Amazing Spider-man by Gottlieb

    TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 653-1 = 0x0968 [512 bytes]
  • Game ROM 653-2 = 0x28F4 [512 bytes]
  • Sound ROM 653-S = 0x19D1 [8]

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Lightbox illumination, 6.3V, 12A
    F2 - Playboard illumination, 6.3V, 7.5A
    F3 - Controlled lamps, 8VAC, 5A S-B
    F4 - Sound board, 10VAC, 0.25A S-B
    F5 - Power supply, 12VAC, 5A S-B
    F6 - Solenoids, 24VDC, 5A S-B
    F7 - Displays, 60VAC, 0.25A S-B
  • Pop bumpers - 2A S-B
  • Right drop-target bank - 2A S-B
  • Outhole, Left drop-target bank & 1-2-3 Kickout-holes - 1A S-B

  • SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    #1 right drop-target
    SW.01
    #1 left drop-target
    SW.02
    #1 hole
    Return 3
    not used
    Return 4
    not used
    Return 5
    not used
    Return 6
    not used
    1
    SW.10
    #2 right drop-target
    SW.11
    #2 left drop-target
    SW.12
    #2 hole
    2
    SW.20
    #3 right drop-target
    SW.21
    #3 left drop-target
    SW.22
    #3 hole
    3
    SW.30
    #4 right drop-target
    SW.31
    "A" rollovers (2)
    SW.32
    10 points (4)
    4
    SW.40
    #5 right drop-target
    SW.41
    "B" rollovers (2)
    SW.42
    50 points (8)
    5
    SW.50
    Rollover button
    SW.51
    Right return &
    left outlane rollovers
    SW.57
    Tilt
    6
    SW.60
    Spinning target
    SW.61
    Left return &
    right outlane rollovers
    SW.67
    Outhole
    7
    SW.70
    Top spot target
    SW.71
    Left side spot target
    SW.72
    Pop-bumpers (2)


    TRANSISTOR LAMP/SOLENOID ASSIGNMENT

    Q1 - Game Over Relay
    Q2 - Tilt Relay
    Q3 - Coin Lockout Relay
    Q4 - L2 & L3 - Shoot again (lightbox & playfield)
    Q5 - L4 - 1st Player up
    Q6 - L5 - 2nd Player up
    Q7 - L6 - 3rd Player up
    Q8 - L7 - 4th Player up
    Q11 - L11 - High Game to Date lamp
    Q12 - L10 - Game Over lamp

    Q13 - L12 - #1 hole
    Q14 - L13 - #2 hole
    Q15 - L14 - #3 hole

    Q16 - L15 - #1 right drop target
    Q17 - L16 - #2 right drop target
    Q18 - L17 - #3 right drop target
    Q19 - L18 - #4 right drop target
    Q20 - L19 - #5 right drop target

    Q21 - L20 - Top spot target: Multi-bonus
    Q22 - L21 - Top spot target: Advance multiplier
    Q23 - L22 - Top spot target: Special

    Q24 - L23 - Special
    Q25 - L24 - Advance multiplier
    Q26 - L25 - Multi-bonus (3)

    Q27 - L26 - Right Extra Ball
    Q28 - L27 - Left Extra Ball

    Q29 - L28 - Spin target

      Q30 - L29 - 2x bonus
      Q31 - L30 - 3x bonus
      Q32 - L31 - 4x bonus
      Q33 - L32 - 5x bonus

      Q34 - L33 - 1000 bonus
      Q35 - L34 - 2000 bonus
      Q36 - L35 - 3000 bonus
      Q37 - L36 - 4000 bonus
      Q38 - L37 - 5000 bonus
      Q39 - L38 - 6000 bonus
      Q40 - L39 - 7000 bonus
      Q41 - L40 - 8000 bonus
      Q42 - L41 - 9000 bonus
      Q43 - L42 - 10000 bonus
      Q44 - L43 - 20000 bonus
      Q45 - L44 - Score bonus

      Q46 - L45 - Right return & left outside rollovers
      Q47 - L46 - Left return & right outside rollovers

      Q48 - L47 - Pop bumper lamps (2)

      Q50 - L49 - "A" rollovers (2)
      Q51 - L50 - "B" rollovers (2)

      Q52 - L51 - Rollover button

      Q53 - S8 - Knocker
      Q57/Q58 - S2 - #1 & #3 hole kickers
      Q59 - S9 - Outhole kicker
      Q60 - S1 - #2 hole kicker
      Q61/Q62 - S5 - Left drop target bank
      Q63/Q64 - S6 - Right drop target bank

      Note: Q9, Q10, Q54, Q55 & Q56 are not used


    Shoot a web back to the AMAZING SPIDER-MAN
    Last updated: 16.October 2007