Super Orbit by Gottlieb

    TECHNICAL
    INFORMATION


ROMs & CHECKSUMS
  • Game ROM 680 = 0x18EB [16]
  • Sound ROM 680-S1 = 0x69A1 [16]
  • Sound ROM 680-S2 = 0xCD6D [16]

  • CABINET FUSES
    PLAYFIELD FUSES
    F1 - Sound/speech power supply, 12VAC, 0.5A
    F2 - Power supply, 10VAC, 5A S-B
    F3 - Displays, 60VAC, 0.25A S-B
    F4 - Solenoids, 25VAC, 8A S-B
    F5 - Controlled lamps, 8VAC, 5A S-B
    F6 - Playboard illumination, 6.3V, 8A
    F7 - Lightbox illumination, 6.3V, 7.5A
    F8 - Sound/speech power supply, 24VAC, 1A S-B
    F9 - Primary power supply: 115VAC 5A S-B; 230VAC 2.5A S-B
    F10 - Left pop-bumper, 2A S-B
    F11 - Right pop-bumper, 2A S-B
    F12 - Centre pop-bumper, 2A S-B
    F13 - Outhole, 1A S-B

    SWITCH MATRIX

    Returns
    Strobes
    0
    1
    2
    3
    4
    5
    6
    7
    0
    SW.00
    Vari-target
    0 position
    SW.01
    Top left rollover,
    Top left spot target,
    Left side rollover
    SW.02
    Left
    pop-bumper
    Return 3
    not used
    Return 4
    not used
    Return 5
    not used
    Return 6
    not used
    1
    SW.10
    Vari-target
    1st position
    SW.11
    Top right rollover,
    Top right spot target,
    Right side rollover
    SW.12
    Centre
    pop-bumper
    2
    SW.20
    Vari-target
    2nd position
    SW.21
    Rollunder
    SW.22
    Right
    pop-bumper
    3
    SW.30
    Vari-target
    3rd position
    SW.31
    Spinning
    target
    SW.32
    Kicking
    rubber
    4
    SW.40
    Vari-target
    4th position
    SW.41
    Left outlane
    rollover
    SW.42
    Left & right
    flippers
    5
    SW.50
    Vari-target
    5th position
    SW.51
    Top centre
    rollover
    SW.52
    Right outlane
    rollover
    SW.57
    Tilt
    6
    SW.60
    Vari-target
    6th position
    SW.61
    Left return
    rollover
    SW.62
    10 points
    (8)
    SW.67
    Outhole
    7
    Strobe 7 not used


    TRANSISTOR LAMP / SOLENOID ASSIGNMENT

    Q1 - Game Over relay
    Q2 - Tilt relay
    Q3 - Coin lockout coil
    Q10 - Sound 16
    Q11 - L11 - Game Over lamp
    Q12 - L10 - High Game to Date lamp

    Q13 - L12 - Ball return gate
    Q14 - L13 - Vari-target reset

    Q18 - L17 - Left pop-bumper
    Q19 - L18 - Centre pop-bumper
    Q20 - L19 - Right pop-bumper

    Q21 - L20 - #1 Orbit lamp
    Q22 - L21 - #2 Orbit lamp
    Q23 - L22 - #3 Orbit lamp
    Q24 - L23 - #4 Orbit lamp
    Q25 - L24 - #5 Orbit lamp
    Q26 - L25 - #6 Orbit lamp
    Q27 - L26 - #7 Orbit lamp
    Q28 - L27 - #8 Orbit lamp
    Q29 - L28 - #9 Orbit lamp
    Q30 - L29 - #10 Orbit lamp

      Q31 - L30 - Left outlane rollover
      Q32 - L31 - Right outlane rollover

      Q33 - L32 - 10'000 bonus
      Q34 - L33 - 20'000 bonus
      Q35 - L34 - 30'000 bonus
      Q36 - L35 - 40'000 bonus
      Q37 - L36 - 50'000 bonus
      Q38 - L37 - 60'000 bonus
      Q39 - L38 - 70'000 bonus
      Q40 - L39 - 80'000 bonus
      Q41 - L40 - 90'000 bonus
      Q42 - L41 - 100'000 bonus
      Q43 - L42 - Double Bonus

      Q44 - L43 - Vari-target Special

      Q53 - S8 - Knocker
      Q54 - S9 - Outhole

    Note: Q4-Q9, Q15-Q17, Q45-Q52 & Q55-Q64 inclusive are not used.
    Return to a SUPER ORBIT
    Last updated: 15.October 2007