#if !defined(AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_)
#define AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// FloatEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFloatEdit window
void FloatEditErr(CEdit *ctl, BOOL silent = FALSE);
class CFloatEdit : public CEdit
{
// Construction
public:
BOOL m_bZeroIsBlank;
BOOL m_bSilent;
CFloatEdit();
static void TrimZeros(LPSTR szFloatExpr);
static BOOL DecodeFloatString(LPCSTR szFloatExpr, float *fResult);
static BOOL Translate(LPSTR szFloatExpr);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFloatEdit)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CFloatEdit();
// Generated message map functions
protected:
//{{AFX_MSG(CFloatEdit)
// NOTE - the ClassWizard will add and remove member functions here.
afx_msg void OnKillfocus();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLOATEDIT_H__BDF23DE5_B017_11D0_B9BC_00A024706EDC__INCLUDED_)