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Atari Jaguar64 Technical Specifications
Physical Dimensions |
9.5" x 10" x 2.5" (without JagCD) |
RAM |
2MB of fast page mode DRAM |
4 chips x 512K each |
Maximum Resolution |
800 x 576 |
16.8 million colors |
Rendering Speed |
850 pixels/second |
Data Bus Speed |
106.4 MB/second |
Processors |
5 processors contained in 3 chips: |
"Tom", "Jerry", and Motorolla 68000 |
"Tom" |
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Rated at 26.591 MIPS
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object Processor (processor #2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others
- Blitter (processor #3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64-bits
- Accesses the DRAM directly
|
"Jerry" |
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DAC's convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis
- A clock control block, incorporating timers and a UART
- Joystick control
|
Motorola 68000 |
- (processor #5)
- Runs at 13.295MHz
- General Purpose control processor
|
Ports |
Cartridge slot / expansion port |
32-bits. Game cartridges can hold up to 6MB of uncompressed information (up to 84MB with compression) |
RF video output |
Video edge connector (video/audio output) |
Supports NTSC and PAL; provides S-Video, Composite, and RGB outputs; accessible by optional add-on connector |
2 controller ports |
Digital Signal Processor port |
Includes high-speed synchronous serial input/output |
Controllers |
- Eight-way directional joypad
- Size 6.25" x 5" x 1.6", cord length 7feet
- 3 fire buttons (A, B, C)
- Pause and Option buttons
- 12-key keypad (accepts game-specific overlays)
View a picture of a controller |
Announced |
June 3, 1993 |
Released |
November, 1993 |
Additional Features:
- Support for ComLynx I/O for communications with the Atari Lynx hand-held game system and networked multiconsole games. Networking of up to 32 Jaguar units possible.
- The two controller ports can be expanded to support "dozens" of controllers, including keyboards, mice, and light guns
- Digital Signal Processor port allows connection to modems and digital audio peripherals (such as DAT players)
- 24-bit "True Color" display with 16,777,216 simultaneous colors (an additional 8-bits of supplimental graphics data is also supported. Examples include Z-buffering for polygon graphics, and an alpha channel for transparency)
Source: Jaguar FAQ (Maintained by Robert Jung).
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