Delta-Yo!
For 3 to 10 players
What's needed: beer, liquor, a shot glass, and dice
One drink = one big sip (little gulp) of beer
One shot = one shot of liquor (Jagermiester was used in our case)
The game starts with the person calling a number and rolling the dice. That person follows the rules of the roll and the dice continues to the next person. Valid numbers are 2 through 12 with the exception of 7. The roll rules are as follows.
There are two things that can happen on a roll you can either call what you role or not. If you don't call it you have to drink the difference. If you do call it you can tell someone else to drink however far it is away from 7 (i.e. if you roll a 4 and call it the person you decide has to drink 3). If you neglect to call a number before you roll you automatically have to drink, your turn is over, and everyone makes fun of you because you are stupid. There are exceptions to these rules and they are noted below.
If you roll a...
2 or 12 and you call it, you get to tell two people to drink
11 or Yo or Yo-eleven
A role of an eleven triggers the bonus round!
If you role an eleven and call it (by saying "Gimme da yo") you get to tell anyone playing the game to take a shot (i.e. "Drink, wussy"). If you don't call it everyone else has to roll the dice and the lowest person has to do a shot. In the event of a tie there is a role off.
7 or lucky seven
7 is a social. Everyone drinks one. If three sevens are rolled in a roll the third person has to finish what is left of their beer. Every consecutive roll of a seven after this and that person also has to finish what is left of their beer.
Finally, you are not allowed to call any number more than three times in a row.
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