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Wellcome to the Manic Miner homepage, created by Ziv Barber. If you don't know, Manic Miner was a Sinclair Spectrum game that created by Matthew Smith in 1983.

This page last updated on July 6, 1997.

Manic Miner

  • Click here to see pictures of all the levels in Manic Miner
  • Click here for list of all the known Sinclair Spectrum games.
  • Information about the game

    PUBLISHER
    It was published by both Bug Byte and Software Projects.
    
    AUTHOR
    Matthew Smith.
    
    YEAR
    1983.
    
    DESCRIPTION
    Manic Miner is a single screen platform game.
    
    CONTROLS:
    Alternating keys on Q to P row = left/right.
    A-G = Pause; H-Enter = Tune on/off.
    Bottom row = Jump.
    
    INSTRUCTIONS
    Using the keys, the idea of all the levels is to collect all the
    flashing objects and then make your way to the flashing potato
    waffle.
    
    CHEATS
    The Bug-Byte version - Type in "6031769"
    The Software Projects version - Type in "WRITETYPER"
    
    Both of these allow you to flick between rooms by holding down
    various combinations of numbers.  Use 6 + combinations of 1 to
    5.  Note that when the cheat is enabled, a boot appears next to
    the lives at the bottom of the screen, and The Final Barrier does
    not revel its secret so that people couldn't cheat at the
    competition. (I think the competition thing was a fish and a
    dagger, which appeared when you jumped into the exit in The Final
    Barrier.  The answer might have been swordfish.)
    
    SEQUELS
    The main follow up to Manic Miner was Jet Set Willy.
    A prequel came in the form of Miner 2049'er, on the TRS-80.
    
    SCORES RECEIVED
    Unknown by me, but probably nowhere near as high as they should
    have been.
    
    GENERAL FACTS
    This was the first game with in-game music, namely "In the Hall
    of the Mountain King" by Peer Gynt and Edvard Grieg.
    
    This game was originally released by Bug-Byte.  The reason for
    this is that Bug-Byte originally only had a contract to sell
    Manic Miner, they did not actually own it.  So when Matthew Smith
    moved across to Software Projects, he took Manic Miner with him.
    
    There are some differences.  Obviously the scroll-text at the
    start changes slightly to reflect the different copyright in the
    Software Projects version.  However, there are two subtle but
    interesting changes.
    
    1. In Amoebatrons' Revenge, the amoebatrons look different
    between the two versions. The originals look like Octopuses, with
    tentacles hanging down, whereas the Software Projects ones look
    like sort of beetles, with little legs up their sides.
    
    2. In The Warehouse, the original game has threshers travelling
    up and down the vertical slots, rotating about the screens
    X-axis.  The Software Projects version has 'impossible triangle'
    sprites (i.e. the Software Projects logo) instead, which rotate
    about the screen's Z-axis.
    
    It used flashing attributes to provide an animated "Manic Miner"
    logo while loading. Although there was nothing clever about this
    as such, it was nevertheless the first game ever to have an
    animated loading screen.
    
    For those who are interested (everybody!) the names of the rooms
    are as follows:
    
    1: Central Cavern
    2: The Cold Room
    3: The Menagerie
    4: Abandoned Uranium Workings
    5: Eugene's Lair
    6: Processing Plant
    7: The Vat
    8: Miner Willy meets the Kong Beast
    9: Wacky Amoebatrons
    10:The Endorian Forest
    11:Attack of the Mutant Telephones
    12:Return of the Alien Kong Beast
    13:Ore Refinery
    14:Skylab Landing Bay
    15:The Bank
    16:The Sixteenth Cavern
    17:The Warehouse
    18:Amoebatrons' Revenge
    19:Solar Power Generator
    20:The Final Barrier
    
    NOTES
    One of the most legendary spectrum games ever.
    


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