/**
Description: Die with round feel
Object Name: Die_1, Die_2
Sub-parts : Die_Spots, Die
Textures : Spot_Texture, Die_Texture
Position : Center of die is at origin (radius=4)
Requires : colors.inc
Comments : Adjust A to affect how beveled the holes are
Adjust B to affect the space between holes.
**/
#declare A_die=4.5
#declare B_die=2
#declare Pos_1 = <-B_die,B_die,-A_die>
#declare Pos_2 = <0,B_die,-A_die>
#declare Pos_3 =
#declare Pos_4 = <-B_die,0,-A_die>
#declare Pos_5 = <0,0,-A_die>
#declare Pos_6 =
#declare Pos_7 = <-B_die,-B_die,-A_die>
#declare Pos_8 = <0,-B_die,-A_die>
#declare Pos_9 =
#declare Spot_Texture=texture{
pigment{ color White }
finish { specular 1 roughness 0.001 }
}
#declare Die_Texture=texture{
pigment{ color Red }
finish{
specular 1
roughness 0.001
reflection 0.01
}
}
#declare Die_Spot = sphere{
<0,0,0> 0.9 texture{ Spot_Texture }
}
#declare Face_1=object{
Die_Spot translate Pos_5
}
#declare Face_2=union{
object{Die_Spot translate Pos_1}
object{Die_Spot translate Pos_9}
}
#declare Face_3=union{
object{ Face_1 }
object{ Face_2 }
}
#declare Face_4=union{
object{ Face_2 }
object{ Face_2 rotate z*90}
}
#declare Face_5=union{
object{ Face_4 }
object{ Face_1 }
}
#declare Face_6=union{
object{ Face_4 }
object{Die_Spot translate Pos_4}
object{Die_Spot translate Pos_6}
}
#declare Die_Spots=union{
object{ Face_1 rotate y*90}
object{ Face_2 rotate y*180}
object{ Face_3 rotate x*90}
object{ Face_4 rotate -x*90}
object{ Face_5 }
object{ Face_6 rotate -y*90}
}
#declare Die_1 = object{
difference{
intersection{
sphere{<0,0,0> 5.5 }
box{-4 4}
}
object { Die_Spots }
}
texture{ Die_Texture }
}
// Adjust C to affect roundiness of edges
#declare C=0.1
#declare Die_2 = object{
difference{
superellipsoid{C scale 4}
object { Die_Spots }
}
texture{ Die_Texture }
}
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