Q1 - Game Over relay Q2 - Tilt Relay
Q3 - Coin lockout coil Q4 - L2 & L3 - Shoot Again (backbox & playfield) Q5 - L4 - 1st Player up Q6 - L5 - 2nd Player up Q7 - L6 - 3rd Player up Q8 - L7 - 4th Player up Q11 - L11 - High Game to date * Q12 - L10 - Game Over lamp *Q13 - #2 drop-target trip Q14 - #4 drop-target trip Q15 - #6 drop-target trip Q16 - #1 drop target trip Q17 - #3 drop-target trip Q18 - #5 drop-target trip Q19 - #7 drop-target trip Q20 - via UP/fT - #1 missile row (bottom) lamps Q21 - via UP/fT - #2 missile row lamps Q22 - via UP/fT - #3 missile row lamps Q23 - via UP/fT - #4 missile row (top) lamps
Q25 - L24 - Special Q26 - L25 - Extra Ball Q27 - L26 - Scores bonus Q28 - L27 - 20000 bonus Q29 - L28 - 1000 bonus Q30 - L29 - 2000 bonus Q31 - L30 - 3000 bonus Q32 - L31 - 4000 bonus Q33 - L32 - 5000 bonus Q34 - L33 - 6000 bonus Q35 - L34 - 7000 bonus Q36 - L35 - 8000 bonus Q37 - L36 - 9000 bonus Q38 - L37 - 10000 bonus | Q39 - L38 - Left return rollover Q40 - L39 - Left side rollover Q41 - L40 - Right return rolloverQ42 - L41 - 1st green multiplier Q43 - L42 - 2nd green multiplier Q44 - L43 - 3rd green multiplier Q45 - L44 - 4th green multiplier Q46 - L45 - 5th green multiplier Q47 - L46 - 6th green multiplier Q48 - L47 - 7th green multiplier Q49 - L48 - Left outside rollover Q50 - L49 - Centre return rollover Q51 - L50 - Right side rollover Q52 - L51 - Right outside rollovers Q53 - S8 - Knocker Q57/58 - S2 - Roto-target Q59 - S9 - Outhole Q60 - S1 - Hole kicker Q61/62 - S5 - Drop-target bank reset Notes: 1. UP/fT = Under playfield transistor 2. Q9-Q10, Q24, Q52, Q54-Q56 & Q63-64 inclusive are not used 3. * For all System 80/80A games, Q11 and Q12 drive L11 (High Game to Date) and L10 (Game Over) respectively, no matter what the manual shows!
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