One day my company made the switch from OS/2 Warp to Windows 95. A few
months later it clicked and I remembered that Hearts was a network game. I
wondered if it would work on our network - might make an interesting
occasional morning tea distraction. I tried it out with a colleague of
mine, and hey, it worked! Cool. Pretty soon there were four of us playing
each other and having a great time. We basically knew the rules, which are
simple, but not much else.
After a week or two we'd all developed various strategies for playing
and surviving. No one would be a clear winner, and obviously no cheating
could take place. All was fair.
Over the next several months, I would often come up with a
"sure-fire" strategy for success, usually after I had strung a succession
of wins or near wins together. However, I would discard partially or
totally after it had failed for a string or losses or near losses. The
point of that is there is no sure-fire strategy that will guarantee a win.
Further, there is no sure-fire strategy that will guarantee you won't
loose. That's one of the great sides to Hearts. No one wins all the
time, even most of the time, and no one looses all of the time.
Everyone at some stage will win and loose. The challenge is maximising the
first, and minimising the second.
That's where a strategy guide comes in. When we started playing, I
thought "Right, I'll get the drop on these guys. I'll get on the 'net and
find me a strategy guide." To my dismay, I could find only basic guides.
And, in my opinion, not very good basic guides at that.
So over time, I developed my own strategy. And I'm presenting it here
for anyone who's interested. I won't say it's a great guide, but I think I
win my fair share of games against some very stiff opposition.
I still haven't directly answered the question about why bother with
Hearts. It's not the greatest card game in the word, let alone computer
game. But it has it's place. It's very quick to play, and if you put some
time in, especially against human players, it's extremely rewarding.
That's why.