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STR : +0 ; DEX : +5 ; FIT : +0 ; INT : +0 ; WIL : -5 ; PER : +5 ; ATT : +5 ; LCK : +0
Beginning Edges :
Drain (life force) ; Invisibility
Racial Edges :
Infection
Flaws :
Substance Vulnerability (Fire : double damage)
Diet Restriction (Kin / Human / Animal Life Force, 10 SP/night)
Strange Appearance (Zippers on Eye Sockets)
Repulsion (areas of bright light, sunlight)
Humanity :
damage modifier +1/-1 per 10