Learning & Leading with
Technology, March 2001 v28 i6 p6
The Virtual Tour A Web-Based Teaching
Strategy. (how-to guide) Lawrence Tomei; Margaret
Balmert.
Full Text: COPYRIGHT 2001 International Society for
Technology in Education
Virtual tours introduce learners to an academic content
area by presenting a series of multisensory, multimedia
instructions for exploring material.
Perhaps for the first time since the computer made its
debut, the teacher is in the position to command the
technology-based instructional resources used in the classroom
Gone are the days when teachers must rely solely on the
expertise of computer professionals to create computer-assisted instruction. With the advent of the Web,
creating student-centered, age-appropriate material rests in
the hands of the classroom teacher. In their quest of
technology self-reliance, teachers can turn to the virtual
tour for the newest link to literally millions of
content-specific sites that supply images, sounds and video
media.
Defining the Virtual Tour
A virtual tour is a Web-based teaching tool that presents
multisensory, multimedia instruction appropriate for
individual student exploration as well as group learning
experiences. Virtual tours offer the learner a host of front
doors. A front door is a Web page constructed by the classroom
teacher that introduces academic content appearing on sites
throughout the Internet; it follows a specific format and
contains certain elements of lesson design that support
individual student learning. Each of the 14 teacher-developed
doors attempts to match an instructor's preferred teaching
strategy to a student's ideal learning style. Additionally,
the virtual tour offers the concept of amplified sites from
which to draw additional, up-to-date content. An amplified
site is a Web page or pages containing academic content and
linked on a front door; the teacher decides whether the site
contains the answer to one or multiple lesson objectives or
enough material to address the entire lesson. Plenty of
material on nearly every appropriate subject area can be found
on the Web. The tricks is using just the portion of a Web site
that addresses the particular lesson objective in the precise
format best suited to your students. Together, front doors and
amplified sites solve this problem.
From the Teacher's Perspective
Few strategies provide teachers with such rich
opportunities for expanding the walls of their classroom. The
virtual tour enhances curriculum with authentic learning
experiences in the form of exhibits, simulations, games,
portfolios, paths, galleries, guided tours, and linked
itineraries. Both cooperative and discovery lessons are
improved by focusing the virtual tour on instructional units
immersed in interpersonal communication, community awareness,
and technology objectives.
Preparing a Virtual Tour
Technology-based instruction is best prepared with the aid
of an instructional systems design (ISD) model, and the ADDIE
Model is an excellent choice for creating a virtual tour. By
following the five-step process, teachers Analyze, Design,
Develop, Implement, and Evaluate a technology-rich unit of
instruction employing all the strengths of the Web.
The ADDIE model is based on ISD concepts developed by
Robert Gagne, Leslie Briggs, Robert Morgan, and Robert
Branson. The ISD process provides the means for determining
the who, what, when, where, why, and how of instruction. The
concept of a systems approach is based on a generalized view
of teaching. It is characterized by an orderly process for
gathering and analyzing student performance requirements and
the ability to respond to identified learning needs. The
application of a systems approach ensures that the curriculum
and the required support materials (in our case, the
technology) are continually renewed in an effective and
efficient manner to match the variety of needs in a rapidly
changing environment. The ADDIE model's purpose is to:
* provide a systematic approach to designing lesson
content,
* identify the instructional goal and its context before
identifying a solution,
* provide a method of looking at instruction from the whole
rather than its parts,
* assist with better planning to make effective use of new
media and technology, and
* incorporate the latest teaching and learning theories
into the curriculum.
Additional information is available in Conditions of
Learning (Gagne, 1985) or by visiting Bob Hoffman and Donn
Ritchie's Web site at San Diego State University
(www.webcom.com/ journal/hoffman.html).
To aid reader understanding, we prepared a prototype
virtual tour to use as an example. The tour was based on an
actual lesson presented to sixth-grade students during the
1999-2000 school year on the topic of dinosaurs. Its design
followed the steps in the ADDLE model.
1. Analysis. The initial stage of any instructional
development effort determines the appropriate goals,
objectives, and content for the lesson. When preparing a
virtual tour, teachers must first select a topic best taught
using the Web-based format. Some topics lend themselves to
technology; others do not, and no quantity of images, sounds,
or video clips will make them successful. Once the content
focus is determined, the psychology for teaching the topic
(behavioral, cognitive, or humanistic) must be decided.
Behaviorally, the virtual tour is a natural extension of
sequential learning with content presented from first to last,
simple to complex, general to specific. The cognitive teacher
offers content in progressive steps until a schema, or
pattern, emerges to aid the learner in the construction of new
knowledge. Humanism offers a personalized approach to
learning, selecting information important to the student
although, for younger students, they may not be particularly
aware of what is or will be important to them.
The virtual tour makes the perfect integrated thematic unit
by combining several academic disciplines. As a result, the
analysis phase can be the most time-consuming step in lesson
preparation. In their backward design model, Wiggins and
McTighe (1998) suggest that learning goals must be the first
decision when creating the new lesson. Table 1 displays the
learning goals for the dinosaur lesson on the left and the
specific activity that is being targeted on the right.
Table 1. Learning goals and activities for the dinosaur
lesson.
Learning Goals Learning Activities(*)
Navigate the Internet. Use the mouse to point and click on
hyperlinks identified by the teacher and
containing content-specific information.
Locate specific Web Enter a specific Uniform Resource
sites. Locator (URL) in the location window of
Navigator.
Download images and Use the right mouse button to click on
text. an image, view that image to ensure it
is desired, then save that image onto a
personal copy or storage media. Use the
left mouse button to click and drag to
select, copy, and paste that text into a
word processing document.
Print images and pages Use Navigator to print an entire Web
page, selected portion of a Web page,
and specific images on a page.
Prepare a 3-5-minute Use the rubric for classroom
presentation. presentations to present the dinosaur
lesson to your classmates.
Prepare a personal Web Add, File, and Edit Bookmarks in
address book. Navigator and print a copy of your
bookmarks to share with other students.
Resource
 Navigator
is available for download at www.netscape.com.
(*) These directions are for a PC; make needed adjustments
for a Macintosh.
2. Design. Lesson design begins by considering the target
learner. Piaget (1970) identifies a characteristic of learning
called "operations" and distinguishes between the concrete and
abstract learner, bringing to light the importance of making
instructional material age-appropriate for the learner.
Concrete learners (approximately 7 to 11 years old) demand
tangible experiences (e.g., images, sounds, and video clips)
supported by the virtual tour and the Web-based media on which
the tour is grounded. The abstract learner (ages 11 years and
older) revels in concepts and ideas (e.g., graphics and
hyperlinks) that support multisensory exploration.
Once the age and learning styles of the prospective
students have been established, specific learning objectives
can be formulated. For this task, many teachers prefer the
format attributed to Mager (1962). Its simplicity of design
makes the behavioral learning objective a natural for this
instructional format. Mager suggests three components for a
properly constructed objective:
* Condition provides the instruments for the learning
situation.
* Behavior is both observable and measurable. Activities
surround the lesson and present evidence that learning has
occurred.
* Criteria specifically details how well the behavior must
be performed to satisfactorily accomplish the lesson goals.
The behavioral learning objectives for the dinosaur virtual
tour are shown in Table 2.
Table 2. Behavioral learning objectives for the dinosaur
lesson.
Objective I
Using a personal computer and Web address list, students
will navigate the Internet locating two specific dinosaur Web
sites and locate, download, and print at least two images of
their favorite dinosaurs.
Objective II
After locating a given Web site, students will review the
information and answer the questions in the workbook: "What is
the difference between an omnivore and a carnivore? When did
the dinosaurs live? What were the most common dinosaurs in
North America?"
Objective III
Given a Web address, students will click on a dinosaur name
to go to a simple black-and-white print-out and color, cut
out, and mount their favorite dinosaur for instructional use.
Students will be expected to provide a 3-5-minute presentation
on their chosen dinosaur.
3. Development. With the analysis and
design firmly in mind, the next step is the advancement of the
lesson material. For the virtual tour, that means the
selection of a front door. There are actually 14 front doors
(Figure 1) that offer a facade for the tour and its many
amplified sites. Each is strong in a particular operation,
either concrete or abstract. Each is also tagged with a
psychology for learning: behavioral, cognitive, or humanistic.
And, because we are dealing with technology, each front door
has also been labeled easy, challenging, or difficult with
respect to the intricacy of the tools required to effectively
place the tour online.
[Figure 1 ]
4. Implementation. Selecting a front door commensurate with
your lesson objectives and personal technical skills is not
difficult. With 14 available, the selection is based first and
foremost on your analysis of the lesson goals, followed by the
learning styles of the student, and then finally by the
technical expertise of the designer. For this article, we have
selected the six "easy" front doors to explore in detail: Next
Exhibit, Topical Path, Event Sequence, Chronology Text,
Gallery, and Itinerary.
Next Exhibit. One of the most readily
mastered formats for the virtual tour opens with an
introductory screen explaining the purpose of the lesson and
some simple directions. Textual material is held to a minimum;
images control movement throughout the lesson. The learner
travels sequentially forward to the next exhibit, returns to
the previous exhibit, or ends the tour at any point by
returning to the front door. The evaluation tag "ABE"
indicates that the Next Exhibit is Abstract, Behavioral, and
Easy. This means that it is most appropriate for teaching
abstract content to create a lasting image in the learner's
mind; it is behavioral in focus, presenting information from
first to last; and it is technically easy to create in both
concept and application. Figure 2 depicts the dinosaurs
virtual tour using the Next Exhibit format.
[Figure 2 ]
Topical Path (Figure 3). Also appropriate for abstract
content, this focuses on the delivery of content material
appropriate for discovery learning objectives. Learners are
provided an opportunity to use their prior knowledge (a
precept of the cognitive approach) by selecting
teacher-identified amplified sites containing additional
instructional materials.
[Figure 3 ]
Event Sequence. A lesson on dinosaurs might comprise many
mini-lessons; one for each of the scientific periods of
evolution. The Event Sequence front door focuses on a unique
era of evolving change or perhaps movement during a designated
time period. Highly abstract, this door is principally
humanistic in its presentation and relies primarily on
text-based links to its amplified sites. Figure 4 demonstrates
how the dinosaur lesson would look in the Event Sequence
format.
[Figure 4 ]
Chronology Text (Figure 5). This front door uses the time
line approach to create text-based links to new information.
Each time increment is expressed in days, weeks, years,
decades, or centuries and is a link to more detailed material,
oftentimes created by the teacher. Remaining consistent with
the demands of the concrete learner, images augment the
instruction with multisensory features. Chronology is a
natural learning style for the behavioral lesson as it follows
the time increments to present the information. And, again,
dinosaurs are a likely topic for this front door format.
[Figure 5 ]
Gallery: One of the most popular front
door formats, the Gallery promotes cognitive learning using
images organized to follow the specific learning objectives of
the lesson. Amplified sites augment the instruction, and
sidebars (links provided on the left or right of the screen)
offer navigation beyond the lesson should students wish to
view additional materials. The Gallery's reliance on graphics
promotes concrete learning and fosters the building block
approach that cognitive learners relish. The dinosaur lesson
shown in Figure 6 uses the Gallery front door to present
material.
[Figure 6 ]
Itinerary. The final easy front door is
patterned after a person's daily diary. It presents learning
as a series of related activities, appointments, and personal
memories. Most Itinerary virtual tours simulate the activities
of a subject during a "typical" 24-hour period, while others
chronicle events over a much longer period of time. Take the
dinosaur lesson, for example. Figure 7 tours the daily life of
a dinosaur from the perspective of "Rex."
[Figure 7 ]
One of the many advantages of the virtual tour is the
flexibility that Web-based lessons offer the teacher. Though
other forms of educational technology demand considerable
computer storage resources, a tour is usually hosted on a
single floppy disk. Most of the resources of the virtual tour
are external sites. Only the front door itself, along with any
internal sites and related images, needs to be captured to a
local storage medium. Students can take the single floppy to
any Internet-ready computer in the school lab, classroom, or
even at home and immediately connect to the materials that the
teacher has prescreened for content and applicability. Or the
technology coordinator can upload the disk information to the
school's Web server for universal access and better teacher
control. Regardless, the virtual tour is becoming a popular
venue for the presentation of Web-based material. But until
now, no one has identified the various front door formats and
their pedagogical importance.
5. Evaluation. Educators often overlook the final stage of
the ADDIE Model, particularly when technology is used. Table 3
offers a final look at each of the six easy front doors
examined in this article and offers a few words regarding
their evaluative strengths and weaknesses.
Table 3. Evaluating the front door lesson.
Rating
Front Door (1-10) Comments
Next Exhibit 2 Assessment almost nonexistent;
requires external review using
objective tests such as
matching, true-false, or
completion.
Topical Path 2 Similar to the Next Exhibit,
this front door requires
external assessment using class
discussion or essay tests.
Event Sequence 4 Most effective evaluation for
this front door includes
authentic assessments such as
portfolios and thinking
journals.
Chronology Text 5 Use a hard-copy, text-based
quiz with this front door to
assess your students'
understanding of the material.
Gallery 6 With so many user choices for
this format, students are best
assessed using typical
discovery learning techniques
such as group work reports,
and presentations.
Itinerary 5 Subjective evaluations are most
appropriate here. Assess your
students' knowledge with
reports.
![Full Size Picture]()
Conclusion
Keep in mind that there are eight additional front doors
available for presenting abstract and concrete ideas;
behavioral, coghitive, and humanistic content; and technically
challenging or difficult construction. If you would like to
visit representative sites of these remaining formats, see
Table 4 for URLs of some good sites discovered so far.
Table 4. The remaining front doors and representative
Internet sites.
Front Evaluation
Door Tag Site Name URL
Guided ABC U.S. www.whitehouse.gov/
Tour White House WH/glimpse/tour/html/
index.html
Table ACC Dragonfly http://tess.uis.edu/
Museum www/environmentaled/
Map/ ACD Gordon's www.pgordon.com/
Globe Ongoing
Journey
Room AHD Museum of www.imss.fi.it/
Exhibit the History museo/4/
of Science
Timeline CBD Olympic http://
Map Games: devlab.dartmouth.edu/
Victors olympic/Victors/
Picture CCC Wonders of http://ce.eng.usf.
Button the Ancient edu/pharos/wonders/
World
Button CCD Oswego City http://oswego.org/
Advance School District staff/cchamber/web/
default.htm
Vehicle CHD The U-505 www.msichicago.org/
Submarine Tour exhibit/U505/
U505tour.html
Using the virtual tour format and these front
doors, teachers can design their own online resources for the
classroom. They no longer must rely on the computer
professional to create technology-based instruction. The
virtual tour is the answer to locating, organizing, and
incorporating millions of content-specific sites into
student-oriented online lessons.
References
Gagne, R. M. (1985). Conditions of learning and theory of
instruction (4th ed.). New York: Holt, Rinehart and Winston.
Mager, R. F. (1962). Preparing instructional objectives.
Palo Alto, CA: Fearon Publishers.
Piaget, J. (1970). Science of education and the psychology
of the child. New York: Viking Press.
Wiggins, G., & McTighe, J. (1998). Understanding by
design. Alexandria, VA: Association for Supervision and
Curriculum Development.
Dr. Lawrence A. Tomei (tomei@duq.edu)
is an assistant professor of teaching and technology. His
responsibilities include developing and teaching workshops,
seminars, and in-service programs for practicing teachers. His
expertise includes educational psychology, teaching and
learning strategies, and technology use in the classroom. He
earned his EdD from the University of Southern California.
Reach Dr. Tomei at Duquesne University, 209C Canevin Hall,
Pittsburgh, PA 15282; 412.396.4039; fax 412.396.5388.
Maggie Balmert (balmert@ duq.edu) is a full-time academic
advisor for Duquesne University in Pittsburgh, Pennsylvania.
Maggie is currently completing a master's degree in
instructional technology there. She holds a Bachelor of
Science degree from Indiana University of Pennsylvania and is
a former high school teacher for the Greensburg Salem School
District in Greensburg, Pennsylvania. Reach Maggie at A. J.
Palumbo School of Business Administration, Duquesne
University, 600 Forbes Ave., Pittsburgh, PA 15282;
412.396.5702; fax 412.396.5304. |