v2.1
For zMUD 6.10
Description: | Keep track of all your allies/enemies even if you've got more than Achaea's maximum of 20. When your number of allies exceeds 20, you will automatically unally the least-recent addition to your allies list and store the name in a standby list. Those of you who like to do color trigs, #CW @allylist <colornumber> will color your allies-list names individually. |
Download now: allyman_2.1.txt
Patch: allyman_2.0to2.1.txt
Uninstaller: unallyman.txt
Click here for archived versions, and patches.
Commands: | ally <name> [end] | Add <name> to your allies list. If <name> is currently in your allies list, it will push him/her to
the top of the list. If you use the end option, the name will be added to the bottom of the list. Eg: ally sarapis [puts Sarapis in your allies list] ally sarapis end [puts Sarapis at the end of your allies (or into the standby list if you have over 20 allies)] |
enemy <name> [end] | Same as ally, works for enemies list. | |
unally <name>/all | Remove <name>/all from your allies list. | |
unenemy <name>/all | Remove <name>/all from your enemies list. | |
allies | Show your current and standby allies. | |
enemies | Show your current and standby enemies. |
Setup notes: |
After installation, you will need to rebuild your allies/enemies lists. You can still type allies and enemies to see who you need to put back in your lists once they're cleared. You'll have to unally all and unenemy all to clear out the in-game lists, then you can re-ally/enemy your cohorts and nemeses. |
Classes created: 2 | ally-manager | allies | (other) |
Aliases created: 6 | ally enemy unally unenemy allies enemies |
||
Variables created: 3 | allylist enemylist |
temp (none) | |
Triggers created: 1 | 1 |
allyman.txt
allyman11.txt
allyman12.txt - zMUD 5.55
allyman_2.0.txt - zMUD 6.1allyman10to11.txt
allyman11to12.txt - zMUD 5.55
allyman12to20.txt - zMUD 6.1