A six month project which included
directing the creation of the company's first realtime 3D game. The
first release of the prototype is available in the releases
section.
The engine was developed for Windows'95
using Visual C++. Other technologies implemented include Direct3D
for hardware acceleration and custom 3DS Max exporters for level creation
and character animation.
The prototypes featured a realtime
walkthroughs of levels created in 3DS Max with unlimited camera orientation
and level complexity. Only restrictions imposed by the speed of the
computer. A second prototype (not available for download) featured
animated 3D characters with multiple animations. |