• My favorite spells:Cantrip,Invisible servant
  • My second favorite spell: Magic Jar.

    1st level spells:

    Speed Read
    Divination
    Duration:1 round
    Effect: The caster knows the plot and characters of a book or book-length group of papers, just as if he had just finished reading it. He can concentrate an extra round to find a more on a specific subject. The spell does not, however, find exactly what everyone is looking for or specific passages. As always, what the character finds exactly is DM's discretion. To perform this spell the caster must be able to touch the book or read a small amount of writing in it.

    Thief Ring
    Enchantment
    Duration: Special
    This spell allows different effects depending on the level of the caster. No matter what, It creates a small obsidian colored ring that appears to have no value. If this is taken off or destroyed, the spell ends. After each use, the ring has a 75% chance of disentigrating. Previously cast ring's powers do not go up with the caster.

    Level 1:Invisibility once per day.
    Level 2:Pick pocket(50% chance of success) once per day+ level 1 stuff.
    Level 3:Backstab(50% chance, triple damage) once per day+L1+L2 stuff
    Level 4:Find&Disarm traps and secret doors (50% chance)+L1+L2+L3 stuff
    That's all that happens.

    Crushing Grasp-Level 3 Wzd.
    School:(Evocation)
    Duration: 3 rounds
    Crushing Grasp causes a massive hand to be created from surrounding material and enclose around the enemy by the caster's discretion. Each turn the fist closes more, causing x damage (variable x to be determined). The caster can concentrate this spell on the duration to increase x by +3 on the die roll. The hand can be destroyed as if it was a large mass of what it is made of.
    Contributed by Robert.

    Kaio-Ken - Level 9 Wzd.
    School:Evocation
    Duration:Special
    Kaio-Ken heightens power of caster and deals 5x damage to all enemies, whereas X is equal to the caster's HP. This spell has a 75% chance to bring the caster to 1HP and leaves him unconscious.
    Contributed by Robert.

    Tradeoff-Level 3 Wzd.
    School: Invocation
    Duration:Special
    Caster rolls die and whatever comes up, all enemies lose 1/4 of HP of what the die rolls(rounded down). The caster of the spell loses what the die reads.
    Contributed by Robert.

    Energy Sphere-Level 3 Wzd.
    School:Evocation
    Duration:Special
    Energy deals X damage to one target, whereas X is the number rolled on the die. The caster can choose to add on damage cumulatively per round.

    First Round --- +1 Second Round -- +2 Third Round --- +3 Fourth Round -- +4 And so on. The caster is defenseless while he is charging and cannot attack, block, or focus on anything but the Energy Sphere.
    Contributed by Robert.