screenshot 1

Game Info
Publisher
Westwood Studios
Developer
Westwood Studios
Genre
Strategy
Origin
U.S.
Net Support
YES
Release
November 2000
Minimum Requirements
Win95/98
PII233MHz


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One of the big new treats in Red Alert 2 will be duking it out around some of the world's most famous landmarks. Here you see Lady Liberty about to fall to a Soviet Kirov airship attack.


 
One of the many new units will be the dreaded Terror Drome, which can make mincemeat of a tank in a matter of seconds.


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The camera in Red Alert 2 has been zoomed in to get you right into the heat of the action.




Command & Conquer: Red Alert 2

We knew it was coming...we just didn't expect it so soon.

April 28, 2000

Last night, Westwood held the first public showing of Red Alert 2 (and when I say public I mean it was a private viewing to a few select members of the press). I have to say what I saw was pretty impressive. The team has been working on the game in secrecy for over a year and, while it's based on the original Red Alert engine, the game looks completely updated compared to its classic ancestor.

The story behind Red Alert 2 begins, not surprisingly, a few years after the end of the original. After Stalin was defeated in Red Alert, the Allies installed a puppet dictator, General Romanov, to oversee the Soviet reconstruction. Unfortunately, Romanov had plans of his own. Romanov rebuilds the Soviet army in his vision -- one of world domination. Since they just defeated their most feared enemy, the Allies have become complacent and relaxed during this time of peace, dropping their guard in the process. Romanov picks this time to attack the Allies...on their own soil.

Unlike the original Red Alert game, in which the battles took place on unrecognizable tracts of land, Red Alert 2 will take place in locales familiar to all. Expect to see battles in and around Washington D.C., Pearl Harbor, Chicago, New York City, Berlin, and Paris. How will you recognize these cities while you're duking it out? As Executive Producer Mark Skaggs explains it, "One thing we wanted to do with Red Alert 2 is let you fight around some familiar landmarks." And they've certainly accomplished this goal. In the demonstration last night we saw the White House get decimated by a nuke, the Statue of Liberty under attack by a horde of Soviet Kirov airships, and the Washington Monument fall to a massive tank rush. Just think how degrading it must be to see your national treasures fall to the might of a massive Soviet invasion!

One of the first things you'll notice about Red Alert 2 is that the camera has moved much further in on the action. "We wanted Red Alert 2 to be more in your face," explains Lead Designer Dustin Browder. Not only does this get you right into the thick of the battle, but it also let's you admire the game art in a way you never have before. Although the game is still a 2D RTS (which, personally I still prefer) with a mixture of sprite and voxel based units, the building and unit art is colorful and well detailed in Red Alert 2, and you just can't appreciate it as much when the camera is zoomed out as far as it was in its predecessor. Plus you'll be able to play the game in resolutions up to 1024x768, making for some tight graphics indeed.

The team has also updated the game interface to make it even easier to use. The interface now includes a tab feature to make it easier to find structures and units to build. The folks at Westwood have included a command bar at the bottom of the screen which makes many of the most commonly used commands -- such as select specific unit types, guard, deploy, setting beacons, and producing units -- available at the click of a mouse.

All of you RTS players out there know that the basis of any good RTS game boils down to the buildings and military units. It's these components that set the stage for the strategies that can be used in the game, and Westwood certainly isn't going to let us down when it comes to shear numbers of each. While Red Alert 2 will include many of the units and buildings we saw in the original, there's also a buttload of new additions to keep the tactics fresh and new. Here's an exhaustive list of just some of the units and structures we saw at last night's unveiling of Red Alert 2:

Allied Units

    GI
    This armored, machine-gun toting unit is the standard Allied foot soldier. Better trained than the Soviet Conscript, the GI is more deadly than their Soviet counterparts. If no movement orders are given, GIs will deploy their bi-pod Browning .50 caliber machine guns and hold their ground.

    Rocketeer
    Similar to the Jump Jet infantry in Tiberian Sun, these bazooka armed units can fly using their rocket packs.

    Navy SEALs
    Elite troopers that can swim. Watch out around the Soviet Giant Squid, though, as the SEALs appear to be mighty tasty to the gargantuan beasties.

    Chrono Legionnaire
     While there's an old saying, "Enjoy life, there's plenty of time to be dead." The catch phrase of the Chrono Legionnaires may very well be, "Enjoy life, for we have plenty of time to kill you with." While the Chrono Legionnaire can't fire as fast as other infantry units, a single hit can wipe a foe from history. Because of their advanced time-warping technology, the Chrono Legionnaires can also teleport around the map.

    Spy
    The spy returns in Red Alert 2. Like the name implies, the spy specializes in espionage and subterfuge. Since the spy looks friendly to enemy units, he can sneak into enemy bases undetected and interrupt the enemies' power supply, steal technology, or transfer credits to your account. The only good defense against the Allied spy is attack dogs, who can smell the true face behind the façade.

    Tanya
    What would a Command & Conquer RTS be like without Tanya? The cocky Tanya carries over much of the abilities she had in the previous game, but now has the ability to swim and attach her deadly C4 charges to enemy naval vessels as well as ground units and structures.

    Chrono Miner
    Everyone who has played any of the C&C games knows the Harvester well. It's the vehicle that carries resources back to your base for conversion into credits. The Harvesters in Red Alert 2 will see the addition of a chrono generator that will allow it to move from the mineral-rich fields to base in the blink of an eye. Unfortunately, the technology doesn't work in reverse, so you still have to drive back to the field to extract resources.

    Light Tank
    While it doesn't pack the punch of the Grizzly Battle Tank, the Light Tank is fast and fires quickly, making it a deadly foe en masse.

    Grizzly Battle Tank
    The Grizzly Battle Tank is the medium armored unit of the Allied forces. It moves slow, hits hard, and is well armored.

    Mine-Layer
    Have you guessed what this unit does yet? That's right, you use it to distribute ice cream to all the kiddies in the neighborhood. I mean it lays mines. I always get those confused.

    Intruder
    The standard light aircraft used by the Allied side.

    BlackHawk
    The Allied attack helicopter.

    Aircraft Carrier
    Aircraft Carriers can launch an unlimited stream of planes from their decks to fight the enemy forces.

    Aegis Cruiser
     The Aegis Cruiser is a naval unit that's the bane of air units and missiles. While it's expensive, the Aegis can knock flying units and missiles out of the air with one shot.

    Dolphin
    This ain't your standard ocean-bound, blowhole-equipped sea mammal. These dolphins have been specially trained by the Allied forces to emit a powerful sonic attack that can shake enemy units to pieces. They can also use their sonic abilities to detect hidden enemy submarines.

Soviet Units

    Attack Dogs
    Trust us, their bite is much worse than their bark. Soviet attack dogs look at enemy troopers and see nothing but a walking, juicy steak. They can also be used to sniff out Allied spies.

    Conscript
    The basic foot soldier of the Soviet army. They're cheap, moderately effective in groups, and expendable.

    Paratrooper
    Similar to the Conscript but with a big sheet of nylon strapped to his back. As the Weather Girls would say, "It's raining men."

    Tesla Troopers
    While the shocking Tesla Troopers aren't new to the C&C universe, they can now work in groups to transfer energy to the Soviet Tesla Coils to increase their range and power.

    Crazy Ivan
    It's not yet known if Ivan actually has a malfunctioning brain or if he's just constantly drunk on vodka. No matter though, as Crazy Ivan is best known for the destructive bombs he likes to leave lying around the battlefield.

    Yuri
    Yuri's not quite as crazy as Ivan, but he's just as deadly…just in a different way. Yuri has mastered the mental arts and can produce a psychic wave that instantly kills surrounding enemy infantry. Yuri has also been known to take control of enemy units and bend their will to his bidding. And you thought bending spoons with your mind was impressive.

    Terror Drone
    Resembling a giant mechanical spider, the Terror Drone can invade enemy mechanical units and tear them to pieces in a matter of seconds. The only thing that can remove an implanted Terror Drone is a trip to the Service Depot, so you better act quick if you value your units.

    War Miner
    The Soviet Harvester has been upgraded with more armor and a heavy gun to ward off tank attacks in the field.

    Amphibious MCV
    The Amphibious MCV can move over land and water in the search for suitable land on which to build remote Soviet bases.

    Tesla Tank
    Like the Tesla Troopers and Telsa Coil, the Tesla Tank uses electrical energy to zap enemy units.

    Rhino Heavy Tank
    Big, slow, and powerful…just like the animal it's named for.

    Apocalypse Atomic Tank
    The Rhino may be big, but it's no Apocalypse. This is the largest Soviet tank in existence, carrying a weapons compliment that includes two cannons and a rocket launcher. Be scared little Allies, be very scared.

    V3 Rocket Launcher
    The V3 is light, fast, and carries a powerful missile compliment which can be used to quickly reduce enemy structures to rubble. Watch out though, as the rockets aren't as accurate as some other means of attack.

    Kirov Airship
    While it's slow, this blimp is fairly well armored and packs a hefty payload of never-ending bombs. This makes the Kirov Airship the perfect offense against Allied bases with no anti-air protection.

    HIND Transport
    If you want to move troops and take out a few enemy units in the process, then this is the air unit you're looking for.

    Typhoon Attack Sub
    The Attack Sub is one of the stealthiest Soviet units. While submerged, the Typhoon is almost undetectable. And when it surfaces, watch out for its torpedoes and its heavy-caliber deck gun.

    Dreadnought
    A massive Soviet warship that fires devastating long range missiles. The best defense against a force of Dreadnoughts is a number of Aegis Cruisers.

    Sea Scorpion
    Like the Allied Aegis Cruiser, the Sea Scorpion fires anti-air projectiles. They can also discharge explosive mines that can blow a hole in the hull of naval units.

    Giant Squid
    Ever see 20,000 Leagues Under the Sea? Well that squid was a wus compared to these Soviet-trained, tentacle-endowed monstrosities. These mind-controlled squid can attach themselves to Allied ships and slow them down or even drag them to the briny depths.

Allied Structures

    Construction Yard
    The Construction Yard is the foundation of all bases. You must have a Construction Yard to begin building, and if it gets destroyed or captured, you're not going to be able to build any new structures.

    Concrete Walls
    Big walls made out of concrete. 'Nuff said.

    Power Plant
    Another building you're all probably already familiar with. This one is really a no-brainer...it produces power for your base.

    Advanced Power Plant
    An enhanced Power Plant that -- surprise, surprise -- provides even more power to your base than the regular Power Plant.

    Barracks
    The Barracks in Red Alert 2 serves the same function as it did in the original. This is where you'll produce your infantry units.

    War Factory
    Like the Barracks, this is a carry over from the original game. This is where all of your vehicle units will be built.

    Battle Lab
    An enhanced version of the War Factory which gives the Allied side access to advanced vehicles.

    Service Depot
    The Service Depot repairs damaged vehicles and pulls double duty as a re-supply depot for the Allied BlackHawk and Mine-Layer.

    Naval Yard
    Like the War Factory, but for building naval units.

    Refinery
    The Refinery is where your Chrono Miner will dock to convert resources into credits. These credits can then be used to purchase units and buildings.

    Ore Purifier
    The Allies have figured out a way to conserve resources for future generations. With the ore purifying, each load of ore or gems will yield 20% more credits than normal.

    Pill-Box
    A defensive structure that's most effective against infantry units. Think big hole, big machine-gun, and lots of sandbags.

    Patriot Missile Site
    Another defensive structure that can take down enemy aircraft.

    Solar Refractor
    The Solar Refractor is a huge mirror and a lens that can divert the energy of the sun and use it to melt enemy units. The beam of light will continue to bounce until all of the energy is absorbed, causing damage to several units in the process.

    Prism Cannon
    Like the Solar Refractor, the Prism Cannon is an offensive structure which blasts enemy units with burning beams of light. These Prism Cannons can be used in conjunction to create a more powerful beam of energy.

    Spy Satellite Uplink
    This building clears the fog of war, revealing all of the terrain and the entirety of the enemy units. Of course, if the Spy Satellite Uplink is destroyed, the battlefield will once again be shrouded in darkness.

    Gap Generator
    The Gap Generator can cloak any number of Allied units within a limited radius. You can also deploy the Gap Generator, locking it in a stationary position. While this increases the area of effect, it will cost you more energy to operate.

    Air Force Command
    This structure gives the Allies a limited radar and also gives the Allies space to land four aircraft.

    Chronosphere
    The Chronosphere requires an incredible source of power, but it allows your units to instantly teleport to any location on the map for a limited amount of time.

    Weather Control Device
    This highly specialized device allows the Allies to unleash extremely turbulent storms over enemy bases. These storms produce a copious amount of deadly lightning, which can turn structures into ash after only a few strikes.

Soviet Structures

    Since many of the Soviet structures -- such as the Construction Yard, Barracks, War Factory, Battle Lab, Service Depot, Naval Yard, and Refinery -- are identical to their Allied counterparts, I'm not going to list them again. Just read above for a brief description of how each functions.

    Fortress Walls
    Like the Allied Concrete Walls, only darker and more ominous looking.

    Tesla Reactor
    The Soviet equivalent of the Allied Power Plant.

    Nuclear Reactor
    The Soviet equivalent of the Allied Advanced Power Plant.

    Cloning Vats
    This ain't for no Canadian sheep. The Soviets use the Cloning Vats to make exact duplicates of their infantry units. In an evil twist, players can also use the vats to gain access to the creation of Allied infantry units under Yuri's mind-control. Now that's cool!

    Psychic Sensor
    Yuri knows all and sees all. The Psychic Sensor allows the Soviet forces to keep tabs on Allied units, their movements, and even what building or vehicles they're going to attack over a limited range.

    Sentry Gun
    The Sentry Gun is a great way to protect your base from marauding enemy infantry units. This robotic gun chews up troopers like Dan chews on pen tops.

    Tesla Coil
    One of the most recognizable structures in the Red Alert universe. These huge electrical coils, named for Nikola Tesla, can zap enemy infantry into oblivion and cause massive damage to vehicles as well. Of course, they require a lot of power to work properly.

    Flak Cannon
    The Flak Cannon is the Soviet answer to Allied air units. Intruders and BlackHawks fall to the ground quickly after being hit by a few pieces of scattered flak.

    Nuclear Missile Silo
    This is the building that gives little Allied children nightmares. The Nuclear Missile Silo houses, you guessed it, nuclear missiles. These missiles cause massive damage over a wide radius, and leave the surrounding terrain radiated and deadly for a long, long time thereafter.

    Iron Curtain
    Another building that most of you are probably already familiar with. The Iron Curtain renders all Soviet units and buildings within a 3x3 square radius invulnerable for 45 seconds. Don't get your infantry units too close during the process, however, as they'll melt due to the excessive energy required for this process.

 Whew, now that's a big list. And remember that it's only a partial catalogue of units and structures. With all of these new units, you can bet we'll see some strategies new to the RTS realm. As Mark Skaggs puts it, "One of the things we've done in Red Alert 2 is really focus on increased tactics and strategies." For example, one tactic we saw at the Red Alert 2 demo that utilizes Crazy Ivan's explosive tendencies in a very creative way without risking any of your own units involved mind-controlling a cow, attaching a bomb to the hapless bovine, and running it into an enemy base. Now that's going to create a lot of charbroiled burgers. And, it sure beats the inevitable tank rush when it comes to creativity, and offers some comic relief in the process.

One thing that gamers have come to expect from top-notch RTS games is a number of interesting multiplay styles and a slew of original maps. As of this writing, the Westwood team hasn't finalized their multiplay plans yet, but we do know that they're experimenting with a lot of creative and unique modes of play that go far beyond Worldwide Domination. Don't worry though, as soon as we hear more, we'll pass the info on to you.

Westwood is pretty adamant about getting Red Alert 2 out this November, so you shouldn't have to wait all that long to get your mouse hand on this one. But until then, take a look at some of the great concept art below as well as four in-game screenshots. And as always, expect future updates on Red Alert 2 in the pages of IGNPC.

-- Tal Blevins