Peak Performance (Powerslide in the UK) on long term test
now for four months and it's like an old friend. Whenever there was a dull
moment in the office, the shrill sound of rubber being scorched onto the
tarmac and that crazy Japanese music filled the air. Even though it was
only half finished, this game still had enough cool features, and car handling
which was just right, to bring die-hards back again and again. The big question
was what would be sacrificed for the final version, and would it be as fast?
The most amazing thing about this oh-so-Japanese driving sim is the sheer
choice. Right from the off you've got the keys to 21 prime Oriental hot
hatches, and each is presented in an air conditioned garage which you can
parade around at leisure. Each motor is a perfectly created polygon model,
with transparent glass so you can see the interior, working lights which
glow as opposed to just change from black to white, and all the surface
detail you could want.
Pick one (a task in itself), get in and crank the ignition and you'll also
notice every one has its own exhaust note and engine behaviour. The RX-7
is a racy buzz-bomb with all the finesse of an Exorcet missile, whereas
the Lexus is far more refined and never loses its composure right up to
the red line. The initial 21 (more can be earned later) are divided into
classes A, B, C and D, with the latter referring to hillclimbing rally-prepared
monsters like the Dodge Viper and a mad green buggy.
Group A cars are your basic family cars and low powered sports such as the
MX-5 and MK2 Ford Escort. Group B gives you MR2s and 200SXs, and finally
Group C is the heavyweight bruisers such as the mighty Supra and 300ZX.
There's a distinct shortage of European metal, but you certainly can't complain
about the variety. It will take you hours just to try each one!
YOKOHAMAS The biggest criticism of Peak Performance comes early though,
and it may put off those of you used to racing games from Namco. There is
no discernible racing structure, so that when you finish a race in first
place, you don't get an award ceremony, congratulations, or even a pat on
the back. It just goes straight into the replay. Instead your time is recorded
in a Ranking menu with minimal fuss ­p; big deal! Whereas Rage Racer
showers the driver with cups, cash and birds, you can't help feeling let
down and disenchanted with Peak Performance.
For high end thrills you must go looking yourself and fortunately the handling
of the cars is enough to reduce racing fans to gibbering wrecks. The feeling
of taking a mountain hairpin perfectly, with maximum opposite lock and the
tyres just breaking grip as you exit, is momentous and you will want to
do it again and again.
Luckily the trio of tracks in one and two player modes (there are two more
in time trial) are full of enough twists and blind bends to test even the
likes of Colin McRae. And there are even a few sneaky shortcuts for only
the most skilled of drivers.
Unique features come thick and fast:
3-D polygon drivers who change gear and twirl the steering wheel through
their hands according to your steering inputs. Pop-up lights which really
work at night. Real illuminated cockpits. Wheels locking under braking.
Peak Performance has it all, and the handling of the cars is so forgiving,
it positively encourages you to fling them into the corners earlier and
earlier, with tyre marks plastering the road and your vehicle lurching about
on its active suspension.
Cars can be tuned too, just like Rage Racer, although in this game,
you don't have to pay for it. The MR2 is a tail-sliding beast to start off
with, but stiffen those shocks and springs, and fit some hard compound tyres
and it is transformed into an automotive greyhound with Evo-stick on its
paws.
Although uninspiring, the front end does give you plenty to muck about with,
and despite not having a link-up mode, you do at least have two player split
screen action in either horizontal or vertical modes, but the much talked-about
joining of both players' screens when you are close is both clumsy and irritating.
MICHELINS
The Course Editor option is another first for PP, with the player
being able to set up a driving proficiency course using cones, and then
race it against the clock with a friend. It doesn't sound very exciting,
but believe me, when you're trying to shave off tenths of a second, it's
more tense than any Formula 1 race.
But for all its brash enthusiasm, PP does have some annoying points
which mean it could never be a Play Classic game. First, there's no cockpit
modes for any cars, and the road-level view is strangely tilted upwards
so that the sensation of speed and traction is lost ­p; you feel like
the car is always wallowing rather than taking the corners with pin-point
precision.
Second, the other cars on the track make no noise, and therefore you can't
hear them approaching and instigate blocking manoeuvres.
Third, and worst of all, the collision detection is laughably bad, and apart
from a little grazing sound, you never feel as if you are knocking the other
cars off their racing line. In fact if you are going fast enough, you will
simply sail through slow back markers without a scratch. This is stupid,
given that the developers have obviously spent so long on the finer points,
they have forgotten some of the golden rules...
PIRELLIS
After countless hours of enjoyment, you'd have to say that Peak Performance
is still a damn fine game, and one with unlimited long term appeal. The
NTSC version reviewed here didn't slow down one iota, even with six cars
on-screen, and maintained an almost coin-op-like frame rate. Although the
graphics are not to everyone's tastes, being a little too colourful and
garish compared to the now-fashionable realistic hues of Porsche
and Rage Racer, they are detailed enough and more importantly don't
affect the frame rate. Which would you rather have, a Van Gogh at a snail's
pace or a Jackson Pollock at warp 9?
Peak Performance is immense fun, but it lacks the seal of quality
that you get with Rage Racer or The Need for Speed 2. We also
have some concerns about whether the PAL version can deliver on the NTSC
version's sheer speed -- more on that when we see the finished conversion.
Nevertheless, if you want something with bags of sideways action and don't
mind importing your software, then this is the best there is.