2400 A.D. FAQ version 1.0.0

2400 A.D. Copyright 1987 Origin Systems, Inc. and Chuck "Chuckles" 
Bueche

This 2400 AD FAQ copyright 1999-2000 Andrew Schultz, 
schultza@earthlink.net, except for places noted in the credits, and it 
is not associated with Origin in any manner.  
Please do not redistribute for profit or copy any ideas without 
acknowledgement.  This FAQ is part of my contribution to an effort to 
preserve the memory and enjoyment of classic Apple II games.

****AD SPACE****

My home page http://www.geocities.com/SoHo/Exhibit/2762/
2400 A. D. page http://www.geocities.com/SoHo/Exhibit/2762/2400/main.htm
Maps are visible on the pages maps.htm and mapout.htm in the same 
directory, and VERY detailed maps are on detail.htm in the same 
directory.

Current version:  1.0.0

**WHAT'S LEFT**

Not much.  Four NPC's.  Currently, I do not have dialogs Alex, Vivian, 
Rudy and Denise, and any of the special characters in the DOS version of 
the game.  If you know where they are, please tell me!  I believe Alex 
is in the East Zone and Rudy's in the southeast Central zone.

Warning!!!
This FAQ may give away vital parts of the game you don't want revealed 
yet.  The dialog is at the end so that you don't get the deluge of 
critical information you get in the walkthrough.  A friendly warning!

If you want to see the entire manual, which has some neat stuff I didn't 
incorporate here(just the FAQ's here :) ), head to www.theunderdogs.org 
and search for 2400, which is where I got the copy that helped me write 
parts of the FAQ(robot names/functions and item names/functions in 
particular) in the first place.

*********************************************************

Questions:

WHAT ARE THE KEYBOARD COMMANDS?

HOW DO I IMPROVE MY ATTRIBUTES?

WHAT ARE GOOD COMBAT STRATEGIES?

HOW DO I FIND THE UNDERGROUND?

HOW DO I GET SOCIAL DEMERITS?

I GOT KILLED.  HOW DO I START FROM SCRATCH?

TRANSPORTERS.  HOW DO I USE THEM?

WHO SELLS WHAT?

WHAT ARE THE MONSTERS' NAMES?

WHERE ARE THE BOOSTER LABS?

HOW DO I GET THE ITEMS YOU CAN'T BUY?

WHAT DIALOGS ARE THERE?

ARE THERE ANY BUGS IN THE GAME?

ANY MISCELLANEOUS EXTREME SPOILERS RUMORED TO BE TRUE?

*********************************************************

WHAT ARE THE KEYBOARD COMMANDS?
A=attack*
B=break down a door*
C=climb(specify U(up) or D(down))
D=drop
E=enter
F=fix
G=get*
I=go north
J=go west
K=go east
L=load from node*
M=go south
O=open(this also closes open doors)*
P=push(chairs, small desks, etc.)*
R=read(no direction.  Works if you're one square away from something.)
S=search
T=talk*
U=use(direction may be specified depending on the item you're using)
W=walk(toggles running/walking)
X=xamine(inventory of what you're carrying)
Z=Zurrender(sends you to jail in Tzorg Rehabilitation Center)
Illegal commands:  H, N, Q, V, Y
*:(specify direction, I, J, K, or M)

WHAT ARE THE TZORG ANNOUNCEMENTS?
Defective robot detected at the university.  All units proceed with 
caution.
Until further notice all residents should add iodine capsules to their 
personal water supply.
Toxic waste emissions from the garbage dump may exceed safe levels for 
humans.
The latest enemy of the state is now on display.  This is an example of 
what happens to renegades.(*--he is in the west sector behind force 
fields.  If you try to talk to him, it will say "Wes is on display for 
crimes against the state.  No conversation allowed." even though you can 
go talk to Wes.  When this message displays the person behind the force 
field changes!)
Temporary rationing of sugar until further notice.
We are low on meat, please use Soy 27-B as a substitute.
The Tzorg robots are here to help you.  They are your friends.
The Tzorgs are pleased to announce the rehabilitation of 10 more 
citizens.  Just another friendly reminder of your robot government at 
work!
All class 4 robots now due for maintenance and inspection.
As a celebration of the latest Tzorg victory in the seventh sector, 
double rations of sugar will be allowed today.
Due to several recent accidents, transproter Z-32-68 will be temporarily 
closed for repairs.
Due to increased subversive activities, patrols have been stepped up.
In the future, computer access will be limited to functions vital to the 
control of Metropolis.

WHAT DO UNIMPORTANT PEOPLE SAY?
Unimportant people appear randomly.  You can tell them by walking off 
the screen and back on and seeing if they're still there.

WHAT FACTORS WEAKEN/IMPROVE MY ATTRIBUTES?
Endurance:  Climb the stairs(keep doing it up and down) or run instead 
of walking to improve maximum endurance.  WARNING:  This decreases your 
total temporarily.  You can also get an endurance boost.  I recommend 
climbing up and down in Johnnie's Corner, where you are safe, or in the 
underground just before you go exploring.  Any time you won't be 
fighting soon.  Plastiform also heals you, as does stopping in at the 
hospital.  Of course, you lose endurance if you are shot and hit.  You 
can even lose endurance if shot at, but much, much less rapidly.
IQ:  Use transporters.  Fix items.  Use technical items like scanners or 
grid-reads.
Agility:  Shoot weapons a bunch of times.  Also fixing broken weapons 
helps.
Affinity:  Talk to people.  Salesmen will always listen to you, and 
they'll help your affinity too.
I recommend starting with 9 affinity and 30 each of the other 
attributes.
Booster pills raise attributes to 99 but decrease the maximums.
Attributes recharge at the rate of 1 attribute point every turn for each 
attribute.

WHAT ARE GOOD COMBAT STRATEGIES?
Use unconscious people as a bunker.  You can shoot over them, but robots 
can't.  Don't worry if an "important" person is shot.  They reappear 
after you leave the area.
If you can get on a walkway, do so.  That can allow you double firing 
power, and you can flee quickly too.  You'll probably want to be on a 
walkway in a restricted zone, because there are too many robots in the 
central zone.  Which leads me to another point:
Fight one robot at a time.  The best way is to sucker a Checker into 
following you.  Then blast him in a deserted alley.  That leaves two 
sentries but run away again and often you'll only have to face one.
You might even want to blast mechanical arms if you are lucky enough to 
find them.  They can't fight back.
Finally, if you are low on ammo/endurance, remember to search if you've 
killed a robot;  the credits will stay, and you can always pick up your 
weapons later.

Also, avoid being on a diagonal with a Tzorg robot.  They can attack 
you, but you can't attack them.

HOW DO I FIND THE UNDERGROUND?
Behind the locked door in the Novue Apartments(east)
Behind bookcases on the west side of Administration(west)
Behind Marion's office in Administration(west, to access terminals)
In the garbage dump(north)
Climb around in the subway(south station especially, transporter 
guidance device)
Behind a locked door at Larry's(central)
Find the fake wall in your cell and climb down from the Tzorg Authority 
Complex.

HOW DO I GET SOCIAL DEMERITS?
'Elp!  'Elp!  A Nanarchist!  Well, they'll get wiped out after a trip to 
the Rehab Center.  But seriously...
Checker catches you in a restricted zone without a passcard
Don't check in on time to Public Tracking Office
Shoot at a robot to instigate combat
Set off a bomb
Pay a loan late at Brehm's
Load an item from a node
Get a boost at a lab

HOW DO I GET SENT TO THE SOCIAL REHABILITATION CENTER?
Gain too many social demerits and submit willingly
Pass out(run/climb too much) without enough money for the hospital
Get shot down by robots
Get run over by a subway train and don't have hospital money.
Type Z(Zurrender), which is excellent if you're lost.
Break into the control console but type in the wrong codes.

I GOT KILLED.  HOW DO I START FROM SCRATCH?
You don't have to if you're killed, but even if you do, just leave the 
rehab center and re-enter(search your cell wall to the west, climb down, 
go west, climb up, and go back east).  On level 1, in the southeast 
corner, you'll find some familiar equipment in an open box!

TRANSPORTERS.  HOW DO I USE THEM?

Sid, in the storage part of the underground, tells you the code.  Type 
LETSGO, and the transporter will ask you for a code.
Below is a table of codes and locations.

#  Where it is, and where you can go from it
----------------------------------------------------------
00 Public Tracking Office(Center), 01-04 and 24
01 Johnnie's Corner(East), 00, 02-04, and 24
02 University Main Building(South), 00-01, 03-04, and 24
03 Administration(West), 00-02, 04, and 24
04 Megatech(North), 00-03 and 24
05 Level 3 below Administration, 06
06 Level 4 below Administration, 05
07 Below Garbage dump, 08, 10-11, 13-14, 16-17, 18
08 Below Garbage dump, 10-11, 13-14, 16-17
09 Below Garbage dump, 08, 10-14, 16-17
10 Below Garbage dump, 08, 11, 13-14, 16-17
11 Below Garbage dump, 08, 10, 13-14, 16-17
12 Below Garbage dump, 08, 10-11, 13-17
13 Below Garbage dump, 08, 10-11, 14, 16-17
14 Below Garbage dump, 08, 10-11, 13, 16-17
15 Below Garbage dump, 08, 10-11, 13-14, 16-17
16 Below Garbage dump, 08, 10-11, 13-14, 17
17 Below Garbage dump, 08, 10-11, 13-14, 16
18 Below Garbage dump, 08-11, 13-14, 16-17
19 Beyond 07-18, 20-23
20 Beyond 07-18, 19, 21-23
21 Beyond 07-18, 19-20, 22-23
22 Beyond 07-18, 19-21, 23
23 Beyond 07-18, 19-22
24 Underground, 00-04

WHAT ITEMS ARE THERE?

  NON-WEAPONS

CREDITS:  Medium of exchange in Metropolis. You earn credits by 
disabling robots and searching them for their energy sources. While you 
cannot use these energy sources to power your own equipment, they are in 
great demand and are readily accepted by merchants for trade.  When you 
collect energy sources off disabled robots, you will be informed of the 
credit equivalent that you have acquired. Note that it is best to 
disable robots as soon as possible after they have recharged at a power 
node because you will receive the most credits at that time.

ENERGY CELLS:  Many items, like weapons and scanners, are powered by 
internal energy units. You can recharge these units by finding or 
purchasing energy cells. Alternately, you can recharge energy units at 
the Tzorg power nodes.  Note that using the power nodes is illegal and 
will trigger all attack robots in the vicinity.

BOOSTER PILLS:  Provide temporary large boosts in energy, agility, and 
intelligence. While great in a pinch, these pills take their toll by 
reducing the maximum levels of energy, agility and intelligence you can 
achieve after a full rest.  (i.e. pretty darned useless!)

PLASTIFORM:  Used to heal any wounds sustained in combat and to recover 
from general fatigue.

PASSCARD:  A Coded device that opens locked doors.  The door it opens 
depends on the code it has--specifically, it is the coordinates(x,y) of 
the door in hexadecimal.

ZONE AUTHORIZATION CARD (ZAC):  Permits travel within a designated 
section of the city until a specified expiration date.  Otherwise you 
risk meeting robots in the restricted zone and acquiring social 
demerits.

SUBWAY TOKEN:  Required to ride a subway train.

JET PACK:  For those too tired to take the slidewalks.  Start walking 
again to deactivate the pack.

SCANNER:  Provides a long-range view of the immediate area.

GRID READOUT:  Specifies user's position in the city location grid.

TRANSPORTER GUIDANCE DEVICE:  Used to solve "funny" transporters late in 
the game.

-------------------

  WHAT WEAPONS ARE THERE?

STUN GUN
This weapon will stun a robot for 5 ticks, preventing it from moving or 
returning fire.  Handy in a pinch.

DISRUPTER:  When activated, the disrupter causes robots in its immediate 
vicinity to lose energy until
they are immobile.  They can then be searched for credits.

HOLOPROJECTOR:  When activated, projects the user's image in order to 
confuse robots.

VIDEO SCRAMBLER:  Blinds robots that rely on visual targeting.

DIRECTIVE OVERRIDE:  This device causes a robot to attack other robots 
and follow the user. Watch out for crossfire.

TIME BOMB:  When set, will explode after the time designated. Range is 3 
tiles. If the delay is set to 0, a Detonator must be used.

DETONATOR:  Used to detonate time bombs on command, rather than detonate 
after a programmed delay.

Guns(by damage you can do with them):
HAND PHASER
HAND BLASTER
MINI CUTTER
LASER CUTTER
BLASTER RIFLE
PULSE LASER
PLASMA RIFLE:  Never breaks, awesome power.
They also tend to get more fragile as they get more powerful.

ENERGY SHIELDS:

  LIGHT ENERGY SHIELD:  Protects fully against up to level 1.

  HEAVY ENERGY SHIELD:  Protects fully against up to level 2.

  FIELD DISPERSER:  Protects fully against up to level 3.

------------------------------

WHO SELLS WHAT?

Wes, Nguyen, and Verne sell stuff in the underground.
You find this out from Carlos.

Jeff sells passcards at the east end one level down.
0150 ZACs
0050 Passcards
Passcards are based on hexadecimal numbers.  For instance, passcard FA74 
opens up a door at location (F*16)+A, (7*16)+4, where F=15, E=14, ..., 
B=11, A=10.  Thus that location would be 234, 116.  Read the door you 
want to open for its location.

Wes(central area)
0050 Hand Phaser
0120 Hand Blaster
0500 Mini Cutter
1000 Laser Cutter
2000 Blaster Rifle
3000 Pulse Laser
0200 Stun gun

Nguyen(by storage area)--does not tell his name
0850 Video Scrambler
0500 Directive Override
0300 Scanner
0200 Disruptor
0500 Light Shield
0025 Booster Pill
0050 Plastiform
0250 Hologram Projector

Verne(west side)--does not tell his name
0050 Plastiform
0300 Disrupter
0125 Time Bomb
0100 Detonator
0025 Booster Pill
0875 Heavy Shield
0300 Scanner
0850 Video Scrambler

Guy who sells energy cells
175 25 units
300 50 units
500 99 units
This is a rip-off, since you can get unlimited free energy cells very 
close.
He buys them at (# of charges)/16, rounded down.
That's one outrageous mark-up, but if you're desperate, sell him cells.

Tim buys stuff in the underground.  He generally offers 40% of its 
worth.
The plasma rifle sells for 4700 credits so it would be worth ~12000.
But as it's very powerful and doesn't break, and you don't need credits, 
just keep the plasma rifle.

Above ground:
Gilbert doesn't sell anything, but he does exchange stuff.
Trade ENERGY REGULATOR(700 at Larry's) for a MICROSTAT.
Also, look in back for a MULTIPLIER TUBE Gilbert threw out.

Spider gives you a passcard, hand blaster, and plastiform.
You start with a hand phaser and grid read.

Larry sells some important things.
0250 ????
0450 Hi-Voltage Oscillator
0700 Energy regulator

Hugo charges you 0550 to fix the plasma rifle and tells you the items 
needed.
In general he charges 1/10 the value of a broken weapon.

Also, you can find booster pills when you climb down from your cell in 
the Rehabilitation Center.  But you can't sell them, and they're not 
really very good for you.

WHAT ARE THE MONSTERS' NAMES?

Well, there are four levels of monsters(5, 5, 4 and 2 different types by 
level) 

LEVEL 1 ROBOTS:

CHECKER:  One at each restricted zone border.  Looks like a TV with a 
heart-monitor line running across it.  It will ask you for ZAC's if you 
cross into restricted zones.  If you have none, you get a social demerit 
and will be asked to go to the Rehabilitation Center if you've racked up 
five or more.  If you do, it allows you to proceed.  It may follow you 
even if you are in the central zone.

SENTRY:  Technicolor R2D2's.  Two at each border to the restricted 
areas.  One is also by the Public Tracking Office.  They will attack if 
you have broken laws.

MECH:  a long pincer-like arm on a platform.  It cannot attack you.  It 
allegedly relays information to other parts of the city.

PATROLLER:  They hover around the city and will attack you if you've 
broken any laws.

POLICE:  This looks like a vacuum cleaner with static cling.  It asks 
you to submit to a contraband check.  If you don't, it issues a security 
alert.  If you do, you get a social demerit, and items are confiscated, 
but they can be found at the Rehabilitation Center.

LEVEL 2 ROBOTS:

FOLLOWER:  Looks like a flexible eyeball-thingy.  It will attack you if 
you've been breaking laws.

GUARD:  Looks like a truck.

HUNTER:  Attacks you on sight.  Looks like a victrola on acid.

SEEKER:  Looks like some sort of weather machine and will attack you on 
sight.

LOOKER:  Looks like some miniature sort of tank.  Patrols the 
Rehabilitation Center.

LEVEL 3 ROBOTS:

CYBORG:  Looks like a sort of Gingerbread Man.

MINIBORG:  A short Cyborg.

VIEWER:  Flat thing with two "eyes" that alternately pop up and down.

SCANNER:  Like Viewer, but not so flat and has just one eye that moves 
up and down.

LEVEL 4 ROBOTS:

PROTECTOR:  A lot of these guard critical items/places.  The back 
entrance to the Authority Complex as well as the Transporter Guidance 
Device and the Garbage Dump are some of the places it guards.

TANK:  Found on level 1 of the front entrance to the Tzorg Authority 
Complex.


WHERE ARE THE BOOSTER LABS?
Fritz in the west part of the underground knows;  take the corner door 
each time, but don't forget the way back!  At one place there is a 
choice between two non-corner doors.  One leads to the endurance labs, 
one to the IQ labs.  Be prepared to spend time(1000 units) and 
credits(1500 units) there.

HOW DO I GET THE ITEMS YOU CAN'T BUY?
Wes hands over the plasma rifle after you've bought stuff from him for a 
while.  Selling to Tim may help you get the item earlier.
The plasma rifle costs 550 to fix + 450 for a high-voltage oscillator + 
700 for the energy regulator to trade for a microstat.  You also need a 
multiplier tube Gilbert threw out.  Hugo fixes the plasma rifle for you.
The transporter guidance device is in the south subway.  You have to 
climb on the pipes separating the tracks(unless you want to risk getting 
hit by a train!)  The device is in the east room.

WHAT DIALOGS ARE THERE?

Here is a laundry list of the dialogs.  They're not organized yet, 
because I only extracted the names from the files.  However, you can 
tell who says what by searching the document text.

I believe this is complete except for typos.  I used a hexadecimal 
editor to extract the information but typed a lot of it from a printout.

THE DIALOG BIT

What people say(in general):

(You asked about something they don't understand)
You know everything I know about that.
I really can't help you with that.
Pardon me?
What I know about that is of no use to you.
My knowledge of that subject can't help you.

(You terminate the conversation)
So long.
Bye now.
Take care.
Good luck!

(Everyone knows about these:)
WEAPONS:  They sell weapons in the underground complex.
DEVICES:  I've heard that lots of strange things can be bought in the 
underground complex.
SPIDER:  Try around at Joe's.

(Underground, everyone says this:)
COMP:  What's a computer?
ROBO:  I never want to see one again!
SUBW:  Take the down tubes in the stations.
TOKE:  the subway at ...

(Random things:)
Soon the Tzorgs will have us all brainwashed.
Things were so much nicer before the Tzorgs came.
I'm busy, please let me be!
I despise robots!
I'd like to talk, but I'm in a hurry.

(low charisma:)
Funny...You're ignored.

Renegade detected in Northern Zone.  All pursuit units activate and 
apprehend.
There will be a temporary rationing of all meats.  Please substitute Soy 
27-B.
There will be a public address by the Tzorg Council this afternoon at 
Administration.  Attendance is required.
Due to several accidents lately transporter Z-32-68 will be temporarily 
out of service for repairs.
There will be no Tzorg address today.  Rescheduled times for the address 
will be posted at a later date.
Due to stepped up subversive activities, patrols will be increased in 
the future.
Travel must be limited to a minimum.  Fuel reserves are severely 
depleted.
In celebration of the latest Tzorg victory in the 7th stellar sector, 
double portions of sugar will be permitted tomorrow.
The latest enemy of the state will be on display in front of the 
Administration Building.  This is an example of what happens to 
renegades.
In the future, computer access will be limited to programs vital to the 
effective control of Metropolis.
There has been a major power interruption in the Western zone.  All 
power engineers report immediately.
Defective robot detected at the university.  All pursuit units approach 
with extreme caution.
As a result of recent social disturbances, double security will be 
maintained until further notice.
Since Tzorg policies have been in effect, gross planetary productivity 
has doubled.
City merchants are reminded that support taxes are currently due.
Until further notice, all residents should add iodine capsules to their 
personal water supply.
As of today synth potatoes will be available to the public.
The Tzorg Empire wants you!  For details, contact your nearest Imperial 
Army recruiter.
The Tzorg robots are here for your protection.  They are your friends.
Air quality alert!  Toxic emissions from the City Dump may exceed safe 
levels for humans.
All class 4 robots are now due for maintenance and rehabilitation.
The government is happy to announce the rehabilitation of 10 more 
citizens.  Another reminder of your Tzorg government at work.
Section A is behind its work quota.  All units will work additional 
shifts until this condition is rectified.
A seminar on attitude management will be given at the Rehabilitation 
Ctr.  All citizens are encouraged to attend.

(what access terminals say to you--it varies depending on the level):
Syntax error.
Mouth held wrong error.
Incorrect grammar error.
Random annoying error.
BYE:  Access terminated.
CODE:  The primary deactivization code is ******.
LOCA:  You are * floors beneath Metropolis.

**actual dialogs**

I decided to write a brief census.  However, it is hard to determine the 
sex of some people.  A person is assumed male unless I can ascertain 
otherwise.  There are 92 people above ground and 20 below that engage in 
conversation--I've missed a few vendors above ground.  Above ground 52 
are men and below 19 are men.

I also have location information for each person below.  It's written as 
follows:
(place they're at)/(grid location)/(level)/(what they look like)/(if 
they move)/(if they're not IN a building)

What they look like options:  lying guru short plain wav(e/ing) 
watch(ing)
If they move around, I give the location where I found them.

UNDERGROUND DIALOGS:

**********
LEVEL ONE
**********

I go by Vince.  I've ben trying to find the place to get an energy boost 
treatment.
BOOS:  I need my energy raised.
TREA:  People say that there's a boost lab out on the west end of the 
network.
(151,104) guru

My name's Melvin.  I'm looking for Tim.
TIM:  He buys the stuff I don't need any more.
(146,97) short move

Call me Virgil.  I'm going to get my stuff back.
STUF:  They took it when they put me in jail.  I was sworn to secrecy.  
Ask Guido.
GUID:  He's in jail.  Go back up the ladder and search all over.
(152,98) short move

People call me Carlos.  I can help you find some things we have to 
offer.
THIN:  You know, weapons and other devices.
WEAP:  Wes moves quite a few weapons.
DEVI:  Nguyen and Verne have all sorts of fun toys.
WES:  Wes should be in his room by the first up ladder.
NGUY:  I think Nguyen is in the storage area down 1 level.
VERN:  Last I heard, Verne was clear over on the west end.
(224,115) plain move

I'm Fritz and I know the secret.
SECR:  The route through the maze.
MAZE:  The maze to the boost labs.
ROUT:  Just take the doors in the corners going in.  Be careful to 
remember the way out, though.
(37,115) plain

I go by Jimmy.  I found the access code for the terminals.
CODE:  It's ACCTRM followed by the number of levels it is underground 
minus two.
TERM:  They have the deactivization codes for the Control Console.
(38,136) lying

Jeff [sells ZACs]
(244,118) labcoat

Energy cell dealer
(144,102) lying

Verne
(46,137) lying

**********
LEVEL TWO
**********

My name is Pinkie.  I organize the Revolution.  Do you want to help us?
YES:  Good!  Mark, Robert, Sasha, and Richard can get you started on 
your mission.  Ask around about weapons and devices you can get through 
us.
NO:  Then you have no business down here.
MARK:  He's at administration.
ROBE:  He's at Megatech.
SASH:  She's in the housing area.
RICH:  He's at the University.
(241,114) guru

Elroy's my name.  I'm trying to make a Transporter Guidance Device.
DEVI:  The University was working on one, but their lab collapsed.
UNIV:  It's needed in a particularly puzzling section of the tunnel 
entrance.
TUNN:  I don't know where it is.
ASTR:  He's around someplace.  He likes to run the wrong way on the 
slidewalks.
(214,133) watch

Call me Alfonso.  I keep my ears open for good information.
INFO:  I know where you can get energy cells.
CELL:  Climb the pipe down the hall and look around.
(225,118) guru

Hi, I'm Sybil.  I work for Hugo repairing things.
HUGO:  He's got a shop on the North Slidewalk.
(213,132) waving move

Tony's the name.  I used to work with Horace in the Power Center.  We 
even found the code for the binary maze once, but I forgot it.
HORA:  He's around here somewhere.
CODE:  Ask Horace, he knows the code.
(96,98) short

Call me Horace.  I used to work in the Main Power Center.
CODE:  The code for the binary maze is DDDUD.
POWE:  It's underground.
(90,107) lying

Name's Barney.  I'm looking for a device I heard about called a field 
disperser.
FIEL:  Sure, it lets you go through force fields without getting hurt.
LOOK:  I haven't been able to find it yet.
(190,99) labcoat move

Sid is my name.  I almost have the code.
CODE:  The access code for the transporters.
ACCE:  I seem to have good luck with LETSGO.
TRAN:  There are a few of them around the city.
(208,120) short

Wes:
I tell you what, you're such a good customer, I've got a gift for you.  
This plasma rifle is broken but a little work should get it going again.
(179,98) coat

Nguyen
(197,138) plain

ABOVE-GROUND DIALOGS:

************
CENTRAL ZONE
************

BREHM BANK & TRUST

Welcome to Brehm Bank & Trust.  My name is Edith.
PETE:  Mr. Brehm's office is on the 4th floor.
BREH:  Mr. Brehm's office is on the 4th floor.
RECO:  The records department is on the 3rd floor.
(164,107) plain move

I'm Brenda.  I manage the bank's investments.
INVE:  I've been investing out of town.  There's a revolution brewing.
COMP:  Somewhere in town there are terminals that will give you the 
deactivation codes for the robots.  I don't know where they are, but you 
might try asking Lenore in Accounting, she pokes around a lot.
ACCO:  It's across the bridge in the other building.
CODE:  I think Lenore has heard how the codes are used.
(167,107)-3 short

I'm Zerben.  I keep the books here at the bank.
BOOK:  Overall, they're in pretty good shape.
TZOR:  Rumor has it that the Tzorgs put some important computers under 
the Administration Center.
COMP:  I think Brenda knows what they're said to be for.
(171,102)-3 waving move

My name is Peter.  I like making money.
MONE:  I own this company, it's Brehm Bank and Trust.  Do you want some 
advice?
YES:  Basically, the only pratical way I can see you making money is by 
destroying and stripping robots.
NO:  Fine, I'm just trying to help.
(163,105)-4 plain move

CITY MAINTENANCE

The name is Nancy.  I keep the slidewalks running.
LOCA:  This is the city maintenance office.
SLID:  They're very sophisticated.
MAIN:  It's not too hard if you know what you're doing.
(71,144) watch

I go by Brian.  Pardon me, but I need to ge back to my work.
TRAS:  It's all around here!
WORK:  I search through the trash for anything useful.
(78,152) short out back

MOE'S PLACE

My name is Moe.  Welcome to Moe's Place, my bar.  Hold on a minute, the 
refrigerator just broke.
REFR:  I need to have Hugo take a look at it.
HUGO:  He fixes things.  He has a shop on the north slidewalk.
(71,85) waving

SOCIAL REHABILITATION CENTER

My name's Guido.  My sentence is almost up, so I don't try to escape.
STUF:  When they take your stuff and put you in jail, they put all your 
things in the storage room on the first floor.
ESCA:  Escape the jail!
(71,99)-2 plain

I'm Sandra.  I have no purpose.
LOCA:  This is the jail, you idiot.
(72,104)-3 waving

I'm Mack.  I keep getting caught and put in here.
CAUG:  I'm with the Revolution, and I can't get through the defenses at 
the Authority Complex.
DEFE:  You need a field disperser to get through the force fields.
FIEL:  They're all over the Complex.
COMP:  The Control Console is in the Complex somewhere.
DISP:  I don't know where to get one.
(74,110)-4 lying

I go by Trudy.  I'm always getting into trouble.
TROU:  Oh just about anything I'm not supposed to do.
(88,104)-4 guru

BIZARRO MUSIC

I'm Uzella, the local music guru.
LOCA:  You're in the Bizarro Music Store.
MUSI:  Some people call it noise.  I guess it depends on what you're 
after.
GURU:  I know music.
(100,105) short move

BURGER BARN N

Elo is my name.  Can I help you?
LOCA:  This is Burger Barn.
YES:  What with?  Weapons, maybe?
WEAP:  Wes sells weapons.  He's in the underground.
UNDE:  That, you'll have to find yourself.
(121,87) guru

SANITATION

My name is Beth.  I register complaints all day.
LOCA:  This is the Department of Complaints.
COMP:  I register them, I don't listen to them.
(85,88) plain move

B & B MOTORS

My friends call me Mike.  I sell motors of all shapes and sizes.
LOCA:  Why, this is BB Motors, silly!  The sign's right above the door!
MOTO:  Motors make the world go round.
(164,125) short move

LARRY'S ELECTRONICS

The name's Jerome.  I keep things in order back here.
LOCA:  You're in Larry's Electronics Shop.
THIN:  Oh...like the ladder to the underground in the back.
(150,86) plain

METROPOLIS HOSPITAL

I'm Lola, the receptionist here at the hospital.
LOCA:  You're in the Metropolis Hospital.
HOSP:  The Metropolis Hospital.
(136,139) wave move

Don's the name.  I'm with the revolution.  The robots caught me, but I 
got the sequence!
SEQU:  The one for the first tunnel transporters.  It's 18-09-12-15.
(149,124)-2 plain

Vernon's the name.
DON:  He's down the hall.  Second door on the left.
(135,126)-2 short

Call me Joyce.  Lately I just wait.
WAIT:  For Sharon, she got hit by a train.
JUNI:  She's in one of the rooms up here.
TRAIN:  You know, the sybway.  It circles the central zone.
(155,126)-3 waiting

Kelly's my name.  The other day I heard one of the patients talking 
about some odd things.
THIN:  She said she knows a guy that can raise your energy.  She called 
it a boost.
PATI:  I think her name was Sharon.
(135,127)-3 waving

My friends call me Sharon.  I used to work on the subway until I got 
hit.
SUBW:  Yeah, the big thing on tracks.
BOOS:  Pat does body boosts.  The last I heard, he was in the 
underground at the west end of town.
(149,139)-3 lying

Nick's the name.  I'm administrative officer of the hospital.
NONS:  We just admitted a patient who won't stop babbling about how he's 
Found the Sequence.
PATI:  His name is Don something.  He's on the second floor.
HOSP:  It's a big building with doctors and patients.
(132,129)-4 plain

Bennie is my name.  Today I steer clear of Nick.
NICK:  He's a monster today.  Ask him about it.
(152,137)-4 waving move

BURGER BARN E

I'm Dorothy.  I make the burgers here.
LOCA:  What's it look like?  This is Burger Barn.
BURG:  If you really want to know...Yes they're synthetic.
(183,129) wave

MEGATECH WAREHOUSE SOUTH

I'm Rosemary.  I try to do as much nothing as possible.
LOCA:  This is a Megatech warehouse.
(165,147) watch

I'm Luna.  I'm on a job for the Revolution, too.
JOB:  I'm trying to find parts to build a plasma rifle.  They never 
break, you know.
(169,147)-2 short

UNIVERSITY BOOKSTORE

I'm Lisa.  I can sell you any book you want.
LOCA:  This is the University Book Store.
BOOK:  We have more than I want to think about.
(106,156) waving

PUBLIC REGISTRATION DEPARTMENT

Psst.  I have some advice if you want it.
ADVI:  If I were you, I wouldn't try the front entrance into the 
Authority Complex.
ENTR:  It's very heavily guarded.
(150,99)-3 guru between Hugo's and Records

Name's Cynthia.  I've been trying to get onto the city computer, but the 
robots are using too much computer time.
COMP:  I think the number of robots is going up so they need more 
computer support.
ROBO:  It just seems there are more of them each day.
(155,108)-3 short

Simone is my name.  I help with the paperwork.
PAPE:  I found some references to a device Megatech was working on at 
one time.
DEVI:  It would protect a person from force fields.
MEGA:  Megatech is the biggest manufacturer in the city.
(154,107)-2

HUGO'S FIX-IT

Hi, my name is Hugo.  I fix things.
(123,104) plain

Bobbie's my name.  I help keep the bank's books.
BOOK:  It's a little monotonous, but it keeps the bills paid.
CONS:  If my guesses are correct, the Control Console is on the 4th 
floor of the Authority Complex.
(117,103)-3 plain move

Hi.  My name is Lenore.
ACCO:  Yes, this is accounting.
TERM:  They know about the terminals in the Administration Center on the 
west end.
CODE:  If you enter the code, you get from the terminals into the 
Control Console in the authority complex, it will deactivate all the 
robots.
CONS:  Ask Bobbie about the Control Console.  I don't know any more.
(124,104)-3 watch

My friends call me Kim.  I'm a workaholic.
WORK:  I don't have anything better to do.
SECR:  Deal with Wes long enough and he might help you get a plasma 
rifle.
(124,104)-2 watch

Call me Roxie.  I help Kim.:  I keep her secrets.
KIM:  This is her office.
SECR:  Now if I told you, they wouldn't be secrets!
(117,107)-2 plain move

MITCH'S GOURMET MASHED BUGS

I'm Mitch.  I make delicious mashed bug sandwiches.  They're very tasty!
LOCA:  I call the place Mitch's Gourmet Mashed Bugs.

GILBERT'S ELECTRONICS

Hi, I'm Gilbert.  I trade in electronics.  With what can I assist you?
TRAD:  I'll trade you an energy regulator for a microstat, OK?  (Y/N)
Y:  Good, let me get the regulator:  I hope it does you good./Oh, you 
don't have one.  Try Larry.  He might.
N:  Fine, be that way.
TUBE/REGU:  I threw one out just the other day.  Sorry.
ELEC:  You know!  Tubes and regulators and stuff like that.
(85,145)

I'm Kirby.  I get rid of the junk around here.
JUNK:  There's a trash heap out back.
(91,146) lying

WEST SUBWAY

I'm Naomi.  I can help you.
HELP:  You'll need a Transporter Guidance Device to get through the 
tunnel into the Authority Complex.
DEVI:  Ask around at the University.  They can help you.
TUNN:  Some folks in the eastern zone know about the tunnel.
COMP:  It's from there that the robots are controlled.
(78,134) waving move

JOE'S BAR

Welcome, I'm Gus.  I make the best drinks around.
LOCA:  This is Joe's Bar.
SPID:  He's in the back.
JOE:  He's around someplace.
DRIN:  All kinds of drinks.
(165,89) wave

I'm Joe.
SPID:  He's over there.
JONN:  His place is over in the Eastern Zone.
(168,90) wave move

I'm Mr. Body.  Don't tell anybody, but I work with Jeff forging 
passcards and ZAC's.
JEFF:  Je's under the apartments.
(168,96) waving move south of Joe's

Spider:  What are you doing back here?  I can't help you/I see you've 
had some trouble.  Here's another gun.
He'll get you started on the right track/Welcome aboard!
Find Harvey and ask him about the Underground.  He's usually at the 
Novue Apartments.
(168,93) guru

PUBLIC TRACKING OFFICE

Greetings, I'm Eddie.
LOCA:  You're in the city of Metropolis.
SPID:  He's at Joe's.
JOE:  Go out the front door and to the left.  Take the first left then 
the first right then left at the end.  Joe's is the next building on the 
right.
(140,109) lying

I go by Mimi.  I'm hiding from the robots.
ROBO:  If I had a video scrambler, I wouldn't have any problems.
SCRA:  It blinds robots that rely on visual targeting.  They can't shoot 
you.
(136,108) short

**********
EAST ZONE
**********

NOVUE APARTMENTS

Hello.  I'm Harvey.
UNDE:  Look behind the lift tubes downstairs.
(236,125) lying

My name's Dallas.  I'm the best fajita-maker around.
TUNN:  The tunnel entrance is in the junkyard.  There's a trail in the 
trash at the back.  Take 2 rights, 8 lefts, 1 right and another left.
FAJI:  They're a great delicacy.
TRAI:  You have to find it.
(238,120) waving

You can call me Sasha.  I've been trying to find the secret entrance to 
the Authority Complex.
ENTR:  Chris has some information.
CHRI:  He's upstairs.
COMP:  It's the big building in the middle of town.
(233,115)-2 guru

My name is Gerard.  I'm an actor, but I wait tables to pay the bills.
PASS:  I can help you get passcards if you need them.  Ask around at 
Marti's.
ACT:  I usually act pretty badly.
(234,123)-2 plain

Hi.  Call me Chris.
ENTR:  The only way you'll get in is through the tunnel.
TUNN:  Ask around at the Pensione.
PENS:  It's next door.
(250,120)-3 lying

My name's Chuck.
CHRI:  He's locked himself in his room again.  You'll need a passcard to 
get to him.
PASS:  I don't know where to get any.
ROOM:  Right there, dummy!
(243,122)-3 guru

BORDER PENSIONE

My friends call me Dave.  I normally work at the Bizarro Music Shop but 
I hang out here some.
LOCA:  This is the Border Pensione.
TUNN:  Dallas knows where it is.  Ask him about it.
DALL:  I don't know where he is.
MUSI:  I specialize in the guitar synthesizer.  It's a really 
interesting intstrument.
BIZA:  It's downtown.
(251,131) watch move
is my name.  I work at Megatech.
DALL:  He lives on the first floor at the Apartments.
MEGA:  It's the conglomerate on the north side of town.
APAR:  They're just outside.
WORK:  I do whatever I'm told.
(247,135) short move

MARTI'S KWIK-STOP

Name's Wilma.  I keep Marti here stocked up in chips and stuff.
PASS:  Jeff forges passcards and ZACs, but people say you need a code.
CODE:  I think it has to do with the numbers on the doors.
JEFF:  I don't know where he is.  Ask around, someone will.
(230,101) watch

My name's Marti. This is my store.
LOCA:  You're in Marti's Kwik-Stop.
(228,109) guru

NED'S DRY CLEANING

Hi.  I'm Ned.
LOCA:  It's Ned's Dry Cleaning.
(250,102) plain

JONNIE'S CORNER

Folks call me Jonnie.  I guess you could say I'm a businessman.  This is 
Jonnie's Corner.
REGG:  He's upstairs someplace.
BUSI:  Oh, I'd say business is OK.
UPST:  The doors around to the left.
(233,136) short

My name is Reggie.  I help test prospective members of the Revolution.
PASS:  It's MADEIT.
(236,132)-2 short move

**********
NORTH ZONE
**********

CITY WATER WORKS

My name is Ofelia.  I usually end up fixing leaks all day.
LOCA:  Can't you tell?  This is the city water works.
(120,67) short

MEGATECH BUILDING A

People call me Benny.  I usually work with Robert.
LOCA:  This is building A.
BLUE:  It's between buildings D and B.
ROBE:  I think he's across the slidewalk.
(102,66) plain move

MEGATECH BUILDING B

Call me Mickey.  You know, like the mouse?  I'm a machinist here.  Now 
ask me about my mood.
LOCA:  This is Megatech building B.

MOOD:  Right now, I'm angry with one of my customers.  The guy really 
needs an IQ boost.
BOOS:  They can actually boost different qualities in you.  Find Floyd, 
he knows more about it.
(106,54) guru

People call me Oscar.  I file all the blueprints.
BLUE:  They're in the back room.
(106,58)-2 waving

MEGATECH BUILDING C

I'm Minerva.  I keep an eye on the machines.
LOCA:  This is the Megatech Manufacturing Center.
MANU:  We make robot parts.
ROBOT:  I can't talk about them any more.
(115,52) waving move

MEGATECH BUILDING D

Floyd's the name.  I keep the pumps running.
LOCA:  You're in the Megatech Fluid Pressure Center.
BOOS:  You can get energy and IQ boosts some place at the west end of 
the underground.
UNDE:  I think there's an entrance in the east side of town.
PUMP:  They 're very temperamental.
(100,39) lying

Name's Jackie.  I keep the pumps running.
PUMP:  They provide pressure to all the machines.  I would think that 
Les could've designed them better, though.
MACH:  They're all over the place.
LES:  He's a wizard!  Given the plans, he can build almost anything!
(101,39)-2 watch

MEGATECH BUILDING E

Name's Robert.  Hurry up.  I need to take care of these blueprints.
LOCA:  This is Megatech building E.
BLUE:  I saw some pretty strange ones in the blueprint room.
ROOM:  Ask Benny where it is.
MEGA:  It's the bigest corporation in the city.
(82,37) plain

My name's Lily. I supervise out here.
LOCA:  This is Megatech building E.
SUPE:  I've worked here for years, so they put me in charge.
(91,39) plain move

I'm Ellen.  Are you looking for Verne, too?
YES:  He's somewhere in the undergournd, on the west side.
NO:  Maybe you should be.
VERN:  He sells all sorts of goodies.
GOOD:  I really shouldn't tell you any more.
(83,46) watch south

MEGATECH BUILDING F

Les:
Folks call me Les.  I'm a fabricator.
I can build you anything if you have blueprints.
Ahh, these are plans for a Field Disperser.  I will build you one for 
$3,500, OK(Y/N)?
Great!  Let me run these plans through my minishop, and it will be done.
If the plans are right, it should work fine.
(71,37) short move

**********
WEST ZONE
**********

ADMINISTRATION

I'm the janitor.  Call me Juan.
TERM:  There's supposed to be one in the basement.
BASE:  Ask Dexter.  He knows how to get into it.
DEXT:  I don't know where he is.
(2,104) lying out back

Call me Dexter.  I jelp Juan with the cleaning.
BASE:  I can help you, but you'll have to be nice to me.  Will you?
YES:  Try the back door in Marion's office.
NO:  What a jerk!
MARI:  There's an entrance in Lydia's office.  I should get back to work 
now.
LYDI:  I really need to work.
JUAN:  He helps me, too!
(6,128) short move

Raphael's my name.  I'm a real pro at looking busy.
JANI:  He hangs around out back a lot.
(23,105) watch

Call me Homer.  I keep an eye on things.
THIN:  For example, there's an office here that people go into and never 
come out of.
OFFI:  I shouldn't say any more.  I could get into trouble.
(14,109) plain

Marion is my name.  I handle the public utilities.
UTIL:  Water, electricity, and such.
(9,136) plain

My name's Mark.  I file paperwork here.
PAPE:  Once I saw a reference to terminals that give deactivization 
codes for the robots.
TERM:  I don't know where they are but the janitor may.
CODE:  They're needed at the Control Console.
CONS:  I don't know anything more.
JANI:  He's around here someplace.
(26,102)-2 waving

The name's Ponzine.  I have information.
INFO:  Who sent you?
SPID:  All I can tell you is that you'll need a pascard code # to get to 
the terminals.
TERM:  I can't say any more.
(85,88)-2 plain move

I'm Zenor.  They have vital information ofr you in the records 
department at the bank.
INFO:  Ask Zerben about Tzorgs.
BANK:  Brehm Bank & Trust, East of the Authority Complex.
(21,123) watch east

**********
SOUTH ZONE
**********

PARK

My name's Rhonda.  I usually just sit around here in the park.  I can 
help you, though.
HELP:  A field disperser is the best armor you can get.
DISP:  Ask around at Megatech.
PARK:  This is the city park.
(106,166) lying

UNIVERSITY FACULTY

My name's Linda.  I used to do a lot of research.
LOCA:  These are the Professors' Offices.
RESE:  I was working on a Transporter Guidance Device.
DEVI:  It would allow people to get into the Authority Complex.  The 
person carrying it can use any one of the four "funny" transporters to 
get to the fifth.
(120,178) plain

UNIVERSITY ADMINISTRATION

My name is Bob.  I keep books for the school.
LOCA:  You're at University Administration.
DEVI:  I can't remember just where it was, but we had to go through the 
subway to get there.
We had to leave it.
LEAV:  We needed a plasma rifle and a field disperser to get past the 
defenses.
SCHO:  Metropolus University, of course.
RIFL:  It's the most powerful gun I know of.
DISP:  I haven't seen one in years.
(112,201) watch

The name's Fred.  My group is doing research on a fabled weapon called a 
plasma rifle.
GROU:  Eggbert, Jerrold, and I.
PLAS:  I've found references to one having been around, but it broke.  
Ask Eggbert about it.
EGGB:  He should be somewhere in this area.
JERR:  He tends to wander a bit.  Try asking Eggbert.
(112,199)-2 waving

LIBRARY/MAIN BUILDING

My name's Jane.  I'm trying to find uses for some junk I found.
JUNK:  There's a pile of junk behind Gilbert's.
GILB:  He has an electronics store in the central zone.
(121,213)-2 plain

My friends call me Eggbert.  Fred and Jerrold call me Lumphead.
LUMP:  I don't know why.
FRED:  He's around.
JERR:  I haven't seen him for ages.
PLAS:  Oh yes...I think when it broke, the owner took it apart and sold 
the parts.
PART:  I guess he sold them to some electronics dealers.  Ask Jerrold 
about the dealers in town.
OWNE:  That's not important.  What we're concerned with is the rifle.
(101,201)-3 guru

Jerrold's my name.  I work with Fred.
FRED:  He's in the dean's office someplace.
DEAL:  Well, Larry and Gilbert have parts businesses.
LARR:  His shop is just north of the Registry west of Joe's!
JOES:  It's east of Larry's, of course.
REGI:  It's the second building on the north side of the east slidewalk.
GILB:  His shop is at the southweest corner of the Authority Complex.
COMP:  It's the big building in the center of town.
(122,201)-3 lying

My name is Richard.  I explore the city when I can.
EXPL:  One time Bob and I saw an odd device in a research room.  We had 
to leave it, though.
BOB:  I don't know where he is.  Try asking Juli.
JULI:  I saw her just a minute ago...
(101,203)-3 waving

ALICE'S RESATURANT

I'm Juli.  I work with Alice.
ALIC:  She owns this place.
BOB:  Last I saw of him he was in the Main Office.
OFFI:  It's the building at the end of the slidewalk.
(103,181) waving move

Alice is my name.  I can get you anything you want.
LOCA:  This is Alice's Restaurant.
ANYT:  Except me, anyway.
(101,182) plain

People call me Maurice.  I'm into research.
RESE:  The research center used to be underground, but part of the 
center collapsed.
(98,183) plain move

BURGER BARN S

Susan's my name.
LOCA:  You can't see that this is Burger Barn?
(87,129) waving

**********END ZONAL INFORMATION**********

UNKNOWN LOCATION

Name's Alex.  Glad to meet you.
JEFF:  He usually stays underground one level.
UNDE:  There's an entrance around here someplace.
(eastern zone)

I'm Vivian.  I have some important information for you.
INFO:  They have information important to your mission in the records 
department at the bank.
BANK:  It's on the north side of the east slidewalk.

I'm Rudy.  Nice to meet you.  I work at the administration center, but 
I'm on break right now.
BREA:  I had to take care of some business.
ADMI:  It occupies the west end of teh city.
BUSI:  I got some energy cells to bring back.
CELL:  There's a whole room full of them at System Storage.

My name's Denise.  I'm trying to find Verne.
VERN:  He sells time bombs.
BOMB:  I want to blow up robots.
ROBO:  I don't like them.

********  FOUND IN DOS VERSION  ********

The following dialogs were found in the DOS version of the game, 
probably a later release.  I don't know where any of these people are, 
but they add a few hints and eliminate some unnecessary legwork in the 
game.

I'm Cheryl. I work with Linda.
LINDA:  Talk to Linda about her research.

Hello. I'm Jean. I love mazes, don't you?
YES:  There's a good one under this building, but I couldn't get through 
the terminals at the end.
NO:  Too bad. I know where there's a good one.
TERM:  I heard Jimmy got through 'em though.
JIMMY:  He's around the Underground somewhere.
UNDER:  You should know where that is.
AUTHO:  Be careful there, it's dangerous.

Name's Laurel. I've just been to the terminal.
TERM:  I had to traverse a maze to get to the terminal.
MAZE:  I found a scanner to be of great use in getting through the maze.
SCAN:  Talk to Verne about one.

Name's Sanford. I like to poke around in junkyards.
JUNK:  Be careful in the big one. You'll probably get lost without a 
scanner in there.
SCAN:  I only got one and you can't have it.

Hi! I'm Holly. I've been looking for a guidance device.
DEVI:  Ya need it for a transporter beneath the junkyard.
TRAN:  Usin' a guidance device in th' transporter lets ya get t' 
sections ya couldn't ordinarily get to.
JUNK:  Smells pretty bad up there.

How do you do. They call me Maddie. Have ya got the deactvation codes 
yet?
YES:  Good. You should see Lenore about what they're for.
NO:  Well, maybe Jimmy can fill ya in.
CODE:  I never knew 'em myself.
LENO:  I heard she sees a lot of Hugo.
JIMMY:  He hangs around the Underground a lot.

Like the name tag says, I'm Hal. Are you looking for the main console?
YES:  It's on the upper level of the Authority Complex.
NO:  Oh. I heard you were.DSasha was talking about a secret entrance, 
you may want talk to her.
SASHA:  I just saw her in the apartments.
APART:  I live there too.  Nice ammenities.
AMMEN:  Look it up!

Hi, I'm Art. Have you had any luck with the transporters?
NO:  Yea. They transport you to different sections within the city, but 
ya need their access code to use 'em.
YES:  They sure are neat, I wish I knew the code!
CODE:  Sid must know it, he uses the transporters all the time.
SID:  He hangs around in the Underground.

Call me Shifty. Everybody else does. Hey, ya wanna know a secret?
YES:  Plasma rifles explode if ya use 'em too much.
PLASM:  I love the way they scorch robots.

I'm Wade. Watch out for Shifty there, he's a chronic liar.
PLASM:  I find 'em very reliable. Never had one break on me.


****  end of dialog transcription  ****

ARE THERE ANY BUGS IN THE GAME?
Yes.  Sometimes a "short" person may be seen as unconscious.  Also, if 
you are being chased by robots and go to the third floor of a building, 
people there may be unconscious.  Perhaps the program is processing 
robots firing at you from below and the people around you are "hit."

ANY MISCELLANEOUS EXTREME SPOILERS RUMORED TO BE TRUE?
You can shoot open a door with a plasma rifle.
You can use jetpacks for a frontal attack on the Tzorg Authority Complex 
in order to win the game.

(both have been verified, but I don't know where to put this in the 
general section!)

----------------------------------------------
Questions, comments, or(dare I ask for) information from original 2400 
A.D. manuals can be sent to:  schultza@earthlink.net
----------------------------------------------
Credits:
A link to a Russian gaming board with an alternate walkthrough was 
discovered after I wrote my own.  It is at 
http://games.msk.ru:8102/abc/0.htm although I do not know the original 
author.
Kahei for his excellent hexadecimal editor which displayed all the 
dialogs to me.  It's shareware , it's GUI, and it's at 
http://www.kahei.com--great for doing little programming tasks!
DeLorie Gnu C compiler(freeware) which compiled my C code to extract 
dialogs.
Everyone else who encouraged me and helped me to believe I could make 
this(my first FAQ)
Chuck Bueche, who wrote this game.
http://www.theunderdogs.org for the manual.  Its owner, 
sarinee@earthlink.net, for giving me permission to use information from 
it.

Version info:
Version 0.1.0(11/12-13/99):  added basic information.  Transport 
machines, vendors, how to find items, some conversations.
Version 0.2.0(2/25/99):  added dialog information.
Version 0.98(5/21/2000):  revamped dialog information by location.  
Added (approximate) NPC locations.
Version 0.99(6/30/2000):  added item, monster, and weapon info.  Also 
put up "AWOL" for last 4 NPC's.
Version 1.0.0(9/26/2000):  added info about the DOS version-there are a 
few extra dialogs there.



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