GAME GENIE CODES FOR SONIC THE HEDGEHOG 3
ALL CODES FOUND WRITTEN AND EDITED BY THRASHNET GROUND ZERO 6
FIRST EDITED ON 11:13 A.M. 03/04/99
FINISHED ON 2:14 P.M. 03/04/99
=============================================================================
1.  TAAA-CRB6: CAN'T GO UP STEEPLY CURVED HILLS.
2.  ATAT-CA38: DON'T FLY OFF OF RAMPS.
3.  AJEA-CA8N: FALL INTO THE GROUND IF YOU GO UP A LOOP.
4.  TAYA-CRB6: CAN'T DROWN.
5.  AAYA-CWB6: HIGH JUMP.
6.  AAYA-C0B6: VERY HIGH JUMP.
7.  AJZA-CA8N: DON'T USE UP RINGS AS SUPER SONIC.
8.  AJ4A-CA8N: SONIC WILL STOP & GO CONTINOUSLY IF YOU GO FAST.
9.  AT4T-CA8N: SUPER SONIC WILL DO STRANGE THINGS.
10.  ACAA-CAHN: SCRAMBLED SCREEN BUT HIDDEN ITEMS VISIBLE.
11.  SCGT-DAYL: 1 RING WORTH 8.
12.  AWHA-C29A: RINGS FLY OFF VERTICALLY.
13.  NW5A-CAHN: RINGS YOU GET FROM MONITORS ARE WORTH 100.
14.  SCGT-D1YL: 1 RING WORTH 36.
15.  SCGT-D9YL: 1 RING WORTH 109.
16.  SCGT-D8YL: 1 RING GIVES YOU AN ASTRONOMICAL AMOUNT.  IF YOU ARE NORMAL 
                SONIC MONITOR RINGS DECREASE # OF RINGS, BUT IF YOU ARE SUPER
                SONIC OTHER RINGS DECREASE THE # OF RINGS.
17.  SCGT-D4YL: SAME EFFECT AS #16, EXCEPT THEY DECREASE LIKE THEY SHOULD IF
                YOU ARE SUPER SONIC, BUT DON'T COLLECT A BIG RING AS SUPER
                SONIC OR YOU WILL LOSE ALL OF YOUR RINGS.
18.  SCGT-D3YL: NO RINGS ARE OBTAINED, GET THEM FROM THE MONITORS.
19.  SCGT-DBYL: RINGS MAKE A POOFING NOISE WHEN YOU COLLECT THEM, AFTER YOU
                HIT A MONITOR.
20.  AA4A-CA8N: NORMAL SONIC DOES SOMERSAULTS WHEN YOU JUMP, SUPER SONIC WILL
                DANCE WHEN YOU REACH THE BOSS.
21.  AE4A-CA8N: SAME EFFECT AS #20 EXCEPT SUPER SONIC WILL CLICK HIS HEELS
                TOGETHER IF YOU STAND STILL.
22.  AT4A-CA8N: SUPER SONIC WILL HEADBANG IF YOU ARE STAND STILL.
23.  AY4A-CA8N: SUPER SONIC WILL ANGLE DIAGNOLLY IF YOU ARE STANDING STILL.
24.  A64A-CA8N: SUPER SONIC WILL THRUST HIS HEAD UPWARD IF YOU ARE STANDING
                STILL.
25.  BLGT-CAF0: NO 1-UP FOR EVERY 100 RINGS.
26.  HCGT-DAZY: 8 1-UPS FOR EVERY 100 RINGS.
27.  NWSA-CAHN: CERTAIN OBSTACLES ARE MISSING.
28.  ACAT-CAB6: SONIC'S SHIELD CAN BE ACTIVATED MULTIPLE TIMES.
29.  SCGA-BCON+
     A4GA-A28T: 1 BLUE SPHERE COUNTS AS 8.
30.  AJRT-CA8R: NO INVINCIBILTY.
31.  TAYA-C0B6: VERY. VERY, VERY HIGH JUMP (5-INDICATES HEIGHTH OF JUMP,
                HIGHER THE NUMBER, THE HIGHER THE JUMP).
32.  TAYA-C4B6: EXTREMELT HIGH JUMP (8).
33.  TAYA-C8B6: SUPER HIGH JUMP (9).
34.  TAYA-C9B6: WARP JUMP, IF YOU JUMP YOU WILL WARP TO ANOTHER PLACE.
35.  TAYA-CAB6: SONIC DOESN'T JUMP.
36.  TAYA-CBB6: A MORE-CONTROLLABLE WARP JUMP.
37.  TAYA-CCB6: SHORT JUMP (2).
38.  TAYA-CJB6: JUMP SLIGHTLY LOWER THAN USUAL.
39.  TAYA-CTB6: JUMP HIGHER THAN SUPER SONIC.
40.  TAYA-CYB6: JUMP AS HIGH AS THE LOOPS IN THE 1ST ZONE.
41.  TAYA-C6B6: ULTRA JUMP (10-THE HIGHEST OF ALL JUMPS...TRUST ME).
42.  A46A-A28T: BOTTOM OF THE FILE SELECT SCREEN IS SCRAMBLED.
43.  SCGA-B90N+
     A4GA-A28T: 1 BLUE SPHERE ADDS 31 ON TO THE TOTAL.
44.  SCGA-B50N: 1 BLUE SPHERE COUNTS AS 202.
45.  SCGA-B30N+
     A4GA-A28T: 1 BLUE SPHERE NEEDED FOR COMPLETION.
46.  SCGA-B10N+
     A4GA-A28T: COLLECTING BLUE SPHERES MAY ADD OR SUBTRACT FROM THE TOTAL.
47.  SCGA-BB0N+
     A4GA-A28T: BLUE SPHERES ARE WORTH NOTHING.
48.  SCGA-BX0N+
     A4GA-A28T: 1 BLUE SPHERE COUNTS AS 299.
49.  SCGT-BF0N+
     A4GA-A28T: IF BLUE SPHERES ARE TURNED TO RINGS, AND YOU COLLECT 1 SONIC
                WILL BECOME INVISIBLE (YOU CAN ONLY SEE HIS FEET AND SHADOW)
                AND SOME OTHER SPHERES WILL BE RINGS.
50.  SCGT-BK0N+
     A4GA-A28T: IF YOU TURN BLUE SPHERES INTO RINGS THOSE RINGS WILL BE
                ELSEWHERE.
51.  SCGT-BC0N+
     A4GA-A28T: RINGS CAN'T BE ACTIVATED IN BONUS STAGES.
52.  TAYA-CRB6: JUMP AS HIGH AS SUPER SONIC.
53.  TAYA-CLB6: YOUR JUMP IS HALVED.
54.  AT4T-AA32: SONIC WILL BE BLACK IF UNDERWATER, BACKGROUND IS SCRAMBLED.
55.  AT4T-AE32: SAME EFFECT AS #54, EXCEPT THAT STAIRS ARE SCRAMBLED.
56.  AT4T-AJ32: SAME EFFECT AS #54 EXCEPT THAT NARROW PASSAGES ARE SCRAMBLED.
57.  G75A-CA7R: INVINCIBILTY FREEZES GAME.
58.  HCGT-DAYL: 1 RING GIVES YOU THE MAX # OF RINGS COLLECTABLE.
59.  G35A-CA7R: INVINCIBILTY STARS DON'T TRAIL SONIC WHEN HE RUNS.
60.  AT4T-A232: EVERYTHING EXCEPT WATERFALLS ARE SCRAMBLED.
61.  AT4T-A632: WALLS ARE IN WRONG PLACES.
62.  TAAA-CRBA: WHEN SONIC WALKS OFF OF LEDGES HE WON'T FALL, HE WILL FLOAT.
63.  SCGT-DAYW: RING GAGE ONLY COUNTS WHEN YOU COLLECT RINGS FROM A MONITOR.
64.  SCGT-DAY0: NEED 150 RINGS FOR A 1-UP.
65.  SCGT-DEY0: NEED 150 RINGS FOR A 3-UP.
66.  SCGT-DJY0: NEED 150 RINGS FOR A 2-UP.
67.  SCGT-DAY4: NEED 120 RINGS FOR A 2-UP.
68.  SCGT-DAY8: 100 RINGS FOR A 2-UP.
69.  SCGT-DAYA: RINGS MAKE A GRINDING NOISE WHEN COLLECTED.
70.  SCGT-DAY2: 1ST RING GIVES YOU A 1-UP.
71.  1CGT-DAYL: RINGS ADD ON TO THE TIMER.
72.  9CGT-DAYL: 1 RING GIVES YOU AN ASTRONOMICAL AMOUNT.
73.  ET4T-AA32: PARTS OF THE BACKGROUND ARE SCRAMBLED.
74.  AT4T-AA3A: REVERSE EFFECT OF #54.
75.  AT4T-AA3N: YOU GET A PIC OF THE SELECTOR IF YOU START A SAVED GAME.
76.  AT4T-AA3Y: SAME AS #75 EXCEPT YOU GET A SHADOWY PIC OF THE SELECT SCREEN
77.  AT4T-AA3E: YOU CAN HER MUSIC FADE INTO THE BACKGROUND IF YOU START A 
                SAVED GAME.
78.  AT4T-AA3J: YOU GET A SCRAMBLED PIC OF THE SELECTOR IF YOU START, CANT
                RESET THE SEGA.
79.  AT4T-AA3C: NEGRO CODE.  YOU MAY HAVE TO TRY THIS ONE OUT SEVERL TIMES
                FOR IT TO WORK.
80.  AT4T-AA3R: BLUE SCREEN IF YOU START.
81.  AT4T-AA3W: OBSTACLE CODE.
82.  JT4T-AA3C: GAME WILL START UP ON TITLE SCREEN WHEN YOU HIT START GAME,
                TITLE SCREEN WILL SCRAMBLE, THE GAME WILL RESET TO THE "SEGA"
                SCREEN.
83.  CT4T-AA3C: MULTI-COLORED BACKGROUND.
84.  AJZA-CA8A: INVINCIBILITY THEM DOESN'T SOUND WHEN YOU CHANGE INTO SUPER
                SONIC.
85.  AJZA-CA8E: GAME FREEZES IF YOU CHANGE INTO SUPER SONIC.
86.  AJZA-CA8J: CAN'T CHANGE INTO SUPER SONIC (IF IT DOESN'T WORK USE THE
                CODE: AJZA-CA8T.)
87.  TAYA-C0BJ: SONIC WIL FLY IF YOU HOLD RIGHT AND JUMP.
88.  HT4T-AA3C: YOU WILL RANDOMLY GET TRANSPORTED BACK TO THE TITLE SCREEN.
89.  AL5T-DJZC: CAN WALK THRU CANNONS IN LAUNCH BASE ZONE.
90.  AT4T-AB1N: TITLE SCREEN IS BLACKED OUT.
91.  AT4T-AB1A: NO TITLE TO THE START OF ZONES.
92.  AT5T-AA32: SCREENS ARE SCRAMBLED.
93.  AW4A-DE6T: MONITORS CAUSE ENEMIES TO FORM.
94.  AW4A-D26T: MONITORS ARE POISON.
95.  AEMT-AADW: TITLE SCREEN IS BLACKED OUT.
96.  ACTA-CA8E: NO ITEMS.
97.  ACTA-CA8T: FILES DON'T COME IN.
98.  ACTA-CA8G: NO ZONES
99.  ACTA-CA8L: CAN'T SELECT A FILE.
100.  ACTA-CA8R: CERTAIN SPRITES ARE GONE.
101.  ACTA-CA80: STRANGE BONUS STAGE, NOT THE STAGES WHERE YOU EARN EMERALDS.
102.  AE0T-CABE: SPIN STRANGELY.
103.  AA0A-CABE: CAN'T SPIN AT LOW SPEED.
104.  ATBT-CAHN: SONIC CAN WALK THRU SOME WALLS.
105.  ATWT-CA38: RIGHT RUNNING IS SLOW.
106.  ATST-AA32: SCRAMBLED LEVELS.
107.  AEMA-ALZL: PAUSING DOESN'T STOP MUSIC.
108.  AT4T-CAHN: SONIC WILL GO DOWN SLOPES UPSIDE DOWN.
109.  AT4T-CAHE: IF YOU RUN PARALLEL AS SUPER SONIC THE GAME WILL GO IN SLO-
                 MO.
110.  AT4T-CAHJ: STRANGE THINGS HAPPEN WHEN YOU ARE SUPER SONIC.
111.  AT4T-CAHT: SUPER SONIC'S ANIMATION FRAMES WILL FREEZE IF YOU RUN.
112.  AT4T-CAHY: SUPER SONIC WILL ALAWYS ACT AS IF HE IS RUNNING HARD.  HIS
                 FEET WILL MOVE VERY RAPIDLY EVEN WHEN HE IS BARELY GOING.
113.  AT4T-CAHC: SUPER SONIC WILL DISSAPPER WHEN YOU RUN THE GAME WILL FREEZE
                 IF YOU GO UP OR DOWN HILLS.
114.  AT4T-CAHW: SUPERSONIC RUNS BACKWARDS.
115.  AT4T-CAH8: WHEN SUPER SONIC IS AT HIS TOP SPEED HIS FEET WON'T MOVE.
116.  ATBT-CAHA: SONIC WILL FALL DOWN INVISIBLE HOLES.
117.  AWHA-CA66: RINGS WILL FLY FROM ALL DIFFERENT DIRECTIONS FROM OFFSCREEN
                 WHEN HIT.
118.  AWHA-CA6A: NO RINGS FLY OFF WHEN HIT.
119.  AWHA-CA6E: 1 RING WILL FLY OFF WHEN HIT BUT SEVERAL WILL SHOWER DOWN.
120.  AWHA-CA6N: SO MAY RINGS WILL FLY OFF WHEN HIT THE GAME WILL FREEZE.
121.  AWHA-CA6T: SCRAMBLED THINGS FLASH WHEN HIT.
122.  AWHA-CA6Y: RINGS LOOK LIKE SCRAMBLED BRICKS WHEN THEY FLY OFF.
123.  AWHA-CA62: RINGS FLY WILDLY IN ALL DIRECTIONS WHEN HIT.
124.  AWHA-CA6L: WHEN YOU GET HIT IT WILL SOUND LIKE SONIC DIED, BUT THE GAME
                 FREEZES.
125.  AWHA-CA6R: MORE SCRAMBLED THINGS APPEAR WHEN HIT.
126.  AWHA-CA6W: RINGS WILL LOOK LIKE BRIGHT BRICKS WHEN THEY FLY OFF.
127.  AWHA-CA64: RINGS THAT FLY OFF SPIN FASTER THAN THEY NORMALLY WOULD.
128.  AJNT-AAXG: PINK SCREEN IS SHOWN AT TITLE.
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                              C R E D I T S
=============================================================================
ALL GAME GENIE CODES FOUND CREATED/EDITED/FOUND BY THRASHNET GROUND ZERO 6
=============================================================================
                            D I S C L A I M E R
=============================================================================
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CREDIT.  MAIL ME AT TGZ6@YAHOO.COM WITH ANY QUESTIONS, REQUESTS, COMMENTS OR
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