| ... of Absorption | hits received are decreased by n points (about 10) |
| ... of Accuracy | increases dexterity (about 10) |
| ... of Atrophy | decreases dexterity |
| ... of Brilliance | increases magic (about 15) |
| ... of Brittleness | has less durability |
| ... of Disease | decreases vitality |
| ... of Dyslexia | decreases magic |
| ... of the Eagle | increases hit-points (about 10-15) |
| ... of the Feather | "half trap damage (NW)" |
| ... of the Fox | increases hit-points (about 5) |
| ... of Fragility | has less durability (about 25) |
| ... of Frailty | decreases strength (about 5-10) |
| ... of the Hyena | increases mana (about 1-3) |
| ... of the Jackal | decreases strength |
| ... of the Jaguar | increases hit-points (about 5-10) |
| ... of Magic | increases magic |
| ... of Maiming | does n points of extra damage |
| ... of the Moon | increases all attributes (about 10) |
| ... of Paralysis | decreases dexterity (about 5-10) |
| ... of Power | increases strength (about 10) |
| ... of Proficiency | increases dexterity |
| .. of Protection | hits received are decreased by n points (about 5) |
| ... of Quality | does n points of extra damage (usually 1) |
| ... of Rabies | "attacks square twice (NW)" |
| ... of Radiance | increases light radius (about 40%) |
| ... of the Raven | increases mana (about 5) |
| ... of the Sky | increases all attributes |
| ... of Strength | increases strength |
| ... of Sturdiness | has greater durability |
| ... of Thorns | "you get hurt each use (NW)" |
| ... of Vileness | "enemy stops healing (NW)" |
| azure | increases resist lightning (about 30%) |
| blue | increases resist lightning (about 25%) |
| brass | decreased to-hit |
| bronze | increased to-hit |
| deadly | increased damage (about 50-60%) |
| dilapidated | decreases armor class (usually 1) |
| dull | decreased to-hit (a little), and damage (about 50%) |
| fine | increased to-hit (about 5%), and damage (about 65%) |
| flaming | "fire hit (NW)" |
| glorious | increases armor class (about 25-30) |
| gold | increases to-hit (about 25%) |
| heavy | increased damage (about 85%) |
| iron | increased to-hit |
| jagged | increased damage |
| pearl | increases resist general magic (about 30-35%) |
| red | increases resist fire (about 25%) |
| sharp | increased to-hit (a little), and damage (about 25-30%) |
| silver | increased to-hit |
| steel | increases to-hit (about 15%) |
| strong | increases armor class (about 10) |
| topaz | increases all resistances (about 20 or 25%) |
| valient {sic} | increases armor class (about 20) |
| vicious | increased to-hit (100% or more) |
| vulnerable | decreases armor class (about 5) |
| weak | decreased damage (about 30-35%) |
| white | increases resist general magic (about 15%) |
| ... of the Bear | "knock enemies back (NW)" |
| ... of Fear | "scare monster away (NW)" |
| ... of Many | has extra durability (more arrows) Staff Modifiers |
| ... of the Snake | increases mana |
| ... of Vileness | "enemy stops healing (NW)" |
| arcane | increases spell duration (100% or more) |
| bent | decreases damage (about 60-65%) |
| cryptic | increases spell duration (about 50%) |
| glowing | increases spell duration (about 25%) |
| Monk's | decreases spell cost (about 10%) |
| plentiful | extra charges |
| Warrior's | increased to-hit (about 15%), and damage (about 85-90%) |