Harry Level Editor Guide
500 Water cooler
550 Exploding barrel
560 Empty swivel chair
601 Plant (mobile)
700 Mug of coffee
702 Box of donuts
703 Single donut
711 Regular staple ammo
712 BADASS ammo
713 Shrapnel gun ammo
To change objects and bonuses? tint
Put a number (1 to 14) into the first info box. (see tint chart)
- Water cooler can be used to block the passage. So, the player must have a
gun to destroy it
and pass.
__________
901 Door going up
911 Door going down
921 Door going left
931 Door going right
__________
903 Locked door going up
913 Locked door going down
923 Locked door going left
933 Locked door going right
To change the locked door?s color
Put a number (0,1,2) into the first info box of the door. (see key chart)
__________
951 Sliding door, horizontal
961 Sliding door, vertical
To create a sliding door activated by a button
Lay down a sliding door and one of the five kinds of buttons (wall or
floor). Note the sprite
number of the button. Put this number into the first info box of the door.
__________
1011 Dart-thrower, facing right
1019 Dartboard, facing left
1021 Dart-thrower, facing left
1029 Dartboard, facing right
1031 Dart-thrower, facing up
1039 Dartboard, facing down
1041 Dart-thrower, facing down
1049 Dartboard, facing up
To make a disk-thrower
Put a 1 into the first info box of a dart-thrower.
__________
1111 Scientist, facing right
1121 Scientist, facing left
1131 Scientist, facing up
1141 Scientist, facing down
1211 Mad scientist, facing right
1221 Mad scientist, facing left
1231 Mad scientist, facing up
1241 Mad scientist, facing down
__________
1301 Co-worker #1, facing up
1321 Co-worker #2, facing up
1341 Co-worker #1, facing down
1361 Co-worker #2, facing down
1381 Co-worker #1, facing left
1401 Co-worker #2, facing left
1421 Co-worker #1, facing right
1441 Co-worker #2, facing right
__________
1601 Mailroom guy, up
1609 Mailroom awning, up
1611 Mailroom guy, down
1619 Mailroom awning, down
1621 Mailroom guy, right
1629 Mailroom awning, right
1631 Mailroom guy, left
1639 Mailroom awning, left
- A mailroom guy will change direction when he encounter a wall.
__________
1701 Toxic blob
1711 Major toxic blob
1721 Sentient blob
__________
1801 Robot
1811 Stationary robot
1821 Boss robot
1851 Reversor robot, horizontal
1852 Reversor robot, vertical
1861 Major reversor robot, horizontal
1862 Major reversor robot, vertical
__________
1901 Security gun, up
1902 Security gun, down
1903 Security gun, left
1904 Security gun, right
1911 Power security gun, up
1912 Power security gun, down
1913 Power security gun, left
1914 Power security gun, right
1921 Missile security gun, up
1922 Missile security gun, down
1923 Missile security gun, left
1924 Missile security gun, right
- Security guns are generally placed on the walls.
__________
2001 Machine gun guy
2011 Major machine gun guy
2021 Missile guy
__________
2101 Tank, horizontal Unavailable
2102 Tank, vertical Unavailable
2111 Major tank, horizontal Unavailable
2112 Major tank, vertical Unavailable
__________
2201 Dr. Ubermann
__________
2301 Air conditioner, up
2302 Air conditioner, down
2303 Air conditioner, left
2304 Air conditioner, right
__________
2501 Acid pool, small
2601 Acid pool, large
__________
3001 Bed of tacks
3100 Telephone
__________
3900 Grate, horizontal
3905 Grate, vertical
3910 Red grate, horizontal
3915 Red grate, vertical
- Place them between two walls to block the passage.
__________
4100 Overhead pipe, horizontal
4105 Overhead pipe, vertical
__________
4201 Fire pipe, up
4202 Fire pipe, down
4203 Fire pipe, left
4204 Fire pipe, right
- Fire pipes should be placed on the walls.
__________
5001 Ghost swivel warrior
5011 Ghost swivel chieftain
- Can be placed in the walls so the player don?t know where they are coming
from.
__________
6001 Rolling Boulder, up
6002 Rolling Boulder, down
6003 Rolling Boulder, left
6004 Rolling Boulder, right
6011 Rolling Boulder, fast, up
6012 Rolling Boulder, fast, down
6013 Rolling Boulder, fast, left
6014 Rolling Boulder, fast, right
__________
9200 Copying machine (saved-game location)
9300 Soul statue
To make the soul statue trick
Lay down two soul statues. These objects create an invisible line between
each other. Harry
must have no ammo to pass the line.
__________
9401 Cannon up
9411 Cannon down
9421 Cannon left
9431 Cannon right
To create a cannon activated by a button
Same thing than the sliding doors.
- The cannons should be placed on the walls.
__________
9501 Wall button up
9511 Wall button down
9521 Wall button left
9531 Wall button right
9541 Floor button
To make buttons that stay switched when pushed down
Put a 1 into the first info box of a button.
- Of course, wall buttons are placed on the walls.
__________
9600 Vending machine
- Put the number of times you must kick the machine to make the first soda
can get out in the
first info box.
- Put the number of soda cans you want the machine give in the game in the
second info box.
9701 Ramp, up
9702 Ramp, down
9703 Ramp, left
9704 Ramp, right
To change ramp?s tint
Put a number (1 to 14) into the first info box of the ramp. (see tint chart)
To make movable ramps
Put a 1 into the second info box of a ramp.
__________
9800 Incinerator
- Place it between two walls to block the passage. The player must have a
stack of papers to
pass.
__________
9901 Stairs, up
9902 Stairs, down
9903 Stairs, right
9904 Stairs, left
__________
9991 Fade exit, up
9992 Fade exit, down
9993 Fade exit, left
9994 Fade exit, right
9995 Invisible exit
__________
11199 Stack of papers
11299 Staple gun
11399 Blue key
11398 Yellow key
11397 Green key
11499 Caffeine pill
11599 B.A.D.A.S.S.
11699 Mystery vial
11799 Shrapnel gun
11899 Soda can
11999 Power of the swivel
To change items? tint
Put a number (1 to 14) into the first info box. (see tint chart)
--------------------
Level info fields
(left to right)
#0 : Tint index to tint player
#1 : Horizontal coordinates of fall location
#2 : Vertical coordinates of fall location
#3 : Comfort to add/subtract after fall
#4 : Tint index to tint everything in level
#5 : Res ID of PICT to scroll after level
#6 : Res ID of PICT to scroll before level
#7 : Res ID of PICT to display after level
#8 : Res ID of PICT to display before level
#9 : Scrolling music ID
#10 : Ripple effect length (0 for none)
#11 : Ripple effect width (0 for none)
#12 : Ripple effect speed (256 = normal)
#13 :
#14 :
#15 :
World info fields
(left to right)
#0 : Default scrolling music ID
#1 : Res ID of PICT to scroll after win
#2 : Res ID of PICT to display after win
#3 : Number of seconds to display PICT
#4 : Music to play during win
#5 :
#6 :
#7 :
#8 :
#9 :
#10 :
#11 :
#12 :
#13 :
#14 :
#15 :
--------------
Tint chart
0 = No tint
1 = Red
2 = Yellow
3 = Dark blue
4 = Light blue
5 = Light gray
6 = Dark
7 = Very dark
8 = Light
9 = Very light
10 = Green
11 = Dark gray
12 = Orange
13 = Water
14 = Cola
Key chart
0 = Blue
1 = Yellow
2 = Green
Other tips
---------------
Tile sets : 256 X 384 pixels
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