                              Perigee Pong v1.2
                              by Jeremy Stanley
                              jps@inconnect.com

SYSTEM REQUIREMENTS:
  - TI-85 calculator
  - ZShell 4.0
  - 1,019 bytes memory :)

OVERVIEW:  This is a one-player Pong-type game which is very different from
  Pascal's Z-Pong (specifically, it's much smaller and simpler).  It plays
  similarly to "Paddle War".  I wrote it more or less as a programming
  exercise, as I am new to ZShell and the Z80 but not new to assembly-
  language programming.

INSTRUCTIONS:  Press a function key on the main screen to select a speed and
  start the game.  F1 is slow, F5 is "ludicrous speed", and everything in
  between, is, well, in between.  Use the arrow keys to move your paddle.
  The game ends when either you or your opponent scores ten points.  After
  the game has ended, press Enter to restart or Exit to leave the program.

NOTE:  Once you have mastered "ludircous speed", try turning the contrast
  way up and pressing the 2nd-function key to start the game.  This will
  bypass all delay loops.  Good luck!  Note that it's a good idea to turn
  the contrast up on any speed to make the ball easier to see.

TECHNICAL STUFF:  All code in this program is my own.  If anyone wants to
  see my source code or swap algorithms, feel free to e-mail me.  I'd also
  be happy to entertain any questions you may have.

RELEASE HISTORY:
  v1.0 - 3/30/97 - Original release
  v1.1 - 4/09/97 - Touched up interface, shaved off a few bytes
  v1.2 - 4/17/96 - Finally fixed the trick-shot ball wraparound bug!

THINGS TO LOOK FOR IN FUTURE RELEASES:
  - Enlarged ball
  - Improved ball dynamics for more interesting gameplay
  - Different opponents, such as one that always hits the ball with the
    edge of the paddle or one that tries to bounce it off the wall, etc.
  - Variable-length games
  - Open to suggestions!

THINGS NOT TO LOOK FOR IN FUTURE RELEASES:
  - Two-player game or link gameplay
  - Full-color graphics :)

