Jump to the latest news
07/20/99 Started developing Sail Ho! - Check out the description and art in the download section.
07/28/99 Ibber's 19th birthday!
08/01/99 Started developing WinChips II - Check out the description and screenshot in the download section.
08/02/99 Started developing Notes 2 - Check out the description and screenshot in the download section.
08/15/99 I'm currently using nearly all my spare time, working on Sail Ho!. Sometimes fun things happen when you are working on making sound effects. Check this screw-up out!
08/16/99 Uploaded these pages and opened the site.
08/19/99 I got a bit tired of working on Sail Ho!, so I finished Notes 2. Yes, it's true. Notes 2 is finally done! Go download it immediately in the download section. Please mail any bug reports or suggestions for improvements to Ibber.
08/20/99 I'm starting all over with Sail Ho!... This means the art in the download section is obsolete. Here's a screenshot of how Sail Ho! won't look... I'll remove the art in about a week.
09/02/99 I have started developing a real crappy Danish game with a sense of humor that, probably, no-one will understand. I'll release it soon, anyways. I think it'll be fun, and I know at least one dude who'll also find it quite amusing. Sorry 'bout not updating the pages for a while. It'll probably happen again...
09/02/99 The work on Notes 2 continues... Future releases will include font customizing, always-on-top feature + auto-docking feature. Actually I've already compiled version 2.1, but I won't release it. More news within the next week.
09/07/99 Notes 2 is discontinued, as of today. The thing about Notes and Notes 2, is that they're programmed in Visual Basic. This means that they need some stupid DLL, are relatively slow, and generally crappy.
Today I started work on a completely new version of Notes. The current title is: 'The New Notes', or 'TNN' for short. TNN will be written entirely in Delphi, and will, eventually, become much better than the old Notes. An extremely early beta is available for download here. It works, but it has virtually no use, since it won't even remember what has been written on it...
09/07/99 Right now, I'm working solely on TNN and WinChips II. Consider all Visual Basic projects discontinued, although I may begin making Delphi Versions of them later.
DOWNLOAD SECTION UPDATED.
09/08/99 I've added TNN to the download section. You shouldn't download TNN from the link in the news section(09-07-99), since it's version 0.2b. Then new version (0.3b) is only available in the download section. Go get immediately!
09/10/99 New version of TNN released (0.39b). This version is actually better than Notes 2 (a little). What are you waiting for? Go get it immediately, in the download section! Check out version.txt (included in the zip) here, if you want to see what's new, before downloading.
09/12/99 TNN is officially done! The new version (1.01) has a multitude of new features and is way better than the old Notes 2. Check out version.txt, for all the new cool features, or just go download it immediately, in the download section (version.txt is included in the zip). Although TNN is finished, it is not discontinued, and will be updated, if need be.
09/20/99 I decided to start the work on Sail HO!. This time it's done in Delphi (of course). I've released a very early version (0.13) and a couple of screenshots. Although the game is far from being done (or fun), you can actually complete a game! As always everything is available in the download section...
10/13/99 I've now got some new Delphi components that will enable me to write games for DirectX! - I'll probably release some sort of demos soon...
01/15/00 I'm back again... I know it's been a long time since anything has happened here, but that doesn't mean that Sadism is dead.
Oh yeah, that's right... Happy new year, and all that!
Anyways. The other day I discovered a game from 1991 called ZZT. It kinda inspired me to start work on a game creation system. I haven't figured out a name for it yet.
It's gonna be kinda like ZZT but with better graphics, and more versatile. When it's done (yeah right!) it will feature a graphics editor, a map editor, a specialised scripting language and the ability to use 2D and semi-3D vector-objects. It'll be for DOS only. I know it sounds ancient, but that'll enable me to do a lot of graphical things I couldn't do in Windows... Expect a beta release sometime this year... Expect it to be done this millennium (hopefully) before I die...
01/30/00 Allright! Two new things:
The first: Sadism has a new member: Malmer, a skilled graphics artist and sound-dude.
The second: Sadism has a new release: Hüttemeier! Check it out in the download section. Only for danes... Sorry!
02/23/00 As you might have noticed, the title of the new game is CillAll - A pretty lame title. If anyone can think of a better name please feel free to mail any suggestions to ibber@usa.net.
Those graphical examples I promised are on their way...
03/06/00 I've just finished a motherfucking large project in school, so I'm continuing work on the game formerly known as CillAll. The title is now D.Y.F. I'll release a beta version of the ISO-3D-Editor anytime soon... Don't ask me what D.Y.F. stands for - I won't tell (It's pretty stupid anyway).

I also updated the news section - Now it looks OK in IE, as well as Netscape...
04/03/00 I am very close to releasing a beta version of D.Y.F.! The system requirements will be unreasonably high, but that's not my problem. I am programming it for a K6-2 500 Mhz with 64 MB RAM and Voodoo3 3000. I would say that that is the recommended system, although 3d-acceleration doesn't matter!

D.Y.F. Is looking real cool at the time, with lots of different ships, and much death!!!
05/07/00 I'm not releasing D.Y.F. anyway. It kinda screwed up, but taught me a lot of things about my Iso-3D-engine. D.Y.F. is NOT discontinued. I'll return to it later...

I have begun working on a new Iso-3D-game called Desolation. I have released a little something, that doesn't show a lot about the game. It's just the menu... But it shows the Iso-3D-engine in action. Check it out in the download section!
05/09/00 I accidently uploaded a version of Desolation which was missing alot of files. This would cause the computer to crash. I have uploaded a new version (1.0 Build 7), which should work. Please gimme some feedback!
05/20/00 A new version of Desolation is available. Get it immediately!

I have added a counter to the home-page.
05/28/00 Version 0.13 Beta of Desolation has now been relased. This new version actually enables you to explore a virtual universe, and achieve orbit with around 256 different planets! I have added a readme.txt and a version.txt to the package as well. Always check these two files out, as they will be updated from version to version!

Download it now!

06/02/00 I just uploaded a really ancient game: Tankwars. It was a game which I, Ibber, created during the breaks in school, in 1996. It is actually quite fun!
06/04/00 Added two screenshots of Desolation: The menu and an X-27 ship.

Work continues on Desolation. You can now actually die... Though not in the current version. I will upload the new version soon.

06/06/00 A new version of Desolation has been released: 0.14 Beta. Please check out the included version.txt for changes. The readme.txt has also been updated.
Please take the time to fill out and mail the included feedback form.
09/11/00 I haven't posted anything for a while, so I thought I better post something.
Well... I'm working on quite a lot of different things: Desolation, a "BC Bill"-clone, Worlds (Which actually has nothing to do with the original worlds except for the title), and a couple of other games.
In case anyone is wondering about Desolation... I am working on it, on and off, but sometimes I drop it, only to continue working on it a couple of days later. Anytime soon I think I'll release what I have done, and drop it. The code is shit, and if Desolation is to be anything near completion I will have to start all over...
09/15/00 The work on Worlds is progressing nicely. I think it's beginning to look quite good. I've added it to the download section, replacing the old Worlds.
09/26/00 A new version of Worlds, with lots of new features and improvements, has been released. Go get it immeadiately in the download section.
You will notice that worlds is now available in both an 8 bit and a 32 bit version. They both take up the same space on your hard drive, so I recommend downloading the 32 bit version if your computer can handle it. This is due to a request. From now on I will release all my games in both 32 and 8 bit versions... (I beleive the 32 bit version run faster)
01/18/01 I haven't updated these pages for quite some time now, but since I am working on a new game, I thought I better update. The new game is called Realm. It's a simple RPG with simple graphics but the neat bit is that the gameplay rocks! (hopefully) A demoversion will be released in a matter of days, so you can see for yourself. The really neat bit about the game is the editor which enables the user to customize the entire game, creating a unique and new RPG from ground up.
01/24/01 I have released a demo version of Realm, with one realm included. It can be downloaded in the download section.
- I know that the news section is upside down. I dare to be different!