The Retropoet
Swenson's System Notes  

  

 

 

 

 

System Notes

Using the Two over One System

Based on the Writings of

Lawrence and Bergen

6/4/98

 

 

 

Responses to Openings of One of a Suit *

Major Suits *

Minor Suits *

Flannery: *

Responses to Flannery *

Defense to Flannery *

Advanced Jacoby: *

Smolen *

Smolen over 1NT *

Smolen over 2NT *

Smolen over Strong 2C *

Weak Twos: *

Responses: No interference *

Responses after interference: *

Defensive Bidding: *

Opponents takeout double in direct seat: *

DONT *

D.O.N.T. with One-Suited Hands *

DONT with Two-Suited Hands *

D.O.N.T. -- 2 NT as a game try: *

Defense against DONT *

Defense against Michael=92s Cue bid: *

The Simple Responses *

Advanced Sequences =96 These will be more prone to = mistakes *

Summary of Bids Supporting Partner=92s = Suit *

Defense against Unusual NT: *

Three Approaches to Defending Against Unusual No = Trumps *

Defense against Unusual NT =96 Bids Common to all = Variations *

 

 

 

 

 

Responses to Openings of One of a = Suit

Major Suits

Assume opener sits in first or second = chair and there is no interference.

Open 1 Heart 3card 4card 5card  
1 Spade       Natural
1 NT       Forcing
1NT, ??, 3H 10-12     3 card support, limit raise
2 Clubs       2/1
2 Diamonds       2/1
2 Hearts 7+-10     3 card support 7+ to 10-
2 Spades       weak, 2-5 pts, 6 card suit
2 NT   12+   Jacoby 2 NT (4 card support)
3 Clubs   7+-10   4 card support 7+ to 10-
3 Diamonds   10-12   4 card support limit raise
3 Hearts   0-6   4 card support zero to 6 pts
3 Spades   X   splinter of spades
3 NT 11-13     3 card balanced non-forcing
4 Clubs X   splinter of clubs
4 Diamonds   X splinter of diamonds
4 Hearts     3-6 5 card support, 3-6 pts
4 Spades       Natural, preemptive
Open 1 Spade 3card 4card 5card  
1 NT       Forcing
1NT, ??, 3S 10-12     3 card support, limit raise
2 Clubs       2/1
2 Diamonds       2/1
2 Hearts       2/1
2 Spades 7+-10     3 card support 7+ to 10-
2 NT   12-15   Jacoby 2 NT (4 card support)
3 Clubs   7+-10   4 card support 7+ to 10-
3 Diamonds   10-12   4 card support limit raise
3 Hearts   X   splinter of hearts
3 Spades   0-6   4 card support zero to 6 pts
3 NT 11-13     3 card balanced non-forcing
4 Clubs   X   splinter of clubs
4 Diamonds   X splinter of diamonds
4 Hearts       Natural, preemptive
4 Spades     3-6 5 card support 3-6 pts

 

 

Minor Suits

Assume opener sits in first or second = chair and there is no interference.

All support bids imply 5 card support and no 4 card major.

Open 1 Club Support bids  
1 Diamond   Natural
1 Heart   Natural
1 Spade   Natural
1 NT   Natural
2 Clubs 10-12 pts  
2 Diamonds 13+ pts  
2 Hearts   weak, 2-5 pts, 6 card suit
2 Spades   Weak, 2-5 pts, 6 card suit
2 NT   12-14 pts, balanced w/o Hearts or Spades
3 Clubs 6-9 pts  
3 Hearts   Splinter
3 Spades   Splinter
3 NT   15-17 pts, balanced w/o Hearts or Spades
4 Diamonds   splinter
Open 1 Diamond Support bids  
1 Heart   Natural
1 Spade   Natural
1 NT   Natural
2 Clubs   Natural
2 Diamonds 10-12 pts  
2 Hearts   weak, 2-5 pts, 6 card suit
2 Spades   Weak, 2-5 pts, 6 card suit
2 NT   12-14 pts, balanced w/o Hearts or Spades
3 Clubs 13+ pts  
3 Diamonds 6-9 pts  
3 Hearts   Splinter
3 Spades   Splinter
3 NT   15-17 pts, balanced w/o Hearts or Spades
4 Clubs   Splinter

 

 

Flannery:

Responses to Flannery

Distribution: 5 Hearts and 4 = Spades.

Points: 11-15 High-card points and a hand that doesn=92t want to = reverse.

Open 2 Diamonds. Used in all 4 seats as an opener.

North East South West  
1H Pass 1S   Since North cannot have 4 spades, unless he is about = to reverse, South must have 5 Spades
         
2D Pass Pass   Long diamond suit, bad hearts and spades.
         
2D Pass 2H, 2S   To play
         
2D Pass 3C   Natural club suit, not forcing (this definition is a = little vague for me)
         
2D Pass 3D   Natural and invitational since he could have passed = 2D
         
2D Pass 3H   Invitational
         
2D Pass 3S   Invitational
         
2D Pass 3NT   To Play
         
2D Pass 4C   Transfer to hearts (choice between 4C and 4H by = responder is determined by who should play the hand)
         
2D Pass 4D   Transfer to spades (choice between 4D and 4S by = responder is determined by who should play the hand)
         
2D Pass 4H, 4S   To Play
         
2D Pass 2NT Pass 2NT asks for a description of the hand (several of = the re-bids by opener don=92t show strength, which is a slight weakness = considering the wide point range of the opening)
3C       3C three clubs, one diamond
3D       3D three diamonds, one club
3H       2 clubs, 2 diamonds, minimum hand
3S       2 clubs, 2 diamonds, minimum hand
3NT       2 clubs, 2 diamonds, stoppers and concentration of = pts in the minors
4C       4 clubs, no diamonds
4D       4 diamonds, no clubs
         
2D 3C DBL   All doubles by responder are for penalty.
         
2D 3C 3H, 3S   Still invitational. All bids above retain their = meaning

 

Defense to Flannery

When the opponents bid Flannery: This = is different from the normal defense to Flannery bids which I mention = in parenthesis. I think I like Bergen=92s better.

North East South West  
2D DBL     Strong NT type hand. (alternate, a diamond suit) (I = like Bergen=92s double better because it puts the pressure on the = opponents. Partner can get a penalty double in here quit = easily)
         
2D 2H     Three suiter with short hearts (alternate is the = same)
         
2D 2S     Natural spade suit (alternate is calling for the = minors, there is no way to bid a natural spade in the other system. = Maybe this doesn=92t matter since this is a rare situation = anyway)
         
2D 2NT     Unusual NT for the minors (alternate is a strong NT = hand. Bergen=92s is better because the NT hand already has a bid and = the unusual NT is already in the system)
         
2D 3C, 3D     Natural (alternate is the same)

 

 

Advanced Jacoby:

Bergen=92s description of this convention = did not seem complete. I did not find advice on how to handle = interference, unusual hands, or hands where you fibbed a little (in = Hardy=92s book on 2 over 1, he says you can and should bid 1NT on = certain hands that are 5-4-2-2 or even more unbalanced). This is what = I have so far.

North East South West  
1NT Pass 2D Pass Transfer to Hearts
2H       Any hand with only 2 or 3 hearts
         
1NT Pass 2D Pass Transfer
2S       4+ hearts, maximum pts, Doubleton Spades
         
1NT Pass 2D Pass Transfer
2NT       4 hearts, 4-3-3-3 distribution
         
1NT Pass 2D Pass Transfer
3C       4+ hearts, maximum pts, Doubleton Clubs
         
1NT Pass 2D Pass Transfer
3D       4+ hearts, maximum pts, Doubleton = Diamonds
         
1NT Pass 2D Pass Transfer
3H       4+ hearts, not maximum points

I am assuming that if responder bids 3NT he is giving opener a = choice of games.

If responder bids one below the suit again, opener must complete the = transfer.

Responder can then go into RKC, Grand Slam Force, a cue-bidding = sequence, or whatever.

I think it=92s safe to assume that if there is interference, all = doubles are for penalty.

I am not quite so certain when there is interference which passes = are forcing.

 

Smolen

Smolen is used by partners who already use = Stayman and Jacoby transfers. The purpose of the convention is to = right-side the contract when responder is 5-4 or 6-4 in the majors with = a game-going hand. Smolen can also be used after opener has bid a = strong 2 Clubs or 2NT. There are two reason why Smolen is used instead = of Jacoby transfers with these hands: first, the assumption that a 4-4 = fit plays better than a 5-3 or a 6-2; second, to right-side the hand = with either suit.

Smolen = over 1NT

North East South West  
1NT Pass 2C Pass Stayman
2D Pass 3H   Game force. 5+ Spades and 4 Hearts.
3S       3 Spades, maximum hand. This allows responder to = evaluate the possibility of slam.
4S       3 Spades, minimum hand
3NT Pass Pass   2 Spades. Responder passes with exactly 5 = Spades
    4H Pass Responder continues the transfer with 6 = spades.
4S Pass Pass Pass Opener complies with the force
         
1NT Pass 2C Pass Stayman
2D Pass 3S Pass Game force. 5+ Hearts and 4 Spades
4H       3 Hearts
3NT Pass 4D   Opener has 2 Hearts. Responder has 6 Hearts. Notice = this is better than the old way of bidding the transfer then jumping in = the other suit. Here, the NT bidder will play the contract in either = suit.

Smolen over = 2NT

North East South West  
2NT Pass 3C Pass Stayman
3D Pass 3H Pass Responder has 5 Spades and 4 Hearts
3S       Opener has 3 Spades and a maximum
4S       Opener has 3 Spades and a minimum
3NT Pass 4H Pass Opener has 2 Spades. Responder has 6 = Spades
4S       Opener completes the transfer
         
2NT Pass 3C Pass Stayman
3D Pass 3S Pass Responder has 5+ Hearts and 4 Spades
4H       Opener has 3 Hearts
3NT Pass 4D   Opener has 2 Hearts. Responder has 6 = Hearts.

Smolen over = Strong 2C

North East South West  
2C Pass 2D Pass Strong 2 Clubs. 2 Diamonds negative or = waiting.
2NT Pass 3C Pass Opener has a balanced 22-23. Responder bids = Stayman
3D Pass 3H   Opener lacks a four card major. Responder has 5 = Spades and 4 Hearts. (see the sequences after a 2NT = opener)

 

 

Weak = Twos:

One of the most popular and misused bids = in bridge. Weak twos can cost points when you go down more than you = would lose by passing or by missing a better part-score or game. = Remember, just because you don=92t open doesn=92t mean you can=92t use = your suit later to good affect. Six-card suits make good overcalls and = responses too. Bergen recommends more restraint as follows.

Pick a high-card point range like 7 to 10, 5 to 10, or 6 to 12.

Stick to reasonable suits. Two of the top three, 3 of the top 5, or = at worst A-J-9.

Bid 5-card suits in third seat only. Almost anything sane goes in = third seat, including a 4 card outside major or a suit with QJxxx. = Remember safety when vulnerable however.

Do not bid weak two=92s on 7 card suits.

Fourth seat should use weak two=92s more as an offensive bid=97a = weak one bid. 9-12 pts not vulnerable or 10-13 pts vulnerable. Good = 5-card suits like KQJxx are just fine.

Never bid a weak two in first or second seat with a 4-card major or = a void in any suit.

Given my druthers, I would use 5-10 pts not vulnerable and 7-11 pts = vulnerable. Never more than one outside control (A or K). Never more = than one outside suit with defensive value (an Ace or a protected King, = a Queen and Jack third. Qxx is not really a defensive feature.). Do = not bid a weak two on 6-5 hands.

 

Responses: No = interference

North East South West  
2H Pass 3H   Preemptive, North must pass
    3NT   To play, North must pass
    4H   Preemptive, North must pass
         
2H Pass 2S,3C,3D   Forcing, lacks heart support, North must respond. = This is what Bergen says. Don=92t ask me what this hand would look = like or how North responds. My guess is he shows support with 3 or a = side four card suit to an honor. Lacking that, re-bid your suit. Any = help here?
         
2H Pass 2NT Pass Asks for nature of hand. Re-bid your suit unless = your hand fits these requirements. First, suit must be contain two of = the top three honors in your suit including either the Ace or King. = Second, you must have either an outside Ace or King, not singleton. If = you meet these requirements, bid the suit with the feature. Notice = that these requirements allow responder to place the contract in 3NT or = 4 of your suit holding Ax or Kx in your suit, that is, your suit will = run. Or holding two or three small in your suit, losers in trump will = be minimal.
3H       Weak
3C,3D,3S       Strong with an A or K in this suit
3NT       Maximum with at least AKQ in my suit

 

Responses after = interference:

North East South West  
2H 2S 2NT   Same as above as if there were no = interference
         
2H 2S 3C,3D   Long suit, to play, my suit is better than = yours.
         
2H 2S 4H   Opener must pass. Preemptive.
         
2H 2S 3S   Cue bid, this is our hand. We will play in 4 or 5 = Hearts or double 4S. Opener should cooperate and double a 4S bid if he = can contribute to the defense or bid 5H if his hand is very good for = offense.
         
2H 2S 3NT   To play
         
2H 2S,3C,3D DBL   Penalty
         
2H DBL 2S,3C,3D   Lead directive since North will be on lead. Do not = leave me in this bid, if West passes go back to 3H
         
2H DBL RDBL   Telling North to help in the bidding.. Let me know = by doubling opponents if you can help on the defense of a suit. I am = ready for them with a stack.
         
2H DBL 3S,4C,4D   Also lead directive. Puts extra pressure on the = opponents by raising the bidding. Do not leave me in this bid either. = If West passes correct to 4H.
         
2H DBL 3H, 4H, 5H, 6H   Preemptive
         
2H Pass 2NT 3C The opponents have interfered with our sequence from = the other side.
Pass       Minimum
3H       Maximum with a feature I can=92t show. Example would = be a club feature when they have bid diamonds.
DBL       3 cards in suit bid, maximum, cooperative for = defense. Responder can make the final decision now
3D       Maximum with diamond feature. In other words, = respond as before if space permits.
3S       Maximum with a spade feature. The 2NT bidder must = make the bid realizing that the response could take him past 3 = hearts.

 

 

Defensive = Bidding:

Opponents takeout double in direct = seat:

North East South West None fit showing bids (not all deny = fit)
1D DBL 1H   1 level bids are forcing and unlimited as if DBL = never happened
         
1D DBL 1NT   1NT is good 7 to 10 pts. NOT FORCING
         
1S DBL 2C   2 over 1 shows a good 5-6 card suit 6-9 pts, not = forcing
         
1D DBL 2S   Weak jump shift at 2-level only, 3-6 pts NV, 4-7 pts = Vul denies fit (also for 1H dbl 2S)
         
1S DBL RDBL   10+ points
do not have 4 card support (may have 3, see below)
do not have a suit of my own
can handle any bid by opponents (watch for penalties)
         
1C DBL 3S   Double jump shift to 3 level. Preemptive. Denies = fit. Very rare!
         
        Fit-showing bids in the majors
1S DBL RDBL ?? Redouble then support at appropriate level. 3 card = support, 10+ points
?? ?? 2S,3S,4S    
         
1S DBL 2S   3+ spades, 3-9 HCP, likable hand. Not strictly = preemptive (see 1S =96 3S)
         
1S DBL 2NT   Jordan in the majors, 4 card support, limit raise or = better Forcing to 3S.
         
1S DBL 3C   single jump to 3 level is a fit-showing bid. Limit = raise strength. Good 3 card or 4 card support. Suit bid is a real = suit. Concentration of values in these two suits
         
1S DBL 3S   4 card support, preemptive
         
1S DBL 4S   5 card support, 3-7 pts, preemptive
         
        Fit-showing bids in the minors
1C DBL 2C   4+ card support, 3-9 pts. Does not fit for 1c dbl 3c =
         
1C DBL 2NT   Jordan in the minors, 4+ card support, willing to = play 2 or 3NT from this side. Not forcing. Limit raise. Will pass a = 3 Club bid.
         
1C DBL 3C   5 card support for a minor, preemptive,

 

 

DONT

D.O.N.T. with One-Suited = Hands

Used to compete over a Strong 1 No = Trump opening. This convention is used primarily to make bidding more = difficult for the opener and perhaps find a playable part-score. = Occasionally, game will be reached, but this is the exception. DONT is = used to reveal one and two-suited hands. Responder can take charge and = set the contract, but otherwise bids to help the initiator of the DONT = sequence find the best contract. DONT can be used in the direct or = pass-out seat. DONT is not used by the pass-out seat if opener=92s = partner has bid. All Redoubles in DONT are for SOS. DONT does not = preclude normal preempts at the 3 level or higher. The only strong bid = in a DONT sequence is 2NT, which I will cover later.

One-suited hands: Good 6-card or longer suit.

North East South West  
1NT DBL Pass 2Clubs West bids 2 clubs, East will pass if suit is clubs = else he will bid the single suit
         
1NT DBL Pass 2Hearts West says, my suit is better, lets play = here
         
1NT DBL 2Spades DBL West asks East to bid his suit
         
1NT DBL 2NT DBL West is still asking East to bid his suit
         
1NT DBL RDBL Pass West asks East to bid his suit
         
1NT DBL RDBL 2 Clubs West says lets play clubs

 

 

DONT with Two-Suited = Hands

Two-suited Hands: The DONT bidder has = two 5 card or a 5 and a good 4. Bids LOWER ranking of these two suits = regardless of quality. Points depend on vulnerability, but not many = are needed.

North East South West  
1NT 2Clubs Pass Pass West accepts clubs
         
1NT 2Clubs Pass 2Diam. West asks for the second suit by bidding the next = higher suit. East passes with diamonds, bids otherwise.
         
1NT 2Clubs Pass 2Hearts West says, I have a one-suited hand, lets play it = here by not bidding the next higher suit
         
1NT 2Hearts Pass 2Spades East must have hearts and spades. West picks = spades
         
1NT 2 Hearts Pass 3 Hearts West is merely interfering. Not a game = attempt
         
1NT 2 Diam. DBL Pass West says lets play diamonds
         
1NT 2 Diam DBL RDBL West asks for the second suit
         
1NT 2 Diam DBL 2 Spades West says, lets play spades.
         
1NT 2D 2S Pass West is not interested in competing. At least DONT = has forced the bidding past the one level
         
1NT 2 Clubs 2 Hearts DBL West asks for the second suit
         
1NT 2 Hearts 3 Clubs DBL This is for penalty. West knows East=92s other suit = is spades.
         
1NT 2D Pass 2H West bids hearts, asking for East=92s other suit, and = hoping he will pass
Pass 2S Pass 3H When East bids 2S, West bids 3H as a single suited = hand. This sequence is hoping to buy the contract cheaper.
         
1NT 2D DBL RDBL First redouble asks for the second suit
Pass 2H DBL RDBL Second redouble says, I hate both those suits and = have two of my own. Pick one of my suits (example,
5-1-1-6 distribution by West. Notice that this is not a complicated = piece of memorization, all redoubles are S.O.S.
Pass 3C     East picks clubs, probably a doubleton
         
1NT 2H DBL RDBL Since East=92s second suit is known to be spades, = redouble says, pick a minor, I cannot tolerate either major
Pass 3C     East picks clubs, probably a doubleton. (yes, North = and South are likely to race to double first)

 

D.O.N.T. -- 2 NT as a game = try:

North East South West  
1NT 2C Pass 2NT 2NT (12+ support pts) asks for one of these = responses
3C - minimum
3D - Max with Clubs and Diamonds (game force
3H - Max with Clubs and Hearts (game force)
3S - Max with Clubs and Spades (game force)
a maximum with 5-5 is 11 pts
a maximum with 5-4 is 13 pts
a maximum with 6-5 or better is less
         
1NT 2D Pass 2NT responder bids
3C - a minimum with diamonds and hearts
3D - a minimum with diamonds and spades
3H - a maximum with diamonds and hearts(game F.)
3S - a maximum with diamonds and spades (game F.)
         
1NT 2H Pass 2NT responder bids
3C - a minimum with Hearts either better or longer
3D - a minimum with Spades either better or longer
3H - a max with Hearts either better or longer
3S - a max with Spades either better or longer
         
1NT 2C Pass 2NT Asking
Pass 3C Pass 3D minimum, but second suit not known. 3D asks what = that suit is.
Pass 3S Pass Pass I like spades better than clubs

 

 

Defense against = DONT

North East South West  
1NT DBL RDBL   redouble shows 8+ pts and an interest in doubling the = opponents. All other regular conventions are on.
         
1NT 2C DBL   Stayman, all other conventions are the = same
         
1NT 2D DBL   stayman again
    2H   5+ hearts, not forward going
    2S   5+ spades, not forward going
    2NT   invitational
    3C   passable
    3D   no meaning assigned
    3H   5+ hearts, game forcing, possible slam
    3S   5+ spades, game forcing, possible slam
    3NT   to play
    4C   Gerber
    4D   Texas transfer to hearts
    4H   Texas transfer to spades
         
1NT 2H 2S   minor suit stayman, bid 2NT to show diamonds. Can be = weak or strong
    DBL   penalty for Hearts, partner must decide whether to = dbl them for penalty in spades
    2NT   invitational
    3C   club suit, somewhat encouraging for 3NT or = 5C
    3D   diamond, somewhat encouraging for 3NT or = 5D
    3H   denies stopper in hearts, looking for 3NT (otherwise, = NT bidder bids 4 of a minor, which should be OK)
    3S   denies stopper in spades, looking for 3NT (otherwise, = NT bidder bids 4 of a minor, which should be OK)
    3NT   to play

 

 

Defense against = Michael=92s Cue bid:

Michael=92s meaning the Major suits. = Since opponents appear to have the majors, and minors are hard to make = game, bids are biased towards finding a NT game. There are more bids = having to do with unusual hands, but I think these bids are enough to = learn for a once every 2-3 tournament situation. I also think these = bids are natural enough to learn without feeling they are too prone to = misunderstandings.

The Simple Responses

North East South West  
1D--either minor works here 2D 2H   Since 2D means hearts and spades, 2H by South is a NT = type hand, 10+ pts., stopper in hearts. If this bid is followed by a = bid of partner=92s suit suggests limit raise values.
    2S   2S by South is a NT type hand, 10+ pts, stopper in = spades. If this bid is followed by a bid of partner=92s suit suggests = limit raise values.
    2NT   2NT by South is a NT type hand, 10+ pts., stoppers in = both hearts and spades. Usually suggests length in partners suit, but = not always. Otherwise, you might dbl.
    DBL   One of three types of hands, all suggest this is our = hand:
1) Start looking for a bid by the opponents you can double. DBL = suggest values in the majors, but no help for partner=92s suit. This = hand is revealed by passing a penalty dbl or making a penalty dbl
2) Limit raise for partner. Too good for an immediate raise, not good = enough to force game. This hand is revealed by later bidding = partner=92s suit.
3) A forcing bid in the other minor, since an immediate bid of the = other minor is not forcing. This hand is revealed by bidding the other = minor at next turn.
    3C   Not forcing. A weak two type of hand without help = for partner=92s suit. Not adequate for any of the above = bids.
    3D   A good 6 to 11 points that doesn=92t fit any of the = above bids and good support for partner=92s suit.
    3H   Game forcing splinter for partner=92s = suit
    3S   Game forcing splinter for partner=92s = suit
    3NT   To play. Some stoppage in Hearts and Spades. Some = support for partner=92s suit. A source of tricks with points between = 11 and 16. Obviously a better hand than 2NT

 

Advanced Sequences =96 These will be more prone = to mistakes

North East South West  
1C 2C DBL 2S  
Pass Pass DBL   Penalty
         
1C 2C DBL 2S  
DBL       Penalty. Depending on the hand, responder may = pull.
         
1C 2C DBL 2S  
Pass Pass 3C   Limit Raise values
         
1C 2C DBL 2S  
Pass Pass 3D   Other Minor is Game forcing, but it still could be = either minor.
         
1C 2C 2D   Natural and invitational. (this seems inconsistent = with an above bid. How many points is this? I will look = further.

Summary of Bids Supporting Partner=92s = Suit

Weak to constructive: Raise = partner=92s suit

Limit range: Double then raise

Forcing: Bid other minor at the 3 level or cue bid one of = the opponents Majors.

 

Defense against = Unusual NT:

I don=92t like Lawrence=92s defenses to = Unusual NT at least as far as the 3C and 3D bids go. I will present = his two options and then my own. He emphasizes the Majors and = doesn=92t give many bids for the minors. Also, the 3C and 3D bids are = very artificial. The rest of the bids are natural sounding and = following principles from our other conventions (an immediate raise is = weaker. A cue bid is strong. A jump in the opponents suit is a = splinter.)

Three Approaches to Defending Against Unusual No = Trumps

North East South West Option 1
1H 2NT 3C   Always shows hearts whether opener bid hearts or = spades. If hearts are bid, 3C shows a limit raise for hearts with 3+ = card support. If Spades were opened, a game forcing bid in = spades
         
1H 2NT 3D   Always shows spades whether opener bid hearts or = spades. If hearts are bid, 3D shows a game forcing bid for spades. If = Spades were opened, a limit raise in spades with 3+ card = support
North East South West Option 2
1H 2NT 3C   Always shows a limit raise for whichever suit was bid = with 3+ card support.
         
1H 2NT 3D   Always shows a game forcing bid in the opposite suit, = whichever suit was bid.

Option 3: (my modest suggestion. I know I = shouldn=92t question the experts, but if I want more opportunities to = get slaughtered in 3NT, that=92s my prerogative! I also like these = bids because they can help partner decide if 3-card support and a = little skinny on points will land a 4 bid. They are kind of a = help-suit game try in reverse. The bids above allow 3-card support = limit raises, but they do not show where your outside points are! As = for the bids that are lost, namely game forcing values in the opponents = suits, can=92t a double followed by a bid of that suit do it? One more = note. Perhaps these bids should require one of the top three honors in = partners suit, a trick in the suit bid, and one more trick. This will = allow opener to evaluate if 3NT is playable=97two tricks outside his = suit by responder, 5 tricks in his suit, only need two more = tricks.)

North East South West Option 3
1H 2NT 3C   Always shows a limit raise for whichever suit was bid = with 3 card support and a stopper in clubs. Suggestive of 3NT if = partner can stop Diamonds and the other major. Suggestive of 3NT if = partner can stop Diamonds and the other major. If not, partner has = enough knowledge to bail out in 3 or bid 4.
         
1H 2NT 3D   Always shows a limit raise for whichever suit was bid = with 3 card support and a stopper in diamonds. Suggestive of 3NT if = partner can stop Clubs and the other major. If not, partner has enough = knowledge to bail out in 3 or bid 4.
         
1H 2NT DBL 3C  
Pass Pass 3S   This is the game values in the other major bid. It = also works in Hearts. I like this method because it preserves the more = natural concept and is easier to remember. Also, then most game = forcing auctions begin with a dbl

 

Defense against Unusual NT =96 Bids = Common to all Variations

North East South West  
1H 2NT 3H   Good 7 to 10 point raise of Hearts with 3+ = support
         
1S 2NT 3H   5-6 hearts, no support for spades. Suggests place to = play
         
1H 2NT 3S   5-6 Spades, no support for Hearts. suggests place to = play
         
1H 2NT 3NT   Balanced game forcing hand. 4+ card support for = partner. (A natural 3NT is bid by doubling 2NT first)
         
1H 2NT 4C, 4D   Splinter showing Heart support
         
1H 2NT 4H   Normal jump to 4H. 5 card suit and non-slam values = (same principle in spades) (note, I suggest this bid could be made with = the right 4-card heart suit=97say a 9 pointer with shape and a = singleton)
         
1H 2NT 4S   To Play. Long good spade suit. Nothing in hearts. = Non-slam values (same principle in spades and hearts)
         
1H 2NT DBL 3C All doubles suggest that we should be looking for a = fat juicy, long-distance phone number double.
Pass Pass 3H   Game forcing raise in hearts, but only 3 card = support. Wasn=92t interested in doubling clubs for = penalty.
         
1H 2NT DBL 3C  
Pass Pass 3NT   The genuine "want to play 3NT bid". Note = that this bid may be abandoned if a penalty double looks more = profitable. The slow way works since you will likely profit with a = majority of the points and leaving open the option of doubling by = either player.

 

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