System Notes
Using the Two over One System
Based on the Writings of
Lawrence and Bergen
6/4/98
Responses to Openings of One of a Suit *
Major Suits *
Minor Suits *
Flannery: *
Responses to Flannery *
Defense to Flannery *
Advanced Jacoby: *
Smolen *
Smolen over 1NT *
Smolen over 2NT *
Smolen over Strong 2C *
Weak Twos: *
Responses: No interference *
Responses after interference: *
Defensive Bidding: *
Opponents takeout double in direct seat: *
DONT *
D.O.N.T. with One-Suited Hands *
DONT with Two-Suited Hands *
D.O.N.T. -- 2 NT as a game try: *
Defense against DONT *
Defense against Michael=92s Cue bid: *
The Simple Responses *
Advanced Sequences =96 These will be more prone to = mistakes *
Summary of Bids Supporting Partner=92s = Suit *
Defense against Unusual NT: *
Three Approaches to Defending Against Unusual No = Trumps *
Defense against Unusual NT =96 Bids Common to all = Variations *
Responses to Openings of One of a = Suit
Assume opener sits in first or second = chair and there is no interference.
Open 1 Heart | 3card | 4card | 5card | |
1 Spade | Natural | |||
1 NT | Forcing | |||
1NT, ??, 3H | 10-12 | 3 card support, limit raise | ||
2 Clubs | 2/1 | |||
2 Diamonds | 2/1 | |||
2 Hearts | 7+-10 | 3 card support 7+ to 10- | ||
2 Spades | weak, 2-5 pts, 6 card suit | |||
2 NT | 12+ | Jacoby 2 NT (4 card support) | ||
3 Clubs | 7+-10 | 4 card support 7+ to 10- | ||
3 Diamonds | 10-12 | 4 card support limit raise | ||
3 Hearts | 0-6 | 4 card support zero to 6 pts | ||
3 Spades | X | splinter of spades | ||
3 NT | 11-13 | 3 card balanced non-forcing | ||
4 Clubs | X | splinter of clubs | ||
4 Diamonds | X | splinter of diamonds | ||
4 Hearts | 3-6 | 5 card support, 3-6 pts | ||
4 Spades | Natural, preemptive |
Open 1 Spade | 3card | 4card | 5card | |
1 NT | Forcing | |||
1NT, ??, 3S | 10-12 | 3 card support, limit raise | ||
2 Clubs | 2/1 | |||
2 Diamonds | 2/1 | |||
2 Hearts | 2/1 | |||
2 Spades | 7+-10 | 3 card support 7+ to 10- | ||
2 NT | 12-15 | Jacoby 2 NT (4 card support) | ||
3 Clubs | 7+-10 | 4 card support 7+ to 10- | ||
3 Diamonds | 10-12 | 4 card support limit raise | ||
3 Hearts | X | splinter of hearts | ||
3 Spades | 0-6 | 4 card support zero to 6 pts | ||
3 NT | 11-13 | 3 card balanced non-forcing | ||
4 Clubs | X | splinter of clubs | ||
4 Diamonds | X | splinter of diamonds | ||
4 Hearts | Natural, preemptive | |||
4 Spades | 3-6 | 5 card support 3-6 pts |
Assume opener sits in first or second = chair and there is no interference.
All support bids imply 5 card support and no 4 card major.
Open 1 Club | Support bids | |
1 Diamond | Natural | |
1 Heart | Natural | |
1 Spade | Natural | |
1 NT | Natural | |
2 Clubs | 10-12 pts | |
2 Diamonds | 13+ pts | |
2 Hearts | weak, 2-5 pts, 6 card suit | |
2 Spades | Weak, 2-5 pts, 6 card suit | |
2 NT | 12-14 pts, balanced w/o Hearts or Spades | |
3 Clubs | 6-9 pts | |
3 Hearts | Splinter | |
3 Spades | Splinter | |
3 NT | 15-17 pts, balanced w/o Hearts or Spades | |
4 Diamonds | splinter |
Open 1 Diamond | Support bids | |
1 Heart | Natural | |
1 Spade | Natural | |
1 NT | Natural | |
2 Clubs | Natural | |
2 Diamonds | 10-12 pts | |
2 Hearts | weak, 2-5 pts, 6 card suit | |
2 Spades | Weak, 2-5 pts, 6 card suit | |
2 NT | 12-14 pts, balanced w/o Hearts or Spades | |
3 Clubs | 13+ pts | |
3 Diamonds | 6-9 pts | |
3 Hearts | Splinter | |
3 Spades | Splinter | |
3 NT | 15-17 pts, balanced w/o Hearts or Spades | |
4 Clubs | Splinter |
Distribution: 5 Hearts and 4 = Spades.
Points: 11-15 High-card points and a hand that doesn=92t want to = reverse.
Open 2 Diamonds. Used in all 4 seats as an opener.
North | East | South | West | |
1H | Pass | 1S | Since North cannot have 4 spades, unless he is about = to reverse, South must have 5 Spades | |
2D | Pass | Pass | Long diamond suit, bad hearts and spades. | |
2D | Pass | 2H, 2S | To play | |
2D | Pass | 3C | Natural club suit, not forcing (this definition is a = little vague for me) | |
2D | Pass | 3D | Natural and invitational since he could have passed = 2D | |
2D | Pass | 3H | Invitational | |
2D | Pass | 3S | Invitational | |
2D | Pass | 3NT | To Play | |
2D | Pass | 4C | Transfer to hearts (choice between 4C and 4H by = responder is determined by who should play the hand) | |
2D | Pass | 4D | Transfer to spades (choice between 4D and 4S by = responder is determined by who should play the hand) | |
2D | Pass | 4H, 4S | To Play | |
2D | Pass | 2NT | Pass | 2NT asks for a description of the hand (several of = the re-bids by opener don=92t show strength, which is a slight weakness = considering the wide point range of the opening) |
3C | 3C three clubs, one diamond | |||
3D | 3D three diamonds, one club | |||
3H | 2 clubs, 2 diamonds, minimum hand | |||
3S | 2 clubs, 2 diamonds, minimum hand | |||
3NT | 2 clubs, 2 diamonds, stoppers and concentration of = pts in the minors | |||
4C | 4 clubs, no diamonds | |||
4D | 4 diamonds, no clubs | |||
2D | 3C | DBL | All doubles by responder are for penalty. | |
2D | 3C | 3H, 3S | Still invitational. All bids above retain their = meaning |
When the opponents bid Flannery: This = is different from the normal defense to Flannery bids which I mention = in parenthesis. I think I like Bergen=92s better.
North | East | South | West | |
2D | DBL | Strong NT type hand. (alternate, a diamond suit) (I = like Bergen=92s double better because it puts the pressure on the = opponents. Partner can get a penalty double in here quit = easily) | ||
2D | 2H | Three suiter with short hearts (alternate is the = same) | ||
2D | 2S | Natural spade suit (alternate is calling for the = minors, there is no way to bid a natural spade in the other system. = Maybe this doesn=92t matter since this is a rare situation = anyway) | ||
2D | 2NT | Unusual NT for the minors (alternate is a strong NT = hand. Bergen=92s is better because the NT hand already has a bid and = the unusual NT is already in the system) | ||
2D | 3C, 3D | Natural (alternate is the same) |
Bergen=92s description of this convention = did not seem complete. I did not find advice on how to handle = interference, unusual hands, or hands where you fibbed a little (in = Hardy=92s book on 2 over 1, he says you can and should bid 1NT on = certain hands that are 5-4-2-2 or even more unbalanced). This is what = I have so far.
North | East | South | West | |
1NT | Pass | 2D | Pass | Transfer to Hearts |
2H | Any hand with only 2 or 3 hearts | |||
1NT | Pass | 2D | Pass | Transfer |
2S | 4+ hearts, maximum pts, Doubleton Spades | |||
1NT | Pass | 2D | Pass | Transfer |
2NT | 4 hearts, 4-3-3-3 distribution | |||
1NT | Pass | 2D | Pass | Transfer |
3C | 4+ hearts, maximum pts, Doubleton Clubs | |||
1NT | Pass | 2D | Pass | Transfer |
3D | 4+ hearts, maximum pts, Doubleton = Diamonds | |||
1NT | Pass | 2D | Pass | Transfer |
3H | 4+ hearts, not maximum points |
I am assuming that if responder bids 3NT he is giving opener a = choice of games.
If responder bids one below the suit again, opener must complete the = transfer.
Responder can then go into RKC, Grand Slam Force, a cue-bidding = sequence, or whatever.
I think it=92s safe to assume that if there is interference, all = doubles are for penalty.
I am not quite so certain when there is interference which passes = are forcing.
Smolen is used by partners who already use = Stayman and Jacoby transfers. The purpose of the convention is to = right-side the contract when responder is 5-4 or 6-4 in the majors with = a game-going hand. Smolen can also be used after opener has bid a = strong 2 Clubs or 2NT. There are two reason why Smolen is used instead = of Jacoby transfers with these hands: first, the assumption that a 4-4 = fit plays better than a 5-3 or a 6-2; second, to right-side the hand = with either suit.
North | East | South | West | |
1NT | Pass | 2C | Pass | Stayman |
2D | Pass | 3H | Game force. 5+ Spades and 4 Hearts. | |
3S | 3 Spades, maximum hand. This allows responder to = evaluate the possibility of slam. | |||
4S | 3 Spades, minimum hand | |||
3NT | Pass | Pass | 2 Spades. Responder passes with exactly 5 = Spades | |
4H | Pass | Responder continues the transfer with 6 = spades. | ||
4S | Pass | Pass | Pass | Opener complies with the force |
1NT | Pass | 2C | Pass | Stayman |
2D | Pass | 3S | Pass | Game force. 5+ Hearts and 4 Spades |
4H | 3 Hearts | |||
3NT | Pass | 4D | Opener has 2 Hearts. Responder has 6 Hearts. Notice = this is better than the old way of bidding the transfer then jumping in = the other suit. Here, the NT bidder will play the contract in either = suit. |
North | East | South | West | |
2NT | Pass | 3C | Pass | Stayman |
3D | Pass | 3H | Pass | Responder has 5 Spades and 4 Hearts |
3S | Opener has 3 Spades and a maximum | |||
4S | Opener has 3 Spades and a minimum | |||
3NT | Pass | 4H | Pass | Opener has 2 Spades. Responder has 6 = Spades |
4S | Opener completes the transfer | |||
2NT | Pass | 3C | Pass | Stayman |
3D | Pass | 3S | Pass | Responder has 5+ Hearts and 4 Spades |
4H | Opener has 3 Hearts | |||
3NT | Pass | 4D | Opener has 2 Hearts. Responder has 6 = Hearts. |
North | East | South | West | |
2C | Pass | 2D | Pass | Strong 2 Clubs. 2 Diamonds negative or = waiting. |
2NT | Pass | 3C | Pass | Opener has a balanced 22-23. Responder bids = Stayman |
3D | Pass | 3H | Opener lacks a four card major. Responder has 5 = Spades and 4 Hearts. (see the sequences after a 2NT = opener) |
One of the most popular and misused bids = in bridge. Weak twos can cost points when you go down more than you = would lose by passing or by missing a better part-score or game. = Remember, just because you don=92t open doesn=92t mean you can=92t use = your suit later to good affect. Six-card suits make good overcalls and = responses too. Bergen recommends more restraint as follows.
Pick a high-card point range like 7 to 10, 5 to 10, or 6 to 12.
Stick to reasonable suits. Two of the top three, 3 of the top 5, or = at worst A-J-9.
Bid 5-card suits in third seat only. Almost anything sane goes in = third seat, including a 4 card outside major or a suit with QJxxx. = Remember safety when vulnerable however.
Do not bid weak two=92s on 7 card suits.
Fourth seat should use weak two=92s more as an offensive bid=97a = weak one bid. 9-12 pts not vulnerable or 10-13 pts vulnerable. Good = 5-card suits like KQJxx are just fine.
Never bid a weak two in first or second seat with a 4-card major or = a void in any suit.
Given my druthers, I would use 5-10 pts not vulnerable and 7-11 pts = vulnerable. Never more than one outside control (A or K). Never more = than one outside suit with defensive value (an Ace or a protected King, = a Queen and Jack third. Qxx is not really a defensive feature.). Do = not bid a weak two on 6-5 hands.
North | East | South | West | |
2H | Pass | 3H | Preemptive, North must pass | |
3NT | To play, North must pass | |||
4H | Preemptive, North must pass | |||
2H | Pass | 2S,3C,3D | Forcing, lacks heart support, North must respond. = This is what Bergen says. Don=92t ask me what this hand would look = like or how North responds. My guess is he shows support with 3 or a = side four card suit to an honor. Lacking that, re-bid your suit. Any = help here? | |
2H | Pass | 2NT | Pass | Asks for nature of hand. Re-bid your suit unless = your hand fits these requirements. First, suit must be contain two of = the top three honors in your suit including either the Ace or King. = Second, you must have either an outside Ace or King, not singleton. If = you meet these requirements, bid the suit with the feature. Notice = that these requirements allow responder to place the contract in 3NT or = 4 of your suit holding Ax or Kx in your suit, that is, your suit will = run. Or holding two or three small in your suit, losers in trump will = be minimal. |
3H | Weak | |||
3C,3D,3S | Strong with an A or K in this suit | |||
3NT | Maximum with at least AKQ in my suit |
Responses after = interference:
North | East | South | West | |
2H | 2S | 2NT | Same as above as if there were no = interference | |
2H | 2S | 3C,3D | Long suit, to play, my suit is better than = yours. | |
2H | 2S | 4H | Opener must pass. Preemptive. | |
2H | 2S | 3S | Cue bid, this is our hand. We will play in 4 or 5 = Hearts or double 4S. Opener should cooperate and double a 4S bid if he = can contribute to the defense or bid 5H if his hand is very good for = offense. | |
2H | 2S | 3NT | To play | |
2H | 2S,3C,3D | DBL | Penalty | |
2H | DBL | 2S,3C,3D | Lead directive since North will be on lead. Do not = leave me in this bid, if West passes go back to 3H | |
2H | DBL | RDBL | Telling North to help in the bidding.. Let me know = by doubling opponents if you can help on the defense of a suit. I am = ready for them with a stack. | |
2H | DBL | 3S,4C,4D | Also lead directive. Puts extra pressure on the = opponents by raising the bidding. Do not leave me in this bid either. = If West passes correct to 4H. | |
2H | DBL | 3H, 4H, 5H, 6H | Preemptive | |
2H | Pass | 2NT | 3C | The opponents have interfered with our sequence from = the other side. |
Pass | Minimum | |||
3H | Maximum with a feature I can=92t show. Example would = be a club feature when they have bid diamonds. | |||
DBL | 3 cards in suit bid, maximum, cooperative for = defense. Responder can make the final decision now | |||
3D | Maximum with diamond feature. In other words, = respond as before if space permits. | |||
3S | Maximum with a spade feature. The 2NT bidder must = make the bid realizing that the response could take him past 3 = hearts. |
Opponents takeout double in direct = seat:
North | East | South | West | None fit showing bids (not all deny = fit) |
1D | DBL | 1H | 1 level bids are forcing and unlimited as if DBL = never happened | |
1D | DBL | 1NT | 1NT is good 7 to 10 pts. NOT FORCING | |
1S | DBL | 2C | 2 over 1 shows a good 5-6 card suit 6-9 pts, not = forcing | |
1D | DBL | 2S | Weak jump shift at 2-level only, 3-6 pts NV, 4-7 pts = Vul denies fit (also for 1H dbl 2S) | |
1S | DBL | RDBL | 10+ points do not have 4 card support (may have 3, see below) do not have a suit of my own can handle any bid by opponents (watch for penalties) |
|
1C | DBL | 3S | Double jump shift to 3 level. Preemptive. Denies = fit. Very rare! | |
Fit-showing bids in the majors | ||||
1S | DBL | RDBL | ?? | Redouble then support at appropriate level. 3 card = support, 10+ points |
?? | ?? | 2S,3S,4S | ||
1S | DBL | 2S | 3+ spades, 3-9 HCP, likable hand. Not strictly = preemptive (see 1S =96 3S) | |
1S | DBL | 2NT | Jordan in the majors, 4 card support, limit raise or = better Forcing to 3S. | |
1S | DBL | 3C | single jump to 3 level is a fit-showing bid. Limit = raise strength. Good 3 card or 4 card support. Suit bid is a real = suit. Concentration of values in these two suits | |
1S | DBL | 3S | 4 card support, preemptive | |
1S | DBL | 4S | 5 card support, 3-7 pts, preemptive | |
Fit-showing bids in the minors | ||||
1C | DBL | 2C | 4+ card support, 3-9 pts. Does not fit for 1c dbl 3c = | |
1C | DBL | 2NT | Jordan in the minors, 4+ card support, willing to = play 2 or 3NT from this side. Not forcing. Limit raise. Will pass a = 3 Club bid. | |
1C | DBL | 3C | 5 card support for a minor, preemptive, |
D.O.N.T. with One-Suited = Hands
Used to compete over a Strong 1 No = Trump opening. This convention is used primarily to make bidding more = difficult for the opener and perhaps find a playable part-score. = Occasionally, game will be reached, but this is the exception. DONT is = used to reveal one and two-suited hands. Responder can take charge and = set the contract, but otherwise bids to help the initiator of the DONT = sequence find the best contract. DONT can be used in the direct or = pass-out seat. DONT is not used by the pass-out seat if opener=92s = partner has bid. All Redoubles in DONT are for SOS. DONT does not = preclude normal preempts at the 3 level or higher. The only strong bid = in a DONT sequence is 2NT, which I will cover later.
One-suited hands: Good 6-card or longer suit.
North | East | South | West | |
1NT | DBL | Pass | 2Clubs | West bids 2 clubs, East will pass if suit is clubs = else he will bid the single suit |
1NT | DBL | Pass | 2Hearts | West says, my suit is better, lets play = here |
1NT | DBL | 2Spades | DBL | West asks East to bid his suit |
1NT | DBL | 2NT | DBL | West is still asking East to bid his suit |
1NT | DBL | RDBL | Pass | West asks East to bid his suit |
1NT | DBL | RDBL | 2 Clubs | West says lets play clubs |
Two-suited Hands: The DONT bidder has = two 5 card or a 5 and a good 4. Bids LOWER ranking of these two suits = regardless of quality. Points depend on vulnerability, but not many = are needed.
North | East | South | West | |
1NT | 2Clubs | Pass | Pass | West accepts clubs |
1NT | 2Clubs | Pass | 2Diam. | West asks for the second suit by bidding the next = higher suit. East passes with diamonds, bids otherwise. |
1NT | 2Clubs | Pass | 2Hearts | West says, I have a one-suited hand, lets play it = here by not bidding the next higher suit |
1NT | 2Hearts | Pass | 2Spades | East must have hearts and spades. West picks = spades |
1NT | 2 Hearts | Pass | 3 Hearts | West is merely interfering. Not a game = attempt |
1NT | 2 Diam. | DBL | Pass | West says lets play diamonds |
1NT | 2 Diam | DBL | RDBL | West asks for the second suit |
1NT | 2 Diam | DBL | 2 Spades | West says, lets play spades. |
1NT | 2D | 2S | Pass | West is not interested in competing. At least DONT = has forced the bidding past the one level |
1NT | 2 Clubs | 2 Hearts | DBL | West asks for the second suit |
1NT | 2 Hearts | 3 Clubs | DBL | This is for penalty. West knows East=92s other suit = is spades. |
1NT | 2D | Pass | 2H | West bids hearts, asking for East=92s other suit, and = hoping he will pass |
Pass | 2S | Pass | 3H | When East bids 2S, West bids 3H as a single suited = hand. This sequence is hoping to buy the contract cheaper. |
1NT | 2D | DBL | RDBL | First redouble asks for the second suit |
Pass | 2H | DBL | RDBL | Second redouble says, I
hate both those suits and = have two of my own. Pick one of my suits (example,
5-1-1-6 distribution by West. Notice that this is not a complicated = piece of memorization, all redoubles are S.O.S. |
Pass | 3C | East picks clubs, probably a doubleton | ||
1NT | 2H | DBL | RDBL | Since East=92s second suit is known to be spades, = redouble says, pick a minor, I cannot tolerate either major |
Pass | 3C | East picks clubs, probably a doubleton. (yes, North = and South are likely to race to double first) |
D.O.N.T. -- 2 NT as a game = try:
North | East | South | West | |
1NT | 2C | Pass | 2NT | 2NT (12+ support pts) asks
for one of these = responses 3C - minimum 3D - Max with Clubs and Diamonds (game force 3H - Max with Clubs and Hearts (game force) 3S - Max with Clubs and Spades (game force) a maximum with 5-5 is 11 pts a maximum with 5-4 is 13 pts a maximum with 6-5 or better is less |
1NT | 2D | Pass | 2NT | responder bids 3C - a minimum with diamonds and hearts 3D - a minimum with diamonds and spades 3H - a maximum with diamonds and hearts(game F.) 3S - a maximum with diamonds and spades (game F.) |
1NT | 2H | Pass | 2NT | responder bids 3C - a minimum with Hearts either better or longer 3D - a minimum with Spades either better or longer 3H - a max with Hearts either better or longer 3S - a max with Spades either better or longer |
1NT | 2C | Pass | 2NT | Asking |
Pass | 3C | Pass | 3D | minimum, but second suit not known. 3D asks what = that suit is. |
Pass | 3S | Pass | Pass | I like spades better than clubs |
North | East | South | West | |
1NT | DBL | RDBL | redouble shows 8+ pts and an interest in doubling the = opponents. All other regular conventions are on. | |
1NT | 2C | DBL | Stayman, all other conventions are the = same | |
1NT | 2D | DBL | stayman again | |
2H | 5+ hearts, not forward going | |||
2S | 5+ spades, not forward going | |||
2NT | invitational | |||
3C | passable | |||
3D | no meaning assigned | |||
3H | 5+ hearts, game forcing, possible slam | |||
3S | 5+ spades, game forcing, possible slam | |||
3NT | to play | |||
4C | Gerber | |||
4D | Texas transfer to hearts | |||
4H | Texas transfer to spades | |||
1NT | 2H | 2S | minor suit stayman, bid 2NT to show diamonds. Can be = weak or strong | |
DBL | penalty for Hearts, partner must decide whether to = dbl them for penalty in spades | |||
2NT | invitational | |||
3C | club suit, somewhat encouraging for 3NT or = 5C | |||
3D | diamond, somewhat encouraging for 3NT or = 5D | |||
3H | denies stopper in hearts, looking for 3NT (otherwise, = NT bidder bids 4 of a minor, which should be OK) | |||
3S | denies stopper in spades, looking for 3NT (otherwise, = NT bidder bids 4 of a minor, which should be OK) | |||
3NT | to play |
Defense against = Michael=92s Cue bid:
Michael=92s meaning the Major suits. = Since opponents appear to have the majors, and minors are hard to make = game, bids are biased towards finding a NT game. There are more bids = having to do with unusual hands, but I think these bids are enough to = learn for a once every 2-3 tournament situation. I also think these = bids are natural enough to learn without feeling they are too prone to = misunderstandings.
North | East | South | West | |
1D--either minor works here | 2D | 2H | Since 2D means hearts and spades, 2H by South is a NT = type hand, 10+ pts., stopper in hearts. If this bid is followed by a = bid of partner=92s suit suggests limit raise values. | |
2S | 2S by South is a NT type hand, 10+ pts, stopper in = spades. If this bid is followed by a bid of partner=92s suit suggests = limit raise values. | |||
2NT | 2NT by South is a NT type hand, 10+ pts., stoppers in = both hearts and spades. Usually suggests length in partners suit, but = not always. Otherwise, you might dbl. | |||
DBL | One of three types of hands,
all suggest this is our = hand: 1) Start looking for a bid by the opponents you can double. DBL = suggest values in the majors, but no help for partner=92s suit. This = hand is revealed by passing a penalty dbl or making a penalty dbl 2) Limit raise for partner. Too good for an immediate raise, not good = enough to force game. This hand is revealed by later bidding = partner=92s suit. 3) A forcing bid in the other minor, since an immediate bid of the = other minor is not forcing. This hand is revealed by bidding the other = minor at next turn. |
|||
3C | Not forcing. A weak two type of hand without help = for partner=92s suit. Not adequate for any of the above = bids. | |||
3D | A good 6 to 11 points that doesn=92t fit any of the = above bids and good support for partner=92s suit. | |||
3H | Game forcing splinter for partner=92s = suit | |||
3S | Game forcing splinter for partner=92s = suit | |||
3NT | To play. Some stoppage in Hearts and Spades. Some = support for partner=92s suit. A source of tricks with points between = 11 and 16. Obviously a better hand than 2NT |
Advanced Sequences =96 These will be more prone = to mistakes
North | East | South | West | |
1C | 2C | DBL | 2S | |
Pass | Pass | DBL | Penalty | |
1C | 2C | DBL | 2S | |
DBL | Penalty. Depending on the hand, responder may = pull. | |||
1C | 2C | DBL | 2S | |
Pass | Pass | 3C | Limit Raise values | |
1C | 2C | DBL | 2S | |
Pass | Pass | 3D | Other Minor is Game forcing, but it still could be = either minor. | |
1C | 2C | 2D | Natural and invitational. (this seems inconsistent = with an above bid. How many points is this? I will look = further. |
Summary of Bids Supporting Partner=92s = Suit
Weak to constructive: Raise = partner=92s suit
Limit range: Double then raise
Forcing: Bid other minor at the 3 level or cue bid one of = the opponents Majors.
I don=92t like Lawrence=92s defenses to = Unusual NT at least as far as the 3C and 3D bids go. I will present = his two options and then my own. He emphasizes the Majors and = doesn=92t give many bids for the minors. Also, the 3C and 3D bids are = very artificial. The rest of the bids are natural sounding and = following principles from our other conventions (an immediate raise is = weaker. A cue bid is strong. A jump in the opponents suit is a = splinter.)
Three Approaches to Defending Against Unusual No = Trumps
North | East | South | West | Option 1 |
1H | 2NT | 3C | Always shows hearts whether opener bid hearts or = spades. If hearts are bid, 3C shows a limit raise for hearts with 3+ = card support. If Spades were opened, a game forcing bid in = spades | |
1H | 2NT | 3D | Always shows spades whether opener bid hearts or = spades. If hearts are bid, 3D shows a game forcing bid for spades. If = Spades were opened, a limit raise in spades with 3+ card = support |
North | East | South | West | Option 2 |
1H | 2NT | 3C | Always shows a limit raise for whichever suit was bid = with 3+ card support. | |
1H | 2NT | 3D | Always shows a game forcing bid in the opposite suit, = whichever suit was bid. |
Option 3: (my modest suggestion. I know I = shouldn=92t question the experts, but if I want more opportunities to = get slaughtered in 3NT, that=92s my prerogative! I also like these = bids because they can help partner decide if 3-card support and a = little skinny on points will land a 4 bid. They are kind of a = help-suit game try in reverse. The bids above allow 3-card support = limit raises, but they do not show where your outside points are! As = for the bids that are lost, namely game forcing values in the opponents = suits, can=92t a double followed by a bid of that suit do it? One more = note. Perhaps these bids should require one of the top three honors in = partners suit, a trick in the suit bid, and one more trick. This will = allow opener to evaluate if 3NT is playable=97two tricks outside his = suit by responder, 5 tricks in his suit, only need two more = tricks.)
North | East | South | West | Option 3 |
1H | 2NT | 3C | Always shows a limit raise for whichever suit was bid = with 3 card support and a stopper in clubs. Suggestive of 3NT if = partner can stop Diamonds and the other major. Suggestive of 3NT if = partner can stop Diamonds and the other major. If not, partner has = enough knowledge to bail out in 3 or bid 4. | |
1H | 2NT | 3D | Always shows a limit raise for whichever suit was bid = with 3 card support and a stopper in diamonds. Suggestive of 3NT if = partner can stop Clubs and the other major. If not, partner has enough = knowledge to bail out in 3 or bid 4. | |
1H | 2NT | DBL | 3C | |
Pass | Pass | 3S | This is the game values in the other major bid. It = also works in Hearts. I like this method because it preserves the more = natural concept and is easier to remember. Also, then most game = forcing auctions begin with a dbl |
Defense against Unusual NT =96 Bids = Common to all Variations
North | East | South | West | |
1H | 2NT | 3H | Good 7 to 10 point raise of Hearts with 3+ = support | |
1S | 2NT | 3H | 5-6 hearts, no support for spades. Suggests place to = play | |
1H | 2NT | 3S | 5-6 Spades, no support for Hearts. suggests place to = play | |
1H | 2NT | 3NT | Balanced game forcing hand. 4+ card support for = partner. (A natural 3NT is bid by doubling 2NT first) | |
1H | 2NT | 4C, 4D | Splinter showing Heart support | |
1H | 2NT | 4H | Normal jump to 4H. 5 card suit and non-slam values = (same principle in spades) (note, I suggest this bid could be made with = the right 4-card heart suit=97say a 9 pointer with shape and a = singleton) | |
1H | 2NT | 4S | To Play. Long good spade suit. Nothing in hearts. = Non-slam values (same principle in spades and hearts) | |
1H | 2NT | DBL | 3C | All doubles suggest that we should be looking for a = fat juicy, long-distance phone number double. |
Pass | Pass | 3H | Game forcing raise in hearts, but only 3 card = support. Wasn=92t interested in doubling clubs for = penalty. | |
1H | 2NT | DBL | 3C | |
Pass | Pass | 3NT | The genuine "want to play 3NT bid". Note = that this bid may be abandoned if a penalty double looks more = profitable. The slow way works since you will likely profit with a = majority of the points and leaving open the option of doubling by = either player. |
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