The following material is an adaptation of mecha from
MACROSS the original Japanese MACROSS TV series. Please feel free
to use, copy, and distribute it as you see fit. All I ask is that you give
credit to the Author, and do not claim it as your own work. Comments and
suggestions are welcome.
MAVERICK LDR-04-MK. I LONG RANGE DEFENSE ROBOT
- Original RPG Stats and Background by KENNETH OLSON
- Revised Stats
& Background by
DANNY BUI (MaxVF22S@hotmail.com)
- Illustration by Kazutaka Miyatake
-

BACKGROUND
As the SDF-1 was making its 12 month to return trip to
Earth, weapon designers with the UN Spacy carefully scrutinized
the combat data from the continuing battles with the Zentraedi forces. The
original Destroids were designed with only preliminary information on the
military capability of the Zentraedi military. Several newer Destroid
designs were created using the hard earned experience of the past 4
months. The need for a heavily armed unit capable of point defense from
long range was obvious. The UN Spacy's Phalanx was capable of long range
defense of the SDF-1 while the other destroid designs were effective in short
range defense. The Maverick began development in January of 2009 and the
first Maverick rolled out in May 2010.
The LDR-04 Maverick was designed for medium range point defense on
UN Spacy capital ships. The basic frame of the Phalanx was kept; however the
exterior torso armor and missile launchers were changed. In place of the
massive 44 short range missiles mounted on either shoulder, several bigger missile launchers were added. Two medium range missile systems are mounted
on either shoulder capable of firing 4 medium range missiles with 2
reload per launcher. Mounted underneath are six long range launchers each
holding 2 long range missiles. This gives the Maverick a total of 24
medium and 12 long range missiles. For point defense and anti-missile
protection a single 40mm auto-cannon was mounted on top.
Although it may be inferior to the
number of missile volleys when compared to the Phalanx, it is not inferior in
sheer firepower.
By the year 2020 the UN Armed Forces had decided to fully embrace the
Variable Fighter as its mecha of choice, leaving all Destroids with an uncertain
future. With no upgrades and a general phasing out, Destroids such as the
Maverick were either used for parts, targets at UN Test Centers, or
decommissioned and sold to civilians, normally for demolition and construction
work after some minor alterations.
Only a few branches of the UN Armed Forces still use the Maverick, the UN
Army and UN Space Marines. As both are generally ground based combat units, they
saw a need for large, heavily armored weapons platforms, and still employ the
Maverick and other Destroids in front line combat roles. The UN Spacy also in
some rare cases uses the Maverick for static defense purposes. However the
Maverick is most often seen as part of Colony World Defense Forces Mecha
Battalions.
RPG STATS
Vehicle Types: Maverick MBR-04-MK VI
Class: Long Range Defense Robot
Manufacturer: SDF-1 Macross onboard weapons plant
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
Searchlight unit 90
Shoulder Joints (2) 100 each
Legs (2) 250 each
Radar/Sensor unit 75
(1) Main Body 300
Medium Range Missile Launcher (2) 125 each
Long Range Missile Launcher (2) 100 each
Short Range Missile Launcher (2) 75
40mm Anti-Aircraft Gun 50
Reinforced Pilot Compartment 200
NOTES:
- Depleting the MDC of the main body will destroy the mecha. The pilot will
be automatically ejected from the doomed mecha before it explodes by the
mecha's main computer.
SPEED:
- TOP SPEED RUNNING:
- 50 mph (80 kmph)
STATISTICAL DATA:
- HEIGHT:
- 44.48 ft (13.9m)
- WIDTH:
- 29.76 ft (9.3 m)
- LENGTH:
- 23.36 ft (7.3 m)
- MASS:
- 47200 kg (51.92 tons)
- PHYSICAL STRENGTH:
- Equal to a P.S. of 60
- CARGO:
- Small compartment behind pilot's seat for personal belongings
- POWER PLANT:
- Kranss-Maffai MT828 thermonuclear reaction furnace
- AUXILIARY POWER PLANT:
- Shinnakasu Industry CT 03 miniature thermonuclear generator
WEAPON SYSTEMS:
- 40mm ANTI-AIR CANNON (1): A single 40 mm anti-air cannon is
mounted on the top of the Maverick. The AA cannon is
primarily used for point defense against incoming targets can ranges less than
1000m. The Anti-Air Cannon has an internal ammunition supply of 600 rounds.
- PRIMARY PURPOSE: Anti-mecha
- SECONDARY PURPOSE: Anti-Missile
- RANGE: 2000 feet (600 m)
- DAMAGE: 2D6 M.D. short burst, 4D6 M.D. long burst, or 1D6x10 M.D.
for a full melee burst.
- RATE OF FIRE: Equal to pilot's number of attacks. One burst
counts as one attack.
- PAYLOAD: 600 rounds, which equals 40 short bursts (15 bullets
each), 12 long bursts (30 bullets each), or 10 full-melee bursts (60 bullets
each).
- SHULIN-2 LONG RANGE MISSILE LAUNCHER (6): The Maverick
mounts three long range missile launchers in each arm as its main weapons.
Each missile launcher holds 1 long range Shulin-2 missile. These powerful
armor-piercing high explosive missiles are capable of destroying some mecha
with a single hit. The Shulin-2 missiles also have thrust vectoring nozzles
for enhanced maneuverability. Each launcher holds a single missile ready to
fire with a single reload.
- PRIMARY PURPOSE: Heavy Assault
- SECONDARY PURPOSE:
Anti-Spacecraft
- RANGE: 300 miles (480 km)
- MEGA-DAMAGE: 5D8x10+20 M.D. each missile
-
MISSILE MDC: 20 MDC.
- BLAST RADIUS: 50ft (15.2m)
- RATE OF FIRE: One, two, three, four, five, or all 6 missiles
- PAYLOAD: 2 missiles per launcher for a total of 12 long
range missiles
- NOTE: + 1 to strike due to the missiles' thrust vectoring
nozzles.
- HIP MOUNTED SHORT RANGE MISSILE LAUNCHER (2):
Located on either hip, the launchers contains short range missiles
for anti-aircraft purposes. Each launcher has 3 ready to fire missiles plus 3
reloads.
- PRIMARY PURPOSE: Assault/Defense
- SECONDARY PURPOSE: Anti-mecha
- RANGE: 5 miles
- DAMAGE: 1D6x10 M.D.
- RATE OF FIRE: Volleys of 1,2,3,4 or 6 missiles. One volley counts
as one attack.
- PAYLOAD: 6 Missiles per launcher; 12 missiles total
- ARM MOUNTED MEDIUM RANGE MISSILE LAUNCHER(2): Two medium
range missile launcher are mounted on either arm. Each missile launcher holds
six missiles ready to fire with 6 reload missiles for a total compliment of 12
MRM per launcher.
- PRIMARY PURPOSE: Anti-Aircraft
- SECONDARY PURPOSE: Anti-mecha
- RANGE: Varies with missile type. (Medium Range)
- DAMAGE: Varies with missile type. (Medium Range)
- RATE OF FIRE: Volleys of 1-16 missiles. One volley counts
as one attack.
- PAYLOAD: 12 missiles per launcher; 24 missiles total.
- HAND TO HAND COMBAT: The Maverick is not designed to engage in close
combat due to a distinct lack of hands or arms. The best that it can hope to
do is ram, body block, kick or side slam with the missile pods. This is one
reason why Maverick LDR's are normally held in reserve artillery roles as far
from the enemy as possible and are given protection by Spartan's and
Tomahawks.
DAMAGE:
- Side Slam: 1D4 M.D.
- Kick: 1D6 M.D.
- Leap Kick: 1D6 M.D.
- Body Block/Tackle: 1D4 M.D.
- Stomp: 1D4 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE MAVERICK:
- AUTO-PILOT: The Maverick is equipped with a computerized
auto-pilot. Although not as complex as those equipped in Variable Fighters, it
can be reasonably trusted to get the Destroid from point A to point B safely.
The onboard computer will alert the pilot when the Robot is near its
destination, and can also be set to automatically signal when sensors detect
objects near the mecha.
- COMBAT COMPUTER W/HUD DISPLAYS: The Maverick is equipped with a
combat computer that can store and analyze data during combat with hostile
forces. The entire cockpit canopy of the Maverick is a large HUD display,
which allows the computer to display large amounts of data to the pilot and
even highlight enemies and missile attacks with overlaid graphics. The combat
computer tracks and identifies specific enemy targets, and has a database of
over 10,000 images stored in memory. The computer can identify and track up to
250 targets simultaneously.
- EJECTOR SEAT: The reinforced cockpit of the Maverick contains an
ejector seat which can be fired when the mecha is destroyed. The ejector seat
contain thrusters firing it high into the air before the parachute attached
opens. The ejector seat also contains a powerful locator beacon. The combat
computer is programmed to automatically eject the pilot if the mecha is
destroyed (main body MDC reduced to 0), but this can be overridden if the
pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if here is a
rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The ejector seat of the Maverick is equipped with a
homing device that enables rescue teams to locate a disabled Destroid or
ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy
ships, Variable Fighters and Destroids can locate and track homing signals,
and the onboard computers will automatically notify their pilots if such a
signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
heat sensor that detects infrared radiation projected by warm objects and
converts that data into a false-color visible image. The system enables the
pilot to see in the dark, in shadows, and through smoke, and also adds a +10%
bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the
pilot can activate the Maverick's self-destruct system, which will cause the
Robot to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The pilot will be automatically ejected prior to the
explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Destroid come equipped with a
portable survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared distancing
binoculars, a small mirror, a pocket knife, dehydrated and concentrated food
(can be stretched into a five day supply for one person) and basic first aid
items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The Maverick's cockpit is
pressurized, and also provides additional air feeds to the pilot's flight suit
that provides him with pressurized breathing. The UN Spacy flight suit also
contains an upper and lower g-suit that promotes blood circulation even during
high-g turns, thus decreasing the possibility of pilot's blacking out in
combat.
COMBAT BONUSES FOR MAVERICK COMBAT TRAINING:
ADVANCED MAVERICK COMBAT TRAINING
- Advanced training for pilots specializing in the LDR-04 Maverick
- 2 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, eleven, and
fifteen.
- +1 on initiative.
- +2 to strike
- +1 to parry
- +1 to dodge
- +2 to roll with a punch or fall with an impact, reducing damage by half.
- Critical strike same as pilot's hand-to-hand.
- Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent
down, causing him to loose initiative and one attack that melee round.
REFERENCES USED IN THIS DESIGN