About DMesh
DMesh is a mesh creation and deformation tool for use with 3D modelling,
rendering and animation software. Its primary focus is the generation of
smooth-surface mesh objects for use in humanoid and other organic modelling
tasks. It uses a proprietary Musculature Definition Language designed
specifically to assist in the creation of dynamic musculature systems.
System Requirements
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Win95+
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P100+
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24MB+ RAM
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2MB HD for program, samples and documentation
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additional HD space for model exporting
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Recommended - a 3rd party rendering package: DMesh includes an OpenGL preview
and capture option, but more sophisticated modelling and rendering environments
are also supported. Direct support for POV-Ray, Moray, Poser, BMRT and PolyRay
is included. The RAW file format is supplied for use with other 3D file
conversion programs.
Feature List
Export Options
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POV-Ray 3.1 and 3.5 (mesh, smooth_mesh and mesh2 - with associated Moray
UDO if desired)
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POV-Ray DF3 point cloud for use with Media statements
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OBJ - WaveFront format
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RIB - for Renderman compliant systems such as BMRT
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RAW - for use with Polyray and several 3D file format conversion programs
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(Suggestions for other formats is welcome and requested, with VRML and DXF
currently topping the list.)
Multi- Layered Modelling Environment
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Supports a user definable number of layer's
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Designated layer's can be activated or deactivated
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Edit or Preview using a single layer, sets of layer's or all layer's
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Individual layer's can be additive or subtractive
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Layer's can be independently scaled
OpenGL Mesh Preview
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User definable texture definitions supporting separate declarations for the
OpenGL ambient, diffuse, specular and emission color components.
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Preview image sizing and capture to disk options
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Support for mouse-controlled panning, rotation and scaling operations
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View as shaded, wire-frame or vertex point clouds
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Preview single layer's, sets of layer's, all layer's or as a 'skinned' object
Compound Mesh Objects
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Export object as a single 'skinned' mesh
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Export selected layer(s) for skin detailing, clothes or hair
Height Field Support
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Import existing height-field displacement images
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Supports multiple height-field images per object
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Each height-field can be independently scaled
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Individual height-field images can be additive or subtractive
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Height-fields can be wrapped around a variety of primitives such as planar,
conic, spheric and disc. (The up-coming Shape Plugin module will add support
for an unlimited number of user definable shapes.)
Automatic LOD (level of detail):
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All models can be exported at a user definable polygon resolution
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A few hundred polygons for VRML, real-time or layout environments
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Tens of thousands for more production oriented environments.
For additional information and/or comments, please email to
dke@sk.sympatico.ca
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