Glyph locations:

Force Glyph:
Ability requirements:
Phase through gates.

Just after you kill Melchiah and leave his lair you should see a F.M.V/ MiniMovie/ about the Elder god telling you that you can now enter the sanctuary of the clans, in the lake you should see a little island in the middle. Now jump into the water and face toward tunnel, phase through the gate on your right & continue*.

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Stone glyph
Ability requirements:
Climb.

On that lake where you gotta jump from island to island (It's near Melciah's portol) on the second island face the door that leads to the crypt, in the lower left of the screen there should be a hole in the wall, side-step and go through it. After a little while of climbing and exploring you should now be at that place with a big skull, (Nuprator's retreat, whoever he is) Somewhere around there should be a climbable wall, it leads to a portol, go there, it also leads to a pie piece but that information is on another page. Go in the eye socket & keep going until you get to a big balkany thing, jump left to a torch lit ledge & follow that ledge to a hole, go in the hole & follow the tunnel until you get to a big statue.
 
 

Sound glyph
Ability requirements:
Force, Climb & Phase.

Go to the silenced cathederal and go into the first big airlift thing but don't fly up! look around for a hole, go in it and follow it until you come to a climbable grey wall, climb it & shatter the window. Continue on & Phase through the gate. When you reach a large room, find a portol & side step, now find & grab a club & run next to one of the pillars & throw the club into one of the big holes in the wall (if you miss then try again) when you got it up there go to the entrance to the room & climb the wall . Switch planes & jump to the nearest piller & side step back, ignore the club for now & shatter the window, now get the club & throw it through the hole you just so recently made by breaking the window, side step & jump into there, shift back at the portal.
 
 


Water glyph
Ability requirements:
Force & swim.

In the human city there is a lake with a bridge on it with a woman on it near the big water container. Jump into the water & use your force to shatter the grate & swim up, don't worry about that big fan thing-it can't hurt you, swim up. Look around for a hole to swim into & go in it swim merrely along until you see a little waterfall*, don't worry about killing the swimming vampire-you can't!, now climb up on the ledge on the right (Not the climbable one, that's on the left, it's the short-cut out of there) & follow the hallway to a big room with a woman statue in it. Now look right & go through the doorway there.

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Fire glyph
Ability requirements:
Soul and Fire Reaver* , Climb & swim.

Go to Raz's clan terratory & ceep going until you reach a place where you can go either right or left, but the left path is underwater. Go into this water, swim through the hole infront, then the hole that's a little to your right (Not on your immediate right) & when you have the ability to swim upwards do so, you should now emerge in a place that has the fire glyph symbol on a bounch of flags (you're in the right place!) walk around until you find a door (Not the one at the end of a hallway) to a hallway and a court yard with two vampires muncing down on a dead guy, they won't be to enthralled that you desturbed thier lunch so kill'em, then go to the crank & turn it. Just after you turn it side-step (you gotta be quick though) go through the door & side-step at the portal, then drop to an area with spiked bowls. Turn the crank to open the gate and open the way to the main room where you emerged from the water in the first place. Exit through the now opened gate then look for a start to a hallway, near the start of the hallway there should be a staff leaning against the wall, grab it and go down the hall and kill and reave the souls of the two vampires you encounter, put the staff down or throw it away then go jump in the water you first emerged from and swim down to the start of the hole in the bottom of the wall. Grab an unlit torch and swim up and surface, jump out of the water and go down the hallway where you so recently killed and reaved the souls of the two vampires. Go through the door at the end of a hallway. In the room go to the edge of the floor and throw the torch into the other room with the bonfire in it, side-step to the dead realm and jump to the nearest pillar then follow the staircase formation, side-step at the portal then pick up the unlit torch and go to the bowl of fire, light the torch, then head back to the room with the spiked bowls, find the statue in another room.
* NOTE: This can also be done with an unlit torch (As described) or the Fire Reaver . But only use one if you don't have the other.
 
 

Sunlight glyph
Ability requirements:
Swim & Phase.

Go to the silenced cathedral & jump in the moat, then swim right & side step, then phase through the gate, side step at the portal in the big room, then swim up & forward until you can surface. Make your way onto the ledge at the base of the lighthouse, jump from ledge to ledge to the ledge with the fire on it, look around for an archway on a ledge, up high, get there, go through it to another ledge with a fire on it, look at the lighthouse & kill the vampire, jump over to the lighthouse and go through an archway on one side of it, then through a door, go down following the left hand wall. There are 2 doors in the left wall, the one on the bottom  is the glyph room*, don't go in the glyph room yet because you can't get the glyph yet, the other has a room has a big cog on the ground,  look for a block that you can move, high up on the big pipes,  move the block next to the cog so that one more push will jam the cog, don't push it in yet. Instead you gotta start the cog first, then push the block in. Jump down and enter the bottom of the lighthouse. Keep going until you reach a room with a broken spiral staircase going around the walls, jump all the way down and kill the vampire at the bottom. Go through a door & follow the hallway until you reach a rotating wheel with a triangular opening, run through it, side step & go through two more openings, side step at the portal, go through a door, follow the path until you reach a room with a big waterwheel and a  bellow thing, jump down in the big pit and move the blocks so they connect the pipes. Now follow the pipes until you reach a wheel, turn it and that should now start the water, activate the waterwheel and start pumping the big bellow thing. Use the big bellow (get to it by facing the wall closest to the lowest jet of steam & using the lowest jet of steam by doing a L1(Crouch) + Jump on it) to get to the decayed stairway leading up the wall, go through the door at the top, follow the archway and the hallway and you should be in a room with three big pistons, carefull there are holes in the floor between each piston! go all the way to the other side of the room and jump down one of the final holes. Head back outside. You should now be able to get the glyph in the glyph room* now, just one more thing to do!
 

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