Q*Bert's Quest by Gottlieb

    GAME FEATURES
    & RULES


GAME OBJECTIVES SUMMARY - There are 4 game strategies to follow: trying to make the loop shot; stopping the 3 villains on the first step of their advance to get the Extra Ball; hitting the central spot targets to push the villains back if they get beyond the first step of their advance; and building pyramids, with a pyramid comprising 6 Qubes. The only other thing to remember is which flipper button to press!

VILLAIN LAMPS - There are 7 lamps in the path of each of the 3 Villains: Ugg, Wrong Way and Coily. One Villain at a time will advance his lamp towards Q*Bert's Pyramid, to try to take away Qubes from it. When the seventh lamp is lit, a Qube is removed and that Villain's lamps extinguishes. The time between the Villains' attacks and the speed of the Villains' Attack lamps lighting will increase depending on the number of Qubes lit in Q*Bert's Pyramid - i.e. the more Qubes lit, the faster the Villains' attack.

MEMORY - All Qubes, Pyramids, centre Villain lamps and Villian Attack lamps are remembered from ball-to-ball for each player, except in 5-ball play, when the centre VIllain Attack lamps are not remembered.

OUTHOLE BONUS - Scoring: 20000 for each completed Pyramid, and 3000 for each lit Qube at the end of each ball.

EXTRA BALL - Awarded when all 3 centre Villain lamps are lit - i.e. all 3 villains have been stopped at the first lamp of their approach. In 3-ball play this is remembered form ball-to-ball, but in 5-ball play you need to stop all 3 dead in their tracks with 1 ball!

"LOOP SHOT" ROLLUNDERS (3 of 4)

  • Location: Playfield figure 8 loop.
  • Scoring: 3000 each
  • Extra: Completing 3 rollunders in sequence (i.e. 3/4 of the figure 8 loop), erases the attacking Villain and lights the corresponding Villain lamp in the centre, towards an Extra Ball.
  • SPECIAL - Completing a certain number of Pyramids awards Special dependent on the setting of dipswitches 31 & 32 as shown in the table:

      SWITCH
      #
    PYRAMIDS NEEDED
      31
      OFF
      OFF
      ON
      ON
    32
    OFF
    ON
    OFF
    ON
    3-BALL
    5
    6
    7
    8
    5-BALL
    6
    7
    8
    9

    TOP LEFT (Captive Ball) ROLLOVER (Coily), TOP CENTRE SPOT TARGET (Ugg) & RIGHT SHOOTER (Wrong Way)
  • Scoring: 5000 when unlit or according to the position of the flashing Villain lamps: 1st position = 40000, 2nd position = 35000 down to 7th position = 10000
  • Extra: When lit erases all corresponding Villain lamps. If only the 1st position Villain lamp is flashing, the corresponding centre Villain lamp is also lit towards an Extra Ball.

    LEFT DROP TARGETS (2)

  • Location: Centre left of playfield
  • Scoring: 5000 (3-ball) or 3000 (5-ball)
  • Extra: Completing bank adds a Qube to Q*Bert's Pyramid

    RIGHT DROP TARGETS (2)

  • Location: Centre right of playfield
  • Scoring: 5000 (3-ball) or 3000 (5-ball)
  • Extra: Completing bank adds a Qube to Q*Bert's Pyramid

    CENTRE OUT ROLLOVER

  • Location: Centre of playfield above outhole
  • Scoring: 10000
  • Extra: Adds a Qube to Q*Bert's Pyramid

    LEFT SHOOTER

  • Location: Centre left of playfield
  • Scoring: 5000 (3-ball) or 3000 (5-ball)
  • TOP ROLLOVER
  • Location: Top right of playfield
  • Scoring: 10000
  • Extra: Completes Q*Bert's Pyramid

    LEFT & RIGHT RETURN ROLLOVERS

  • Location: Lower part of playfield
  • Scoring: 5000 (3-ball) or 3000 (5-ball)
  • Extra: Add a Qube to Q*Bert's Pyramid when lit

    CENTRE SPOT TARGETS (2 x 3)

  • Location: Upper centre right of playfield in 2 banks
  • Scoring: 5000 (3-ball) or 3000 (5-ball)
  • Extra: Knock back attacking Villains 1 position

    POP BUMPERS (2)

  • Location: Top of playfield
  • Scoring: 1000 (3-ball) or 5000 (5-ball)
  • Extra: Alternate the top left and right rollover lamps

    10 POINT SWITCHES (KICKING RUBBERS)

  • Location: Left & right slingshots and upper right of playfield

  • FLIPPERS - Q*Bert has 4 flippers set out in a cross-over formation - i.e. the lower left (right-shooting) flipper is on the right of the playfield and the lower right flipper is on the left of the playfield. Yes, it's just as confusing when you try to play it the first time!


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    Last updated: 05.August 2006