |----------|MagSec 4 |-----------|-------|--------------------|
| |----------|Mauler |-----------|-------|--------------------|
| |----------|DY357 Magnum |-----------|-------|--------------------|
| |----------|Disabled |-----------|-------|--------------------|
/--------------------------------------------------------------------------\
Challenge #1:
Of course, the first challenge is easy as hell! You have to chase down
a stupid Shock Trooper and kill him five times to win, not much of a
challenge.
---
Challenge #2:
The simulant in this challenge is a bungling idiot too, but there are
Rocket Launchers so its best to be a bit careful and blow the simulant to
smithereens the second you see it, still its not much of a challenge.
---
Challenge #3:
The simulants outnumber you here but they are such simpletons. A Dragon
will cut them down to size, just want for the Timed Mines they throw and
just make sure one doesnt land on you.
---
Challenge #4:
For this King Of The Hill game constantly check the radar and look for the
hill and run for it and defend it for 20 seconds to capture it, if one of
the idiot Sims gets it by chance just frag it as soon as possible and take
over the hill yourself.
---
Challenge #5:
This is another easy challenge. The simulant here is stupid, and this is
the first time you get to use the awesom FarSight rifle. Fight the Sim
until you find a FarSight and then switch it to its secondary function and
use it to shoot the Sim thru the walls.
---
Challenge #6:
The simulants are still stupid in this challenge but there will be a whole
gang of them and its a Hold The Breifcase scenario, so get the Breifcase
and when a Simulant lurches into view blast them with an automatic weapon.
---
Challenge #7:
This only Warehouse challenge is a game of King Of The Hill with a simple
and stupid simulant, however, this challenge is the first one with the
One Hit Kills turned on and so you should pick up a Cyclone and if u pay
attention u will be unstoppable.
---
Challenge #8:
You will need to have a good knowledge of the Skedar Arena to complete this
challenge, look at the radar and run for your opponent's case after they
have left (probably to get your case) and take their case and run back to
your base and get your case, if the opponent has it kill them and it will
return to your base. Luckily your opponent is fairly stupid.
---
Challenge #9:
Its a standard combat game but One Hit Kills are on and this is the most
intelligent Sim youve seen so far, so put up a Laptop Gun in a fortirifed
area then take ou ta FarSight XR-20 and go to work with the target locator.
---
Challenge #10:
This is your first Hacker Central scenario but fortunately your foe is
easy. First grab an automatic weapon to defend yourself and then get
the Data Uplink and then find the terminal on the map and use it and
take out he Data Uplink and hope you have enough time before youe foe shows
up to finish a download. If your foe gets near blow him away and start
again.
---
Challenge #11:
The simulant you are up against now is the best so far, so make a beeline
for the K7 Avenger in the #4 weapon slot and take and capture the hill
after that.
---
Challenge #12:
This slow-motion game is made tougher by the fact that Joanna has a clone
and she is the most intelligent sim youve seen in a while. She will make
a beeline for the SuperDragon so assume she always has one and stay away
from here line of sight and if at all possible sneak up on her with a
Super Dragon of your own.
---
Challenge #13:
This is a high-tension challenge with single shot kills and your opponent
is very smart so its best to throw a sentry gun in a fortified area of the
G5 building and then stand and keep an eye on both exits and the radar, and
start blsating when the opponent gets near to one of those exits.
---
Challenge #14:
The simulants here are smart as well, so its best to take their case when
they are away gathering weapons and then go back and take yours quickly and
then get a Farsight and mow them down when they get close.
---
Challenge #15:
Go for the Devastators first and foremost and then grab the case and find
a good camping spot and toast any and all of the assailants that come near
to finish this level.
---
Challenge #16:
The only challenge that takes place in the Felicity is a standard combat
game without a radar and with Proxy Mines and Grenade Launchers and one
Perfect Sim. Its best to get some Proxy Mines and put them down as booby
traps on the doors and ammo boxes, and then hide in a room you've booby
trapped the entrance (preferably a room off of the long hall) to and crouch
down so the Sim cant see you thru the glass, wait for the first explosion
and start firing grenades into the door when it opens.
---
Challenge #17:
This challenge has the Slayer's Fly-By-Wire missiles flying around so be
careful when you capture the hill and always look for a telltale stream
of smoke coming towards you from one the entrances, its a Slayer remote
controlled rocket. The very smart Sim can use the Fly-By-Wire missiles
very effectively, but sometimes he may end up killing himself by firing
rockets into the wall that he is opening up in front of him. You can
also use the Fly-By-Wire rocket to your advantage to and use them to kill
the Sim from a safe distance, if you happen to be a victim of the Fly-By-
Wire rockets strafe and fire at it with a machine gun and hope you hit it
to blow it up.
---
Challenge #18:
The King Of The Hill scenario is hard on large levels and this one is
enormous. The two Maians you'll fight in here are extremely smart and
fast, but their oversized heads make a good target if you ahve a good aim
you will drop them quickly. Once you take control of the Hill plant a
Laptop Gun as a lookout.
---
Challenge #19:
You'll go to G5 for this challenge and your work will be cut out for you,
you will ahve to fight two very intelligent Sims in an accelerated death
match. And if that isn't bad enough there are a lot of nasty weapons
around in this stage. Your onyl chane is to get a FarSight and use its
Target Locator function to take out enemies from a healthy distance.
---
Challenge #20:
In this match you'll have to fight a very smart Simulant in a One Hit Kill
combat scenario and if that isn't bad enough you'll be paired up with a
stupid Simulant that you'll have to protect from the enemy. Find a weapon
you like that reloads quickly and keep an eye on the radar and start
shooting before the Sim comes into range. The simulant you are up against
wont miss much.
---
Challenge #21:
The fact that the arena is small and the sim you are up against is very
smart, makes this one very difficult. Your best shot is to use a cloaking
device while you are hacking. If you have multiple players one can hack
while the other is a lookout.
---
Challenge #22:
The only challenge in the Base is a game of Hold The Breifcase, which is made
even more difficult by the fact that you ahve gifted simulants after you.
Its better to take a K7 Avenger and use it to blow away the CPU behind crates
while holding the case. If they both stand still for a second stop and see
if they will stop moving for a long time (this can happen believe me) and
if it does it will buy you the precios time you need to get the 10 points for
the breifcase.
---
Challenge #23:
This is your typical deathmatch again except this time its in Slo-Mo and it
doesnt take but a few points to win, and you are up against two expert Sims.
The RC P120s cloaking secondary function can save your skin and you can also
use Combat Boosts to slow down the action to a snail's pace if needed.
---
Challenge #24:
This is another Capture the Case game and it isnt made easier by the fact
that you have a ton of Sims on your tail and mostly Grenade Launchers are
in this level. If you are a good shot with a pistol you can use the
DY357-LX and then you might have a chance by yourself, keep an eye on
your radar as well, this is one of the challenges better handled by a
group of humans and not just one. THe sims here (most of them) are
EasySims but they will have explosive guns and it will be difficult to
stay alive when you are out in the open.
---
Challenge #25:
This one has super smart Sims on it. If possible get a cloaking device
and stand on the point where it reappears and if you have a FarSight XR20
you can camp and use the gun to kill the enemies from a safe distance just
be careful that they are not around you on the radar when you shoot.
---
Challenge #26:
This challenge is another one of the hardest of the game, you will have to
fight off two very very smart Sims and capture the hill and keep it. Go
for the Laptop Gun and the Cyclone and use the Laptop Gun as a Sentry when
you capture the hill and blow the enemies away with the fast firing Cyclone.
---
Challenge #27:
This challenge features a talented simulant opponent and the level is made
harder by the fact that the sewers and very compact and the fact that the
Rocket Launcher is available makes it even more deadly. And its nearly
impossible to tell anything by the radar given the vertical passes and
different levels. Hope that when you are hacking the PC that the Sim
will stop and stay in one place, but this game is better won with a
partner.
---
Challenge #28:
Two words describe this one: Nearly Impossible. Grab the AR34 and run thru
the open spaces and pray that a DarkSim doesn't come for you, since the Dark
Sims never miss if one gets a clear shot at you you will die without knowing
what hit you. This is a Capture The Case scenario.
---
Challenge #29:
Standarad comabt with two Dark Sims, another nearly impossible one. Your
only hope is to grab the only Dragon and deploy as a Proxy mine as soon as
you get it and then stand still and then defend yourself with whatever,
when a DarkSim moves in on you.
---
Challenge #30:
For this last King Of The Hill battle you are paired with another dumb
Simulant against two DarkSims, your partner will be too busy getting wasted
to care about capturing the hill. So its best if you do most of the work.
Find a hidey-hole and defend it with charged-up Mauler shots is your best
bet.
===========================================================================
H I D D E N S O L O W E A P O N S
===========================================================================
This section tells you of all the hidden weapons in the caches that are in
the many of the Solo Missions, finding the weapons in the solo missions
will unlock them in every other mode. This is an alternative to completing
twenty seven of the challenges.
---
1) DataDyne Central: Defection
DOUBLE FALCON SILENCERS:
During the Perfect Agent level you will hear a phone conversation behind a
locked wall, a little bit to the left of that door there is another one
and you should open it and kill the man in the room there for two double
Falcon silencers. These weapons are available on all difficulty
levels, btw.
LAPTOP GUN:
After the man in the aforementioned phone conversation runs out of his
office scared as hell let him run away and you will find him cowering in
what was a locked room close to the elevators on this level, take the
Laptop Gun hanging on the wall.
-
2) DataDyne Research: Investigation
PROXIMITY MINE:
Do a quick lap around the room that has the radioactive Isotope in it to
get a single Proxy Mine, you'll take a bit of damage, tho so you should
wait for your sense to calm down.
DOUBLE CMP150S:
From the start close the elevator doors and wait for the guard to pass you
and then sneak up on behind hikm and knock him out with the Falcon 2's
secondary mode. Now run to teh first door, but do not enter it. Walk to
the left wall and wait for teh cleaning bot to come by and open up a
secret door and follow it in. Shoot the short glass pane and drop down
knock out both guards down here without being detected then go to the
computer in the enclosed area to open up the silver structure in the center
of this room to get the Twin CMP150s, if you are detected your chance is
ruined.
-
3) DataDyne Central: Extraction
DY357 MAGNUM:
If you shoot the first five guards dead without being seen that fifth one
will drop a Magnum.
DRAGON & GRENADE:
If you shot all of the guards downstairs without them seeing you a guard
will appear on the 21st floor that has a key to her office, take it when
you kill him and go up to her office and enter it. Take the Grenade
on the table, and throw it at the right corner of the office next to the
wall that has a man carved in it, when it explodes head into the hole
that was created and claim your Dragon.
-
4) Carrington Villa: Hostage One
DEVASTATOR:
At teh helipad shoot the crate on the left taht sits apart from the others
it will explode and reveal a Devastator.
DOUBLE CMP150S:
If you can eliminate the sniper that guards the helipad in under 38 seconds
from the start he will drop twin CMP150s when you kill him.
-
5) Chicago: Stealth
BOMBSPY:
Enter the outside area with the oilcans and the dumpster, knock out both of
the civilians and push the dumpster near the three oilcans and shoot at the
cans til they explode and in teh wreckage is a BombSpy.
DOUBLE FALCON 2 SCOPES:
Enter the door behidn the limo to get to the Pond Punk, kill the first three
guards and disarm the one in front of the door to the pond punk, he will
run inside. Follow him and grab the Falcon 2 Scope on the Bar table.
-
6) G5 Building: Reconnaissance
CROSSBOW:
Kill the first cloaked guard in teh first room and knock out the second with
your fists and he will drop a Crossbow.
N-BOMB:
If you placed your Remote Mine (only on Special and Perfect) at the top door
at the top of the fire escape, a box full of N-Bombs will appear near your
exit.
-
7) Area 51: Infiltration
ROCKET LAUNCHER:
Throw a grenade into the helipad area to take out some of the mines then run
in and grab the Rocket Launcher in the center.
DOUBLE MAGSEC 4S:
After you attach the Comms Rider bug on the anttena (on special and perfect
but you can do it on agent to draw him out) a man in a whit and brown body
suit will come out, waste him and pick up the two Magsecs he drops.
-
8) Area 51: Rescue
DOUBLE FALCON 2 SILENCERS:
Between some crates right to where you capped the first guard there is an
oil drum at teh bottom shoot it until it explodes and then grab the Falcon
2 there by ducking and crawling in the spot the oil can was in.
PHOENIX:
If you left the technician in front of the Robot Interceptor in the previous
level, go and try to open the door at the end of the upper walkway in teh
first area and the technician will open the door on the other end follow
him to a room inside of that room ona table lies a Phoenix.
-
9) Area 51: Escape
DOUBLE FALCON 2 SCOPES:
Behind your starting point in teh medical lab where your alien buddy was
there are two Falcon 2 Scopes lying on teh floor from where the medical
staff dropped them after dying.
PROXIMITY MINES:
If you manage to get the Maian to the containment area in under 36 seconds
a box of three Proximity Mines will appear in front of you exit the
medical containment labs.
-
10) Air Base: Espionage
TWIN DY357 MAGNUMS:
If you kill all of the magnum toting guards in this level you will get
twin magnums.
PROXIMITY MINES:
Follow the tram tunnel all the way out to the embarkation point and
you will find a box of Proximity mines lying in the snow.
-
11) Air Force One: Anti-Terrorism
DOUBLE CYCLONES:
After the president is found and alerted go downstiars and wait for both
security men in there to die, run in there and grab their keycards and
then open both doors on the left and right side of the room and grab
the cyclones you will find there to double up.
-
12) Crash Site: Confrontation
PROXIMITY MINES:
Find and talk to Elvis before completing any mission objective and he
will give you some mines.
SNIPER RIFLE:
Shoot the first blond you'll see in the level and he will drop a
Sniper Rifle.
DY357-LX:
If you can Disarm Trent before he runs away or shoots the Pres you'll
comew away with the DY57-LX. Good luck doign this.
-
13) Pelagic II: Exploration
FALCON 2 SILENCERS:
If you kill all the guards in teh fifth hallway and the alarm still
hasnt been set off the last guard will drop twin Falcon 2 Silencers.
-
14) Deep Sea: Nullify Threat
PROXIMITY MINES:
If you manage to cap the alst cloaked guard in the first few areas
before Elvis does him in you will find Proxy Mines on his dead
body.
-
15) Carrington Institute: Defense
DEVASTATOR:
If you save al of the hostages n the second floor the last guard
holding the personnel hostage will drop a Devastator.
-
16) Attack Ship: Covert Assault
SLAYER:
In teh center of the main deck past the Skedar comign out of the
green sliding doors in the next room there lies a Slayer, its
a lot fo trouble to go thru to get it, but its supercool
secondary function makes up for the risk.
DOUBLE MAULERS:
WHen you first enter teh bridge kill the Skedar in the middle he
will drop Double Maulers.
-
17) Skedar Ruins: Battle Shrine
DOUBLE PHOENIXES:
Destroy the other two pillars that are unidentified by the radar
with teh Devastator and two Phoenixes will appear near the ladder
next to the chasm.
===========================================================================
G L I T C H E S A N D T R I C K S
===========================================================================
Cheese Locations (from Pdark.com)
Level 1 - Hidden on the 5th floor.
Level 2 - Near experiment CPU.
Level 3 - 4th floor near the Dragon.
Level 4 - In the cellar near one of the exits.
Level 5 - In a toilet in the Punk Pond bar.
Level 6 - Near the Damping Field Generator.
Level 7 - There is no cheese on this stage. No, there really isn't, even the
guides don't list one in level 7.
Level 8 - Near shortcut to locker room.
Level 9 - In an empty and useless room shaped like this: [[ ]]
Level 10 - In the area past the uniform.
Level 11 - Near the back of the lower deck.
Level 12 - Hidden in the area behind the Medical Scanner.
Level 13 - Can't miss it, hallway, next to the first room you see.
Level 14 - Right in front of the start!
Level 15 - Behind the door that was always locked before this mission
(behind the Skedar w/Mauler).
Level 16 - Behind a Skedar to the right of the Callisto, well, generally.
Level 17 - Next to the Shield (only there in A/SA) at the end of dead end
tunnel (head the WRONG way at the start).
Glitches (from Pdark.com)
Stacking Up: Play Combat Simulator with 4 human players and no simulants
and choose Temple as your level. The choice of weapons isn't important.
Now get all the players to go to the top floor where the big hole in the
center is. Now, one player fall down in a certain location on the floor
below, and don't move. Now get the next player to fall down in the exact
same position. With a little luck, he/she should be standing on top of
the other player! Now repeat the step for the next two players and you
got yourself a stack! Now, whoever the player is at the bottom of the
stack, move and you should see the 3 other players standing, floating in
mid air!
FarSight Ending: Put any cheats on that you feel, but make sure you have
the Farsight on. Now play Skedar Ruins on any difficulty, and get to the
Skedar Leader. Take your Farsight XR-20 out, and defeat him like usual.
Once there is only one piece of the statue left above him, aim with your
FarSight and shoot. The entire ending sequence will be in FarSight vision!
Hidden Guards: In the level Maian SOS if you use a explosive weapon by
cheating you can find a hidden guard. He is wearing that blue suit like
the bad guards at the end of the level (by the lift from Area 51: Rescue)
He can be found in the hallway that leads to the cryochambers (where the
guard with the twin DY357-LX comes out of) Just shoot the explosive gun
(Phoenix works best) at the center of the floor and a guard will pop out
dead. This will also work at the CI level by the stairwell that goes
down to hangar.
PDark Exclusive (Jonathan Dark & Guard): Here's a great new PDark
exclusive Quirk that is in relation to the Mr. Blonde and Bodyguards
quirk posted before. Go to Area 51 - Infiltration and put on your Cloaking
Device cheat. You may want to put on Infinite Ammo as well. Get the lift
keycard from the guard near the hoverbike. If he's not near the hoverbike,
he'll be in the lower part where you plant the explosives. Open the lift
and wait for it. Get in and don't kill ALL the guards. You need to have
at least 1 guard alive, but keep more to be on the safe side. Don't go
up the ramp which leads to the elevator. Instead, get the attention of
a number of guards and lead them to the big door at the bottom of the
ramp which is locked. Here you must cloak and uncloak yourself to get
the guard(s) to come in your direction. When they're very close to the
door, cloak yourself once more and eventually they will open the door.
The door leads to the upper level of the next mission. Area 51 - Rescue.
This time the big cargo elevator will not have a door and will not move.
You can fall down to the next level. Near the mountains of crates you'll
see Jonathan Dark motionless and the guard which he kills in the ending
cinema scene! They'll be motionless like Mr. Blonde and the female
bodyguards. Jonathan is easy to spot, but the guard will be behind a few
crates and a little more hidden. You can shoot Jonathan's Magnum out of
his hand and use it. This is a very cool Quirk to see, and hopefully
we'll find more of them!
Cloaked Endings: Play any mission you like with the Cloaking Device
cheat enabled. Before you complete the mission, in an ending where it
shows Joanna, put on your Cloaking Device and complete the level. The
ending cinema scene should show Joanna Dark cloaked! You'll still be able
to make her out a bit, but it's still fun. E-man
Floating Ammo Crates (Combat Simulator): To get ammo boxes to float in the
air all you have to do is shoot one of them (better with something fast
like the AR34 or the RCP-120) and grab it while it's in the air. When it
reappears it will be up in the air in the position it was in when you
grabbed it! If you put it on slow motion it is even easier. The boxes
will fall if you shoot them but even if you pick them up out of the air
after they reappear they will pop up in the same levitated position again.
Interesting: A couple interesting glitches. On Co-Op, in Deep-Sea:
Nullify Threat, when playing, after Elvis has disabled the Alien Weapon,
you go through a teleporter, and on the other side is a door, and past
the door is Dr-Carroll and a cut scene. However, if one person goes to
activate the cut scene while the other is being teleported, then the
teleportee's screen goes white, and the cut-scene is not shown, but a
white screen shows up!
Also, go to the first dataDyne level, and put on slow motion. Go to
any window, and look at the city. Shoot out the window, and you will
be able to shoot at the passing vehicles!
Finally, on Agent (or Special, I can't remember) in dataDyne: Escape,
you can actually open the doors in the lobby, and step outside! But if
you go too far, you fall off the edge, and Die
--
Mail me if you find anymore tricks: tgz6@yahoo.com
Note that I will not bother looking for glitches as there are tons of
them!
===========================================================================
C R E D I T S
===========================================================================
http://www.pdark.com/ for the glitches and tricks.
\--------------------------------------------------------------------------/
| Disclaimer |
|--------------------------------------------------------------------------|
| IF YOU WANT THIS ON YOUR WEBPAGE DO NOT COPY IT! JUST ADD A LINK |
|TO THE URL OF THIS FILE TO YOUR WEBPAGE! IF YOU WANT TO CHANGE THIS IN |
|ANYWAY COME TO ME TELLING ME WHAT YOU WANT TO CHANGE BEFORE YOU CHANGE |
|IT! AND ALSO GIVE ME CREDIT FOR IT ON YOUR VERSION! |
/--------------------------------------------------------------------------\
               (
geocities.com/siliconvalley/network/8706)                   (
geocities.com/siliconvalley/network)                   (
geocities.com/siliconvalley)