|         | THIS SITE HAS MOVED TO A NEW
      ADDRESS. PLEASE UPDATE YOUR BOOKMARKS. THIS SITE WILL REMAIN,
      BUT THERE WILL BE NO FURTHER UPDATES HERE. Baroness du Grenouille breathed a sigh of wonderment mixed
      with relief as her sumptuous coach rattled through the Westernpoort
      Gate. The journey had been so tiresome; the road over the Pale
      Sisters had been long and extremely uncomfortable; and she felt
      emotionally high strung anyway. Just thinking back to that dreadful,
      pallid summer afternoon, looking up from the bed to see her brother's
      face at the door and ... no it was too horrible to contemplate
      yet again. With the words 'family shame' reverberating through
      her skull, she had dashed onto the nearest coach, determined
      once and for all to get away from the petty quibblings of a few
      poxy Breton Lords, who seemed hell bent on restricting her lesiure
      time. Looking out of the window she gasped - Brionne was beautiful,
      in a small town kind of way - but Marienburg, Marienburg was
      something else entirely. Once she found her cousin she knew she
      was going to have such fun. SUCH fun ... About three or four years ago, after the publication of the
      Marienburg Articles in WD, I started slowly designing other locations
      in what I think is the Old World's most intriguing city. I mentioned
      the project on the WFRP mailing list, and asked for contributions,
      but not many people seemed interested, perhaps because there
      was no supporting website, or because the project was going to
      be in hard copy or ... ? However, with the soon to be released
      Official Marienburg City Book, I figured that people might, A,
      start to take an interest in the City and, B, want to see what
      I've written about it.   What's On This Site?This site is a compilation of Locations, People and Factions
      in Marienburg. There aren't very many, but I will add to them
      fairly regularly. In addition to the finished Locations there
      is also work in progress - feedback on any items is not just
      welcome, it is craved! This site does not contain any general
      material on WFRP, but the Links section
      lists several other sites that do. NOTE TO
      ALL PLAYERS: THIS SITE IS PRIMARILY A GM RESOURCE. IF YOUR GM
      IS THINKING OF RUNNING A CAMPAIGN IN MARIENBURG, RETURN FROM
      WHENCE YOU CAME, FOUL CHEATING KNAVES!!! Other Sources on MarienburgThe official Marienburg sourcebook has been promised for several
      years now, but is apparently going to be released by the end
      of July. I have no idea what the book contains, but once it is
      released, I will try to ensure that material present on the site
      compliments that in the book. There were several articles printed in WD years ago, all of
      which are long out of print. Hogshead, to my knowledge, has no
      plans to reprint them (the Marienburg Sourcebook covers different
      areas apparantly), which means that they are unavailable. I have
      them, but unfortunately cannot put them on the site due to copywrite
      reasons. However, as no one has any plans to release them, I
      will send them to you if you email me personally at marienburg@postmaster.co.uk,
      as long as you ask very nicely and promise not to redistribute
      them. There are some other sources of material on the internet -
      Anthony Ragan has published some articles, but I can't remember
      where. There are two adventures somewhere, both used in Game
      Conventions and I think they're in The Warhammer Archives somewhere. Warpstone
      did a Marienburg Issue last time round which is still available.
      Now I have had a chance to read it, I would advise anyone to
      get it. It has several interesting articles on: whaling in Marienburg;
      Templars of Manann and a full length scenario set within the
      city. The Dying of the Light is possibly worth buying - I didn't
      think very much of the adventure, and little of the action is
      set within Marienburg itself. There is not much description of
      the city, so I'd wait for the sourcebook - the only thing of
      interest to me was the Order of Illuminated Readers. There are also two short stories set in Marienburg, The
      Tilean Rat and The Song, present in the Wolf Riders
      and Red Thirst Anthologies respectively. These were published
      by Boxtree, but are now out of print. I am looking for a copy
      of the Tilean Rat, if you can provide me with one, please email me What's so Special About Marienburg?Marienburg is different from all other places in the Old World,
      and has a number of things which make it an interesting place
      for GMs and players. 
        The Size: Bigger than Middenheim, bigger than Altdorf, Marienburg
        is the Old World's Largest City. Spread out on tiny Islands over
        the mouth of the River Reik, it covers an enourmous area.
        It is Cosmopolian: similar to a city such as New York, Marienburg
        is a melting pot of different races and cultures. No where else
        in the world can you see a Breton chef haggling with a Lizardman
        Sea Captain over the price of spices; the largest Sea Elf Community
        within the Old World; travellers from Araby, Tilea, Cathay, Norsca
        and the New world mingling on overcrowded docks.
        A Liberal City: because it is practically the only place
        in the Old World not owned by Nobility, it breeds a different
        mindset. Instead of humble acceptance of social position, Marienburgers
        tend to be ambitious. Anarchists and agitators flood into Marienburg,
        where their provocative texts attacking the Nobility can be printed
        legally and distributed to the rest of the Old World. There is
        freedom of ideas which has resulted in some startling technological
        advancements (Marienburg is comparable to a renaisance city rather
        than the medieval Empire).
        Religion: the struggle between Ulric and Sigmar prevalant
        in the Empire is not an issue in Marienburg. Lots of Marienburghers
        worship Manann, but due to the cosmopolitan nature of the city,
        all religions are represented. Chaos cults are officially prohibited,
        but there is little of the superstition present in the Empire,
        and as a result the laws are rather lax. Of course, a common
        Nurgle worshipper would be cut down in the streets, but a few
        influential members of Marienburg society are known Slaaneshi
        Cultists, and do little to hide their predilections. The result
        of this is that the PCs are going to have more difficulty persuading
        the authorities to do anything about chaos, but it also means
        that GMs can create campaigns in which chaos isn't the main evil.
       General Cultural InformationCheck out the new Wasteland Names
      created by Patrick van den Berg  Since 17/6/99
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