Giants, Wizards, and Dwarfs is a game. It involves some intellectual decision making. But the real purpose of the game is to make a lot of noise and run around chasing people until nobody knows which side you are on or who won. A room full of wired-up grade-schoolers were organized in to two teams.
Consensus on group identity was achieved.
The game began...
The excitement of the game had reached a critical mass.
The Leader yelled out: "You have to decide now which you are--
a Giant, a Wizard, or a Dwarf!"
While the groups huddled in frenzied, whispered consultation, a tug came at his pant leg. A small child stood there looking up, and asked in a small concerned voice,
"Where do Mermaids stand?"
Where do Mermaids stand?
A long pause...
A VERY long pause.
"Where do Mermaids stand?" says he.
"Yes. You see, I am a Mermaid."
"There are no such things as Mermaids."
"Oh yes there is, I am One!"
She did not relate to being a Giant, a Wizard or a Dwarf. She knew her own category, Mermaid, and was not about to leave the game and go over and stand against the wall where a loser would stand. She intended to participate, wherever mermaids fit in to the scheme of things, without giving up dignity or identity. She took it for granted that there was a place for mermaids and that he would know just where.
Well, where do Mermaids stand?
All the Mermaids--all those who are different, who do not fit the norm, and who do not accept the available boxes and pigeon holes?
What was his answer at the moment?
"The Mermaid stands right here by the King of the Sea!"
So they stood there hand in hand, reviewing the troops of Wizards, Giants, and Dwarfs as they rolled by in wild disarray.
It's not true, by the way, that Mermaids do not exist.
He knew at least one personally.
He held her hand.