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Players: One or two Options: Memory card, Link cable, Analogue Controller Requirements: Joypad Reviewed by: Rennie Morrocco, The Tartan Cavern Order this game now |
After the mind-boggling veracity of Formula One's hilly, twisting tracks, Kart Duel's flat, diminutive pancake tracks seem very small beer. The karts themselves are more impressive, the open air nature of the vehicles requiring plenty of polygons within which sits a nicely animated driver. Threading your way through a field of 12 karts, with three or four often tightly clustered together, makes for an exciting ride in first-person perspective. Further excitement is provided by the way your viewpoint tilts as tight corners push the cart onto two wheels!
Close-up encounters with other cars show-off the graphics, but the collision detection is a little uncertain and you seem to be able to bounce past them. The exterior perspective limits this, or at least clarifies the degree of contact, and as in F1, using competitor cars as emergency brakes on tight corners is an effective tactic. Unlike F1, there's no option to turn on the realistic car damage which makes the tactic of distinctly short-term efficacy.
Orse and kart
Rainy weather provides a real challenge for your driving abilities, but doesn't
exactly push the PlayStation's graphics chip, with a flat grey sky and a few
elongated sprites representing rain. Also disappointing is the soundtrack,
consisting of the usual crap synthpop so beloved of Japanese developers. Buried
under the bip-bop tunes are some excruciating sound FX; the tyres screech
painfully, while the engine seems more realistic -- but a souped-up lawnmower
doesn't quite have the cachet of a full throated F1 scream. Then there's the
Japlish scripted commentary, although expressions like 'Watch Your Behind!' and
'That Fellow!' do provide some comic relief.
The actual handling of the karts is as light and sensitive as you might expect. Over-steering is ridiculously easy and, unlike car collisions, hitting the barriers imposes a significant penalty. Slide into a barrier after a misjudged corner and your driver has to get out and perform a push-start! You really do need to brake for almost every corner, something which is underlined with icons which appear before every turn. If that seems rather 16-bit, the way your cart angles around for powerslides reminds you this is a PlayStation game. The taut, nervy feel of the karts is impressive and bouncing over grass chicanes into the lead is good fun. To get the most out of the game, I suspect an analog steering wheel would be ideal -- if it could stand up to such demanding action!
Verdict: 71%
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