#if !defined(AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_) #define AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // FloatEdit.h : header file // ///////////////////////////////////////////////////////////////////////////// // CFloatEdit window void FloatEditErr(CEdit *ctl, BOOL silent = FALSE); class CFloatEdit : public CEdit { // Construction public: BOOL m_bZeroIsBlank; BOOL m_bSilent; CFloatEdit(); static void TrimZeros(LPSTR szFloatExpr); static BOOL DecodeFloatString(LPCSTR szFloatExpr, float *fResult); static BOOL Translate(LPSTR szFloatExpr); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFloatEdit) //}}AFX_VIRTUAL // Implementation public: virtual ~CFloatEdit(); // Generated message map functions protected: //{{AFX_MSG(CFloatEdit) // NOTE - the ClassWizard will add and remove member functions here. afx_msg void OnKillfocus(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_)