Red_Snow


There's lots of excellent sites offering all sorts of advice to newcomers to Play By eMail (PBeM) Role-Play Games (RPGs), so I won't bother going on about it here, although it is mentioned here. To put it simply, a RPG is a game where you play a role, and a PBeM RPG means that all the turns go out by eMail. So far so good?


This page lists a number of Philosophical Points used in this game. You don't need to read them to play - in fact paying too much attention to the thoughts behind a game spoils a lot of RPGs. Read, enjoy, and if you have any comments, articles, or suggestions, please send them to Silk Kendiron.



Philosophical Points :


  • Munchkinism

  • Rules Lawyers

  • If that doesn't put you off Red_Snow - and I hope it doesn't - and you still want to read the story as it happens, then go here to read how to Lurk.






    Munchkinism

    I've played with a number of different types of Player during my many years as a GM, including the infamous Munchkin. The Munchkin can be summed up in a few words - more power, more money, and more monsters. For obvious reasons, they're also known as Power Gamers.

    If you've been playing for a couple of game-years and you've already got a magic sword (plus a spare), magic armour, and a dragon's head or six on the wall over the mantle then the chances are that you're playing a Munchkin Game.


    Maybe it's not too late for you. Maybe you're playing a Munchkin game because your GM is a Munchkin himself. If it is too late for you - if you're a committed Munchkin - try another game.

     

    Red_Snow is a Munchkin-free zone.

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    Rules Lawyers

    RPG usually stands for role-play games. Occassionally, though, it stands for roll-play games. Not much of a difference, you might say. They both contain lots of dice rolling, don't they?


    That's true, but only as far as it goes. Role-players are more interested in the spirit than the letter of the game. If Character A throws himself into a river to rescue a damsel in distress he may do it, or he may die gloriously in the attempt. Either way, a very memorable time is had by all. Rules Lawyers - roll-players - are blinded by the rule-mechanics of the game. They insist on their +10-to-hit for charging, regardless of whether they were trying to hit a stationary object or a will-o-wisp. They also tend to suffer from the sames 'stats-philia' of a Munchkin. If Character A were to try the same sort of thing in a Roll-Play, chances are he'd drown in the attempt, get lost on the way to the river, or something else similarily inglorious.


    Where's the fun in that?


    Red_Snow is a role-play. The rules are merely guidelines, pointers, and a source of inspiration. If you can't cope with that, perhaps you'd better look elsewhere.

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    This page is maintained by Silk Kendiron on behalf of the Red_Snow list at Phoenyx.Net.
    This page last updated 23/11/99.

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